Mark i am so happy you started this channel. I just get used to Advanced Skeleton rigging system and want to start the big animator path. You videos drive crazy me how simple and high-quality they are.
Mark, very interesting video. Can you please make a video on how to work with rigs? Most novice animators have trouble working with rigs, they don't fully understand how to work with bones. Many people complain that their characters are stretched and don't look believable. Haven't found this video on youtube yet. I would be extremely grateful if you shoot such a video, at the beginning there were also problems with this. Thank you very much for your work.
the only thing i hate about this rig is there are two different IK controls for his wrist. it's really slowing down my workflow. is there any easy way to make it to have just one IK control?
I have this problem with the rig!! please help me "The file being opened contains a blend shape setup created by a Evaluation Version of SHAPES. Use of this data by an educational institution or for commercial purposes is a violation of the SHAPES License Agreement"
Amazing stuff and in just 30 minutes 🙌
Thank you so much for the time you dedicate to these series. Hope there will be more. It's fascinating watching and learning from your workflow.
すごかった!体の節々が物理法則に則ってしっかり動いている、右手の動きが激しくて顔に目がいかないような気がしたけど、体と肩の角度の動きがとてもリアルで参考になった!良い動画!
Mark i am so happy you started this channel. I just get used to Advanced Skeleton rigging system and want to start the big animator path. You videos drive crazy me how simple and high-quality they are.
This is a good lunch break tutorial my non spiderman parkour animation ends in a 3 pt landing.
I'll watch and study this in my zoom meetings thanks.
Really loved the way your work, in the end part camera handling Awsome
Cool! good thing to start my day thanks Mark
Mark, very interesting video. Can you please make a video on how to work with rigs? Most novice animators have trouble working with rigs, they don't fully understand how to work with bones. Many people complain that their characters are stretched and don't look believable. Haven't found this video on youtube yet. I would be extremely grateful if you shoot such a video, at the beginning there were also problems with this. Thank you very much for your work.
very helpful , thanks Mark
really good video thank you Mark
Thank you Mark! Can you make a video summarizing the addons you are using for maya and blender 🤪
Hey! Yeah, I have a video that covers most of the addons and plug-ins I use for Maya: ruclips.net/video/BooTYwJdMuE/видео.html
Thank you.
Thank you ❤
Amezing mark!
If you had time did you mess around with motion trale?
The Big job, but unreal engine facility the animation 😲
Hello mark, how did you set up the outlined dome background and ground? Thank you
He goes over how to set that up in this other video!
ruclips.net/video/1pz25yYXE4g/видео.html
what plugins do you use? i just use default maya student version
is there a way to get this rig on blender?
the only thing i hate about this rig is there are two different IK controls for his wrist. it's really slowing down my workflow. is there any easy way to make it to have just one IK control?
yeah
I have this problem with the rig!! please help me "The file being opened contains a blend shape setup created by a Evaluation Version of SHAPES.
Use of this data by an educational institution or for commercial purposes is a violation of the SHAPES License Agreement"
Did you find a solution? I am facing the same issue.
Please don't skip any pose..😅😅
"Sir, can you please create a step-by-step animation tutorial?"
This character work in Maya 2020
half an hour and you couldn't even finish this animation of him falling. no wonder artists are being replaced with AI