- Видео 14
- Просмотров 226 739
Feline Entity
Добавлен 20 май 2013
On the internet nobody knows you are a cat.
I'm a feline with access to a computer and video editing software. I make Vtubers.
I'm a feline with access to a computer and video editing software. I make Vtubers.
VSFAvatar: How to get swooshy liquids [Quick Tutorial]
A rapid fire tutorial for liquids that respond to physics for VSFA. Blender and Unity experience highly recommended.
ADDENDUM: A small oversight in the tutorial, set the stiffness of the spring bones to zero to make the liquid respond to rotations smoothly.
Shader required: pastebin.com/MzDHha9y
Original Shader made by @MinionsArt. Please check out their Unity tutorials if you are interested in stylized Unity effects: minionsart.github.io/tutorials/
I share my daily adventures in 3D Vtuber creation on my Twitter: FelineEntity
Streams? I got them: FelineEntity
ADDENDUM: A small oversight in the tutorial, set the stiffness of the spring bones to zero to make the liquid respond to rotations smoothly.
Shader required: pastebin.com/MzDHha9y
Original Shader made by @MinionsArt. Please check out their Unity tutorials if you are interested in stylized Unity effects: minionsart.github.io/tutorials/
I share my daily adventures in 3D Vtuber creation on my Twitter: FelineEntity
Streams? I got them: FelineEntity
Просмотров: 2 709
Видео
Wasteland Noir Agent Rikku Model Showcase
Просмотров 194Год назад
Birthday gift model I made for @Dyarikku. Everything is made in VSeeFace, including the smoothly following Blinbot, interactions and ragdoll.
VSFAvatar: Proxy Bones (A scuffy Tutorial for the best Workflow!)
Просмотров 3 тыс.Год назад
Proxy Bones are probably the best way to set up your VSF Avatars that allow you to update your models quickly, allow for more vertex bone groups, allow for independent animation. ragdoll, and probably a ton of other stuff I forgot. The Puppeteer script I mentioned (put it in a folder called "Editor"): pastebin.com/DNQJCT3S Credit goes to Minionsart for writing the majority of the Puppeteer scri...
VSFAvatar: Turning Blendshape Clips into Animator Parameters
Просмотров 1,8 тыс.Год назад
This tutorial explains how to setup Blendshape Clips to Animator Parameters to get more control over your animations in VSFAvatar. Twitter: FelineEntity Twitch: www.twitch.tv/felineentity
How I fix Mesh Related Issues on my VRM/VSF Models
Просмотров 2,4 тыс.Год назад
This tutorial is for people who work with UniVRM and want to update their model meshes without having to redo a bunch of work. Twitter: FelineEntity Twitch: www.twitch.tv/felineentity
Simple Parallax in Blender 2.9
Просмотров 23 тыс.4 года назад
Achieving a really cool effect with a surprisingly little amount of nodes. Grab it for free on Gumroad: gumroad.com/l/SimpleBlenderParallax
Multiple Outline Layers Tutorial | Blender 2.9
Просмотров 8 тыс.4 года назад
A quick video on how to achieve multiple outline layers in Blender 2.9. Hope you enjoy! Here is the original video on how to create inverted hull outlines in Blender: ruclips.net/video/6YreUxnIP6U/видео.html Want a quick way of adding an outline to your meshes? Try my Outline Helper Addon! Here: ruclips.net/video/1nw9E jA8Q/видео.html
Outline Helper V1.1 Update! [Cycles, Vertex Groups, Edit Mode]
Просмотров 11 тыс.5 лет назад
Outline Helper got an Update! V1.1 now features Cycles support out of the box, gains vertex groups and edit mode features! Grab it on Gumroad, for free: gum.co/ZmTIT Installation Instructions: curtisholt.online/blog/installing-python-addons Follow me on Twitter: FelineEntity
[Free] Outline Helper Addon for Blender 2.8/2.9/3.0+ (Tutorial)
Просмотров 51 тыс.5 лет назад
Get the Outline Helper Addon for Blender 2.8/2.9 here: gum.co/ZmTIT Or get it on Github: github.com/FelineEntity/Outline-Helper Installation Instructions: curtisholt.online/blog/installing-python-addons Follow me on Twitter: FelineEntity Much thanks to Curtis Holt: ruclips.net/channel/UCzghqpGuEmk4YdVewxA79GA and Blender NPR: ruclips.net/user/blendernpr
[Intermediate] How to make Impossible Space Trading Cards in Blender 2.8
Просмотров 46 тыс.5 лет назад
This is an intermediate tutorial and requires you to be somewhat familiar with Blender. If you plan to use this for an NFT, please go away. Rushed this one out a bit, but I hope you still enjoy! If you make one of your own cards, tweet me your results here: FelineEntity
How to create Geometry Outlines in Blender 2.8
Просмотров 75 тыс.5 лет назад
This is a quick tutorial on how to create geometry outlines in Blender 2.8. This is the same technique I use in my Item Gifs. Music by Hooksounds.com
Very informative video without unnecessary fuss, great job! Thank you for this ^^ (especially for calculating tangent space, most of the others never acknowledges this problem and just skipps it entirely) Edit: it doesn't work as I expected, just try to use image texture and everything fails apart ; (
very cool and helpful tutorial, thank you very much <3 Is there a way to play several animations at the same time with a single blendshape? Under VSF_animations you cannot use the same blendshapes multiple times or only insert one animation.
THANK U SO SO SO MUCH FOR THIS
the shader is just lines of text what am i doing wrong??
change the .txt file to a .shader by renaming it
AFTER MONTHS OF SEACHING I FOUND A TUTORIAL!!!!!!!!!!!!!!!!!!!!!!! THANK YOU THANK YOU THANK YOU THANK YOU!!!!!!!! I'M- THERE'S JUST SO MUCH I'M GOING TODO WITH THIS!!!!
oooh, nice theme. where can i get that theme?
This is Elise from the yamsim server
Can this be used to make a lava lamp? 😂❤
Idk what i did wrong but unity doesn't show a material for the outline
Greetings. I've been messing around trying put an animation into a VSF rig, figured I'd give this a go. I exported the animation from Blender and tried to put it onto the puppet rig set as generic. Problem is it doesn't let you use VSF_Animations unless you export it into VRM first, and you can't export it into VRM as generic. During the tutorial you put the animation onto your proxy rig, but I wonder how is it different to using a regular humanoid rig? Since the animation is part of the proxy and not the puppet, which I assumed was the whole point. Long story short, I settled for a basic humanoid import of said anim, which is fine, though it doesn't animate all the fancy bits and pieces that are not part of the humanoid rig. Wonderful tutorial nonetheless.
🦋🦋🦋🦋🦋🦋🦋🦋🦋🦋💥💥💥💥💥💥💥💥 STAGGERD
Thank you so so so so much! Even 4+ years later this Addon works very fine and incredibly well when all traditional methods failed for me. I was attempting to add an outline to a model that i imported from a game (Koikatsu party) which has its outlines completely break in cycles and only appear in Eevee but your amazing Addon instantly fixed my issue and applies a hella beautiful outline to the model. Thank you so much once again, Your work is superb and awesome! ❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤
can this somewhat work for worlds
yay cool outlines!!
im having an issue where its expanding the wrong material for some reason, instead of the solidifier expanding the outline material its expanding the base color of the model. I had the base color material before i added the outline, and the base material is emission, im not sure how to fix this ive tried messing w the adjustments but it never turns black it only uses the base color :(
also it doesnt matter what kind of material i change my base material to the solidifier still expands that instead of the outline
help, for some reason when I use your method, the dynamic bones will only move sideways, not vertically. they also act differently in general, like they don't move at all when tracking is lost and regained, and on my other models, that causes crazy movement due to the sudden jerk
hello, i can't get the blendshapes to work when i overwrite the vrm prefab like you did. are there any possible reasons you could think of that could make this happen?
nevermind, mustve been the usual unity bugs. i deleted the prefab from the scene, dragged the same vrm prefab back in, and now the blendshapes are all there for adding to my blendshape clips NODDERS
can we use this aad on in out profesnal works
Yes
How i can make one?
This is lovely! Only issue I seem to be having is no matter how I import the proxy and the FBX, they both seem to be different sizes. The FBX's mesh and armature scale to 100, same with the proxy, so I fix that and make sure the bones are in the right places. When I import the VRM prefab back in though, the prefab's armature is not in the same place as it was, usually the bones are farther back and in the floor. Would you know what's causing that?
Scratch that. It seemed to be 'Make T-Pose' as my avatar isn't completely humanoid. I had to switch to Make T-Pose (Unity Internal) and that fixed that issue, but animations don't seem to be working now. Ack.
Would this work for a world and not on an avatar?
You have given me too much power!
Thank you so much, I love how it!! T_T
can you make a tutorial on how to make a sniper scope shader?please?
THISSSS IS EXACTLYYYYY WHAT IVE BEEN LOOKING FOR, FOR LITERALLY YEARS!!!! IT WAS SO HARD TO FIND BUT I FINALLY FOUND THIS ON A GOOGLE SEARCH (had to carefully cherry pick the search terms i guess)! YOU'RE A GENIUS! I'M GONNA SHARE THIS VIDEO WITH EVERYONE!! ❤❤❤❤🤍🤍💞💕💖 PLEASE ADDD TO YOUR VIDEO TITLE "for unity, vseeface, VRM, & blender, change / update model without losing / redoing custom shaders, scripts, blendshapes, dynamic bones, settings" these tags will seriously help people find your video that need it so bad!
0:10 "Add a material with it to the inner liquid" -- I uhhhh, I don't know how to apply the shaders :(
I figured it out. I guess I just search the name and the "Folder" for the shader is always Unlit/FX/Liquid not actually where you save the shader.
hello. i have a question. In VRM, I want to use SmileBlink when my avatar smiles and NormalBlink when I don't. So I set the parameters as EyelinkLeft and mouthSmileBlink, but it doesn't work. Can you help me with this by any chance?
So this will be complicated but I'll try to explain how I'd do it. Assuming happy is a toggle you do with a keybind, I'd do the following On the VSF animations, happy will have an animation that toggles a bool parameter on(any works but since it's a "state" i'd rather do it with true/false for simplicity), and blink a float set to 1, make sure these animations are done on the root object For blink, it should NOT be set up on the blendshape parameter list, instead we're doing 2 animations, 1 for happy blink and another one for normal blinking, make sure these are done on the Body object (or where the blendshapes are) What I'd do with the the tree is the following Entry is an empty clip, you can do 2 things A. Make a triangle where the empty, blink and happy blink are all having transitions which each other based on the parameters given, for example, blink would transition to happy blink if happy is true, transition back if false, either would go back to no blink if blink =0 B. Have it as transitions from Any state, where it transitions to neutral if no blink and no happy, it transitions to happy blink if both, and it transitions to neutral blink if blinking but not happy Hope this helps
can i have your discord? i want to talk with you this @@MooshPaw
@@MooshPaw I FOLLOWED YOUR DESCRIPTION BUT IT DIDNT WORK WELL. IT'S VERY IMPORTANT TO ME THAT I TOLD YOU. CAN I HAVE YOUR DISCORD OR E-MAIL? I CAN GIVE YOU SOME MONEY ON PAYPAL. PLZ, HELP ME
I think I didn't explain well last time, so I explain it again. In vseeface using ARkit, I would like to change the eyelink shape that corresponds to the marketblendshape in real time, not to the expression as a toggle key, to the eyelink with joy. As a condition to change, I would like to change the eyeblink shape key to eyeblink with joy as a blend tree when the value of moussmile exceeds a certain value. Is this possible?
I'm using blender version 2.90... when i press add set button, cube gets bigger to get outline thickness but there is no outline...
Add a material to the mesh first.
hey, just wondering if this was compatible with shape keys? i noticed that it uses modifiers and that they cannot be applied to meshes with any form of shape keys.
Use an add-on like gret to apply modifiers to meshes with shapekeys.
Simple and effective :3
this is so helpful, thank you!!!!
This is such an incredible tutorial, thank you for your wisdom. It makes me wonder if there are other model limitations that can finally be overcome with this method.
And now I need help to understand unity etc. how can I learn it?
THANK YOU SO MUCH
I'm using 3.5, Im trying to install the addon, and it won't show.
Love you guys, thank you so much. You saved me while I was stuck. You do not use it for profit. God bless you wherever you are
Does it work with blender 3.5.1
ur are a legend!
Super efficient and easy to follow by tutorial! If you ever decide to do that color/material switch you showcased on Twitter I'd absolutely love to see a tutorial on that some day! Keep making amazing stuff man. <3
Nice
So, I take it you'll be drinking on stream for a while?
Господи, смотреть можно, только выключив звук. Отвратная фурятина.
This saved me SO much trouble. I am NOT re-adding all the arkit blendshapes lol
This tutorial is so neat! Thank you for this. I am wondering how to make it work with Vtuberplus tho? I tried but it's looking wonky when imported there for some reason >.<
I sadly don't use it, so if it isn't working in there you may need to contact the author of Vtuber Plus to support VSFA constraints.
What a great workflow! And thank you for adding that last minute haha!
Am I the only one where the adjustment simply just blows up the model like a balloon but no outline??? lol
Make sure you are in material view and have a material on your object before you use the addon on it.
that ended dark
don't worry, she's fine, it's just a stun gun :)
all it does is scale my object and break the mesh. its not adding an outline at all.
Make sure you added a material beforehand and are not in solid view.
i have a question. does this works on a image texture and if so how? update: i did do everything from here on an image texture and since i cant change it it moves the whole thing depending on the camera angle
That’s great tyvm for the tutorial! If my character has animal ears/a tail/tentacles/non humanoid parts that are fully rigged, and I wanna animate them, I just need to animate them normally on the original model right?
Yes, just animate them as normal.
Awesome tyvm! Btw do you know if this also works with blender bone constraints?