Making Clothes and Explosions 💥 A Somewhat Unconventional Devlog 💥 Episode #4

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  • Опубликовано: 20 окт 2024

Комментарии • 15

  • @ben2823
    @ben2823 2 месяца назад +2

    New devlog wooooh!

  • @ben2823
    @ben2823 2 месяца назад +2

    Also, do you have any plans for implementing volumetric smoke into the game?

    • @DougFromTheBayou
      @DougFromTheBayou  2 месяца назад +1

      @@ben2823 Hi Ben, I would love to do some volumetric smoke! I’ve done some experiments with the raytracing code Guerilla Games developed for Horizon zero dawn a few years ago and I would love to bring that over if I have the time. If you’re interested in volumetrics I’d recommend Acerolas video on the smoke in counter strike 2 if you haven’t seen it yet 🙂

    • @ben2823
      @ben2823 2 месяца назад +1

      @@DougFromTheBayou sounds good 👍

  • @Kapil-Patel
    @Kapil-Patel 2 месяца назад +1

    Very cool build series, I love the animated explanations. You've made it so much easier for me to understand parts of game development. Thank you for sharing 👍🏽

  • @EyesofLamia
    @EyesofLamia 2 месяца назад +1

    Oooo, been waiting for this. Grabbing some tea and settling in for a watch :)

    • @DougFromTheBayou
      @DougFromTheBayou  2 месяца назад +1

      Thanks so much dude, hope it delivered! It was a bit of a weird episode all my plans kind of fell thru so it’s rather scattered!

    • @EyesofLamia
      @EyesofLamia 2 месяца назад +1

      @@DougFromTheBayou Absolutely! I thought it was great. Loved watching you tackle the visuals, as a non-programmer myself this stuff is just as interesting to me as the programming side of things, maybe even more, since I understand more of what's going on there haha :)

  • @LucienDeVivo
    @LucienDeVivo 2 месяца назад +1

    Great devlog, interesting to see all the different workflows throughout, impressed with Marvellous designer. If you end up doing volumetric smoke, it will be interesting to see how you develop it. There's an interesting video Acerolas posted out about counter strike's new smoke system a few months back that I'm sure you've seen, but it's dope how valve implemented it. Anyway great as always dude!

    • @DougFromTheBayou
      @DougFromTheBayou  2 месяца назад

      Thanks dude! Haha yeah I just recommended Acerolas CS2 video in one of the other comments on this video! Hopefully I get the time at some point to implement it in Heist Heist 😁

  • @TrentSterling
    @TrentSterling 2 месяца назад +1

    Dope blender and unity skills bro good work

  • @clumsygiant_
    @clumsygiant_ 2 месяца назад

    Ohhh a devlog channel. Subbed