As a town hall 13 i agree watching tournaments its based on speed not strategy especially with dragon buff its literally just drag blimp th and get a fast attack i miss watching good interesting strategy's
The game is not made for the pros. You cannot model a game for the top 1% of players, that would just be ridiculous. The game needs to be taking into account all players of the game
@@mattlloyd-davies9993 tho one of the way they make money is by ppl having interest in the game(tournament is one of the good way) . They might nerf things if even the spenders starts to decline
@@mattlloyd-davies9993 so the final level should be easier than the lower level? In any games the final level is much harder than the early level. Every game of supercell follows these rule except clash of clans. But it seems to me that clash royale is more challenging than clash of clans. Even though of the pay to win. Winning in clash is too f ing easy spam root riders or any dragon no braincell required. And why did they nerf all the defense when the offensive side got more buff? Idk? I play clash of clans because of the challenge now a days even if you are in a coma you can 3 star.
I think "ruined" is a huge exaggeration. As for game balance, I'd say that just buffing some defenses (perhaps by implementing another merged defense like mortars or wizard towers), and slightly nerfing the root riders a tiny bit more would make for pretty great balance. Even with things as they are, many top pro players in tournaments still miss some attacks, so just some balancing could do
Yeah I was about to say. Maybe break clash of clans, but definitely didn’t ruin the game. When I see ruin, I assume break to the point where the game is unplayable and beyond repair.
@@TheUltimateFahdI don’t disagree with this, personally I don’t think th 16 is perfect but it might as well be, I think I would prefer if they would just buff electro titan, make it 40 housing space and give it the stats a tank troop at th 14 let alone 15 and 16, needs, root rider feels like I got cheated out of a electro titan buff
@@Azceus522 the end of literally any game is SUPPOSED to be hard so that its a challenge to get to the finish. If its stupid easy then why is it special that you got to the end?
@@Snek5981 for me personally I just enjoy the base building part of the game so I don't really mind too much about offense balance. Th15 in the past I guess that would b the ideal difficulty for some players, but ppl like myself who want to be good in attack but just have absolutely no time to practice I'd say it's pretty close to a nightmare, sure we can spend money to buy time aka max everything but can't buy experience, or is it like the players who are busy irl bit still like and want to perform good in the game don't even deserve to get a 3 stars? I'm interested in the opinion about it
It's still dumb how root riders get a nerf but dragons got buffs. We've all long accepted the fact walls are merely decorations since seige machines were added, and root riders being able to just walk through walls is fine. But also it's boring how much dragons get forced into meta every time a new TH gets added. By the way, overgrowth may seem OP; but it's also easy to screw yourself up by putting it down at the wrong time or spot. So far ive rarely seen it used in general, even during this CWL. I've gotten it down by using a certain strat for it but my clan mates haven't picked up on it yet. Plus it seems pointless to use on any TH below 14 or 15.
Im glad the pros are speaking out. Th15 was hard, but the highest lvl should be hard. We track stats with a bot on discord and I had around a 30% hit rate at 15, now at 16 im hovering around 90%. I didnt just become a pro overnight, the game just fell apart. Between new troop, spell, defense nerfs, and hero equipment, the game just got way way to easy.
I just hope Coc experiments more. We dont need another troop which destroys walls. Why dont they do something weird? Hero equipment is a step in the right direction... but imo, most of them are just like spells, e.g. frost arrow is like freeze spell. The two which are really unique are giant gauntlet and the giant arrow. The new spell also feels like a retextured freeze/invis spell
Not increasing, but either decrease the housing space to 18 and add 1-2 more spring traps or a new level of spring trap increase its capacity to 20 will have a massive change. As Roots will be susceptible to spring traps.
I had an interesting suggestion for changing RRs. That could be to give them a shared healthpool so they're less effective when spammed. This would make it more of a single threat so it couldn't be abused for free funneling unless you really wanted to face that downside. IDK how to balance the numbers but just think of it in concept. --- Incase you're wondering how it'd work from a deployment standpoint, you'd see the HP on the RR deploy bar and if it reaches 0, all root riders either die or have a system similar to super hog rider so new units deployed after the root dies can just be the riders. That suggestion is obviously a bit complicated but I could definitely see it working and not completely overshadowing other units as a result. It'd be creative and fun to play around if you desired. And if not, you still have Golems and SWBs. It could also work from a logic standpoint since all RRs could be using the same root. We don't know.
The competitive community is so small compared to the large player base that keeps the game alive most players prefer the game to not take a bunch of time to master it’s a game people pull out a couple times a day to kill time they are catering to their player base which in my eyes is a good thing
In the recent match of NAVI vs Tribe gaming, navi in the first match lost 13-15 to tribe,but then in second match every body in navi used root rider spam and won 15-15(on time) . If this goes on , we might lose the crazy attacks of klaus and other creative players and everyone will just shift to root rider spam because otherwise they wont win
It's a lot easier than th15, but the game is about competing with other players. Unless you're near the top of the leaderboards, then I dont see how you can claim it to be easy
A game doesn't revolve around competitive players only...a major major chunk of players are causal players who just love to enjoy the game...so I am glad to use new stuffs in the game in my weekend after whole week duty
“No No Skill Fun” Honestly I wonder if you should just be able to upgrade the basic cannons/archer towers to th16 level, with the merged defences staying the same
Stop NERFING DEFENSES!!!! I just don’t understand how a maxed out TH16 can be 3 star with ease. The look of a maxed base used to be intimidating. Now we rubbing our hands like birdman when we see one.
Many top clan players have been complaining about how Overpowered rootriders are the first week it comes out but no content creators bothered to talk about it. Now Klaus started to voice it up suddenly everybody is talking about Rootriders.😂😂
You should consider checking how annoying the deployment area is for higher town hall levels Because you can just cover the whole area and it leaves you with an annoyingly small space in the corner to place your troop They need to add a corner mechanic to punish these annoying strategy
Instead of the max town hall being the easiest they should make like town hall 12 13 14 easier and then 15 and 16 harder for pro players but then again that's just me a non multi million player game developer
the ores are completely counter intuitive right now, after players begged for some balance and change for heroes upgrades, they didn’t even touch them in the last updates. i was hoping that supercell wouldn’t be greedy like they did with royale, but it seems they’re taking the same steps slowly 😢
The problem for the pros is the tie breaker being time (since strategic attacks like queen walk takes time, compared to just spamming). My idea is for the tie breaker to be "lest army" where the person who used the least housing space wins. If that's the same, the tie breaker for that could be time.
The thing is most players are casual player's so supercell has some spam troop to make them feel good not everyone is into planning before attack. Same thing is with the edragon
Clickbait nonsense. Our clan is in champs 1. The first 3 days of this season every war has been won with between 36-39 stars. That is not broken. The clan in first place is using dragons. The pros need a new system, where they play with nerfed offense &/or buffed defense. The way they have a different tee for pro golfers. But I guess that’s a less clickbait title…
For pro it's too easy to 3, so the result comes down to time which is even more annoying than before + not creating enough tension for audience. Thats prob the reason they r upset
Another tornado trap for th 15+ and a merged defenses that slows down ground troops as its secondary effect would even things out a lot. And maybe if they’d stop buffing the dragons ever month.
Anyone realize the defenses have been the same since th11? Why haven’t tbey added a 5th xbow yet, or a 4th inferno, or even a second tornado trap? They need more balance in the defense
I think the overgrowth spell is great as it is except for the bad balancing right now. With troops being so strong, even if you screw up your attack with the funnel and end up getting a bunch of defenses behind you and aren't properly taking care of them, you can make an easy recovery. You should be able to accidentally ruin your attack by flinging troops into a high damage situation. I think root riders would make way more sense if they have a hit point range from 4000 to 6000 the most. Since they can completely negate walls, they should only be a lighter tank. You want them tanking, but you also want to fight to keep them alive.
tbh i think that the overgrowth spell should just last as long as a freeze spell and revert the whole equipment thing to where you still have the equipment, but its only leveled every five hero levels, as well as removing the root rider just being able to destroy every wall by walking through it, thats the mountain golem's thing the changes are about as pointless as the builder base attack rework
@@TheHeadlesss 20+ seconds is a rediculous ammount. 10 would honestly be more manageable. freeze spells are only really an issue if theyre spammed, which i see a lot in clan wars im in
@@TheHeadlesss interesting, but i mainly say freeze spell since they do similarly to the overgrowth spell, make it unable to do anything for a set time. i personally just use invis, earthquake, and lightning for my attacks
@@Issengan i use 4 rages for my QC 2 freezes to reset infernos, 1 poison for CC or defending Queen, 1 growth spell because i guess abuse it while you can (im a th11 in legends league so i need the most power i can)
"No just nerfing it wont fix it" It literally would, Reduce wall damage, Increase Population, Reduce Health. Anything and it would help tremendously. But "I like money" speaks louder.
Ruining is crazy to say the least town hall 15 had been one of the hardest if not most he hardest town hall and we were complaining it being too hard and because players are adapted to town hall 15’s mechanics and how it works of course the well balanced town hall 16 will feel much easier
E sports should introduce heroes ban or something. Like one team can't use BK or AQ or RC and other has different heroes but warden is excluded from ban list
Also very frustrating in Clan Wars, I'm almost maxed TH 14 and top of my clan but in wars often face TH 15 or 16 as direct opponents. And the TH 14 defenses just do nothing really against the root riders, just spam them and they almost always three star me and in reverse because they have much stronger defenses I rarely get to three star them myself. The root riders and stronger defenses are just to OP if you are "just" a TH 14
Since the overgrowth spell is so good I belive it should take 3 housing spaces. That would also be a good thing to diverse spells housing spaces, since the clone spell is currently the only one that costs 3 housing spaces
Everything was fine at TH14. 3-starring wasn't impossible (like at TH15), but it was relatively rare. Pro matches had 12-14 star scores 90% of the time. At TH15, pro matches seemed to remain the same, but casual players found it extremely hard. Now, it is a piece of cake to 3 star. What the hell? Why did they nerf the Town Hall poison, X-Bows and Scattershots if they already nerfed the Rage Towers? I think Root Rider's housing space should go up to 30. Scattershots and X-Bows need their original stats back (when TH15 was maxed). Rage Tower can remain as it is.
top competitive players need to be able to set their own rule sets... Pro players will always break any patch in any game... We have had the same problem in Overwatch for years and I think it is time to give pro competition more tools to limit broken (for pro play) aspects of the game while still keeping the game as is for casual players...
In my opinion some of what you've said here is wrong, When I want to upgrade the hero equipment and I'm looking at my ores, I woke up with a bunch of them, maybe from wars but I suppose mostly from multiplayer since I play it the most. As for the root rider, it seems to be the same situation as the electro dragon was. I don't think you can get bored by mass spamming root riders as it seems to be satisfying, almost like the e drag spamming.
I disagree I love that th 16 is easy I hated th 15 the pros don't matter they had an easy town hall made for them already its called town hall 15 they literally said town hall 15 was easy but for most people it was the opposite I was stuck in a 1or 2 star loop when ever I attacked before town hall 16 came out
personal opinion, i hated town hall 15, been only playing for exactly 3 years as of last month. and let me say this as someone who doesn't have no skills in coc. the game was getting extremely boring because of how difficult it was to 3 star, i swear to god i think i only ever 3 stared like a dozen bases in my life time. now that town hall 16 came out and these new super op equipment are available, i've actually been enjoying this game. its made me enjoy the grind of coc again, yes ore is hard to obtain but thats the fun part about clash. also like why do i need to be a pro in order to enjoy a game, if pros want some sort of challenge then dont use them simple, use lalo or something else. where the game stands right now i think is perfect, i hope it doesn't ever go back to town hall 15 days 😅
TH15 is just as easy as TH16 now because of the equipment. If we didn't have the equipment, TH16 would be just as hard IMO. I don't think the answer is to keep nerfing troops. I think the equipment needs to be nerfed if anything.
The only thing I really want is make the purple ores easier to get. Why tf is it so needlessly difficult to get. In fact it would be better if we can convert extra loot into ores to make things easier
I get a lot of people are focus on the troops but it’s easy balance fix here and there. The real issue is these new equipment cost a lot of time and or/ or money to get these things max. For lower th levels they basically say your never going to max before going to next th. Encouraging people to rush. So many weak heroes and equipment around now. Will only get worse. Balance the rate at which we acquire ores. And I don’t think hp nerf is enough for root rider they knew when they made root riders smash attacks with healers would take over. They needed to add a new defense at th16 like another monolith and a spell tower. Sense they made room… rant over
i like how people say root riders are brainless and that they will stop playing game , when same damn thing happened in th12 with edragons .Yes it is boring for defender but it will pass just as th 12 and edrag spam passed since i can guarantee we will get some broken tank killing machine in th 17 just to counter root rider as we got s shooter in th13 just to counter e drag
I don’t see a problem with the RR I get as many defences against them as anything else… Don’t seem to be a problem I’m in titan 1 but usually in legend
y'all will complain about anything lol if you don't like RR spam, then don't use it. I think it makes the game more accessible to casual players who like spam attacks, while hardcore players can still use QC lalo or hybrid if they want a challenge.
i think supercell just add Ricochet Cannon (2x damage to root rider) like when hidden tesla (2x damage to pekka in 2013) and gaint bomb (2x damage to hog in 2016)
I think it's maybe time to make some defenses deal more damage against root riders. Imagine Infernal towers dealing 25% more damage and... let's throw also the town hall weapon deal this bonus damage to root riders only
Root fighter damage is very weak It is 115 per second That is 5.75 per housing space While average damage is 18 to 40 for example Yeti, Giant and Witch They all have 18 damage per housing space Arsher Arrows has 40 damage per housing space but has very weak hp Valkyrie has 29.75 per housing space and Pekka has 32 per housing space Miner has 25 damage per housing space While Super Witch and Big Boy have about 19.25 per housing space Strong troops Like Hog Rider 42.6 per housing space and Barbarian 48 per housing space There are very strong troops like Goblin 144 damage per housing space And Wizard 103 While we have weak troops ranging from 9 to 17.99 per housing space like Electro Titan 9.4 appreciate warden 10.75 There are very weak troops ranging from 1-8.99 damage per housing space like golem 3.16 ice golem 3.4 and very weak root fighters with high hit points 5.75 and super bowler 7.5 per housing space bear droid 8.5 damage per housing space
Coc players in 2023: “Th15 is too tough!”
Coc players in 2024 after th16: “Wtf is this game so easy? Root Rider go bsshhhhhhh!!!”
Clash of roots😂
@@CJD_Xlmao fr it's literally like saying electro dragon requires no skill 💀and when electro drag got a hp buff nobody seemed to care
I assure you any player from absent to casual hasn't made changes to their army
I have a th16 almost rush account but I didn't touch root riders just use in clan castle in other rush account like th 8 9 or something
@@CJD_Xif you go to my clan no one is active I'm using my 12 account but i have 30+ player but they just left the game after th16
As a town hall 13 i agree watching tournaments its based on speed not strategy especially with dragon buff its literally just drag blimp th and get a fast attack i miss watching good interesting strategy's
The game is not made for the pros. You cannot model a game for the top 1% of players, that would just be ridiculous. The game needs to be taking into account all players of the game
@@mattlloyd-davies9993 tho one of the way they make money is by ppl having interest in the game(tournament is one of the good way) . They might nerf things if even the spenders starts to decline
@@mattlloyd-davies9993 still seems to easy it's a strategy game should still require strategy at end game 🤷🏾♂️
They should just revert all the defense nerf since new troop. hero equipment and the troop buffs just makes it so one sided
@@mattlloyd-davies9993 so the final level should be easier than the lower level? In any games the final level is much harder than the early level. Every game of supercell follows these rule except clash of clans. But it seems to me that clash royale is more challenging than clash of clans. Even though of the pay to win. Winning in clash is too f ing easy spam root riders or any dragon no braincell required. And why did they nerf all the defense when the offensive side got more buff? Idk? I play clash of clans because of the challenge now a days even if you are in a coma you can 3 star.
Th15 was way too hard
Th16 was way too easy
Rn it's kinda harder after the update but still on the easier side
bring it back to th 14 according to old reviews th 14 was the best one as it was not hated at all
TH13 and 14 meta was perfect. We generally had 12-13 star wars, and a perfect war used to mean something special.
@@nogardluos4616yah I agree I remember the world championship too it was super funny than usual
Th14🗿
I think "ruined" is a huge exaggeration. As for game balance, I'd say that just buffing some defenses (perhaps by implementing another merged defense like mortars or wizard towers), and slightly nerfing the root riders a tiny bit more would make for pretty great balance. Even with things as they are, many top pro players in tournaments still miss some attacks, so just some balancing could do
shh, he needs the revenue from views, hence the exaggeration
Yeah just introduce new level of spell towers and monolith and buff them at low lv
Introduce new level of trap door and gander at flying root riders
@@guycross493 bro that will ruine the game more imagine your pekka flying 😂
Yeah I was about to say. Maybe break clash of clans, but definitely didn’t ruin the game. When I see ruin, I assume break to the point where the game is unplayable and beyond repair.
I swear one of these days he's going to make a video about why clash of clans ruined supercell
Imagine if he uploads the next day how th16 ruined your dinner at 11 pm FOR NO FUCKING REASON. He makes money by ruining the fun rn dont believe him😂
@@TheUltimateFahdI don’t disagree with this, personally I don’t think th 16 is perfect but it might as well be, I think I would prefer if they would just buff electro titan, make it 40 housing space and give it the stats a tank troop at th 14 let alone 15 and 16, needs, root rider feels like I got cheated out of a electro titan buff
@@samuelbrown7466 ok
One of the biggest complaints of TH15 was it was too hard. You can't make everyone happy
You can have a balance, I.e not too hard or easy
@@animefan7424 finding that balance is the hard part
I thought they are going to make it easy and after the second update it's going to get harder but nothing changed
I honestly don’t get this sentiment. I can easily two star most th15s and I upgraded to th15 a couple months ago….. even if they’re maxed out at 15
@@eloy2169that’s because you weren’t there to attack th15s on release, most of the important defenses have gotten nerfed since then
IMO it is a bit better now because earlier th15 was hell for casual players and almost impossible to 3 star at. Thats just me tho
At th15 it's practically near impossible to 3 if you don't practice the strategy for a long time, I like the way it is now
Higher level townhall should be harder and why would a casual player play at the maximum level if they don't want harder attack.
@@davenjoshbaquing6097 tbh I don't think its correct to divide into casual & competitive eplayer, coc player base seems more like hardcore and lazy😅
@@Azceus522 the end of literally any game is SUPPOSED to be hard so that its a challenge to get to the finish. If its stupid easy then why is it special that you got to the end?
@@Snek5981 for me personally I just enjoy the base building part of the game so I don't really mind too much about offense balance. Th15 in the past I guess that would b the ideal difficulty for some players, but ppl like myself who want to be good in attack but just have absolutely no time to practice I'd say it's pretty close to a nightmare, sure we can spend money to buy time aka max everything but can't buy experience, or is it like the players who are busy irl bit still like and want to perform good in the game don't even deserve to get a 3 stars? I'm interested in the opinion about it
The people mad about root riders are the same who have been spamming dragons for years
Someone realised this 😂
I've been spamming yeties and dragons for years - don't care lmao
imagine a golem that has the damage of a balloon that can also break walls like a wall breaker
that's root riders
Also 20 housing space instead of 30
It's still dumb how root riders get a nerf but dragons got buffs. We've all long accepted the fact walls are merely decorations since seige machines were added, and root riders being able to just walk through walls is fine.
But also it's boring how much dragons get forced into meta every time a new TH gets added.
By the way, overgrowth may seem OP; but it's also easy to screw yourself up by putting it down at the wrong time or spot. So far ive rarely seen it used in general, even during this CWL. I've gotten it down by using a certain strat for it but my clan mates haven't picked up on it yet. Plus it seems pointless to use on any TH below 14 or 15.
Walls make bases look intimidating, hence *skip* *skip* **skip**
Your content is so high quality for a relatively small channel
No, it really isnt.
@@lunathecutest6652 lol ok
It's not bad quality by any means, but definitely not high quality.
Im glad the pros are speaking out. Th15 was hard, but the highest lvl should be hard. We track stats with a bot on discord and I had around a 30% hit rate at 15, now at 16 im hovering around 90%. I didnt just become a pro overnight, the game just fell apart. Between new troop, spell, defense nerfs, and hero equipment, the game just got way way to easy.
Disfunctional trying not to say the word “obviously” every video challenge (impossible)
You know what's crazy? The fact that you can unlock the overgrown spell at th 12
I just hope Coc experiments more. We dont need another troop which destroys walls. Why dont they do something weird?
Hero equipment is a step in the right direction... but imo, most of them are just like spells, e.g. frost arrow is like freeze spell. The two which are really unique are giant gauntlet and the giant arrow.
The new spell also feels like a retextured freeze/invis spell
Not increasing, but either decrease the housing space to 18 and add 1-2 more spring traps or a new level of spring trap increase its capacity to 20 will have a massive change. As Roots will be susceptible to spring traps.
I had an interesting suggestion for changing RRs. That could be to give them a shared healthpool so they're less effective when spammed. This would make it more of a single threat so it couldn't be abused for free funneling unless you really wanted to face that downside. IDK how to balance the numbers but just think of it in concept. ---
Incase you're wondering how it'd work from a deployment standpoint, you'd see the HP on the RR deploy bar and if it reaches 0, all root riders either die or have a system similar to super hog rider so new units deployed after the root dies can just be the riders. That suggestion is obviously a bit complicated but I could definitely see it working and not completely overshadowing other units as a result. It'd be creative and fun to play around if you desired. And if not, you still have Golems and SWBs.
It could also work from a logic standpoint since all RRs could be using the same root. We don't know.
I’m so happy I’m not maxed out in games like this because these constant increases of the max level with annoying new troops seems like hell to play
what really needs to happen is the overgrowth spell should be removed. There is no way to nerf it because its very concept is horrible.
Just give it 3 spell spaces than 2
@@ca1wi1 but it still ruins the point of funneling even if it is 3 space. and it will still be an op spell
Video ends at 2:34
The competitive community is so small compared to the large player base that keeps the game alive most players prefer the game to not take a bunch of time to master it’s a game people pull out a couple times a day to kill time they are catering to their player base which in my eyes is a good thing
In the recent match of NAVI vs Tribe gaming, navi in the first match lost 13-15 to tribe,but then in second match every body in navi used root rider spam and won 15-15(on time) . If this goes on , we might lose the crazy attacks of klaus and other creative players and everyone will just shift to root rider spam because otherwise they wont win
It's a lot easier than th15, but the game is about competing with other players. Unless you're near the top of the leaderboards, then I dont see how you can claim it to be easy
A game doesn't revolve around competitive players only...a major major chunk of players are causal players who just love to enjoy the game...so I am glad to use new stuffs in the game in my weekend after whole week duty
“No No
Skill Fun”
Honestly I wonder if you should just be able to upgrade the basic cannons/archer towers to th16 level, with the merged defences staying the same
The esport scene could just start to ban troops and speeds that are too OP, because they clearly have another meta than the average player
Stop NERFING DEFENSES!!!! I just don’t understand how a maxed out TH16 can be 3 star with ease. The look of a maxed base used to be intimidating. Now we rubbing our hands like birdman when we see one.
Many top clan players have been complaining about how Overpowered rootriders are the first week it comes out but no content creators bothered to talk about it.
Now Klaus started to voice it up suddenly everybody is talking about Rootriders.😂😂
You should consider checking how annoying the deployment area is for higher town hall levels
Because you can just cover the whole area and it leaves you with an annoyingly small space in the corner to place your troop
They need to add a corner mechanic to punish these annoying strategy
Bro you're reading my mind I was hopping for someone to talk about this point
Instead of the max town hall being the easiest they should make like town hall 12 13 14 easier and then 15 and 16 harder for pro players but then again that's just me a non multi million player game developer
@@Beatsofthesaber yap
Ok
People seem to be forgetting what STRATEGY is all about. The game in its current state, has non of it.
Whats the point of spending billions of loot on walls if they dont do anything?!
Warden's Fire Ball Equipment is being COOKED in the comments.
They need to add friendly war modifiers where you can make the game easier or harder so pros are happy and regular players aren’t hating the game
the ores are completely counter intuitive right now, after players begged for some balance and change for heroes upgrades, they didn’t even touch them in the last updates. i was hoping that supercell wouldn’t be greedy like they did with royale, but it seems they’re taking the same steps slowly 😢
The problem for the pros is the tie breaker being time (since strategic attacks like queen walk takes time, compared to just spamming). My idea is for the tie breaker to be "lest army" where the person who used the least housing space wins. If that's the same, the tie breaker for that could be time.
Nah, the problem is there’s too many perfect wars. Shouldnt be a tie every stinking war. They’re so boring to watch now..
Root rider changes: 20-25 housing space
-25% health at all levels.
-10% speed
The main solution is to buff the defenses rather than nerf the attack
The thing is most players are casual player's so supercell has some spam troop to make them feel good not everyone is into planning before attack. Same thing is with the edragon
Clickbait nonsense. Our clan is in champs 1. The first 3 days of this season every war has been won with between 36-39 stars. That is not broken. The clan in first place is using dragons. The pros need a new system, where they play with nerfed offense &/or buffed defense. The way they have a different tee for pro golfers. But I guess that’s a less clickbait title…
For pro it's too easy to 3, so the result comes down to time which is even more annoying than before + not creating enough tension for audience. Thats prob the reason they r upset
@@Azceus522literally just to triple fast pros are forced to using Root rider, valk spam and Edrag spam.. and zap lalo under 1min30sec
@@pokegeniusLv96 yeah cuz every attack is 3 so speed is the key
Another tornado trap for th 15+ and a merged defenses that slows down ground troops as its secondary effect would even things out a lot. And maybe if they’d stop buffing the dragons ever month.
Imagine putting new heroes equipment to make sure they can't use in defense mode
New title: complaining to just complain
Man’s is just out of video ideas
Commenting just to comment😂
Technically the root rider has more health per housing space than the golem does
Anyone realize the defenses have been the same since th11? Why haven’t tbey added a 5th xbow yet, or a 4th inferno, or even a second tornado trap? They need more balance in the defense
you should have more subs, great clash content, im surprised you're as small as you are
This like the 11 Town hall problem with the e drag spam
I think the overgrowth spell is great as it is except for the bad balancing right now. With troops being so strong, even if you screw up your attack with the funnel and end up getting a bunch of defenses behind you and aren't properly taking care of them, you can make an easy recovery. You should be able to accidentally ruin your attack by flinging troops into a high damage situation. I think root riders would make way more sense if they have a hit point range from 4000 to 6000 the most. Since they can completely negate walls, they should only be a lighter tank. You want them tanking, but you also want to fight to keep them alive.
tbh i think that the overgrowth spell should just last as long as a freeze spell and revert the whole equipment thing to where you still have the equipment, but its only leveled every five hero levels, as well as removing the root rider just being able to destroy every wall by walking through it, thats the mountain golem's thing
the changes are about as pointless as the builder base attack rework
honestly i think it should be 10secs hence the 2 spell usage, AND REDUCED SIZE HOLY SHIT THE RADIUS OF THIS THING
@@TheHeadlesss 20+ seconds is a rediculous ammount. 10 would honestly be more manageable. freeze spells are only really an issue if theyre spammed, which i see a lot in clan wars im in
@@Issengan honestly i think freeze is a bit on the skillless side but pretty needed for the game since of infernos
@@TheHeadlesss interesting, but i mainly say freeze spell since they do similarly to the overgrowth spell, make it unable to do anything for a set time. i personally just use invis, earthquake, and lightning for my attacks
@@Issengan i use 4 rages for my QC 2 freezes to reset infernos, 1 poison for CC or defending Queen, 1 growth spell because i guess abuse it while you can (im a th11 in legends league so i need the most power i can)
"No just nerfing it wont fix it"
It literally would, Reduce wall damage, Increase Population, Reduce Health.
Anything and it would help tremendously.
But "I like money" speaks louder.
Pros are a minimum part of the player base ,casual players derserve opportunities too
Electric dragon have been so over used for time it's nice to see some ground units getting some love to be honest
certified most negative coc content creator moment
Ruining is crazy to say the least town hall 15 had been one of the hardest if not most he hardest town hall and we were complaining it being too hard and because players are adapted to town hall 15’s mechanics and how it works of course the well balanced town hall 16 will feel much easier
E sports should introduce heroes ban or something. Like one team can't use BK or AQ or RC and other has different heroes but warden is excluded from ban list
Also very frustrating in Clan Wars, I'm almost maxed TH 14 and top of my clan but in wars often face TH 15 or 16 as direct opponents. And the TH 14 defenses just do nothing really against the root riders, just spam them and they almost always three star me and in reverse because they have much stronger defenses I rarely get to three star them myself. The root riders and stronger defenses are just to OP if you are "just" a TH 14
me as a th9 watching this knowing damn well ill have to deal with this in the future be like: dear god.....please NO
Since the overgrowth spell is so good I belive it should take 3 housing spaces. That would also be a good thing to diverse spells housing spaces, since the clone spell is currently the only one that costs 3 housing spaces
Everything was fine at TH14. 3-starring wasn't impossible (like at TH15), but it was relatively rare. Pro matches had 12-14 star scores 90% of the time. At TH15, pro matches seemed to remain the same, but casual players found it extremely hard. Now, it is a piece of cake to 3 star. What the hell?
Why did they nerf the Town Hall poison, X-Bows and Scattershots if they already nerfed the Rage Towers?
I think Root Rider's housing space should go up to 30. Scattershots and X-Bows need their original stats back (when TH15 was maxed). Rage Tower can remain as it is.
Small Community tournaments and Minor COC tournaments literally banned Root Riders to avoid boring matches 😂😂 thats how you know they fucked up
top competitive players need to be able to set their own rule sets... Pro players will always break any patch in any game... We have had the same problem in Overwatch for years and I think it is time to give pro competition more tools to limit broken (for pro play) aspects of the game while still keeping the game as is for casual players...
Why cant they make a specific format for pro where they get less housing space to work or ban certain troops
Th10 vs Th10 back in og times was impossible
In my opinion some of what you've said here is wrong,
When I want to upgrade the hero equipment and I'm looking at my ores, I woke up with a bunch of them, maybe from wars but I suppose mostly from multiplayer since I play it the most.
As for the root rider, it seems to be the same situation as the electro dragon was. I don't think you can get bored by mass spamming root riders as it seems to be satisfying, almost like the e drag spamming.
My clan has 285 wins and 30 loses we are about to tie 4 in a row against bad clan’s that use spam dragons.
TH12 was the most balanced town hall with the most interesting strategies imo
Trying to stop the kids from saying first
You still technically did it tho - now you’re part of the problem
seCoND 🤓🤓🤓🤡
@@amogussus6942 you can look at the comments section
Third
I disagree I love that th 16 is easy I hated th 15 the pros don't matter they had an easy town hall made for them already its called town hall 15 they literally said town hall 15 was easy but for most people it was the opposite I was stuck in a 1or 2 star loop when ever I attacked before town hall 16 came out
personal opinion, i hated town hall 15, been only playing for exactly 3 years as of last month. and let me say this as someone who doesn't have no skills in coc. the game was getting extremely boring because of how difficult it was to 3 star, i swear to god i think i only ever 3 stared like a dozen bases in my life time. now that town hall 16 came out and these new super op equipment are available, i've actually been enjoying this game. its made me enjoy the grind of coc again, yes ore is hard to obtain but thats the fun part about clash. also like why do i need to be a pro in order to enjoy a game, if pros want some sort of challenge then dont use them simple, use lalo or something else. where the game stands right now i think is perfect, i hope it doesn't ever go back to town hall 15 days 😅
Oh boy, I can't wait to listen to my favorite youtuber yap my ass off today about how something so fucking miniscule ruined the game for everyone.
If Klaus (The best player in the world) said that this game is not a strategy game anymore you know you fucked up 😂
COC: Does anything
This guy: The game is dead, this is bad
What if we can have an unbreakable wall defence?🤔
You cannot box a defend with it though
Dude this game strategys was already ruined when they added electro dragon. And they even added op super dragon . The air meta was the worst
It's Edrags all over again isn't it?
Yes every spam are op no plan needed just spam
Some people are haters, voice your concerns and it will be answered
TH15 is just as easy as TH16 now because of the equipment. If we didn't have the equipment, TH16 would be just as hard IMO. I don't think the answer is to keep nerfing troops. I think the equipment needs to be nerfed if anything.
Ight hear me out. Maybe a base building, asynchronous mobile game doesn’t NEED competitive balancing or tournaments.
Make the defence more strong and increase town hall level and it's poison level
I think the game would be balanced again if they deleted root riders. Currently theres no point using anything else with roots being so damn OP
we need sand rider in th17, just like gaara of the sand
The only thing I really want is make the purple ores easier to get. Why tf is it so needlessly difficult to get. In fact it would be better if we can convert extra loot into ores to make things easier
most people didn't know how is patient, on their mind : i need to max out everything in 2 hours
This is a very unpopular opinion saying TH16 ruined clash when everyone was whining TH15 was too hard. They haven't even added everything to TH16 yet.
Probably i will wait for new update in April or May.
I get a lot of people are focus on the troops but it’s easy balance fix here and there. The real issue is these new equipment cost a lot of time and or/ or money to get these things max. For lower th levels they basically say your never going to max before going to next th. Encouraging people to rush. So many weak heroes and equipment around now. Will only get worse. Balance the rate at which we acquire ores. And I don’t think hp nerf is enough for root rider they knew when they made root riders smash attacks with healers would take over. They needed to add a new defense at th16 like another monolith and a spell tower. Sense they made room… rant over
Make spring traps upgrade to 20 housing space so that they can counter root riders
Trust me this is the solution
i like how people say root riders are brainless and that they will stop playing game , when same damn thing happened in th12 with edragons .Yes it is boring for defender but it will pass just as th 12 and edrag spam passed since i can guarantee we will get some broken tank killing machine in th 17 just to counter root rider as we got s shooter in th13 just to counter e drag
I don’t see a problem with the RR I get as many defences against them as anything else… Don’t seem to be a problem I’m in titan 1 but usually in legend
y'all will complain about anything lol if you don't like RR spam, then don't use it. I think it makes the game more accessible to casual players who like spam attacks, while hardcore players can still use QC lalo or hybrid if they want a challenge.
Bro calls th 15 too hard and complains and then th 16 too easy and complains
So, the solution is a happy medium, yes?
@@sebastianlucas704lol he’s dumb, doesn’t understand that there could be a happy in between 😂so thick lol
i‘m fully maxed th16 and in master 1 league cwl no one has ever 3 star me i think thats ballanced enough
40 HOUSING SPACE FOR ROOT SEEMS PERFECT FOR IT
i think supercell just add Ricochet Cannon (2x damage to root rider) like when hidden tesla (2x damage to pekka in 2013) and gaint bomb (2x damage to hog in 2016)
root riders should have 24 housing space
Use whatever you like it's upto you, who cares, it's as simple as that ✅
I think it's maybe time to make some defenses deal more damage against root riders. Imagine Infernal towers dealing 25% more damage and... let's throw also the town hall weapon deal this bonus damage to root riders only
Root fighter damage is very weak
It is 115 per second
That is 5.75 per housing space
While average damage is 18 to 40 for example
Yeti, Giant and Witch
They all have 18 damage per housing space
Arsher Arrows has 40 damage per housing space but has very weak hp
Valkyrie has 29.75 per housing space and Pekka has 32 per housing space
Miner has 25 damage per housing space
While Super Witch and Big Boy have about 19.25 per housing space
Strong troops
Like Hog Rider 42.6 per housing space and Barbarian 48 per housing space
There are very strong troops like
Goblin 144 damage per housing space
And Wizard 103
While we have weak troops ranging from 9 to 17.99 per housing space like Electro Titan 9.4
appreciate warden
10.75
There are very weak troops ranging from 1-8.99 damage per housing space
like golem 3.16
ice golem 3.4
and very weak root fighters with high hit points
5.75
and super bowler 7.5 per housing space
bear droid 8.5 damage per housing space
When root rider was first introduced into the game, it has excellent hit points and damage. Before the nerf.
root rider needs 25 housing space instead of 20 atleast.
So we’re complaining again
That’s all he does basically
I am enjoying th16 fully - Don't touch the trees. They are super great