These are the "Power 9" Cards of Yu-Gi-Oh

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  • Опубликовано: 18 окт 2024

Комментарии • 1,3 тыс.

  • @apsamplifier
    @apsamplifier  Год назад +219

    This is always a really fun topic to think about because everybody has different criteria for their personal list. I think the funny thing about it is that today's overall power level has largely exceeded many of these cards, yet their legacies will always be felt.

    • @whenisdinner2137
      @whenisdinner2137 Год назад +4

      The one card I would add to this list is maxx C.

    • @sleepyscarab4980
      @sleepyscarab4980 Год назад

      Cold wave should be on this list

    • @hazorett4512
      @hazorett4512 Год назад

      Wair have you been in Montenegro recently?

    • @frigidblaze1
      @frigidblaze1 Год назад +1

      hello firewall dragon ?? all I have to say is "Armageddon knight effect .... how about I show you my extra deck and we go to game 2"

    • @kodytiffany5686
      @kodytiffany5686 Год назад +1

      I cannot remember names well enough to name my nine.
      What I can do instead is do the 9 from top of my head that I remember the effect and name of even if I agree they are not broken enough.
      1) Pot of greed... just drawing 2 is still OP I disagree how OP but its broken..
      2) OG Crush card... pre errata effect where 1000 or less dark is attributed. then all 1900atk or higher monsters on field and in hand and added to hand until the EP of the 3rd of their turn after it was activated. before drawing or adding during that time the card is revealed to check if it qualify. This may have been the animes version of effect... but like others on this list I might not care. Its the 9 I think of not the 9 I took time to weed out the questionables.
      3) Spirit Exchange... OG pre-errata. you have 15 in GY then its active... so Turn 2 chain to effect where opponent would draw they find their deck and GY swapped even if no cards are in GY; uh-oh.
      4) Last Will... you explained well enough.
      5) Count Down... to easy to hold off for the 20 turns.
      6) Royal Oppersion... you explain well enough.
      7) Ash Blossom... does to much.
      8) Soul Charge... does to much.
      9) Future Fusion... sets up to much and is to fast in its OG form.

  • @reirei_tk
    @reirei_tk Год назад +2902

    You forgot the Dark Magician, which is the ultimate wizard in terms of attack and defense.

    • @gaaraofthefunk265
      @gaaraofthefunk265 Год назад +126

      What about Insect Knight's unmatched battle prowess?

    • @phoenixeye4610
      @phoenixeye4610 Год назад +87

      attack AND defense? they don't make em like they used to...

    • @godsmithofchaos
      @godsmithofchaos Год назад +3

      I was going to say the same thing! Lol 💪🏽🧙🏾‍♂️

    • @vantablackecho
      @vantablackecho Год назад +60

      Or the Blue-Eyes White Dragon, a legendary engine of destruction.

    • @prickayeey8420
      @prickayeey8420 Год назад +49

      You forgot man eater bug, flip: destroy 1 monster

  • @AquaStockYT
    @AquaStockYT Год назад +1012

    Pot of Greed will always be at the same level of good, but Graceful Charity can literally only get better over time.

    • @craig3536
      @craig3536 Год назад +57

      Graceful Charity has been a busted card since at least IOC.

    • @bongerman42069
      @bongerman42069 Год назад +16

      GC has fewer decks it can be splashed in though, and most of them already touch grass...

    • @bluefossa45
      @bluefossa45 Год назад +47

      In my opinion pot of greed will always be better because of universal application. It’s a free +1 in every single deck that will ever be made where graceful charity needs to be in the right decks to be better then pot of greed. I know thats very common now days but I think the guaranteed card slot greed would get in ever single deck gives it the slight edge

    • @faiyus6533
      @faiyus6533 Год назад +31

      Graceful charity is pot of duality with no restriction, and it foolish the 2 other card rather than putting it in bottom of the deck

    • @bongerman42069
      @bongerman42069 Год назад +1

      @@faiyus6533 but that is a restriction for Duality that pervents it being splashed into 90% of decks

  • @Gooble92
    @Gooble92 Год назад +441

    It would be interesting to see a duel where both players use meta competitive decks but one deck has singles of the power 9 in it to see how much of an impact they would make in today's Yu-Gi-Oh.

    • @ashharkausar413
      @ashharkausar413 Год назад +38

      Great idea for a video, I hope APS sees this comment

    • @trevinisnivert9
      @trevinisnivert9 Год назад +8

      Def agree, would love to see this

    • @THE_BASED_GOD
      @THE_BASED_GOD Год назад +6

      Isnt this literally just traditional format lmao

    • @edrosales1520
      @edrosales1520 Год назад +9

      My prediction is it skews the win:lose rate to 10:1 in mirror matches, 8:1 in worst case match ups.
      You're not even playing the same game, only chance of the non-buffed deck winning comes out of pure chance

    • @mrwhatcanido4942
      @mrwhatcanido4942 Год назад +1

      awesome idea

  • @elin111
    @elin111 Год назад +250

    The funny part of Painful Choice is that sending 4 cards to the grave is supposed to be a punishing downside hence the name.

    • @ivolopez-felix5270
      @ivolopez-felix5270 Год назад +37

      As the people above said with charity, the same is true here: this card only gets stronger as other cards get printed.

    • @grantflippin7808
      @grantflippin7808 Год назад +87

      Is a painful choice for your opponent

    • @LordZeroTheNightmare
      @LordZeroTheNightmare Год назад +25

      the funnier part is the name still fits, its just painful for the other player now lol

    • @Hornswroggle
      @Hornswroggle Год назад +6

      I would imagine that in most use cases the player activating it would just present 5 cards they wanted in the GY and whichever one their opponent would send to their hand they would then instantly discard to another effect.

    • @RenegadeVile
      @RenegadeVile Год назад +5

      And ironically, even when the card came out, it was up for debate whether that was truly a downside.

  • @ltjgambrose
    @ltjgambrose Год назад +26

    Here are the Magic equivalents of these 9 cards:
    (Keep in mind that draw 3 in 60 card deck = draw 2 in 40 card deck)
    1. Pot of Greed -> Ancestral Recall
    -Widely considered the best card ever
    2. Graceful Charity -> Wheel of Fortune/Windfall?
    -Especially on power level. Though Faithless Looting and Frantic Search are closer in design (i.e. I want to draw and then discard things that I want in my graveyard) and mana cost.
    3. Delinquent Duo -> Hymn to Tourach
    -This is the same card (except for the 3:2 ratio), but it has a cost. It makes a world of difference in power level so Hymn is not broken, but Hymn is still good enough that they'd never print it in a modern set. They don't do random discard any more for a reason.
    4. Painful Choice -> Intuition or Gifts Ungiven
    -Kind of halfway between, but with bonus cards to graveyard. Intuition can grab 3 of the same card, so it works as a true searcher, but for rules reasons Gifts Ungiven can put any two cards you want right in your graveyard. Choice looks more powerful than both though.
    5. Last Will -> Oath of Druids or Natural Order
    -The closest in power level. Pattern of Rebirth might be the most similar, but 4 mana for that effect is not that good. Summoning Trap is close, but it triggers on countering (negation) and only looks at the top 6 for a creature.
    6. Soul Charge/Dimension Fusion -> Command the Dreadhorde or Rally the Ancestors?
    -Neither are broken, they're expensive enough that they need to be run as aristocrats combo decks. Dimension Fusion has no true equivalent, exiled cards usually can't be brought back.
    7. Royal Oppression -> Containment Priest
    Nothing quite like flashing that in when your opponent Sneak Attacks in an Emrakul. In magic it's a card for enforcing "fair" decks though, in Yugioh I think special summoning is more fundamental.
    8. Imperial Order -> Stasis
    -Does this prevent spell card effects from happening at all? If so, it might be closer in practice to Rule of Law or Teferi, Time Raveler where it can just turn off half of your opponent's deck.
    9. Magical Scientist -> Protean Hulk
    This is the hardest one. The card's play pattern mostly reminds me of one-card combos like Ad Nauseum or Hermit Druid, but the closest thing Magic has had is the one tournament where both Protean Hulk and Flash were legal. It's one of the few turn-1 win decks magic has ever had, and it did it by searching up creatures and throwing enough at your opponent to win, guaranteed. It being stapled to a monster and costing life reminds me of Griselbrand, though he draws cards instead.
    Bonus: Spawnsire of Ulamog is the only thing I can think of that does something with outside cards like this, but it costs *30 mana*. Magical Scientist is a level 1 Monster.
    Also: Timetwister is Fiber Jar. I'm surprised that isn't on this list.

  • @mindovermagicMTG
    @mindovermagicMTG Год назад +71

    In MTG there's a card that's VERY similar to Painful Choice called "Intuition" which allows you to search your library for any 3 cards. Your opponent chooses 1 of those cards to put into your hand and the rest go to your graveyard.
    It's an Instant (Quickplay Spell) with a mana cost of (2)(U) (Which is 3 mana, 1 one of which MUST be blue.)
    This card is REALLY good and sees play in basically every format it's legal in (which is not very many of them, lol.)
    For those wondering, (2)(U) as a mana cost is about the equivalent of "Banish 2 cards from your hand, face-down." in terms of card economy. A little resource intensive, but absolutely worth the cost if you can manage to play it.
    There's also a card called "Gifts Ungiven," a spin on the card Intuition that was released in 2004/2005 during the Kamigawa block. Since then, there have been multiple "Ungiven" type cards released that follow the "Intuition" play pattern of searching for some cards, then your opponent chooses a card to give you.
    Super fun video!

    • @nartin9
      @nartin9 Год назад +1

      do you think Fortune's Favor would be good at 3 mana?

    • @conkyjoe8932
      @conkyjoe8932 Год назад

      I immediately thought of Intuition as well lol.
      And even though it's two piles of cards you reveal straight from the top of your deck (as opposed to 3 cards you cherry-pick directly yourself), the card Fact or Fiction is SORTA similar, and was one of the most heavily-ran cards of it's time.
      I always thought of it like FoF is just to (hopefully) net you some card advantage, and Gifts was better for helping assemble a combo or dominant board state. Same situation with the Delve cards Treasure Cruise & Dig Through Time, respectively.
      Damn...I love MTG. I also love Blue.
      ...and winning lol. 💙💙💙🤌🏻

    • @RealTeamTeamTeam
      @RealTeamTeamTeam Год назад +1

      Fun fact: I use Intuition in a Legacy deck where Thassa's Oracle/Jace, Wielder of Mysteries + Paradigm Shift/Thought Lash are the win con(s). :)

    • @yscg-4277
      @yscg-4277 Год назад +1

      Gifts Ungiven is honestly just better though
      And it’s also an instant

    • @conkyjoe8932
      @conkyjoe8932 Год назад

      @@yscg-4277 Uhhh... Intuition is an Instant as well?
      And to say Gifts is strictly "better" than Intuition is an opinion, and very subjective. As I sorta alluded to in my comment above, while the blue Instants that gather up cards and let your opponent pick for you are similar in form, they have wildly different uses in function. Gifts is generally the best for use in Combo decks, Intuition is better in Control and Prison builds.

  • @SunyshineP
    @SunyshineP Год назад +235

    If we can count the pre-errata "iconic" version of cards then I would put Chaos Emperor Dragon on my list. Easily searchable, easily summonable, and rips every card out of your opponent's hand turn 1. It's easily still one of the strongest monsters ever printed

    • @segafreak2000
      @segafreak2000 Год назад +23

      Even pre-errata it wouldn't be in that exclusive group. The effect's still good, but nowadays it's way easier to come back from it with graveyard effects being way more of a thing than back when CED was initially running rampant. Worst case scenario it screws you over in an ensuing topdeck war. Yes, it can close out games with the burn damage it can potentially inflict... but so can a lot of other cards, some even coming just straight from the extra deck (looking at you, pre-errata Darkstrike Fighter). So nah, not even close.

    • @reinhardsteckin5444
      @reinhardsteckin5444 Год назад +1

      how was chaos emperor easily searchable???

    • @segafreak2000
      @segafreak2000 Год назад +15

      @@reinhardsteckin5444 Having the same statline as Blue Eyes White Dragon (and the same type) means that it can sort of borrow some of the searcher cards that Blue Eyes has.

    • @reinhardsteckin5444
      @reinhardsteckin5444 Год назад

      @@segafreak2000 which card from back then searches blue eyes white dragon???

    • @segafreak2000
      @segafreak2000 Год назад +23

      @@reinhardsteckin5444 You do realize this discussion is about "what if pre-errata CED still existed nowadays", right? Not about CED back then.

  • @Atlantafan21
    @Atlantafan21 Год назад +220

    I think Forceful Sentry is better than Duo. Getting hand knowledge and sending a card you don’t want your opponent to have back to deck is better than randomly sending one card and your opponent sending a card that could be advantageous for them.
    Also think selecting Soul Charge over dimension fusion is the correct choice. It’s just much more practical with how often decks send to the grave.

    • @sevensins740
      @sevensins740 Год назад

      Agreed

    • @segafreak2000
      @segafreak2000 Год назад +8

      Honestly, I feel like out of the original three hand control cards, Duo is the one that aged the worst, even Confiscation is better than it for the very same reason (though Forceful reigns at the very top of those three, I feel).

    • @ashblossomandjoyoussprung.9917
      @ashblossomandjoyoussprung.9917 Год назад +11

      @@segafreak2000 I think it's because at the time it was considered so much better because it mainly mattered that your opponent was losing advantage by having fewer cards in their hand, so because it milled two while the other milled one made it better.
      It's interesting how power creep makes milling one instead of two better in this specific instance. It's also funny that Neo-Spacian Aqua Dolphin could be considered better than Delinquent Duo now.

    • @michaelfellner9822
      @michaelfellner9822 Год назад +2

      but the power nine are old spells which did things that were way to strong for their time so they got banned and later influenced cards to do the same but less powerful. sure soul charge is really powerful but the og version of it is monster reborn. dimension fusion only got better after a while too. not including monster reborn over those two is a crime.

    • @CuniLaad
      @CuniLaad Год назад +4

      @@michaelfellner9822 reborn is not banned, wouldn't make any sense to include it

  • @marvthebass
    @marvthebass Год назад +46

    I'm a magic player and the idea of getting monsters out of your graveyard and putting them on the field, each for roughly 3 life, is nuts! Especially since so many of our cards offer life gain abilities

    • @temporaltomato3021
      @temporaltomato3021 Год назад +19

      Right, and because it's YuGiOh, imagine paying 0 mana for it. I had to read Soul Charge 3 times when it was first printed because I was sure I was misreading it. Number of copies you could play in a deck wasn't even restricted, and then when it finally did become limited to 1 it was like... R&D still thinks this card is okay to exist?? But YuGiOh truly is the crackhead of card games, even when ban list restrictions are somewhat under control.

    • @jmbw4271
      @jmbw4271 Год назад +6

      This but for royal oppression. Imagine a permanent that gains flash the turn after being foretold (proxy to setting a trap) that allows any player to counter any creature spell for 2 life. Not quite exactly it but close.
      Imperial order would be something similar but you pay 2 life every turn and counter most non-creature spells

    • @LordZeroTheNightmare
      @LordZeroTheNightmare Год назад +4

      something to keep in mind though is MTG has no "field" limit like yugioh does.

    • @Fanofstuff
      @Fanofstuff Год назад +1

      haha, life gain, this is yugioh sir, unless you are going into time, life gain is irrelevant, you are always either dead or have 20 free counterspells on board

    • @caladbolg777
      @caladbolg777 3 месяца назад

      There's Chainer. It's {B}{B}{B} and 3 life but that's a pretty good equivalent. The BBB makes Chainer more reasonable. If you had a combo of Chainer and K'rrik's mana to life conversion then yeah that's absolutely busted.

  • @StefanDillandMarcRIP
    @StefanDillandMarcRIP Год назад +21

    You mentioned the rare hunter series when talking about Delinquent Duo. It hadn't been mentioned before really, but that card has done a ton of work for Alec. It's not a super flashy effect, but it is extremely devastating when you don't have a lot of graveyard synergy.

  • @VersusTim
    @VersusTim Год назад +9

    Awesome. As someone that has always played both (from year 2002 on): Mtg and Yugioh your Yugioh content as become my favourite on YT since you started interacting with the professor. His influence starts to show.

  • @trueblueryu5713
    @trueblueryu5713 Год назад +83

    Glad you threw Scientist on here. He’d probably be the one that’s easiest to turn completely irrelevant via an errata, but as it stands, his strength is absurd, and only got better as other summoning mechanics were introduced.

    • @claire6452
      @claire6452 Год назад +8

      Funny enough, today he'd be only limited by the extra deck size.

    • @Cetra29
      @Cetra29 Год назад +5

      @@claire6452 Does not matter. Scientist alone can build a full XYZ/Synchro board with the fusions he summons.

    • @claire6452
      @claire6452 Год назад +2

      @@Cetra29 It's still a limit to his full potential regardless. He would be broken yes. But the most toxic shit would be limited by extra space.

    • @haroldnecmann7040
      @haroldnecmann7040 Год назад +3

      Pay 1000, special summon 1 non-effect fusion monster.

    • @bobobo7730
      @bobobo7730 Год назад

      @@haroldnecmann7040 I was just thinking imagine if there was a whole cycle of this dude. Synchro, XYZ, a pendulum variant.....

  • @pallgumundsson1677
    @pallgumundsson1677 Год назад +1

    As a former YGO player turned MTG player and having won the 2004 Nationals in my small country of Iceland right before the first ever Forbidden ban list this video made me smile.
    Just remember that Chaos was the only tier 0 deck back then and the internet wasn't as accessible back then so we would have tons of different builds of it. I think I was the only one to run the full trio of forceful sentry, Del Duo and Confiscation because a lot of players hadn't discovered the power of discard spells back then. I also remember being really high on a brand new card from ancient sanctuary, "Night Assailant" it was literally a Dark Man-Eater bug with an upside that could combo with graceful charity to buyback my magicians of faith(or punish opposing del duos).
    Just imagine how ridiculously common it was opening up with pot of greed into graceful charity.

  • @Buzazu
    @Buzazu Год назад +10

    I would have definitely added 'Fiber Jar' to the list.
    It's similar to 'Timetwister' on the MTG Power 9, and it's from the early days of Yugioh (LOD)

  • @takanuva6167
    @takanuva6167 Год назад +129

    To me the Power 9 are all cards that aren’t just strong, but would almost certainly cause the format to be immediately warped around them if they were to be unbanned. Every single deck that could play them would. I think you have done a pretty good job of picking some similar cards for YGO, as most of these if put to three would be almost auto includes in deck building.

    • @r4vendusk
      @r4vendusk Год назад +4

      The P9 can only be played as one-ofs though, so I'd approach the YGO cards with the same restriction. Even at one per deck (and I haven't played YGO since somewhere between XYZ and Pendulum) these seem bonkers at just one.

    • @aidan_savage
      @aidan_savage Год назад +10

      @@r4vendusk well 1-ofs with a caviat. Unlike YGO, MTG has different formats with different card pools from different eras. The strongest format currently supported by WOTC is called vintage which comprises of decks that often cost upward of 6 figures and and THAT'S where the P9 are 1-ofs. Theyre banned for being both too inaccessible (black lotus hovering the 35k price point alone) and too powerful and format warping in all other formats. If you're a magic player and already knew this I apologize for wasting your time but if not I hope you learned something.

    • @RenegadeVile
      @RenegadeVile Год назад +5

      Yeah, instead of a specific deck or an archetype dominating a meta, it'd be one or more of these. People wouldn't side against strategies, they would side against these specific, limited cards.

    • @HomeCookinMTG
      @HomeCookinMTG Год назад +1

      @@aidan_savage magic also has the mana system and larger deck size. 40 cards vs 60 cards, and roughly 16-20 of them have to be lands/mana sources. You're a lot more likely to draw your one of in a 40 card deck as opposed to the 60 card deck. The other thing, is let's say you were allowed 3 pot of greeds in your deck, nothing is stopping your from just...drawing 6 cards on the first turn with them, however, even if I was allowed to have 4 ancestral recalls in my magic deck, I can only cast 1 of them on my first turn without any additional cards.

    • @ThatWildcard
      @ThatWildcard Год назад +1

      @@HomeCookinMTG yeah but you forget that 6 of the P9 are free manacheating. Add cards like Dark Ritual and other vintage/legacy cards and you possibly have a relatively consistent turn one otk.

  • @kuroshinko427
    @kuroshinko427 Год назад +10

    As a MtG player, It's funny that Graceful Charity is an "angelic" card when in MtG, the efect usually has a dark flavor as it usually sets up reanimation strategies which has a necromantic flavor in MtG.

    • @fgregerfeaxcwfeffece
      @fgregerfeaxcwfeffece Год назад +3

      Yup, it would probably be a skeleton looking Lich thing.
      I mean such a powerful filter, that's just insane. If it was 0 mana it would even be better in some situations then ancestral recall.

  • @loxeggcheese
    @loxeggcheese Год назад +28

    Look guys, we can NOT keep ignoring insect knight’s unmatched battle prowess

    • @mnorth1351
      @mnorth1351 Год назад +4

      👍👍This guy knows what's up!

  • @dpacula63
    @dpacula63 Год назад +82

    A couple honorable mentions for the power 9 would definitely be Maxx C and Last Turn

    • @sleepyscarab4980
      @sleepyscarab4980 Год назад +5

      I would definitely say instead of last turn makyura the destructor would be better, imagine ftking someone w/ last turn

    • @dpacula63
      @dpacula63 Год назад +1

      @@sleepyscarab4980 makyura has an errata and unbanned

    • @PhuckedUpPhilosophy
      @PhuckedUpPhilosophy Год назад +3

      Last turn no, but maxx c definitely.

    • @dpacula63
      @dpacula63 Год назад +7

      @@PhuckedUpPhilosophy people are really thinking last turn isn’t good. Not only is it broken but also a ruling nightmare. That alone for me makes it a part of the power 9

    • @vxicepickxv
      @vxicepickxv Год назад +1

      @@dpacula63 the only magic card that comes vaguely close to a rules nightmare is Time Vault.

  • @nanya524
    @nanya524 Год назад +8

    I would put pre-nerf Chaos Emperor Dragon on this list over Soul Charge or Last Will personally. It was so meta defining back in the day and they STILL had to nerf it to let it come off the list. It doesn't destroy, doesn't target, it doesn't discard, it just sends everything and causes burn damage which can happen after an attack.

  • @jamalgumbs7518
    @jamalgumbs7518 Год назад +2

    I have to mostly agree with Paul's list. The list below was my list on their last video where they reviewed MTG cards.
    1: Painful Choice [IMO the most powerful Yu-Gi-Oh! Card]
    2: Pot of Greed
    3: Forceful Sentry
    4: Pre-Errata C.E.D [Up for debate]
    5: Royal Oppression
    6: Imperial Order
    7: Maxx "C"
    8: Number 16: Shock Master
    9: Card of Safe Return
    If I had to change anything, I would replace POG with Graceful Charity and Maxx "C" with Magical Scientist.
    I never considered Soul charge but that one is very deserving to be there. I'd probably replace Card of Safe Return with that.

  • @Bashman20
    @Bashman20 Год назад +4

    tbh i started with yu gi oh, but i always admired history paintings and whatnot and when i saw magic the gathering cards from artist like donato giancola and others I really felt like they were trying to mix those stuff, now that team APS and tolarian had shared they're TCG knowledge I feel like I'm home again, I feel like I can go back to yu gi oh with a great channel that will back me up in all yu gi oh content that I need, thank you team APS! you are great!

  • @johnnynguyen9240
    @johnnynguyen9240 Год назад +6

    I’ll never forget my friend’s face when I once played graceful charity to discard my Dark Magician before summoning it back using the call of the haunted I already had on the field and then playing pot of greed. His face pretty much said ‘I’m f*****’.

  • @ramz3119
    @ramz3119 Год назад +10

    Wth no Sixth Sense?? You literally draw 6 or 5 cards or just mill which would be insane rn

    • @animeknight99
      @animeknight99 Год назад

      Don't contact the fake Team APS Plus account. It's a sçām and RUclipsrs will never ask for you to contact them in the Comments

  • @camerongarza3861
    @camerongarza3861 Год назад +3

    Thanks for the explanation of Pot of Greed. Been stumped all these years

  • @MayonakaMidnighter
    @MayonakaMidnighter Год назад +17

    Been wondering when someone was gonna do a vid like this for Yu-Gi-Oh! Glad it was you Paul

    • @Floop222
      @Floop222 Год назад +2

      We can all agree to that

    • @animeknight99
      @animeknight99 Год назад +1

      Don't contact the fake Team APS Plus account. It's a sçām and RUclipsrs will never ask for you to contact them in the Comments.

  • @nicolaistuhlmuller8718
    @nicolaistuhlmuller8718 Год назад +11

    I definitely agree with most of these, my only issue is with some cards that weren't that good when they came out and only became broken due to not being future proof. Last Will especially wasn't all that good back then outside of Magical Scientist FTK and some rouge rescue cat combos. Back then having to lose a monster during your own turn was a seriously difficult trigger while getting any monster with 1500 or less atk was a bit more situational. Nowadays the sheer thought of Last Will is obviously ridiculous but it took some time to get there.
    Dimension Fusion is also extremely broken, but somewhat more situational compared to other cards. The power 9 in mtg are designed to fit into almost any deck, and while a lot of decks banish stuff, I feel not enough decks banish so much stuff that they can really abuse dimension fusion.
    And ultimately Royal Oppression was also pretty weak when it came out, and it's also not a card every deck would like as it's sturdier than Vanity's, but that also means it's a bit more symmetrical. It also falls off pretty hard going second for a lot of decks.
    My replacements would be Confiscation and The Forceful Sentry as those are pretty much the same as Delinquent Duo, only taking 1 card but in return always taking the card the opponent least wants removed while Delinquent Duo always takes the card they most want, then has a 25% chance to also take the card they least want.
    And ultimately pre errata Chaos Emperor Dragon. With how easy it is to set up your board and hand and with how prevalent gy effects have become, resolving a turn 1 ced means you usually still end on a solid board while your opponent is reduced to 5 random cards in their gy and whatever they top decked. Admittedly it is a bit situational too, but it's just easy enough to splash into decks too.

    • @calrex4513
      @calrex4513 Год назад

      I am surprised that change of heart and snatch steal wasn't mentioned. Both of these cards were broken.

    • @MrLeemurman
      @MrLeemurman Год назад +1

      This guy gets it. A few of these cards either weren't good back then.

    • @nicolaistuhlmuller8718
      @nicolaistuhlmuller8718 Год назад

      @@calrex4513 funny enough change of heart is currently unbanned and sees no play. Arguably the big downside is that the card depends on what your opponent is playing. If they use a lot of target protected boss monsters, change of heart will only ever take weak monsters, if it takes anything at all. This was obviously not a big issue back then, but still the card isn't as universally broken as some other cards.

  • @tweatification
    @tweatification Год назад +4

    The other reason drawing cards seems so much more powerful in YGO is because the deck size. YGO has a size of 40, everyone else is 60. That means that there’s a lot of consistency added naturally and drawing just one card let’s you statistically have more knowledge and a lot more resources than other games who’d be drawing the same amount. Both Ancestral Recall and Pot are statistically letting you see the same amount of information. (2/40=.05 | 3/60=.05) The main difference between them is spell speed and that one requires resources to use.

  • @viewtifuljon8105
    @viewtifuljon8105 Год назад +1

    In early PokemonTCG you could potentially Proffesor Oak x4 (Discard Hand Draw 7) Bill x4 (Draw 2) and Computer Search x4(Discard 2 Search for any 1 card in your deck) on turn one. Thats 40 cards draw from your deck of 47 cards.
    Deck is 60 -7 (starting hand) -6 (Prizes).

  • @kevsrithar958
    @kevsrithar958 Год назад +37

    Last Will was actually first printed in the first Yugi Starter deck, back in 2002
    But for me I would have put in Change of Heart just for how insanely rude the card was back in the day. I mean remembering how you would summon your 7 star or stronger monster, your opponent uses change of heart and then tributes your monster, makes me feel so annoyed

    • @theholy1191
      @theholy1191 Год назад +12

      Given Change of Heart is nowhere as good today, I think that kicks it out. Being a "Power 9" feels like it'd need to be super OP even today.

    • @Drilbit
      @Drilbit Год назад

      @@theholy1191 Yeah its at 1 now and no one is really playing it, this makes it even more pointless to errata brain control since it was just a worse version of change of heart.

    • @ethanhopper2467
      @ethanhopper2467 Год назад +1

      @@theholy1191 yeah, the power 9 in MTG are still pretty much the 9 most broken cards in the game today (except Timetwister, which is probably like 20th or so)

    • @SakuraAvalon
      @SakuraAvalon Год назад +1

      @@ethanhopper2467 To be fair, Magic does not have the level of power creep YGO has.
      So remaining one of the most powerful cards in the entire game, is a lot easier, when the game isn't drastically changing all the time.

    • @nicolaistuhlmuller8718
      @nicolaistuhlmuller8718 Год назад

      Tbf competitive yugioh back then rarely even included 5 star monsters and it does kinda require you to be able to tribute something to reach its full potential. Still a strong card of course, and back then maybe even power 9 level, but it really depends on the meta, and with target protection on most bosses now it's just not that good anymore.

  • @yusheitslv100
    @yusheitslv100 Год назад +1

    Thoughts on ur list:
    Pot of Greed and Graceful Charity: no criticism. Completely agree.
    Delinquent Duo: can I see why? Yes. Would I include it? No.
    Painful Choice: if it were legal today, Tear 0.
    Dimension Fusion: lol image this with Verte if it were legal.
    Royal Oppression: same as Delinquent Duo.
    Imperial Order: 100% agree.
    What I would include:
    Yata-Garasu and the OG Chaos monsters (mainly CED-EotE): remind me what decks were meta when the first banlist dropped?
    Change of Heart: spent 17 years being BANNED, and people who don't necessarily play/follow news/competitive know the card. (And it's a personal fav of mine.)

  • @aarlavaan
    @aarlavaan Год назад +14

    Cool idea for a video! As a magic player it gives a fun insight to another game.

    • @animeknight99
      @animeknight99 Год назад

      Don't contact the fake Team APS Plus account. It's a sçãm and RUclipsrs will never ask for you to contact them in the Comments.

  • @Iguessimhere154
    @Iguessimhere154 Год назад +17

    I also lean towards your take on Graceful charity being better/more broken than Pot of greed. If Pot were to be unbanned, then it would just be an auto include for all decks and that's it. But if Graceful Charity were to be unbanned, then I feel like decks would be warped around taking full advantage of refilling the hand and setting up the graveyard, while also being a good top deck on an empty hand. Like, I can see graceful on it's own being a starter card.

    • @Bakron97
      @Bakron97 Год назад +6

      yeah, pot just makes every deck better and every duel more sacky. Graceful basically turns the meta into forcing every deck to heavily utilize the grave

  • @LordScorpion13
    @LordScorpion13 Год назад +4

    As a MTG player who has played Yu-Gi-Oh in the past... I think it's wild to see a list like this. In my opinion, I can see MTG Power 9's ban because of the free (or nearly free) resources, and the resource advantage these cards here give looks like an excellent comparison. Awesome!

  • @RebelFM908
    @RebelFM908 Год назад

    As a primary Magic player and having played Yu-Gi-Oh up until 2011, great list!
    I think the hardest part of doing something like this for Yu-Gi-Oh is the lack of resource management. There are cards that do similar things to the Mox, but it's not a mox if it doesn't cost 0. Ancestral Recall and Time Walk are Power 9 because they are so cheap to cast in comparison to other cards with similar effects. Lotus not only cost 0 but also gives 3 mana, at the cost of not being reusable like the Mox are. In terms of power level though, all the cards you choose are great. Having played primarily in the Chaos and GX era, it's crazy to see most of these cards still being banned.

  • @Ph4gedtheTouched
    @Ph4gedtheTouched Год назад +3

    I made this before I watched your video. Not sure about the last one but the effect is so unique that I couldn't take him off the list
    Pot of Greed
    Yata Garasu
    Raigeki
    Harpie's Feather Duster
    Graceful Charity
    Delinquient Duo
    Change of Heart
    Painful Choice
    Victory Dragon

  • @sydonnis7416
    @sydonnis7416 Год назад +1

    I originally heard of Yugiohs pwer -- in roughly 2002 2003 ish at a local tournament. The power 5 were essentially in some combination of every deck at the time. The 5 were pot of greed, graceful charity, dark hole, raigeki and monter reborn. About a year or so later it was called power 8 since delinquent duo snatch steal and i forget the 3rd addition. At that time everyone used beatdown or hand control decks. I find it interesting how most of them are still banned/Limited almost 20 years later. Good watch regardless

  • @guerrerodude
    @guerrerodude Год назад +13

    I put this on Reddit a couple weeks ago. Curious to see how I compare with Paul's list.
    1. Painful Choice
    2. Graceful Charity
    3. Pot of Greed
    4. Delinquent Duo
    5. Forceful Sentry
    6. Sixth Sense
    7. Cold Wave/Giant Trunade
    8. Number 16: Shock Master
    9. Maxx "C"
    Dishonorable Mention: Imperial Order

    • @MrTungson
      @MrTungson Год назад +1

      This ain't it bro. the biggest thing for me is you forgot soul charge on your list. Like +5 on the 1st turn + build your board through nearly all interruptions? I resolved and got this card resolved on me when it was legal.... trust me you think resolving maxx c or called by was the shit? Nah this broke people's heart, mind and soul the moment it resolved. There was close to no comeback after that comeback. Either you have the out right then and there. Or you just scooped. Because if that card resolved you are just fucked by 3 4k omni negates + your opponent have a hand full of handtraps for your turn.

  • @OmgPuppies
    @OmgPuppies Год назад +1

    One thing that strikes me about this as a Magic player is how many of these cards are similar to iconic Magic cards. For instance::
    Ancestral Recall (depending on whom you ask, either the best or the second-best card ever printed)
    Brainstorm
    Hymn to Tourach (It's actually more similar to Stupor, but that's not nearly as iconic a card)
    Fact or Fiction
    Living Death

  • @mileserwin
    @mileserwin Год назад +6

    So what I had in mind when picking these cards was this, 'What cards, no matter the format, would be absolutely broken if at 1, 2, or 3?' because it felt like that is what was being represented in the Power 9 of Magic, and here is what I came up with:
    - Pot of Greed
    - Graceful Charity
    - Painful Choice
    - Imperial Order
    - Forceful Sentry
    - Soul Charge
    - Vanities Emptiness
    - Cold Wave
    - Giant Trunade
    BOOM,
    The real Power 9.

    • @nicolaistuhlmuller8718
      @nicolaistuhlmuller8718 Год назад

      Admittedly Giant Trunade was kinda meh in the beginning. It could combo off with Premature Burial, but going -1 just for a single turn of no s/ts was just not that strong back then.
      Confiscation on the other hand would be a different storry.

    • @Jalae
      @Jalae Год назад

      if drawing a couple cards is broken, then really it's the game design that's broken. (same with stuff like mox's, it's not that moxs are broken, it's that they don't print enough to support everyone replaceing most of their lands with them)

    • @nicolaistuhlmuller8718
      @nicolaistuhlmuller8718 Год назад +2

      @@Jalae ancestral recall is broken too. The thing is, card advantage is the main resource of both yugioh and mtg, and with yugioh not having a mana system a card that gives +1 with no cost or downside whatsoever it's obviously broken.

    • @mileserwin
      @mileserwin Год назад

      @@Jalae of course drawing cards is broken, yugioh doesn't have a resource system limiting the opportunity of play.

    • @darthparallax5207
      @darthparallax5207 Год назад

      If everyone had 20 Mox Ruby's in their collection, Magic becomes as boring as Tic Tac Toe and Player 1 always beats you up on Turn 1 with 7 Lightning Bolts.
      You are not smart.

  • @Wightsworn
    @Wightsworn Год назад +2

    My own power 9 list was almost identical (I had Confiscation and The Forceful Sentry instead of IO and Royal Opression). One card I heavily deliberated over that didn't make my list was Pot of Prosperity. While sure it's technically not banned, it's still inarguably one of the strongest cards of all time. The sheer ability to dig deep in your deck gives a massive boost to consistency, especially for decks that only particularly need 1 starter to combo off. And that's not to mention that it can get you an additional handtrap going first or help you find a board breaker going second. In the right kinds of decks, it can sometimes be even better than Pot of Greed or Graceful Charity for those reasons.

    • @animeknight99
      @animeknight99 Год назад +1

      Don't contact the fake Team APS Plus account. It's a sçãm and RUclipsrs will never ask for you to contact them in the Comments.

  • @williamgonzalez2846
    @williamgonzalez2846 Год назад +5

    The crazy part of Last Will is that you can use the effect whenever you want, as long as the conditions are met.

    • @Mrryn
      @Mrryn Год назад +1

      It's always funny reading the text on that card because it technically isn't even a hard once per turn. But it's worded so weirdly/vaguely that maybe it is because it says "once during this turn." If anything, that should show how busted this card was/is - they never bothered to reprint it after those first two Yugi Starter decks over 20 years ago to make it clear lol

  • @baconsir1159
    @baconsir1159 Год назад +1

    Yugioh Power 9
    Graceful Charity, Pot of Greed, Forceful Sentry, Delinquent Duo, Painful Choice, Royal Oppression, Confiscation, Imperial Order, Maxx C

  • @jaketerpening3284
    @jaketerpening3284 Год назад +4

    Change of heart coming off the ban list is still just the most wild thing to me. I can't believe we have gotten so far into power creep that just stealing an opponent's monster is no longer banned.

  • @TheLK641
    @TheLK641 Год назад

    As an MtG player, what I find funny is how universally broken some things are. The obvious parallels are Pot of Greed / Ancestral Recall and Graceful Charity / Faithless Looting, but even the 7 others, while there isn't a clear equivalent, it's not that far away !

  • @thevintagevaluesexperience4302
    @thevintagevaluesexperience4302 Год назад +7

    Yugioh is strange, in that many of the cards that were absolutely broken back in the day - like Monster Reborn, Change of Heart, Raigeki, and Harpie's Feather Duster - are fair cards now.

    • @temporaltomato3021
      @temporaltomato3021 Год назад +1

      I think it's because the game is so much more combo-oriented now than it used to be, and even more combo-oriented than other card games. Anything that's a play starter or a bomb to extend a combo is even stronger in YuGiOh than something like Time Walk is in MTG, which makes those cards you mentioned seem strong to an MTG player yet tame enough to us. A reliable search & summon for *anything* 1500 ATK or lower in YuGiOh off of Last Will could easily lead to a board of boss monsters right there. And then you still have whatever's left in your hand.

    • @finalfrontier001
      @finalfrontier001 Год назад

      @@temporaltomato3021 Magic retauned kts value YuGiOh lost its value hence why the card game is not rated.

    • @TrollCapAmerica
      @TrollCapAmerica Год назад

      Fr the time losing monsters and the board you built was a huge deal and recovering from things like that punishingly difficult but now every archtyoe is like the anime Egpytian god card levels BS. Now half your archtyoes are industructable immune to everything negate whatever you used and.or have graveyard effects that let you recover even if its stopped.

    • @ΠερίανδροςΜεσολωράς
      @ΠερίανδροςΜεσολωράς Год назад +2

      Careless powercreep in favor of greed from Konami and lack of formats is what I consider will soon be YGO's downfall. The game as it is currently is really getting out of hand. Tbh, after playing 5 full duels of YGO your brain is burnt to a crisp, while after playing 5 duels of MTG or even Pokemon TCG you feel tired but the mind feels invigorated. Long turns(few but way too long any CG should allow), the chance that you may lose duels without doing a single thing and toxic decks that you know people play spitefully instead of gleefully and in good fun, really hurt the game imo. And it's a shame because it has such tremendous potential as a game.

  • @brocks1stop342
    @brocks1stop342 Год назад +1

    You'll never see those butterfly daggers be legal. Ever.

  • @clintonschloss3718
    @clintonschloss3718 Год назад +6

    Although it has been errata'd, Makyura the Destructor used to be super broken. I think the original printing could be considered in the power 9 of yugioh.

    • @nicolaistuhlmuller8718
      @nicolaistuhlmuller8718 Год назад +1

      It's a somewhat situational card though that doesn't fit just any deck and needs you to have specific traps in your hand to work.

    • @walkingcorpse1224
      @walkingcorpse1224 Год назад +2

      No, it's powerful but doesn't belong on this list. It requires way too much set up to be optimized properly and is very situational to a point where it's strong but not quite there at broken status.

  • @pretends2know
    @pretends2know Год назад +1

    Your power 9 has influenced my power 9 list:
    Pot of Greed
    Graceful Charity
    Painful Choice
    Delinquent Duo
    Confiscation
    The Forceful Sentry
    Dimension Fusion
    Soul Charge
    Royal Oppression
    If one of those gets bumped, I'd put Magical Scientist on the list.
    Really though, why stop at 9? We're Yu-Gi-Oh. We don't need to be restricted by Magic Terminology.

  • @blarceyg2744
    @blarceyg2744 Год назад +3

    I definitely see what you went with the two trap cards and last will, I feel ultimate offering would be better suited than in place of either trap or last will only cause the plays you could make with it during current Yu-Gi-Oh, than even if max-c is limited it makes it even more scary

    • @Mrryn
      @Mrryn Год назад

      I think Last Will is silly busted in the same way that Pot of Greed or Graceful is busted - even if certain archetypes or deck strategies have similar cards available (i.e. multiple Pot retrains, E-Teleport), these are effects to gain advantage or maintain resources while also setting up that are generically available with no cost. So it 100% belongs on this list.
      That said, I was looking through the comments to see if anyone mentioned Ultimate Offering because I also agree it should for sure be on the list. I would honestly put it in place of Soul Charge tbh - Charge is strong and objectively broken and could fit in my reasoning for Last Will by pointing out Rekindling as its counterpart, but UO is a card that legitimately breaks an entire game mechanic for a miniscule cost, including dropping monsters on your opponent's turn like you're a Floowandereeze player...only everyone can play it and it's even searchable with cards like Lord of the Heavenly Prison.

  • @ltjgambrose
    @ltjgambrose Год назад +2

    It's not a coincidence that all of the power 9 are either "Draw lots of cards for cheap" or "Make mana for free".
    As a magic player who roughly understands the resource system of Yugioh (and knows it has 40 card decks), I would assume the equivalent should be "Draw (lots) x (2/3) of cards without restriction" and "special summon/extra normal summon without restriction".
    From this list, it sounds like that's roughly correct.

  • @JesseNightingale
    @JesseNightingale Год назад +8

    Confiscation not only allows you to discard a card but you get hand knowlage as well thats way better imo than just discarding 2 cards lol
    Had to look up The Forceful Sentry could be better than even confi cause it sends the card back to deck instead of grave..

    • @craig3536
      @craig3536 Год назад +1

      I'd put The Forceful Sentry and Confiscation on the same level. I think it really depends on what the other player's deck wants to do.

    • @Kylora2112
      @Kylora2112 Год назад +2

      @@craig3536 TFS is LEAGUES better than Confiscation. Cards in the deck are way harder to access than cards in the graveyard 99% of the time, and a good player knows what the best card to hit is.

    • @tonysmith9905
      @tonysmith9905 Год назад +1

      Hand information isn't nearly as important as you think. There's LOADS of cheap spells in mtg that reveal hands, but only one has every been played and that's only because it was a legit free spell and drew you a card. For context, a one mana spell exists that did the exact same thing, but it never saw play.
      Sure, Yugioh doesn't have a resource system locking up it's spell count, but I'm quite confident in saying that hand information is a newby trap and isn't actually that impactful.

    • @JesseNightingale
      @JesseNightingale Год назад

      @@tonysmith9905 well I think being able to see the my ipponets hand and knowing if they have stuff like ash that can disteot my plays is really important and i can then play in a way that will make them have a choice...
      Idk if I worded this well its 12:25 AM for me so i be sleepy lol

    • @tonysmith9905
      @tonysmith9905 Год назад

      @@JesseNightingale Try playing with the two unbanned against other people and tell me which is stronger.

  • @WhitemageSerenia2
    @WhitemageSerenia2 Год назад +1

    ya know, thinking about it, I know how Pot of Greed can actually come off the ban list. and/or graceful charity and the like. I was thinking, what if the TCG/OCG had a "banlist" similar to Duel Links for some cards? Like, for example, You know how we have limited/semi-limited/banned etc? what if we introduced "Hard-Limit 1" cards? like what I mean is, Say you lump these "power 9" cards into one pool, and you're only allowed ONE per deck. Not one each, obviously, but just... ONE. So like if you include Pot of Greed, you cannot play Graceful Charity and things like that. Maybe even put a blanket rule in where if you use a "power 9" card, you take on some restrictions such as "If you play Pot of Greed, you can not play any other "pot" cards to draw cards this turn" or hell, make that a once per duel effect or something, so if you cast Pot of Greed you cannot play things like Pot of Avarice or Desires for the rest of the duel, effectively making those dead draws or something? and if you use one of those BEFORE pot of greed, then PoG is dead. Something like that?
    I wonder if you think that'd be a good idea with some refinement

  • @hokutology1718
    @hokutology1718 Год назад +3

    This makes me wonder what the power 9 of Pokemon would be. Having played the game for a relatively short time, I can only think of vs seeker, wally, and forest of giant plants.

    • @dellstudio10
      @dellstudio10 Год назад +1

      I wouldn’t say VS seeker. It’s good but nowhere near broken. As for the other’s they are also great but not completely broken. Lysanders Trump Card was busted as both players shuffled there entire discard pile back into there decks enabling players to dig through decks like crazy without worrying about what they discarded in the process and looping cards together for some insane combos. Not to mention it took away one of the three win aspects of the game since you wouldn’t deck yourself out. But to find the true power 9 you’d have to look back at base set trainer’s such as Energy Removal, Gust Of Wind, Item Finder, Computer Search ETC. We’ve had reprints of some of those in the form of Ace Spec card’s meaning you could only play one per deck or they changed to a coin flip like Crushing Hammer to discard energy. Those cards in a modern format printed with the exact original text would be busted. Or cards such as Professor Oak which allowed you to discard your hand and draw 7 cards. Those cards exist today but only in Supporter form so you can only play one per turn. Back in that era there were no supporters. Everything was a trainer so you could play 4 Oaks per turn.

  • @VashMaverick09
    @VashMaverick09 Год назад +2

    I was excited when The Prof posed that question and now to see the video happen and I'm not even finished with it and it's just dope to see.

    • @crowhaveninc.2103
      @crowhaveninc.2103 Год назад

      I just love when they colab with the prof. I hope that's gonna be a recurring thing :)

  • @Lordan6
    @Lordan6 Год назад +5

    Im surprised that nobody talks about Cold Wave, that's like shutting down 2/3 of the game, in spright it would be insane

    • @megalowie1324
      @megalowie1324 Год назад

      Cold Wave would be a great pick as well as Sixth Sense, a 50-50 insta-win card is pretty busted

  • @Beerus910
    @Beerus910 Год назад +1

    1. Graceful, charity.
    2. Pot of greed
    3. painful choice.
    4. Imperial order.
    5. Confiscation
    6. soul charge.
    7. chaos, emperor dragon (Old version)
    8. delinquent duo.
    9. Frog of the jam.

  • @Level_1_Frog
    @Level_1_Frog Год назад +12

    I would have assumed that Ultimate Offering would be on this list- like maybe modern archetypes don't really NEED it per se, but being able to summon as many times as you want basically seems really strong.

    • @IyoMaestro
      @IyoMaestro Год назад +2

      Ultimate Offering could go to 3 and probably wouldn't do anything because the decks that want to Normal Summon that much are Combo decks and Ultimate Offering is to slow for them. The only way it could be broken if you had a consistent combo with something like Temple of the Kings to activate it on turn 1 in a Meta deck that really benefits from it with Normal Summon Searchers that aren't hard once per turn. Floowandereeze could maybe use it but they already have searchable ways to Normal on their oppenents turn anyway.

    • @Level_1_Frog
      @Level_1_Frog Год назад

      @@IyoMaestro But couldn't it also make slightly older archetypes MUCH more powerful since a lot of them didn't have many (if any) hard once per turn restrictions? I'm certain with Ultimate Offering it would be possible to construct some kind of wacky combo deck. Probably. But it wouldn't be 'power nine' worthy at that point either, just an old relic that has a funky interaction with some modern cards.

    • @IyoMaestro
      @IyoMaestro Год назад +1

      @@Level_1_Frog Yeah it could maybe make some older archetypes a bit stronger but wouldn't that be a good thing?

    • @Level_1_Frog
      @Level_1_Frog Год назад

      @@IyoMaestro yeah it would- maybe it should just get unbanned lol 😂

  • @nyft3352
    @nyft3352 Год назад

    as an mtg player i love to draw parallels between mtg and ygo cards, so heres the list:
    - Pot of greed, a surprise to no one, the yugioh parallel for ancestral recall.
    - Graceful charity is the same effect as cahartic reunion, its strong.
    - Delinquent Duo kinda works like hymn to tourach, except theres only one random discard instead of two.
    - Painful choice is intuition/gifts ungiven.
    - Last will, I cant find direct parallels in magic but reminds me of certain cards that ranimate/recur other creatures when something else dies (scrap trawler being a similar effect on a stick).
    - Soul charge, i can only think of reanimate but with the ability to have multiple targets... thats broken lol.
    - Dimension fusion, living death but it doesnt reanimate from the yard, i do love me some mass reanimation.
    - Royal oppression, idk man, paying a bit of life to counterspell is not something mtg has ever done, specially not on a continuous effect, there are cards that either will generate you resources unless your opponent pays life or mana and there are cards that allows the player to pay resources to counter spells, generally discarding a card (kozilek, he great distortion) but they are quite limited for their own sake and none offers the ability to counter by paying life, thats a busted effect.
    - Imperial order, then again, hard to draw specific parallels but its sort of an inverse standstill, this card basically freezes the game until the owner of the card has no life points or decides to go off if thats even an option, i see why its banned.
    - I'm gonna get ahead of myself and risk it by guessing: the monster card of the power 9 is Ash Blossoms, I know that card too well, its yugiohs force of will except that is literally has no cost whatsoever... okay it wasnt, fml. Magical scientist, paying a set amount of life to summon a powerful card, it cant attack but it can have static effects or activated ones that can start combos... yeah, sounds busted, can that effect be repeated during the turn? if so its as broken as i think. No direct parallel in mtg here, a similar card that i can think of rn is bolas citadel which allows you to play the top card of you deck by paying life equal to its cost, its a fun and busted card. but wait, theres more! citadel also allows you to sacrifice 10 cards in play (permanents) to deal 10 damage to your opponent (half the life) its not what breaks the card in itself, but it not hard to assemble a kill with that effect.

  • @Thebatmantyler
    @Thebatmantyler Год назад +3

    I think the ‘True King of all calamities’ is one of my power 9

  • @StarTard8
    @StarTard8 Год назад +1

    As a former YGO player and current cEDH player of MTG myself, seeing a YGO Power 9 is really cool. It’s very notable that essentially every card on this list has zero ceiling in terms of how powerful it gets over time and goes to show how an “eternal” (no rotating sets) game with zero resource management (in terms of Mana or otherwise) defines game-breaking effects.

  • @soundwave336
    @soundwave336 Год назад +3

    Learning so much about yugioh from you guys thank you so much

  • @nickniehaus1763
    @nickniehaus1763 Год назад

    Fascinating video. As a Magic player and former Yugioh watcher, I’ve often considered this exact topic.

  • @yugiohBXR
    @yugiohBXR Год назад +4

    I think Morphing Jar could be here. Last Will would be my only cut to fit in here. Great list overall

    • @nicolaistuhlmuller8718
      @nicolaistuhlmuller8718 Год назад +1

      Morphing Jar is really weak nowadays though.

    • @popoch2
      @popoch2 Год назад +1

      morphing jar can't even resolven in modern day lol

    • @yugiohBXR
      @yugiohBXR Год назад +1

      @@nicolaistuhlmuller8718 true, true. so powerful in older formats but dead in modern.

  • @LordZeroTheNightmare
    @LordZeroTheNightmare Год назад

    Definitely agree with Painful Choice and Graceful Charity
    I would say *Vanities Emptiness* should be on here, Special Summoning is the main reason the game doesn't last typically past 3 turns, decks use it just as part of their set up, making bigger monsters, trying to bait out handtraps etc. It vastly restricts what a person can do after the other player already had their turn.
    *Giant Trunade* as opposed to heavy storm, because you can play and replay any continuous spells, or in some cases even added monsters back to hand that may be acting as equip cards.
    *Ultimate offering* , because unrestricted amount of normal summons could arguably be more broken than too many special summons. especially with all the starters and older cards that only got their effects off of a normal summon instead of the special.

  • @ln8496
    @ln8496 Год назад +23

    Makyura the destructor turns all your traps into spells. He is absolutely more broken than magical scientist.
    Edit- NEVERMIND THEY FIXED IT LOL

    • @literallygrass1328
      @literallygrass1328 Год назад +4

      Makyura didn't have much time to shine though, it's not iconic enough for a power 9

    • @Spanluver
      @Spanluver Год назад

      What about dark designator?

    • @MrTungson
      @MrTungson Год назад +3

      Makyura is dog shit mate. It's even worse than card of safe return. You needed to draw makyura+ build a deck full of traps that do nothing when you don't have it. I rather just ftk my opponent outright than want to have a chance ftk my opponent or possibly die if I don't.

    • @nicolaistuhlmuller8718
      @nicolaistuhlmuller8718 Год назад +2

      Even pre errata Makyura was very specific. Not only do you need a lot of traps which will always be weaker while Makyura isn't in the gy, but most of them don't even profit that much off of being spells as they are reactive anyways and a lot of those that do, like jar of greed, don't merit the setup and consistency issues. Makyura could set up some ftks with stuff like Call of the Haunted, but it's just not univeral enough.
      Also Magical Scientist was easily one of the most broken cards ever printed. Even pre errata Makyura doesn't even come close to that power, as Magical Scientist is a toolbox board breaker, a part of a 2 card ftk AND now enables free full extra boards in just a single card.

  • @iunnor
    @iunnor Год назад +1

    The burden of the “pain” in Pain Choice slowly went from you to your opponent. The poetic irony

  • @Omali1990
    @Omali1990 Год назад +5

    I think the main reason these cards are considered more broken than magic or Pokémon’s resource cards would be the sheer fact we have access to the entire card Poole, whereas they cycle out certain cards each set release

    • @MikeMozzaro
      @MikeMozzaro Год назад

      Not really. Pokémon for example: the strongest cards are pretty much always in the newer sets. And yet "Discard your hand and draw 7" is still basically just "very powerful" and gets reprinted basically every set and rotation.

    • @Petsinwinter2
      @Petsinwinter2 Год назад

      Most of these cards are actually broken because Yu-Gi-Oh doesn't have a ramping resource system like energy and mana. in those games, you're just as limited by the turn count. Yu-Gi-Oh is odd in that you're able to play as many cards as you want in a turn. hence why modern Yu-Gi-Oh rarely sees turn 5. cards that get you more cards with little restriction are overpowered as sin.
      MtG and Pokémon do have official formats where you can use the entire card pool. Yu-Gi-Oh also happens to be weird in that it only has 2 formats (traditional and advanced) that are basically only 1 format.

    • @daderr99
      @daderr99 Год назад +1

      To add to this, as an mtg player, it's fascinating to me that there's no "deck-building cost" in yu gi oh . At least not in the same way there's in magic.
      If you a play a ramp spell (a card that allows you to put into play an extra land that turn, or a creature that adds mana like a land would) you get a mana advantage, you have available 3 mana rather then 2 on your second turn and that's powerful: it allows you to play 3 cards costed 1, 1 costed 1 and 1 costed 2 or 1 costed 3, meanwhile you're opponent has to work with 2/3 of those resources.
      What we call "deck-building" cost is the fact that for how good ramp spells are in the initial turns of the game, they impact negatively your late game, they don't impact the board, they don't interact with your opponents etc, so putting them in your deck means that those cards will give a "midgame" advantage enabling more powerful stuff to happen early to midgame, but you'll always run the risk of top decking one of those card when you need a kill spell or a payoff.
      It seems to me like archetypes in yu gi oh are self contained, they are a list of cards that refers each other and gains benefit working to each other, and their power level is defined by their consistency and by how "good" is the thing that they do, it's no wonder that the most broken cards are those that basically have what look like "universal applications". I hope that this made sense and that I didn't judge wrongly by that much.

    • @SupermewX300
      @SupermewX300 Год назад

      @@daderr99 I think the main thing stopping there being a "deckbuilding cost" in yugioh is the extra deck. Most of your deck is combo starters, which I would consider the game's equivalent to ramp spells, and the cards you're "spending" them on are all outside of the main deck, like a 15-card command zone.

    • @ryanoconnor5176
      @ryanoconnor5176 8 месяцев назад

      @@MikeMozzaro the other caveat, is that as far as I know, that trainer supporter cards are the ones that allow you to draw x amount of cards. You can only play one Trainer supporter card per turn in Pokémon tcg.

  • @Ondansefurr
    @Ondansefurr Год назад +2

    Awesome video as a new fan but also only a Magic player. For fun I'm going to see if I can tell you the card in Magic each of these effects mirrors more or less from what I can think of. Pot of Greed is definitely Ancestral Recall. Graceful Charity is like a few cards we have where you draw 3 and discard 2 unless you discard a card of a certain type, although it probably plays closer to one of the cheaper but worst card economy cards like Faithless Looting. The card not costing resources makes it very good in YGO. Delinquent Duo is basically Hymn to Tourach (op discards 2 cards at random) which again costing zero cards is crippling to your op. Painful Choice is essentially Gifts Ungiven which is great for the same reasons as in YGO. Last Will is almost like Tinker where you lose a guy but then replace it with something insane, just smaller in YGO, and games easy from there. Dimension Fusion and Soul Charge are basically reanimate spells. One works a lot like Exhume. busted effect when its free. Royal Oppression a bit weirder since Magic wouldnt have an on board effect like that so much. Imperial Order probably has a better analogue, i just dont know it. One of the biggest lockout from playing spells cards in MTG is Iona who stops all of one color from being cast, one sided. Fun to note that in yugioh, card selection is the name of the game due to much less fundamental resources, resulting in the cards in your video, and in MTG the mana system is the base and so 6 of the 9 power 9 are just boring ways to get ahead on tempo. Note these cards are only the power 9 of the rares in the first set, and it's pretty unanimous that Sol Ring which is either a common or uncommon is essentially tied with Black Lotus and Ancestral Recall as being the best card in the game. cheers.

    • @conkyjoe8932
      @conkyjoe8932 Год назад

      Yea, I tried too, and it's difficult to think of any MTG card that's a good analog to Imperial Order haha.
      It'd be a Stax/Prison-type piece for sure, but there aren't any which I can think of that make you pay life to utilize the lockdown effect...It'd be an Enchantment (or Artifact...) that lets you stop the opponent from playing Instants & Sorceries, at the cost of like 2-3 life every Upkeep phase (yours and your opponent's).
      I can't think of anything like that and, even if it does exist, that sort of effect isn't NEARLY as backbreaking as it is in YGO haha.

  • @luisguevara8882
    @luisguevara8882 Год назад +5

    kinda weird that Maxx C nor shock master are here, but yeah there're a lot of Power X cards in yugioh

    • @animeknight99
      @animeknight99 Год назад

      Don't contact the fake Team APS Plus account. It's a sçãm and RUclipsrs will never ask for you to contact them in the Comments.

    • @luisguevara8882
      @luisguevara8882 Год назад

      @@animeknight99 i wont contact them either, thank you

  • @ethana8635
    @ethana8635 Год назад

    My Power Nine (the most classicly strong cards in YGO): Pot Of Greed, Graceful Charity, Harpie's Feather Duster (one-sided backrow wipe), Monster Reborn (free rez from either GY), Painful Choice, Solemn Judgement (essentially an omnegate with a minuscule cost), Imperial Order, and lastly Chaos Emperor and Envoy of the Beginning (easy to summon "broken" boss monsters with potential game-ending effects)
    i hope u enjoy my bad take

  • @zacharymaher2855
    @zacharymaher2855 Год назад +3

    I really want Pot of Greed to come to 1. Yes, it’s a free plus 1, which is a big no no nowadays in Yugioh’s card design. Plus, there’s the fact it’s very luck based at 1 copy.

  • @yuumijungle548
    @yuumijungle548 9 месяцев назад +1

    i think painful choice is the most broken card of all time, its literally search 5 cards from your deck, the others dont come close, not even pot of greed and graceful charity. i think search effects are generally the best effects, searching is better than pure advantage because getting the right card is way better than getting 2 cards that could potentially not help you, quality over quantity. if you think about it, painful choice is literally just a better version of graceful charity, and graceful charity is a better version of pot of greed.

  • @jacksonbrown1830
    @jacksonbrown1830 Год назад +3

    The difference with draw 3 in magic is that you usually can't play that card until turn 4-6 and by that time you probably need to spend your mana dealing with your opponents threats. We do have brain storm which is pretty good card selection though

  • @Subteram
    @Subteram Год назад

    I'm glad the question from the episode with Prof. got a full vid :D

  • @Cyberium
    @Cyberium Год назад +5

    A lot of these cards would not have been so broken, if they had mana cost to them.

  • @bbqseitan7106
    @bbqseitan7106 Год назад

    Gen1 Yugioh that came out with the anime, it’s what I played, had insanely broken cards like Monster Reborn.
    They were so simple and that’s what made them busted.

  • @VictorTAnderson
    @VictorTAnderson Год назад +5

    My Power Nine:
    1. Dylan
    2. Dylan
    3. Dylan
    4. Dylan
    5. Dylan
    6. Dylan
    7. Dylan
    8. Dylan
    9. Dylan

  • @gabrile23
    @gabrile23 Год назад

    I don't own many cards but the ones I do have are old ones. Like LOB, SDY, SDK, etc and I love finding out how broken some cards are that I own. Like "Last Will" never thought it was that broken but now it seem pretty obvious. I haven't played yugioh in a long time so this was really cool to see why some older cards are banned. I still have a pot of greed, and imperial order probably not worth much but such classic cards you have to love them.

  • @SWAATSFan
    @SWAATSFan Год назад +1

    Yu-Gi-Oh! the game, where getting rid of all your opponent's cards at once is completely OK, but drawing 2 cards is overpowered.

    • @nicolaistuhlmuller8718
      @nicolaistuhlmuller8718 Год назад

      I mean the first one is obviously not ok, but still yugioh is a game of resources. Spending resources to remove your opponent's resources is strong, but spending resources for more resources with no downside is obviously broken.

  • @Kaisingsens
    @Kaisingsens Год назад

    except soul charge I played with all of these cards at release and competetively back in the day( pharao tours, nationals, euro champs etc). this brought back a hell lot of memories! thanks!
    Cyber Dragon into Zaborg, Last Will, Cyber Stein GG those were the days

  • @XezeMaster
    @XezeMaster Год назад +1

    My power 9 was very similar to yours, but I had Forceful Sentry and Dimension Fusion instead of Royal Oppression and Last Will.

  • @DaveDevourerOfPineapple
    @DaveDevourerOfPineapple Год назад +1

    Last Will is so insane.. Totally forgot about that card. My list would be basically the same I think, with Imperial Order swapped out for Chaos Emperor Dragon. He fits that Power 9 feel perfectly for me!

  • @fluXPanaku
    @fluXPanaku Год назад

    ty for that video!
    came here from the mtg video with the professor and was looking in the comments for a yugioh power nine but nobody posted anything..
    love the list since i only played yugioh in the og times ^^ so those cards were like basic in most decks :) i think i had 6 of those 9 in my "ultimate deck" at some point haha

  • @VoicesOfChaos
    @VoicesOfChaos Год назад

    For me my personal Power 9 wouldn't necessarily exclude certainly legal cards but would be more about iconic powerful cards from early Yugioh. Like Soul Charge reminds me more of Yawgmoth's Will from MTG. So my list of early iconic powerful cards would be
    1 = Raigeki
    2 = Monster Reborn
    3 = Pot Of Greed
    4 = Change of Heart
    5 = Mirror Force
    6 = Harpie's Feather Duster
    7= Snatch Seal
    8 = Delinquent Duo
    9 = The Forceful Sentry
    Special mention to Confiscation, Painful Choice, and Solemn Judgement. Just like MTG, no monsters/creatures. Although special mention to Blue-Eyes White Dragon as there is still no stronger normal monster and remains iconic. I do find it funny that I was only going to look at the first 10 sets but turns out the first 3 sets (with the exception of Harpie's Feather Duster being a promo) were enough to find ironically powerful cards.

  • @poofypeanut0221
    @poofypeanut0221 Год назад +1

    I haven’t played yugioh since the days of Yata-Garasu and Emperor Chaos Dragon /Black Luster soldier envoys. Dark Magician too. I remember also loving that one Magician card with the red armor (breaker something?). He was pretty good when it came out but I remember how cool he looked in the ultra rare foil.

    • @conkyjoe8932
      @conkyjoe8932 Год назад

      Breaker, the Magical Warrior! Hell yea, he's a BOSS.

  • @Dapperdanny
    @Dapperdanny Год назад

    1.) Pot of greed
    2.) Graceful charity
    3.) Dark hole
    4.) Raigeki
    5.) Monster Reborn
    6.) Harpies feather duster
    7.) Waboku
    8.) Trap hole
    9.) Fiber Jar
    I stuck to some of the older cards as well. Mostly magic/spell cards.

  • @vanesslifeygo
    @vanesslifeygo Год назад +1

    Delinquent Duo and Last Will need reprints...not for TCG Advanced format of course

  • @Lcngopher
    @Lcngopher Год назад

    There is a card in magic called into the story. It lets you draw four cards but it costs 5uu(five of any color plus two blue) that can cost 2uu if an opponent has seven or more cards in their graveyard. A couple of years ago, there was a dimir(blue and black) rouges deck in standard that would mill an opponent to both pump up your rouges and try to mill them out based on the situation. That card was kinda the glue that helped the deck be competitive imo. The burst of card draw it gives could help win especially in long games

    • @darthparallax5207
      @darthparallax5207 Год назад

      4 mana to unconditionally draw 4 still is worse than Ponder. By a lot. There used to be such cards, they never mattered in Vintage.

  • @foxyhooligans
    @foxyhooligans 6 месяцев назад

    Funny what you said about delinquent existing fine in other TCG; magic's version of delinquent is probably a card called Hymn to Tourach. For 2 black mana you discard 2 random cards from the opponent's hand. Card is not considered broken at all

  • @winssports4830
    @winssports4830 Год назад

    There's something similar to delinquent duo in magic called Hymn to Tourach that's extremely busted as well. For two black mana it makes an opponent discard two cards at random. It's not banned but it's a game changing card.

  • @Torvar
    @Torvar Год назад

    One of my favorite anime moments,
    Gozaboro plays Painful Choice and Kaiba has a PTSD flashback to episode 1.

  • @editorgt8623
    @editorgt8623 Год назад +1

    Man I'd love to have a video with you and the professor on how yugioh players can get into magic. Just some kind of translation/ transition/ equivalents. I LOVE the game but its hard to go from yugioh where I've got all this inhernt card knowledge to magic which I've got none

  • @theautisticguitarist7560
    @theautisticguitarist7560 Год назад

    As a fairly new Magic player (only started this summer) this is what I love about card games: they're almost uniquely prone to breaking. It's so easy to assemble stupid cheesy combos, to read between the lines on a card and realize what it can actually do, to just accidentally pull an amazing hand and be set the rest of the game. It's almost like "winning" isn't about defeating your opponent, but about becoming a trash raccoon demigod.

  • @TheTechReactor
    @TheTechReactor 8 месяцев назад

    I remember when magical scientist came out. My friends and I were kind of the big dogs at our locals, and would regularly take 1st, 2nd, and 3rd every week. When this card came out, I looked at my friends and told them immediately that this card was a complete game changer. Put away my yata lock deck, threw some gilasaurus, last will, cannon soldier, and catapult turtle in a deck with magical scientist and placed first every locals until he was banned.
    Absolutely insane that card was ever printed.

  • @khristian625
    @khristian625 Год назад

    I’d argue for Ultimate Offering. Circumventing one of the very few resources in the game for a pittance of life points is insane

  • @matthiasek
    @matthiasek Год назад +1

    Just to throw in some more names, Metamorphosis, Sixth Sense, The Forceful Sentry, Cold Wave, Fiber Jar, Last Will, Royal Opression and Ultimate Offering could be argued for to have a spot on this list, especially sixth sense and metamorphosis due to why they had to be banned and over time getting way better and better.

  • @pyro2708
    @pyro2708 Год назад +1

    Great list, out of all these cards graceful charity, Last Will and scientist were the only ones I had access to (graceful and last will both came in starter decks and the scientist is a common card) but I had the "pleassure" of playing against the other cards and yeah, they're as strong as you think they are, the only one I didn't know was Soul Charge but it does seem quite powerful.

  • @aznnissanskyline
    @aznnissanskyline Год назад +1

    Mirage of Nightmare I would consider a 'power-nine'. So many broken cards before there was a ban list. Every deck was Chaos Emperor Dragon into Yata lock.

  • @codyhanson1344
    @codyhanson1344 Год назад +2

    I agree that Soul Charge is probably power 9 worthy, but one thing about the mtg power 9 is that the cards are also really old, like some of the first ever, and Soul Charge came out waaaaaay late. I'd probably rather fill that slot with something like Snatch Steal, Premature Burial, or maybe something like a giant trunade/heavy storm.