Would definitely like a defenders side of this also, (mind you I'm super new to OW) do you have all of these set ups in custom games? I really want to practice everything, that or how to set up custom games well to practice?
@@JujuMellivora Yes. The custom game code just allows me to place still heroes, but really all you have to do is reduce Wrecking Ball's grapple cooldown to 0%. Anytime you're waiting in queue or if you just want to practice solely on Wrecking Ball movement, you can save that preset for later use.
@@JujuMellivora youre free to use whoever you want but if youre new to OW i would say definitely get to know the maps before attempting to get good at ball
This guide's goated. Thanks. I always knew ball would be a hassle to learn but I'm finally putting in the effort and one tricking him until I at least master his grapple. He seems to be all about knocking defensive hitscans off the high ground and forward toward your team so that your team can capitalise on it. The grapple spots that circle around and knock anyone off the high ground will be the most valuable to learn. Hammond doesn't fare too well against brawl heroes or dive heroes. He excels at deleting immobile heroes like ana, baptiste and zenyatta. I've been tearing them up. Lucio and moira on the other hand. They just self heal and run away. I think his playstyle is really simple. Delete all immobile support and damage dealers and then spray the tank to contribute meaningful damage. If you chase the pharah/genji/tracer/reaper/lucio/moira you get nowehere with it if they have supports supporting them.
I really love the New Queen Street final roll out. I'm not using the central high ground rollout though. It's too unreliable if you aren't already super skilled with ball. The map ALWAYS blocks me when I try it and you have to stop and maneuver awkwardly to pull it off. There are no obstacles if you circle left and down main though but I guess the bot might get in the way .
As im watching through this, I'm finding im wanting to see the inital rollouts as well. The rollouts for recontest are great and very useful. Thank you so much for this even still useful content
You betcha! Map knowledge and hero knowledge is what will get you to higher ranks. The only tech I’d say you should know is the easy/corner wall jump which you’ll see it’s usefulness at 13:50. My wall jump video shows many of these easy wall jump spots if you want to check it out.
I just started playing wrecking ball and been researching the tech abilities. It seems the major difference I notice is that you used to be able to use grapple twice before for the cooldown which is a bummer
hey, Nice video. But from a Ball onetrickn perspective i can tell you that round about 50% of all grapple spots are useless because you engage in their faces instead of from the back what you always should do. I also try to keep the grapple time as short as possible so u can´t get stuned mid-grapple. Its like rein charge, the shorter the better :D
I think 50% is a bit hyperbolic, but regardless the reduction of stuns and boops in the game means those front facing rollouts are more likely to succeed. I also agree with the short grapples, but doing any rollout is the antithesis of your point. Thanks for your feedback because I didn't really specify what this video was about, so I'll make sure to be better at that.
How do I go about practice all these rollouts? Is there a custom game code I need to import or do I just go in and do it myself? I'm lowkey confused on how to switch between maps in custom games
In my Aim Guide video, I skimmed over the settings for when you create a custom lobby. (Start at 13:42) ruclips.net/video/DPHmK2fQJVU/видео.html All you need to do is turn Ball's grapple cooldown time down to 0%. After that, the maps can be adjusted via the map categories found on the home menu. Turn off all the maps by pressing "none," then select your desired map. In terms of practice, you can replicate my grapple spots and/or you can also find new ones. I find most of these by looking at areas where enemies are commonly positioned then try to find a good grapple angle to boop them off, slam, etc. Them, in this case, is just imaginary. Finally, use the long tank queues to practice those grapple spots.
The boop is good enough that in most situations, the double boop isn’t required. Overall though, not essential, but it can be an easy kill on maps like Havana pt3 or spawn killing on control maps. Most players, right now, are playing fast heroes, so it makes it tough to pull off.
Everything is the same as it is from OW1. My "All Advanced Ball Techs" will showcase them appropriately- except for the sym trebuchet tech and slam skip.
@@CloverFour Gotcha. The thing is, I just watched that video and the only issue is that for the rebound tech, you don't exactly explain how to do it like the other ones. You talk about what happens and how effective it is
@@tylerd6082 I'll find a way to fit that in a different video (2 min guide likely) because I made a ball movement vid, so I don't want to over-repeat myself. That's the honest situation. I'll refer you to this video with a better explanation -> ruclips.net/video/1unnYjTuXt4/видео.html Let me know about anything I've missed ☺
Sooo, I'm not even half way in but 90% of the rollouts I've seen are first fight only since you have a few second cooldown when you respawn, any intention of making a video that actually makes use of that timer/incorporates it? I dont wanna sit in spawn for 5 seconds after respawning just to get back "quickly"
I will for the defense version of this because that grapple cooldown heavily hinders Ball's ability to contest objectives after respawning and having a maximal efficient route is necessary. On attack however, that 5 seconds delay doesn't matter as much (perhaps for overtime situations). This video is about the *routes* a Ball player could use to then *setup* for an engage; the extra wall jumps and specific grapple spots were extra. Plus, most of the spawn rooms are big enough that it takes 3 seconds just to get out. One example, for the first rollout for Nepal: Sanctum, the initial grapple spot would be casted further than what I showed in the video because of the 5 second delay. That also means you'd have to wait for the cooldown for the following grapple spot. So, use your intuition a bit; I tried using pings to signify specific grapple spots. I hope that cleared things up.
The spawn rollout on Lijiang Market? It still works fine. You might need to swing more like a pendulum rather than a tetherball swinging around the pole. (best way to describe it) Maybe grappling higher too; not sure about the exact shape and boundaries of the invisible walls.
I think he's definitely moved into the "specialist tier" of heroes like doom, junkrat, sym, torb, pharah, lucio (to an extent), etc. If you know the basic playstyle really well, then yes. But at masters 5 and above, he'll start to require a flanker to follow up on his dives and non-feeding teammates. In OW1 the off-tank made Ball's playstyle vastly more viable, but yeah, a specialist pick with high duel potential. However, on control maps or areas with environmental hazards, the boop alone can win fights.
@@strombolijones4255All g, I didn't take any offense. Well, you start by heading into the "custom games" tab, then creating a new lobby. Click on "settings" and you'll be introduced with 6 categories; the "maps" one will allow you to switch to different maps and you'll need to restart the lobby every time you change maps; the "heroes" one will allow you to change the stats of each hero, namely the cooldown times. Any significant changes you want to be saved for later can be done by clicking "save presets" found on the right side. Presets can be accessed in, you guessed it, the "presets".
*Let me know if you'd like a defender's side version of this!*
Would definitely like a defenders side of this also, (mind you I'm super new to OW) do you have all of these set ups in custom games? I really want to practice everything, that or how to set up custom games well to practice?
@@JujuMellivora Yes. The custom game code just allows me to place still heroes, but really all you have to do is reduce Wrecking Ball's grapple cooldown to 0%. Anytime you're waiting in queue or if you just want to practice solely on Wrecking Ball movement, you can save that preset for later use.
You should make a wrecking ball medkit speedrun like this, just the fastest ways from point to medkits
@@scatdawg1 I’ll see if there’s enough content in there ‘cause I think it’s a good idea.
@@JujuMellivora youre free to use whoever you want but if youre new to OW i would say definitely get to know the maps before attempting to get good at ball
Alphabetical LIst:
11:25 Blizzard World
3:19 Busan
20:22 Circuit Royal
0:29 Colosseo
21:54 Dorado
13:07 Eichenwalde
1:19 Esperança
24:13 Havana
14:45 Hollywood
5:05 Ilios
25:51 Junkertown
16:10 King's Row
6:48 Lijiang Tower
17:21 Midtown
8:27 Nepal
9:55 Oasis
18:55 Paraíso
27:41 Rialto
29:08 Route 66
2:24 Toronto (New Queen Street)
30:41 Watchpoint: Gibraltar
Thanks❤
As a relatively new Ball Main this content has really helped. Thanks 👌🏻
As a seasoned baller, this was still super informative and entertaining. You have earned my subscription and my bell ♥
This guide's goated. Thanks. I always knew ball would be a hassle to learn but I'm finally putting in the effort and one tricking him until I at least master his grapple. He seems to be all about knocking defensive hitscans off the high ground and forward toward your team so that your team can capitalise on it. The grapple spots that circle around and knock anyone off the high ground will be the most valuable to learn. Hammond doesn't fare too well against brawl heroes or dive heroes. He excels at deleting immobile heroes like ana, baptiste and zenyatta. I've been tearing them up. Lucio and moira on the other hand. They just self heal and run away. I think his playstyle is really simple. Delete all immobile support and damage dealers and then spray the tank to contribute meaningful damage. If you chase the pharah/genji/tracer/reaper/lucio/moira you get nowehere with it if they have supports supporting them.
How'd you go?
Man thanks so much for making this I literally pull this vid up whenever i play Ball just to look at some of the grapple spots in Prep phase
I really love the New Queen Street final roll out. I'm not using the central high ground rollout though. It's too unreliable if you aren't already super skilled with ball. The map ALWAYS blocks me when I try it and you have to stop and maneuver awkwardly to pull it off. There are no obstacles if you circle left and down main though but I guess the bot might get in the way .
0:29 羅馬競技場
1:19 希望之城
2:24 新皇后街
3:19 釜山
5:05 伊利歐斯
6:48 灕江天塔
8:27 尼泊爾
9:55 綠洲城
11:25 暴雪樂園
13:07 愛西瓦德
14:45 好萊塢
16:10 國王大道
17:21 中城區
18:55 帕拉伊索
20:22 皇家賽道
21:54 多拉多
24:13 哈瓦那
25:51 垃圾鎮
27:41 里亞爾托
29:08 66號公路
30:41 直布羅陀
田中老师
As im watching through this, I'm finding im wanting to see the inital rollouts as well. The rollouts for recontest are great and very useful. Thank you so much for this even still useful content
im gonna finish this video but forget it all
I'm diamond ball despite having terrible aim and not knowing any techs. Hopefully tricks like this can push me into master, thank you!
You betcha! Map knowledge and hero knowledge is what will get you to higher ranks. The only tech I’d say you should know is the easy/corner wall jump which you’ll see it’s usefulness at 13:50. My wall jump video shows many of these easy wall jump spots if you want to check it out.
Definitely would like to see a Defenders version :)
Me having a exam tm
Meanwhile me learning ball rollouts
I cant wait to make all the support players lose their minds while listening to some chill jazz music
This was extremely helpful, thank you so much!
im going to have to rewatch this like 17 times lol
It's going to take more repetition in game or in a custom lobby than studying- it is a good starting point though.
Nice job on the video! Great spots.
Great video, so helpful. Any chance you could do one as if you were defending rather than attack?
That’s a project in progress!
@@CloverFour 👍👍👍
Me watching this knowing I’m gonna forget most of those and remember 3 or 5 of these thank you tho
Very well done!
Great video. Going to study it😂
I just started playing wrecking ball and been researching the tech abilities. It seems the major difference I notice is that you used to be able to use grapple twice before for the cooldown which is a bummer
Do you mean when Ball has his grapple on cooldown after respawning? 'Cause he was never able to grapple twice for one cooldown.
He has no cooldowns in the private server so that it's faster and he doesn't have to wait for the cooldown everytime
Nice ill be using those in my games
So useful thx!
hey, Nice video. But from a Ball onetrickn perspective i can tell you that round about 50% of all grapple spots are useless because you engage in their faces instead of from the back what you always should do. I also try to keep the grapple time as short as possible so u can´t get stuned mid-grapple. Its like rein charge, the shorter the better :D
I think 50% is a bit hyperbolic, but regardless the reduction of stuns and boops in the game means those front facing rollouts are more likely to succeed. I also agree with the short grapples, but doing any rollout is the antithesis of your point. Thanks for your feedback because I didn't really specify what this video was about, so I'll make sure to be better at that.
Trick isnt to learn the *spots* you just play enough ball to learn where the grapple will take you. Even easier now with retractability.
incredible
How do I go about practice all these rollouts? Is there a custom game code I need to import or do I just go in and do it myself? I'm lowkey confused on how to switch between maps in custom games
In my Aim Guide video, I skimmed over the settings for when you create a custom lobby. (Start at 13:42) ruclips.net/video/DPHmK2fQJVU/видео.html
All you need to do is turn Ball's grapple cooldown time down to 0%. After that, the maps can be adjusted via the map categories found on the home menu. Turn off all the maps by pressing "none," then select your desired map.
In terms of practice, you can replicate my grapple spots and/or you can also find new ones. I find most of these by looking at areas where enemies are commonly positioned then try to find a good grapple angle to boop them off, slam, etc. Them, in this case, is just imaginary. Finally, use the long tank queues to practice those grapple spots.
The first one theres a faster way to do it grapple on the right side adn swing your self over to there spawn. Get for killing supps
From spawn? When I tried the coast rollout from spawn I either fell to my death or got to our side's capture zone.
@@CloverFour I’ll post a RUclips video right now on a 1 hour showing.
How do you feel about double boop? Is it essential to learn? I can never do it during game scenarios
The boop is good enough that in most situations, the double boop isn’t required. Overall though, not essential, but it can be an easy kill on maps like Havana pt3 or spawn killing on control maps.
Most players, right now, are playing fast heroes, so it makes it tough to pull off.
In that case I think I will just try to consistently do wall jump before I master double boop. Thx
Do you have the code for this workshop?
It is FRMXP
Can you make a new tech guide for ow2? Like new and improved boops, rebound and things like that
Everything is the same as it is from OW1. My "All Advanced Ball Techs" will showcase them appropriately- except for the sym trebuchet tech and slam skip.
@@CloverFour Gotcha. The thing is, I just watched that video and the only issue is that for the rebound tech, you don't exactly explain how to do it like the other ones. You talk about what happens and how effective it is
@@tylerd6082 I'll find a way to fit that in a different video (2 min guide likely) because I made a ball movement vid, so I don't want to over-repeat myself. That's the honest situation.
I'll refer you to this video with a better explanation -> ruclips.net/video/1unnYjTuXt4/видео.html Let me know about anything I've missed ☺
Sooo, I'm not even half way in but 90% of the rollouts I've seen are first fight only since you have a few second cooldown when you respawn, any intention of making a video that actually makes use of that timer/incorporates it? I dont wanna sit in spawn for 5 seconds after respawning just to get back "quickly"
I will for the defense version of this because that grapple cooldown heavily hinders Ball's ability to contest objectives after respawning and having a maximal efficient route is necessary. On attack however, that 5 seconds delay doesn't matter as much (perhaps for overtime situations). This video is about the *routes* a Ball player could use to then *setup* for an engage; the extra wall jumps and specific grapple spots were extra. Plus, most of the spawn rooms are big enough that it takes 3 seconds just to get out.
One example, for the first rollout for Nepal: Sanctum, the initial grapple spot would be casted further than what I showed in the video because of the 5 second delay. That also means you'd have to wait for the cooldown for the following grapple spot. So, use your intuition a bit; I tried using pings to signify specific grapple spots. I hope that cleared things up.
Does that big outside swing on lijiang still work? When you grapple on the balcony? I tried it and got an invisible wall.
The spawn rollout on Lijiang Market? It still works fine. You might need to swing more like a pendulum rather than a tetherball swinging around the pole. (best way to describe it) Maybe grappling higher too; not sure about the exact shape and boundaries of the invisible walls.
Yea but qe need Kurt the hive tyrant in overwatch
Do you think Ball's core gameplay is viable in OW2?
I think he's definitely moved into the "specialist tier" of heroes like doom, junkrat, sym, torb, pharah, lucio (to an extent), etc.
If you know the basic playstyle really well, then yes. But at masters 5 and above, he'll start to require a flanker to follow up on his dives and non-feeding teammates. In OW1 the off-tank made Ball's playstyle vastly more viable, but yeah, a specialist pick with high duel potential. However, on control maps or areas with environmental hazards, the boop alone can win fights.
@@CloverFour Ahhh I see, thanks for the top quality vid btw! Would love to see more
Is it just me or do none of the map time stamps match up the the actual map it’s on
It's me being dumb, yeah XD
Thank you
0:30 :3
How do you go into the maps like this to mess around
It depends on your goals. I'll tell you it gets tedious as hell.
@@CloverFour no I mean how do you actually get into these maps? I’m new to OW2, wasn’t being an asshole lol
@@strombolijones4255All g, I didn't take any offense.
Well, you start by heading into the "custom games" tab, then creating a new lobby. Click on "settings" and you'll be introduced with 6 categories; the "maps" one will allow you to switch to different maps and you'll need to restart the lobby every time you change maps; the "heroes" one will allow you to change the stats of each hero, namely the cooldown times.
Any significant changes you want to be saved for later can be done by clicking "save presets" found on the right side. Presets can be accessed in, you guessed it, the "presets".
🐹
Nothin that special
kind of the point