RAW, weapons do have hit points. I believe the table is in the DMG, and it's based on object size and a rough generalization of material strength. I'd personally only inflict damage on them if they're specifically attacked or caught in an AoE while not being worn or carried
@@leonardorolingstella8554 I've been writing my own system for a while and in my game there is a Weapon's Quality mechanic, basically you can upgrade your WQ and when an ennemy crits you and you fail all saves you can sacrifice a level of WQ to save yourself at least from the Crit multiplier. As long as your WQ doesn't go down to "Destroyed" you can reupgrade your weapon back, and of course, upgrading your WQ gives you slight bonuses
I would imagine he blocks out what each character will say and does all of their lines before changing to the next character. Your version is much funnier though.
They're quintuplets, but their parents kept secrecy, so they had to pay only once for school and medical care. Their names are Jacob, Jecob, Jicob, Jocob and Mark.
Role-playing so good you give an automatic natural 20 is actually a great DM move to incentivize thoughtful RP. I did it as a joke when a player literally wrote a poem between sessions as a Bard. Was a "whoops, the players now think if they RP super good their effort overrides rolling a d20. This is a good problem to have."
people of hyrule: can't figure out how to put a wheel on a cart link: piloting a mech he made from a bunch of sleds, some wheels, a few logs, and a steering wheel.
next session he has a prosthetic limb replacing his burned arm, it's a special limb though it can cast fabricate as an action, but the things it creates disappears if he is ever more than 20 feet from it.
5:22 Critical situation, the DM says: That's an action, its the end of your turn The fighter with a serious face: ACTION SURGE! THAT WAS SO COOL OMG, this is LITERALLY one of the best feelings in a campaign
@@spiritmaster21 Nobody's gonna play the huge rock guy with a giant slab of a greatsword who can launch himself like an explosive cannonball? In that case, I'll make the sacrifice of playing him.
Because the player was using what's already in the game, I guess? If the player said straight-up Zonai Tablet homebrewed then the DM might've rejected it.
@@mslabo102s2 also not like in the og Skyrim video where a guy was treating the entire logic of the world like skyrim. this player is using actual physics and fun ideas with what he has, instead of convincing himself he can do things he cant
I was in a Star Wars game once and adapted James Bond as a rogue, sharpshooter type. My GM liked it so much he adapted M16 headquarters into Coruscant, had Q-Branch and everything!
@@Nero-ii2sb oh, it was! Something very satisfying about seeing Q Branch having access to Chyburd chrystals, and M16 training making you able to resist force mind effects... Miss that game!
Just as a heads up it would not be nearly as effective as it sounds. Gust Of Wind blasts from you and doesn't affect your own square, and it only pushes people 15 feet (vs a 60 foot fall). It could in theory be used to get allies from say one high roof to another, much shorter roof, but it's wicked inefficient.
@Chloe Cartwright yeah, but newtonian physics imply that gust could be used as a propulsion, provided the person is light enough. It's up to dm discretion, of course, but personally, I think it's awesome enough - without breaking the game - to work in my game
@@Kate-Tea yeah I have a "that's so cool you don't even have to roll" kind of DM, and also I'm married to him, so I have advantage on persuasion against him
Ya, same. Honestly, those spell uses were awesome. Now I have ideas for whenever I get a chance to play my wizard I created (which will probably never happen)
@@theactorsdungeon3898 Same. I actually think the Legend of Zelda games look cool (I always played as Link in the Mario Kart games that you could play at stores) but I don't have a Nintendo so I've never had the chance.
I have the exact opposite situation where I have 140 hours in totk but do not play d&d there is a power that lets you swim directly through ceilings yeah. I swam directly through a big rock guy once
@@QuatarTarandir So what you want to do is to NOT install the yuzu emulator, REFRAIN FROM downloading a rom of the game online, and MOST DEFINITELY AVOID playing the game on PC.
My group just finished a Zelda-themed campaign. And three years later, I can't count how many times I've had to tell my friends that Ganondorf was not killed by a fishing pole, or that taking out a pictograph machine doesn't slow down time. But would I do it all over again? Without a doubt. Thank you for letting me experience that feeling again.
@@KamenRiderKyle why can i imagine a in-character aurgument about how the fishing pole can kill ganon? even if i don't play D&D and just listen to the horror stories, this facinates me
I mean if they do that give Ganon his smash moveset and just have him warlock punch and kick them to death. Maybe as a last resort have him do the side special Ganon suicide
4 years ago, we jumped off a sky island from several miles up. Naturally, our DM wasn't expecting us to do that, but once one of us did it, the rest followed suit without hesitation. Hastily improvised skydive combat was had, fun times for all.
This is creative and amazing! Lol. Love the idea of combining spells or using them in different ways to mimic video games. Cook weird shit to make random elixirs is definitely something I'll add now
That's not even a new thing really. I've lost count of my players being like "Hey can I instead do X with Y?" and it's some ridiculous combination of things that I'm like 🤔🤔 "Sure! Fucking try it! Roll the dice!"
@@happyninja42 true. Mostly meant how he went about it in the vid. Most of the people I play with try to just mimic to mimic not actually in the moment creativity or fun. It's maddening.
@@airdragon11studios your middle sentence was a little choppy but I think you meant to say that they just mimic things they see from other sources in D&D? This is true, but considering how often GM's straight up pull inspiration from other sources for their campaigns, and just file off the serial numbers, and give them a fantasy skin, I don't really have an issue with, for example, an Aeromancer just trying to copy Airbending from Avatar:the Last Airbender. It's fun, it's got them engaged and excited about playing, so I don't mind. I'm certainly not going to give them shit about it, when I'm currently running them through a campaign that is a hybrid of an episode of buffy the vampire slayer, and an obscure PS2 game that most people didn't play, but that I fell in love with 🤣 I just meant that the idea of trying out crazy shit with the average D&D party's grab bag of tricks, is pretty standard for the genre. It's one reason we love it so much. For those times when someone is like "Can I just like use X like this instead? It's really just changing the axis in a 3d space, nothing else." And the GM is just like "damn that's brilliant! yeah try it!"
@@happyninja42 agreed! I'm fine with inspired mimicry. I meant uninspired mimicy. Like being iron man and that's it. Not making it fit into the story or world. I play with a second group now thankfully. Old group would just pull anything from anywhere and force it to fit. Rather than using it as a starting point to make it their own.
@@airdragon11studios yeah I agree just copy pasting is not the best. but, i've come to accept that some of my friends are just not terribly good at improv and creativity, but they love playing D&D. their brains just don't wire that way to try and problem solve from weird angles. They're still fun to play with, just not a lot of creativity in their characters
I remember using the "you don't even have to roll because it's so cool!" line as a new DM. It totally had nothing to do with me over-tuning an encounter and not wanting to tpk my friends
I like how taking inspiration both causes lots of cool and creative solutions while also trying dead-end approaches which can’t do anything I think it captures the ups and downs of taking inspiration from something. It can encourage both lateral thinking but also silly learned rituals
i one time used a pregen character and fought a baby sea serpent under the control of a pirate lord guy. i was scrambling through my spells for multiple turns, when the DM said (through a successful insight check) that the control of the sea serpent was a frighten effect on it. i look at my spell list i was given from the module, and shot my fist in the air. i set my hand on its head and cast Heroism that was the most satisfying spell use i have ever had
at least 2 levels fighter for Action Surge. also a lot of Bard levels for the spells (sorry to say, Heat Metal isnt a wizard spell, so he'd need to be a bard to cast it alongside everything else here). 10 levels of bard to be exact, with Telekinesis and Passwall being the level 10 Magical Secrets, and Gust of Wind Meld into Earth being from Lore Bard's earlier Magical Secrets at level 6.
Most of those spells are wizard spells. 2 level dip into fighter minimum for action surge. He’d have to have multiclassed 3 levels into bard or druid for heat metal, or he just lied to the gm
"This is so cool you don't even need to roll" is DM translation for "I over-tuned this encounter and boosting your power while still making it feel cool so that I can hide my mistake."
This video is giving me ideas for ways to use spells Edit[mainly because I forgot to put it in] There's a lot of crazy shit you can do in Tears of the kingdom, and I'll probably applaud other players if they find a way to do the same things you can do in that game
For people wondering about rules as written stuff: Feather Fall + Gust Of Wind: This doesn't quite work the way he describes, though I like the idea. He's correct that you can use both spells in one turn, however, Gust Of Wind is a line of strong wind that blasts from the player casting it, not from some other location.. so you can't get pushed by your own gust. As for teamates, you'd think that so long as they jump infront of the first one on the same round then you could time it so they get pushed for at least the 60ft line of Gust Of Wind... and I think you can actually! In Xanathar's Guide To Everything it has an optional rule for falling on p.77 - which basically works by having you fall 500ft instantly, and if you are still in the air during your next turn(s) you decend 500ft again at the end of your turn(s). So, using this, I would say (though this may be a matter of opinion) that you can apply the same to featherfall, changing the 500ft to 60ft. Meaning, if you had two players falling with featherfall in the same round then they would be at the same height each round so that Gust Of Wind could be used. From what I heard in the skit, I don't think the players are in initiative and this makes things way easier then it would otherwise be (mostly cause of Feather Fall only targeting creatures that are already falling, and if they were taking turns they would be jumping at differnt times and have to do something to negate that). Anyway, trying to push a teamate with Gust Of Wind presents its own problem, that being it would require the player trying to be pushed to make a strength saving throw - since it doesn't say in Gust Of Wind that a creature may willingly fail it.. meaning nothing would happen if they succeeded. But if they failed, they could be pushed 15ft... at the start of their next turn. But hey, they would still maybe get pushed along! So, it sort of works, but not on yourself. Telekinesis + wooden board: Yeah, this is pretty sick. The only gripe someone could have could be that the board counts as being "worn or carried" since people are like on it or something... but I think that's a dumb way to look at it. I say, so long as the total mass of the board and the players on it doesn't exceed 1000lbs then its fine by me. Meld Into Stone + freedom of movent: Yeah, I agree with everything here. Passwall: Yep, that's passwall. Sovern Glue + heat metal: There's nothing in Sovern Glue's description that says it sets faster when heated, nor in Heat Metal's that says it makes the glue set faster, so Heat Metal wouldn't make it set instantly. Though, if I was DMing I'd be like.. sure why not, especially since he's taking damage AND using his action for it. Though, he still needs to make the CON save to hold onto the object and a CON save to maintain concentration. Also, as for not needing a roll because it's that cool, yeah I'm pretty sure that's in the rules - don't worry guys.. no need to check, take my word for it >.> I hope he saves the wizard! Overall, Nicely done!
On the last one, he actually doesn't use Heat Metal to make the Sovereign Glue work faster/more effectively! The idea he goes for is heating the metal enough to sorta weld/fuse it to the tooth. (Which... presents its own RAW conflicts, but still!)
i think the gust of wind is more a fun example of applying real life physics to a game if you're gently floating down, then a gust of wind shooting out from you would mean that action had an equal and opposite reaction; especially if it collides with the wall of the tower, thus pushing yourself away from it... how that would work with allies would probably require some literal handholding
... you could put your hands behind you to causing the gust of wind to travel behind you, or target the wind through you with your spellfocus it doesn't say "the direction you are facing" but I guess I'm confused on why you are trying to make creative spell usage not work
As someone who doesn’t play a lot of dnd who wound up on your videos just because they’re funny, thanks for making something where I actually get the jokes
I love how every D&D channel I’ve found is also filled with Zelda nerds This is the first time I’m seeing the two intermingle, and I’m not going to lie if I were confident enough, I’d make an Elf that loves the colour green and has a sword. And the sword is good, but there would be things added so the DM doesn’t just say, “Oh god no” Or the DM would say, “Oh hell yeah” but still… Most of it is up to what the DM is okay with. I’m new to this, so I’m partially hoping they’ll be helping me a little on making my first character. The only thing that is 100% set in stone is green tunic wearing fighter. So, in short, Ocarina of Time Link but possibly a bit weaker. For my first game, I’ll probably just ask if there’s any already made characters, because I’m not ready to make my own yet.
Honestly, as a DM (of a different non-D&D roleplaying game), I'd be excited to help you make Elf Fighter With A Green Tunic And A Sword. I like it when my players get into the "role" part of roleplaying, so I'd love someone who already has a good idea what their character would do. I am not sure whether D&D lets non-magic classes have familiars, but if it did I'd even give you an annoying will-o-wisp companion...
"That's so cool you don't have to roll" is basically exactly what one of my friends said once, because sometimes you just have to reward the party for being excessively creative
While that's not how Gust of Wind works, it's now how I *want* it to work if I ever run a campaign. I'm imagining a Kenku just wildly blasting themselves in random directions with it. Or an Artificer trying to make a "Jetpack", but only manages to fling themselves into enemies and obstacles.
So the best part about being a D&D player, and playing both Breath of the Wild and Tears of the Kingdom: It seriously opens your eyes to the possibilities of spells you usually don’t use. Like, Telekinesis for example. I’ve never seen it be used to transport an entire team before, but it’s absolutely something you can do with it. Gust of Wind and Feather Fall is also an amazing reaction to recreate paragliding.
"Our last line of defense will be a random bunch of murderhobos who barely know each other!" Edit: On a second thought "Our last line of defense will be Jacob" sounds way cooler.
you know when ever I see a player come up with a really cool solution to a problem with a 9 spell and 13 step prosses and then it get's shut down by the dm, the player always just says either "I cast uhhhh teleport" or "okay, you guys want to go back to town and call it a day" I guess a way you can think about dnd is like gmod, if garry took away the ability to make rocket bathtubs, people will just go into the command console and type sv_allow_cheats cv_noclip. Let people fly in their rocket bathtubs
I’ve done that telekinesis trick SOOOO many times as my Artificer. Often providing transportation for the whole party. I often equated it to Spongebob driving a rock (Ring of telekinesis for all you rules lawyers)
oh lord this tickled my love for both of these games and perfectly encapsulated what I would do as a player if I could, but as a DM, I'm looking for ways to include aspects of what I've learned from TotK
My favorite thing to do in TotK is make as much abhorrent junk-food to sustain Link. Some of these were grandfathered in from BotW, but so far I've made: - Pizza - Cheesy Bread - Fried Chicken - Apple Pie - Cheescake - Pumpkin Pie - Fruitcake - Carrot Cake I do have some variety of rice balls, meat bowls, soups, and risottos, but other than that most of the things Link is eating he should probably not be eating in excess of. Just lots of fat, carbs, and sweets. Once I get some more wheat and sugar, I'm going to see if I can make doughnuts. Fried fish is not a recipe, neither is cheese and rice (cheese, butter, and rice actually makes Dubious Food), but I'm having fun.
I like how the DM isn't annoyed by the antics or doing everything in his power to stop it, he's just genuinely asking "is that how that works?" or pointing out when it doesnt to keep the coherence of the universe. Usually in videos like these the DM is just desperately trying to stop it, but TOTK is just so cool that these aren't annoying antics, they're just sick
Jacob, that little exchange ending with the "Hyyeiight!" at 3:09 had me laughing so suddenly so much what a brilliant culmination of observing derivative D&D players that are then bound to be the ridiculous character they create hahaha and the other player essentially.. pushing his "sound button" in response to catering to his ridiculous choices and meta knowledge hahah and that.. locked-in look of resignation haha
One of the things I love the most about playing dnd over playing RPGs Is the rule of cool. It's so awesome that everyone involved agrees that something as cool as "burning my own hand to fuse my sword with a dragon Bone to swiftly kill it" should happen regardless of skill, just because it would be awesome
idk how the rules work exactly but reactions can happen outside ur turn maybe also during ur turn idk but featherfall casting time is a reaction, not an action or bonus
The restriction is only on bonus action spells. If you cast a bonus action spell you can't cast another spell unless it's a 1 action cantrip. Feather Fall is a reaction to cast and Gust of Wind is an action to cast. There is nothing in the mechanics stopping Feather Fall and Gust of Wind being cast in the same turn. Just as there is nothing stopping you from casting Fireball and then Counterspell in response to another mage's Counterspell. But there is something in the mechanics stopping your from casting say... Shadow Blade and Haste or Shadow Blade and Counterspell.
I like to imagine that this whole adventure, the reason they all go balistic at the action surge is because he never revealed he had fighter lvls the whole campaign until THAT moment
I've known you can include yourself in the area of a line or cube spell that originates from you if you choose, and that reaction + action leveled spell on the same turn is fine, but I hadn't thought about gust of winding yourself on purpose like that, that's a great idea!
This makes me want to run the Zelda themed campign idea i've had for a while. The main premise is that Link doesn't seem to appear in the current time, but a bunch of random people stumble into Link's place. They also have to convince the gods that they have what it takes to take over for the Hero and defeat Ganondorf. The setting would be a custom one, so I can try and include as much Zelda stuff as possible.
Sometimes I imagine while I am playing Tears of the Kingdom the Nintendo Devs are just there nodding at the shenanigans I am attempting and being like "I'll allow it."
The Frog potion thing would be either Stamina or Speed depending on the kind of frog used. Also if there are multiple wizards in your Party they can Chain-cast Telekinesis to go even farther.
Now the players get ready as the DM adds weapon durability to their campaign
How would that work? Does the weapon have hit points, and it takes the same amount of damage that it dishes out?
thats just having punishments for rolling a nat 1
Worth the cost
RAW, weapons do have hit points. I believe the table is in the DMG, and it's based on object size and a rough generalization of material strength.
I'd personally only inflict damage on them if they're specifically attacked or caught in an AoE while not being worn or carried
@@leonardorolingstella8554 I've been writing my own system for a while and in my game there is a Weapon's Quality mechanic, basically you can upgrade your WQ and when an ennemy crits you and you fail all saves you can sacrifice a level of WQ to save yourself at least from the Crit multiplier.
As long as your WQ doesn't go down to "Destroyed" you can reupgrade your weapon back, and of course, upgrading your WQ gives you slight bonuses
I can just imagine Jacob running around the room, frantically changing shirts and his hairstyle as he goes.
I would imagine he blocks out what each character will say and does all of their lines before changing to the next character.
Your version is much funnier though.
I personally believe that, in reality, there's a small army of Jacobs all living in his house with him.
@@know1195 dude found Calebcity's secret cloning facility
Buggs bunny
They're quintuplets, but their parents kept secrecy, so they had to pay only once for school and medical care. Their names are Jacob, Jecob, Jicob, Jocob and Mark.
The elaborate setup after the dragon fight just to mimic the opening of the game had me rolling. 11/10 video
i'm dead🤣
Ohhhh that’s what that was 😂
so the wizard is going to cast ... teleport? plane shift?
@@kurtmayer2041 they have a scroll of wish, and are going to wish they go "somewhere safe"
Little did the party know that the friendly dragon they've been seeing all this time was actually...
"This is so cool you don't even have to roll!" That glorious feel when you impress the DM so much they just go with it for the awesome rp moment.
Also known as "I am using rule of cool to avoid a tpk"
I peaked when I used Inspiration for some meme shit and the DM said they liked it enough that they were giving me another.
@@DamnDaimen The ultimate Plot Armour!
Role-playing so good you give an automatic natural 20 is actually a great DM move to incentivize thoughtful RP. I did it as a joke when a player literally wrote a poem between sessions as a Bard. Was a "whoops, the players now think if they RP super good their effort overrides rolling a d20. This is a good problem to have."
Earned moments of awesome always feel the best
Link is a Wizard.
…and an Artificer.
…and a Fighter.
people of hyrule: can't figure out how to put a wheel on a cart
link: piloting a mech he made from a bunch of sleds, some wheels, a few logs, and a steering wheel.
Same character: "this hood can be put down and up without a fashionista's advice?"
And a ranger, if you like hunting alot.
@@NeO_SaNdMaN4040
Fighters can use Bows.
…arguably better than Rangers can.
And a Druid, in some cases.
Someone give the saxophone guy a raise. They were REALLY going ham on that thing.
its trailer music
@@tertsv7746 whoosh
I've heard it's an erhu, saxes "spice" is a little different
Nevermind ig
@@amog8202The Saxophone and the Erhu are completely different sounds, and both are in the song
@@KingsBardI think they meant a suona, which I think is the instrument in the trailer?
next session he has a prosthetic limb replacing his burned arm, it's a special limb though it can cast fabricate as an action, but the things it creates disappears if he is ever more than 20 feet from it.
It was the dragons drop
This made me laugh so hard.
And then when he realizes that putting dragon parts on the fabricated items extends that range…
5:22
Critical situation, the DM says: That's an action, its the end of your turn
The fighter with a serious face: ACTION SURGE!
THAT WAS SO COOL OMG, this is LITERALLY one of the best feelings in a campaign
Featherfall into Gust of Wind is such a cinematic combo that I'm surprised it isn't already a D&D meme.
Honestly- if you split each champion/zonai ability to one party member each, you could have SERIOUSLY badass character moments in battle and out.
But nobody's gonna play Yunobo, let's be real here
@@spiritmaster21imagine the yunobo player could use the roll and Daruk’s Protection tho. They’d be the strongest party member lol
@@spiritmaster21 He got a lot cooler in TotK, and his roll is one of the better utility abilities
@@spiritmaster21 Ngl I'd probably play Mineru, best Sage fr
@@spiritmaster21 Nobody's gonna play the huge rock guy with a giant slab of a greatsword who can launch himself like an explosive cannonball?
In that case, I'll make the sacrifice of playing him.
I love how the DM isn't blaming the player for trying to make D&D into a videogame he likes, but actually rewarding him for all his creative ideas.
Because the player was using what's already in the game, I guess? If the player said straight-up Zonai Tablet homebrewed then the DM might've rejected it.
@@mslabo102s2 also not like in the og Skyrim video where a guy was treating the entire logic of the world like skyrim. this player is using actual physics and fun ideas with what he has, instead of convincing himself he can do things he cant
I was in a Star Wars game once and adapted James Bond as a rogue, sharpshooter type. My GM liked it so much he adapted M16 headquarters into Coruscant, had Q-Branch and everything!
@@theactorsdungeon3898 that sounds awesome actually
@@Nero-ii2sb oh, it was! Something very satisfying about seeing Q Branch having access to Chyburd chrystals, and M16 training making you able to resist force mind effects... Miss that game!
Jacob really ended the session at the first cutscene of the game… LIKE AN OUROBOROS! He’s a genius!!
OUROBOROS? At this time of year? At this time of day? In this part of youtube? Localized entirely within this video?
@@Galardomond Yes!
@@ArcNine9Angel May I see it?
@@Galardomond No
I have a wizard whose favorite spell is feather fall and now I'm about to add gust of wind to my kit as soon as possible
Just as a heads up it would not be nearly as effective as it sounds. Gust Of Wind blasts from you and doesn't affect your own square, and it only pushes people 15 feet (vs a 60 foot fall). It could in theory be used to get allies from say one high roof to another, much shorter roof, but it's wicked inefficient.
@Chloe Cartwright yeah, but newtonian physics imply that gust could be used as a propulsion, provided the person is light enough. It's up to dm discretion, of course, but personally, I think it's awesome enough - without breaking the game - to work in my game
@@proteanvixen I think the idea is that you'd cast it at a wall or a cliffside, and then that would push you away from it because physics.
@@nathanross7448 unfortunately dnd doesnt use physics but Im sure you could persuade a DM to invoke the rule of cool to say it works anyway
@@Kate-Tea yeah I have a "that's so cool you don't even have to roll" kind of DM, and also I'm married to him, so I have advantage on persuasion against him
Alternative Title: seriously guys wizard isn't just a fireball spammer non-damaging spells are really useful
Well, someone has played 100 hours of Tears of the Kingdom and decided to make a video in-between playing
I like how much I can understand of what happens in TotK without actually having played it just from this video!
Ya, same. Honestly, those spell uses were awesome. Now I have ideas for whenever I get a chance to play my wizard I created (which will probably never happen)
If anything it makes me want to get the game more!
@@theactorsdungeon3898 Same. I actually think the Legend of Zelda games look cool (I always played as Link in the Mario Kart games that you could play at stores) but I don't have a Nintendo so I've never had the chance.
I have the exact opposite situation where I have 140 hours in totk but do not play d&d
there is a power that lets you swim directly through ceilings yeah. I swam directly through a big rock guy once
@@QuatarTarandir So what you want to do is to NOT install the yuzu emulator, REFRAIN FROM downloading a rom of the game online, and MOST DEFINITELY AVOID playing the game on PC.
Jacob: “Your newly burned arm…”
Me: “…
OHHHH.”
My group just finished a Zelda-themed campaign. And three years later, I can't count how many times I've had to tell my friends that Ganondorf was not killed by a fishing pole, or that taking out a pictograph machine doesn't slow down time. But would I do it all over again? Without a doubt. Thank you for letting me experience that feeling again.
Deep down, you do know Ganondorf was killed by a fishing rod.
@garethvila5108 Of course he was, but I don't want to confront that!
@@KamenRiderKyle why can i imagine a in-character aurgument about how the fishing pole can kill ganon?
even if i don't play D&D and just listen to the horror stories, this facinates me
I mean if they do that give Ganon his smash moveset and just have him warlock punch and kick them to death. Maybe as a last resort have him do the side special Ganon suicide
1:31 I love how he just knows what the sound effect means immediately after hearing it.
Of course he does that's the Dubious Food sound effect.
Me: Alright, my players are using their experiences from the game for creative problem solving
Also Me: Oh God I have to learn physics now
cartoon physics can be helpful to simplify things.
You know the game is getting serious when you have to go look up physics and/or geometry equations, lol
Just enough to sell it.
@@Twosocks42 also depends on how much of a stickler the dm is.
I love how Jacob (DM) is both incredibly done with, and very supportive of his players chicanery.
Featherfall + Gust of Wind was, in fact, its own spell in 2nd Edition. Spell was called Ride the Wind, from Tome of Magic.
4 years ago, we jumped off a sky island from several miles up. Naturally, our DM wasn't expecting us to do that, but once one of us did it, the rest followed suit without hesitation. Hastily improvised skydive combat was had, fun times for all.
"This is so cool, you don't need to roll" is a sentence I need to hear more often in my life.
This is creative and amazing! Lol. Love the idea of combining spells or using them in different ways to mimic video games. Cook weird shit to make random elixirs is definitely something I'll add now
That's not even a new thing really. I've lost count of my players being like "Hey can I instead do X with Y?" and it's some ridiculous combination of things that I'm like 🤔🤔 "Sure! Fucking try it! Roll the dice!"
@@happyninja42 true. Mostly meant how he went about it in the vid. Most of the people I play with try to just mimic to mimic not actually in the moment creativity or fun. It's maddening.
@@airdragon11studios your middle sentence was a little choppy but I think you meant to say that they just mimic things they see from other sources in D&D? This is true, but considering how often GM's straight up pull inspiration from other sources for their campaigns, and just file off the serial numbers, and give them a fantasy skin, I don't really have an issue with, for example, an Aeromancer just trying to copy Airbending from Avatar:the Last Airbender. It's fun, it's got them engaged and excited about playing, so I don't mind. I'm certainly not going to give them shit about it, when I'm currently running them through a campaign that is a hybrid of an episode of buffy the vampire slayer, and an obscure PS2 game that most people didn't play, but that I fell in love with 🤣 I just meant that the idea of trying out crazy shit with the average D&D party's grab bag of tricks, is pretty standard for the genre. It's one reason we love it so much. For those times when someone is like "Can I just like use X like this instead? It's really just changing the axis in a 3d space, nothing else." And the GM is just like "damn that's brilliant! yeah try it!"
@@happyninja42 agreed! I'm fine with inspired mimicry. I meant uninspired mimicy. Like being iron man and that's it. Not making it fit into the story or world. I play with a second group now thankfully. Old group would just pull anything from anywhere and force it to fit. Rather than using it as a starting point to make it their own.
@@airdragon11studios yeah I agree just copy pasting is not the best. but, i've come to accept that some of my friends are just not terribly good at improv and creativity, but they love playing D&D. their brains just don't wire that way to try and problem solve from weird angles. They're still fun to play with, just not a lot of creativity in their characters
I remember using the "you don't even have to roll because it's so cool!" line as a new DM. It totally had nothing to do with me over-tuning an encounter and not wanting to tpk my friends
I like how taking inspiration both causes lots of cool and creative solutions while also trying dead-end approaches which can’t do anything
I think it captures the ups and downs of taking inspiration from something. It can encourage both lateral thinking but also silly learned rituals
This is the most perfect use of action surge ever. I dream to have a moment this badass one day.
When that Action Surge hit, it hit hard! It was so hype!
The end is where a grapple hook is real nifty.
Uh, I think you mean hookshot
I love how all these options are technically RAW legal
I know we will never get a sequel to this, but I now desperately need a sequel after this
This is pretty much how I've always played full casters though. Experimenting with spells is the best part of casters
i one time used a pregen character and fought a baby sea serpent under the control of a pirate lord guy. i was scrambling through my spells for multiple turns, when the DM said (through a successful insight check) that the control of the sea serpent was a frighten effect on it.
i look at my spell list i was given from the module, and shot my fist in the air. i set my hand on its head and cast Heroism
that was the most satisfying spell use i have ever had
I need someone to figure out just what classes and levels this man has to do everything he has
For one thing fighter and wizard multiclassing is always OP and probably the main reason multiclassing is optional.
Fighter and blade singer, my bet. Fits with Link too. Despite, you know, the games really use gadgets.
Nah, not blade singer. Link can wear plate and wield two handers. My bet is fighter and war wizard, for parry’s followed by multiple attacks
at least 2 levels fighter for Action Surge. also a lot of Bard levels for the spells (sorry to say, Heat Metal isnt a wizard spell, so he'd need to be a bard to cast it alongside everything else here). 10 levels of bard to be exact, with Telekinesis and Passwall being the level 10 Magical Secrets, and Gust of Wind Meld into Earth being from Lore Bard's earlier Magical Secrets at level 6.
Most of those spells are wizard spells. 2 level dip into fighter minimum for action surge. He’d have to have multiclassed 3 levels into bard or druid for heat metal, or he just lied to the gm
"This is so cool you don't even need to roll" is DM translation for "I over-tuned this encounter and boosting your power while still making it feel cool so that I can hide my mistake."
DM: “This is so cool you don’t even have to roll!”
Player: *Gasp* (:D
The greatest thing a dm can say!
The dragon sword part was absolutely amazing, ngl.
This video is giving me ideas for ways to use spells
Edit[mainly because I forgot to put it in] There's a lot of crazy shit you can do in Tears of the kingdom, and I'll probably applaud other players if they find a way to do the same things you can do in that game
"Action surge."
*Saxophone plays in epic fashion*
Oh btw 5:20 :)
For people wondering about rules as written stuff:
Feather Fall + Gust Of Wind:
This doesn't quite work the way he describes, though I like the idea. He's correct that you can use both spells in one turn, however, Gust Of Wind is a line of strong wind that blasts from the player casting it, not from some other location.. so you can't get pushed by your own gust. As for teamates, you'd think that so long as they jump infront of the first one on the same round then you could time it so they get pushed for at least the 60ft line of Gust Of Wind... and I think you can actually! In Xanathar's Guide To Everything it has an optional rule for falling on p.77 - which basically works by having you fall 500ft instantly, and if you are still in the air during your next turn(s) you decend 500ft again at the end of your turn(s). So, using this, I would say (though this may be a matter of opinion) that you can apply the same to featherfall, changing the 500ft to 60ft. Meaning, if you had two players falling with featherfall in the same round then they would be at the same height each round so that Gust Of Wind could be used. From what I heard in the skit, I don't think the players are in initiative and this makes things way easier then it would otherwise be (mostly cause of Feather Fall only targeting creatures that are already falling, and if they were taking turns they would be jumping at differnt times and have to do something to negate that). Anyway, trying to push a teamate with Gust Of Wind presents its own problem, that being it would require the player trying to be pushed to make a strength saving throw - since it doesn't say in Gust Of Wind that a creature may willingly fail it.. meaning nothing would happen if they succeeded. But if they failed, they could be pushed 15ft... at the start of their next turn. But hey, they would still maybe get pushed along!
So, it sort of works, but not on yourself.
Telekinesis + wooden board:
Yeah, this is pretty sick. The only gripe someone could have could be that the board counts as being "worn or carried" since people are like on it or something... but I think that's a dumb way to look at it. I say, so long as the total mass of the board and the players on it doesn't exceed 1000lbs then its fine by me.
Meld Into Stone + freedom of movent:
Yeah, I agree with everything here.
Passwall:
Yep, that's passwall.
Sovern Glue + heat metal:
There's nothing in Sovern Glue's description that says it sets faster when heated, nor in Heat Metal's that says it makes the glue set faster, so Heat Metal wouldn't make it set instantly. Though, if I was DMing I'd be like.. sure why not, especially since he's taking damage AND using his action for it. Though, he still needs to make the CON save to hold onto the object and a CON save to maintain concentration. Also, as for not needing a roll because it's that cool, yeah I'm pretty sure that's in the rules - don't worry guys.. no need to check, take my word for it >.> I hope he saves the wizard!
Overall, Nicely done!
On the last one, he actually doesn't use Heat Metal to make the Sovereign Glue work faster/more effectively! The idea he goes for is heating the metal enough to sorta weld/fuse it to the tooth. (Which... presents its own RAW conflicts, but still!)
"not needing to roll" that's clearly covered by rule 0
i think the gust of wind is more a fun example of applying real life physics to a game
if you're gently floating down, then a gust of wind shooting out from you would mean that action had an equal and opposite reaction; especially if it collides with the wall of the tower, thus pushing yourself away from it... how that would work with allies would probably require some literal handholding
The heat metal wasn't for the glue, it was to make it malleable enough to fuse the tooth to it.
... you could put your hands behind you to causing the gust of wind to travel behind you, or target the wind through you with your spellfocus it doesn't say "the direction you are facing" but I guess I'm confused on why you are trying to make creative spell usage not work
Featherfall is Raistlin Majere's signature spell.
The "Why didn't you just cast fly?" Sent me rolling down laughing
Honestly, TotK has a lot of sources of inspiration for a tabletop game!
Not remembering you can go through walls untill you've tried every god darn thing you can. Yup this is definitely accurate
I want the 10 minute BTS of Jacob setting up 3 different camera angles and then wildly flailing about in 3 different outfits.
As someone who doesn’t play a lot of dnd who wound up on your videos just because they’re funny, thanks for making something where I actually get the jokes
the cooking bit killed me
3:30 Jacob breaks character, he's not the dm this is him talking about the skit itself. Couldn't help but laugh along with him
I love how every D&D channel I’ve found is also filled with Zelda nerds
This is the first time I’m seeing the two intermingle, and I’m not going to lie if I were confident enough, I’d make an Elf that loves the colour green and has a sword. And the sword is good, but there would be things added so the DM doesn’t just say, “Oh god no”
Or the DM would say, “Oh hell yeah” but still…
Most of it is up to what the DM is okay with. I’m new to this, so I’m partially hoping they’ll be helping me a little on making my first character. The only thing that is 100% set in stone is green tunic wearing fighter.
So, in short, Ocarina of Time Link but possibly a bit weaker.
For my first game, I’ll probably just ask if there’s any already made characters, because I’m not ready to make my own yet.
Honestly, as a DM (of a different non-D&D roleplaying game), I'd be excited to help you make Elf Fighter With A Green Tunic And A Sword. I like it when my players get into the "role" part of roleplaying, so I'd love someone who already has a good idea what their character would do.
I am not sure whether D&D lets non-magic classes have familiars, but if it did I'd even give you an annoying will-o-wisp companion...
First video game based dnd video where it actually felt better than normal.
Totk really sparks the creativity
"That's so cool you don't have to roll" is basically exactly what one of my friends said once, because sometimes you just have to reward the party for being excessively creative
Cooking Beholder eye should give your character Darkvision
This is inccurate.
No mention of torturing forest-spirits with every ounce of creativity in the players' souls.
utility casters are actually fun when you try to break the world around you
While that's not how Gust of Wind works, it's now how I *want* it to work if I ever run a campaign. I'm imagining a Kenku just wildly blasting themselves in random directions with it. Or an Artificer trying to make a "Jetpack", but only manages to fling themselves into enemies and obstacles.
This was a really awesome video. Now I really want to use Zelda tactics in DnD!
no joke, this video has some of *the* most creative solutions ive EVER seen in D&D, skit or not. its just so good!
I would love a ttrpg that finds some way to use all of these really cool mechanics from totk.
So the best part about being a D&D player, and playing both Breath of the Wild and Tears of the Kingdom: It seriously opens your eyes to the possibilities of spells you usually don’t use. Like, Telekinesis for example. I’ve never seen it be used to transport an entire team before, but it’s absolutely something you can do with it. Gust of Wind and Feather Fall is also an amazing reaction to recreate paragliding.
"Our last line of defense will be a random bunch of murderhobos who barely know each other!"
Edit: On a second thought "Our last line of defense will be Jacob" sounds way cooler.
you know when ever I see a player come up with a really cool solution to a problem with a 9 spell and 13 step prosses and then it get's shut down by the dm, the player always just says either "I cast uhhhh teleport" or "okay, you guys want to go back to town and call it a day"
I guess a way you can think about dnd is like gmod, if garry took away the ability to make rocket bathtubs, people will just go into the command console and type sv_allow_cheats cv_noclip. Let people fly in their rocket bathtubs
A whole new meaning to "Surf board"
I’ve done that telekinesis trick SOOOO many times as my Artificer. Often providing transportation for the whole party. I often equated it to Spongebob driving a rock
(Ring of telekinesis for all you rules lawyers)
I love your videos dude. Thank you for the great content :)
Jacob has a very good sense of humor, and is truly a superb producer of youtube videos. Such good editing. And this is coming from a very handsome guy
The "*HYAIGH*" killed me
oh lord this tickled my love for both of these games and perfectly encapsulated what I would do as a player if I could, but as a DM, I'm looking for ways to include aspects of what I've learned from TotK
5:26 had me CRYING laughing 😂
My favorite thing to do in TotK is make as much abhorrent junk-food to sustain Link. Some of these were grandfathered in from BotW, but so far I've made:
- Pizza
- Cheesy Bread
- Fried Chicken
- Apple Pie
- Cheescake
- Pumpkin Pie
- Fruitcake
- Carrot Cake
I do have some variety of rice balls, meat bowls, soups, and risottos, but other than that most of the things Link is eating he should probably not be eating in excess of. Just lots of fat, carbs, and sweets. Once I get some more wheat and sugar, I'm going to see if I can make doughnuts. Fried fish is not a recipe, neither is cheese and rice (cheese, butter, and rice actually makes Dubious Food), but I'm having fun.
I like how the DM isn't annoyed by the antics or doing everything in his power to stop it, he's just genuinely asking "is that how that works?" or pointing out when it doesnt to keep the coherence of the universe. Usually in videos like these the DM is just desperately trying to stop it, but TOTK is just so cool that these aren't annoying antics, they're just sick
Jacob, that little exchange ending with the "Hyyeiight!" at 3:09 had me laughing so suddenly so much
what a brilliant culmination of observing derivative D&D players that are then bound to be the ridiculous character they create hahaha
and the other player essentially.. pushing his "sound button" in response to catering to his ridiculous choices and meta knowledge hahah
and that.. locked-in look of resignation haha
This is so accurate (the wait for the game was so worth it), i would like to see another one of dnd players after playing botw
Ngl, a whole party of TotK Links would be the most terrifying party of all time.
Ive never clicked on a video so fast in my life
🐐
Absolutely! It’s always a joy to see him upload
One of the things I love the most about playing dnd over playing RPGs Is the rule of cool. It's so awesome that everyone involved agrees that something as cool as "burning my own hand to fuse my sword with a dragon Bone to swiftly kill it" should happen regardless of skill, just because it would be awesome
What do you mean by "Welp, you can't cast 2 leveld spells that are an action and a bonus action. Feather fall is a reaction" ?!?!?
idk how the rules work exactly but reactions can happen outside ur turn maybe also during ur turn idk but featherfall casting time is a reaction, not an action or bonus
The restriction is only on bonus action spells. If you cast a bonus action spell you can't cast another spell unless it's a 1 action cantrip. Feather Fall is a reaction to cast and Gust of Wind is an action to cast. There is nothing in the mechanics stopping Feather Fall and Gust of Wind being cast in the same turn. Just as there is nothing stopping you from casting Fireball and then Counterspell in response to another mage's Counterspell. But there is something in the mechanics stopping your from casting say... Shadow Blade and Haste or Shadow Blade and Counterspell.
Production quality and the jokes have improved! Love this, wish more people see it
At 3:26 when he laughs you can see him actively blush, this is the cutest thing I've ever seen ❤
Creativity and clever use of spells and mechanics has always been a game changer for any campaign, seems like a pretty good fit honestly.
Every time we find a magic sword someone in my group says "It's dangerous to go alone. Take this."
I love the fantasy of the floating board way more than the party flying.
I like to imagine that this whole adventure, the reason they all go balistic at the action surge is because he never revealed he had fighter lvls the whole campaign until THAT moment
I kept calling the Depths the Underdark in a conversation and that brief stumbling over the name made my day.
lmao.. awesome skit, man. I was laughing throughout. I felt that cliffhanger ending. Times up! lol
1:15 This is my favorite joke in the video.
I love how with all of the Jacobs, there is still one definitive "Jacob"! LOL
“That is so cool you don’t even have to roll” has got to be one of the best dnd mechanics ever made
just wait until they make a custom race for their new character and it’s literally just the zonai
5:35
This is what every dnd player wants to hear
I've known you can include yourself in the area of a line or cube spell that originates from you if you choose, and that reaction + action leveled spell on the same turn is fine, but I hadn't thought about gust of winding yourself on purpose like that, that's a great idea!
"My character says 'HeYhe!'" 3:04
That had me out of my chair, that was amazing
Jacob: {Throws magic carpet} Get out of here magic carpet
I cast Jacob’s Magic Board
did not see that end coming with the arm and everything, well played
I got really invested in that storyline at the end and also yelled "NO" when you said it's the end of the session lol
This makes me want to run the Zelda themed campign idea i've had for a while. The main premise is that Link doesn't seem to appear in the current time, but a bunch of random people stumble into Link's place. They also have to convince the gods that they have what it takes to take over for the Hero and defeat Ganondorf. The setting would be a custom one, so I can try and include as much Zelda stuff as possible.
This is by far the funniest video I've seen you make in awhile Jacob.
Sometimes I imagine while I am playing Tears of the Kingdom the Nintendo Devs are just there nodding at the shenanigans I am attempting and being like "I'll allow it."
The Frog potion thing would be either Stamina or Speed depending on the kind of frog used. Also if there are multiple wizards in your Party they can Chain-cast Telekinesis to go even farther.
This has to be the fist ever skit that I have come back to on a regular basis due to how it’s funny and creative
the Zelda music in this vid was so damn spot on. I'm neck-deep into TOTK *and* DnD, and this hit all my happy emotions