Making a Stylized Chopping Knife with Maya, Zbrush, and Substance Painter
HTML-код
- Опубликовано: 29 авг 2024
- Autodesk Maya 2020 - Stylized Modeling, UV mapping, and Texturing in Zbrush 2021, Substance Painter , and Maya 2020.
Intro to 3D Modeling : gum.co/Intro3d
Learn how to Make an Outdoor Environment: gum.co/Outdoor...
Learn how to make the Stylized Material here : gumroad.com/l/...
This video shows how to create a 3D model using Autodesk Maya, Pixologic Zbrush and Substance Painter. You will learn how to model using Autodesk Maya, learn how to UV the model and texture within Substance Painter. Marmoset Toolbag 3 was used for rendering.
Maya Tools : gumroad.com/a/...
Zbrush Tools : gumroad.com/a/...
------------------------------------------------------------------------------------------------------------
Computer I recommend: amzn.to/2HBoE8y
Drawing Tablet I recommend : amzn.to/2YjrwMr
__
Join the Premium group for more :3dex.net/premi...
Special Thanks to Premium Members!
Zheng /Egemen Yildirimcan /Juan /MoMonay
Gordon Winkelmann /sharooz /Ivan Car
Isabella de la hoz /Steven Zhu /Joran Vergoessen
Chuck McGee /Matei Giurgiu /Ruben Dandrea
Tayo Figueroa /Andrey /Sasha Alexandra
Mario Montero /Yaroslav Gorbachev /EJ Branagan
Nico Amani /Lewis Satini /Lucas Rampaud
Josef Furstenzeller /Seif Toktogoelov /RMN
Terry Mosier /Gabriel Santos /David Soriano
Brian Nicolucci /Craig Horne /Jacek Ackermann
Seven Dots /Anthony Peacock /Sergio Peixoto
Etienne Rabe /Yunfeng Dong /Charlie
Jorge Aguilera /Jongwook Lee /Gustavo Schonemberger
Luca /Palloma Queiroz /Nelsinho Maior /Lito
Luiz Octavio Mulula /Wesley Chase /OkonoShy
Brendan Gallagher /Juan Carlos Solon /Guillermo del Prado
Genie /David Tavan /Alexander /Akira
Vitaly Weegson /hesoyamguy /Matthew Anderson /Gerard Ngu
MoneyMonkey /João Marcelo Oliveira Rocha /Frances Zhang
Pentathena /Long B Tran /Brian Nicolucci /Martyna Grek
Mannolo Martinez /Dana Cernisova /Kiyo /Evgeny Osmet
Nasser Cahusac de Caux /Ashlmet /Maksim Krivtsov
Arian /Marc-Philipp Brakhane /Dominoze /Alex Colbourne
John Cyrus Tuico /Victor Ullmann /Quantum /Juan C Ortega
Bagus Arya /형석 최 /Roger Baez /Sylvester Pawlowski
David van Rijn /Andy Vickers /Skylar Kuethe /Luca Tampieri
Allen Ng /Regi Ellis /Keith Brown /Sang Suh /Karthick
Martin Boumans /Joel Maximiano Dos Santos /Aleksander Dabrowski
Marcus Moloney /TROUSSELLE Aldo /Hoang Phan Nhat Huy
성진 최 /Shin Hayashi /Luge /Ben Vincent Widdop
John Underhearty /Benjamin Thoma /Reason /Junhua Long
Nick /frederique loizeau /YUGO DE ARAUJO HARAGO
Guilherme Marconi /Maxim Shish /Pavel Zelenin
Fenn Humphrey /Bernard Trudel /Kamesh Manigeetha
Axel Gaudin /Michael Kharitonov /Omar Alejandro Aguilera Hernández
Даша Птицына /Schnitzmela /Renabelle /FlatLine
Marco Stephanus /Andrei /Bochang Wu /Nikita Balnov /Jamie /Roman Marte
/Victor Lujan Orduña /Jan Thomas Lende /Dom Knight
and Counting! Your name will appear in the video credits!
-----------------------------------------
Learn the Fundamentals of 3D Modeling : www.amazon.com...
__
Get Full Maya Sofware : shorturl.at/kmAT0
Get Maya Indie : shorturl.at/nvZ28
Here's a list of useful shortcuts used in maya.
W- move
E- rotate
R- scale
G- repeat last command
q - exit tool
b- soft selection
shift + . - grow selection
alt + b - change background color
f - fit to selection
ctrl + a - open attribute editor/channel box
ctrl + delete - deletes an edge loop
1 - standard mode
2- subdivision mode with cage
3- subdivision mode
4- wireframe
5 - shaded mode
6- texture mode
__Music :
--------------------------------------------------------------------------------------------------------------------
#Maya2020
#SubstancePainter
#Stylized
Disclaimer : The amazon links and the tools are affiliate links which means, at no extra cost to you,I make a small portion of the sale. Nonetheless, I use and recommend these items.
Dr Mundo would be proud
Man I always get pumped when I watch your videos!
Thank you! Great to hear!
Great job ! I love your works ! I know your workflow in ( maya zbrush substance), but you still teach me everything! ♥️
Awesome! Thank you!
I’m gonna start learning zbrush!!💪
This looks beautiful. Also, which program do you use for the final render? Thank you, keep the great work, you are spiring me so much. I started modeling 2 months ago and hopefully one day I can reach the level that you have. Have a great day ^_^
Awesome! I use Marmoset Toolbag for renders. Thank you!
@@3dextrude Ty very much
Only thing that’s bothering me is the strict thing I learned about using quads and triangles. Tris at the knifes hole. Not so important in games but else or when then?
This is amazing, your videos are a blessing to the 3d community!! How do you avoid getting weird edges if the blade is too sharp?
Thank you! If it's too sharp I would add more supporting edges to it.
Hi, I love your work, I would like to know what plugin/extension or what are you using in the minute 4:21, when u are defining smoothing groups
I am using this script dennisporter3d.gumroad.com/l/AutoSG
So cool.
Thank you!
Creativity!
Thanks for the vid! really good!
Handle looks out of scale with the blade, the handle is quite small, looks like it would snap off
So cool and inspiring
Thank you!
BIG FAN......
Waaait! I'm confused! This is awesome heheheh! At the turntable stage... Does the knife have something on painter? I can see kinda like an outline draw? kinda like comic telltale style? Was that done in substance? Or it just feels like that cause you Rock c:
Take care!
Turntable is from Marmoset Toolbag, it's not using a special shader or outline. The render is sharpen a little bit, but that was it.
and Thank you!
Amazing!
Thank you Sith!
Damn... you so good.
Thank you!
Love your work and I enjoy watching the process!! This might be a nooby question but how did you manage to not break your UV’s when you were sculpting in Zbrush with dynamesh?
the Zbrush model was just for the high poly version, I used the original low poly version from Maya for the bake. You could also use transfer uvs back in Maya if you create a new low poly from Zbrush, it doesn't always work though.
@@3dextrude ah I see, thank you for the reply!!
Very well!
Hello, do you sell this on art station? My gumroad got some trouble
Hello Bro nice video, I have a question what are the HDRI or lights, configuration that you use to render in the minute 9:38
Hi, the render was done in Marmoset Toolbag, sorry I can't remember what HDRI was used for it.
thanks bro@@3dextrude
Can you slow down i want to learn how you do
Check his gumroad for full videos, he's done a couple tutorials but I would just slow them down
Yes!
Are you creating a normal map according to zbursh? Or just using high poly mesh?
Baking the high poly onto the low using Substance Painter
veryy good job thanxx..
Thank you too!
Nice one as always man! Btw what is that trick you did to get tue handle ropes?
You the colors? Used a pattern as mask
@@3dextrude oh i must have wrote it wrong. I meant when you were modeling the rooes in Maya. You modeled out the handle part then used make live to draw the curve. After that hiwd you get the ropes?
Oh yeah I used a circle and extruded to the curve using the extrude option from surfaces menu.
Wow.
good modeling, btw can u tell me what title for the bgm music?
how did you go from extrude1 to NURBS Tessellation with one click ? can't find this option
How did you keep the hard edges in Zbrush? Did you bevel in Maya before bringing into Zbrush or crease or bevel in Z?
either way is fine, I personally bevel in Maya before bringing into Zbrush.
Did you make the rope by wrapping a curve around the handle? Also what did you use to control the mesh of the rope?
yes, extruded a nurbs circle on curve to control it.
@@3dextrude thank you
where you get so many brushes in Zbrush ?
Hi, do you mind going over the curve/cable creation at 2:40? Have tried this on nurbs curves but don't seem to get the same nodes as you? I know there's probably a cable script that can do it but would be interested to know anyway. Thanks
select a nurbs circle and then the curve, go to surfaces - extrude ; in the options make sure to set to extrude on tube and change to polygons.
there are those who know all the technical aspects and such a lesson will not give them anything. And there are those who want to learn how to properly export and prepare the model... this lesson will not give them anything either - the author skips these points and does not focus on this process. in general, who is this lesson for? for the author himself-just to show off.
I think this type of videos teaches the workflow and how you should aproach the modelling procces. It helps me imagine how i can turn ideas into 3d models. Its not a tutorial basicly.
Did you do a retopo too back in maya?
I don't think I did, the original low poly was the final model.
But triangle can give problems?
They can depending on where they are placed or if the geometry needs to deform. In this case there were no issue that I remember.
Well well well, your videos and concept models are too Cool to watch. But I always Wonder why you upload those videos as Speed sculpt/speed modelling videos looks like a Demo reel to us. If this is a Tutorial, we have so much to learn from it. Specially, if you upload Tutorial videos with this modeling pipeline then believe me, 100 out of 10 people will become "Pro Prop Artist".
It is somewhat of a preview since the regular speed videos(not narrated though) are posted on the 3dex.net premium membership and Patreon.
My professor said you shouldnt have tris
Only quads
Im confused who should I follow
For low poly game models, tris are ok. Making the high poly in quads is usually better since it will give a smoother surface, but you can also clean it up in Zbrush if you used tris for it. For film models, always use quads. Most professors teach modeling for film which is quads only and it's a good thing since it will get you to model cleanly which is a good fundamental of modeling. So, if you are just starting to learn modeling, stick to quads.
hey !! Why we have to sculpt the edges and corners? any specific reason ? does it affect anything ? 5:18
I believe it is just to add some details because a used knife would look damaged so I think this is why he was sculpting all around the edges of the knife
It just looks nice and adds edge damage to the model
how can I add Color variation down and up lighting
:"O
Please use available brushes, to get the reference result, i don't have brushes set that u made and selling them,
I don't think I used any paid brushes for this one. The ones used are the Orb brush pack which you can get for free.
Hey, where can we found your Brush : Orb_crack and Orb_slash ?
gumroad.com/l/nokhw
Amazing
How do you import a single file into zbrush with all your subtools?
by importing an .fbx type file, the option is under zplugin -fbx import
@@3dextrude Thank you so much, you`re the best!!!!!!
Does anyone else has the problem of not being able to import the file as fbx into zbrush?? I'm using Maya 2018 and zbrush 2019 and after exporting it from Maya and trying to import it into zbrush it is not able to read the file.Any piece of advice?
are you importing from the zplugin-fbx import menu? What version of Zbrush are you using? if it's an old version you may need to change the fbx format year from the Maya exporting options to an older year format.
@@3dextrude yes i do and the weird thing is that zbrush 2019 allows me fbx from 2016 and nothing more . I've tried to convert it into an older version but it still had the same result . I was thinking of downloading motionbuilder just for its better capabilities of converting fbx but i dont know if it is going to work.
How long did it take to make?
1 hour
how can i say this video in a normal speed
1:05
pls upload vidio without timelapse and show details about hotkeys in zbrush,,pls sir
The regular speed videos are on Patreon and Premium page
2:25 can anyone teach me how to use cv curve tool in perspective view... i can't do it
You need to make an object a 'live object' the toggle for that is at the top next to the snap toggles. Once you do that you can draw a curve on top of that object
That is disgraceful. What this poor knife went through... Any cook would know.
Sad really
Can you please make a van vehicle modelling video
There's a full vehicle course in the works, but it'll be a paid course though.
Iam looking for artomatic3dtool plugin is it available in your store ?
The maya one? this is the link gumroad.com/a/764523635
@@3dextrude Thanks for sending link but iam looking for zbrush one.
@@ak497 gumroad.com/a/989574259
1:5
How can we get your materials?
Stylized smart material : gumroad.com/l/paintertut
Where i can find your Zbrush UI?
gum.co/ZbrushTemplate
@@3dextrude thanks!)
Make tutorial of it it will be better
Could've done everything in blender
modelling in maya is so weird
For me, modeling in Maya is destructive, but every function is very clear. I am more comfortable modeling in maya rather than in Blender.