Get this exact workflow by picking up my production template and macro toolbar here!: geni.us/BeatMakersTemplate & geni.us/BeatMakersToolbar Also, I forgot to tell you guys how to add the individual tracks on the timeline for IMPACT 😄️. Note that this is only required for Impact XT. Sample One and individual WAV sounds create their own tracks once you bring them into the timeline. First, add an instance of Impact XT, and that will create one track. Next, add your samples to each Impact XT pad, create a channel for each sound in the mixer and route each pad to its respective channel. Next, add however many other INSTRUMENT tracks you want to use. Finally, open up the inspector window for each newly added track, and towards the bottom on top of the volume fader, set the parameters as follows: Out: Impact XT In: All Inputs Channel: The channel of the sound you want
Everything about this video is amazing. Great content. Easy to follow. Great enunciation. Balance in your dialogue and the music volumes. So professional. Definitely following for more videos. Thanks and keep up the great work.
It sounds like you aren't setting your drum elements to individual channels. If you do then you get the same control. You can also explode to tracks which puts each element to its own track when you feel your pattern is where you want it.... It's all a preference in the end both methods have their merits.
nice video ! i like to set my impact to separate outputs per pad except 808 and HH, then after i program the drums i use the explode pitches to track feature and it will separate the impact pads and you can mix and arrange them separately 😎
That’s what I use to do too! Only reason I’m separating from the very beginning now is cause I’ve started to mix as a produce so adding effects as I go from the inspector window is huge for me.
I'm with you on that @freeentity..... You can also save your patterns and use the pattern editor and fully edit any element. There's more than one way to skin a cat 😉
idk if there's a short answer for this but....How did you get the individual tracks to show within the "drum" folder? thank you for all you've done for studio one users!
yo so I downloaded your macro tool bar, but I don't see how you would open it up ? I'm still learning Studio One.. Do you have a video where you break down how to utilize the macro?
I have a question... How to I set each drum to its own channel and set the each drum to a piano roll so I can tune the bass drum to the notes I'm using in my melody?
I love your videos man! They are great.. i my case i prefer multi outs on impact or any VSTi, is less cpu hungry and you can add FX on the fly as you say, and u can create a template.. so Quickly you can mixs as you produce too... and also i hear you say in this and others videos that do cant use impact XT to pitch you samples, thats what u use sampleone but you can do it in impact Xt, just automate the pitch that different for every pad, i do it all the time is pretty easy and you dont need múltiple instances of plugins for a simple beat
Thank you! And yea man honestly it’s whatever works for you. I also use a channel for every Impact pad but to me the benefit of having a separate track attached to each of those pads is so I can use the inspector window to mix as I go quickly. As far as pitching you are 100% correct. Personally though I like to see those changes on a piano roll which is why I use Sample One. At the end of the day as long as you’re making music that’s all that matters!
Great Video! You have a New subscriber:) I have a question: Do you know why my velocity isnt changing when I place hihats for example as a midi. I can make the velocitiy in the midi all the way down but the actuall velocity of the Sound is kinda the same
dude i really agree i am no pro at using studio one but learning where to put things is super important the main reason i always put the drums in sperate tracks is for more control especially when it comes to sequencing and effects alot of times i want my kick the slap harder so i eq and etc i don't know how to put it in impact and put effects on them seperatly it just hurts my head so ye i agree
Love this video and I'll try out your method. I wanted to ask how you got the individual drum tracks on the timeline itself? I know how to get them in the mixer, but I'm unaware of the way to get them on timeline. Keep up the great work
Sure thing. Note that this is only required for Impact XT. Sample One and individual WAV sounds create their own tracks once you bring them into the timeline. First, add an instance of Impact XT, and that will create one track. Next, add your samples to each Impact XT pad, create a channel for each sound in the mixer and route each pad to its respective channel. Next, add however many other INSTRUMENT tracks you want to use. Finally, open up the inspector window for each newly added track, and towards the bottom on top of the volume fader, set the parameters as follows: Out: Impact XT In: All Inputs Channel: The channel of the sound you want
Great video, I have the Atom SQ and try to use it to it's fullest so I have been changing my workflow to using patterns. I'm finding it ok because I set each drum element to its own channel out so the control is there still, but visually it's not as great as what you do (what I was doing)...... The bonus though with patterns is the variations if you make enough of them you can lay out a really nice beat with plenty of change ups quickly. The ability to save those as editable beats for other tracks is also awesome. Doing your method means you have to bounce sections if you want to use them again somewhere else but you couldn't edit the elements. It's swings and round abouts.
Thanks man! So to your last point you actually can! If you are working on a new beat you can head up to the Song menu and select “import song data”. That let’s you select a song file and bring in any elements from any other beat including full editable tracks with effects without needing to bounce anything. I use this all the time to bring drums over from different beats using my method!
whats up great vid i just purchased studio one 2 days ago i been checking out your vids there helping me get started with this daw in this vid how did you get impact and sample one to show up in your tool bar
Interesting take on using parts vs patterns. You could use patterns in the same manner, but I still find myself preferring to compose beats in Maschine. I would call this a traditional DAW workflow for building drums, and it is the most flexible way. It just might not be the fastest way for someone who can play the beat entirely.
I set up a template very much like this hoping to employ finger drumming; recording multiple pads onto multiple tracks all at the same time. It's as though I was a real drummer with a real mic'd set recording separate drums through separate mics onto separate tracks. However, I discovered that when I arm multiple tracks to record, "everything" I play is recorded on "all" of the armed tracks. That's a bit of a disaster. Is it possible to do what I intend in Studio One?
For what you’re trying to do it’s best to set up an instance of Impact and load your samples there. Play/record everything into one track and then use the “explode pitches to track” option to separate everything.
@@ImIvanCalderon Yeah. I've used this method. But, only because I seem to have no other choice. Even then, once I've "exploded" to tracks, I still can't arm separate tracks assigned to multiple pads without recording all of the pads onto "all" of the armed tracks. My opinion: This is a flaw. But if you had a way to do this, I wanted to know. Thanks anyway, man.
You don't even sow us how to get your drums on their on separate tracks ......how to I get impact pads on separate tracks .????? like how you have the kick and the claps ....
I got you. Note that this is only required for Impact XT. Sample One and individual WAV sounds create their own tracks once you bring them into the timeline. First, add an instance of Impact XT, and that will create one track. Next, add your samples to each Impact XT pad, create a channel for each sound in the mixer and route each pad to its respective channel. Next, add however many other INSTRUMENT tracks you want to use. Finally, open up the inspector window for each newly added track, and towards the bottom on top of the volume fader, set the parameters as follows: Out: Impact XT In: All Inputs Channel: The channel of the sound you want
I would be interested in the template if you use other samplers beside studio one, say like native instrument drum program and or lets say xln xo, not that I don't like studio one, I just like options.
The macro I used there not only quantizes the notes but also makes them all a certain length which so what I wanted but you’re right, that is also an option.
Well, not to be a smartass, but drums are certainly not essential in every genre. I can name a few like: bluegrass, hillbilly and oldtime country. But great video though.
Get this exact workflow by picking up my production template and macro toolbar here!: geni.us/BeatMakersTemplate & geni.us/BeatMakersToolbar
Also, I forgot to tell you guys how to add the individual tracks on the timeline for IMPACT 😄️. Note that this is only required for Impact XT. Sample One and individual WAV sounds create their own tracks once you bring them into the timeline.
First, add an instance of Impact XT, and that will create one track. Next, add your samples to each Impact XT pad, create a channel for each sound in the mixer and route each pad to its respective channel. Next, add however many other INSTRUMENT tracks you want to use. Finally, open up the inspector window for each newly added track, and towards the bottom on top of the volume fader, set the parameters as follows:
Out: Impact XT
In: All Inputs
Channel: The channel of the sound you want
You're killing it Ivan! It's always fun to watch someone get better and better at their game.
Thank you!
I never thought of doing it this way. Thank you this will be a huge time saver
Taking notes. Cheers Pal. 6:45 Setting it Up for drums
Everything about this video is amazing. Great content. Easy to follow. Great enunciation. Balance in your dialogue and the music volumes. So professional. Definitely following for more videos. Thanks and keep up the great work.
Thank you so much for your kind words and welcome! 🙌🏽
Great video thank you!!!
Al fin alguien explicando full Studio One, gracias bro..nuevo subscriptor por aqui 🤜🤛
Un placer. Bienvenido!
Great vid man your great for this!!!!
This is a great video man!! I was getting annoyed with the limitations of the pattern mode! Thank You
It sounds like you aren't setting your drum elements to individual channels. If you do then you get the same control. You can also explode to tracks which puts each element to its own track when you feel your pattern is where you want it.... It's all a preference in the end both methods have their merits.
Thanks!
nice video ! i like to set my impact to separate outputs per pad except 808 and HH, then after i program the drums i use the explode pitches to track feature and it will separate the impact pads and you can mix and arrange them separately 😎
That’s what I use to do too! Only reason I’m separating from the very beginning now is cause I’ve started to mix as a produce so adding effects as I go from the inspector window is huge for me.
I'm with you on that @freeentity..... You can also save your patterns and use the pattern editor and fully edit any element. There's more than one way to skin a cat 😉
@@ImIvanCalderon love the vids as always hermano, how do we get the drums to separate in each track? did I miss that? lol
Great vid !! I’m a studio one noob please upload more like this
I got you! Thanks for watching, Donnie!
idk if there's a short answer for this but....How did you get the individual tracks to show within the "drum" folder? thank you for all you've done for studio one users!
yo so I downloaded your macro tool bar, but I don't see how you would open it up ? I'm still learning Studio One.. Do you have a video where you break down how to utilize the macro?
I have a question... How to I set each drum to its own channel and set the each drum to a piano roll so I can tune the bass drum to the notes I'm using in my melody?
Does One of your videos on Drums tell you how to create your own Setting or Groups in Impact?
Nice video Ivan, once you have the first few measures how do you loop it?
Great video as always 👍
Thank you! 🙏🏽
I love your videos man! They are great.. i my case i prefer multi outs on impact or any VSTi, is less cpu hungry and you can add FX on the fly as you say, and u can create a template.. so Quickly you can mixs as you produce too... and also i hear you say in this and others videos that do cant use impact XT to pitch you samples, thats what u use sampleone but you can do it in impact Xt, just automate the pitch that different for every pad, i do it all the time is pretty easy and you dont need múltiple instances of plugins for a simple beat
Thank you! And yea man honestly it’s whatever works for you. I also use a channel for every Impact pad but to me the benefit of having a separate track attached to each of those pads is so I can use the inspector window to mix as I go quickly. As far as pitching you are 100% correct. Personally though I like to see those changes on a piano roll which is why I use Sample One. At the end of the day as long as you’re making music that’s all that matters!
@@ImIvanCalderon totally agree with you man, same destination , different roads! Cheers from Paraguay 🍻
Great Video! You have a New subscriber:)
I have a question:
Do you know why my velocity isnt changing when I place hihats for example as a midi.
I can make the velocitiy in the midi all the way down but the actuall velocity of the Sound is kinda the same
dude i really agree i am no pro at using studio one but learning where to put things is super important the main reason i always put the drums in sperate tracks is for more control especially when it comes to sequencing and effects alot of times i want my kick the slap harder so i eq and etc i don't know how to put it in impact and put effects on them seperatly it just hurts my head so ye i agree
Thank u sir 🙏
Most welcome!
you should go deeper into how to change the pitch of the snare
Hi Ivan I am tried to create the Fill Ser and hit macros but is trouble, how can I get your macros?
You can get them here!: geni.us/BeatMakersToolbar
Thanks Ivan, great content as always. One thing Im still struggling with tho, is how to get each individual drum it's own track?
I mean is it just folders/groups?
¿cómo has creado MACROS create drums?
How did you create MACROS create drums?
Love this video and I'll try out your method. I wanted to ask how you got the individual drum tracks on the timeline itself? I know how to get them in the mixer, but I'm unaware of the way to get them on timeline. Keep up the great work
Sure thing. Note that this is only required for Impact XT. Sample One and individual WAV sounds create their own tracks once you bring them into the timeline.
First, add an instance of Impact XT, and that will create one track. Next, add your samples to each Impact XT pad, create a channel for each sound in the mixer and route each pad to its respective channel. Next, add however many other INSTRUMENT tracks you want to use. Finally, open up the inspector window for each newly added track, and towards the bottom on top of the volume fader, set the parameters as follows:
Out: Impact XT
In: All Inputs
Channel: The channel of the sound you want
Great video, I have the Atom SQ and try to use it to it's fullest so I have been changing my workflow to using patterns. I'm finding it ok because I set each drum element to its own channel out so the control is there still, but visually it's not as great as what you do (what I was doing)...... The bonus though with patterns is the variations if you make enough of them you can lay out a really nice beat with plenty of change ups quickly. The ability to save those as editable beats for other tracks is also awesome. Doing your method means you have to bounce sections if you want to use them again somewhere else but you couldn't edit the elements. It's swings and round abouts.
Thanks man! So to your last point you actually can! If you are working on a new beat you can head up to the Song menu and select “import song data”. That let’s you select a song file and bring in any elements from any other beat including full editable tracks with effects without needing to bounce anything. I use this all the time to bring drums over from different beats using my method!
@@ImIvanCalderon they say you learn something new every day.... It's true..... Nice tip, I'll look into that more.... Cheers man.
but how do you get the individual drum parts to show as "tracks"
whats up great vid i just purchased studio one 2 days ago i been checking out your vids there helping me get started with this daw in this vid how did you get impact and sample one to show up in your tool bar
Thanks Chuck! The toolbar lives in the piano roll and works on any track! You can learn more about it here: geni.us/BeatMakersToolbar
How do I get to the snare drum program menu?
Interesting take on using parts vs patterns. You could use patterns in the same manner, but I still find myself preferring to compose beats in Maschine. I would call this a traditional DAW workflow for building drums, and it is the most flexible way. It just might not be the fastest way for someone who can play the beat entirely.
The separation seems like a great idea for sync!🥵💦🏌🏾♂️
I set up a template very much like this hoping to employ finger drumming; recording multiple pads onto multiple tracks all at the same time. It's as though I was a real drummer with a real mic'd set recording separate drums through separate mics onto separate tracks. However, I discovered that when I arm multiple tracks to record, "everything" I play is recorded on "all" of the armed tracks. That's a bit of a disaster. Is it possible to do what I intend in Studio One?
For what you’re trying to do it’s best to set up an instance of Impact and load your samples there. Play/record everything into one track and then use the “explode pitches to track” option to separate everything.
@@ImIvanCalderon Yeah. I've used this method. But, only because I seem to have no other choice. Even then, once I've "exploded" to tracks, I still can't arm separate tracks assigned to multiple pads without recording all of the pads onto "all" of the armed tracks. My opinion: This is a flaw. But if you had a way to do this, I wanted to know. Thanks anyway, man.
MY GUY 100
You don't even sow us how to get your drums on their on separate tracks ......how to I get impact pads on separate tracks .????? like how you have the kick and the claps ....
I got you. Note that this is only required for Impact XT. Sample One and individual WAV sounds create their own tracks once you bring them into the timeline.
First, add an instance of Impact XT, and that will create one track. Next, add your samples to each Impact XT pad, create a channel for each sound in the mixer and route each pad to its respective channel. Next, add however many other INSTRUMENT tracks you want to use. Finally, open up the inspector window for each newly added track, and towards the bottom on top of the volume fader, set the parameters as follows:
Out: Impact XT
In: All Inputs
Channel: The channel of the sound you want
I would be interested in the template if you use other samplers beside studio one, say like native instrument drum program and or lets say xln xo, not that I don't like studio one, I just like options.
The template is fully customizable. If you want to use another sampler then just swap it out. All the routing stays intact.
@@ImIvanCalderon I didn't mean template I meant the macro bar
Do you offer any online one on one help?
I do! You can book some time here: www.ivancalderon.com/consultations
Where can i find your music to listen to them
You can find it at IvanCalderon.com/portfolio
2:50 You should activate Input Quantization instead.
The macro I used there not only quantizes the notes but also makes them all a certain length which so what I wanted but you’re right, that is also an option.
Because opening mixer with F3 is so long and difficult!!!
Not difficult, I just have a workflow preference.
@@ImIvanCalderon ok thanks
Ivan i was forced to install studio one 5 on my computer. Long story.
!!!!!!!!!!!!!!!
Well, not to be a smartass, but drums are certainly not essential in every genre. I can name a few like: bluegrass, hillbilly and oldtime country. But great video though.
Nice but Im still faster on pattern mode.
Whatever works as long as you’re making music! 👍🏽
Technically -- *not drums*
Not as good as a real drummer, there is no feel.
You talk much