After some testing I've found that the double cannonade does about double the damage of the other beam blasts. Side note most skills from any given category does the same damage as the rest in that category there are some outliers like the double cannonade but for the most part just pick what you think looks cool because they're all the same if you can get the hits some of them are weaker just because they're unreliable such as the IF booster. So far I've run through every beam blast ex every ballistic cannon and every railgun op and have determined there isn't a lot of variety in terms of damage output per use.
After some testing I've found that the double cannonade does about double the damage of the other beam blasts. Side note most skills from any given category does the same damage as the rest in that category there are some outliers like the double cannonade but for the most part just pick what you think looks cool because they're all the same if you can get the hits some of them are weaker just because they're unreliable such as the IF booster. So far I've run through every beam blast ex every ballistic cannon and every railgun op and have determined there isn't a lot of variety in terms of damage output per use.
Thanks
the if booster is for stunning enemies in place rather for damage so it makes sense to be a bit weak. If only if the cost is 1 instead of 2 though...
What about that rifle icon on the first row? That is not a long ranged ex?
so does double sattelite cannon only affected by injection attack up or both the injection and beam blast attack up?
Afaik, only injection based on its icon.
Do anyone know when they be adding the wing zero snow white an snow white spec 2 with the angel feather funnels????,