How can you cast shadow on it? I'm having problem with adding shadow, everything is lit. //EDIT Figured it out, go into Shading panel, select the object and add 'Diffuse BSDF' right before Material Output.
Is there a way to get this to work with the position of the camera and not just the rotation? Like when you truck the camera around in the demo we don't see parallax only when it orbits. IE when it moves parallel you get no parallax only when its angle to the object changes.
i have a question. does this works on a image texture and if so how? update: i did do everything from here on an image texture and since i cant change it it moves the whole thing depending on the camera angle
You have a very cool video, but I have a question. Why do we define the Z values (which we then include in combine XYZ) when our Voronoi is 2-dimensional and, by definition, has no Z values? And the texture that we get on the object is a 2-dimensional projection. Maybe this somehow affects in some cases?
The voronoi is 2 dimensional, but the way it is mapped includes depth, which is what the Z is needed for. It's what makes it look like it's further away from the actual surface.
hey how did you figure out how to do this? like...the math and stuff? I was trying to learn how to do this for a mineral texture with fake depth but couldn't figure out how to get the correct results with the geometry input node
for the record it DOES work with smooth shaded meshes the problem blender fucked up normals sometime after 2.91 which results in low poly meshes looking like utter shit and STILL have yet to fix it but hey as long as they can brag about their pbr renderer right?
I was specifically looking for how to correctly incorporate the UV map! That was the one part that I didn't know how to do. Thank you, this looks great!
woah interesting and very efficient, altho i still think some geometry nodes with some tricks or an "interdimensional geometry"(look for how to make an interdimensional triangle) looks better, very good anyways
Is there a way to use this with a mesh object that has Shade Smooth applied to it? Example when using a simple cube with beveled edges and smooth shading applied, the fillets look really weird.
very cool technique, next parallax occlusion :) it should be possible just through nodes (only for self occlusion) if a bit hacky. Maybe its intractably complicated.
Thank you for putting this together, I did some experiments with clothing and it seems when its on a curved ubject the results are a little off unless you really spread the uvs outs. I even used the reset function to just square off all the sections to get it to look right.
Is there anyway that you could make it so each layer is a different colour? Im not familiar with nodes so I’m not sure how. Love it by the way! It’s awesome, keep up the great work!
Thank you very much for this material! He's magical! Make more videos! you have a cool character in the foreground and tell me where to get the same blender interface theme as yours?
Made the avatar myself! I can't really explain the reasoning, it's something I had so translate from known shaders and I just understand enough to use it.
Yay you’re back! Love all your tutorials, you’ve helped me so tremendously and I’ve found my love for blender again. Thank you so much
damnn man love your tutorial, keep making blender tutorial plsss
thanks a lot
How can you cast shadow on it? I'm having problem with adding shadow, everything is lit.
//EDIT
Figured it out, go into Shading panel, select the object and add 'Diffuse BSDF' right before Material Output.
what type of theme is what you are using?
Can you do for 2.8
?
Have you actually tried to do it? The node setup doesn't look like there are any nodes only available in 2.9, they are all in 2.8 as well.
I did it in 2.8 and it worked the exact same way. Usually updates are just small fixes here and there, not a massive overhaul in layout
@@gordonbrinkmann OH THANKS!!
Господи, смотреть можно, только выключив звук. Отвратная фурятина.
how do I make the cracked one it looks so cool
Is there a way to get this to work with the position of the camera and not just the rotation? Like when you truck the camera around in the demo we don't see parallax only when it orbits. IE when it moves parallel you get no parallax only when its angle to the object changes.
My Voronoi is just showing black< i use blender 2.92
i have a question. does this works on a image texture and if so how?
update: i did do everything from here on an image texture and since i cant change it it moves the whole thing depending on the camera angle
Which Blender Theme Are You Using, Tell Me, I Loved It
hey man great video thank you for sharing! :) liked and subbed
can you make a tutorial on how to make a sniper scope shader?please?
How did you make this avatar?
Nice tutorial by the way👍
no clue if you're still active on this channel but what if I want to change the color of the cube? and the stars?
You have a very cool video, but I have a question. Why do we define the Z values (which we then include in combine XYZ) when our Voronoi is 2-dimensional and, by definition, has no Z values? And the texture that we get on the object is a 2-dimensional projection. Maybe this somehow affects in some cases?
The voronoi is 2 dimensional, but the way it is mapped includes depth, which is what the Z is needed for. It's what makes it look like it's further away from the actual surface.
Wow this is very helpful and informative thabk you 🙂
Minecraft players: these are portal's blocks
oooh, nice theme. where can i get that theme?
anyone know how I could change the color of the black space?
hey i really like your blender theme can you tell me from where you have got it?
immaculate
Nice work!
One thing I think you could improve in this video is to train yourself to not say long loud "aaaah"s :)
It's been forever since I made this video
I've replaced the "aaah"s with "uhm"s since then
@@felineentity I see :D I hope you don't mind! An... good job :D
DUUUUUUDE, thank you thank you thank you thank you!!! I spent a day to do this,
but nothing worked for me.... THANK YOUUU
amazing thanks for sharing i subscribed so fast
great, very helpful. definitely saved
oh my god i need your interface settings!!! 😍
hey how did you figure out how to do this? like...the math and stuff?
I was trying to learn how to do this for a mineral texture with fake depth but couldn't figure out how to get the correct results with the geometry input node
I looked at math implementations in shader functions of game engines like unity.
The the dot and cross products?
Woah! Really cool effect, I would have no idea where to even start on this one, let alone how to fix the issues along the way! Great tutorial
I used this tutorial for my red dot sight shader, thank you sooo much
Thank you for sharing your knowledge! And for figuring this out. Actually super inspiring effect for cool new stuff.
Minecraft RTX be like
that Is amazing! thank you. Im one of those math weirdos and I would love another video explaning the math nodes behind this.
Simple and effective :3
nice but i dont get it how to put some ur img
A tip: don´t use shade smooth with this node set.
well, now i wanna try it XDD
Is it possible to modify this shader to work with smooth shading?
@@shamus306 I don't know, you can try applying a bevel on the egdes or activating normal auto smooth, but I think it won't work so well.
for the record it DOES work with smooth shaded meshes
the problem
blender fucked up normals sometime after 2.91 which results in low poly meshes looking like utter shit
and STILL have yet to fix it
but hey
as long as they can brag about their pbr renderer right?
It's very cool!
Totaly Awsome!!!
I was specifically looking for how to correctly incorporate the UV map! That was the one part that I didn't know how to do. Thank you, this looks great!
you are bae
Great video
Meow, mmewrrow?
Great tutorial!
EPIC !!!!
Great !
Thanks
woah interesting and very efficient, altho i still think some geometry nodes with some tricks or an "interdimensional geometry"(look for how to make an interdimensional triangle) looks better, very good anyways
Cool tutorial! (Ian Hubert linked this in one of his videos which is how I found it).
Oh wow, thanks! Which video was it?
@@felineentity It's in an unlisted patreon youtube video with the title "Hologram Shader Breakdown".
Is there a way to use this with a mesh object that has Shade Smooth applied to it? Example when using a simple cube with beveled edges and smooth shading applied, the fillets look really weird.
very cool technique, next parallax occlusion :)
it should be possible just through nodes (only for self occlusion) if a bit hacky. Maybe its intractably complicated.
This is so cool, thanks a lot mancat.
I've been looking for something like this for so long!!! Thank you so much for this tutorial :D
Ditto!
Super cool! Can this setup work with an image texture plugged into a Principled BSDF shader to export it into GLB file format? Thanks in advance
Thank you for putting this together, I did some experiments with clothing and it seems when its on a curved ubject the results are a little off unless you really spread the uvs outs. I even used the reset function to just square off all the sections to get it to look right.
This works best on flat shaded stuff, the tangents might go crazy when you use smooth shading.
Is there anyway that you could make it so each layer is a different colour? Im not familiar with nodes so I’m not sure how.
Love it by the way! It’s awesome, keep up the great work!
oh my goodness, this kicks ass
It's the Interior Mapping shader from Insomniac's Spider-Man!
im wondering if you can do this on an iris to make it seem like its deeper.... HMNNNN
Thank you very much for this material! He's magical! Make more videos! you have a cool character in the foreground and tell me where to get the same blender interface theme as yours?
Hello any idea of how should it be done to be well applied on an environmental sphere ?
what software do you use for your motion tracking on the avatar?
Great video and adorable avatar dude, definitely subscribing
Awesome, I’ve been wondering how to do this. Thank you!
wich software do you use for the lipsync?
Outstanding info ready to implement. Thank you so much for sharing this.
How do you have that 3D avatar? Looks so cool.
Also wold be nice to know the reasoning behind that crazy vector math.
Made the avatar myself! I can't really explain the reasoning, it's something I had so translate from known shaders and I just understand enough to use it.
Doesn´t work in Blender 3.
It works just fine in Blender 3, none of the nodes changed.
@@felineentity I applied the node tree from Gumroad and now my material looks like it's covered in liquid metal.
Cool material, thanks for tutorial!
Awesome tutorial!
Thanks
Love your work
This tutorial just saved my life!!
Nice work, thanks for the tutorial =]
Merci, c'est bien pratique :-)
Dancing Feline shader when?
Wow just what I was looking for!
Lmao 09:18 woooo-up. Great tutorial, I enjoy using your outline helper a lot!
BTW. Here is another good "woooup" ruclips.net/video/Cx8sl2uC46A/видео.html
Your tutorials are great :D
So cool! Great tutorial
This is amazing, thanks :D
@FelineEntity what kind of cat are you?
I think the closest I am to your cat breeds are Abyssinians.
Amazing!!
noice
This is incredibly useful! Thank you!