3 Easy High Poly Methods
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- Опубликовано: 8 сен 2024
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In this video I will show you three methods in 3DS Max. Giving me a thumbs up and subscribing and clicking the bell shows you find my videos helpful. If you want to support me check out my Patreon visible in the last 20 seconds of the video. Thanks.
Ending Music: Bensound
one of my favorites tracks from perfect dark lol, nice throwback
You made this video short but very sweet! nice job explaining and editing
I'm wondering if there's some technique to create bump maps from a high poly model and apply it to the low-poly version...
I like the new boolean modifier as well cause you can use the voxel remesh in that and you dont even need to boolean anything.
Arrimus has still got the super strats! but yeah I would be curious to see him trying the latest version of Max ^_^
for some reason Retopology modifier refuses to work on some complex shaped meshes, whatever you do after long calculations in just shows the same subdivided mesh with no quads.
Valuable info, thank you for making these videos.
So I've been re-topologizing painstakingly by hand when there is a pro-optimizer?
That is still a great skill to master! but yeah maybe experiment with pro-optimizer and see if/when it could be handy
That's a common feeling. You are not alone!
You probably got a masterfully control of retopology.
Area: a region or part of a town, a country, or the world.