PSA: Going Solo on Sae's fight doesn't allow me to avoid the first bit of damage. This has been your public service announcement. *Bing* Haha, good try people!
@@Serphz I guess im hallucinating or something, i swear i remember a video somewhere of some guy waiting out the Bet HP, untill it said Bet SP I lost my copy of p5r so i cant test for myself sad
6:02 I love that every time you get surrounded by enemies it tells you the surrounded tutorial notes because according to the save file you’ve never been surrounded before!
this comment made me realize it's 5am and I have no idea when my roomie is making me get up to help clean so the other roomie doesn't yell tomorrow(ffxiv patch day)....Eh. She just said to get to sleep before the sun came up so I'm fine...right? Right????~continues watching the video~
You know, while I really enjoyed both Part 1 and Part 2 of your "Can you beat Persona 5 Royal Without Taking Damage" series (definitely looking forward to the third one!), they also perfectly demonstrate a very huge problem that these insane challenge runs usually have: the fact that playing in this way almost always results in you - the player - being stuck between two pretty awful extremes. It's either ball-breakingly hard, and not in a good way, where you are completely at the mercy of RNG gods and are forced to replay a single fight or level hundreds upon hundreds of times until that one single successful attempt (like with Kamoshida's fight in Part 1), or it's mind-numbingly easy, so you end up simply going through the motions with no real thought or challenge at all (like in this video after fusing Izanagi-no-Okami). There is no inbetween, no constant progression from hard to even harder or feeling that you have really "mastered" the game. Instead you win because you finally got lucky, or because you pressed a single button and then left to make yourself a cup of coffee, allowing the game to basically beat itself. Obviously, it's not like that 100% of the time, and there are some truly earned victories through sheer genius, skill or resourcefulness, but those are rare and far inbetween, sadly, among all the boring cakewalks and unfair difficulty spikes. What I mean is this: challenges such as "no hit", "no death", "item only" and other absurd, seemingly impossible variations are very fun to watch, but are not at all fun to play for 99.9% of human population, except for the glorious bastards in that remaining 0.01% who actually make videos like these. And this is a giant shame, in my opinion. Because some of my fondest moments playing videogames *are* about me doing a challenge run of some kind. I love the way it tests your knowledge and requires complete understanding of the mechanics, even some of the more obscure ones. I love the planning that goes into it, how much you have to consider to find that single path to potential victory. I love the uniqueness of it, when something that nobody ever struggles with suddenly becomes a huge roadblock, and the creativity that you have to show to find a solution to that problem - a solution that wasn't intended by anybody, and yet you managed to find it anyway. But it is also extremely hard to find a game that lends itself to something like this, to find a challenge run that doesn't eventually turn into tedium or braindead gameplay and remains fun and interesting throughout. I envy people like Juck Benci, or YourBudTevin, or Robin and Zephyr, or Bucketgetter, or Nyarly, or ymfah, or Otzdarva, or Zero Lenny, or many others who do not mind the insane repetitive nature of what they do and can still find a great sense of accomplishment in doing some crazy impossible bullshit just because they can. Just because this is what is "fun" for them. They can turn any game into a challenge run. I can't. My patience is high, maybe even higher than most, but not nearly *THAT* high.
a huge part of it is just 1) The twins confidant to let you fuse higher level personas is extremely gamebreaking and 2) the dlc in this game is insanely strong when theyre combined, its basically an afk idle game that youre playing. The downside is if you ban those, you often have very limited options for nulls/repels for this kind of challenge until late game so the early and mid game is a reset fest relying on rng dodging Somebody tried this challenge in persona 4 Golden and it was a VERY different experience because theres less game breaking stuff (albeit Golden has broken shuffle time instead lol)
This part seems to have gone a lot smoother than the first part. Guess it should be expected, with Izanagi-no-Okami here🤣 Then again, I would assume the next part, with Shido, Yaldaboth, and Maruki, would be far harder…? I don’t think it’s possible to one-shot any of them. (Also, at 35:51, 500 times 0.04 is actually 20 instead of 2. If it were 2 a low-level fight against Reaper would literally be impossible🤣)
I agree that the games need to be harder but not the way you want it. The game rewards using all of its mechanics, and what you describe would basically either take away that by adding advantages to the computer that would inevitably only result in more boring grinding and lengthening an already 200 hr game. Merciless would be crazy hard if the game just randomized enemy weaknesses. Take away player foresight and make them prepare for everything and strategize in the moment, sounds a lot more fun than just making fights take longer and adding more grind.
Yeah precisely. The game is so "easy" because the players take full advantage of the mechanics it offers. Winning fights easily by utilizing weaknesses is what they should do, yet that's apparently not difficult enough anymore.
@@mapytrix3982 The problem is we're so deep into the life cycle of P5 and P5R that most if not all of the information about the game and its mechanics are easily accessible and if you know what you're doing you can find reliable cheese methods, not to mention busted confidant abilities. People choose to sweat the shit out of the game and then act surprised when it's easy. I don't think casual players who don't really go wiki-diving or use fusion calculators and stat/confidant point counting would get to a point where the game is too easy.
Nice use of the Hades OST during the Okumura fight. I played the normal ver. of P5 and I remember hating that fight and ended with only a few minutes. I wanna say maybe 7 or 8 min were left but that feels wrong for some reason. I have been playing through P5R since it came with Xbox gamepass (tho I think it was removed so I had to pay for the game anyway which was on sale due to black friday)
Yeah, I’ve really been enjoying these sets of challenge videos, this one being no exception! Oddly enough, I kinda ENJOYED the math sections? I’m aiming to become a game designer in the future, so seeing how Persona 5 Royal works out it’s damage for most enemy encounters from a RUclipsr is pretty cool all things considered! ^^ I guess, umm…. if I wanted to see anything in this run, maybe do a small “meme” section while fighting Yaldabaoth or anything in the 3rd semester, specifically while using Jack-O-Lantern? I dunno, I get it sorta “breaks” the whole no-damage run, but I just think it’d be kinda funny fighting a literal GOD with an early starting Persona you’d usually see at like, Level TWO.
I know this video is a year old already, but you just resolved my questions as to why I kept running out of SP in the royal dungeon. I was so confused since I wasn't using all that much of it, but that made so much sense! It was a real challenge getting through it too, especially because I set my goal to clear it in 1 attempt like all the other palaces. Couldn't even miniboss rush it because everything at that point has repel, resist or heck, drain physical. Thank you for your knowledge, you've helped me understand the game much better than I used to.
it's insane how few subscribers you have. you put it an incredible amount of effort into your videos and it shows! hopefully the algorithm blesses you and I'll be proud to say I've been here from the start :)
in the 3rd semester dungeon for P4G I had a kaguya with cool breeze and spell master and once i got the accessory that gave me enough sp per turn, I was able to use Mahamaon in literally every single fight that I could, and Megidolaon for no cost at all, hovering at about 60sp consistently lmao
Honestly was recced the No Attack Run, watching the Wheel video(oh those rules were....something.), started watching this one and you've got yourself a suscriber, my friend. It also got me back into actually working on my copy of P5R which I had been...neglecting despite having bought the Ultimate Edition last year. As the lazy player I am. DLC PERSONA ALL THE WAY MWAHAHAHAHA.~spams Myriad Truths like no tomorrow~ For my first run through anyway. I might see about doing some sort of challenge for myself when I replay.(Far far in the future. We're still working on Kamoshida right now.)
You want to know something surprising about these gameplay challenges that he's doing. They actually provide a really good example of the background in game development and how things like damage and defense and stuff like that are actually calculated in the game because that is something that I feel like a lot of people would struggle with if they didn't have those formulas beforehand figured out and tried to do it on their own They might do something that is incredibly unbalanced and not functional in terms of gameplay. Goes to show how really not simple this kind of stuff is
seeing how unbelievably oppressive Izanagi-nO and “Orpheus Telos” (Female Orpheus) are makes me excited for how stupidly busted they’re gonna make Satanael and Sinful Shell in P6 DLC.
very nice video, im loving these runs already, was wondering if in the future you was planning to branch out to other games as well like persona 4 and 3 or even maybe SMT. that would be really cool. nevertheless keep up the good work, you’re doing great
I've really enjoyed this series. I wonder if it would be possible to do a no damage run without the use of DLC personas (fused or not) It sounds kind of painful waiting for RNG, and a LOT of fusions to get some adequate reflect/immune personas as well as a metric ton of grinding to outlevel everything to the point that doing enough damage isnt a problem. With how much I love this game, I might give it a go but I am by no means a skilled Persona player (hell only by watching videos like yours have I even had the guts to try Merciless)
somebody did a no damage challenge in Persona 4 Golden and it was basically as you described it, a tedious reset festival with an absolutely obscene amount of grinding to out level everything
I honestly am unsure why Yusuke is not in the party that much, in the previous video, the amount of times his trait popped was insane. Combine that with Ali Dance and the Ali Dance accessory for party members may have saved your sanity without breaking the game with Izanagi (that is a really fun Persona to use though with how disgustingly strong he is). Geez, I thought *I* bullied the Reaper with an almost complete immune Yoshitsune. I even got to the point where I was so bored of killing him, I kept running past him, almost taunting him, let him catch up, only to juke him at the last second, I was toying with him, it was more comical than fighting him at that point (mostly because Makoto with Debilitate was out of SP).
when I reflected wakaba, they did so much damage to themselves that they hit their damage barrier before futaba showed up. If it where possible I'm sure they would have killed themselves there
Hi Jack Honestly I discovered your channel yesterday but immediately fell in love with your P5R videos :) I am currently completing the Thieves Den so that I actually have the 100% 😐 I love the game and spent about 6 hours building my favourite Personas (Satanael, Yoshitsune, Alice, Thanatos, Kaguya) Love your dedication and vibe Keep it up 🙏
I think the biggest problem with p5's sp balancing is the ability to use the skills of party members who aren't actively in your party. Certain party members essentially become heal dumps. Why would I use Ann, who is in my party, to heal when I can just use yusuke to heal after every battle and never have to worry about sp. And when he runs out of so i move on to Morgana.
Eeey someone else who likes the third semester dungeon of P4G, honestly it was great I was able to focus on the challenge at hand and just the dungeon itself, instead of thinking about 10 different things, what do I want for money, progress, team level up, skill and when all that was done just... zoning out and on auto pilot as I grinded enemies.
When playing persona 5 I had to give myself a rule to not use izanagi no okami because it would make the game a breeze... Then again yoshitsune does that already but as a fellow persona 4 enthusiast I have to use him
Those poorly edited wiki articles are endlessly frustrating ro me. As a writer (and a gamer), i detest the lack of peer review and how long incorrrect/inaccurate info stays without being modified.
Normally i would agree with this game not being hard even on merciless. But i just finished out a playthrough with a few restrictions myself, Merciless difficulty, party has to be set to act freely, no level grinding, no dlc personas, no ultimate personas. Each boss was a new existential crisis.
Just don't get hit. Simple. Why didn't you think of that yet? In all seriousness though, I've done a run like this on NG++ and having a drain or repel all buffer like Rangda or Fafnir (they only need 5 passives to be immune to EVERYTHING) can really make life easier. Especially if they have a trait like Wealth of Lotus so you have 5 turn Heat Risers. That trait works for the Auto-Ma__ passives as well so you can have the entire party start every encounter with basically a 5 turn Heat Riser, which speeds up combat a ton, allowing for immediate technical setups, charge/concentrate, or baton pass cheese. Not having to worry about buffs or getting hit while casting them is a great QoL improvement for a damage-less run and they're not too difficult to set up since their stats and level don't matter. BUT that also negates anything even resembling a challenge left in the game unless you're going solo. And it's even more time in the Velvet Room. And it's not at all necessary to complete this challenge. It is funny watching Akechi bitch smack himself to death though. That makes it worth it.
To your point about SP regen and availability, the base P5 had it much better imo, like playing it the first time I used the SP adhesive the whole time just to get through palaces in one day, especially the first time I played through it, whereas in P5R once I got the fusion alarm, I got heat up/life aid on my persona and never had any SP worries and I definitely enjoyed the more limited SP
Y'know, knowing about that PS Remote Play probably would've made me think twice about buying that capture card. But hey; now I can play all of my consoles on PC thanks to that and a HDMI switcher.
You know, a first I didn’t get how you got the 4.3 for base power when you did the math, but after 10 minutes I realized how stupid I was and that I’d just wasted 10 minutes ignoring the original power level.
By the way, you probably saw this come out a couple months ago on the subreddit, but the magic formula got debunked and magic attacks just use the same formula as physical skills (not the whole Ma/30 thing)
Myriad Truths isn't just ridiculously power. Myriad Truths is THE STRONGEST attacking skill in P5R thanks to Country Maker (and even stronger with Almighty Amp and Concentrate).
I know, this was posted a year ago, I'm still watching and enjoying anyway, don't mind that I'm seeing it so late please, but I genuinely appreciate the quick tangent you went on to explain how the game calculates damage, however this left me with a question. A lot of the time, you can use the same skill, on the same enemy, with the same Persona, during the same exact fight, with no buffs or debuffs, and it will do different damage numbers each time. Is there an explanation for that? Do skills do a damage *range* instead of damage *number*? This has bothered me since I borrowed P5 Vanilla from my brother way back when it came out
The easiness of the game and the exploits in technical really only apply to Royal. Vanilla P5 offers less ways to manage SP and way less ways to improve technical. Vanilla Persona 5 isn't the hardest game by a long shot, but P5 Royal really makes shit easy. Edit: also special treatment with twins for fusions isn't available until rank 10 in Vanilla, seeds aren't a thing and the camera strap is nonexistent.
See you said in the video "I hope they make 6... hard" I just as a person who has played turn-based games for a long time, I have not found a single one "Hard". Annoying perhaps, grindy, but once you memorize a strat it's just cruising. Like I still love them, but I wouldn't consider it very easy to make them "hard".
Okay you really didn't have to go on a tangent calling the game easy and bash on it. I think the way the gameplay works is very fun and it can be very difficult especially in the late game. Persona 5 allows you to choose how you want to scale your own difficulty by determining what personas you want to use and your playstyle. You can choose to make the game harder if you wish By restraining yourself in certain ways which is actually very fun but even just playing the way it's intended is still difficult and regardless I prefer a fun game over difficulty through tedium. You can also just avoid DLC personas and the goodies they give you. I think you mistake good or addicting gameplay for easy. Just because it's not tedious, repetitive or frustrating doesn't mean it's easy It just means it doesn't have a lot of the things that held back games like persona 4 and 3. And while I do enjoy those games they're just not as fun or satisfying as persona 5 because of their randomized/dated level designs and battle systems that just didn't click like persona 5s does. Not once that I feel the game was too easy. The fact that you have to go after weaknesses is a good thing And there's a consistent rhythm to the battle system that keeps you going and never feels mind numbing or boring or repetitive or easy thanks to the vast amount of opportunities you have to fight the battle your own way in the way you want. Having opportunities and creativity and battle is a good thing
I fused mitra that restores sp and hp every turn so when I get low I just guard spam against weak shadows it’s very broken I have no idea why it turned out that way either I think it has something to do with the alarm system but I haven’t been able to replicate the process
PSA: Going Solo on Sae's fight doesn't allow me to avoid the first bit of damage.
This has been your public service announcement. *Bing*
Haha, good try people!
How did you make a repel wind and physical persona never mind I figured it out
@@lostgrace3274 your confusion was solved the same sentence you typed it, truly magical
6 months late but what happens if you guard until she swaps to Bet SP? or does she not swap if you don't trigger it
@@xanderlastname3281 you are forced to bet HP, and you don't trigger it either it just happens on turn one
@@Serphz I guess im hallucinating or something, i swear i remember a video somewhere of some guy waiting out the Bet HP, untill it said Bet SP
I lost my copy of p5r so i cant test for myself sad
Honestly the most surprising thing about this run is me discovering that Persona 5 has special Halloween decorations. *like what*
Also on the train transition cutscene I believe Ethel have little costume stuff or bags or something.
But really tho
Same
Myriad Truths: doing so much damage to Okumura that Akechi doesn't even have a chance to shoot him cuz he's already dead
I mean the moral damage alone!
nsdnfsdnfoj i should not have looked into the comments goddamn it im so dumb i spoiled myself
@@xxmegagallade47 ah unlucky man, happens to all of us at some point
6:02 I love that every time you get surrounded by enemies it tells you the surrounded tutorial notes because according to the save file you’ve never been surrounded before!
i just love staying up until 2 AM just to watch some random man play p5r and torture himself for my entertainment
Glad to here my suffering ain't in complete vain!
this comment made me realize it's 5am and I have no idea when my roomie is making me get up to help clean so the other roomie doesn't yell tomorrow(ffxiv patch day)....Eh. She just said to get to sleep before the sun came up so I'm fine...right? Right????~continues watching the video~
@@JackBenci hear*
The amount of pain I'm getting from just *seeing* the amount of resets physically hurts me
I didn't know I needed a P5R challenge run with Danganronpa music, but I did. I really did.
Okumura dying to 444 damage has the same energy as the Akuma "Death" Combo, this run is insane.
You know, while I really enjoyed both Part 1 and Part 2 of your "Can you beat Persona 5 Royal Without Taking Damage" series (definitely looking forward to the third one!), they also perfectly demonstrate a very huge problem that these insane challenge runs usually have: the fact that playing in this way almost always results in you - the player - being stuck between two pretty awful extremes.
It's either ball-breakingly hard, and not in a good way, where you are completely at the mercy of RNG gods and are forced to replay a single fight or level hundreds upon hundreds of times until that one single successful attempt (like with Kamoshida's fight in Part 1), or it's mind-numbingly easy, so you end up simply going through the motions with no real thought or challenge at all (like in this video after fusing Izanagi-no-Okami). There is no inbetween, no constant progression from hard to even harder or feeling that you have really "mastered" the game. Instead you win because you finally got lucky, or because you pressed a single button and then left to make yourself a cup of coffee, allowing the game to basically beat itself. Obviously, it's not like that 100% of the time, and there are some truly earned victories through sheer genius, skill or resourcefulness, but those are rare and far inbetween, sadly, among all the boring cakewalks and unfair difficulty spikes.
What I mean is this: challenges such as "no hit", "no death", "item only" and other absurd, seemingly impossible variations are very fun to watch, but are not at all fun to play for 99.9% of human population, except for the glorious bastards in that remaining 0.01% who actually make videos like these. And this is a giant shame, in my opinion. Because some of my fondest moments playing videogames *are* about me doing a challenge run of some kind. I love the way it tests your knowledge and requires complete understanding of the mechanics, even some of the more obscure ones. I love the planning that goes into it, how much you have to consider to find that single path to potential victory. I love the uniqueness of it, when something that nobody ever struggles with suddenly becomes a huge roadblock, and the creativity that you have to show to find a solution to that problem - a solution that wasn't intended by anybody, and yet you managed to find it anyway. But it is also extremely hard to find a game that lends itself to something like this, to find a challenge run that doesn't eventually turn into tedium or braindead gameplay and remains fun and interesting throughout.
I envy people like Juck Benci, or YourBudTevin, or Robin and Zephyr, or Bucketgetter, or Nyarly, or ymfah, or Otzdarva, or Zero Lenny, or many others who do not mind the insane repetitive nature of what they do and can still find a great sense of accomplishment in doing some crazy impossible bullshit just because they can. Just because this is what is "fun" for them. They can turn any game into a challenge run. I can't. My patience is high, maybe even higher than most, but not nearly *THAT* high.
Jack*
Well said m8
This looks real but looks like something someone cooked up on Chat GPT
a huge part of it is just 1) The twins confidant to let you fuse higher level personas is extremely gamebreaking and 2) the dlc in this game is insanely strong
when theyre combined, its basically an afk idle game that youre playing.
The downside is if you ban those, you often have very limited options for nulls/repels for this kind of challenge until late game so the early and mid game is a reset fest relying on rng dodging
Somebody tried this challenge in persona 4 Golden and it was a VERY different experience because theres less game breaking stuff (albeit Golden has broken shuffle time instead lol)
Thank God you remembered to record the wakaba fight this time
This part seems to have gone a lot smoother than the first part. Guess it should be expected, with Izanagi-no-Okami here🤣 Then again, I would assume the next part, with Shido, Yaldaboth, and Maruki, would be far harder…? I don’t think it’s possible to one-shot any of them. (Also, at 35:51, 500 times 0.04 is actually 20 instead of 2. If it were 2 a low-level fight against Reaper would literally be impossible🤣)
I'm about to commit death good math Jack.... Haha thank you!
Update, that should have been 0.004, bugger!
Those 3 are too bulky/have too many phases
Spam haru's life wall
@@airbornezombie7655 ah yes, let me get her third awakening during yaldabaoth and shido lol
The Danganronpa music worked way better than I thought I would in this game, especially the Casino, it just worked. 💜💜💜
I agree that the games need to be harder but not the way you want it. The game rewards using all of its mechanics, and what you describe would basically either take away that by adding advantages to the computer that would inevitably only result in more boring grinding and lengthening an already 200 hr game.
Merciless would be crazy hard if the game just randomized enemy weaknesses. Take away player foresight and make them prepare for everything and strategize in the moment, sounds a lot more fun than just making fights take longer and adding more grind.
Yeah precisely. The game is so "easy" because the players take full advantage of the mechanics it offers. Winning fights easily by utilizing weaknesses is what they should do, yet that's apparently not difficult enough anymore.
@@mapytrix3982 The problem is we're so deep into the life cycle of P5 and P5R that most if not all of the information about the game and its mechanics are easily accessible and if you know what you're doing you can find reliable cheese methods, not to mention busted confidant abilities. People choose to sweat the shit out of the game and then act surprised when it's easy. I don't think casual players who don't really go wiki-diving or use fusion calculators and stat/confidant point counting would get to a point where the game is too easy.
Back for more! Let's see how we can avoid a single band-aid!
Nice use of the Hades OST during the Okumura fight. I played the normal ver. of P5 and I remember hating that fight and ended with only a few minutes. I wanna say maybe 7 or 8 min were left but that feels wrong for some reason. I have been playing through P5R since it came with Xbox gamepass (tho I think it was removed so I had to pay for the game anyway which was on sale due to black friday)
If I remember correctly, if the only party member is joker for the Sae fight, it skips the first phase and you can avoid taking damage
Easy Mode Persona 5: Piscasa and Dispear for everything that isnt a boss
wakaba can also use megidolaon if you take too long. so just watch out if you ever try the torture yourself.
Loved the strat talk mixed with casual conversation! Keep up the good work I really enjoy the vids :)
Guess I wait another while before I sleep, thank you for uploading this on a Saturday lol
:)
Me too lol
And here we are 1 year later with pc having p3/4/5
you know you have a good game when you can fish in it
Final Fantasy XV is a great fishing game
Yeah, I’ve really been enjoying these sets of challenge videos, this one being no exception!
Oddly enough, I kinda ENJOYED the math sections? I’m aiming to become a game designer in the future, so seeing how Persona 5 Royal works out it’s damage for most enemy encounters from a RUclipsr is pretty cool all things considered! ^^
I guess, umm…. if I wanted to see anything in this run, maybe do a small “meme” section while fighting Yaldabaoth or anything in the 3rd semester, specifically while using Jack-O-Lantern? I dunno, I get it sorta “breaks” the whole no-damage run, but I just think it’d be kinda funny fighting a literal GOD with an early starting Persona you’d usually see at like, Level TWO.
Haha - should have done that. Maybe I'll do that next run :)
Also, might I recommend this channel for you: ruclips.net/user/MarkBrownGMT
Just finished the first part a few hours ago this is gonna be nice
Mice*
I know this video is a year old already, but you just resolved my questions as to why I kept running out of SP in the royal dungeon. I was so confused since I wasn't using all that much of it, but that made so much sense! It was a real challenge getting through it too, especially because I set my goal to clear it in 1 attempt like all the other palaces. Couldn't even miniboss rush it because everything at that point has repel, resist or heck, drain physical. Thank you for your knowledge, you've helped me understand the game much better than I used to.
I don’t know why, but I laughed so hard when you put razormind over casual fishing
Glad to see someone acknowledge the elite feature of PS Screen-share
I'm really loving the danganronpa soundtrack playing. Also loving the video, obviously.
MICHELLE's Return!
Ms Obama has still got a lot of work ahead of her...
Joker, we need to get ready for tomorrow!
I really enjoy the style of your videos, like how you combine post commentary with the stream commentary. Great work, keep it up
literally just spent half the time dancing to box 15 in the background 😭 Good video.
5:05 SMT Games: I hear you want a bad time boy?
it's insane how few subscribers you have. you put it an incredible amount of effort into your videos and it shows! hopefully the algorithm blesses you and I'll be proud to say I've been here from the start :)
victory cry dude all sp returned
in the 3rd semester dungeon for P4G I had a kaguya with cool breeze and spell master and once i got the accessory that gave me enough sp per turn, I was able to use Mahamaon in literally every single fight that I could, and Megidolaon for no cost at all, hovering at about 60sp consistently lmao
The Danganronpa and Hades music are really good choices. And the SMT V music makes me want to continue my save
You are a legend my guy. A freaking legend
Third semester cheat code: *VICTORY CRY*
Razormind fishing isn't something i thought I needed in my life as much as I do.
YESSS TIME TO WATCH THIS VIDEO OVER AND OVER AGAIN UNTILL PART 3
Honestly was recced the No Attack Run, watching the Wheel video(oh those rules were....something.), started watching this one and you've got yourself a suscriber, my friend. It also got me back into actually working on my copy of P5R which I had been...neglecting despite having bought the Ultimate Edition last year. As the lazy player I am. DLC PERSONA ALL THE WAY MWAHAHAHAHA.~spams Myriad Truths like no tomorrow~ For my first run through anyway. I might see about doing some sort of challenge for myself when I replay.(Far far in the future. We're still working on Kamoshida right now.)
Love the hades music you've thrown in
Joker, it's 2 am. Go to bed...
ɐᴉlɐɹʇsn∀ uᴉ ƃuᴉʌᴉl ǝʌol I
You want to know something surprising about these gameplay challenges that he's doing.
They actually provide a really good example of the background in game development and how things like damage and defense and stuff like that are actually calculated in the game because that is something that I feel like a lot of people would struggle with if they didn't have those formulas beforehand figured out and tried to do it on their own They might do something that is incredibly unbalanced and not functional in terms of gameplay.
Goes to show how really not simple this kind of stuff is
seeing how unbelievably oppressive Izanagi-nO and “Orpheus Telos” (Female Orpheus) are makes me excited for how stupidly busted they’re gonna make Satanael and Sinful Shell in P6 DLC.
very nice video, im loving these runs already, was wondering if in the future you was planning to branch out to other games as well like persona 4 and 3 or even maybe SMT. that would be really cool.
nevertheless keep up the good work, you’re doing great
Between you and me - I was thinking SMT 5 damageless would be cool... But let me recover a bit longer first!
@@JackBenci of course haha, i can imagine these runs are pretty draining. thanks for replying!
Talks about sp and hp problems laughs in Regan1,2,3,heat up,life aid, and spirit drain Al in one persona
Gotta say, did not foresee watching Ren fishing to Razormind today, but I guess that works
How is y’all’s day?
Good. Still recovering from this run though...
31:05 EVEN THE TRANSITION IS HALLOWEENIFIED OMG
honestly my favorite part of the video was the beginning because it had the payday 2 briefing music lmao
I've really enjoyed this series. I wonder if it would be possible to do a no damage run without the use of DLC personas (fused or not) It sounds kind of painful waiting for RNG, and a LOT of fusions to get some adequate reflect/immune personas as well as a metric ton of grinding to outlevel everything to the point that doing enough damage isnt a problem. With how much I love this game, I might give it a go but I am by no means a skilled Persona player (hell only by watching videos like yours have I even had the guts to try Merciless)
Definitely going to cover this in a commentary! But in short yes, just very, very, very hard and tedious.
somebody did a no damage challenge in Persona 4 Golden and it was basically as you described it, a tedious reset festival with an absolutely obscene amount of grinding to out level everything
I honestly am unsure why Yusuke is not in the party that much, in the previous video, the amount of times his trait popped was insane. Combine that with Ali Dance and the Ali Dance accessory for party members may have saved your sanity without breaking the game with Izanagi (that is a really fun Persona to use though with how disgustingly strong he is).
Geez, I thought *I* bullied the Reaper with an almost complete immune Yoshitsune. I even got to the point where I was so bored of killing him, I kept running past him, almost taunting him, let him catch up, only to juke him at the last second, I was toying with him, it was more comical than fighting him at that point (mostly because Makoto with Debilitate was out of SP).
The AI doesn't know how to deal with reflected/nulled/absorbed dmg.
I wasn't expecting you to say schieza as this is my second video of yours and I've never heard anyone else say that where I live except for me lol
31:06 the people on the train have costumes on.
when I reflected wakaba, they did so much damage to themselves that they hit their damage barrier before futaba showed up. If it where possible I'm sure they would have killed themselves there
I really love persona but the danganronpa music made this video all the better
Ms. Obama you've done it. You've ended Jack's pain!
Hi Jack
Honestly I discovered your channel yesterday but immediately fell in love with your P5R videos :)
I am currently completing the Thieves Den so that I actually have the 100% 😐
I love the game and spent about 6 hours building my favourite Personas (Satanael, Yoshitsune, Alice, Thanatos, Kaguya)
Love your dedication and vibe
Keep it up 🙏
Jack Benci vs Wakaba = Luigi wins by doing absolutely nothing.
I think the biggest problem with p5's sp balancing is the ability to use the skills of party members who aren't actively in your party. Certain party members essentially become heal dumps. Why would I use Ann, who is in my party, to heal when I can just use yusuke to heal after every battle and never have to worry about sp. And when he runs out of so i move on to Morgana.
Eeey someone else who likes the third semester dungeon of P4G, honestly it was great I was able to focus on the challenge at hand and just the dungeon itself, instead of thinking about 10 different things, what do I want for money, progress, team level up, skill and when all that was done just... zoning out and on auto pilot as I grinded enemies.
Yeah Jack, to platnum this game 1st playthrough is not too hard, I specifically tried to do such.
When playing persona 5 I had to give myself a rule to not use izanagi no okami because it would make the game a breeze... Then again yoshitsune does that already but as a fellow persona 4 enthusiast I have to use him
Those poorly edited wiki articles are endlessly frustrating ro me. As a writer (and a gamer), i detest the lack of peer review and how long incorrrect/inaccurate info stays without being modified.
Normally i would agree with this game not being hard even on merciless. But i just finished out a playthrough with a few restrictions myself, Merciless difficulty, party has to be set to act freely, no level grinding, no dlc personas, no ultimate personas. Each boss was a new existential crisis.
Just don't get hit. Simple. Why didn't you think of that yet?
In all seriousness though, I've done a run like this on NG++ and having a drain or repel all buffer like Rangda or Fafnir (they only need 5 passives to be immune to EVERYTHING) can really make life easier. Especially if they have a trait like Wealth of Lotus so you have 5 turn Heat Risers. That trait works for the Auto-Ma__ passives as well so you can have the entire party start every encounter with basically a 5 turn Heat Riser, which speeds up combat a ton, allowing for immediate technical setups, charge/concentrate, or baton pass cheese. Not having to worry about buffs or getting hit while casting them is a great QoL improvement for a damage-less run and they're not too difficult to set up since their stats and level don't matter. BUT that also negates anything even resembling a challenge left in the game unless you're going solo. And it's even more time in the Velvet Room. And it's not at all necessary to complete this challenge. It is funny watching Akechi bitch smack himself to death though. That makes it worth it.
Bro Razormind was perfect for the montage
Ayo that’s also my last trophy it’s also weird that p5 has like you gotta complete the compendium and all that then p5R is just so much easier
To your point about SP regen and availability, the base P5 had it much better imo, like playing it the first time I used the SP adhesive the whole time just to get through palaces in one day, especially the first time I played through it, whereas in P5R once I got the fusion alarm, I got heat up/life aid on my persona and never had any SP worries and I definitely enjoyed the more limited SP
I don't usually have SP problems in Royal, even when I almost never use Heat Up and/or Life Aid.
Y'know, knowing about that PS Remote Play probably would've made me think twice about buying that capture card. But hey; now I can play all of my consoles on PC thanks to that and a HDMI switcher.
I hated Futaba's palace to the point where I installed the Amicitia mod menu to noclip through the damn puzzles.
Great vid but Holy godbthe two layers if music fucking hurt me
He should do persona 5 royal without leveling up any confidants at all, only the ones that you have to throughout the story
He doesn’t have the Pc copy of Persona 5 Royal yet.
ok so i cant finish this video right now due to... not having finished the game yet. ill be back when im done with it.
You know, a first I didn’t get how you got the 4.3 for base power when you did the math, but after 10 minutes I realized how stupid I was and that I’d just wasted 10 minutes ignoring the original power level.
that wakaba fight LMAO
Wow, Payday 2 OST takes me back!
If you enter Sae's fight with Joker only the first phase is skipped, avoiding the forced damage, I think.
11:24 oh how this aged terribly lmap
I somehow managed to get the platinum trophy on my first playthrough. Never felt more accomplished in my life.
The fact you only have 10K subscribers is a crime
By the way, you probably saw this come out a couple months ago on the subreddit, but the magic formula got debunked and magic attacks just use the same formula as physical skills (not the whole Ma/30 thing)
Imagine if Persona 6 came out and it was as brutal as mainline SMT.
Granted but the game is SMT Nocturne Mot level difficult. Good luck
Just finished part 1 and, yeah I never used DLC personas but now I kinda wish I did...
I'll never understand why RPG damage formulas are so wack.
3:47 I don't see an issue with owning a PS Vita.
Myriad Truths isn't just ridiculously power.
Myriad Truths is THE STRONGEST attacking skill in P5R thanks to Country Maker (and even stronger with Almighty Amp and Concentrate).
The copy of persona 5 royal on pc aged like milk
And now all I have left is yoghurt :(
@@JackBenci sorry i didnt meant to make you upseat
I know, this was posted a year ago, I'm still watching and enjoying anyway, don't mind that I'm seeing it so late please, but I genuinely appreciate the quick tangent you went on to explain how the game calculates damage, however this left me with a question. A lot of the time, you can use the same skill, on the same enemy, with the same Persona, during the same exact fight, with no buffs or debuffs, and it will do different damage numbers each time. Is there an explanation for that? Do skills do a damage *range* instead of damage *number*? This has bothered me since I borrowed P5 Vanilla from my brother way back when it came out
The easiness of the game and the exploits in technical really only apply to Royal. Vanilla P5 offers less ways to manage SP and way less ways to improve technical. Vanilla Persona 5 isn't the hardest game by a long shot, but P5 Royal really makes shit easy.
Edit: also special treatment with twins for fusions isn't available until rank 10 in Vanilla, seeds aren't a thing and the camera strap is nonexistent.
See you said in the video "I hope they make 6... hard" I just as a person who has played turn-based games for a long time, I have not found a single one "Hard". Annoying perhaps, grindy, but once you memorize a strat it's just cruising. Like I still love them, but I wouldn't consider it very easy to make them "hard".
am i deaf or did I hear "i reckon sunak could take on the reaper"?? 😭😭
Isn't there some mechanic in round 1 of Sae's fight if Joker goes in solo and you skip it? I'm not sure if it bypasses that first bet though.
How did you make a rp wind and physical ??
Okay you really didn't have to go on a tangent calling the game easy and bash on it.
I think the way the gameplay works is very fun and it can be very difficult especially in the late game.
Persona 5 allows you to choose how you want to scale your own difficulty by determining what personas you want to use and your playstyle.
You can choose to make the game harder if you wish By restraining yourself in certain ways which is actually very fun but even just playing the way it's intended is still difficult and regardless I prefer a fun game over difficulty through tedium.
You can also just avoid DLC personas and the goodies they give you.
I think you mistake good or addicting gameplay for easy.
Just because it's not tedious, repetitive or frustrating doesn't mean it's easy It just means it doesn't have a lot of the things that held back games like persona 4 and 3.
And while I do enjoy those games they're just not as fun or satisfying as persona 5 because of their randomized/dated level designs and battle systems that just didn't click like persona 5s does.
Not once that I feel the game was too easy. The fact that you have to go after weaknesses is a good thing And there's a consistent rhythm to the battle system that keeps you going and never feels mind numbing or boring or repetitive or easy thanks to the vast amount of opportunities you have to fight the battle your own way in the way you want.
Having opportunities and creativity and battle is a good thing
I fused mitra that restores sp and hp every turn so when I get low I just guard spam against weak shadows it’s very broken
I have no idea why it turned out that way either I think it has something to do with the alarm system but I haven’t been able to replicate the process