I'm working on a project where I need to make a lot of simple primitive buildings but also hollowed out so players can go inside every one. I solve this by using boolean and negative space to create space for doors and windows and rooms. Maybe you should do geo nodes of procedural full traversal buildings that automatically subtracts features using boolean. =/
Cool to see how you go around to make your blender node creations
Woah - clean animations and great ratio of development detail and keeping it interesting
Your videos have amazing production quality your channel deserves more attention
I appreciate that!
I'm working on a project where I need to make a lot of simple primitive buildings but also hollowed out so players can go inside every one. I solve this by using boolean and negative space to create space for doors and windows and rooms. Maybe you should do geo nodes of procedural full traversal buildings that automatically subtracts features using boolean. =/
If you could make something about procedural traffic that would me insane. It would save a lot of time anf effort.