Big thanks to Fergus the Waifu Whisperer once more! Anna Williams can be a decent weapon in any player’s arsenal, and now we know how to play as her! See you in the next video!
Haven't played Anna in two years, decided to pick her back up last night, guide comes out today. I'm taking this as a sign to go all in with Anna for a while.
Great guide! Goes into the perfect amount of detail to get someone up and running without getting too bogged down with minutae. I've been thinking about trying Anna for a while, and this will be a great help!
That df2~1 is really tricky to learn. But I noticed that the timing to hit the 2~1 after the df is very lenient. Not sure how much time it is but Anna can start moving forward and when you hit 2~1 the boosted version can still be executed. Interesting find while I was practicing this move. Of course executing this as tight as possible is still the best, but delaying it can be a mix up in itself.
Hey, I got a question - has anyone else noticed that the tracking on Chaos Judgment db33 seems to be basically random? I'm over here in practice mode and I've recorded two instances of doing the move after canceling d41: one of them always tracks sidewalk left attempts, the other never does. Without fail. Distance doesn't change anything. There's no timing difference, because a 14f mid trades with both versions. Am I missing something here????
Hi Fergus ...I am annaquin, I wouldn't say we should play Anna like Prodigal Son who had a much more pitbull Anna than mine but ...imo 1. Anna is a pitbull fighter and a side stepper character... she has the most deadliest sidestep arsenal SS+3 and SS+1+2 Basically Anna is weak against Crouch and long mid launcher ( Bryan and Hiehachi ) convention 1,2 equal combo on block , if 1 is block, 2 is guaranteed to be blocked and not ducked All block combo usefull for spending time and playing clock df1,2 1,2 (1,2);1,2 (df+3),2,1 (df+3),1,2 df+3,3,3 2. Anna has a most safest setup after her 5 throw ... and ss+f+1+3 side opponent on exit >> ssl, df+4 You can not play Anna without playing her throw that are usually launched after any side step ... ss+1+2, ss~df+1+2, ss~ws+3~B, 2~ss ... throw df+1, d+2,4, ws+3~B, ws+1, throw ff+2 ( block ), ss~df+4, ss~uf1>3 or throw df,df+1, fail stand, FC~ws+3~B~uf+4 + Back combo far or (uf+4),3,4 + Back combo far qcf+1+2~reverse lock, leave opponent side right , wssl~b+1 = back of opponent 3. Long string Anna dmg output and Punish after her throw After df,df+1, if opponent fail its stand up last part of 10-hit combo is guaranteed df,df+1, (1,2;1,2;3) 3, 2, 1, 2, 4 after ss,f+1+3, (1,2,1,2),4,1,2,2,3+4,2 is guaranteed if they move 4. Anna grind move 2,3 grind dmg df+3,3,3 grind dmg (uf+4),3,4 ( heavy dmg ) f+3,4 heavy dmg ws+3~B~f+1, df,df+1, fail escape, FC+d+3,3 Back, FC~f+2 heavy dmg (uf+1),3 crouch counter, ws+2 heavy dmg df+3,4 satisfying cookie dmg 3,4 cookie dmg ws+3~B~d+3,3 cookie dmg SSL~b+1,1 cookie dmg ws+3~B~f+1+2, reverse lock cooking dmg
Big thanks to Fergus the Waifu Whisperer once more! Anna Williams can be a decent weapon in any player’s arsenal, and now we know how to play as her! See you in the next video!
Now when she's been buffed for no reason she's even scarier
Haven't played Anna in two years, decided to pick her back up last night, guide comes out today. I'm taking this as a sign to go all in with Anna for a while.
I just got back to tekken after forever and for some reason I decided to try Anna and I think I might main her, she's pretty fun
I hope Anna is back in T8. Shes always been my main.
just started with Tekken and she's going to be my main as well.
Because redheads.
@@snickle1980 Anna's hair is brown/black, so now you have to find a new main :)
Same
Armless coomer main 😊
I hope shes not DLC but yeah XD
Great guide! Goes into the perfect amount of detail to get someone up and running without getting too bogged down with minutae. I've been thinking about trying Anna for a while, and this will be a great help!
That df2~1 is really tricky to learn. But I noticed that the timing to hit the 2~1 after the df is very lenient. Not sure how much time it is but Anna can start moving forward and when you hit 2~1 the boosted version can still be executed. Interesting find while I was practicing this move. Of course executing this as tight as possible is still the best, but delaying it can be a mix up in itself.
The crouching df2~1 was godsend. Didnt know till now. thanks bud
Glad to have been of assistance, Franco!
I am a king player and im trying to pick up anna and this guide is a huge help!
Thanks a lot Fergus ❤️it's help a lot ... thanks to dashfight..... waiting for nina guide ❤️
Anna queen of Tekken 😍
Oh, and I believe Anna was employed by Kazuya in T2 and T6.
Hey, I got a question - has anyone else noticed that the tracking on Chaos Judgment db33 seems to be basically random? I'm over here in practice mode and I've recorded two instances of doing the move after canceling d41: one of them always tracks sidewalk left attempts, the other never does. Without fail. Distance doesn't change anything. There's no timing difference, because a 14f mid trades with both versions.
Am I missing something here????
I hope she comes back, no one is as fabulous
as Anna main what more can i say? thanks
Fegus youre the man
Fergus is bae 🥰
Hi Fergus ...I am annaquin, I wouldn't say we should play Anna like Prodigal Son who had a much more pitbull Anna than mine but ...imo
1. Anna is a pitbull fighter and a side stepper character... she has the most deadliest sidestep arsenal SS+3 and SS+1+2
Basically Anna is weak against Crouch and long mid launcher ( Bryan and Hiehachi )
convention 1,2 equal combo on block , if 1 is block, 2 is guaranteed to be blocked and not ducked
All block combo usefull for spending time and playing clock
df1,2
1,2
(1,2);1,2
(df+3),2,1
(df+3),1,2
df+3,3,3
2. Anna has a most safest setup after her 5 throw ... and ss+f+1+3 side opponent on exit >> ssl, df+4
You can not play Anna without playing her throw that are usually launched after any side step ...
ss+1+2, ss~df+1+2, ss~ws+3~B, 2~ss ... throw
df+1, d+2,4, ws+3~B, ws+1, throw
ff+2 ( block ), ss~df+4, ss~uf1>3 or throw
df,df+1, fail stand, FC~ws+3~B~uf+4 + Back combo far or (uf+4),3,4 + Back combo far
qcf+1+2~reverse lock, leave opponent side right , wssl~b+1 = back of opponent
3. Long string Anna dmg output and Punish after her throw
After df,df+1, if opponent fail its stand up last part of 10-hit combo is guaranteed
df,df+1, (1,2;1,2;3) 3, 2, 1, 2, 4
after ss,f+1+3, (1,2,1,2),4,1,2,2,3+4,2 is guaranteed if they move
4. Anna grind move
2,3 grind dmg
df+3,3,3 grind dmg
(uf+4),3,4 ( heavy dmg )
f+3,4 heavy dmg
ws+3~B~f+1, df,df+1, fail escape, FC+d+3,3 Back, FC~f+2 heavy dmg
(uf+1),3 crouch counter, ws+2 heavy dmg
df+3,4 satisfying cookie dmg
3,4 cookie dmg
ws+3~B~d+3,3 cookie dmg
SSL~b+1,1 cookie dmg
ws+3~B~f+1+2, reverse lock cooking dmg
I appreciate this comment 😎
fergus mcgee is such an irish name
To be sure!
Anna missed Tekken 4 for some odd reason.
Ok teach me i just picked her in hopes of t8
anna missed tekken 4
Fergus really out here being the Waifu Fighter God
After a big loosing streak with kazuya, i decided to switch to anna, watch this video and then get a 13 win streak.
Might main her 🫣
That's what we like to hear!