Zbrush to Maya Classic

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  • Опубликовано: 26 янв 2025

Комментарии • 37

  • @ProjectSplinter
    @ProjectSplinter Год назад +1

    Thank you, this helped a lot!! We're always solving the "moon boots issue" by setting the displacement scale from 1 to 0.010. That usually works fine :)

    • @samcraftYT
      @samcraftYT 10 месяцев назад

      The scale is dependent on the distance. 0.01 works for close up but you should increase for far away. Example a huge 50 feet tall statue won't have displacement visible without a good scale.

  • @naveendilshan7329
    @naveendilshan7329 5 лет назад +4

    I literaly enjoyed this . Thank you so much !!! From 2020

  • @silvaazarian4296
    @silvaazarian4296 5 лет назад +5

    Awesome , i needed this . I work in Zbrush but Maya is still like chinese to me . Thanks .

  • @BlueAppleChu
    @BlueAppleChu 4 года назад +3

    Love this! I usually skip to important parts but this was really entertaining that I watched it all haha
    Thanks!

  • @lazarisailovic8990
    @lazarisailovic8990 6 лет назад +4

    Yeees finally! I've been searching for this for a long time! Than you so so so much, it works!!!

  • @lirka244
    @lirka244 3 года назад +1

    "who am i what am i doing?" lmao

  • @buggybo7288
    @buggybo7288 4 года назад +1

    Hey thanks for the helpful video dude! Really fun to watch and easy to follow along (for me at least haha)
    hope u have a good day :))

  • @陳昱慈-m2h
    @陳昱慈-m2h 5 лет назад +1

    May I ask what did you do in 0:25,the step you done then your cursor turn into blue.plz tell me
    Thank you for your nice video!!

    • @BobMcafee
      @BobMcafee  5 лет назад +1

      When you hold down shift while your cursor is over an object, it turns blue to indicate that you are now using the smooth brush.

    • @陳昱慈-m2h
      @陳昱慈-m2h 5 лет назад

      ​@@BobMcafee
      Thank you for answering me.! I have been considering that I must lost some steps..., Although I press the Lower Res button, then drag SDiv to 1,my modelling has not changed, Can you suggest me some keyword might approaching this question?
      With appreciation

    • @BobMcafee
      @BobMcafee  5 лет назад

      @@陳昱慈-m2h You may have deleted your lower subdivision, try the reconstruct subdiv button to get it back

  • @TahaAnimation2024
    @TahaAnimation2024 6 месяцев назад +1

    I came here only to learn how to export my file, I knew much more than that

  • @1159_studios
    @1159_studios Год назад

    Once I save to tiff and look to import into maya it is not found in the folder I saved it in. I checked the actual file and see the tiff file but in maya it does not become an obj.

  • @sbjxrck
    @sbjxrck 3 года назад

    Really cool thanks

  • @thedailywalks7405
    @thedailywalks7405 2 года назад +1

    this is very informative

  • @ProcrastinatorProductions
    @ProcrastinatorProductions 2 года назад

    I tried following this tutorial, and my models does have uvs but when i tried to apply a displacement map it just shows a flat jpg plane image where the overalls should be.

  • @carolminussi3929
    @carolminussi3929 4 года назад +2

    THANK YOU

  • @ditsoroa6825
    @ditsoroa6825 4 года назад

    this might be a total newbie question but is there a reason why "morph UV" etc buttons are greyed out on my version?

    • @BobMcafee
      @BobMcafee  4 года назад

      It's because you probably have't got UVs on your model.

    • @WannaFastWin
      @WannaFastWin 4 года назад

      @@BobMcafee I don't understand your workflow actually Bob... Well, do i understand that correct, that first of all you make block-out of your model, make UVs (for example in Maya) then import it back in Zbrush (with UVs you did before) then continue making your model, add refinement and so on to highpoly until you're satisfied with your model , and ONLY after that you export your displacement... because otherwise it doesn't make any sense, cause you can make your model first, then go to subdivision 1. Then export it to maya, but then you have no HIGH poly... omg that's extremely complicated or i lost smth?

    • @BobMcafee
      @BobMcafee  4 года назад

      @@WannaFastWin I was not sober when I made this video, but the idea is to block out your model in Maya, ensure you have good UVs, detail the crap out of it, generate a displacement map, take it back to Maya hook it up, tweak it, and enable subdivisions so your mesh will have enough topology to support the details of the displacement map. The better way is using the multi-map exporter but it becomes more complicated so I make sure people see this method first. This tutorial uses Arnold as the renderererrrrrr...

  • @ivanguevara5961
    @ivanguevara5961 3 года назад

    nice

  • @TheYellowCHARM
    @TheYellowCHARM 4 года назад

    Can I just import without UV? I prefer doing UV in Maya

    • @BobMcafee
      @BobMcafee  4 года назад

      You need the UVs layed out to get the map. You can export the lowest sub-div as an obj file, lay out the UVs and import it back into Zbrush then generate the displacement map. The UV lay out in Maya is better.

  • @rKringtonezone
    @rKringtonezone 5 лет назад

    Can I do the same for normal map instead of displacement map?????.

    • @BobMcafee
      @BobMcafee  5 лет назад

      Someday I'll do a normal map tutorial. Normal maps that come out of Zbrush tend to be weird. I'd use something else like Xnormal.

    • @rKringtonezone
      @rKringtonezone 5 лет назад

      @@BobMcafee can you recommend a tutorial for Generating normal map using Xnormal .

    • @BobMcafee
      @BobMcafee  5 лет назад

      @@rKringtonezone
      Eat 3D can be trusted ruclips.net/video/e8M4wrCBcDE/видео.html

  • @pilarpr94
    @pilarpr94 6 лет назад

    Hi, I have a question, when I go to Maya, and load the displacement map, in the limits of my UVs, the maya crashes (like break), I don't know why this happen, if you know what it is, you've saved my life :) Thanks for the tutorial.

  • @robrobss
    @robrobss 4 года назад

    Help!!! When i put the file the objects disapears :(

    • @BobMcafee
      @BobMcafee  4 года назад

      Did you shut down the render view and open it again. Sometimes this is the quick fix.

    • @robrobss
      @robrobss 4 года назад

      @@BobMcafee okay sorry, it isnt the displacement, it happends when i turn the subdivisions on, and it doesnt fix opening again :(

    • @robrobss
      @robrobss 4 года назад

      is it posible to do without subdivisions and not losing quality??

    • @BobMcafee
      @BobMcafee  4 года назад

      @@robrobss You can enable the viewport subdivisions in the render settings and and increase the smoothing subdivisions by tapping page up and/or page down on your keyboard or check it in the smooth mesh section of your models shape node in the attribute editor. Hope that helps. Also, in the Vray settings you could try opensubdiv.