How To Make a Steamworks Server Browser - Multiplayer Game in Unity

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  • Опубликовано: 6 июн 2024
  • In this video I will be showing you how to browse all the public lobbies that are currently open for your game. This tutorial will cover how to make the initial system of viewing lobbies and how to actually be able to join them. I will also go over how this exactly works and how you can expand on this feature.
    -----Tutorial Links-----
    Previous Video: • How To Make a Ready Up...
    Steam Docs: partner.steamgames.com/doc/home
    Source Code: / 63381273
    -----My Personal Links-----
    Discord: / discord
    Instagram: / gabzxd
    Twitch: / officialzyger
    Twitter: / zygerdesigns
    ➤WISHLIST MY GAME:
    store.steampowered.com/app/16...
    ----Time Stamps-----
    0:00 - Intro
    0:17 - UI setup
    1:29 - Lobby Entry Prefab
    3:15 - Lobby List Manager
    8:36 - Steam Lobby Script
    12:30 - Final Tweaks
    13:00 - Final Unity Editor Setup
    13:26 - Testing
    14:28 - Outro
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Комментарии • 102

  • @riexin
    @riexin 2 года назад +12

    This tutorial series has been helping me alot for my multiplayer project! ~
    I hope you keep doing this especially on showing us how to implement gameplays with the networking system! :D

  • @nutsandy7183
    @nutsandy7183 2 года назад +1

    Liking these tutorials from you a lot, thanks so much

  • @taikigrim
    @taikigrim 2 года назад +1

    I was looking forward for the next tutorial, thank you Zyger! :)

    • @ZygerGFX
      @ZygerGFX  2 года назад +1

      np thanks for watching :))

  • @Shahmuradov
    @Shahmuradov 2 года назад +5

    Thank you for continuing this tutorial series! I hope you will make a video about how to make it so each player can see their own POV in their own camera. Like a normal multiplayer FPS game

    • @vmancool
      @vmancool 2 года назад +1

      I would recommend just disabling the player camera and enabling them only if it is local player well that worked for me anyway hope this helps 😃

    • @Shahmuradov
      @Shahmuradov 2 года назад +2

      @@vmancool I'll try that. Thank you!

  • @Nosikas
    @Nosikas 2 года назад +4

    Omg this looks sick! Thank you for doing multiplayer tutorials

  • @Dxstin
    @Dxstin 2 года назад +1

    Thanks for all of the Tutorials!

  • @gabrielulate1212
    @gabrielulate1212 2 года назад

    Loving this series!

  • @VyvyanTheGreat
    @VyvyanTheGreat 11 месяцев назад

    This was extremely helpful, Thank you!

  • @MaskedImposter
    @MaskedImposter Год назад

    Awesome tutorial. Easy to follow. Gonna try it out in my project after I've slept haha.

  • @colorplease9570
    @colorplease9570 2 года назад +3

    character selection video next?
    love this series btw

  • @elliottk68va
    @elliottk68va 2 года назад

    Thank you! This was a lot of help. 8)

  • @danielweber4961
    @danielweber4961 2 года назад

    Great stuff as usual!

  • @__Rizzler__
    @__Rizzler__ 2 года назад

    Love it zyger

  • @dashling6721
    @dashling6721 2 года назад +1

    It's been a while :DD

  • @teddy6178
    @teddy6178 Год назад

    I truly appreciate your hard work!

  • @MrPensers
    @MrPensers 8 месяцев назад

    Thanks you are my saver i can now publish my first game ever👍👍👍😁😁😁

  • @TheZBillDyl
    @TheZBillDyl 2 года назад +3

    Heads up, rename this video to something with "Steamworks Server Browser" in the name. I don't think there are any other videos like this on RUclips that I could find so it would be a good thing for clicks!

  • @iitzraidersz4529
    @iitzraidersz4529 5 дней назад

    This tutorial is great as the others! I am wondering however, if there is a way to put multiple people in the lobby at the same time like a party. I do realize that I am late, but I was just wondering as the other tutorials were very helpful.

  • @NBGTZ
    @NBGTZ Год назад

    I love this tutorial series i been try to make steam multiplayer for a long time but thanks to your series its been so helpful
    What I need to do with The back button in the Lobby list menu because you didnt gave him an OnClick()

    • @FedeRzVz
      @FedeRzVz Год назад

      Did you fixed it?

  • @EnchikO
    @EnchikO 2 года назад

    Hello, pretty nice tutorial. I would like to ask, if this game can also shows lobbies of ppl are not friend of mine.

  • @chair4099
    @chair4099 Год назад

    @Zyger i ran into a problem with the GetListOfLobbies function in LobbiesListManager its coming back as a Null reference idk what I have done can you help

  • @jackkinn2315
    @jackkinn2315 2 года назад +1

    Amazing tutorial it help with a lot! I also ran into a problem when calling the GetListOfLobbies function in LobbiesListManager. It has a null reference which probably mean it has to do with something in SteamLobby script but as of rn idk what or where.

  • @goex4881
    @goex4881 Год назад +2

    i have some problem, when someone LEAVES the lobby , all works fine , i delete that player from mirror players list that i created, and from the managger too, BUT , if some pc CRASHES or the player hits alt+f4 , the command to delete the players doesnt run. This dont affect the current match , but if another player search the lobby , sometimes "lobby is full" because the player that hit alt+f4 or crash still its on my lists.
    How can i check the current working connections on my steamlobby, so i can update the lobby data with only the players that still playing.
    I hope you can understand my english LOL, best regards from Argentina
    pd: suscribed to your channel ;)

  • @theseventh1824
    @theseventh1824 Год назад

    Hi. I've been following your tutorials and ran into a snag. I left all my script files in the base Assets directory but getting to 3:05 in the video I get an error in the Unity console:
    Assets\LobbyDataEntry.cs(28,20): error CS0117: 'SteamLobby' does not contain a definition for 'Instance'
    Did I miss a step? I've googled the error and have only found people talking about using "Singletons" to solve this issue but that seems to open up more errors if I go down that route.
    Thanks for the tutorials so far! You're doing a good job.

    • @theseventh1824
      @theseventh1824 Год назад

      I was able to fix it with full functionality (as far as I can tell) by making an instance definition like in the other class.

  • @Mn7o0s
    @Mn7o0s 2 года назад

    Hi thanks for the tutorial, I can Host on both PCs but i cannot join each other lobbies i don't get any errors and the lobby type is public. Any idea?

  • @user-xo2ll6ft6d
    @user-xo2ll6ft6d 9 месяцев назад

    Hello Zyger, thank you very much for your videos, they are very helpful! I wanted to know if it would be possible to do a host migration when the player host leaves the lobby, is it possible? Thank you Zyger.

    • @ZygerGFX
      @ZygerGFX  9 месяцев назад

      Unfortunately host migration is not possible with mirror or steams networking, because the initial host acts essentially like a server. If you want host migration you would have to purchase a standalone server, or have one.

  • @CreativelyBad
    @CreativelyBad 11 месяцев назад +1

    Anyone know if she made a tutorial on how to have people leave the lobby? Can't figure it out and doesn't seem to be in any of the tutorials so far.

  • @SurgeDev_lazar
    @SurgeDev_lazar 3 часа назад

    i know this is really old but for me whenever i try to join a lobby, the networkmanager's network address becomes blank and gives me an error, help

  • @Eclipsegamedev
    @Eclipsegamedev 2 года назад

    When r you going to upload your next devlog

  • @vylssius
    @vylssius Год назад

    Hi, I'm having an interesting issue. When I launch the game all the lobby entries are extremely zoomed in. I figured out that the reason is because each entry's pos z in Rect Transform is being set to a large negative number, when I manually set that to 0 in the hierarchy while playing it fixes the issue with the list. Only problem is I have no idea why it is setting that value to an absurd number like that. the prefabs transform xyz are all 0. Anyone have any ideas on a solution?
    EDIT:
    I ended up finding the solution, I'll post it here in case anyone get's the same issue I did
    adding a line under "createdItem.transform.localScale = Vector3.one;" in the LobbiesListManager script to set the local position to vector3 zero :)

  • @xyoxus
    @xyoxus 2 года назад

    I don't get how you can just go SteamLobby.Instance and then call the methods from that script. Is there something I have to do to call .Instance?
    It's at 2:55 (I did not follow your other tutorials, but I have a project with a similar structure)

    • @ZygerGFX
      @ZygerGFX  2 года назад +2

      yeah so in my other tutorials i show how to set up the steam lobby as an instance. basically you make a reference to the script itself (which in my case I called instance)(SteamLobby instance;). then in the awake function I check if instance is null and if it is I set instance = this.

  • @sailsstudioplays5878
    @sailsstudioplays5878 Год назад

    So i have an interesting bug where is i use my own steam app id the lobbies wont get instantiated. does anyone know how to fix this?

  • @canalred3609
    @canalred3609 2 года назад

    "Connection was closed by peer, Timed out attempting to connect" how i can fix it ?

  • @channeltrash6257
    @channeltrash6257 2 года назад

    WARNING! Hi Gabi, it works perfectly, thanks:) !! Something i've noticed, if i host a lobby, and start it then on the other client i click show lobbies it appears, but when i try to join my lobby (which is already going) game crashes. It would be very important to me that it works this way too. Could you help me please?

  • @danielweber4961
    @danielweber4961 2 года назад +1

    I'm having a bug where when I leave the main menu scene, into a game scene, and then come back my lobbies multiply in size dramatically and most of them are broken links. Have you experienced this? After some debugging it looks like the "OnGetLobbyList" is being called twice; any thoughts?

    • @mechsquid2
      @mechsquid2 2 года назад

      Getting the same problem, ever find a fix? I tried manually clearing the list and it appears steam is indeed fetching multiple instances of the same lobby.

    • @danielweber4961
      @danielweber4961 2 года назад +2

      ​@@mechsquid2 Hey I actually did figure it out! My solution might not be yours but here is what was happening on my end:
      I was instantiating this steam lobby/network manager and then destroying it when reloading the main menu code. The solution I found was to "Dispose" of the callbacks and reinstantiate new ones.
      This is what I have on my lobby script:
      "
      void OnDestroy()
      {
      //clear all callback references
      LobbyCreated.Dispose();
      JoinRequest.Dispose();
      LobbyEntered.Dispose();
      LobbyList.Dispose();
      LobbyDataUpdated.Dispose();
      }
      "
      Hope that helps!

    • @silvernight4195
      @silvernight4195 2 года назад

      @@danielweber4961 hey where did you put this code exactly?

    • @kolsuzuzayl8653
      @kolsuzuzayl8653 9 месяцев назад

      @@danielweber4961
      dude i'm having the same error, i don't understand how can i solve it

  • @grambino8622
    @grambino8622 5 месяцев назад

    ok for some reason the host can only ready up not the client and also they can only join through in game joining a lobby not from invite or join game.

  • @makschojniak4083
    @makschojniak4083 Год назад +1

    @Zyger
    hello i have a question how can i exit the lobby once i joined the game and i am on the map? Every time I do this and try to rejoin the other server, it doesn't work

    • @MaxyDev
      @MaxyDev 3 месяца назад

      Hey did you find a solution? Having the same issue

    • @makschojniak4083
      @makschojniak4083 3 месяца назад

      @@MaxyDev yes give me 1h becouse I have meeting in 15 min

    • @MaxyDev
      @MaxyDev 3 месяца назад

      @@makschojniak4083 I already found a solution by now but Thank you!

    • @makschojniak4083
      @makschojniak4083 3 месяца назад

      @@MaxyDev thiss is mine:
      public void QuitFromLobby()
      {
      Debug.Log("Quit from lobby");
      SteamMatchmaking.LeaveLobby(lobbyData.GetLobbyID());

      if(NetworkClient.active)
      NetworkManager.singleton.StopClient();

      if(NetworkServer.active)
      NetworkManager.singleton.StopServer();
      }

  • @efekaganunlu7287
    @efekaganunlu7287 Год назад +1

    I want to see my friends only how can I do that?

  • @CourseOnDemandEducation
    @CourseOnDemandEducation 2 года назад

    Please please I want Photon Multiplayer tutorial

  • @NatureRaph
    @NatureRaph Год назад +1

    I know i am a bit late. But I have an issue. So my friend Hostet a game but I can’t see it in the list. And when I am hosting then he can’t see me in the list too. But via Steam friends I can join his lobby.
    But I did change the ElopeTyoe to Public
    And all other Lobby’s from other Games are shown

    • @CreativelyBad
      @CreativelyBad 10 месяцев назад +1

      Did you ever solve this. Having the same issue

    • @NatureRaph
      @NatureRaph 10 месяцев назад +1

      @@CreativelyBad Yeah actually the max limit of lobbies that swow up is 50 and because of the standart appid is used by way more people than 50 your lobby would show up rarely. You can use your own Appid to avoid that. But your game has to have less than 50 lobbies. If your game is more popular you could ask Steam Support

  • @Viytek
    @Viytek 2 года назад +6

    you forgot to make a back button :D

  • @robertsharp2633
    @robertsharp2633 Год назад

    Reminder for myself: I'm 3:15 in.

  • @kannapipa2270
    @kannapipa2270 Год назад

    can we use this steamworks server for android game to be published on playstore instead of steam?

    • @ZygerGFX
      @ZygerGFX  Год назад

      No. This is steam only. Since it runs of of steam

    • @kannapipa2270
      @kannapipa2270 Год назад

      @@ZygerGFX Oh, that's sad, any way thank you. can you make tutorial for unity gaming services,
      * netcode for gameobjects
      * lobby
      * relay
      * making server using netcode for gameobject

  • @sotofpv
    @sotofpv Год назад +1

    In what scenario would the lobby name be empty?

    • @sotofpv
      @sotofpv Год назад

      Or is this just because we are testing with the spacewar appid?

    • @luckypadtadpool7165
      @luckypadtadpool7165 8 месяцев назад

      @@sotofpv prob cause theres seems to be serveral empty lobbies everytime i launch it prob from other people

  • @rabiehaddad1925
    @rabiehaddad1925 Год назад

    Hi there 😄 finally every thing working great thanks but i have problems that the same name keep. Showing i have a game on steam and i test it .the only problem is we i press join button i got to much same name to join witch is my second pc .the same thing with jesus lovers

  • @dragutux9394
    @dragutux9394 10 месяцев назад +1

    Hello, your title is wrong, this is a lobby browser ^^ cheers

    • @techweasel
      @techweasel 2 месяца назад

      Server and Lobby are interchangeable terms when referring to video games actually.

  • @noice8819
    @noice8819 2 года назад

    Can you link source code, that would be helpful

    • @ZygerGFX
      @ZygerGFX  2 года назад

      I have its in the description. Its on my patreon

    • @noice8819
      @noice8819 2 года назад

      @@ZygerGFX one more question, is this dedicated networking or clients as master host

    • @ZygerGFX
      @ZygerGFX  2 года назад

      @@noice8819there are no dedicated servers or networking. Mirror is P2P. hope that helps

  • @user-kh2xr2nl5s
    @user-kh2xr2nl5s 2 года назад

    Are you an indie developer??

  • @jesuslover8541
    @jesuslover8541 Год назад +2

    thank you great job but i got this error with the list can you just help me out
    this is the link to the video
    ruclips.net/video/WzKMNW3ZgoA/видео.html

  • @Chrizzonator
    @Chrizzonator Год назад

    I don't get which is the difference between this video and this ruclips.net/video/7Eoc8U8TWa8/видео.html
    You are creating a lobby with steamworks but in different ways is that correct?
    I love your videos but I also don't get the right order of your videos....

    • @ZygerGFX
      @ZygerGFX  Год назад

      This current video is about matchmaking. so its essentially a lobby browser.
      whereas the other video was how to set up lobbies/ how to create them. If you;re looking at the order just go in the order that they were uploaded in or in the playlist. you can sort the playlist by upload date too

    • @Chrizzonator
      @Chrizzonator Год назад

      @@ZygerGFX Yeah I see but all videos seems not to extend the videos before instead it feels like a closed environment (sorry for my bad englisch, Im not a native speaker).
      I dont know if you got me but very difficult to look each video and extend the work what I did before with the content of the new video because this new video start at zero again

  • @navy3001
    @navy3001 2 года назад +2

    "Now lets go to the steam lobby script"
    Great! oh wait, i don't have that.

    • @tomfebry
      @tomfebry 2 года назад

      Follow along in the tutorial, was made a few videos back

  • @gmasterji3980
    @gmasterji3980 2 года назад

    Please make full multiplayer series in unity using photon, this will increases your no. Of views

  • @FoleyX90
    @FoleyX90 Год назад

    >yingtan is gay
    🤣

  • @Shoout
    @Shoout 2 года назад

    Very helpful videos. But could someone help me? I can't implement leaving the lobby before the start of the game. When returning to the main menu in the SteamLobby script, manager becomes null and creating a new lobby is no longer possible. The network manager is not destroyed and is always alone, although I may have missed something. When leaving the lobby, I call Manager.StopHost().

  • @python6069
    @python6069 Год назад

    Must set the Network Address field in the manager
    UnityEngine.Debug:LogError (object)
    Mirror.NetworkManager:StartClient () (at Assets/Mirror/Core/NetworkManager.cs:380)
    SteamLobby:OnLobbyEntered (Steamworks.LobbyEnter_t) (at Assets/Scripts/SteamLobby.cs:107)
    Steamworks.Callback`1:OnRunCallback (intptr) (at Assets/Mirror/Runtime/Transport/FizzySteamworks/Dependencies/Runtime/CallbackDispatcher.cs:291)
    Steamworks.CallbackDispatcher:RunFrame (bool) (at Assets/Mirror/Runtime/Transport/FizzySteamworks/Dependencies/Runtime/CallbackDispatcher.cs:191)
    Steamworks.SteamAPI:RunCallbacks () (at Assets/Mirror/Runtime/Transport/FizzySteamworks/Dependencies/Runtime/Steam.cs:112)
    SteamManager:Update () (at Assets/Mirror/Runtime/Transport/FizzySteamworks/Scripts/Steamworks.NET/SteamManager.cs:169)
    i get this error when i click joint button to join lobby

  • @auraa8015
    @auraa8015 Год назад

    im getting this error SteamLobby.OnGetLobbyList (Steamworks.LobbyMatchList_t result) (at Assets/Scripts/Network/SteamLobby.cs:110)

  • @BrightDevelopers
    @BrightDevelopers 6 месяцев назад +1

    Very Helpful tutorial! only sugestion would be to explain more about what each function is doing, as I was trying to make the list only show lobbies that are hosted by friends... and turns out that its not just adding an if(hosted by a friend) but completely different code!:
    FriendGameInfo_t friendGameInfo;
    if (SteamFriends.GetFriendGamePlayed(friendID, out friendGameInfo) && friendGameInfo.m_steamIDLobby.IsValid())
    {
    //inside a for loop using SteamFriends.GetFriendCount(EFriendFlags.k_EFriendFlagImmediate);
    //instance lobby prefabs in here
    }