They tell a story they think is normal and everyone looks at them like "holy shit I feel so bad for you" Its like when I tell people my dad taught me to stop being scared of snakes by locking me in a room with one til I stopped crying.
Nope. It's still better. At least you know you will have the same amount of feats. True strike will not be good as just doing it twice. And it still has a chance to not work.
It depends. If you can EARN feats outside of leveling up then it's pretty good. You'd only need to earn 2 feats to turn a profit. The issue i have is that you should 100% get another feat upon taking it to manage the downside of bricking your feats for multiple levels while you wait, it doesn't fit with the idea of Advanced Programing. Maybe Multithreaded Intelligence would be a better theming.
I like how ultra instinct not only makes you unable to sleep ever again (immune do unconscious) but also unable to even lie in a bed, as lying down would make you prone, which you are also immune to. You're doomed to always stand or sit or move, but never able to lie down again.
Ultra instinct goes so over protective that it denies you the ability to leave yourself vulnerable via sleeping or laying down. Little does it know. We are eepy creatures
man the Abused feat is next level dark humor and beautiful in it's own way, bludgeoning damage resistance because you're used to the beatings, psychic damage triggers your trauma of emotional abuse and stuns you because of it, but overcoming it makes you snap and fight your agressor even harder while disregarding your own safety just to make it go away, you already saw the worst monster as a child so you're not easily frightened, but years of abuse and depreciation made you emotionaly vulnerable to sweet words so you're easily charmed. You made it to adulthood and overcame your trauma gaining strength in the process but the scars still remains, it's kinda poetic
Sounds more like a power fantasy of a kid that suffered abuse, wich is a good thing for them I suppose, but you really need to make it into a fucking feat bro? This is just wild
@@pRahvi0it could be that they gained to resolve to sublimate their pain into an ability I feel like it'd be better as a net negative that becomes this feat at a certain level
The "you know where every tavern is" feat is a legitimately funny character trait for someone to have, and I would 100% allow it in my games. Imagine you just arrive at a new town, you take your eyes off Greg for *one second* and he's already walking back from the pub with a pint in hand.
You just need to change it so that the damage also only works while in a tavern. Maybe even add a little bit of other boosts like higher AC or something while in a tavern, just to make it more hilarious. And then have the party head to a super religious country where all alcohol is banned for a quest just to mess with them. And then if you really want to mess with them have them run into a tavern in the bad guys fortress where all of his minions go drink, and really they are just a bunch of rumrunners.
Okay, but the "Tavern Brawler" feat allowing you to know where every bar is just actually pretty fucking funny. It's the D&D equivalent of that one Simpsons bit where Moe keeps throwing Barney out of the bar, but he keeps appearing back in it.
@@zockertwins *Ring of Inn-Visibility* _Ring, uncommon (requires attunement)_ While wearing this ring, you can point your finger at any door and instantly know by its glow whether behind that door is an inn or a tavern, or not.
I kinda want to see somebody make this an entire subclass, like a guy who's whole purpose and reason for being is locating bars wherein he gains multiple advantages to knowledge checks and combat through various means. Naturally he gets favored terrain: Inns and taverns, resistances to alcohol poisoning, various monk style movement buffs (that only work in taverns), advantages to pub games (arm-wresting strength checks, dexterity dart checks, etc), advantages to social stealth checks to blend in with the locals, etc. You could go real deep with it. But the Ring of Inn-Visibility is still a next level pun. Presumably it's but a fraction of the true Tavern Masters (puny name TBD) power.
An alternative explanation to the weird mysterious knowing all taverns everywhere for the Tavern Brawler feat would be that your character is such a horrendous drunk that they’ve gained the ability to sniff out the location of any establishment that carries alcohol
Or it's just that, spending an entire day in the city is enough for you to know all taverns because you have enough experience finding them and know where to look and who to ask? But nah, that would be using logic.
Just imagining Superpoker6d9 as a beefcaked gigachad letting whatever homebrew that flies across his table that his players want go through and then suggesting more overpowered homebrew to help his players out, unfathomably based.
I love that he has no problem with being able to cast Fireball as a bonus action cantrip, and then again as a regular cantrip, in the same turn, but the idea of knowing where every tavern in a city is something he can't fathom.
@@penguin_Penguins The feat he was talking about had the power "cast any cantrip as a bonus action" and a second one "treat any spell as third level or lower as a cantrip" or similar.
The idea that a childhood of regular beatings makes you resistant to bludgeoning damage is the funniest shit I've ever seen on this channel. I never knew that beating children gave them zenkai boosts.
i like how "Zzzz Godly" has a paragraph that says "as an action, any amount of creatures within 100ft of you must make a CON save. on failure they die, on success they also die"
That's not what it says, but with 60d8 damage it might as well 😂 (It specifies that those who succeeded are unconscious, so maybe that was the writer's clumsy way of saying that this effect deals non-lethal damage and therefore the ones who made their save don't die.)
I love how Jacobs response to most of these is like "We can fix this, this isnt terrible"........then came Abused and its like "WE CANNOT FIX THIS THIS IS NOT OK" which tbf is the correct response in this situation.
The part that got me the most is the one about having an advantage to being frightened and a disadvantage to being charmed. As in "All you want is to be loved, even if it's by horrible people who obviously don't have your best interest at heart." Not to trauma dump in a YT comment, but this sent me flying and brought back some memories. Gonna need a minute NGL 😂
this was made by a psych major with trauma idk i can feel it or a person who went to therapy and copes with story building to the extreme or alternatively, a creepypasta fan /neutral
What was wild to me about Abused was that taking that feat could just rewrite your history. You were just a normal player character, maybe took some ability score improvements or other feats as you leveled up, then one day BAM you grew up as an abused child. Suddenly unlocking repressed memories and abilities tied to those memories?
@@Elkantar_Rostorgh231which makes it more ridiculous funny the longer you hold it off for, like imagine getting it on level 16 or 19. which for the games im in* makes you a pretty old character if you got that far already.
The Aimbot one makes me want to add my "No Guard" feat to this site I made years ago as a troll option for our table, in honor of Pokémon. "You have mastered the art of the 'No-Guard' tactic. While you are conscious, melee weapon attacks made against you or any creature within 10 feet of you automatically hit."
I love the phrasing "cannot suffer a mishap" in the God entry. Like you can't drop your phone in the toilet or get a flat tire while you're late for work.
And when a mishap does happen you enjoy it. You trip and fall down the stairs? You land face first like the protagonist of a bad anime in some poor girls cleavage. (Obviously this is sarcasm)
That actually used to be a thing as a Barbarian only Feat back in 3.5 "Deathless Frenzy." You basically keep on swinging for +1 round after hitting zero hit-points or below. You can even extend the effect if you're somehow healing enough to go back over zero HP again.
Was also a class feature in 4e. Once per day, you refuse to fall unconscious until you fail a death save. Such a fitting thing for the Berserker subclass...
@@john7649 Oh, right yeah. That idea got recycled in the Zealot's capstone. Don't actually play Barbarian or find them that interesting, so I'd forgotten. The Deathless Frenzy thing just stuck in my mind because there's a boss in Neverwinter Nights 2 that cheats by having that ability despite it otherwise not being in the game, and it annoyed me.
The Abused feat is really fucked up but that's what makes it so good. "You gain resistance to bludgeoning damage" would be a completely normal sentence in any other context but here it hits so hard because toghether with the feat's name it conjures up a very specific mental image. You just can't deny the feat's mechanics really capture the flavour its going for
@@apjapki you're assuming a lot there but even if it was the case, isn't most of DnD kind of like that? Like, I don't need to be someone who gets into bar fights in real life to design a good Tavern Brawler feat do I?
HOLY SHIT... that critikal impression was SPOT ON... like, damn... i was listening to this in the background and honestly thought you just inserted the clip...
Really channeling some wotc design philosophy here "unlimited bonus action versions of leveled spells and also double your cantrips known and also you learn spells cast on you and also it's a half feat" - wow that's not too bad "Improvised weapons do 4d4 damage" WHAAAAAT INSANE THIS FIGHTER WOULD GO TOO CRAZY
@@hugofontes5708 I’m not saying the change was entirely bad. But 4d4 is effectively a better 2d8. 4d4 for every improvised weapon at level 4 is a bit much. Though the reason these are so low down is because they are all op for no reason.
The "ultra instinct" feat sounded familiar and sure enough it was in the previous homebrew feat video as well, except under different name ("Can't touch this") and even more overpowered (it had stuff like +10 initiative on top of these abilities). The funny thing is that "Can't touch this" was made 7 months after "Ultra instinct", by a different user. The text is mostly identical except for the added abilities. This means that someone found "Ultra instinct", figured it wasn't strong enough, said "I can do it better" and made "Can't touch this". That's hilarious to me
Yeah, seeing this one here made me think the guy who wrote Can't Touch This came back to edit the feat after seeing the old video since xp mentions ultra instinct on it at some point while discussing another feat that reminded him of dbz powerups
Hear me out: Advanced Programming _Prerequisite: Warforged of level 4 or higher_ Your computational form accelerates your capacity to understand even the most complex ideas and gauge your exact limits. When you take this feat, every time you would gain a feat afterwards, you may take two instead. However, also when you take this feat, you may not increase your ability scores in any way and may not select the Ability Score Improvement feature upon leveling up.
@@ZelphTheWebmancer I was thinking like that one episode of Teen Titans where Cyborg finds out he’s got limits bc of his robot body and how that clashes with his background as an athlete. That kind of story doesn’t have mechanical representation in DnD and ik that might not be what the OP was going for, but it was definitely interesting to me.
@@Candlemancer or leave the combat parts in, but make them only work in a tavern, have it so you try to bait your foes into your home ground, I can see pc going “I have the Tavern ground now, I am unstoppable.” Npc going, “yeah I am just going to burn that place with you in it, I am not dumb enough to face you head on in a tavern” Maybe lore wise they wound up drinking with the god of Taverns and got blessed.
I was looking for the comments that point it out, but can't find it, so here's some interesting stuff: 'Advanced Programming' and 'Ultra Instinct' already showed up in the previous video, but the latter at the time was NOT called that. It was called something else, you made a joke and said it was like Ultra Instinct from Dragonball Z, AND CLEARLY THEY FOLLOWED YOUR ADVICE. THEY SAW YOUR VIDEO! YOU DID IT! YOU TAUGHT THEM THAT!
"Jacob's Big Feet" sounds interesting too. Perhaps it could be related to increased walking speed/ignoring rough terrain/marching on a fast pace without the demerits.
The “Tavern Brawler” feat could work if it was tweaked a little. Barhopper You spend a lot of time in taverns and bars and they’re the first thing you look for when entering a new town. - You have advantage on Perception checks when you’re trying to find a tavern in town - You know how to butter up a drunk; you can add 1d4 to your Persuasion rolls when your target has the Drunk status. More conditional but maybe more balanced?
Maybe a little too conditional, I would leave it as knowing all the taverns in town and 1d4 to charisma checks, or opposed dex checks when target is drinking or in pub. (This way intimidate and slight of hand, preform also get boosted) This way it is powerful but also situational.
The moment he mentioned prohibition during the tavern brawler feat, all I could imagine was a prohibition cop having this feat to sniff out illegal bars. Truly, they would be brawling against the taverns
I love you being 1000% behind the creator of Arcane Prodigy running overpowered content for their players. Reminded me why I subscribed to you in the first place. You know what D&D is all about.
Lmao spencer joining in was fantastic: J: “see, if they want to run a game where they’re OP that’s awesome, gigachad moment.” S: “Can I have that? It’s cool.” J, with a look of eldritch pain consuming his face: “sure”
I had to check if you were being truthful and discovered there are already THREE feats named "Jacob's Big Feet". The first makes you cast Thunderwave with every step. The second makes you the DM. And the third literally just gives you absurdly big feet. God bless this community!
The gigachad:you should let her take It its awesome DM Jacob:no i shouldnt ITS overpowered The Wizard:thats why its awesome and you should let her take it
To be fair, they never say how fast "an extremely fast rate" is, but depending on the group and DM I'm sure you could get a fair bit out of a learning speed bonus. Got a day or two of downtime and want to research about an area/person/monster? Well, I learn stuff really fast now, yo DM what did I find out? It's still not good... but it's not net 0, I guess?
The attunement thing is because there's feats that give a bonus per attuned item, so one more improves that bonus even if the item does nothing. Advanced Programming would make sense if most feats had level requirements (which was added and then removed from the 6e play test). By delaying a feat you can get an extra one above the next level gate.
I love how the last feat does nothing for saving throws or initiative, like if a wizard rolled good initiative and cast fireball that OP god is cooked.
I love the real critiques that try to help the homebrew like you did for Ultra Instinct. I would love to see a style of these videos that's mainly just that but focusing on the "middle of the road" feats or the ones yet unrated.
I like the idea of "low-level character with a broken feat among a party of high-level characters without broken feats." Like a level 5 Monk with Ultra Instinct with a level 10 party.
@@exantiuse497 we at least know he would die in 5 days due to sleep deprivation and exhaustion (if he isn't a elf or war Forged). So that character is literally temporary in to most screwed way.
@@exantiuse497like in the games im in days go by semi regularly so that mf would be dead in after 3~6 fights or 2 in some niche cases where fighting isn't the priority like a slow investigation that would take in game weeks.
I love how Jacob remembered he reacted to Can't Touch This but forgot he saw Advanced Programming back then too. "Feat insurance" was my favorite part of the last feats vid lmao
My favorite part about the tavern brawler feat here is that it says that after spending 1 day in a town you automatically know the location of every bar in the town. It doesn’t say you need to spend any time or effort looking for them, after 24 hours you just have an update of locations of bars on a Bethesda map in your brain
i feel like this kind of feat also comes from talking to your players and i feel like my players are just morbid enough to love something like that. however im terrified of implementing it
@@BlackHiltDefinitely depends on your table, for sure. I'd also never introduce it without a proper "session zero" level discussion about traumas, because some players might find it legitimately triggering.
@kashiichan oh I always do a session zero not only does it give me expectations to work off of when writing but I know what boundaries to not cross and for my players they've given me free reign to do pretty much anything
*Play in a 1920s prohibition era setting* *Pick tavern brawler* *Enter new town* *Long rest* *Find out all the hidden bars in town* *Sell them out to authorities* *Profit*
No, no, no-then there’s no bars left. You find the smallest guy in town and you make him a deal to run everyone else out of business in exchange for a cut, and then you pick em off one at a time as you need money.
As long as the alcohol was purchased before prohibition it was a-ok to sell it. The authorities wouldn’t be able to do anything and you’d probably anger the mob biiiiig time
9:33 “So long as the person you are persuading is drinking.” Based on wording, that isn’t drunk, just drinking. So as long they they either have a cup, or, more literally, they have to be physically chugging stuff from a mug while you persuade them.
Arcane Prodigy actually gives me a great idea: -Prerequisite: Wizard. -Increase your Int by 1. -When a wizard spell is cast within 60 feet of you and you and you are not Blinded or Deafened, you may attempt to memorize the spell. Roll an Arcana check with a DC of 8 + (the spells level times 2). You may roll with advantage, if you are one of the targets of the spell. On a success, you may add the spell to your list of prepared spells. During the next long rest, remove all spells memorized this way, except for one. -You may transcribe this spell into your spellbook following the usual rules for transcribing.
@@ZekromAndYugiAndDrago123 Mega Man is more like "rip the pages of the other mage's spellbook out and graft them onto your own. They have their own spells per day recharge separate from the spells you learned conventionally." Or just being a Fighter and taking weapon upgrades from foes you kill, LOL.
The abused feat actually is decent except for the bludgeoning resistance. Instead of bludgeoning resistance, id put: "Once per turn, youre allowed to prep yourself against bludgeoning damage. Roll a 1d4, the number rolled is subtracted from the damage you take."
@@backonlazer791No. You still roll death saving throws at 0hp. Unconsciousness is not a requisite. Barbarians have this exact feature. You do not die instantly.
@@chrismanuel9768 The Zealot barbarian feature does not grant immunity to unconsciousness, they simply don't go unconscious, there's a difference. There are many elementals and some other creatures that are immune to the unconscious condition. Are you saying they aren't supposed to die at 0 HP?
9:00 I'd prefer to go down the more savage route. Right infront of the tavernkeeper just yell at "I am aware of every single tavern in the known and unknown universe, and yet I cannot find one here" and just watch their business crumble away as you deny their right to tavernship
I can see the "Abused" feat working as a background maybe,it would need to be reworked but having a sort of traumatic experience that made you into literally a whole different person sounds like good roleplay
Infinite bonus action glyphs of warding, so you can now cast concentration spells without the concentration anywhere for 200 GP. Can't complain about that.
Honestly if you want an Ultra Instinct thing in dnd, you should make it a high level optional feature for Monks (like the ones from Tasha's) and make them spend a bunch of Ki to gain +5 to AC and Dex saves, but roll a Con save at the end or become stunned
I would have it be a sort of avatar state thing where it only activates if you are about to be downed. Then all of your remaining Ki points get used up, you remaint at 1 hp, and you are in ultra instinct a number of turns depending on how much Ki you spent. Works once per long rest and is mandatory. Meaning you cant not use it if you go down to 0 and have it available. Could even add a bit if exhaustion after it wears off.
@tobiasbayer4866 Maybe get rid of the immunity to a bunch of stuff and instead have the autonomic fighting work regardless(so you can dodge/counter even when unconcious, but you are still unconcious and can't choose to move/act). That way it's more like spider-man's body moving without his soul against Dr Strange, very cool to describe but clearly very situational and less useful than retaining full control.
@@scragar True thats a good point. Maybe combine both? Have one be an activateable combat ability, maybe while at low health, and one be a passive for when you get downed. Although at that point it would do way to much for a feat and would maybe be better off as just a monk subclass.
D&D official feats: Bonuses and single abilities to help build your character, be it in combat or for roleplaying. Worse D&D feats from D&D Beyond: So, here are 3 broken class features rolled into one feat. And you are also god. Edit: I also want to add that it's really cool to see Jacob give genuine feedback on how to make the feats could work, it's really awesome on his part.
This just made me realize that I made a feat not too long ago specifically for a subclass (because dnd beyond doesn’t let me riddle subclasses with features) and all it does is give the player expertise in intimidation and allows you to use strength or con as the base modifier and not charisma
@PhantomRoxas That isn't it. "Can't touch this" and "Ultra instinct" aren't the same feat, they have slightly different text (CTT has more abilities), they are written by two different users and CTT was written 7 months later. The guy that wrote CTT read UI and copycatted it for his own homebrew, it probably had nothing to do with Jacob's video
Not on a pc, but I could see this working on an npc. If you've created an npc who has gone through it, having some kind of table to roll for their reactions to situations could be interesting.
In dnd never going unconscious and fighting through death saves reminds me of The Punisher on Netflix. Hulks through death by yelling. Love that show. My head cabin is that The Punishers universe allows people to "level up"which it kind does. Lots of non super powered people seemingly having super powers. The series Malazan Book of the Fallen uses the idea of ascension through action/deeds over time. Great series based off an Archeologist and Anthropologists game in GRUPS (spl). His expertise in his fields shines through. No clue why i want on that tangent.
The Homebrewed Tavern Brawler is just chronic alcoholism. Dude walks into a city and instantly has to figure out the optimal path he can take to hit every tavern in the city at least once before he leaves.
It's weird how sensitive people are being about the abused feat. Like yeah, it's dark humor, but It's hardly the worst thing in the world. I had to roll my eyes when he said the word problematic.
Who did you see say rest in peace to? And who is that woman in came in at the start? I haven't watched your channel in ages and a lot of stuff seems to have changed, great video.
I like the idea of the aimbot feat, but it'd need reworks. Something like: "You no longer roll dice when making ranged or spell attacks. Instead, the attack automatically hits, but only deals half (or minimum) damage to the target". That way it's not a feat you take for crazy damage, but for if you have on-hit effects you really want to connect with. Could possibly make it a toggle too, to effectively turn any ranged attack or spell into a sort of Magic Missile at the cost of damage.
I'll never get tired of these feats giving you like 6 overpowered abilities, and then giving you unlimited wish. As if the unlimited uses of wish doesnt cover pretty much whatever else they'd give already
listening to this video and getting to the advanced programming feat, i LOVE the constructive criticism that goes into this. the actual passion that goes into it and joyfully talks as if wanting to work with the person thinking of this stuff
I just imagine the Tavern Brawler feat assumes your character with it spent the first night in the new town barhopping to literally every bar in the town
yeah why is it never “You’ve been pushed to the brink more times than you can count... as a result you are always tired and cry when loud noises happen around you" ?
~9:00, I had a player a few years ago who wanted advantage on perception checks involving smells. She was a variant human. Partial cloud giant ancestry. She predominantly used it to sniff out beer, hops, barley wart, & other brewing smells. Not used unless trying for social interactions. Character flavor only.
The only thing I can imagine is that the people making these are making them because they want to "well technically I have a feat" for their npc. The DM has said that an npc doesn't even have to roll, he just hits and this, aimbot or whatever, is the excuse or way to get around their players questioning their actions.
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Rather than a boon feat or magic item ultra instinct should be a subclass
Opera is a TERRIBLE browser, no one uses it, not even Jacob
I love when my character hits lvl 8, and they suddenly realize that they've been abused their entire childhood.
It's the Satanic Panic all over again
I mean that is just children who actually go out to the world and realize that everyone else doesn’t have to memorize their parents attack patterns
It might just be the right time to start dealing with their supressed traumas. Time to have 2 ingame therapy sessions.
They just realized the party was abusive.
They tell a story they think is normal and everyone looks at them like "holy shit I feel so bad for you"
Its like when I tell people my dad taught me to stop being scared of snakes by locking me in a room with one til I stopped crying.
as written, Advanced Programming is the True Strike of Feats.
Nope. It's still better. At least you know you will have the same amount of feats. True strike will not be good as just doing it twice. And it still has a chance to not work.
@@somethingclever4297 And you can loose concentration on True Strike, you know? The spell the has the duration of 1 round?
It depends. If you can EARN feats outside of leveling up then it's pretty good. You'd only need to earn 2 feats to turn a profit. The issue i have is that you should 100% get another feat upon taking it to manage the downside of bricking your feats for multiple levels while you wait, it doesn't fit with the idea of Advanced Programing. Maybe Multithreaded Intelligence would be a better theming.
It says next, so will only ever proc once...@@NoConsequenc3
It's pretty strong with fighter 😅
I like how ultra instinct not only makes you unable to sleep ever again (immune do unconscious) but also unable to even lie in a bed, as lying down would make you prone, which you are also immune to.
You're doomed to always stand or sit or move, but never able to lie down again.
Amazing
It seems like the feat Bezos wants his warehouse workers to take
Ultra instinct goes so over protective that it denies you the ability to leave yourself vulnerable via sleeping or laying down. Little does it know. We are eepy creatures
@@TheKeyblader133 It doesnt make you immune to exhaustion 1-4
So, Ultra Instinct turns you into a great white shark?
man the Abused feat is next level dark humor and beautiful in it's own way, bludgeoning damage resistance because you're used to the beatings, psychic damage triggers your trauma of emotional abuse and stuns you because of it, but overcoming it makes you snap and fight your agressor even harder while disregarding your own safety just to make it go away, you already saw the worst monster as a child so you're not easily frightened, but years of abuse and depreciation made you emotionaly vulnerable to sweet words so you're easily charmed. You made it to adulthood and overcame your trauma gaining strength in the process but the scars still remains, it's kinda poetic
Underrated comment
Sounds more like a power fantasy of a kid that suffered abuse, wich is a good thing for them I suppose, but you really need to make it into a fucking feat bro? This is just wild
Yeah, it's a nice backstory, if maybe a bit dark, but taking it mid-game as a feat would be so absurd.
@@pRahvi0it could be that they gained to resolve to sublimate their pain into an ability
I feel like it'd be better as a net negative that becomes this feat at a certain level
@@CaptainSunFlare I think you're describing Sanji
The "you know where every tavern is" feat is a legitimately funny character trait for someone to have, and I would 100% allow it in my games. Imagine you just arrive at a new town, you take your eyes off Greg for *one second* and he's already walking back from the pub with a pint in hand.
Tbh, this version of Tavern Brawler should be renamed to "AA Attendee"
"Yeah this is Greg, he can sniff out a drink at a thousand paces"
We need a "locate taverns and booze" spell. Once per long rest as a racial feat for dwarves.
You just need to change it so that the damage also only works while in a tavern. Maybe even add a little bit of other boosts like higher AC or something while in a tavern, just to make it more hilarious. And then have the party head to a super religious country where all alcohol is banned for a quest just to mess with them. And then if you really want to mess with them have them run into a tavern in the bad guys fortress where all of his minions go drink, and really they are just a bunch of rumrunners.
heck, add the ability to request the usual from the bartender no matter what and get it.
Okay, but the "Tavern Brawler" feat allowing you to know where every bar is just actually pretty fucking funny. It's the D&D equivalent of that one Simpsons bit where Moe keeps throwing Barney out of the bar, but he keeps appearing back in it.
I would make this a magic item called "Ring of Inn-visibility"
@@zockertwins holy shit thats the funniest item ever
@@zockertwins *Ring of Inn-Visibility*
_Ring, uncommon (requires attunement)_
While wearing this ring, you can point your finger at any door and instantly know by its glow whether behind that door is an inn or a tavern, or not.
@@Sequencer37 nah, permanent effect, you can visibly see floating scent trails of alcohol leading to nearby taverns 😂
I kinda want to see somebody make this an entire subclass, like a guy who's whole purpose and reason for being is locating bars wherein he gains multiple advantages to knowledge checks and combat through various means. Naturally he gets favored terrain: Inns and taverns, resistances to alcohol poisoning, various monk style movement buffs (that only work in taverns), advantages to pub games (arm-wresting strength checks, dexterity dart checks, etc), advantages to social stealth checks to blend in with the locals, etc. You could go real deep with it.
But the Ring of Inn-Visibility is still a next level pun. Presumably it's but a fraction of the true Tavern Masters (puny name TBD) power.
An alternative explanation to the weird mysterious knowing all taverns everywhere for the Tavern Brawler feat would be that your character is such a horrendous drunk that they’ve gained the ability to sniff out the location of any establishment that carries alcohol
That's not a normal ability people have?😬
@@DefinitelyNotBenderno but so is magic
Locate object + cup of ale does pretty much the same thing
Demoman build ftw
Or it's just that, spending an entire day in the city is enough for you to know all taverns because you have enough experience finding them and know where to look and who to ask?
But nah, that would be using logic.
That spell that lets you destroy the entire game world and boot the DM from the table will forever be the best homebrew made in human history
spell of "Just Flip the Table at the DM"
Unironically, Karsus' Avatar more or less did exactly that...
And also it has a balanced casting time
Just imagining Superpoker6d9 as a beefcaked gigachad letting whatever homebrew that flies across his table that his players want go through and then suggesting more overpowered homebrew to help his players out, unfathomably based.
I love that he has no problem with being able to cast Fireball as a bonus action cantrip, and then again as a regular cantrip, in the same turn, but the idea of knowing where every tavern in a city is something he can't fathom.
I think they meant taking a cantrip from the spell list not transforming fireball to a cantrip
No, fireball is a 3rd level spell. But according to raw you can only cast one spell per turn.
@@penguin_Penguins The feat he was talking about had the power "cast any cantrip as a bonus action" and a second one "treat any spell as third level or lower as a cantrip" or similar.
You can only cast one spell/can’t rip per turn, it’s really dumb
@@penguin_PenguinsNo, you can cast a bonus action spell, and a cantrip.
The idea that a childhood of regular beatings makes you resistant to bludgeoning damage is the funniest shit I've ever seen on this channel. I never knew that beating children gave them zenkai boosts.
OH noooooooo not the zenkai boosts
mate,
i was standing up and you put me back down in my chair
The more you know.
I imagine it would teach them how to roll with the punches
According to my parents, they were beaten as kids and turned out just fine!
i like how "Zzzz Godly" has a paragraph that says "as an action, any amount of creatures within 100ft of you must make a CON save. on failure they die, on success they also die"
On a success they take half of the infinite damage!
On failure they take infinite damage, on success they take half as much
My favourite bit is how they don't choose the targets. They just choose the number of targets. Technically they are a valid target.
@@benry007 with great power comes the statistical chance of needing a new character sheet
That's not what it says, but with 60d8 damage it might as well 😂
(It specifies that those who succeeded are unconscious, so maybe that was the writer's clumsy way of saying that this effect deals non-lethal damage and therefore the ones who made their save don't die.)
I love how Jacobs response to most of these is like "We can fix this, this isnt terrible"........then came Abused and its like "WE CANNOT FIX THIS THIS IS NOT OK" which tbf is the correct response in this situation.
The part that got me the most is the one about having an advantage to being frightened and a disadvantage to being charmed. As in "All you want is to be loved, even if it's by horrible people who obviously don't have your best interest at heart." Not to trauma dump in a YT comment, but this sent me flying and brought back some memories. Gonna need a minute NGL 😂
Idk, I kinda love how accurate it is
this was made by a psych major with trauma idk i can feel it
or a person who went to therapy and copes with story building to the extreme
or alternatively, a creepypasta fan /neutral
We cannot fix this because of how accurate it is, sort of fitting with how many rouges start their back stories as batman anyway
A feat in my table is maschosism, where you simply just get to take a damage resistance and gain inspiration when you take the damage
"Look at me... I'm the DM now" You and the DM now swap roles. You select one of the NPCs for them to play, and your PC is now an NPC.
And then the party just keeps using this until the campaign is so horribly derailed you can't even remember what it was at first
@@gilgameshdevourerofworldsg4101actually. The idea of a campaign where role of dm cycles through the players could be pretty funny (and very painful)
Rime of the Frostmaiden (because of how sandboxy it is) but the DM changes every session would be legitimately great
@@somethingclever4297 I love the (accidental) aspect that the player is choosing to take over the campaign when they level.
wasn't this the spell description of aarau's destroy universe?
What was wild to me about Abused was that taking that feat could just rewrite your history. You were just a normal player character, maybe took some ability score improvements or other feats as you leveled up, then one day BAM you grew up as an abused child. Suddenly unlocking repressed memories and abilities tied to those memories?
I was thinking the same thing, like that’s a horror story waiting to be written.
That's called PTSD
thats genuinely how repressed trauma is for some people and the fact that such a batshit feat could legit be used for story shit is insane to me.
Munchausen Syndrome: The Game
@@Elkantar_Rostorgh231which makes it more ridiculous funny the longer you hold it off for, like imagine getting it on level 16 or 19.
which for the games im in* makes you a pretty old character if you got that far already.
imagine your character trusting another to talk about their past abusive childhood and then your dm saying "congrats you unlocked the abused feat" 💀
This made me laugh far more than it should have
Love that its not just “haha dumb feats” and its actually improving the ideas and balancing of the feats
The Aimbot one makes me want to add my "No Guard" feat to this site I made years ago as a troll option for our table, in honor of Pokémon.
"You have mastered the art of the 'No-Guard' tactic. While you are conscious, melee weapon attacks made against you or any creature within 10 feet of you automatically hit."
I love the phrasing "cannot suffer a mishap" in the God entry. Like you can't drop your phone in the toilet or get a flat tire while you're late for work.
And when a mishap does happen you enjoy it.
You trip and fall down the stairs? You land face first like the protagonist of a bad anime in some poor girls cleavage.
(Obviously this is sarcasm)
I think it's actually referring to the mishap in the Wish spell
@@Dwarfinator1 I *guess*, but that's less funny.
Imagine being immune to unconscious - at 0 HP you can move and keep fighting, but you're still rolling death saves as per rules
That actually used to be a thing as a Barbarian only Feat back in 3.5
"Deathless Frenzy." You basically keep on swinging for +1 round after hitting zero hit-points or below. You can even extend the effect if you're somehow healing enough to go back over zero HP again.
@@LORDOFDORKNESS42 isn't it still a thing with one of the barbarian subclasses? the zealot I think?
Was also a class feature in 4e. Once per day, you refuse to fall unconscious until you fail a death save. Such a fitting thing for the Berserker subclass...
@@john7649 Oh, right yeah. That idea got recycled in the Zealot's capstone.
Don't actually play Barbarian or find them that interesting, so I'd forgotten. The Deathless Frenzy thing just stuck in my mind because there's a boss in Neverwinter Nights 2 that cheats by having that ability despite it otherwise not being in the game, and it annoyed me.
Just do a medicine check on yourself one round and then you can keep fighting as long as you want.
Ngl, abused is kinda fire.
*Gets Hit by a Storm Giant*
"WHY WONT YOU DIE?"
"IVE TAKEN WORSE HITS FROM MY GRANNIES SANDALS!"
This comment sounds Scottish for some reason.
@@lordbepis69It’s just the Scotsman’s character.
Nooooo not abuela's chanclas
The Abused feat is really fucked up but that's what makes it so good. "You gain resistance to bludgeoning damage" would be a completely normal sentence in any other context but here it hits so hard because toghether with the feat's name it conjures up a very specific mental image. You just can't deny the feat's mechanics really capture the flavour its going for
They capture a very young kid's idea of something they know nothing about with poignant accuracy.
@@apjapki you're assuming a lot there but even if it was the case, isn't most of DnD kind of like that?
Like, I don't need to be someone who gets into bar fights in real life to design a good Tavern Brawler feat do I?
"hits so hard"
I see what you did there.
Is it bad I actually love that feat?
@@barryallen2240Yeah, I don't get the freaking out about it. If this wasn't a feat, but a Background it could be really interesting.
9:15 Im imagining this dude just steping foot in a city and taking a deep breath, and smelling all of the booze of every tavern in the city
HOLY SHIT... that critikal impression was SPOT ON... like, damn... i was listening to this in the background and honestly thought you just inserted the clip...
Abused is just “Nanomachines, Son” but sad.
It protects from physical trauma. But not emotional trauma.
@@somethingclever4297 That Feat is "Senator of Colorado"
@@somethingclever4297time heals wounds of the body. Only compassion can heal the wounds of the soul.
Really channeling some wotc design philosophy here
"unlimited bonus action versions of leveled spells and also double your cantrips known and also you learn spells cast on you and also it's a half feat" - wow that's not too bad
"Improvised weapons do 4d4 damage" WHAAAAAT INSANE THIS FIGHTER WOULD GO TOO CRAZY
I THOUGHT THIS!
The point is it tried doing something not done in a feat already, the tavern brawler just powered up an already existing feat.
Unlimited animate dead as a bonus action is funny
@@exine_1794and even that boring damage upgrade kinda makes sense because at least then it keeps going a few more levels
@@hugofontes5708 I’m not saying the change was entirely bad. But 4d4 is effectively a better 2d8. 4d4 for every improvised weapon at level 4 is a bit much. Though the reason these are so low down is because they are all op for no reason.
I feel so bad, but 'Abused' had me laughing at the sheer absurdity of it. Like WHAT.
It's awful
It's in bad taste
But it's so ludicrously, inherently, hilariously out of place that I genuinely think it stunned me irl for a few seconds
Being abused giving you resistance to bludgeoning damage sent me into orbit
The "ultra instinct" feat sounded familiar and sure enough it was in the previous homebrew feat video as well, except under different name ("Can't touch this") and even more overpowered (it had stuff like +10 initiative on top of these abilities).
The funny thing is that "Can't touch this" was made 7 months after "Ultra instinct", by a different user. The text is mostly identical except for the added abilities. This means that someone found "Ultra instinct", figured it wasn't strong enough, said "I can do it better" and made "Can't touch this". That's hilarious to me
Yeah, seeing this one here made me think the guy who wrote Can't Touch This came back to edit the feat after seeing the old video since xp mentions ultra instinct on it at some point while discussing another feat that reminded him of dbz powerups
The best feat:
Burrower: Your walking speed is replaced by a burrowing speed.
REPLACED?
LIKE YOU CAN'T ACTUALLY WALK ABOVE GROUND OR THROUGH EXISTING TUNNELS?
That actually makes it balanced.
Become burrowing fox
detroit: become gopher
Diglett diglett diglett
@@apjapki I mean, if you could burrow ~30 ft every 6 seconds, would you ever travel any other way?
Hear me out:
Advanced Programming
_Prerequisite: Warforged of level 4 or higher_
Your computational form accelerates your capacity to understand even the most complex ideas and gauge your exact limits.
When you take this feat, every time you would gain a feat afterwards, you may take two instead. However, also when you take this feat, you may not increase your ability scores in any way and may not select the Ability Score Improvement feature upon leveling up.
Hold up, you are cooking something
@@ZelphTheWebmancer I was thinking like that one episode of Teen Titans where Cyborg finds out he’s got limits bc of his robot body and how that clashes with his background as an athlete. That kind of story doesn’t have mechanical representation in DnD and ik that might not be what the OP was going for, but it was definitely interesting to me.
Tavern Brawler is taken when you want to fight the actual tavern. That's why it has the ability to find every tavern in town
Remove the combat parts, rename it to "Tavern Crawler" and it's almost a decent feat
@@Candlemancer or leave the combat parts in, but make them only work in a tavern, have it so you try to bait your foes into your home ground,
I can see pc going “I have the Tavern ground now, I am unstoppable.”
Npc going, “yeah I am just going to burn that place with you in it, I am not dumb enough to face you head on in a tavern”
Maybe lore wise they wound up drinking with the god of Taverns and got blessed.
I was looking for the comments that point it out, but can't find it, so here's some interesting stuff:
'Advanced Programming' and 'Ultra Instinct' already showed up in the previous video, but the latter at the time was NOT called that. It was called something else, you made a joke and said it was like Ultra Instinct from Dragonball Z, AND CLEARLY THEY FOLLOWED YOUR ADVICE.
THEY SAW YOUR VIDEO! YOU DID IT! YOU TAUGHT THEM THAT!
“Move over literally abuse”
This feels like it should become a meme.
Me when forced to face a physical manifestation of my darkest fear: 18:02
"Move over... Literally _abuse,_ I'm *God* now."
These videos have awoken the need to start homebrewing again, and I'm starting with "Jacob's Big Feat"
Don't tell him but someone put it up so I ask everyone who sees it to search and dislike it, he have to see it
"Jacob's Big Feet" sounds interesting too. Perhaps it could be related to increased walking speed/ignoring rough terrain/marching on a fast pace without the demerits.
@@the-noob-knightthere are currently 7 feats like this and they are upvoted as much as downvoted.
I checked yesterday and there was only one I guess he does have a lot of fans
For some reason I also made Jacob’s Big Feet spell. Downvote it please and maybe it’ll appear in the next one?
Tavern Brawler: "My tavern senses are tingling!"
Ever drank so much you got powers?
More like
"My Alcoholist senses are tingling!"
should have just called it "alcoholic."
"I got bit by a radioactive tavern and now I have it's powers"
Genuinely a much less deserving feat for being torn into than Arcane Prodigy, and has potential for a punny name: Tavern Crawler.
The “Tavern Brawler” feat could work if it was tweaked a little.
Barhopper
You spend a lot of time in taverns and bars and they’re the first thing you look for when entering a new town.
- You have advantage on Perception checks when you’re trying to find a tavern in town
- You know how to butter up a drunk; you can add 1d4 to your Persuasion rolls when your target has the Drunk status.
More conditional but maybe more balanced?
I feel like making it a half feat and also giving you a +1 con/cha could still work here
I feel like making it a half feat and also giving you a +1 con/cha could still work here
Maybe a little too conditional, I would leave it as knowing all the taverns in town and 1d4 to charisma checks, or opposed dex checks when target is drinking or in pub. (This way intimidate and slight of hand, preform also get boosted)
This way it is powerful but also situational.
That "abused" feature sounded like such a huge coping mechanism for whoever created it... That's a lot of heavy lifting, man.
The way he said "I'm sorry, abused?" At 12:44 tho
The moment he mentioned prohibition during the tavern brawler feat, all I could imagine was a prohibition cop having this feat to sniff out illegal bars. Truly, they would be brawling against the taverns
I love you being 1000% behind the creator of Arcane Prodigy running overpowered content for their players. Reminded me why I subscribed to you in the first place. You know what D&D is all about.
Lmao spencer joining in was fantastic:
J: “see, if they want to run a game where they’re OP that’s awesome, gigachad moment.”
S: “Can I have that? It’s cool.”
J, with a look of eldritch pain consuming his face: “sure”
Also I made the feat, ‘Jacob’s Big Feet’ in your honor.
I had to check if you were being truthful and discovered there are already THREE feats named "Jacob's Big Feet".
The first makes you cast Thunderwave with every step.
The second makes you the DM.
And the third literally just gives you absurdly big feet.
God bless this community!
@@conspiracypanda1200 actually there is 4 of those + 3 named "Jacob's Big Feat"
The gigachad:you should let her take It its awesome
DM Jacob:no i shouldnt ITS overpowered
The Wizard:thats why its awesome and you should let her take it
Honestly, as someone who grew up in an abusive home, the abused feat is fucking hilarious.
14:02 Because it's not problematic, it's just uncomfortable and not for everyone.
You'd be right if it didnt buff you
Advanced Programming looks like a joke like the magic necklace that grants you an additional attunement slot but requires attunement itself.
It's the true strike of feats
To be fair, they never say how fast "an extremely fast rate" is, but depending on the group and DM I'm sure you could get a fair bit out of a learning speed bonus. Got a day or two of downtime and want to research about an area/person/monster? Well, I learn stuff really fast now, yo DM what did I find out?
It's still not good... but it's not net 0, I guess?
The one use I can see is to bank a feat for later, so you can get two high level feats instead of one low and one high level one.
The attunement thing is because there's feats that give a bonus per attuned item, so one more improves that bonus even if the item does nothing.
Advanced Programming would make sense if most feats had level requirements (which was added and then removed from the 6e play test). By delaying a feat you can get an extra one above the next level gate.
I love how the last feat does nothing for saving throws or initiative, like if a wizard rolled good initiative and cast fireball that OP god is cooked.
mmmm, delicious roasted god
So that's how you kill a god. No more grand and intoxicating innocence to think this.
@@Slayerlord13and all this time we've been eating our gods in the form of crackers and wine or grape juice!
im assuming you could cast wish as a reaction in that case cause it doesn’t cost an action? its weird because the language is extremely imprecise
“Babe wake up 18 minute xp to level 3 video”
I have risen
Part 2:
ruclips.net/video/zPGcrb5_ZXc/видео.html
im awake
I literally got home from running a 6 hour game, I am so ready for this video, snacks and a good shake!!
Nerd: you get advantage and proficiency on all knowledge checks unrelated to your character concept.
I love the real critiques that try to help the homebrew like you did for Ultra Instinct. I would love to see a style of these videos that's mainly just that but focusing on the "middle of the road" feats or the ones yet unrated.
I like the idea of "low-level character with a broken feat among a party of high-level characters without broken feats." Like a level 5 Monk with Ultra Instinct with a level 10 party.
The monk would be immune to unconscious, e.g. immune to going down to a hit that doesn't outright kill him. He would probably still be too strong
@@exantiuse497 we at least know he would die in 5 days due to sleep deprivation and exhaustion (if he isn't a elf or war Forged). So that character is literally temporary in to most screwed way.
@@exantiuse497like in the games im in days go by semi regularly so that mf would be dead in after 3~6 fights or 2 in some niche cases where fighting isn't the priority like a slow investigation that would take in game weeks.
thats just avatar last airbender
"You've had two years to sit with your sin and repent."
The second spell: *Absolve Sin*
I love how Jacob remembered he reacted to Can't Touch This but forgot he saw Advanced Programming back then too.
"Feat insurance" was my favorite part of the last feats vid lmao
And ulatra instinct too, right?
Part 2:
ruclips.net/video/zPGcrb5_ZXc/видео.html
At the end he said he wanted a feat that turns you into the dm. And wasn't that a feat from one of the earlier ones?
@@somethingclever4297 You mean Aurau's destroy universe? That was the best homebrew spell ever written.
@@pelikan5701 I know of that. I just think there was something that was literally just "you become the dm"
7:40 Here we can see the "DM's girlfriend" class ability: asking (and getting) feats that otherwise would be OP ^^
I read this in the most stereotypical British accent
My favorite part about the tavern brawler feat here is that it says that after spending 1 day in a town you automatically know the location of every bar in the town. It doesn’t say you need to spend any time or effort looking for them, after 24 hours you just have an update of locations of bars on a Bethesda map in your brain
I think the worst thing about the Abused feat is that is really well thought out which means someone was genuinely putting time into making it
Sometimes your game design skill outclasses your sense of tact
Sometimes, you write from experience and sometimes experience disturbs people.
i feel like this kind of feat also comes from talking to your players and i feel like my players are just morbid enough to love something like that. however im terrified of implementing it
@@BlackHiltDefinitely depends on your table, for sure. I'd also never introduce it without a proper "session zero" level discussion about traumas, because some players might find it legitimately triggering.
@kashiichan oh I always do a session zero not only does it give me expectations to work off of when writing but I know what boundaries to not cross and for my players they've given me free reign to do pretty much anything
*Play in a 1920s prohibition era setting*
*Pick tavern brawler*
*Enter new town*
*Long rest*
*Find out all the hidden bars in town*
*Sell them out to authorities*
*Profit*
No, no, no-then there’s no bars left. You find the smallest guy in town and you make him a deal to run everyone else out of business in exchange for a cut, and then you pick em off one at a time as you need money.
As long as the alcohol was purchased before prohibition it was a-ok to sell it. The authorities wouldn’t be able to do anything and you’d probably anger the mob biiiiig time
The hypothetical “three feats” feat should be called “Yard”
that wizard with Arcane Prodigy be throwing out fireballs like crazy
9:33 “So long as the person you are persuading is drinking.” Based on wording, that isn’t drunk, just drinking. So as long they they either have a cup, or, more literally, they have to be physically chugging stuff from a mug while you persuade them.
I mean that adds some common ground
Arcane Prodigy actually gives me a great idea:
-Prerequisite: Wizard.
-Increase your Int by 1.
-When a wizard spell is cast within 60 feet of you and you and you are not Blinded or Deafened, you may attempt to memorize the spell. Roll an Arcana check with a DC of 8 + (the spells level times 2). You may roll with advantage, if you are one of the targets of the spell. On a success, you may add the spell to your list of prepared spells. During the next long rest, remove all spells memorized this way, except for one.
-You may transcribe this spell into your spellbook following the usual rules for transcribing.
Isn't that a blue mage from Final Fantasy
Megaman
@@ZekromAndYugiAndDrago123 Megaman is blue, I wonder if blue mages were based on him...
@@ZekromAndYugiAndDrago123 Mega Man is more like "rip the pages of the other mage's spellbook out and graft them onto your own. They have their own spells per day recharge separate from the spells you learned conventionally."
Or just being a Fighter and taking weapon upgrades from foes you kill, LOL.
Advanced programming could make sense in homebrews where some feats are level gated
There's even feats like that in 5e now. The Giant feats are.
Big brain thoughts here.
Ngl, the Abused feat was very funny and thought out. I likey!
The abused feat actually is decent except for the bludgeoning resistance. Instead of bludgeoning resistance, id put:
"Once per turn, youre allowed to prep yourself against bludgeoning damage. Roll a 1d4, the number rolled is subtracted from the damage you take."
Jesus, that’s somehow even more morbid. I love it.
My favorite thing about the abused feat is taking it at level 4 and retroactively destroying your child hood
I like how Ultra Instinct prevents you from sleeping lmao. Giving Immunity to the unconscious prevents you from long resting.
Unless you're an elf.
@@muntuku obviously
It is also not immunity to death. If you can't get knocked unconscious you simply skip rolling for death saves and go straight to dead.
@@backonlazer791No. You still roll death saving throws at 0hp. Unconsciousness is not a requisite. Barbarians have this exact feature. You do not die instantly.
@@chrismanuel9768 The Zealot barbarian feature does not grant immunity to unconsciousness, they simply don't go unconscious, there's a difference. There are many elementals and some other creatures that are immune to the unconscious condition. Are you saying they aren't supposed to die at 0 HP?
9:00 I'd prefer to go down the more savage route. Right infront of the tavernkeeper just yell at "I am aware of every single tavern in the known and unknown universe, and yet I cannot find one here" and just watch their business crumble away as you deny their right to tavernship
It doesn't give your lies the power to override reality, it just means you can find anywhere that sells booze to drink on the premises.
I can see the "Abused" feat working as a background maybe,it would need to be reworked but having a sort of traumatic experience that made you into literally a whole different person sounds like good roleplay
When my DM asks for my backstory for my level 4 abused barbarian: "hes too strong and too sad"
"Upon reaching 7th level you can turn a number of 3rd level spells or lower equal to your spellcasting ability mod into cantrips"
Wizard approves
Warlock also approves. They might actually do something besides Eldritch Blast!
So at 7th level, I can cast Fireball and Catnap as bonus actions, sweet!
Infinite bonus action glyphs of warding, so you can now cast concentration spells without the concentration anywhere for 200 GP. Can't complain about that.
Honestly, if you dropped that down to only include 1st level spells, it wouldn't be that unbalanced.
That would honestly be playable. Wait...Magic Missile as a Bonus Action is just 4e lol
I now need a homebrew that's called 'Jacob's Big Feat' and it just says 'I become the DM'. not you become, I. Because it's how it's meant to be.
Someone else chooses the feat and warps you to their game where you are, in fact, now the DM
Honestly if you want an Ultra Instinct thing in dnd, you should make it a high level optional feature for Monks (like the ones from Tasha's) and make them spend a bunch of Ki to gain +5 to AC and Dex saves, but roll a Con save at the end or become stunned
I would have it be a sort of avatar state thing where it only activates if you are about to be downed. Then all of your remaining Ki points get used up, you remaint at 1 hp, and you are in ultra instinct a number of turns depending on how much Ki you spent.
Works once per long rest and is mandatory. Meaning you cant not use it if you go down to 0 and have it available.
Could even add a bit if exhaustion after it wears off.
@tobiasbayer4866
Maybe get rid of the immunity to a bunch of stuff and instead have the autonomic fighting work regardless(so you can dodge/counter even when unconcious, but you are still unconcious and can't choose to move/act). That way it's more like spider-man's body moving without his soul against Dr Strange, very cool to describe but clearly very situational and less useful than retaining full control.
@@scragar
True thats a good point. Maybe combine both? Have one be an activateable combat ability, maybe while at low health, and one be a passive for when you get downed.
Although at that point it would do way to much for a feat and would maybe be better off as just a monk subclass.
Arcane Prodigy feels like it'd make for an amazing boss exclusive feat
8:51
My favorite feat: Alchohol-sense. Like spidey-sense, but you have a problem
Tavern Brawler just made me imagine Toph's Seismic sense effect. One step into a city and it pings all the taverns
As a forever DM, I’m excited for the day one of my players decides to take “Jacob’s Big Feat”
D&D official feats: Bonuses and single abilities to help build your character, be it in combat or for roleplaying.
Worse D&D feats from D&D Beyond: So, here are 3 broken class features rolled into one feat. And you are also god.
Edit: I also want to add that it's really cool to see Jacob give genuine feedback on how to make the feats could work, it's really awesome on his part.
This just made me realize that I made a feat not too long ago specifically for a subclass (because dnd beyond doesn’t let me riddle subclasses with features) and all it does is give the player expertise in intimidation and allows you to use strength or con as the base modifier and not charisma
9:15 the tavern part of this feat is one of the Knights main abilities in Spire, although, they only know of the nearest place to get sloshed
I just rewatched the first Lowest Rated Feats video, and I realized that "Ultra Instinct" is just "Can't Touch This" with a new name.
It feels like the person definitely watched that video, so Jacob call Colton about "Full Power 100%" and decided to rename their feat first.
@PhantomRoxas That isn't it. "Can't touch this" and "Ultra instinct" aren't the same feat, they have slightly different text (CTT has more abilities), they are written by two different users and CTT was written 7 months later. The guy that wrote CTT read UI and copycatted it for his own homebrew, it probably had nothing to do with Jacob's video
Wet Bar In Some Guy's Basement: *exists*
Tavern Brawler: *kool-aid man bursts through the wall* I CAN SMELL YOU OUT! I AM THE GOD OF TAVERNS!
I immediately thought of Rocko, from Undergrads 😂 "It has a bar in the basement! A BAR! In the BASEMENT!!"
Abused is the best feat, no contest.
Part 2:
ruclips.net/video/zPGcrb5_ZXc/видео.html
I dont need therapy, I'm just Human (Variant)
I can fix them
Not on a pc, but I could see this working on an npc. If you've created an npc who has gone through it, having some kind of table to roll for their reactions to situations could be interesting.
Would you say it beats all the rest?
In dnd never going unconscious and fighting through death saves reminds me of The Punisher on Netflix. Hulks through death by yelling. Love that show. My head cabin is that The Punishers universe allows people to "level up"which it kind does. Lots of non super powered people seemingly having super powers.
The series Malazan Book of the Fallen uses the idea of ascension through action/deeds over time. Great series based off an Archeologist and Anthropologists game in GRUPS (spl). His expertise in his fields shines through.
No clue why i want on that tangent.
bro was flabbergasted, hornswaggled, and absolutely smattered from abused
13:59 That 'master beefy no' was so genuine, like a long time friend of the party completely betrayed them by chucking the mcguffin into a lake.
Spencer cameos are great. You bounce so well off each other.
Get off the video. Go play stardew
Yeah they should get married fr
YEAH they do.
Who wouldn't bounce off spencer!
@@chris-3381noOoO
The Homebrewed Tavern Brawler is just chronic alcoholism. Dude walks into a city and instantly has to figure out the optimal path he can take to hit every tavern in the city at least once before he leaves.
It's weird how sensitive people are being about the abused feat. Like yeah, it's dark humor, but It's hardly the worst thing in the world. I had to roll my eyes when he said the word problematic.
dude Arcane Prodigy would be an unironically neato subclass rather than a feat
Who did you see say rest in peace to?
And who is that woman in came in at the start?
I haven't watched your channel in ages and a lot of stuff seems to have changed, great video.
I like the idea of the aimbot feat, but it'd need reworks. Something like:
"You no longer roll dice when making ranged or spell attacks. Instead, the attack automatically hits, but only deals half (or minimum) damage to the target".
That way it's not a feat you take for crazy damage, but for if you have on-hit effects you really want to connect with. Could possibly make it a toggle too, to effectively turn any ranged attack or spell into a sort of Magic Missile at the cost of damage.
I'll never get tired of these feats giving you like 6 overpowered abilities, and then giving you unlimited wish. As if the unlimited uses of wish doesnt cover pretty much whatever else they'd give already
That 'Abused' feat is actually kind of creative.
listening to this video and getting to the advanced programming feat, i LOVE the constructive criticism that goes into this. the actual passion that goes into it and joyfully talks as if wanting to work with the person thinking of this stuff
I just imagine the Tavern Brawler feat assumes your character with it spent the first night in the new town barhopping to literally every bar in the town
“You’ve been pushed to the brink more times than you can count”… sounds oddly familiar
yeah why is it never “You’ve been pushed to the brink more times than you can count... as a result you are always tired and cry when loud noises happen around you" ?
I WAS THINKING THE SAME THING
4:41 Spencer's look of 'I'm not mad, I'm just disappointed' is perfection.
"Your AC increases by your dexterity modifier"
yes, that's literally what your Dexterity modifier does (unless you wear heavy armor)
~9:00, I had a player a few years ago who wanted advantage on perception checks involving smells. She was a variant human. Partial cloud giant ancestry.
She predominantly used it to sniff out beer, hops, barley wart, & other brewing smells.
Not used unless trying for social interactions.
Character flavor only.
The only thing I can imagine is that the people making these are making them because they want to "well technically I have a feat" for their npc. The DM has said that an npc doesn't even have to roll, he just hits and this, aimbot or whatever, is the excuse or way to get around their players questioning their actions.