[TAS] Crash Twinsanity - Any% (RTA:

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  • Опубликовано: 7 июл 2024
  • 8k encode: • [TAS] Crash Twinsanity...
    TASVideos: tasvideos.org/UserFiles/Info/...
    Xbox estimate: 10:20.00
    RTA timing: 10:32.34
    TAS timing: 11:16.50
    Rerecord count: 2931
    Emulator: PCSX2 v1.7.5871 (github.com/PCSX2/pcsx2/releas...)
    Bios: SCPH-90004 [v02.30(20/02/2008) / 20080220-175343]
    Game version: PAL (redump.org/disc/4514/)
    0:00 Bios
    0:43 Hub 1
    2:08 Cursed Warp
    3:32 Warp Skip
    4:08 Ant Agony
    11:15 End
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Комментарии • 5

  • @butterspike680
    @butterspike680 17 дней назад +2

    This game has the perfect balance of being completely broken, and yet in a casual playthrough you would hardly notice it

    • @Sestain
      @Sestain  6 дней назад

      Just wait for the next one (might come soon)

  • @noahsimcox
    @noahsimcox 17 дней назад +1

    yay

  • @BandiCraft
    @BandiCraft 9 дней назад +1

    Man I wish we knew how to make ball glitch consistent cause you can actually ball glitch twice with the same ball in the final room

    • @Sestain
      @Sestain  8 дней назад +1

      It's based on the angle the ball is moving and if there is lag to skip the pull animation (this is what I think happens)