3 Easy High Poly Methods

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  • Опубликовано: 8 сен 2024
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    In this video I will show you three methods in 3DS Max. Giving me a thumbs up and subscribing and clicking the bell shows you find my videos helpful. If you want to support me check out my Patreon visible in the last 20 seconds of the video. Thanks.
    Ending Music: Bensound

Комментарии • 11

  • @mitch9254
    @mitch9254 Год назад +1

    one of my favorites tracks from perfect dark lol, nice throwback

  • @PandaJerk007
    @PandaJerk007 Год назад

    You made this video short but very sweet! nice job explaining and editing

  • @conatcha
    @conatcha 2 месяца назад

    I'm wondering if there's some technique to create bump maps from a high poly model and apply it to the low-poly version...

  • @hexesandheroes
    @hexesandheroes Год назад +1

    I like the new boolean modifier as well cause you can use the voxel remesh in that and you dont even need to boolean anything.

    • @PandaJerk007
      @PandaJerk007 Год назад

      Arrimus has still got the super strats! but yeah I would be curious to see him trying the latest version of Max ^_^

  • @Hokunin
    @Hokunin 5 месяцев назад

    for some reason Retopology modifier refuses to work on some complex shaped meshes, whatever you do after long calculations in just shows the same subdivided mesh with no quads.

  • @elisep1001
    @elisep1001 Год назад

    Valuable info, thank you for making these videos.

  • @nascarbilly2424
    @nascarbilly2424 Год назад +1

    So I've been re-topologizing painstakingly by hand when there is a pro-optimizer?

    • @PandaJerk007
      @PandaJerk007 Год назад +1

      That is still a great skill to master! but yeah maybe experiment with pro-optimizer and see if/when it could be handy

    • @conatcha
      @conatcha 2 месяца назад

      That's a common feeling. You are not alone!
      You probably got a masterfully control of retopology.

  • @gulfELAl9155
    @gulfELAl9155 Год назад

    Area: a region or part of a town, a country, or the world.