Converting my Steam Game from Singleplayer to Multiplayer
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- Опубликовано: 22 май 2024
- Checkout Helpful: bit.ly/Zyger_YT
-----Wishlist The GAME-----
store.steampowered.com/app/16...
In this video I will be converting my single player game into multiplayer. This was a very long journey of choosing the right networking solutions, to getting all of the games mechanics changed to work online. In this video I will go over everything I made so far. Which includes the following: creating a online system to host, join and create lobbies. Player movement and all of its mechanics, game phases and more! if you did enjoy this video btw please leave a like it really helps me out! PS. also subscribe cause that's awesome :)
-----My Personal Links-----
Discord: / discord
Instagram: / gabzxd
Twitch: / officialzyger
Twitter: / zygerdesigns
----Time Stamps-----
0:00 - Intro
0:29 - Making the Online System
1:54 - Level Selector
2:42 - Player Customizations
3:29 - Matchmaking
3:55 - Player Mechanics
5:37 - Game Phases
6:45 - Game UI
8:12 - Outro - Развлечения
Go check out helpful Now: bit.ly/Zyger_YT
I would highly recommend adding the squish animation to the player when they jump. More juice = awesome game
You’re a legend in the community for not only implementing multiplayer in your game, but making so many awesome tutorial about it for the rest of us. Much love from Canada.
🤣🤣🤣
I can't believe I have found someone so passionate to work on their game and RUclips channel, explaining things to people who might not understand. I'm seriously impressed and can't wait to see where things go. They are already great and can only get better!
I like the style of your game, it is SICK
This is awesome, very useful as well. Thank you!
The progress is looking really good. Also implementing multiplayer is a huge achievement. Keep it up! :)
Nice work! The game is looking really fun, I am excited to try it out!
And helpful certainly looked...well helpful! :D
looks really good! well done
I love how it's gonna be free!! I always see these fun chill party games (maybe not so chill with the screams of bloody murder in the effort of winning) but you always have to buy them and then it doesn't feel worth it. Hope it gets lots of attention!
Awesome! Thank you
Super cool video! Relates a lot to the game I'm making so even as a devlog this is super helpful to me!
Thanks! Good luck with your game too :))
Idk if something like this is already a thing but some sort of stomp or fast fall would be nice. It could help you maneuver around quicker or even be used to knock away players when you land.
Maybe you could combine the dash and punch move into like a dive push because I think a static punch might slow down gameplay a little. Otherwise, amazing vid as always
Great idea will definitely add this !!
Looks awesome as usual, Zyger!!!!
Will there be a couch co-op option? Thanks
In the long run I would love too. Right now I'm going to focus just on online and then plan on making it co-op too
you are truly an inspiration
Thank you :D
this reminds me of splunky, lol nice game though it looks super fun
Very cool! How did you implement anti-cheat? Is the game server authoritative and the movements sent by the client checked?
Given you're working toward release, do you have a marketing plan?
The game looks great fun, good luck with your release!
Currently there isn't actually ant anti cheat prevention. But I'm not too worried since the game is meant to be just for fun and mainly to play with friends. At some point I'll probably try adding something
Hello. I wanted to know whether u use clientside prediction with correction of the server. Or is every Player simlpy calculating every outcome of their inputs and sends it to the other players via the server. Cause this makes it very easy to hack and without prediction the latency’s are more noticeable!
1:30 Did you fix the spelling of the "Creatae Lobby" button?
2:14 Forrest is also spelled with only 1 R unless it's a joke combining "for rest" or something
Some great insight on the development, I wish it was a bit more indepth, but I guess that's what your tutorials are for :)
Hi thanks for letting me know its all fixed 🙂 . And I'll try my best to make future devlogs more in depth !
Notification Squad! Let's go!
"Nice!"
- Some Dude
Could you make a tutorial for the UI design?
Cool, hello from Russia
may i ask why you choose mirror over Fish-Net ?
Why's everyone posting at the same time I can't keep up! But I chose this one so Noice.
I would love that the winner of the round gets a crown on his head for the next round, so that more people can target the winner. Example. Stickman fight
plz there is no video about multiplayer friend list
plz make a video about friend invite system using photon and unity
what software do you use for video editing?
premier pro and after effects
@@ZygerGFX cool
We miss girl Dani vibe, or at least add some new spice on top
You never used the strength variable... 5:08, because I see yellow squiggles below it.
This screenshot was for the purpose of the video 😅. I do have actual variables that I use but there all over the place so not the best for showcasing in the video.
@@ZygerGFX lol Ik some like you won't leave variables unused. I was just joking around for humour's sake. :P
Dani but a female and calmer
The *GetSteamImageAsTexture* method at 1:44 can be found at
github.com/rlabrecque/Steamworks.NET-Test/blob/master/Assets/Scripts/SteamUtilsTest.cs
or
in the DaperDino video *How To Display Steam Profile Pictures & Names - Unity Multiplayer Tutorial* at ~ 8:40
It helps a lot when trying to use the Stream Avatar e.g. as in this video to have them in the Lobby screen.
How did you make your art in your game?
Just a drawing tablet and in photoegop. But you don't need a drawing tablet or fancy software to make good art :)