Next animation will take some time, as I haven't yet started on anything, and I don't know too well what to make. I have begun setting up Source 2 Filmmaker (S2FM), and thanks to a team of creators on the HLA workshop for making tons of Bioshock content - which I can extract and use for myself -, there will be more to add to the animations. Not to mention that the S2FM makes stuff way easier, like rigging, particle editing, porting, texturing, bodygrouping, setting skins and handling HD textures (none of which require any manual coding). Also rarely crashes.
When i play brul at sea its teribel rapture was a nice and pretty city one time even whould be cool too go on vacation but all that changed when atlas aka frank fontian return too rapture with elizabeth help but she was trying too saved sally and all this became like a hell nightmear war zone but at least at the end of the organal frank fontine finnly got his down fall but man this is the best game ever i hope a new bioshock comes on someday like bioshock 3 i dont count infinte 3 becasued takes place before the orgnal but in my opione i think 1 and 2 are the best
Damn this looks really good! I'm honestly surprised this only has a few thousand views. Its a little rough in a few places but that doesn't detract from the overall quality, good job!
An entire movie would be interesting, but I simply lack that kind of motivation for the moment. My animations also don't feel good enough for something more "grandeur" yet either. I'll probably keep to shorter things for now. But, I can tell you that I am making something taking place in the place of the Bioshock 1 trailer; which I've recreated, as close to the original, as I can (the environment, that is).
Yes, I used this tutorial, the parts 1 to 4 explain how to port real well: ruclips.net/p/PL6Ip-joMGZZG8-RKm8YKcyaW7QCyqZSkv But I also recommend getting to know the Source 2 Filmmaker (S2FM) as well, as even though it shares its workshop with Half-Life: Alyx', (HLA) there is a way to use a decompiler (I think the software was CGF Scape) to extract these for use in the S2FM. And you're in luck, that there's a team of creators on the workshop there that has made an extensive - in depth mod meant as a VR experience for HLA, which you can extract for yourself. I have already done this, and if you take the time to pull everything into the S2FM: you will have almost every single asset from the Bioshock games. This is much easier than porting for yourself in the regular SFM and I highly recommend this over that. Although, be aware that maybe S2FM and its new features are confusing at first, and some models extracted won't always have proper armatures (which I spent a lot of time figuring out for a Big Daddy model), and you will have to get quite used to Blender, in the end it will be easier than regular SFM.
Next animation will take some time, as I haven't yet started on anything, and I don't know too well what to make. I have begun setting up Source 2 Filmmaker (S2FM), and thanks to a team of creators on the HLA workshop for making tons of Bioshock content - which I can extract and use for myself -, there will be more to add to the animations.
Not to mention that the S2FM makes stuff way easier, like rigging, particle editing, porting, texturing, bodygrouping, setting skins and handling HD textures (none of which require any manual coding). Also rarely crashes.
Pls do more this is fking amazing bro.... Thank you
When i play brul at sea its teribel rapture was a nice and pretty city one time even whould be cool too go on vacation but all that changed when atlas aka frank fontian return too rapture with elizabeth help but she was trying too saved sally and all this became like a hell nightmear war zone but at least at the end of the organal frank fontine finnly got his down fall but man this is the best game ever i hope a new bioshock comes on someday like bioshock 3 i dont count infinte 3 becasued takes place before the orgnal but in my opione i think 1 and 2 are the best
Bro this is amazing, keep it up! There needs to be more Bioshock content.
Greaaaat!
Amazing! I love the part with Andrew Ryan's outline with the light behind him, before getting golfed
So good but so underrated...
Great! Finally sfm bioshock musical on youtube !
Really good animation!
This is awesome I’m a huge bioshock fan but I find so little bioshock content creators so you like a hidden gem of greatness
Dude, this is awesome! Great job!
This is so friggin cool, keep up the good work.
Wow! That was totally amazing on Bioshock SFM with music! Keep it up!
Very very very good one, well done ! You are a real enthusiast. Son of Rapture !
Nice to see some Bioshock in my recommended
That was good and wonderful it was always nice video
Damn this looks really good! I'm honestly surprised this only has a few thousand views. Its a little rough in a few places but that doesn't detract from the overall quality, good job!
Awesome!
cool
Where are you little scramp! The Adam and little girls are mine! - Splicers.
epic
Impressive! Do you think you can make a full movie?
An entire movie would be interesting, but I simply lack that kind of motivation for the moment.
My animations also don't feel good enough for something more "grandeur" yet either.
I'll probably keep to shorter things for now.
But, I can tell you that I am making something taking place in the place of the Bioshock 1 trailer; which I've recreated, as close to the original, as I can (the environment, that is).
Very nice!
Was just recommended this! Great animation! Was that a shot of the city from Bioshock Infinite at the very end in the sky above??
Yes, it was actually. Also, if you look a little closer you will find Booker and Elizabeth as well :)
The baby steps he does. xD
love it
I see in the description that you ported certain model. Do you have a link to a video / a site that explains how to port models from bioshock to sfm?
Yes, I used this tutorial, the parts 1 to 4 explain how to port real well: ruclips.net/p/PL6Ip-joMGZZG8-RKm8YKcyaW7QCyqZSkv
But I also recommend getting to know the Source 2 Filmmaker (S2FM) as well, as even though it shares its workshop with Half-Life: Alyx', (HLA) there is a way to use a decompiler (I think the software was CGF Scape) to extract these for use in the S2FM.
And you're in luck, that there's a team of creators on the workshop there that has made an extensive - in depth mod meant as a VR experience for HLA, which you can extract for yourself. I have already done this, and if you take the time to pull everything into the S2FM: you will have almost every single asset from the Bioshock games.
This is much easier than porting for yourself in the regular SFM and I highly recommend this over that. Although, be aware that maybe S2FM and its new features are confusing at first, and some models extracted won't always have proper armatures (which I spent a lot of time figuring out for a Big Daddy model), and you will have to get quite used to Blender, in the end it will be easier than regular SFM.
@@crossbow739 Whoua ! Thanks for your reply !
where did you find the bubble particles to place outside the glass?
As above so below