[TAS] Crash Twinsanity - Any% (RTA:
HTML-код
- Опубликовано: 7 июл 2024
- 8k encode: • [TAS] Crash Twinsanity...
TASVideos: tasvideos.org/UserFiles/Info/...
Xbox estimate: 10:20.00
RTA timing: 10:32.34
TAS timing: 11:16.50
Rerecord count: 2931
Emulator: PCSX2 v1.7.5871 (github.com/PCSX2/pcsx2/releas...)
Bios: SCPH-90004 [v02.30(20/02/2008) / 20080220-175343]
Game version: PAL (redump.org/disc/4514/)
0:00 Bios
0:43 Hub 1
2:08 Cursed Warp
3:32 Warp Skip
4:08 Ant Agony
11:15 End Игры
This game has the perfect balance of being completely broken, and yet in a casual playthrough you would hardly notice it
Just wait for the next one (might come soon)
yay
Man I wish we knew how to make ball glitch consistent cause you can actually ball glitch twice with the same ball in the final room
It's based on the angle the ball is moving and if there is lag to skip the pull animation (this is what I think happens)