ahwassa is very good, just make sure you protect it with some air, then you cna easily kill anything in your path.... its a bomber, dont expect it to last long against a fleet of fighter aircraft (like the guy in the video did)
this, the reason why people consider the fatboys as the best unit in the game is that you can outgun plus outreach anything else by moving backward, a fleet of fatboys moving backward is nearly if not factually unbeatable except by overwhelming air attack, and that doesn't take into account those fatboys can have air defenses.
This. I read the wiki and wanted to see some videos on RUclips. When he got to the Monkeylord, I realized that this is word for word the same text from the wiki.
***** fluets Both are true, and I'll give you another fun fact. "Caesar" is actually pronounced like the German "Kaizer" in the Latin. And only the first emperor of Rome had any relation to Julius Caesar, all the other Caesars just took the name.
My first time playing in skirmish came across that faction that had CZAR. Was able to shoot down with tons of air defense over my base. But after that thing crashed it blow up like a nuke destroying my factories, my commander, basically my entire base. So as the battle rages on with other factions I basically lost the game.
@@AlphaOmega1237 GC isn't really that different from other land experimentals (ofcourse they are all unique in some way). The Paragon typically also doesn't reach your base. I think that Seraphin takes the cake for experimentals you want to kill before the reach your base. CZAR is the only Aeon experimental you really want to kill before it reaches your base. That would still put it in 2nd place as faction imo.
@@Vincrand Yeah, but honestly seraphim are just edgy aeon (not that that's a bad thing). I know that there's more to them than that, but in essence they're pretty much a nuke-happy version of the aeon.
scathis pretty useless if you play on big map time it takes to deploy it to position where it can reach enemy base takes too long time secondly it can be killed really fast thirdly it uses insane amount of energy to fire constantly Edit those who play faf will find that these experimentals are different then in classical game
You forgot the far most powerfull. The AEON experimental resource generator alias Paragon. It literally grants INFINITE resource. With it the only thing that prevent you building hundreds of experimentals is their building time.
Brian Garber Well i haven't managed to make any of my resources empty while using it. So unless you do something really mad it is. Don't get deluded by the looks of it. As you increase your output so does the Paragon.
Published on Sep 5, 2014 A Top 10 most Powerfull Units in Supreme Commander Forged Alliance made by SergiuHellDragoonHQ. This is a personal Top 10, if you have another order for the most powerful experimental units, let me know in the description of the videos
I surprised he didn't add the Tech 4 Seraphim experimental nuke, like yes ik it can be token out by two anti nuke missiles, but sitll it has a wide radius of damage plus it can basically instakill anything in it's explosion radius. (If you put alot of workers onto it you can rapid fire it)
he didnt add the game ender unit because well they are very hard to counter and basically ends the game once built. Mavor, Paragon, and the seraph's nuke
If only we could see a universal colossus side by side with a galactic colossus. I think the universal colossus in canon is way big and stronger and looks cooler.
Yup, I liked it most as well. Mostly because it's quite cheap to build an army of. Getting a dozen of them is perhaps cheaper than getting 5 Atlantis carriers for instance.
ahwassa can also be heavily microed to be completely insane. really easy to counter with asf though and near unusable without using strats or something else alongside when shields are up. this deserves a high spot, though maybe not 1st mega is versatile and beefy and good when well microed. stupid people let you get right under it and kill it though or run them straight into pd they outrange. well placed in the ranking. soul ripper is good when made early and given cheaper cost than most air exps this is usually possible. huge dps and splash and amazing hp, but with enough flak asfs and towers they lose their viability. 3 seems fairly accurate fatboy is really good for long range harassment but very easily bombed. great for taking out navy and pd and kiting. probalby deserves the spot. czars are pretty horrible. they only get work done when made early enough since they're slow enough for flak to decimate. they make nice suicide bombs but beyond that not all too useful. if anything they deserve a lower rank. their only redeeming stat is good aa attack but cost for cost aa will complete destroy them. it costs 44 or 48k mass to make a czar. 30 mobile flak costs less than 5k mass. 30 mobile flak has 4.5k dps and will kill the czar in just over 10 seconds. ythotha, or chickens are absolutely the worst. i would just take them off the list. they miss since any competent player would dodge the heavy ball attack to take half as much damage and multiple cant be sent because the signiture ends up killing other chickens when dead instead of your enemies. they do the job like any other exp when sent as the first one but gc or anything else do a better job gc deserves a higher spot. they are about matched with chickens 1v1 but against t3 units the instant kill suction helps a ton. the hitpoints help as well. scathis is great for destroying bases, sniping antinukes and such, but of course it's not going to be seen unless the game has degenerated into a hardcore stalemate or turtle war. monkeylord...... i once killed a moneylord by building shields behind my com while overcharging it to death. in fact, i've done it twice. stealth is great but hp and range seriously limit usefulness. not useful unless catching your enemy completely off guard. your recommendation to keep holdfire until in range is good though, the bolters have the same range as a megalith and are always a dead giveaway i'm surprised tempest isnt here. tempest have serious movement issues and are prone to dying from air, hover, or too many subs but they can groundfire and hit land with the same range as a uef battleship. they can also poop out support ships, submerge etc. the atlantis is only useful while winning navy then is nothing but a glorified aircraft carrier after. tempest is useful while winning navy and when bombarding bases after.
The fatboy can set up very effective sieges though, for it can produce units very quickly and has a very long range. When it is producing mobile anti air's (which only take around 15 seconds to make) it makes it damn near impossible to destroy with air units. Not saying it's the best one but it should have been higher.
CapitaineKirk Well.. I'm a bit late.. But yeah, the Mavor is extrem good, but it costs way to much for it, has just a few HP so it's easy to snipe so you have to protect it extrem well. Salvation is much stronger and is with the costs on the same level.
Yeah and it’s insanely hard to get and pops like a nuke if it dies, which given how low its HP is, isn’t hard to pull off. Also, an experimental army in seconds? Uh I think you’re overrating the paragon just a b i t
I’m just wondering how are you able to free up your camera like that? Mine is always stuck over the map and I like being able to freely move the camera around at will
Can anyone please explain why his game plays so clearly? Mine looks nothing like this in terms of graphics, and I am on high setting. ( I am using an AMD Radeon HD 7660G graphics card.)
I've compared thsi game side-by-side on AMD and Nvidea cards, and they look different even on the same settings, so it might also be that. Not that one is better than the other, but things like explosions, shields and water lookt a bit different.
zolikoff Textures ect look the same, yes, but things like water and shield bubbles can look different. As I said, not better or worse, just different. My guess is that one of the two can't use the default shader's pass so it uses another one (not uncommon in games). Also, though this might just be my personal experience, nuclear detonations look a bit glitchy on Nvidea (tested on 2 pc's), but on an AMD they look fine. Haven't seen any graphic mods around (I believe you, I just haven't seen them myself :D), could you point me in the right direction? I'm using FaF which I think changes some stuff as well, but making them look even better sounds good to me :D
fatboys have 0 hit points even with the shield 2 sub hunters can kill one it has happened to me before. I would strongly recommend using fatboys only as base defense or as a "cleaner" because of their long range.
The experimental Nuke Yolona Oss also does not appear, its the most expensive experimental and the most deadly, have only 3 ways of countering it: 1- the easiest is winning the game before it's finished 2- Destroying the damn thing before it's finished 3- Having at least 5 anti nuke together and watch the rest of the map disappearing. Yolona Nuke produces 1 super nuke every 1 minute and needs 2 anti nuke missiles to counter it, but a anti nuke silo produces 1 anti nuke every 2m30s ( according to wiki 4min ). This shit is very expensive, but finishing it, is 99% victory. Awassa does nothing on a base with a T3 shield, after the first bomb, you only need a few eng to repair the shield to dont break on the second bomb. Its a giant air delivery of mass. Alone it's useless. To the rest of the list, i have the same ideia of Johns Nguyen. English it's not my native language so forgive me for any writing errors.
It''s not on the list because it's probably the most useless of all experimentals! It is way too expensive and time consuming to build. Your reasons number 1) and 2) apply to 99,9 of all games. And IF you had a game where you successfully completed a Yolona Oss, then chances are that you would have won that game no matter what - see, all that time you wasted so many resources building, resources that were not put into base defense and units, and the opponent still didn't manage to kill you? Well, so you are playing against a noob and you could have ended that game with whatever you want. The same applies to the Mavor. Or, let's put it this way: In the roughly 250 replays I have seen on Gyle Cast, not a single Yolona Oss has been completed (and I think only 2 have even bothered to try). And roughly half of those games are multiplayer on big maps like Seton's Clutch, where you have enough time to build expensive Experimantals. I've seen Novax sattellites and Tempests, heck, I have seen Paragons finished turning the game, but never a Yolona Oss.
eh.... if you wanna talk about how strong it is in just a straight up fight, Ythotha is NO.1 on land, but megalith is best because of its range, GC stacks best and monkey is strong as a lategame support or early game land snipe, Air wise, I'd say the czar is strongest because once its in range of a unit or building, like an acu, its dead, regardless whether it will live longer than the czar or not, it will crush it, then you have the ahwassah because of its rush in and bomb, then after that the soulripper, fatboy and novax stack best if you can cover them, waterwise, for siege I'd say the tempest, for battle, atlantis, however, they can both defend themselves if you are a bit creative
you must have a T3 engineer. at the tech tab above the stuff you can build there is a symbol with 2 circles. click that and you go to the list of Experimentals you can build
All land exp units need air support, fatboy is weak healthwise, but its range is its biggest strength. Basically a land based battleship mobile base. Still considered one of the best experimentals
Ahwassa - Free mass drops since 2007
ahwassa is very good, just make sure you protect it with some air, then you cna easily kill anything in your path.... its a bomber, dont expect it to last long against a fleet of fighter aircraft (like the guy in the video did)
Video shows a great example of how NOT to use the Fatboy.
+JanK10000 exactly. you get a tank with artillery range and go melee? this isn't warhammer 40k
+boooster101 as well as it being an obile factory that builds 5x as fast as a normal factory AND 3 air supply pads in one unit.
this, the reason why people consider the fatboys as the best unit in the game is that you can outgun plus outreach anything else by moving backward, a fleet of fatboys moving backward is nearly if not factually unbeatable except by overwhelming air attack, and that doesn't take into account those fatboys can have air defenses.
I've always used them as line breakers, then follow up with bots and tanks.
@@Napoleonic_S Assuming, of course, that you don't run out of room to run.
You know I wish you could use the experimentals from the second game with the first game to see their true sizes and power.
Czar is pronounced zar
You are just reading off the wikia for most of this.
This. I read the wiki and wanted to see some videos on RUclips. When he got to the Monkeylord, I realized that this is word for word the same text from the wiki.
"WAPEN"
glad i'm not the only one who noticed.
Vhapon
WAPENS
I'm pretty sure "Czar" is pronounced as one syllable like Tsar. Czar is an alternative spelling to Tsar, referring to the former Emperors of Russia.
Really? Oh cool!
This gets better and better!
***** fluets Both are true, and I'll give you another fun fact. "Caesar" is actually pronounced like the German "Kaizer" in the Latin. And only the first emperor of Rome had any relation to Julius Caesar, all the other Caesars just took the name.
BeyondWalt3
*Explodes out of sheer trivia knowledge bomb*
Tsars are the "Kings" of christian Slavic countries, not Russian Emperors.
My first time playing in skirmish came across that faction that had CZAR. Was able to shoot down with tons of air defense over my base. But after that thing crashed it blow up like a nuke destroying my factories, my commander, basically my entire base. So as the battle rages on with other factions I basically lost the game.
CZAR is my fave, independence day stuff
Yeah that thing is easy to take down, but I find that the most damage it deals is when it's falling.
@@Vincrand Yep, that's probably the point. More or less, all the aeon experimentals practically demand you intercept them before they reach your base.
@@AlphaOmega1237 GC isn't really that different from other land experimentals (ofcourse they are all unique in some way). The Paragon typically also doesn't reach your base. I think that Seraphin takes the cake for experimentals you want to kill before the reach your base. CZAR is the only Aeon experimental you really want to kill before it reaches your base. That would still put it in 2nd place as faction imo.
@@Vincrand Yeah, but honestly seraphim are just edgy aeon (not that that's a bad thing). I know that there's more to them than that, but in essence they're pretty much a nuke-happy version of the aeon.
Damn, this reminds me of the Escalation mod for Total Annihilation.
scathis pretty useless if you play on big map time it takes to deploy it to position where it can reach enemy base takes too long time
secondly it can be killed really fast
thirdly it uses insane amount of energy to fire constantly
Edit those who play faf will find that these experimentals are different then in classical game
Omg the way u say weapon is perfect :D
you forgot to say that the colossus has magnet arms
Great video, thanks for uploading.
The monkey lord might legitimately be the reason I bought this game in the first place
It's legitimately ONE of the big reasons among many why I bought the game in the first place
Awesome!
It does not take a 'Top 10' list to nominate the most awful narration voice on youtube ever. This one.
Shut up
He's right.
another great video sergiu :D
"Tha WApens" -SergiuHellDragoonHQ
Who thinks the galactic colossus had a missed opportunity to be named atlad?
this was a really good video acualy i loved it quite much but and intro to this top 10 woude have bine amazing
Got it! :)
You forgot the far most powerfull. The AEON experimental resource generator alias Paragon. It literally grants INFINITE resource. With it the only thing that prevent you building hundreds of experimentals is their building time.
It isn't actually infinite...
Brian Garber Well i haven't managed to make any of my resources empty while using it. So unless you do something really mad it is. Don't get deluded by the looks of it. As you increase your output so does the Paragon.
I play this game competetively... It generates a maximum amount of resources. That is why once you build one you build extras :D.
Brian Garber Then the limit must be damn high. Still it's one of the best stuff.
It is the best period... but also the cost is astronomical compared to any other exp
Very nice video!
Published on Sep 5, 2014
A Top 10 most Powerfull Units in Supreme Commander Forged Alliance made by SergiuHellDragoonHQ. This is a personal Top 10, if you have another order for the most powerful experimental units, let me know in the description of the videos
8 year old game and still living strong!
Now this is a game I need to get and awesome vid
I love the Aeon units
Very nice!
Good video, I agree with your choices.
CZAR should be way higher, having 5-6 of those + 10 AA gunships in each ..and u have a clean slate
good vid, thx man!
"Waapon"
"It's primery wapon"
I surprised he didn't add the Tech 4 Seraphim experimental nuke, like yes ik it can be token out by two anti nuke missiles, but sitll it has a wide radius of damage plus it can basically instakill anything in it's explosion radius. (If you put alot of workers onto it you can rapid fire it)
I think cos that isn't a unit or tech 4 unit that moves. The title says top 10 experimental units... i dunno
he didnt add the game ender unit because well they are very hard to counter and basically ends the game once built. Mavor, Paragon, and the seraph's nuke
If only we could see a universal colossus side by side with a galactic colossus. I think the universal colossus in canon is way big and stronger and looks cooler.
It is pretty good but if they add in the uef .
Your girlfriend at the end is very nice :)
WAPPPONNSSS =))
Monkeylord should be 1
It's beyond better.
Yup, I liked it most as well. Mostly because it's quite cheap to build an army of. Getting a dozen of them is perhaps cheaper than getting 5 Atlantis carriers for instance.
15 experimentals and you make a top 10 list..........
Top ten? So pretty much all of them?))
I enjoyed the video but are you reading wiki entries?
Top 10 Most Powerfull Experimental Units in Supreme Commander Forged Alliance [1080p/HD]
Are you Killian? It's just could be me but your voice is SO identical.
ahwassa can also be heavily microed to be completely insane. really easy to counter with asf though and near unusable without using strats or something else alongside when shields are up. this deserves a high spot, though maybe not 1st
mega is versatile and beefy and good when well microed. stupid people let you get right under it and kill it though or run them straight into pd they outrange. well placed in the ranking.
soul ripper is good when made early and given cheaper cost than most air exps this is usually possible. huge dps and splash and amazing hp, but with enough flak asfs and towers they lose their viability. 3 seems fairly accurate
fatboy is really good for long range harassment but very easily bombed. great for taking out navy and pd and kiting. probalby deserves the spot.
czars are pretty horrible. they only get work done when made early enough since they're slow enough for flak to decimate. they make nice suicide bombs but beyond that not all too useful. if anything they deserve a lower rank. their only redeeming stat is good aa attack but cost for cost aa will complete destroy them. it costs 44 or 48k mass to make a czar. 30 mobile flak costs less than 5k mass. 30 mobile flak has 4.5k dps and will kill the czar in just over 10 seconds.
ythotha, or chickens are absolutely the worst. i would just take them off the list. they miss since any competent player would dodge the heavy ball attack to take half as much damage and multiple cant be sent because the signiture ends up killing other chickens when dead instead of your enemies. they do the job like any other exp when sent as the first one but gc or anything else do a better job
gc deserves a higher spot. they are about matched with chickens 1v1 but against t3 units the instant kill suction helps a ton. the hitpoints help as well.
scathis is great for destroying bases, sniping antinukes and such, but of course it's not going to be seen unless the game has degenerated into a hardcore stalemate or turtle war.
monkeylord...... i once killed a moneylord by building shields behind my com while overcharging it to death. in fact, i've done it twice. stealth is great but hp and range seriously limit usefulness. not useful unless catching your enemy completely off guard. your recommendation to keep holdfire until in range is good though, the bolters have the same range as a megalith and are always a dead giveaway
i'm surprised tempest isnt here. tempest have serious movement issues and are prone to dying from air, hover, or too many subs but they can groundfire and hit land with the same range as a uef battleship. they can also poop out support ships, submerge etc. the atlantis is only useful while winning navy then is nothing but a glorified aircraft carrier after. tempest is useful while winning navy and when bombarding bases after.
John Nguyen Well, that's a long comment :|
SergiuHellDragoonHQ sorry, got like 800 games on faf so had a lot to say
John Nguyen
No need to say sorry, when you know things, you know. :)
The fatboy can set up very effective sieges though, for it can produce units very quickly and has a very long range. When it is producing mobile anti air's (which only take around 15 seconds to make) it makes it damn near impossible to destroy with air units. Not saying it's the best one but it should have been higher.
it's super easy to kill with air units. just do a bomb run
If it included mods then the cybran basilisk would be no.1.
The total mayhem experimentals:
Why does it sound like your straining your voice to get the information too me man, bro just talk normally it'll be ok. Also nice video.
You see Mr Power... I love Goooold.
i am so pissed at that bonus scene at the end of the game it tortures me for life
1) Monkey
2) Os
3) the rest
For the Ahwassa just set up a lot of Sam turrets and a shield and you'll be fine
Yes, specifically enough for it to die In one fly by, or two at most. Cuz it takes two hits for it to knock out a tech 3 shield gen
I THINK HE IS YELLING IN THE MIC
It's funny how you say weapon lol wapon
so dam disrespectful you dumb fucktard
And the UEF Mavor ?
+CapitaineKirk It got nerfed.
+CapitaineKirk it's hella strong, but its better to build 4 odd t3 artillary since it will start destroying sooner and is harder to snipe
CapitaineKirk Well.. I'm a bit late.. But yeah, the Mavor is extrem good, but it costs way to much for it, has just a few HP so it's easy to snipe so you have to protect it extrem well. Salvation is much stronger and is with the costs on the same level.
> Топ самых сильных эксперименталок
> Толстяк
> Бан
It's spelled weapon not *Wapon*
But.. . the Paragon? It lets you build up an experimental army in seconds.
Yeah and it’s insanely hard to get and pops like a nuke if it dies, which given how low its HP is, isn’t hard to pull off. Also, an experimental army in seconds? Uh I think you’re overrating the paragon just a b i t
Powerful with 2 ls. You know he means business
Why is the Megalith above the Fatboy? The Fatboy is easily one of the best experimentals due to its versatility and its kiting ability.
Monkey lord is an assault item.
πατουράκι δυνατό!
The cezar lol
★Buy Supreme Commander
I’m just wondering how are you able to free up your camera like that? Mine is always stuck over the map and I like being able to freely move the camera around at will
this is not showcase but it war
Inprefer atlantis all day
Can anyone please explain why his game plays so clearly? Mine looks nothing like this in terms of graphics, and I am on high setting. ( I am using an AMD Radeon HD 7660G graphics card.)
Did you try to manually set evwrything on high?
SergiuHellDragoonHQ Yup , turned out my graphics card kinda sucks ;;
I've compared thsi game side-by-side on AMD and Nvidea cards, and they look different even on the same settings, so it might also be that. Not that one is better than the other, but things like explosions, shields and water lookt a bit different.
The answer is graphical mods. There's quite a few since it's an old title. Vanilla graphics on high look the same, regardless of AMD or Nvidia cards.
zolikoff Textures ect look the same, yes, but things like water and shield bubbles can look different. As I said, not better or worse, just different. My guess is that one of the two can't use the default shader's pass so it uses another one (not uncommon in games). Also, though this might just be my personal experience, nuclear detonations look a bit glitchy on Nvidea (tested on 2 pc's), but on an AMD they look fine.
Haven't seen any graphic mods around (I believe you, I just haven't seen them myself :D), could you point me in the right direction? I'm using FaF which I think changes some stuff as well, but making them look even better sounds good to me :D
fatboys have 0 hit points even with the shield 2 sub hunters can kill one it has happened to me before. I would strongly recommend using fatboys only as base defense or as a "cleaner" because of their long range.
Made by Sergiu and me ;(
Thank you for your help mate. :)
WAAPON
Forgot the battleship
Experimental?
@@user-sq2hg7nh9u But UEF didnt have any experimental battleships in SupCom and FA. It only exists in Supcom2
wApon. The WAAAAAAAAA
the king kriptor is a good experimental unit
+Vikrant Jagdish The King K is not in Forged Alliance.
ACU
maby its ur tv
Love supreme camander
Ok, the truth, who the fuck uses atlantis...
The experimental Nuke Yolona Oss also does not appear, its the most expensive experimental and the most deadly, have only 3 ways of countering it:
1- the easiest is winning the game before it's finished
2- Destroying the damn thing before it's finished
3- Having at least 5 anti nuke together and watch the rest of the map disappearing.
Yolona Nuke produces 1 super nuke every 1 minute and needs 2 anti nuke missiles to counter it, but a anti nuke silo produces 1 anti nuke every 2m30s ( according to wiki 4min ).
This shit is very expensive, but finishing it, is 99% victory. Awassa does nothing on a base with a T3 shield, after the first bomb, you only need a few eng to repair the shield to dont break on the second bomb. Its a giant air delivery of mass. Alone it's useless.
To the rest of the list, i have the same ideia of Johns Nguyen.
English it's not my native language so forgive me for any writing errors.
It''s not on the list because it's probably the most useless of all experimentals! It is way too expensive and time consuming to build. Your reasons number 1) and 2) apply to 99,9 of all games. And IF you had a game where you successfully completed a Yolona Oss, then chances are that you would have won that game no matter what - see, all that time you wasted so many resources building, resources that were not put into base defense and units, and the opponent still didn't manage to kill you? Well, so you are playing against a noob and you could have ended that game with whatever you want.
The same applies to the Mavor.
Or, let's put it this way: In the roughly 250 replays I have seen on Gyle Cast, not a single Yolona Oss has been completed (and I think only 2 have even bothered to try). And roughly half of those games are multiplayer on big maps like Seton's Clutch, where you have enough time to build expensive Experimantals. I've seen Novax sattellites and Tempests, heck, I have seen Paragons finished turning the game, but never a Yolona Oss.
You made video about 10 top exp but in whole game is 16 exp unites......
The hell is that girl doing ???
CZAR spells like [tsar']
Czar it's slavic word, czar mean king or ceasar
Ahwassa USLES
i like thier waapon
Right to the video alright
I respect all whapon
Since that there are slightly more than 10 experimental, call video "top ten" - idiocy. 10 - it is almost all of them.
eh.... if you wanna talk about how strong it is in just a straight up fight, Ythotha is NO.1 on land, but megalith is best because of its range, GC stacks best and monkey is strong as a lategame support or early game land snipe, Air wise, I'd say the czar is strongest because once its in range of a unit or building, like an acu, its dead, regardless whether it will live longer than the czar or not, it will crush it, then you have the ahwassah because of its rush in and bomb, then after that the soulripper, fatboy and novax stack best if you can cover them, waterwise, for siege I'd say the tempest, for battle, atlantis, however, they can both defend themselves if you are a bit creative
Dude copy and pasted the wiki in his script
What Map
i like wapons
1:44
*WAPON*
Can I buy this on Xbox1 ?
Czar is pronounced "sar", not "Cesar". That dude was a Roman emperor.
Also nice reading.
Its actually like tszar
How do you get the 3d view all I see is bird's-eye view
Hold space and move your mouse around.
Im looking for how to produce these, but never found something.
Can someone tell me how I produce experimental units?
Get to tech 3 then you will see a circle
Super game.
my question is how to get these?
you must have a T3 engineer. at the tech tab above the stuff you can build there is a symbol with 2 circles. click that and you go to the list of Experimentals you can build
What the heck is with the girl at the end? So random.
nice one, no intro tho?
Nono Spelfanaat Not in this one. :)
Oke cool, its crazy how mutch I suck at that game ;) only played 3 matches tho
the fatboy is the weakest of the lot - a squadron of level 3 strat bombers can easily take care of it
All land exp units need air support, fatboy is weak healthwise, but its range is its biggest strength. Basically a land based battleship mobile base. Still considered one of the best experimentals
strange but ur accent is very similiar to russkies. where are u from? :D
5:35 3??