This has been a very long week for me, but its finally here. The doco almost didnt make it due to some last moment issues, and its not perfect, but I'm sure you'll agree its 99% there and was worth releasing. See description for more notes this weekend, after I've had time to rest and take a breath. If you (like me) find the voice slightly shouty, try listening on 360p settings, as this is compressed seems to be much more in line with what I wanted! If I get time, when all the dust settles, I may come back and try to fix this audio annoyance, and a few other things, perhaps for a later release on DVD as part of a free gift package, if we raise enough to make that happen. For backers of this project, I will make a copy of the film available for download soon. I have also tried to make subtitles from the script, which is still processing, and I will be interested to know how that turns out. In the meantime, tomorrow its on to film 1.2, and this time without any more mistakes (I hope).
Very very happy and relieved to hear you enjoyed it. :) A labour of love/lifes work/tribute - and I didnt rush it. I feel happier about it the more I hear these responses.
So happy for Dan after reading these great comments which he really deserves for this monumental amount of work he put on this with less than minimal budget. Amazing amount of details and facts that I haven't known before. Surely such a detailed documentary is not everybody's cup of tea but this pure gold for many for sure! Looking foward to watching next parts! Keep up great work Dan!
Really thanks a lot. I value comments like these like pure gold as well. It was essential to get this part done, even with below minimal budget, to show what I could do and maybe get a few backers for the next parts. To me, its not about making money from this, or milking the fans, its about giving back lots of facts and hopefully interesting into into the public domain, so anyone is not limited by expense to see and know this stuff. Information should be out there. If I was doing this for a proper production, I would be severally limited by what I would be able to get the rights to, and get clearance for, and it would have to be re-edited to be more 'everyman' friendly, removing many of the more technical aspects, and hyping up the good guys and bad guys. For me, business is serious (for sure) but it is business, and there are no 'good guys' or 'bad guys', only people who have a dream. And this was the time of dreamers - like me. So yeah, do keep an eye on this channel and tell everyone - so everyone can see this stuff.
Gotta get in here for corrections. Like you I am also very interested in this history, and I'm glad yo went about trying to get a wide view of what brought the Amiga into existence. However, I've gotta point out some things here because I find it my duty to help the understanding of this history from my own research and the assistance of others (including Alex Smith and Keith Smith who you've drawn heavily upon for this series).I don't want to come off as critical, again I think you put in an honest effort and clearly read a lot, but it's easy to misunderstand things in this history especially with the contradictory sources out there. -Silicon Valley is still called "Silicone Valley" in the description. -5:28 That was a very clumsy way of saying it, almost implying Syzygy was part of Ampex, which it wasn't obviously. Maybe if you said "Nolan Bushnell and Ted Dabney OF the Ampex division" it would have made more sense. -5:42 Higinbotham's game was not 'well known'. It became well known due to the patent lawsuits. -5:55 Spacewar was only really programmed by one guy, and he was not an MIT student when he programmed it. It was conceived of by three people, and assisted by a number of others. -6:55 Bushnell never saw Spacewar at MIT and he's never claimed such. It is, depending on who you believe, either the University of Utah or Stanford University that he saw Spacewar at. -7:17 Computer Quiz came out in 1967. Knowledge Computer, the predecessor, was out as early as 1963. -8:00 Alcorn was already working at Ampex as an intern prior to coming on full time. -8:21 That is not a Computer Space board. You can tell a Computer Space board because it has the rocket ship on the pins. -10:55 Atari wasn't established by this point and Nolan had plenty of ideas. He had the idea for Space Race when he was working on Computer Space according to his trial testimonies, for one. What he was looking out for was other *technology*. He needed to know if there was competition, which there was. -11:18 The Odyssey came with 12 games on 6 circuit cards and Ralph Baer didn't design them. He made the system, Bradford/Cout Design created the games. -11:31 The light gun was always sold as a separate piece of kit from the beginning of the Odyssey's availability in September 1972. It was not the first light gun to ever exist, as you imply, it was the first to interact with a screen. -11:49 "Home video game console". "Home computer console" means something completely different. -12:46 Nolan and Baer didn't talk at the Profit Caravan event. By all accounts, Baer wasn't even there. All Nolan did was play the Odyssey and then leave with some ideas. -12:56 I'm confused what you're saying here. Nolan already had circuitry from Computer Space, he didn't design Pong himself. He gave Alcorn his schematics. Nolan never did engineering work on any game after Computer Space. -13:21 No, it's not really video game software. It's not a storage based computer. It's TTL hardware. -13:51 This is an enormous falsehood. Baer never saw Tennis for Two. -14:07 Cynthia Vil-a-new-eh-vah. -14:53 Pong was prototyped in August. November 29th is the date that Nolan filed for a patent on video game technology. It has NOTHING to do with a 'release date' for Pong. -15:02 Pong was not the first coin-operated video game. You just mentioned Computer Space. -15:10 They didn't enlarge the coin box. The original prototype had a breadpan, the production unit had an actual coin box. -15:58 Bally was always going to give the video game to Midway to manufacture. I don't really know the details as to why they pushed certain games to Midway, but they wanted this new technology as part of Midway. -16:15 Atari delivered two games to Bally and it was purely a "Atari makes this game, Midway makes an exact clone". One could hardly call it Atari producing *through* Bally. -16:43 Ted Dabney didn't want to be less involved. Whichever story you believe, he still wanted to be a part of Atari. -16:50 There's no 'release date' for the Alto. Maybe it was in May, I'm not sure, but usually "1st" dates just mean "Probably sometime this month". -17:17 This is a super nitpick and I have made this error too, but the Alto display wasn't unique. Other computers like the Imlac PDS-1 had that orientation. -19:33 No materials I've ever seen incorporate the Cyan logo into the Atari logo. I think Cyan just appeared on some of the PCBs and that was it. -19:50 I'm honestly not sure where you've heard this story. By most accounts they first met Jay when they needed to source the MOS Technology chips, which they had no reason to do until late 1975. Maybe you just had the date wrong? -21:18 Syzygy Game Company and Syzygy Co. were two different things. Syzygy Game Company was a name they gave to Ted to run the coin route on. Syzygy Co. was dissolved when Atari was founded. -21:41 Ted didn't leave computers altogether. He went from Atari to another coin-op manufacturer in the area, Meadows Games, and later helped Nolan create a computer ordering system for Chuck E Cheese. -22:51 US District Court of Northern Illinois. I know that because I've been reading the cases :slightly_smiling_face: Also they sued more companies than just Atari and Bally. Plus, the patents at play were both those by Baer as well as Bill Rusch, you came up with the actual Table Tennis idea. -23:30 Again, the term 'computer console' really isn't appropos. It's dedicated hardware on a single chip. -24:50 The Altari wasn't ready in January so it's hard to saw 'launched'. Popular Electronics was just doing a write-up. -26:19 Not a correction, I just liked that line :wink: -27:32 No, BASIC is not an operating system. DOS didn't even come from Microsoft, they bought it from another guy. -30:15 Western *Electronics* Show and Convention -32:01 No, the first public word of Magnavox working on a programmable system was in 1977. Before that only Fairchild and RCA were working on programmable systems. Magnavox was largely sticking with dedicated Pong systems at that time. Really you could say more that Atari was responding to the market, not just to Magnavox (who was fairly successful, all told). -32:37 None of those were manufacturing facilities. They were distributors of Atari product shipped from overseas. -32:56 Again, this is another misleading release date. October is when Sears put out its catalog, which had Home Pong in it, but it didn't achieve full-scale distribution until November. -33:15 Breakout wasn't given to Cyan until after Woz already made the prototype. The reason Jobs got the assignment was because nobody else wanted to work on it.
-33:30 I think you mean *assigns* Steve Jobs. He was already hired. Also Jobs didn't set that challenge to Alcorn, Alcorn set it to him. -34:00 His design wasn't cheaper, which is a reason it wasn't used. -34:18 Jobs never took sole credit, really. If you believe Harold Lee, everybody knew Woz was going to help him out. -34:38 Atari hardware stores? Maybe if you mean 'stores' in terms of a stockpile, but they didn't raid the closet or anything. They got parts legitimately too. It was pretty standard practice to grab extra parts from an engineering job, like with Bushnell and Dabney at Ampex. -34:57 'Stole' from the game Go? It's just a word. -41:18 Miner didn't co-found Synertek. -42:25 Breakout came out in May. What you're showing on the screen is the founding of Apple Computer which has nothing to do with the release of Breakout. Jobs and Woz were already long gone from Atari by then. -43:41 As Woz has said over the years, they didn't design it in the garage. A lot of the design on the Apple I and II were done at Woz's home and then they built them in the garage. -45:01 Nolan was the largest stockholder but he wasn't the only stockholder. Would have been much more accurate to say they just 'purchased Atari'. -45:43 You know, maybe Jack said this (and I wouldn't put it past him), but that's a pretty blanket psychological reading. I think it's kind of pointless to try and figure out how Jack was shaped by that trauma after the fact. There have been plenty of hard businessmen in the world. -47:18 Kinda skipped over the whole "Atlantic Acceptance Scandal" thing, which is why they were in debt to begin with. -48:18 Jack wanted to buy MOS because of calculator chips, nothing to do with computers. He also didn't go to Gould for money, he would have never have gotten that. Kit Spencer says that he got the three quarters of a million (not 3 million) to buy MOS. -48:30 Not first choice, the only choice. MOS was a subsidiary so they couldn't just go sell their products to other people without Commodore's approval. -48:53 Chuck Peddle claims he came up with the idea for an all-in-one computer even before Jack bought the company. -49:05 They never reached a deal with Radioshack. They were in talks, but the deal never came to pass. Granted, the way Commodore: A Company on the Edge portrays this misses the mark a bit, but there was never anything in place because John Roach never approved of Commodore's product. -49:35 They called it both the Channel F and the Video Entertainment System. If you watch the commercial that's on RUclips they use them both in the same breath. -50:45 You couldn't actually purchase the PET until October. They were taking orders in April but it took a long time to be ready. -53:24 They had been selling it since April. June was just when they got their first ad. -53:45 You forgot an extra '0'. Also the disk drive didn't come out until the following year, which it didn't support out of the box. -54:02 The logo first appeared on the Apple II case. -56:24 Again, the exact date means nothing. The first ads for the VCS came out in August, full production in September. -56:40 This is a fake ad, by the way. -57:18 Bally wasn't a manufacturer for Atari and it wasn't called the Astrocade until 1982 (don't know why you introduced it as the Astrocade). I also don't know why you placed it in 1977 when you admit it wasn't put out until 1978. -1:00:30 You've got the timeline mixed up here. Nolan was only demoted in December 1978, not in 77. -1:01:15 How can you have a 'successor' to something that was never actually built? The Dynabook was a concept, not a full product. -1:04:18 The 400 was never marketed as a 'games machine' to the public. It was a low end computer that kids might use and would happen to play games. They never got around to making it an actual game-centric platform. Onto part 2 It should perhaps be enough to say that I am continuing to watch, so I do think you've done well.
Yeah it had to be done. :) I recoloured the Elite II footage to give it a more cinema effect, and colour-swapped the green to match the colour of the Interceptor map. Its amazing that the map is so accurate that I can overlay a real map of that area on top of it, and everything lines up perfectly. I tried to fly out to all these locations in the game to give a view of the location, but this didnt go so well, and so I took all those distractions out except for film 1.4. There are lots of better maps on other Amiga flight sims, but this has nostalgia for me as its the first flight sim I ever played and still the only one which I completed or played with total rapture/fascination.
Thank you so much for the great feedback. I tried to include something for everyone, technical specs, PCBs, chips, the people, the places - without being to story driven or trying to set people up as 'good guys' and 'bad guys' like most docos try to do. This movie is more like a spiral - starting with Ampex and swirling out to all the other computers, and then spiralling back to focus on the Amiga at the end. I wanted to make a packed show so Im glad that you enjoyed it.
Just to mention it is looking like Rick Dangerous 2 will be the first game played in the first round of Lemon Vs EAB games competition, starting on the 15th, are you up for a challenge? :)
Sure, this is the link to the compo: www.lemonamiga.com/forum/viewforum.php?f=19 The next year hasnt started quite yet, but at the top you can see we are playing Rodland at the moment, in the final of last years Knockout competition. The new league starts for everyone on the 15th, so I'll post a link when it starts. Thats if you dont mind playing for the Lemon team??? :) (p.s. if anyone else is reading this message, yes you are all welcome to join in and play with us, this is open for everyone, why not check it out?).
Thank you for the link! And with a channel name like mine, I think it would be wrong to not play for the Lemon Team :o) it would be my pleasure, maybe I could combine my playing for the comp with nostalgia time every now and then.
VERY informative.....you kept me company wh8slt wrapping Christmas Parcels! Well done Dan! looking forward to more! Send me a message if you need music....it's my job and I'd love to help.
This series is on point, and so needed to be said... The sound could be cleaned up for nerds... (For today's audience? You will need some sexual innuendo, flash, pricey cars, boobs, etc...) Just kidding. This ABSOLUTELY the BEST documentary EVER made on this subject. Hands down. Watch the series!!! I don't subscribe much. GIVE THIS MAN A RAISE!!!
Interesting video but it was extremely difficult to make out what was being said, i ended up giving up. Its like the eq of the mic was all bass, and the background music made it worse.
Hi there. Sorry to hear that, but you are right, this whole project was made using an old setup, there I already had Windows sound EQ set up to play back my voice perfectly, but on normal windows it sounds muddy and bassy. There are English subtitles with the film, which might help. The whole thing needs to be remastered at some stage, but I give up, as it's like trying to comb spaghetti.
Dude, the San Fernando Valley is in Southern California near Los Angeles, it’s nowhere near San Francisco, San Jose or the modern Silicon Valley. Same with Burbank. It takes a good six hours to drive there from the Bay Area.
Thanks a lot letting me know. Yes this is very strange, and I dont know how this happened. I notice when I type San Francisco Valley into google just now it pops up with San Fernando Valley, so I can only imagine it was a silly mistake like that. I then used old postcards of that area and it went into the script. Nobody seemed to notice this huge fundamental mistake during previews, or after release, but I guess for people who know the area it would seem pretty blindingly obvious. I toyed with the idea of making an updated version of the film to fix several things, but it would take 6 months of hard work to rebuild my files, which I'm glad I dont have to do. ha-ha. I spent 2 days trying to reconstruct the files before giving up, and the machine kept crashing to desktop due to dependant files being moved or missing. You never know, this might be vital some day, so thanks a lot.
Amiga: The Quantum Leap - Part 1.4 - Releasing the Amiga I can't watch that one for some reason, it says it is not "available in my country"... the others work fine :(
This has been a very long week for me, but its finally here. The doco almost didnt make it due to some last moment issues, and its not perfect, but I'm sure you'll agree its 99% there and was worth releasing. See description for more notes this weekend, after I've had time to rest and take a breath.
If you (like me) find the voice slightly shouty, try listening on 360p settings, as this is compressed seems to be much more in line with what I wanted! If I get time, when all the dust settles, I may come back and try to fix this audio annoyance, and a few other things, perhaps for a later release on DVD as part of a free gift package, if we raise enough to make that happen. For backers of this project, I will make a copy of the film available for download soon.
I have also tried to make subtitles from the script, which is still processing, and I will be interested to know how that turns out. In the meantime, tomorrow its on to film 1.2, and this time without any more mistakes (I hope).
Very comprenhensive and well made. I can see the blood sweat and tears behind this 🙂 Excellent job, Dan.
Very very happy and relieved to hear you enjoyed it. :) A labour of love/lifes work/tribute - and I didnt rush it. I feel happier about it the more I hear these responses.
Hmm i think the background music is overwhelming. Otherwise, nice video 👍🏻👍🏻
Due to the separated L and R tracks, I guess those songs are Amiga soundtracker compositions. Nice detail, though a bit distracting.
So happy for Dan after reading these great comments which he really deserves for this monumental amount of work he put on this with less than minimal budget. Amazing amount of details and facts that I haven't known before. Surely such a detailed documentary is not everybody's cup of tea but this pure gold for many for sure! Looking foward to watching next parts! Keep up great work Dan!
Really thanks a lot. I value comments like these like pure gold as well. It was essential to get this part done, even with below minimal budget, to show what I could do and maybe get a few backers for the next parts. To me, its not about making money from this, or milking the fans, its about giving back lots of facts and hopefully interesting into into the public domain, so anyone is not limited by expense to see and know this stuff. Information should be out there. If I was doing this for a proper production, I would be severally limited by what I would be able to get the rights to, and get clearance for, and it would have to be re-edited to be more 'everyman' friendly, removing many of the more technical aspects, and hyping up the good guys and bad guys. For me, business is serious (for sure) but it is business, and there are no 'good guys' or 'bad guys', only people who have a dream. And this was the time of dreamers - like me. So yeah, do keep an eye on this channel and tell everyone - so everyone can see this stuff.
Fantastic video, it's been a long wait but well worth it!
Thank you for the informative video :) we all love our girl (Amiga) Looking forward for next part :)
Very informative Dan, and sets the scene really well. Looking forward to some Amiga goodness in the next instalment.
Part 1 complete! Quite enjoyed this, was surprised at just how long it was. Much more indepth that other history vids I've seen. Great stuff.
Thats great, thanks for checking this out. The later parts become more interesting hopefully.
I'm enjoying it so far, I'll stick a mention in an upcoming podcast episode.
Gotta get in here for corrections. Like you I am also very interested in this history, and I'm glad yo went about trying to get a wide view of what brought the Amiga into existence. However, I've gotta point out some things here because I find it my duty to help the understanding of this history from my own research and the assistance of others (including Alex Smith and Keith Smith who you've drawn heavily upon for this series).I don't want to come off as critical, again I think you put in an honest effort and clearly read a lot, but it's easy to misunderstand things in this history especially with the contradictory sources out there.
-Silicon Valley is still called "Silicone Valley" in the description.
-5:28 That was a very clumsy way of saying it, almost implying Syzygy was part of Ampex, which it wasn't obviously. Maybe if you said "Nolan Bushnell and Ted Dabney OF the Ampex division" it would have made more sense.
-5:42 Higinbotham's game was not 'well known'. It became well known due to the patent lawsuits.
-5:55 Spacewar was only really programmed by one guy, and he was not an MIT student when he programmed it. It was conceived of by three people, and assisted by a number of others.
-6:55 Bushnell never saw Spacewar at MIT and he's never claimed such. It is, depending on who you believe, either the University of Utah or Stanford University that he saw Spacewar at.
-7:17 Computer Quiz came out in 1967. Knowledge Computer, the predecessor, was out as early as 1963.
-8:00 Alcorn was already working at Ampex as an intern prior to coming on full time.
-8:21 That is not a Computer Space board. You can tell a Computer Space board because it has the rocket ship on the pins.
-10:55 Atari wasn't established by this point and Nolan had plenty of ideas. He had the idea for Space Race when he was working on Computer Space according to his trial testimonies, for one. What he was looking out for was other *technology*. He needed to know if there was competition, which there was.
-11:18 The Odyssey came with 12 games on 6 circuit cards and Ralph Baer didn't design them. He made the system, Bradford/Cout Design created the games.
-11:31 The light gun was always sold as a separate piece of kit from the beginning of the Odyssey's availability in September 1972. It was not the first light gun to ever exist, as you imply, it was the first to interact with a screen.
-11:49 "Home video game console". "Home computer console" means something completely different.
-12:46 Nolan and Baer didn't talk at the Profit Caravan event. By all accounts, Baer wasn't even there. All Nolan did was play the Odyssey and then leave with some ideas.
-12:56 I'm confused what you're saying here. Nolan already had circuitry from Computer Space, he didn't design Pong himself. He gave Alcorn his schematics. Nolan never did engineering work on any game after Computer Space.
-13:21 No, it's not really video game software. It's not a storage based computer. It's TTL hardware.
-13:51 This is an enormous falsehood. Baer never saw Tennis for Two.
-14:07 Cynthia Vil-a-new-eh-vah.
-14:53 Pong was prototyped in August. November 29th is the date that Nolan filed for a patent on video game technology. It has NOTHING to do with a 'release date' for Pong.
-15:02 Pong was not the first coin-operated video game. You just mentioned Computer Space.
-15:10 They didn't enlarge the coin box. The original prototype had a breadpan, the production unit had an actual coin box.
-15:58 Bally was always going to give the video game to Midway to manufacture. I don't really know the details as to why they pushed certain games to Midway, but they wanted this new technology as part of Midway.
-16:15 Atari delivered two games to Bally and it was purely a "Atari makes this game, Midway makes an exact clone". One could hardly call it Atari producing *through* Bally.
-16:43 Ted Dabney didn't want to be less involved. Whichever story you believe, he still wanted to be a part of Atari.
-16:50 There's no 'release date' for the Alto. Maybe it was in May, I'm not sure, but usually "1st" dates just mean "Probably sometime this month".
-17:17 This is a super nitpick and I have made this error too, but the Alto display wasn't unique. Other computers like the Imlac PDS-1 had that orientation.
-19:33 No materials I've ever seen incorporate the Cyan logo into the Atari logo. I think Cyan just appeared on some of the PCBs and that was it.
-19:50 I'm honestly not sure where you've heard this story. By most accounts they first met Jay when they needed to source the MOS Technology chips, which they had no reason to do until late 1975. Maybe you just had the date wrong?
-21:18 Syzygy Game Company and Syzygy Co. were two different things. Syzygy Game Company was a name they gave to Ted to run the coin route on. Syzygy Co. was dissolved when Atari was founded.
-21:41 Ted didn't leave computers altogether. He went from Atari to another coin-op manufacturer in the area, Meadows Games, and later helped Nolan create a computer ordering system for Chuck E Cheese.
-22:51 US District Court of Northern Illinois. I know that because I've been reading the cases :slightly_smiling_face: Also they sued more companies than just Atari and Bally. Plus, the patents at play were both those by Baer as well as Bill Rusch, you came up with the actual Table Tennis idea.
-23:30 Again, the term 'computer console' really isn't appropos. It's dedicated hardware on a single chip.
-24:50 The Altari wasn't ready in January so it's hard to saw 'launched'. Popular Electronics was just doing a write-up.
-26:19 Not a correction, I just liked that line :wink:
-27:32 No, BASIC is not an operating system. DOS didn't even come from Microsoft, they bought it from another guy.
-30:15 Western *Electronics* Show and Convention
-32:01 No, the first public word of Magnavox working on a programmable system was in 1977. Before that only Fairchild and RCA were working on programmable systems. Magnavox was largely sticking with dedicated Pong systems at that time. Really you could say more that Atari was responding to the market, not just to Magnavox (who was fairly successful, all told).
-32:37 None of those were manufacturing facilities. They were distributors of Atari product shipped from overseas.
-32:56 Again, this is another misleading release date. October is when Sears put out its catalog, which had Home Pong in it, but it didn't achieve full-scale distribution until November.
-33:15 Breakout wasn't given to Cyan until after Woz already made the prototype. The reason Jobs got the assignment was because nobody else wanted to work on it.
-33:30 I think you mean *assigns* Steve Jobs. He was already hired. Also Jobs didn't set that challenge to Alcorn, Alcorn set it to him.
-34:00 His design wasn't cheaper, which is a reason it wasn't used.
-34:18 Jobs never took sole credit, really. If you believe Harold Lee, everybody knew Woz was going to help him out.
-34:38 Atari hardware stores? Maybe if you mean 'stores' in terms of a stockpile, but they didn't raid the closet or anything. They got parts legitimately too. It was pretty standard practice to grab extra parts from an engineering job, like with Bushnell and Dabney at Ampex.
-34:57 'Stole' from the game Go? It's just a word.
-41:18 Miner didn't co-found Synertek.
-42:25 Breakout came out in May. What you're showing on the screen is the founding of Apple Computer which has nothing to do with the release of Breakout. Jobs and Woz were already long gone from Atari by then.
-43:41 As Woz has said over the years, they didn't design it in the garage. A lot of the design on the Apple I and II were done at Woz's home and then they built them in the garage.
-45:01 Nolan was the largest stockholder but he wasn't the only stockholder. Would have been much more accurate to say they just 'purchased Atari'.
-45:43 You know, maybe Jack said this (and I wouldn't put it past him), but that's a pretty blanket psychological reading. I think it's kind of pointless to try and figure out how Jack was shaped by that trauma after the fact. There have been plenty of hard businessmen in the world.
-47:18 Kinda skipped over the whole "Atlantic Acceptance Scandal" thing, which is why they were in debt to begin with.
-48:18 Jack wanted to buy MOS because of calculator chips, nothing to do with computers. He also didn't go to Gould for money, he would have never have gotten that. Kit Spencer says that he got the three quarters of a million (not 3 million) to buy MOS.
-48:30 Not first choice, the only choice. MOS was a subsidiary so they couldn't just go sell their products to other people without Commodore's approval.
-48:53 Chuck Peddle claims he came up with the idea for an all-in-one computer even before Jack bought the company.
-49:05 They never reached a deal with Radioshack. They were in talks, but the deal never came to pass. Granted, the way Commodore: A Company on the Edge portrays this misses the mark a bit, but there was never anything in place because John Roach never approved of Commodore's product.
-49:35 They called it both the Channel F and the Video Entertainment System. If you watch the commercial that's on RUclips they use them both in the same breath.
-50:45 You couldn't actually purchase the PET until October. They were taking orders in April but it took a long time to be ready.
-53:24 They had been selling it since April. June was just when they got their first ad.
-53:45 You forgot an extra '0'. Also the disk drive didn't come out until the following year, which it didn't support out of the box.
-54:02 The logo first appeared on the Apple II case.
-56:24 Again, the exact date means nothing. The first ads for the VCS came out in August, full production in September.
-56:40 This is a fake ad, by the way.
-57:18 Bally wasn't a manufacturer for Atari and it wasn't called the Astrocade until 1982 (don't know why you introduced it as the Astrocade). I also don't know why you placed it in 1977 when you admit it wasn't put out until 1978.
-1:00:30 You've got the timeline mixed up here. Nolan was only demoted in December 1978, not in 77.
-1:01:15 How can you have a 'successor' to something that was never actually built? The Dynabook was a concept, not a full product.
-1:04:18 The 400 was never marketed as a 'games machine' to the public. It was a low end computer that kids might use and would happen to play games. They never got around to making it an actual game-centric platform.
Onto part 2 It should perhaps be enough to say that I am continuing to watch, so I do think you've done well.
A beautiful documentary, thanks a lot!
Fascinating stuff =)
Nice work Dan, very interesting stuff. Love the way you use the map from F/A-18 Interceptor!
Yeah it had to be done. :) I recoloured the Elite II footage to give it a more cinema effect, and colour-swapped the green to match the colour of the Interceptor map. Its amazing that the map is so accurate that I can overlay a real map of that area on top of it, and everything lines up perfectly. I tried to fly out to all these locations in the game to give a view of the location, but this didnt go so well, and so I took all those distractions out except for film 1.4. There are lots of better maps on other Amiga flight sims, but this has nostalgia for me as its the first flight sim I ever played and still the only one which I completed or played with total rapture/fascination.
Wow, you've covered so much detail of the history, nicely done and put together, I look forward to watching the second :o)
Thank you so much for the great feedback. I tried to include something for everyone, technical specs, PCBs, chips, the people, the places - without being to story driven or trying to set people up as 'good guys' and 'bad guys' like most docos try to do. This movie is more like a spiral - starting with Ampex and swirling out to all the other computers, and then spiralling back to focus on the Amiga at the end. I wanted to make a packed show so Im glad that you enjoyed it.
Just to mention it is looking like Rick Dangerous 2 will be the first game played in the first round of Lemon Vs EAB games competition, starting on the 15th, are you up for a challenge? :)
ooh sure! Could you link me to the details please? :o)
Sure, this is the link to the compo: www.lemonamiga.com/forum/viewforum.php?f=19
The next year hasnt started quite yet, but at the top you can see we are playing Rodland at the moment, in the final of last years Knockout competition. The new league starts for everyone on the 15th, so I'll post a link when it starts. Thats if you dont mind playing for the Lemon team??? :) (p.s. if anyone else is reading this message, yes you are all welcome to join in and play with us, this is open for everyone, why not check it out?).
Thank you for the link!
And with a channel name like mine, I think it would be wrong to not play for the Lemon Team :o)
it would be my pleasure, maybe I could combine my playing for the comp with nostalgia time every now and then.
Awesome work!!! :)
Like your Amiga videos
excellent documentary , I regret selling my AMIGA 500
VERY informative.....you kept me company wh8slt wrapping Christmas Parcels! Well done Dan! looking forward to more! Send me a message if you need music....it's my job and I'd love to help.
This series is on point, and so needed to be said... The sound could be cleaned up for nerds...
(For today's audience? You will need some sexual innuendo, flash, pricey cars, boobs, etc...)
Just kidding. This ABSOLUTELY the BEST documentary EVER made on this subject. Hands down.
Watch the series!!!
I don't subscribe much. GIVE THIS MAN A RAISE!!!
53:43 Apple II was NOT $149.95. I can't believe that wasn't caught and this video is 4 years old. Nearly 5.
Interesting video but it was extremely difficult to make out what was being said, i ended up giving up. Its like the eq of the mic was all bass, and the background music made it worse.
Hi there. Sorry to hear that, but you are right, this whole project was made using an old setup, there I already had Windows sound EQ set up to play back my voice perfectly, but on normal windows it sounds muddy and bassy. There are English subtitles with the film, which might help. The whole thing needs to be remastered at some stage, but I give up, as it's like trying to comb spaghetti.
Dude, the San Fernando Valley is in Southern California near Los Angeles, it’s nowhere near San Francisco, San Jose or the modern Silicon Valley. Same with Burbank. It takes a good six hours to drive there from the Bay Area.
Thanks a lot letting me know. Yes this is very strange, and I dont know how this happened. I notice when I type San Francisco Valley into google just now it pops up with San Fernando Valley, so I can only imagine it was a silly mistake like that. I then used old postcards of that area and it went into the script. Nobody seemed to notice this huge fundamental mistake during previews, or after release, but I guess for people who know the area it would seem pretty blindingly obvious. I toyed with the idea of making an updated version of the film to fix several things, but it would take 6 months of hard work to rebuild my files, which I'm glad I dont have to do. ha-ha. I spent 2 days trying to reconstruct the files before giving up, and the machine kept crashing to desktop due to dependant files being moved or missing. You never know, this might be vital some day, so thanks a lot.
@@LemonTubeAmiga The name is Santa Clara Valley not San Fernando Valley
Amiga: The Quantum Leap - Part 1.4 - Releasing the Amiga I can't watch that one for some reason, it says it is not "available in my country"... the others work fine :(
The music track is too loud in relation to the mic. Otherwise it could have been a brilliant video.
I agree.
Love this video but background sounds track is annoying.
In the notes above, Silicon Valley, not Silicone... ;-)
Thanks, fixed. :)
Unwatchable. Background music incredibly annoying.
CPM wasn’t the first disk operating system wtf?
Yeah, UNIX goes back to at least 1969. and there were some before that.