How to Scatter Objects WITH GEOMETRY NODES in 2023! (Blender Tutorial)

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  • Опубликовано: 29 янв 2025

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  • @TheCGEssentials
    @TheCGEssentials  2 года назад +16

    Hi everyone! Let me know what you think about this tutorial in the comments below! :)

    • @izinoq709
      @izinoq709 2 года назад

      Great tutorial =]

    • @victorleitejardim1719
      @victorleitejardim1719 2 года назад

      Amazing!

    • @Sixstring65adgmail
      @Sixstring65adgmail Год назад

      Is there a way to scatter objects only on the horizontal faces. So as soon as there's a slope, objects are not being scatters.

    • @sebmlts7437
      @sebmlts7437 5 месяцев назад

      Thanks! Any idea on how prevent overlapping of instances and scattering within plane borders?

  • @myztazynizta
    @myztazynizta 2 года назад +14

    Slow and detailed tutorials like this are essential.
    For people who have been using geometry nodes daily since day one, the contents of this video is like 18 seconds of thought and 45 seconds of mouse movement.

    • @TheCGEssentials
      @TheCGEssentials  2 года назад +5

      You know, I was thinking about this. To DO this would take less than a minute, but the tutorial showing the how's and why's was almost 20 minutes long. I suppose you've got to start with a foundation, then once you know, it doesn't take so long anymore.

    • @myztazynizta
      @myztazynizta 2 года назад

      @@TheCGEssentials throw in the fact that a lot of people severely lack a math foundation. I'd love a course that goes over 1st grade to 9th grade math concepts using just blender.

    • @lostartifaxmaker
      @lostartifaxmaker 3 месяца назад

      Justin has brought a lot of us up into useable territory. I needed to ween myself of a blender contractor in India so I could do my own stuff. I am getting there.

  • @TruthSurge
    @TruthSurge Год назад +5

    This is the clearest tut on geometry nodes and scattering I have seen. I have not gotten far into Blender (maybe 4 weeks). But this looks as if it would work for anything you want to place onto the surface of an object. Flowers in a field. Random people on a street scene. I am definitely going to be building this from your tut and trying it. If I created some plane-based model of some flowers and created say 4 versions for variety, then I could put those into a collection and then get a kind of patchy field of them, I think. Thx!!!!

  • @Dina_tankar_mina_ord
    @Dina_tankar_mina_ord Год назад +1

    been struggeling to grasp geometry nodes since lauch. but this tut really gave me the overview to understand it. I used it to scatter bubbles inside a whiskey glas. thank you.

  • @TruthSurge
    @TruthSurge Год назад

    Finally got all this made and the only thing I need to add is a way to paint weights to areas so that the points added get put out MORE in the areas with more weight (ie, large patches of plants instead of too uniformly distributed everywhere). I think I saw someone do that but I'll have to look that up again. I also so people restricting vegetation by height. That sounds like a good idea. thx again for the clear explanation and examples.

  • @ConsolasEight
    @ConsolasEight Год назад

    It's amazing -- since the UI overhaul Blender has been fun to use, and even stuff I never thought I'd ever get a handle on has become just a simple process of finding a tutorial like this one.

  • @mahxm7631
    @mahxm7631 2 года назад +2

    Thank you! Every Geometry Nodes tutorial is warmly welcomed 😀

  • @izinoq709
    @izinoq709 2 года назад +1

    Hey man, I've started to study Blender recently, I'm glad to see you keep going and thank you for your teachings and videos

  • @sologuccio
    @sologuccio Год назад

    I'm Italian boy your video are better than those in my language!!! It's Incredible!!!

  • @TheTubejunky
    @TheTubejunky 2 года назад +19

    5:54 Even after applying the rotation and scale to my monkey object the node monkey heads were not the same size UNTIL I also applied the rotation and scale to the plane object I was working with. Hope this helps others if they run into this trouble.

  • @kinkwongma4909
    @kinkwongma4909 2 года назад +4

    Thank you very much, it's a great demonstration of geometry node

  • @vizdotlife
    @vizdotlife Год назад +1

    Just what I was looking for! Thank you 🙏It's limitless the potential and creativity that could be used with geometry nodes

  • @asthalis
    @asthalis 2 года назад +2

    Very nice illustration of geometry nodes. Thanks from an interested beginner !

  • @thcarneiro
    @thcarneiro Год назад

    THANK YOU! This helped a lot! Your tutorial helped me to finally make my scattering work, and I am close to finish my project. When it is done, I am going to post a link here.

  • @marcosmanilla9383
    @marcosmanilla9383 2 месяца назад +1

    This tuto is amazing...Thanks a lot

  • @illinoisslots4323
    @illinoisslots4323 2 года назад +2

    Amazing tutorial!

  • @SpoonerStudios
    @SpoonerStudios 2 года назад +1

    Brilliant thank you. Just what I needed, a simple and easy to learn tutorial on Geo Nodes. Very useful.

  • @kodiakbluefox6643
    @kodiakbluefox6643 2 года назад

    Thank you very much for this wonderful video! One of the few Blender RUclipsrs that I really enjoy watching.

  • @ginogarcia8730
    @ginogarcia8730 Год назад

    Thanks for this, helps me better understand the first step of getting many objects as points.

  • @attuldesai1584
    @attuldesai1584 2 года назад +1

    This is what I want ❤ Thank you so much.

  • @antonformanek123
    @antonformanek123 Год назад

    Awsome tutorial - i like your way and style teaching Blender. I'm working with blender since years and i really missed good tutorials where you can follow the teacher really well - Geometry Node is such a complex topic and non of others could explained it so simple. explained briefly and concisely. Thanks for that :)
    If you make a blender course let me know :)

  • @garenolorenzo5851
    @garenolorenzo5851 Год назад

    Thanks to you I’m losing my fear from these Nodes. 🎉🎉

  • @IThinkItsMe
    @IThinkItsMe Год назад

    I normally struggle with your style of tutorials. Yove nailed this one

    • @KB-kp2oz
      @KB-kp2oz 10 месяцев назад

      You need more knowledge in blender then. His tutorials are methodical and on point.

    • @IThinkItsMe
      @IThinkItsMe 10 месяцев назад

      @@KB-kp2oz you didnt read or understand my comment but do me a favour dont choke on your crayons.

  • @Ljosee
    @Ljosee 6 месяцев назад

    Dude, you're a life saver.

  • @philipmcdonnell7168
    @philipmcdonnell7168 2 года назад

    Thanks for sharing this. I’m still getting my head around geometry nodes.

  • @dungeonsanddioramas8068
    @dungeonsanddioramas8068 6 месяцев назад

    Ty!!! I was trying to figure out why i couldn’t rescale my sprinkles on my donut in the donut tutorial. I kept forgetting to apply. Ty for this

  • @rjwh67220
    @rjwh67220 Год назад

    Way to go, Justin, just what I needed. Thanks!

  • @RealGaryGibson
    @RealGaryGibson 2 года назад

    This is a great idea using GeoNodes!

  • @ranjitzzz100
    @ranjitzzz100 Год назад

    Very well explained!!👌😊. Extremely helpful video. Thanks!

  • @bellousow2607
    @bellousow2607 2 года назад +1

    Amazing as always thank you 🙏 much

  • @roberthintz4017
    @roberthintz4017 Год назад

    This is helpful for creating geometry nodes and assets.

  • @Ziiio
    @Ziiio Год назад

    Hi CGE, how do I add another collection to the geometry node setup?

  • @alexseleniar
    @alexseleniar 9 месяцев назад

    I just want to say one thing clearly........... "SO!"
    Amazing tutorial, thank you very much!

  • @pamhampton2588
    @pamhampton2588 2 года назад

    Good tutorial, as usual.
    You might mention the use of Ctrl-A in node setups will take you directly to Search and Add. Saves numerous steps :)

  • @itsakram0
    @itsakram0 5 месяцев назад

    amazing tutorial

  • @Cursoseducate
    @Cursoseducate 8 месяцев назад

    Thanks for the time taken to create the tutorial and share.
    How could I hide the plane and leave only the random objects visible?

  • @deep8673
    @deep8673 5 месяцев назад

    Thank you so much for this video

  • @TemoanaD
    @TemoanaD Год назад

    Very awesome tutorial, thank you very much

  • @semoueslati2586
    @semoueslati2586 9 месяцев назад

    awesome tutorial bro!~

  • @victorebhodaghe3885
    @victorebhodaghe3885 Год назад

    i really appreciate this, thanks!

  • @AL-kn7bp
    @AL-kn7bp Год назад

    great stuff!

  • @Rayan_Adam89
    @Rayan_Adam89 Месяц назад

    Thank you for the excellent tutorial! However, is there a way to create a shadow catcher for the plane, without including the trees? When I apply the shadow catcher to the plane, it also affects the scattered objects, including the trees. Is there a way to apply the shadow catcher only to the plane while excluding the scattered object?

  • @arpamor
    @arpamor Год назад

    Great tutorial! I wonder what to do to align those scattered objects to the other mesh normals?

  • @chuctanundaspiderbone5407
    @chuctanundaspiderbone5407 Год назад

    This is a nice intro to geometry nodes. I was wondering, how do you determine where the objects are scattered. For example, I have a terrain and I want a collection of rocks to be in one place and trees in a different place on the same plane. Edit. The answer to this question is in the NEXT video, thanks!

  • @alizee3687
    @alizee3687 Год назад

    Could you please tell me how did you add trees to the workspace?

  • @dontbealoneru
    @dontbealoneru 2 года назад +1

    Thank you.

  • @Penguincop24
    @Penguincop24 4 месяца назад

    Is there any way to bake the Geometry Node so the points are turned into meshes? I am working on something where I need to pull something I've made (using a simular technique to this video) out of blender.

  • @konstantinv7229
    @konstantinv7229 Год назад

    But if I want to organise Susanna heads not randomly, like separate mesh, not connected with the plane (base) mesh?

  • @sujstet
    @sujstet 2 года назад

    yes this is awesome... It would be good to distribute using image mask curves and vertex paint too

  • @christianmartinez351
    @christianmartinez351 Год назад

    Hello friend, thanks for sharing. I have a question... Can I delimit the dispersion with the GAEA alpha map? Using Geometry Nodes?

  • @ReinOwader
    @ReinOwader Год назад

    How to avoid intersecting instances. I want to cover floor with balls but I don't want them intersecting with each other. I could reduce density, but this doesn't look good. I need more control over those points. Can I remove automatically some instance points based on their proximity to other points. I imaginge points have some id or sequence number on them and then those points are tested how far they are from previous points. If point is too close to other, then it is removed/or ignored from instancing. But as I am new to this, I don't know where to look for help.
    OK, never mind. Next day I started to explore nodes again I stumbled on Merge by Distance node. This did exactly what I needed.

  • @irismuddyhehe
    @irismuddyhehe Год назад

    thank you so much! super useful! :)

  • @hans-jurgenr.p.vanakkeren7390
    @hans-jurgenr.p.vanakkeren7390 2 месяца назад

    Hello, I have several ‘Vertrex Groups’. Now I would like to exclude the surfaces in ‘Geometry Nodes’ in which another ‘Vertrex Group’ exists. No objects should be displayed on the surface of the third ‘Vertrex Group’. How do I have to configure this in ‘Geometry Nodes’?

  • @JasonCummer
    @JasonCummer 11 месяцев назад

    Save my project around the 16 minute mark, thank you so much

  • @damenhannah1
    @damenhannah1 2 года назад +2

    I wonder if there would be a way to scatter like this with geometry nodes, but have the individual Suzzannes result in multiple objects within the scene such that they would be individually transformable, editable etc. Like have a geometry node graph "run" and be able to customize the output if that makes sense.

    • @reaganmonkey8
      @reaganmonkey8 2 года назад

      This part is randomization 9:15

    • @mokalux
      @mokalux 2 года назад +1

      I am not sure but you may want to click apply geometry node in the modifier property tab?

    • @reaganmonkey8
      @reaganmonkey8 2 года назад

      @@mokalux after that you would need to enter edit mode, select all, click “P”, then click separate by loose parts. Another way would be to click L in edit mode and move the loose parts

    • @damenhannah1
      @damenhannah1 2 года назад

      @@reaganmonkey8 That's definitely interesting, but I wish it was based on the original object within the scene collection. Like if the monkey (Suzanne) had glasses that were disjoint geometry from the rest of the face, but still part of the same blender object. I wouldn't want those two to be disconnected, which I imagine would be the case with the method you describe.

    • @RichardInteractive
      @RichardInteractive Год назад

      @@damenhannah1 collection?

  • @orphydiancg7759
    @orphydiancg7759 2 года назад

    what gives you most flexibility and performance using geo nodes or the particle system to scatter low poly tress like these?

  • @jamescarvill6877
    @jamescarvill6877 Год назад

    Hello, is there a way to set the ratio of the objects in the collection? For instance you want to scatter lots of round trees but only a few pointy ones?

  • @_burd
    @_burd Год назад

    It would also be really cool to understand how to have conditional scattering. I'm working on something where only certain trees 'grow' beyond certain altitudes (z height?) in the terrain etc

    • @TheCGEssentials
      @TheCGEssentials  Год назад +1

      Hmmm...not sure how to do that - I assume it would be something having to do with checking the math on the scatter points it creates and excluding them beyond a certain z-value - it definitely sounds achievable, I'm just not sure exactly how it would work

  • @Arno3099
    @Arno3099 Год назад

    what if i place an empty or an object in the middle and make all susans point to it? how do we setup that kind of rotation here?

  • @ricardojaviergarnicapena6749
    @ricardojaviergarnicapena6749 5 месяцев назад

    Amazing video. Question, I've tried geometry nodes but when I add "Distribute points to faces" Blnder crashes. I use an irregular plane, not square, is that th problem? thank you

  • @_burd
    @_burd Год назад

    So am I right in thinking physics then be added to the scattered objects? To allow those sitting on an incline can 'settle' on the surface rather than clip into the terrain?

    • @TheCGEssentials
      @TheCGEssentials  Год назад +1

      I'm not sure I'd do that with physics - most scattering setups I've seen just use the intersection between the object origin and the plane they're scattering on. For MOST applications it doesn't matter if they clip into the plane because you can't see it, assuming your models are set up right

  • @acmejia
    @acmejia Год назад

    Thank you! Great tutorial. Now, how does one scatter exactly 2000 (or n) objects? The density is fine but in my project the number is set...

  • @fearthesmeag
    @fearthesmeag 3 месяца назад

    that is excllent Justin - Ive been using Blender for years and stayed away from g-nodes, until now - watching this video. I have been using Geo-Scatter and gscatter (graswald) - whats the differance with these compared to g-nodes?

  • @minthu6955
    @minthu6955 Год назад

    by the way, how about tracking. if any interest on their job. such as van , train in example ?

  • @spando621
    @spando621 2 года назад

    Great tutorial! What would the advantage be in using geometry modifier for this instead of a particle system? Can you still use weight painting to have it not appear on parts of the objects?

  • @taftphotography
    @taftphotography 2 года назад +1

    That was super helpful! All of a sudden the geometry nodes are clicking for me!

  • @grvmtru
    @grvmtru 2 месяца назад

    thank you

  • @张瑞麒-f6s
    @张瑞麒-f6s Год назад

    you are the best

  • @heidizimmermann8440
    @heidizimmermann8440 14 дней назад

    Muy buena explicacion, detallada y concreta ideal para l@s que estamos aprendiendo. Muchas gracias! pero no funciona en blender
    4.3

  • @minthu6955
    @minthu6955 Год назад

    can you track southeast asia and some sport league.. ( tracking ) from GPS. (MIN)

  • @alexmuli
    @alexmuli Год назад

    Someone how do you scatter different objects on the plane without using collection?I mean each object with its own geometry nodes but scattering on the same plane?😁 Great tutorial by the way!

  • @matglk2084
    @matglk2084 Год назад

    Great tutorial, however, I have one small question: Do you know how to make the scattered objects float over every face direction of the base object and rotate itself towards the face of the base object?

  • @wildguardian
    @wildguardian Год назад +1

    the only thing that I miss form this awesome method is to make the scattered object not touch or clip into each other no matter the shape. and not by a distance form their central radius.. so we can , for example, scatter a bunch of rocks of different sizes and shaped into a surface... rotating them randomly.. and having them fairly close to each other too.
    from all tutorials I've seen about this they have elements that don't present a problem when they clip into each other..
    (that and tweaking the proportion of each element on a scene..)

  • @chachaG-le9yd
    @chachaG-le9yd Год назад

    How can I control the density of scattered objects separately?

  • @ragnarokgamerzz1631
    @ragnarokgamerzz1631 Год назад

    0:00 bro started choking
    0:01 Justin here with deeez

  • @HypeShark
    @HypeShark Год назад

    How do you change the scattered things to an image without it making the plane the image.

  • @blue-pineapple
    @blue-pineapple 2 года назад

    How do I make the objects scatter with the maximum number while not overlapping with one another, basically covering up the whole plane.

  • @victorleitejardim1719
    @victorleitejardim1719 2 года назад

    Thanks for the tutorial! I was wondering if there was a way to control the scattered objects to never go through each other? And also if there was a way to control the individual density of each object in a collection (e.g. I want a higher density of one kind of tree than the other ones). I'm going to recreate marine habitats in blender for research purposes and take some measurements from the final models, and those two things are kinda getting in the way so far. Would really appreciate some tips :) Thank you

  • @MR-br2uv
    @MR-br2uv Год назад

    THX!!!

  • @OntimePrinters
    @OntimePrinters 6 месяцев назад

    Thank you so much. any file you make please always share it so we dont have to take screen shot and create again

  • @TouchSkyFilms
    @TouchSkyFilms 4 месяца назад

    MUCHAS GRACIAS

  • @Penguincop24
    @Penguincop24 Год назад

    Lets use yours as an example: If I wanted the trees on the hill slanted along the hill's face, how do I do that? Basically right now the trees are all still completely vertical, even when on the hill. I want to be able to use the tree's normals.

  • @jgstr
    @jgstr 7 месяцев назад

    Why can I not find “scatter points across surface” ?? Blender 4.1

  • @Peter25Z
    @Peter25Z Год назад

    I know this was 10 months ago but I have 2 questions if anyone could answer them.
    1: After successfully scattering the objects I want, how would I stop it from scattering in a specific path? For example, I'm scattering a bunch of grass blades and I want to have a path with no grass on it. Can I just use weight paint?
    2: How do I make them react to wind or other forces? Is it just applying the physics to the singular objects?

  • @minthu6955
    @minthu6955 Год назад

    object Info on geometry is character contain everything.

  • @ArtistAmit-s8q
    @ArtistAmit-s8q 4 месяца назад

    12.16 is not working u can just put that "combine xyz" after "random value" it works for blender 4.2

  • @TheTubejunky
    @TheTubejunky 2 года назад +2

    "first thing you need to do is add a window"?...... CORRECTION: ADD A PLANE*
    lol

    • @TheCGEssentials
      @TheCGEssentials  2 года назад

      Sigh...ooops

    • @TheTubejunky
      @TheTubejunky 2 года назад +1

      @@TheCGEssentials No worrys friend. These tutorials are godsend! Thank you for making them and all your hard work!

  • @beluga3286
    @beluga3286 5 месяцев назад

    delicious cheese

  • @土井洸
    @土井洸 5 месяцев назад

    ありがとうございました。
    日本より

  • @EoaH
    @EoaH Год назад

    your content is good info.
    But please get a low pass filter, your audio hurts my ears (maybe a pop filter too).
    (before someone says it: I can't put the volume down cos its the frequency)