Making a Stylized Chopping Knife with Maya, Zbrush, and Substance Painter

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  • Опубликовано: 29 авг 2024
  • Autodesk Maya 2020 - Stylized Modeling, UV mapping, and Texturing in Zbrush 2021, Substance Painter , and Maya 2020.
    Intro to 3D Modeling : gum.co/Intro3d
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    This video shows how to create a 3D model using Autodesk Maya, Pixologic Zbrush and Substance Painter. You will learn how to model using Autodesk Maya, learn how to UV the model and texture within Substance Painter. Marmoset Toolbag 3 was used for rendering.
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    Zbrush Tools : gumroad.com/a/...
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    Here's a list of useful shortcuts used in maya.
    W- move
    E- rotate
    R- scale
    G- repeat last command
    q - exit tool
    b- soft selection
    shift + . - grow selection
    alt + b - change background color
    f - fit to selection
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    1 - standard mode
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    #Maya2020
    #SubstancePainter
    #Stylized
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Комментарии • 109

  • @user-ux8tr4wn9l
    @user-ux8tr4wn9l 3 года назад +16

    Dr Mundo would be proud

  • @bearbones7913
    @bearbones7913 3 года назад +11

    Man I always get pumped when I watch your videos!

    • @3dextrude
      @3dextrude  3 года назад +1

      Thank you! Great to hear!

  • @soheilsh541
    @soheilsh541 3 года назад +2

    Great job ! I love your works ! I know your workflow in ( maya zbrush substance), but you still teach me everything! ♥️

    • @3dextrude
      @3dextrude  3 года назад +1

      Awesome! Thank you!

  • @mudhorikef5638
    @mudhorikef5638 2 года назад +1

    I’m gonna start learning zbrush!!💪

  • @alvarancar
    @alvarancar 3 года назад +5

    This looks beautiful. Also, which program do you use for the final render? Thank you, keep the great work, you are spiring me so much. I started modeling 2 months ago and hopefully one day I can reach the level that you have. Have a great day ^_^

    • @3dextrude
      @3dextrude  3 года назад +1

      Awesome! I use Marmoset Toolbag for renders. Thank you!

    • @alvarancar
      @alvarancar 3 года назад

      @@3dextrude Ty very much

  • @phreakii
    @phreakii Год назад +1

    Only thing that’s bothering me is the strict thing I learned about using quads and triangles. Tris at the knifes hole. Not so important in games but else or when then?

  • @seruji_shard
    @seruji_shard 8 месяцев назад

    This is amazing, your videos are a blessing to the 3d community!! How do you avoid getting weird edges if the blade is too sharp?

    • @3dextrude
      @3dextrude  8 месяцев назад

      Thank you! If it's too sharp I would add more supporting edges to it.

  • @St33p
    @St33p 2 месяца назад

    Hi, I love your work, I would like to know what plugin/extension or what are you using in the minute 4:21, when u are defining smoothing groups

    • @3dextrude
      @3dextrude  2 месяца назад

      I am using this script dennisporter3d.gumroad.com/l/AutoSG

  • @davis4712
    @davis4712 3 года назад +1

    So cool.

  • @alejandroperez4664
    @alejandroperez4664 3 года назад +1

    Creativity!

  • @narayami2334
    @narayami2334 3 года назад

    Thanks for the vid! really good!

  • @declanmark2809
    @declanmark2809 3 года назад +2

    Handle looks out of scale with the blade, the handle is quite small, looks like it would snap off

  • @andriicgi
    @andriicgi 3 года назад

    So cool and inspiring

  • @Palrakesh363
    @Palrakesh363 3 года назад

    BIG FAN......

  • @mauerchisp4814
    @mauerchisp4814 3 года назад

    Waaait! I'm confused! This is awesome heheheh! At the turntable stage... Does the knife have something on painter? I can see kinda like an outline draw? kinda like comic telltale style? Was that done in substance? Or it just feels like that cause you Rock c:
    Take care!

    • @3dextrude
      @3dextrude  3 года назад

      Turntable is from Marmoset Toolbag, it's not using a special shader or outline. The render is sharpen a little bit, but that was it.
      and Thank you!

  • @Sithwar777
    @Sithwar777 3 года назад

    Amazing!

  • @Timeshlft
    @Timeshlft 3 года назад

    Damn... you so good.

  • @truongphan4904
    @truongphan4904 2 года назад

    Thank you!

  • @kthelame2229
    @kthelame2229 3 года назад

    Love your work and I enjoy watching the process!! This might be a nooby question but how did you manage to not break your UV’s when you were sculpting in Zbrush with dynamesh?

    • @3dextrude
      @3dextrude  3 года назад +1

      the Zbrush model was just for the high poly version, I used the original low poly version from Maya for the bake. You could also use transfer uvs back in Maya if you create a new low poly from Zbrush, it doesn't always work though.

    • @kthelame2229
      @kthelame2229 3 года назад

      @@3dextrude ah I see, thank you for the reply!!

  • @causeyoudontneedtolookatme
    @causeyoudontneedtolookatme 3 года назад

    Very well!

  • @airconditioner2211
    @airconditioner2211 Месяц назад

    Hello, do you sell this on art station? My gumroad got some trouble

  • @gherson13
    @gherson13 6 месяцев назад

    Hello Bro nice video, I have a question what are the HDRI or lights, configuration that you use to render in the minute 9:38

    • @3dextrude
      @3dextrude  5 месяцев назад +1

      Hi, the render was done in Marmoset Toolbag, sorry I can't remember what HDRI was used for it.

    • @gherson13
      @gherson13 5 месяцев назад

      thanks bro@@3dextrude

  • @ragerungames
    @ragerungames 3 года назад +3

    Can you slow down i want to learn how you do

    • @bearbones7913
      @bearbones7913 3 года назад

      Check his gumroad for full videos, he's done a couple tutorials but I would just slow them down

    • @edskt_
      @edskt_ 3 года назад

      Yes!

  • @Arda-bj4ku
    @Arda-bj4ku 3 года назад

    Are you creating a normal map according to zbursh? Or just using high poly mesh?

    • @3dextrude
      @3dextrude  3 года назад

      Baking the high poly onto the low using Substance Painter

  • @cengizaltunbas1981
    @cengizaltunbas1981 3 года назад

    veryy good job thanxx..

  • @kidehoward93
    @kidehoward93 3 года назад

    Nice one as always man! Btw what is that trick you did to get tue handle ropes?

    • @3dextrude
      @3dextrude  3 года назад +1

      You the colors? Used a pattern as mask

    • @kidehoward93
      @kidehoward93 3 года назад

      @@3dextrude oh i must have wrote it wrong. I meant when you were modeling the rooes in Maya. You modeled out the handle part then used make live to draw the curve. After that hiwd you get the ropes?

    • @3dextrude
      @3dextrude  3 года назад +2

      Oh yeah I used a circle and extruded to the curve using the extrude option from surfaces menu.

  • @gamefansy1224
    @gamefansy1224 3 года назад

    Wow.

  • @anywayanytime3202
    @anywayanytime3202 3 года назад

    good modeling, btw can u tell me what title for the bgm music?

  • @sashunita
    @sashunita 2 года назад

    how did you go from extrude1 to NURBS Tessellation with one click ? can't find this option

  • @fipzee
    @fipzee 3 года назад

    How did you keep the hard edges in Zbrush? Did you bevel in Maya before bringing into Zbrush or crease or bevel in Z?

    • @3dextrude
      @3dextrude  3 года назад +1

      either way is fine, I personally bevel in Maya before bringing into Zbrush.

  • @Oretal
    @Oretal 3 года назад

    Did you make the rope by wrapping a curve around the handle? Also what did you use to control the mesh of the rope?

    • @3dextrude
      @3dextrude  3 года назад +1

      yes, extruded a nurbs circle on curve to control it.

    • @Oretal
      @Oretal 3 года назад

      @@3dextrude thank you

  • @Anarkyp
    @Anarkyp Год назад

    where you get so many brushes in Zbrush ?

  • @philmehrart
    @philmehrart 3 года назад

    Hi, do you mind going over the curve/cable creation at 2:40? Have tried this on nurbs curves but don't seem to get the same nodes as you? I know there's probably a cable script that can do it but would be interested to know anyway. Thanks

    • @3dextrude
      @3dextrude  3 года назад +2

      select a nurbs circle and then the curve, go to surfaces - extrude ; in the options make sure to set to extrude on tube and change to polygons.

  • @TrueNicomus
    @TrueNicomus 3 года назад +1

    there are those who know all the technical aspects and such a lesson will not give them anything. And there are those who want to learn how to properly export and prepare the model... this lesson will not give them anything either - the author skips these points and does not focus on this process. in general, who is this lesson for? for the author himself-just to show off.

    • @kaansarsn2171
      @kaansarsn2171 Месяц назад

      I think this type of videos teaches the workflow and how you should aproach the modelling procces. It helps me imagine how i can turn ideas into 3d models. Its not a tutorial basicly.

  • @mr.j7899
    @mr.j7899 Год назад

    Did you do a retopo too back in maya?

    • @3dextrude
      @3dextrude  Год назад

      I don't think I did, the original low poly was the final model.

  • @KapilWagh307
    @KapilWagh307 6 месяцев назад

    But triangle can give problems?

    • @3dextrude
      @3dextrude  6 месяцев назад

      They can depending on where they are placed or if the geometry needs to deform. In this case there were no issue that I remember.

  • @rkturimella8953
    @rkturimella8953 3 года назад

    Well well well, your videos and concept models are too Cool to watch. But I always Wonder why you upload those videos as Speed sculpt/speed modelling videos looks like a Demo reel to us. If this is a Tutorial, we have so much to learn from it. Specially, if you upload Tutorial videos with this modeling pipeline then believe me, 100 out of 10 people will become "Pro Prop Artist".

    • @3dextrude
      @3dextrude  3 года назад

      It is somewhat of a preview since the regular speed videos(not narrated though) are posted on the 3dex.net premium membership and Patreon.

  • @EdgyEmoLoliconBoy
    @EdgyEmoLoliconBoy 3 года назад

    My professor said you shouldnt have tris
    Only quads
    Im confused who should I follow

    • @3dextrude
      @3dextrude  3 года назад

      For low poly game models, tris are ok. Making the high poly in quads is usually better since it will give a smoother surface, but you can also clean it up in Zbrush if you used tris for it. For film models, always use quads. Most professors teach modeling for film which is quads only and it's a good thing since it will get you to model cleanly which is a good fundamental of modeling. So, if you are just starting to learn modeling, stick to quads.

  • @flyingangel2052
    @flyingangel2052 3 года назад

    hey !! Why we have to sculpt the edges and corners? any specific reason ? does it affect anything ? 5:18

    • @DahamVoid
      @DahamVoid 3 года назад +1

      I believe it is just to add some details because a used knife would look damaged so I think this is why he was sculpting all around the edges of the knife

    • @TinyTroglodyte
      @TinyTroglodyte 3 года назад

      It just looks nice and adds edge damage to the model

  • @nguyentotoro9442
    @nguyentotoro9442 3 года назад

    how can I add Color variation down and up lighting
    :"O

  • @monty5047
    @monty5047 2 года назад

    Please use available brushes, to get the reference result, i don't have brushes set that u made and selling them,

    • @3dextrude
      @3dextrude  2 года назад

      I don't think I used any paid brushes for this one. The ones used are the Orb brush pack which you can get for free.

  • @simonwest5287
    @simonwest5287 3 года назад

    Hey, where can we found your Brush : Orb_crack and Orb_slash ?

  • @joelhimself3d
    @joelhimself3d 2 года назад

    Amazing
    How do you import a single file into zbrush with all your subtools?

    • @3dextrude
      @3dextrude  2 года назад +1

      by importing an .fbx type file, the option is under zplugin -fbx import

    • @joelhimself3d
      @joelhimself3d 2 года назад

      @@3dextrude Thank you so much, you`re the best!!!!!!

  • @deianpetrov2307
    @deianpetrov2307 3 года назад

    Does anyone else has the problem of not being able to import the file as fbx into zbrush?? I'm using Maya 2018 and zbrush 2019 and after exporting it from Maya and trying to import it into zbrush it is not able to read the file.Any piece of advice?

    • @3dextrude
      @3dextrude  3 года назад

      are you importing from the zplugin-fbx import menu? What version of Zbrush are you using? if it's an old version you may need to change the fbx format year from the Maya exporting options to an older year format.

    • @deianpetrov2307
      @deianpetrov2307 3 года назад

      @@3dextrude yes i do and the weird thing is that zbrush 2019 allows me fbx from 2016 and nothing more . I've tried to convert it into an older version but it still had the same result . I was thinking of downloading motionbuilder just for its better capabilities of converting fbx but i dont know if it is going to work.

  • @raygreed7656
    @raygreed7656 3 года назад

    How long did it take to make?

  • @user-pc5nm3vs3j
    @user-pc5nm3vs3j 2 года назад

    how can i say this video in a normal speed

  • @Speedyoart
    @Speedyoart Год назад

    1:05

  • @sayantanchakraborty3860
    @sayantanchakraborty3860 Год назад

    pls upload vidio without timelapse and show details about hotkeys in zbrush,,pls sir

    • @3dextrude
      @3dextrude  Год назад

      The regular speed videos are on Patreon and Premium page

  • @hasanzig
    @hasanzig 2 года назад

    2:25 can anyone teach me how to use cv curve tool in perspective view... i can't do it

    • @3dextrude
      @3dextrude  2 года назад

      You need to make an object a 'live object' the toggle for that is at the top next to the snap toggles. Once you do that you can draw a curve on top of that object

  • @gilgabro420
    @gilgabro420 3 года назад +4

    That is disgraceful. What this poor knife went through... Any cook would know.

  • @abhishekguha5506
    @abhishekguha5506 3 года назад

    Can you please make a van vehicle modelling video

    • @3dextrude
      @3dextrude  3 года назад

      There's a full vehicle course in the works, but it'll be a paid course though.

  • @ak497
    @ak497 3 года назад

    Iam looking for artomatic3dtool plugin is it available in your store ?

    • @3dextrude
      @3dextrude  3 года назад

      The maya one? this is the link gumroad.com/a/764523635

    • @ak497
      @ak497 3 года назад

      @@3dextrude Thanks for sending link but iam looking for zbrush one.

    • @3dextrude
      @3dextrude  3 года назад

      @@ak497 gumroad.com/a/989574259

  • @Speedyoart
    @Speedyoart Год назад

    1:5

  • @HavocMontage
    @HavocMontage 3 года назад

    How can we get your materials?

    • @3dextrude
      @3dextrude  3 года назад

      Stylized smart material : gumroad.com/l/paintertut

  • @CGPine
    @CGPine 3 года назад

    Where i can find your Zbrush UI?

    • @3dextrude
      @3dextrude  3 года назад

      gum.co/ZbrushTemplate

    • @CGPine
      @CGPine 3 года назад

      @@3dextrude thanks!)

  • @zramer6220
    @zramer6220 3 года назад +1

    Make tutorial of it it will be better

  • @bravo________87372
    @bravo________87372 3 года назад

    Could've done everything in blender

  • @met4mage
    @met4mage Год назад

    modelling in maya is so weird

    • @mr.j7899
      @mr.j7899 Год назад

      For me, modeling in Maya is destructive, but every function is very clear. I am more comfortable modeling in maya rather than in Blender.