@@nahomihernandez9061 I very rarely see anyone using Hate, but I don't think using a particular weapon itself is meta. My point was actually putting the build together and demonstrating why it works, as opposed to just copy paste what everyone uses because they're "supposed to".
@@nahomihernandez9061hate is not meta. it is very powerful, yes, but the meta melees right now are things like glaive prime/xoris with influence/ceramic dagger or magistar as stat sticks/praedos for parkour speed/okina incarnon, etc. even when it boils down to just scythes, people are more likely to run a heavy attack spam harmony than a hate.
When i first got hate. I used to use mag’s pull with it. 12x in a sec it’s not really necessary but i like it. Also you can just pull enemies close to you if you don’t feel like jumping over to them
This weapon and mod are so much fun, people swear by other melees but I haven't found anything that just lets me scythe through packs like this thing does. Multi-million point hits are always fun.
Ultimately I think the pure status build is going to be good, as the Dread augment coming will give you invisibility for a +7x "pseudo-crit" stealth bonus. Dropping Blood Rush and Organ Shatter makes the build more flexible too.
@@ALBKESTRELYTofficial the main thing Ash does is Smoke Shadow. Dread, Zeroed In, assuming the augment and Vital Sense: 50% CC, 15.8 CD. Smoke Shadow gives another 19.5x damage, additive to whatever CC you have modded on the weapon. That looks big, but keep in mind Critical Delay is doing even more than that at +23.2x damage. Despair, Critical Parallel, assuming Primed Target Cracker: 48% CC, 7.14 CD. Smoke Shadow gives another 8.37x damage, additive to whatever CC you have modded on the weapon. Calculation changes quite a bit if you run Cascadia Accuracy, but I need to lab out how that works with radial weapons. Basically, Accuracy multiplies the value of Smoke Shadow, but only on headshots. Octavia is also a strong option, as Amp is a straight boost to the whole kit, and is also multiplicative to Galvanized Aptitude on the Dread. Ivara with Xata's Whisper remains the queen of damage though, due to Xata double dipping Prowl's headshot bonus.
This build is incredibly fun to use :D I’ve been running it on my Gauss the only difference is I switched out Berserker Fury for Condition Overload cause of Gauss’ 4th ability Redline for its innate Attack Speed buff. Thank you!
Nice vid , i use the augment on Nova prime with nourish and the augment neutron star . Activate nourish then prime them shoot neutron star garanteed heat status and then hate m to death loving it with the new improved godess Nova prime
@@Unified-Codex I'm gonna try it I just finished that build recently, just need to get the kuva kohm or the Paris prime Incarnon for higher status chance on mecha overdrive
Could I ask the reason you don't run Condition Overload with this build? Seems like you'd benefit far more from CO than Primed Pressure Point, on account of how many status procs you'll be throwing out. (I'm referring to the version that doesnt run bane by the way)
Condition Overload will make the melee itself do crazy damage, but the Hates' Incarnon Projectiles aren't affected by it. Condition Overload is really a "direct damage" required mod too like the Galvanized mods, it just doesn't say so on the package.
@@ParoParo the influence AOE is calculated off of the hit that started it. so if you hit an enemy with the real melee, the influnce instances from that will scale off of your CO since those real hits themselves are scaling with CO but if you hit an enemy with the projectile, those influence instances won't scale off of CO because those projectiles themselves don't scale with CO.
I feel like due to how this mod works, the dread one might include aoe dots like gas or blast in the 'on hit' requirement to go invisible. Hopefully that is the case because im not a fan of the paris and dread incarnons as they just feel clunky so being able to build the dread for blast/gas to get the invisibility will be perfect for me.
I think it's very likely that Blast will count, as it seems to be a "weapon inherit" type effect. I've noticed Blast detonations triggering additional Xata instances as well as Overwhelming Attrition on the Laetum. Haven't tested Gas at all.
When in Incarnon form, light attacks release waves that deal heat damage. It will combine to do Radiation damage, but when hitting with the actual melee itself it still procs electricity(Melee influence).
It's suboptimal. If you want to use a melee influence weapon, pick a different one. This weapon works so much better with duplicate, or retaliation. Why would you bother making a full status damage build, where half of your applied status doesn't scale with the damage. Seeing radiation procs on this setup is big sad.
I think this is a great setup for ember or anyone using thermal sunder. Wouldnt condition overload be better over primed pressure point if you dont want to use bane mod? Especially if your frame or companion can prime enemies?
Could you try using Zephyr instead of Melee influence. Also, I use Zephyr with the split flights mods on dread incarnon which proc off of every enemy in the radius of the tornados
just something im curious about, 8:56 you could use guardian over fired up since fired up doesnt apply to the clones and guardian gives you an infinite shield gate when paired with manifold bond its very very powerful and it sometimes makes level cap feel too easy LOL, just something i figured id mention and am curious if theres any reason youre not using guardian
@@Unified-Codex true, but there is a considerable negative synergy between those two mods. contagious bond can create waves of instant heat death, building heat stacks rather than halving them as it spreads to more and more enemies, constant quadratic scaling. if a clone gets the final blow instead, or procs the first heat proc and therefore "owns" the entire proc, there will be no such cascade. duplex bond clones also don't inherit Fired Up meaning they can cause negative-heat-inherit situations for the main sentinel or even your own weapons. duplex bond is also pretty bad in a lot of key gamemodes like netracells, survival etc. where they will kill in inconvenient places. any enemy even damaged by contagious bond, nevermind killed by it, is marked to drop a health orb for synth deconstruct. with an equilibrium build too, that's even more energy than duplex bond. (25% chance at 55 energy red orb, as opposed to 50% chance for 25 energy blue orb). synth deconstruct is an easy replacement for duplex.
Since incarnon projectile has innate heat damage u want to build it electric and blast so u can proc influence with projectiles, Galv Elementalist is better than normal one in this case plus change Organ Shatter with Galv Steel; Btw in order to take all the juice of what that weapon can be u want a CD AS ELECT riven over faction mod so u can replace berserker fury and shocking touch for the blast mods, (wear roar for faction damage things) after that u want all the attack speed u can get from anywhere, enjoy. I've been using that with ember xD.
@@frost7842 what are you talking about 5m range not effected by range mods? chromas elemental ward has 12m base range and is def affected by range mods lol
@@Shinka2874 Only the aura radius is affected by mods (meaning at what distance allies can benefit from the aura too, but the effect of the heat aura is fixed at 10m and can't be modified). Only electricity aura has the radius of the damaging arc depending on range. Toxin has it fixed at 5m and cold doesn't require range to reflect damage
I am not sure if it is a bug or intended mechanic, the burning hate augment requires a heat proc from the hate itself before the 120% more vulnerable to status dmg is applied. This means that you will need at least 2 hits before the augment even begins to work.
It goes as follows: 1. Proc heat on enemy with any weapon or ability. 2. Hit enemy with hate to activate condition for Burning Hate mod. 3. Following hits from Hate will have 120% bonus.
@@xenibyte5898 but doesn't it just make them more vulnerable to status damage in general Like the mod just says "When Hate damages enemies inflicted with Heat Status, they become vulnerable to 120% more Status Damage" i dont thing that only applies to futher damage from the hate itself but also other sources I'd have to test that edit: just tested and yes it seems to basically just "prime" the enemy with that vulnerability no matter where the status comes from
@@Unified-Codex the only problem that i found with that is that if you dont have smite mods or dont want to change it all the time, a riven is the best option, i have two rivens. a triple faction riven from the main three (corpus, grenier and infested) and another that has 230 on both cc and melee damage, with heat damage. i think the 3.7 is cool but not worth imo with these rivens that i have
@ I think the logic of “what if I don’t have it” applies much more so to rivens, telling people “just get the perfect riven” for any build is obviously absurd
@@Unified-Codex I mean yeah sure but you do realize that at that point you pretty much one shot everything so both our options are kinda useless. it just adds big numbers 💀
I just make my hate hit really fast and add 6 from all status that effect the enemy on 2 and 4 hit from 4 hit combo it make my nova nuke but i can't move and nuke
Then just make it even more goofy and slap on kullala. I mean at this point we aren’t even saving the system we are just committing war crimes. Also I am a stalker set main. I love these new augments. Kinda wish the despair got on though.
Great build showcase. I got it yesterday and thought it was meant for heavy attacks (not sure why). I couldn't get it to work and almost wrote it off entirely... Glad to see this show up and prove me wrong!
I tried an Afflictions build too with pure heat. If you do the full stalker loadout evolutionary paths and take Ready Steel, you can get into Incarnon really quickly and enjoy a 2.6x status chance with Weeping Wounds, meaning it's easy to self-prime Heat due to each regular melee swing making three rolls for a Heat proc.
It is called the "enlightened Hate" but I am afraid it was only available during the Belly of the Beast operation event. So its currently not obtainable :( But maybe it will become available some day again... might just take a long while.
Wait wait wait, hold the phone, how do you have 380 nightwave credits for this season? I've done every challenge (aside from 1 daily of rescue an animal in duviri cause it kept bugging out and jumping off a cliff or despawning) and it doesn't feel like I've gotten nearly that much. I bought the arca plasmor skin for 35, 2 nitain packs, and another weapon skin for 35 and that's it. Share with me your secrets!
i copied this build but somehow when i damage the enemy with hate, it procs Radiation instead of electricity, now I cant get melee influence to apply after putting burning hate Dx
Run Pure heat/slash, swap out blood rush for Sacrifical Steel for 96% crit chance at all times for melee duplicate. Apply twice the statuses, while they actually do damage. Influence on this weapon is suboptimal.
A bit sad how much worse that is compared to purely electric melee influence with f.e. Nami Solo. That augment is so flawed, needs to be changed to work with the initial hit.
I personally have found it to be a much better Melee Duplicate weapon. I really dislike using weapons with a single element base damage that isn't electric for AoE. You're min/max'ing the DoT damage of Status, but you're spreading Radiation via influence more than half the time with the direct impact/explosion of the projectile. I feel like its opportunity lost. If you're going to use this thing on Nezha, drop Blood Rush, replace it with Sacrifical Steel for 96% Crit Chance, and utilize Melee duplicate instead to double up yet again on the status formula that's being jacked up by Burning Hate/Elementalist/Faction Bane. Nezha 4 with augment is basically a Pseudo Melee Influence. I don't see the point on doubling up on it, when you could more than double your Status proc count with duplicate.
Your weapon oriented points are interesting, but using any frame specific buffs for a weapon showcase would obviously be absurd and entirely useless in regards to judging the weapon itself. You can use a primer and companion on any frame, but also adding to that a mandated frame to make it work is restrictive to the point of making a video pointless
@@Unified-Codex I never said mandated lol. You put a lot of words in my mouth just now. I never said you HAD to use Nezha. But you literally were playing Nezha for this showcase. So why not show what its capable of with some interactions? How is showing what a weapon is capable of with frame synergy a bad thing? Loadouts > Builds.
This is definitely gonna be stronger with the new update thanks to the new galvanized melee mods. Galvanized Elementalist is easily best in slot since it also fullfils the role of weeping wounds with increasing status chance on kill. So you can drop weeping in favor of another mod. And the other 2 offer interesting options, I think Galvanized Reflex offers a very interesting perk in the form of additional combo count on kill which makes it honestly better than corrput charge since you generate more total combo from it and you keep more of it thanks to the combo efficiency granted by the mod. And Galvanized Steel grants a good chunk of extra crit damage so depending on your setup galvanized steel can be both your crit chance and crit damage. All and all I can't wait to try this setup out, just gotta get caught up with my nightwave since I've been on a bit of a Warframe hiatus.
I subbed because you demonstrated that you understand how percentages work, which is surprisingly rare among Warframe content creators.
I certainly try
The moment I saw that mod was the moment I knew the Origin System just got a whole lot warmer. All it needed was a little Ember.
Thank you for taking the time to explain the multiplicative stuff
I love when people actually put together functional builds instead of running whatever the current meta is over and over.
Hate is meta xD
@@nahomihernandez9061 I very rarely see anyone using Hate, but I don't think using a particular weapon itself is meta. My point was actually putting the build together and demonstrating why it works, as opposed to just copy paste what everyone uses because they're "supposed to".
@@nahomihernandez9061hate is not meta.
it is very powerful, yes, but the meta melees right now are things like glaive prime/xoris with influence/ceramic dagger or magistar as stat sticks/praedos for parkour speed/okina incarnon, etc.
even when it boils down to just scythes, people are more likely to run a heavy attack spam harmony than a hate.
@@hateful_data U need to research a bit b4 make public comments like that Lmaooo
@@nahomihernandez9061 give me the source of YOUR research then.
When i first got hate. I used to use mag’s pull with it. 12x in a sec it’s not really necessary but i like it. Also you can just pull enemies close to you if you don’t feel like jumping over to them
This weapon and mod are so much fun, people swear by other melees but I haven't found anything that just lets me scythe through packs like this thing does. Multi-million point hits are always fun.
i enjoyed this build so much that i ran a 2h survival by accident in steelpath with kullervo...
Time flies when your chopping grineer to minced meat
Bro i missed the event for the enlightened hate skin and i regret not getting on warframe again sooner
Same here
I didn't bother with the event because I didn't even have hate and heard it's a bitch to get..got it a month later lol
@@Mr.SoulMusical that's funny because the update that came with this event is also the exact same update that made hate a lot easier to get
Ultimately I think the pure status build is going to be good, as the Dread augment coming will give you invisibility for a +7x "pseudo-crit" stealth bonus. Dropping Blood Rush and Organ Shatter makes the build more flexible too.
@@holonholon1141 how about if we use ash prime whith the whole stalker set dread,deaspair,and hate whill it make any big diffrence just wana know ?
@@ALBKESTRELYTofficial the main thing Ash does is Smoke Shadow.
Dread, Zeroed In, assuming the augment and Vital Sense: 50% CC, 15.8 CD. Smoke Shadow gives another 19.5x damage, additive to whatever CC you have modded on the weapon. That looks big, but keep in mind Critical Delay is doing even more than that at +23.2x damage.
Despair, Critical Parallel, assuming Primed Target Cracker: 48% CC, 7.14 CD. Smoke Shadow gives another 8.37x damage, additive to whatever CC you have modded on the weapon. Calculation changes quite a bit if you run Cascadia Accuracy, but I need to lab out how that works with radial weapons. Basically, Accuracy multiplies the value of Smoke Shadow, but only on headshots.
Octavia is also a strong option, as Amp is a straight boost to the whole kit, and is also multiplicative to Galvanized Aptitude on the Dread.
Ivara with Xata's Whisper remains the queen of damage though, due to Xata double dipping Prowl's headshot bonus.
This build is incredibly fun to use :D I’ve been running it on my Gauss the only difference is I switched out Berserker Fury for Condition Overload cause of Gauss’ 4th ability Redline for its innate Attack Speed buff. Thank you!
Nice vid , i use the augment on Nova prime with nourish and the augment neutron star .
Activate nourish then prime them shoot neutron star garanteed heat status and then hate m to death loving it with the new improved godess Nova prime
Thanks ALOT for your testing
Got you chief
I was about to make a build for hate but when i got the blueprint the kuva lich stole it bad timing
I paid the lich to do that
Galvanized elementalist would go crazy here
I bet this would be really good with the new burning claws pharoh predasite build
Fantastic idea!
@@Unified-Codex I'm gonna try it I just finished that build recently, just need to get the kuva kohm or the Paris prime Incarnon for higher status chance on mecha overdrive
Holy the Math!! sick vid dude. would try this!!
Hmm, banshee with the jade subsume to armor strip and apply heat then add her sonar damage multiplier to the equation 🧐
Could I ask the reason you don't run Condition Overload with this build? Seems like you'd benefit far more from CO than Primed Pressure Point, on account of how many status procs you'll be throwing out. (I'm referring to the version that doesnt run bane by the way)
Mhm true, that likely is better - just an oversight
Condition Overload will make the melee itself do crazy damage, but the Hates' Incarnon Projectiles aren't affected by it. Condition Overload is really a "direct damage" required mod too like the Galvanized mods, it just doesn't say so on the package.
@@felix_patriot Interesting, do you know how it interacts with influence?
@@felix_patriot btw the spectral blades are affected by condition overload but is not by stuff like prime pressure point
@@ParoParo the influence AOE is calculated off of the hit that started it.
so if you hit an enemy with the real melee, the influnce instances from that will scale off of your CO since those real hits themselves are scaling with CO
but if you hit an enemy with the projectile, those influence instances won't scale off of CO because those projectiles themselves don't scale with CO.
I feel like due to how this mod works, the dread one might include aoe dots like gas or blast in the 'on hit' requirement to go invisible. Hopefully that is the case because im not a fan of the paris and dread incarnons as they just feel clunky so being able to build the dread for blast/gas to get the invisibility will be perfect for me.
I think it's very likely that Blast will count, as it seems to be a "weapon inherit" type effect. I've noticed Blast detonations triggering additional Xata instances as well as Overwhelming Attrition on the Laetum. Haven't tested Gas at all.
this bad boy slapping w citrine crystal
Hate goes on the melee weapon right. Im new to this game. Any weapon
embers helminth + burning hate = synergy
Also works with null star and thermal sunder, or just use epitaph
would you change anything on this hate build after the galv melee mods?
If u have shivering contagion on companion weapon will it also count to ur entire loadout?
If Its only on 1 weapon, it only effects that weapon. I have that on my verglas build
How do you get around losing melee influence when the electric combines with the heat from the incarnon form?
When in Incarnon form, light attacks release waves that deal heat damage. It will combine to do Radiation damage, but when hitting with the actual melee itself it still procs electricity(Melee influence).
It's suboptimal. If you want to use a melee influence weapon, pick a different one. This weapon works so much better with duplicate, or retaliation. Why would you bother making a full status damage build, where half of your applied status doesn't scale with the damage. Seeing radiation procs on this setup is big sad.
@Giljabrar may not be optimal but it is fun
Honestly the only thing this lacks is grouping, but overall nice build. Mine was very similar to your's when i built it
Nautilus can group for you
@@Unified-Codex from my experience nautilus is not quite there, you need a more efficient method like airburst, or even larva.
I think this is a great setup for ember or anyone using thermal sunder. Wouldnt condition overload be better over primed pressure point if you dont want to use bane mod? Especially if your frame or companion can prime enemies?
wait, the hate had an incarnon? how did i miss that. dam
Could you try using Zephyr instead of Melee influence. Also, I use Zephyr with the split flights mods on dread incarnon which proc off of every enemy in the radius of the tornados
Samptotes i think is better using its heavy melle slam
the build is insane but those two verglas rivens are somthing else
just something im curious about, 8:56 you could use guardian over fired up since fired up doesnt apply to the clones and guardian gives you an infinite shield gate when paired with manifold bond its very very powerful and it sometimes makes level cap feel too easy LOL, just something i figured id mention and am curious if theres any reason youre not using guardian
Any possible change with the addition of the new galvanized melee mods?
replace organ shatter with galv steel
So isn't Gal Steel and Gal Elementalist is better than Organ Shatter and Melee Elementalist respectively?
Largely yes, those mods didn’t exist when this video was made
duplex bond clones can't proc contagious bond
That’s fine, the main sentinel still will
@@Unified-Codex true, but there is a considerable negative synergy between those two mods.
contagious bond can create waves of instant heat death, building heat stacks rather than halving them as it spreads to more and more enemies, constant quadratic scaling. if a clone gets the final blow instead, or procs the first heat proc and therefore "owns" the entire proc, there will be no such cascade.
duplex bond clones also don't inherit Fired Up meaning they can cause negative-heat-inherit situations for the main sentinel or even your own weapons.
duplex bond is also pretty bad in a lot of key gamemodes like netracells, survival etc. where they will kill in inconvenient places.
any enemy even damaged by contagious bond, nevermind killed by it, is marked to drop a health orb for synth deconstruct. with an equilibrium build too, that's even more energy than duplex bond. (25% chance at 55 energy red orb, as opposed to 50% chance for 25 energy blue orb). synth deconstruct is an easy replacement for duplex.
@@felix_patriot good points
Since incarnon projectile has innate heat damage u want to build it electric and blast so u can proc influence with projectiles, Galv Elementalist is better than normal one in this case plus change Organ Shatter with Galv Steel; Btw in order to take all the juice of what that weapon can be u want a CD AS ELECT riven over faction mod so u can replace berserker fury and shocking touch for the blast mods, (wear roar for faction damage things) after that u want all the attack speed u can get from anywhere, enjoy.
I've been using that with ember xD.
Those Galv mods weren't out at the time of this video, but yes, obviously use them
@@Unified-Codex Yes i know i just leave it in case anyone that want to do the build can read the update on it.
oh I do this with my boy wu and archon vit
Can't you proc heat on enemies with Chroma's aura ability?
@@doomn2572 I guess you can try it. Because the augment doesnt say you have to proc heat status with hate itself. I will try it to.
iirc Chroma's heat aura only has 5n radius unaffected by range mods and 10% status chance every second that's also unaffected by anything
@@frost7842 what are you talking about 5m range not effected by range mods? chromas elemental ward has 12m base range and is def affected by range mods lol
@@Shinka2874 the activation is, but the heat aura itself isn't
@@Shinka2874 Only the aura radius is affected by mods (meaning at what distance allies can benefit from the aura too, but the effect of the heat aura is fixed at 10m and can't be modified). Only electricity aura has the radius of the damaging arc depending on range. Toxin has it fixed at 5m and cold doesn't require range to reflect damage
I am not sure if it is a bug or intended mechanic, the burning hate augment requires a heat proc from the hate itself before the 120% more vulnerable to status dmg is applied. This means that you will need at least 2 hits before the augment even begins to work.
@@DuyLe-wt7kf I dont think so. The text says When hate damage enemies inflicted with heat. Doesnt say that heat has to come from a specific source.
yes, watch -gaz ttv- video.
@@blankx15 Which is why they think it's a bug...
It goes as follows:
1. Proc heat on enemy with any weapon or ability.
2. Hit enemy with hate to activate condition for Burning Hate mod.
3. Following hits from Hate will have 120% bonus.
@@xenibyte5898 but doesn't it just make them more vulnerable to status damage in general
Like the mod just says
"When Hate damages enemies inflicted with Heat Status, they become vulnerable to 120% more Status Damage"
i dont thing that only applies to futher damage from the hate itself but also other sources
I'd have to test that
edit: just tested and yes it seems to basically just "prime" the enemy with that vulnerability no matter where the status comes from
try build with kullervo with purple shards
I put shivering contagion on my verglas
Another synergy that is completely broken with Lavos. With him you can replace shocking touch with that riven lol.
I definitely will be using this build great video also great choice on frame I love nezhas 3rd ability
As a faction mod hater, the irony here that you used a grineer mod into a corrupted mission is kind of hilarious. ;)
What makes you think I did that?
@@Unified-Codex The build you showed during the build video was Grineer rather than corrupted.
No I didn't? I had smite orokin (corrupted) on - perhaps you were confused by the name change they gave the mod
such wording reminds me some sort of trading card game.
also for those who see this now, a riven is better than the smite mod or the primed melee damage. just roll for a good one
You would be insane not to use a smite mod on an influence build given the fact that its a 3.7x damage multiplier
@@Unified-Codex the only problem that i found with that is that if you dont have smite mods or dont want to change it all the time, a riven is the best option, i have two rivens. a triple faction riven from the main three (corpus, grenier and infested) and another that has 230 on both cc and melee damage, with heat damage. i think the 3.7 is cool but not worth imo with these rivens that i have
@ I think the logic of “what if I don’t have it” applies much more so to rivens, telling people “just get the perfect riven” for any build is obviously absurd
@@Unified-Codex I mean yeah sure but you do realize that at that point you pretty much one shot everything so both our options are kinda useless. it just adds big numbers 💀
I just make my hate hit really fast and add 6 from all status that effect the enemy on 2 and 4 hit from 4 hit combo it make my nova nuke but i can't move and nuke
so if I have a god roll riven where would I put that? over the bane?
You didn’t tell me the stats so idk what it replace
Then just make it even more goofy and slap on kullala. I mean at this point we aren’t even saving the system we are just committing war crimes. Also I am a stalker set main. I love these new augments. Kinda wish the despair got on though.
So an antimatter to the damage attenuation?
Great build showcase. I got it yesterday and thought it was meant for heavy attacks (not sure why). I couldn't get it to work and almost wrote it off entirely... Glad to see this show up and prove me wrong!
I tried an Afflictions build too with pure heat. If you do the full stalker loadout evolutionary paths and take Ready Steel, you can get into Incarnon really quickly and enjoy a 2.6x status chance with Weeping Wounds, meaning it's easy to self-prime Heat due to each regular melee swing making three rolls for a Heat proc.
where is that scythe skin from? looks amazing
It is called the "enlightened Hate" but I am afraid it was only available during the Belly of the Beast operation event. So its currently not obtainable :( But maybe it will become available some day again... might just take a long while.
You need to do this with gause + roar r.i.p Enemy
Wait wait wait, hold the phone, how do you have 380 nightwave credits for this season? I've done every challenge (aside from 1 daily of rescue an animal in duviri cause it kept bugging out and jumping off a cliff or despawning) and it doesn't feel like I've gotten nearly that much. I bought the arca plasmor skin for 35, 2 nitain packs, and another weapon skin for 35 and that's it. Share with me your secrets!
My secret is that you spent credits, I didn’t
@@Unified-Codex XD
I seriously need to get working in my knight wave
Also the volt build for this was wild
i copied this build but somehow when i damage the enemy with hate, it procs Radiation instead of electricity, now I cant get melee influence to apply after putting burning hate Dx
The projectiles will do radiation damage as the electric mixs with the inherit heat, but normal melee hits themselves will apply electric still.
Run Pure heat/slash, swap out blood rush for Sacrifical Steel for 96% crit chance at all times for melee duplicate. Apply twice the statuses, while they actually do damage. Influence on this weapon is suboptimal.
A bit sad how much worse that is compared to purely electric melee influence with f.e. Nami Solo. That augment is so flawed, needs to be changed to work with the initial hit.
I thought you were going to say if you hate using smite mods then subsume roar onto your frame.
And then you can slot primed reach too, which is awesome
Also a good idea
Thats exactly what i thought his next words were going to be... thinking if giving this hate to a roar ember
why is your hate so crystalised
Enlightened skin
I personally have found it to be a much better Melee Duplicate weapon. I really dislike using weapons with a single element base damage that isn't electric for AoE. You're min/max'ing the DoT damage of Status, but you're spreading Radiation via influence more than half the time with the direct impact/explosion of the projectile. I feel like its opportunity lost.
If you're going to use this thing on Nezha, drop Blood Rush, replace it with Sacrifical Steel for 96% Crit Chance, and utilize Melee duplicate instead to double up yet again on the status formula that's being jacked up by Burning Hate/Elementalist/Faction Bane.
Nezha 4 with augment is basically a Pseudo Melee Influence. I don't see the point on doubling up on it, when you could more than double your Status proc count with duplicate.
Your weapon oriented points are interesting, but using any frame specific buffs for a weapon showcase would obviously be absurd and entirely useless in regards to judging the weapon itself. You can use a primer and companion on any frame, but also adding to that a mandated frame to make it work is restrictive to the point of making a video pointless
@@Unified-Codex I never said mandated lol. You put a lot of words in my mouth just now.
I never said you HAD to use Nezha. But you literally were playing Nezha for this showcase. So why not show what its capable of with some interactions?
How is showing what a weapon is capable of with frame synergy a bad thing? Loadouts > Builds.
This is definitely gonna be stronger with the new update thanks to the new galvanized melee mods. Galvanized Elementalist is easily best in slot since it also fullfils the role of weeping wounds with increasing status chance on kill. So you can drop weeping in favor of another mod. And the other 2 offer interesting options, I think Galvanized Reflex offers a very interesting perk in the form of additional combo count on kill which makes it honestly better than corrput charge since you generate more total combo from it and you keep more of it thanks to the combo efficiency granted by the mod. And Galvanized Steel grants a good chunk of extra crit damage so depending on your setup galvanized steel can be both your crit chance and crit damage. All and all I can't wait to try this setup out, just gotta get caught up with my nightwave since I've been on a bit of a Warframe hiatus.
Fukin' great vid my dude! Btw, u may wanna watch Gaz(s) video on this mod, wtf bro? 😂🤣
Literally the moment i claim it from nightwave you drop a build video, i love it lmao
idc, arca titron slams everthing
I subscribed and like
Sooo, better put this in a spreasheet and play
correction: the heat proc has to come from the hate itself for the mod to proc.
@@frednormal8356 the heat proc can come from anything but the Hate has to have damaged the enemy to give it the debuff
@gbossman2 from my testing that doesn't seem to be the case, the wiki also says the same thing.
This does not agree with my testing
I liked your video ❤
Thought the hate was non-incarnon yay wasted my time
nice try with the build
Thats a weak ass build to sacrifice my orginal hate build which does a hugh aoe in millions red crits
this mod not vorking, until fix,or not vorking proper.
Oh wow. Holy shit.
And this is why you need PHD in mathematics
Looking forward to getting this one 🔥🔥🔥
banger
2nd 🎉🎉
@unified-codex whats the nezha buildz
I’m excited for the mod but I don’t have the weapon