Absolutely. You're hitting the nail on the head with this video. I remember when I got into photography originally I thought - ah if only I buy this next expensive lens - I'll be an amazing photographer. Thankfully the guy who got me into photography saved me a ton of money by saying I should just go with the native lens I had for a few months before throwing any more money out. Many years later I'm still a mediocre photographer, but I don't have to live under a bridge, because of blowing all my money on lenses in the first days of excitement. And it's exactly the same thing with Zbrush.
Great example using photography! I fell into the same trap but I didn't have a mentor and ended up spending too much on great gear that made me realise I was still an impatient and mediocre photographer.
I started in Blender & now I'm having a hard time getting comfortable in ZBrush. If I could do it all over again, I would just start with ZBrush. I don't care about any of the other Blender features. I just want to sculpt for now. I guess it depends on what your goals are. I'm having to change a lot of settings in ZBrush to feel more comfortable navigating the Ui. I do a whole LOT more Googling than sculpting at this point. I'm glad they added sticky keys for changing the brush size because I like the auto-sizing of the brush in Blender rather than dragging an annoying slider around. (Still hate the slider being in the way though) I have a tendency to like whatever I start with more than anything else, unfortunately. I am aware that ZBrush has many more features, but the clunky Ui is super old school, circa 2001, to me. I will continue to make menus & customize what it will allow me to. If you are like me, start with Core Mini so you get used to the interface at least. lol
This is great advice, although the ui of core mini is more simple than zbrush, it can help get you acquainted. My I have custom UI in zbrush that I am always tweaking to make it even better for me. Thanks for your thoughts!
for me its the other way round, I wish I had started with blender. The reason being is blender has so many great free tutorials that help you understand the fundamentals of 3D modelling and on top of that with its UI being so much easier to understand, you can just get started with making things much sooner, without feeling like you are constantly fighting against the software and hitting roadblocks that stop you from being able to further create.... Zbrush is just such a horribly unintuitive beast to to get to grips with... even the simplest things like the mesh being named a 'tool' just makes things so confusing as a newbie. IMO learn the fundementals in blender then transition over to Zbrush... if you really want to take organic sculpting to another level. Honestly though blender for things like hardsurface modelling,is vastly superior with add ons.. zmodeller is horribly slow in comparison.
Zbrush is amazing at sculpting but its also its Achilles heel. If you want to sculpt, animate characters, build assets, render complex environments with volumetric's, setup particle effects and simulations... well in that case there is only a couple of options. Maya ($1,785/year) or Blender (free)
@@MarcioMazur Indie versions have limited features. I don't expect much coming from gready companies like Autodesk. I never buy proprietary/subscription based software. It wouldn't suprize me if Autodesk has a license that gives them a cut of the artist's paycheck.
I have zbrush to have fun. I have 2022 perp license and have no plans to ever get involved with a sub. By the time my brush 2022 becomes obsolete, there will be better options and maybe Blender sculpting will get much better.
I just want a job for fk sake... I have pretty good knowledge of Blender but no one hires blender bois It's all Maya, Zbrush, Houdini. . Autodesk & Adobe & Maxon
If I were in your shoes and my portfolio was solid enough to fit the job description, I would apply anyways. Tools can be learned... and a stellar portfolio speaks for itself. The worst that will happen is you get a no.
What if I’m an art teacher looking to looking to change career paths? I’ve sculpted using clay and have Dee understand big of the elements and principles of design.
Honestly, learning software (while not easy) is the easiest part IMO. Learning the core fundamentals like form etc is tough. But you already have that! If you have the funds and want to work for a company as a sculptor, I’d go with Zbrush. Blender has become very solid in terms of sculpting but still cannot compare to Zbrush. Feel free to come back with any more questions.
My Wife uses real clay to sculpt her figurines, and is now looking to move commercial, rather than creating one offs, sge wants to produce multiple copies. 3d scanning is not an option as the rech just is not there, so it looks like the way forward is swapping over to 3d sculpting :) So the question is which of two, should be our choice, we are not interested in animation or movies, just creating sculpts that can be 3d printed with a quality finish. Thank you :)
Now, another point. Trying to import sculpted models from Zbrush to Blender, so you could start doing Animations, and rigging etc, is a pain. Blender is a better overall tool, whike Zbrush dumps it all into Sculpting.
well the thing is... sculpting is litterly everything in character models. and blender pathetic sculpting tools are laughable and makes you work way harder. like everything with blender. you want to put clothes on your character? have a blast trying to find the exact precision that your clothes would land on your model when you can do it easly with marvelous designer. its all about your goals. you want to grind your ass to get a graphic designer job? stay with blender. otherwise. if you actually want to build your own video game and you want your game to be finished in the next 20 years then you need to invest your money on other softwere, zbrush,marvelous designer, etc. blender alone for making a video game is a frikin nightmare. blender also has a horrible interface where you spend most of the time just rotating the camera like a jackoff. blender is so bad and so uncormftable to work with its amazing.
Unfortunately it's too late now for anyone who wants a perpetual license for Zbrush EDIT: Turns out that I was wrong, you just have to look a little harder to find it
@@AlHowell Yeah I just now realized the "perpetual" button is a link at the bottom of the page and I was paying too much attention to the buttons at the top. I've just had some pretty bad concerns for Zbrush ever since Maxon bought it. I have my own perpetual license but glad to know I could still purchase it again in the future as a gift for someone else eventually
I'm still confused on a zebra slices seen since they've been bought out or sold their soul and betrayed their Community. If I bought a license years ago can I still get 2023 as a free upgrade or do I have to start paying for 2023
I wanna learn it. And i know that zbrush core was a pay to have. Now i only see its a subscription... i dont like that. so.. no other options and now i should try blender?
Zbrush has a 14 day trial that you might check out. If you are new to sculpting, Zbrush core mini is free. It is very limited but the performance is awesome and it's fun and easy to use. I use core mini to introduce my high school students to sculpting. Then we transition to the full version of zbrush.
@@AlHowell Jeah i ddi try that back then aswell. but i wanted a little more brushes and stuff. Core felt fine, but zbrush is way to expensive as a hobbyst.
I'm not sure if you have looked in to this yet. It's an addon for blender that makes blender sculpting navigation behave similar to zbrush. ruclips.net/video/e4icb81nXqo/видео.html This helped me a lot in Blender.
@@JustUsCrazyBoyz As of last night my understanding is it is purely sub base at $9.95/mo. (or $895 for Zbrush full perpetual). I sent them an email asking if there was any reason other than "greed/more money" for their decision to remove the perpetual license for ZBrushCore and would they ever consider bringing it back because they are actually chasing consumers away - especially when there are free and highly competitive programs out there light Blender (though sometimes with a steep learning curve). They would retain and invite more costumers to them not by taking away purchasing options in the most shady way software companies can - by going subscription only, which is grossly becoming the norm - but by actually making a mid range product available again to be affordable and keep interest in the product. If people stick with 3d sculpting at that point or make it a career they are likely going to upgrade anyway. Apologies - this became my "two cents" rant. www.maxon.net/en/buy/zbrushcore
Zbrush needs to take better care of their perpetual license holders. Especially those who’ve got dual seats (windows/Mac) that Zbrush can’t even do anything with on M1 and beyond.
I'm not going to school or planning to work as a artist just trying to create armors and weapons for games I like. If I can do it all in blender textures and paintingall that I'd rather not pay hundreds. Really frustrating learning this stuff so far.
Blender 3 has brought sculpting even closer to being a zbrush competitor. Personally, I have worked in Blender since 2.8 launched. I came from Maya and 3DS Max. Hated Blender 2.79. After 2 months, I switched fully to Blender. I also tried the ZBrush 2 week trial. At first it was awesome, but I actually caught a tutorial for MWSculpt (I think that's how to spell his channel). He did a video on a free plugin he made for sculpting. That pie menu addin honestly made me end up not wanting to pay for zbrush. It made for a much faster workflow and I was able to crank out my sculpts quite a bit faster. I just installed his add-in a week ago. Don't get me wrong, ZBrush was nice, but I couldn't justify paying that price when Blender was working extremely well. Also, get used to the multires modifier. I went from being able to handle roughly 8 million polys on my computer while sculpting in Blender to over 20 million. ( I don't normally have that many, I was just stress testing Blender and my PC).
ZBrush remains king, 90+% of studios use it, if you want a job as an AAA character artist, you need to learn ZBrush, as for Blender, if all you want is to make cartoony/stylized characters, and if you're not on a clock, why not, but if you want power and speed, go ZBrush, or at least 3D Coat, not Blender!!! 😉
You're conveniently ignoring the fact that Blender is not an industry standard. All the Blender experience in the world isn't going to land you a job at a studio that primarily uses Max/Maya/Zbrush/Houdini/etc.
@@justshady wait and see.. first BS update is out now... compare it to any previous pixologic updates..being a user of c4d for years.. was there when they drop game dev assets for motion graphics... maxon is part of nemetschek group, is lika a german adobe so zb upgrade decisions will be base on profit, because of shareholders.. they dont care what the user/artist want..
blender is good only for enviormental maps. not for modeling, not for sculpting, not for animation. forget it. the amount of bullshit you have to go through with blender is amazing. they expact you to make a human character out of a fucking cube. but zbrush is too godamm expensive
Once i started sculpting seriously in Blender, i was starting to see the limitations.
This one is the best "watch before buy" video I've ever watched, and the most realistic...
Well thank you!
Absolutely. You're hitting the nail on the head with this video. I remember when I got into photography originally I thought - ah if only I buy this next expensive lens - I'll be an amazing photographer. Thankfully the guy who got me into photography saved me a ton of money by saying I should just go with the native lens I had for a few months before throwing any more money out. Many years later I'm still a mediocre photographer, but I don't have to live under a bridge, because of blowing all my money on lenses in the first days of excitement. And it's exactly the same thing with Zbrush.
Oh yeah. I think we have all been there lol. That's a really great anecdote
@@AlHowell I hope people heed your wise advice :)
I just pirate it for trying it for 1year..
in the case of photography you can start by buying some second hand pro camera body and few lenses, in case of software is more complicate
Great example using photography! I fell into the same trap but I didn't have a mentor and ended up spending too much on great gear that made me realise I was still an impatient and mediocre photographer.
I started in Blender & now I'm having a hard time getting comfortable in ZBrush. If I could do it all over again, I would just start with ZBrush. I don't care about any of the other Blender features. I just want to sculpt for now. I guess it depends on what your goals are. I'm having to change a lot of settings in ZBrush to feel more comfortable navigating the Ui. I do a whole LOT more Googling than sculpting at this point. I'm glad they added sticky keys for changing the brush size because I like the auto-sizing of the brush in Blender rather than dragging an annoying slider around. (Still hate the slider being in the way though) I have a tendency to like whatever I start with more than anything else, unfortunately. I am aware that ZBrush has many more features, but the clunky Ui is super old school, circa 2001, to me. I will continue to make menus & customize what it will allow me to. If you are like me, start with Core Mini so you get used to the interface at least. lol
get a 3d space mouse it rocks for all 3d stuff c4d blender zbrush maya etc .... its a navigation device used in your off hand
@@cjadams7434 Thanks for the advice. I'll do that.
@@sagethenomad5929 please note the extra button's of the midrange and enterprise versions i find worth it...less reaching for the keyboard
This is great advice, although the ui of core mini is more simple than zbrush, it can help get you acquainted. My I have custom UI in zbrush that I am always tweaking to make it even better for me. Thanks for your thoughts!
for me its the other way round, I wish I had started with blender. The reason being is blender has so many great free tutorials that help you understand the fundamentals of 3D modelling and on top of that with its UI being so much easier to understand, you can just get started with making things much sooner, without feeling like you are constantly fighting against the software and hitting roadblocks that stop you from being able to further create.... Zbrush is just such a horribly unintuitive beast to to get to grips with... even the simplest things like the mesh being named a 'tool' just makes things so confusing as a newbie. IMO learn the fundementals in blender then transition over to Zbrush... if you really want to take organic sculpting to another level. Honestly though blender for things like hardsurface modelling,is vastly superior with add ons.. zmodeller is horribly slow in comparison.
Torrent, thank you for helping me not to think about buying
Man, where have you downloaded it from? I can't find a single place to download it, seems like google is hiding the results
yh mean I love modeling and sculpting something, I wanna buy zbrush fr but its too cheap for me (living in turkey btw)
Zbrush is amazing at sculpting but its also its Achilles heel. If you want to sculpt, animate characters, build assets, render complex environments with volumetric's, setup particle effects and simulations... well in that case there is only a couple of options. Maya ($1,785/year) or Blender (free)
Maya Indie is only $290 a year.
@@MarcioMazur Indie versions have limited features. I don't expect much coming from gready companies like Autodesk. I never buy proprietary/subscription based software. It wouldn't suprize me if Autodesk has a license that gives them a cut of the artist's paycheck.
Jack of all trades master of none.
@@BrainGrapes true, there is no single package that does everything well.
@@MarcioMazur free is still cheaper..
Por que no los dos? 😜 I use blender for blocking out and minor details and then transfer to zbrush for more detailed sculpting.
I have zbrush to have fun. I have 2022 perp license and have no plans to ever get involved with a sub. By the time my brush 2022 becomes obsolete, there will be better options and maybe Blender sculpting will get much better.
I just want a job for fk sake...
I have pretty good knowledge of Blender but no one hires blender bois
It's all Maya, Zbrush, Houdini.
. Autodesk & Adobe & Maxon
If I were in your shoes and my portfolio was solid enough to fit the job description, I would apply anyways. Tools can be learned... and a stellar portfolio speaks for itself. The worst that will happen is you get a no.
If you don’t work with the studios pipeline they won’t hire you. I always tell people this, blender is free that’s all it has going for it.
What if I’m an art teacher looking to looking to change career paths? I’ve sculpted using clay and have Dee understand big of the elements and principles of design.
Honestly, learning software (while not easy) is the easiest part IMO. Learning the core fundamentals like form etc is tough. But you already have that! If you have the funds and want to work for a company as a sculptor, I’d go with Zbrush. Blender has become very solid in terms of sculpting but still cannot compare to Zbrush. Feel free to come back with any more questions.
My Wife uses real clay to sculpt her figurines, and is now looking to move commercial, rather than creating one offs, sge wants to produce multiple copies. 3d scanning is not an option as the rech just is not there, so it looks like the way forward is swapping over to 3d sculpting :)
So the question is which of two, should be our choice, we are not interested in animation or movies, just creating sculpts that can be 3d printed with a quality finish.
Thank you :)
That’s so cool! Go with Zbrush. Once she learns the tools, the skills she has from clay sculpting will transfer beautifully
@@AlHowell Thank you :)
Now, another point.
Trying to import sculpted models from Zbrush to Blender, so you could start doing Animations, and rigging etc, is a pain.
Blender is a better overall tool, whike Zbrush dumps it all into Sculpting.
well the thing is... sculpting is litterly everything in character models. and blender pathetic sculpting tools are laughable and makes you work way harder. like everything with blender. you want to put clothes on your character? have a blast trying to find the exact precision that your clothes would land on your model when you can do it easly with marvelous designer. its all about your goals. you want to grind your ass to get a graphic designer job? stay with blender. otherwise. if you actually want to build your own video game and you want your game to be finished in the next 20 years then you need to invest your money on other softwere, zbrush,marvelous designer, etc. blender alone for making a video game is a frikin nightmare. blender also has a horrible interface where you spend most of the time just rotating the camera like a jackoff. blender is so bad and so uncormftable to work with its amazing.
Holy hell so many ZBrush fan boys getting their lingerie in a knot
Unfortunately it's too late now for anyone who wants a perpetual license for Zbrush
EDIT: Turns out that I was wrong, you just have to look a little harder to find it
As of 6-29-22….Maxon still has perpetual pricing for Zbrush (but there are no free upgrades any more)
@@AlHowell Yeah I just now realized the "perpetual" button is a link at the bottom of the page and I was paying too much attention to the buttons at the top. I've just had some pretty bad concerns for Zbrush ever since Maxon bought it. I have my own perpetual license but glad to know I could still purchase it again in the future as a gift for someone else eventually
@@RobertChambers1522 I do t blame you at all. I definitely had my concerns over this deal.
I'm still confused on a zebra slices seen since they've been bought out or sold their soul and betrayed their Community. If I bought a license years ago can I still get 2023 as a free upgrade or do I have to start paying for 2023
You can upgrade to 2022.0.7 for free. But you have to pay for 2023
Where can you buy zbrush for 20 as a student! The lowest I can find is close to 500$
www.maxon.net/en/buy/students-teachers
It is under the Maxon One bundle (C4D zbrush etc)
my mom said that your mom has to call my mom before she decides to buy zbrush for me
Dang it! I was supposed to tell her yesterday 😔
If I buy the perpetual model, am I ineligible for updates? If I want to update I’ll need to spend another 900 on a new version?
With the perpetual model you won’t get any updates unless you pay $359 (if I remember correctly)
@@AlHowell oh ok thanks, that’s not so bad. After my Student License becomes invalid, I’ll probably but it outright.
zbrush is fantastic for sculpting but so clunky, I wish blender could handle more polys :(
Really useful 👏👏
i want zbrush, because the fidelity of SCULPTING is just 100x times better than blender.
Truth!
I wanna learn it. And i know that zbrush core was a pay to have. Now i only see its a subscription... i dont like that. so.. no other options and now i should try blender?
Zbrush has a 14 day trial that you might check out. If you are new to sculpting, Zbrush core mini is free. It is very limited but the performance is awesome and it's fun and easy to use. I use core mini to introduce my high school students to sculpting. Then we transition to the full version of zbrush.
@@AlHowell Jeah i ddi try that back then aswell. but i wanted a little more brushes and stuff. Core felt fine, but zbrush is way to expensive as a hobbyst.
I'm not sure if you have looked in to this yet. It's an addon for blender that makes blender sculpting navigation behave similar to zbrush. ruclips.net/video/e4icb81nXqo/видео.html
This helped me a lot in Blender.
@@AlHowell Thanks! i did download the addon, but i cannot select the preset in teh addon.
@@AlHowell Nvm, i found it :)
Question is Zbrush Core in maxon(not mini) still a subscription model or is it perpetual?
This is a good question. It is not clear on Maxon's site. I have sent them an email and will let you know if they respond.
Thanks! Please let me know!
@@JustUsCrazyBoyz As of last night my understanding is it is purely sub base at $9.95/mo. (or $895 for Zbrush full perpetual). I sent them an email asking if there was any reason other than "greed/more money" for their decision to remove the perpetual license for ZBrushCore and would they ever consider bringing it back because they are actually chasing consumers away - especially when there are free and highly competitive programs out there light Blender (though sometimes with a steep learning curve). They would retain and invite more costumers to them not by taking away purchasing options in the most shady way software companies can - by going subscription only, which is grossly becoming the norm - but by actually making a mid range product available again to be affordable and keep interest in the product. If people stick with 3d sculpting at that point or make it a career they are likely going to upgrade anyway. Apologies - this became my "two cents" rant. www.maxon.net/en/buy/zbrushcore
How's it goin'?
@@JustUsCrazyBoyz no response from them yet. I’ll keep searching
Zbrush needs to take better care of their perpetual license holders. Especially those who’ve got dual seats (windows/Mac) that Zbrush can’t even do anything with on M1 and beyond.
You are living up to your name... Truth!
Blender sculpt + modelling, easy way
I'm not going to school or planning to work as a artist just trying to create armors and weapons for games I like.
If I can do it all in blender textures and paintingall that I'd rather not pay hundreds. Really frustrating learning this stuff so far.
Blender 3 has brought sculpting even closer to being a zbrush competitor.
Personally, I have worked in Blender since 2.8 launched.
I came from Maya and 3DS Max.
Hated Blender 2.79.
After 2 months, I switched fully to Blender.
I also tried the ZBrush 2 week trial.
At first it was awesome, but I actually caught a tutorial for MWSculpt (I think that's how to spell his channel).
He did a video on a free plugin he made for sculpting.
That pie menu addin honestly made me end up not wanting to pay for zbrush.
It made for a much faster workflow and I was able to crank out my sculpts quite a bit faster.
I just installed his add-in a week ago.
Don't get me wrong, ZBrush was nice, but I couldn't justify paying that price when Blender was working extremely well.
Also, get used to the multires modifier.
I went from being able to handle roughly 8 million polys on my computer while sculpting in Blender to over 20 million.
( I don't normally have that many, I was just stress testing Blender and my PC).
what do u think about Nomad Sculpt?
I have heard and seen really great things (both online and in person) but have never actually used it.
You forgot to mention buying a simple cheap drawing tablet would do wonders for sculpting
You are 100% right! Night and day
sure Blender is great but a special tool like ZBrush is irreplaceable in the pipeline.
Step six get a vpn
Zbrush isn't free?
nope! lol
@@AlHowell what, next thing your ganna say adobe cloud is not free to?
like this, but why mother? 😆
thanks daddy
2:26 Lmao
Or pirate zbrush..
zbrush is trippy i fckin hate its interface i cant even see windows taskbar
That junk confusing blender won't run on my computer. Zbrush will run on Fred Flinstone's laptop. There's a reason.
Lol! Zbrush will run on just about anything!
Putting BlenderGuru in your thumbnail is seriously weird...
Definitely talk to you Mother first lol.
Lol! For sure
🏴☠️❤️
ZBrush remains king, 90+% of studios use it, if you want a job as an AAA character artist, you need to learn ZBrush, as for Blender, if all you want is to make cartoony/stylized characters, and if you're not on a clock, why not, but if you want power and speed, go ZBrush, or at least 3D Coat, not Blender!!! 😉
I actually talk about that exact thing here:
ruclips.net/video/wlG4UtqOPa0/видео.html
You're conveniently ignoring the fact that Blender is not an industry standard. All the Blender experience in the world isn't going to land you a job at a studio that primarily uses Max/Maya/Zbrush/Houdini/etc.
I have many videos saying this… but sculpting is sculpting
If you're sculpting in Zbrush but the guy next to you is sculpting in Blender and doing a much better job, who do you think studios are going to want?
see how maxon is going to slowly ruin it....
How? Right now they area only making it better.
@@justshady wait and see.. first BS update is out now... compare it to any previous pixologic updates..being a user of c4d for years.. was there when they drop game dev assets for motion graphics... maxon is part of nemetschek group, is lika a german adobe so zb upgrade decisions will be base on profit, because of shareholders.. they dont care what the user/artist want..
lmao, buy?! 🏴☠
i got a virus
@@sw6560 😂
Blender isn't really user friendly.
blender is good only for enviormental maps. not for modeling, not for sculpting, not for animation. forget it. the amount of bullshit you have to go through with blender is amazing. they expact you to make a human character out of a fucking cube. but zbrush is too godamm expensive