Doug, you gorgeous chiselled Adonis of a man, this is amazing! I never realised you could combine voxels and regular meshes, very cool. Love the idea of digging underground to complete the heist.
Great as always mate! Voxels side was really interesting, look forward to seeing how it develops. Blows my mind you just easily built an voxel designing app within your game 🤣
doug, you gorgeous chiselled adonis of a man, i have never seen such quality in a devlog series its like i am actually learning how to code and getting jazzy with the jazz music too. i am definetly coming back to watch more, and for an uncommiting type like me, you should be proud i want to keep watching your videos.
@@sampup6871 wow Sam thanks so much for taking the time to write this comment! I’m still finding my feet here on RUclips so kind words like these really mean a lot! One thing I’ve been trying to work out is how much code to show and explain in the videos. So can I assume you’d want more coding in future vids?
@@DougFromTheBayou as a slightly more successful small channel owner myself, trust me, it takes time to find your community. But once you try new content types and do what you love, lots of viewers will follow. Just dont give up!
@@anthonyapm Hi Anthony, I reckon I’ll give mesh colliders a go when I try and write the multithreaded voxel generation code, but in my experience the mesh colliders are less efficient and when they are set to be non convex they sometimes provide erroneous collision results. But I will absolutely do some tests to see what works best!
Doug, you gorgeous chiselled Adonis of a man, this is amazing! I never realised you could combine voxels and regular meshes, very cool. Love the idea of digging underground to complete the heist.
🤣 Thanks dude! Yeah it would be great to add digging hopefully I can find a good system to make it work!
Just found this channel! The character is awesome. Im surprised to see this channel only has 34 subs! 35 now!
Thanks so much for the support Trent! Haha hopefully the subs start coming in soon!
Great as always mate! Voxels side was really interesting, look forward to seeing how it develops. Blows my mind you just easily built an voxel designing app within your game 🤣
Haha thanks dude! Yeah I hadnt planned on making a full editor but the more I thought about it the more it seemed necessary!
doug, you gorgeous chiselled adonis of a man, i have never seen such quality in a devlog series its like i am actually learning how to code and getting jazzy with the jazz music too. i am definetly coming back to watch more, and for an uncommiting type like me, you should be proud i want to keep watching your videos.
@@sampup6871 wow Sam thanks so much for taking the time to write this comment! I’m still finding my feet here on RUclips so kind words like these really mean a lot!
One thing I’ve been trying to work out is how much code to show and explain in the videos. So can I assume you’d want more coding in future vids?
@@DougFromTheBayou as a slightly more successful small channel owner myself, trust me, it takes time to find your community. But once you try new content types and do what you love, lots of viewers will follow. Just dont give up!
@@DougFromTheBayou also, yes. I try to code all the time for fun and seeing you explain bools and what you use and why is really helpful and fun
@@sampup6871 thanks Sam! Yeah I’ve got no intention of giving up anytime soon! Awesome I will try and put more coding sections in future videos!
Very high quality video, I can't believe this has under 200 views!
Thanks so much for the kind comment SuperSpindelapan! Hopefully the views come soon 😅
amazing game and editing!
Thanks so much OmarDevX!
Could you not use a meshcollider instead of separate box colliders?
@@anthonyapm Hi Anthony, I reckon I’ll give mesh colliders a go when I try and write the multithreaded voxel generation code, but in my experience the mesh colliders are less efficient and when they are set to be non convex they sometimes provide erroneous collision results. But I will absolutely do some tests to see what works best!