Though the video is relatively short, if anyone like me comes back to watch the video for reference when playing the game, then here's a time stamp to help you jump to that particular action. Intro to game: 0:26 Game Overview: 0:54 Game Setup: 1:48 Player Board & Influence: 7:00 Player Turn: 8:38 Action 01; Selling Goods: 11:07 Action 02; Trade with Nobles: 12:22 Recruit officials- 12:49 Acquring a plan- 13:28 Build a ship- 13:56 Produce Goods- 14:48 Meet the Cardinal- 15:22 Get a Royal Favour- 16:18 Action 03; Visiting a Noble: 16:40 Follow a visit- 17:37 Building a store- 17:57 Scoring stores- 19:58 Taking Decree- 20:50 Opening Public Building- 21:19 Public Building scoring- 22:30 Action 03; Sponsering an event: 23:21 End of turn: 23:44 End of period 01: 24:09 Discarding cards after period 1: 24:33 End of game: 25:14 End game scoring: 25:32 Thank you, Paul for the awesome explanation.
I read the rules and my wife and I watched your video before playing our first game of Lisboa. I should not thank you as my wife won the game although she only saw your video and did not read the rules! 😂 I think that says something about the quality of your work! Lisboa was a Lacerda we wanted to have but were a bit intimidated by. Your video helped us to decide to get it. Thanks.
I played for the first time yesterday, I wouldn't have thought it possible to explain the game so clearly in less than half an hour. Extremely well done video.
I'm a little late to the party, having been a Lisboa fan for years, but today I rewatched this video to refresh on the game, and I just wanted to say, Thanks! This is such a great how-to-play video. Fantastic!
ure not alone,,i just bought a copy,,im excited to play the game ..but i hope i will nver like it because if i do i will force myself to buy another expensive Lacerda game ,maybe kanban ev XD
I think the reason so many people are turned off by this video is that this is not a game you can fully grasp simply from a pure rules explanation, it really needs the historical context to explain why things are the way they are. That context also makes it way easier to learn / remember. I know thats not really what your videos are about Paul (in this case it probably would have doubled the length too), but it may be something to consider if another game like this comes up :) That being said, I still find it very useful to watch as someone who will be teaching it to others. I just usually watch your video first, and then read the manual. In this case I recommend going the other way.
A whole city, capital of a relevant european country, gets stroke by a huge earthquake, followed by a tsunami and three days of fire on the all saints day, and demolished to the ground... and "most will not care about"? Yes, I agree... this game might not be for you and your game group, dude.
Thank you Paul! One thing I found helpful to understanding the game was to read the rules kind of backwards, because the later actions (making buildings and stores) form the basis for the earlier actions, so those earlier actions are easier to understand.
Yeah, I know what you mean. I've used different methods for teaching this game to others. Normally when I explain an action, I also explain what it is for. So...trading goods "you will get money for doing this - you will need lots of money for building the shops, which I will get to later", etc. But the backwards approach works too, since shops and public buildings are the core of the game and where a lot of points come from.
@@GamingRulesVideos I will be teaching my wife on Friday, and I do think that emphasizing the game end scoring is critical and should be a first step and then reiterated at the end.
Really hope it helped. One thing you might also want to try is to play the video before the game session for everyone else, pausing it if anyone has any queries. Hope the game goes well, and if you have any questions, let me know.
I do agree about how busy the game looks, with all the details to take into account when performing various actions. It's going to be hard to introduce the game to others. Hopefully, playthrough videos will help to show how fun the game actually is.
If you want them to learn the game before the session, then yeah, getting them to watch this video will save a lot of time on game night. However, my video is purely instructional, I'm not sure I get across any message of "fun". Of course, if you like complex games and lots of meaningful decisions (like me), then this IS my idea of fun :)
Gaming Rules! First of all, thank you Paul for the video, it was very helpful. I do enjoy complex game with meaningful decisions just like you, my only concern is the number of details we have to take into accounts (eg. the treasury track will affect the price to pay to visit a noble). That's why I hope to see a runthrough video to get a better idea.
Try to put things in a historical context, and you'll see that the actions will make more sense and the teaching will run smoothly. BGG has lots of contents to support you on that. It looks way more complex that it really is.
One small thing which could make a difference. If you build a store, you have to take the bonus first and then after that take the rubble cube. (-> player aid) So taking a good as bonus may be not possible if your rubble set is not full.
I've played/owned almost all of Lacerda's games which usually make sense after a video and a read....having said that after having set this up, watched 3 how to videos, and read the rule book twice I'm still like "WTH???" 😄😂😢
veerchasm1 I know exactly what you mean. The designer kept telling me "this game is lighter than my others" and during reading the rules, writing this script and playing my first game, I didn't believe him. But then, after that, it all clicked into place, and I now agree with him. It's still a heavy complex game, but after a couple of games, hopefully you'll be ok with it :)
Maybe watching a documentary on this Lisboa disaster and then watching this rules video would make it click, thus making it a lighter game :) I think I will ask people to do that before I teach the game. But first I need to buy the game.
Vital Lacerda's games are always sooooo beautiful and really interesting, although they are very complex, the only game I got to fully understand is the Gallerist, Lisboa and Vinhos for example are mysteries for me for now
thanks for the video paul! I'm teaching a 4-player today for some newish folks! Little nervous as i only just learned half a 2-player myself. I think with the help of the video, i have some teaching flow questions answered!
My pleasure. If it helps, some people have actually just taken my video with them on a mobile device and got everyone to watch it before they play. Usually less time than a full teach in person :) Hope the game goes ok, wish I was there.
24:28 You must change the boats after having discard your cards. Some people understood that it was possible to get a boat from the second period for free when discarding the card from the first period that gives you a boat for free because they are on the board when you discard your cards if you strictly respect the rules as describe here and in the rulebook. In fact the correct rule is that can get a boat of the first period only.
Where did you get this correct rule from? I always follow the order described in the rulebook and this starts with placing new ships. What does your correct rule say about a situation where all the blue and red ships are gone?
@@nudankronkel a long time ago lol. It reminds me something. I think some people spoke about this on BGG and Vital responded that it was necessary to discard the cards and the change the boats.
V. L. "Thank you for pointing me this. I will switch the order in the next print. Second period ships cannot be build until you start playing the second period. You can only get blue or red ships during scoring."
The video pictures the game as extremely complex but I believe that it'll become easier once played a couple times. I'll need to try it before making the decision to buy it though!
I'll be honest with you. When I read the rules I thought the same. Then I played one game and I actually now think it is probably "lighter" and more accessible than previous Vital games.
I watched Heavy Cardboard play this (as you have linked in your description) and while I've only played The Gallerist, Lisboa looks lighter to me. I like that the influence track is not as high/long as it is in The Gallerist (feels tighter that way and at the same time easier to climb back up it) and I like the following mechanism in this. It seems 'easier' to remember/grasp then the kicked out action in The Gallerist. People forget a lot to leave behind an assistant, at least in my plays. The follow action in this seems pretty 'easy' to remember. Plus I bet people will be watching other player's portfolios to see IF they can follow, factoring into their decision of whether or not to do that action that turn. I think I'll be able to get this to the table a lot more than I am with The Gallerist and I've still not managed to get Vinhos Deluxe played. Happy I backed it on KS. :)
HI ! Great Video with rules as always! your Nippon rules helped me start game. GREAT JOB ! If I watched carefuly your movie I noticed, that you missed one important thing. When you visit a nobleman, if you have not enough influence you can spend wigs instead. Best regards. Michał
Hi Paul! Great video! I'm looking forward to playing it on Thursday. I don't usually retain a lot of the rules until I play the game, so I'm excited to play :)
There are official Gaming Rules! demos of the game going on. I posted about this to twitter a week or so ago and unfortunately, all sessions are now full. However, EGG will have a prototype of the game there to look at and possibly play at their booth (if they have space)
I've always been told Lisboa was somehow similar in complexity to On Mars, then I saw that 25min video (versus 45min for On Mars) so obviously it's an easier one to teach :-)
On Mars is a more complex game than Lisboa yes, but the main difference here is that I changed my style of teaching. Lisboa video is only 25 mins, but if I did it again now, it would be about 35 mins, as I prefer now to go into more a detailed explanation of things.
Paul, once again great vid! You did an excellent job on wrapping up and streamlining the rules, mechanically speaking. Awesome! I'd recommend folks to look for a complementary playthrough, to catch the historical context of it and have the whole experience. Thank you, Paul!
Thanks for the feedback. Definitely recommend a playthrough too so that it all fits together. I think Heavy Cardboard did one before release, but I know they got a couple of rules wrong in the first one, but may have done a second one. Can't quite remember.
This game looks amazing. I just got my copy last night. I shouldn't have passed on the metal coins. I may have to buy them directly for... $33... egads!
This is one of the most complex games rules wise have seen. Definitely a step up from Kanban. I think TI3 and Warhammer I have seen beats this in rule complexity. Strategic depth and opaqueness is a whole another ball of wax. It is likely I will play my first game of this tomorrow. Thanks for the video.
It is interesting how lots of different people have so many different opinions on how complex / heavy Vital's games are. But.. after playing this one myself, and running may demos of it to new people, at least half of them thought it was his most complex game - during and just after the first game. But after that, it all settles into place and it below Kanban on complexity scale. Hope your game goes well, let me know how it goes :)
@23:09 if green builds a Cloth store to the left of his current green Book store, does he score 3 wigs? Meaning, if you build a matching store to an existing public building, do you score it?
Great video! I just have one question about influence. In the rule book from my understanding is that you gain influence from the Cardinal, whenever you get a ship or play a noble into your portfolio. Did I miss that in your video? Please let me know, thank you!
Can you let me know exactly where that is in the rulebook. I've not played the game since making this video, although my copy arrived yesterday, so I need to know this too :)
Gaming Rules! I guess my friend said that you would get the total of the top cards in your portfolio when you first get a ship or the Cardinal, but you automatically receive the top influence points of the political card when you play it in your portfolio.
The player aid is just a summary. Always check the main rulebook. Page 10 has the rules for playing a card into your portfolio, and it doesn't mention you getting Influence. I think the reference in the player aid is that some cards have the "gain influence" icon on them when you tuck them in maybe.
Gaming Rules! Yeah. I'm looking at the rulebook now and there is no indication that you would receive influence immediately from a noble card unless it has it as a reward. There are cards that gives rewards as influence. Just seems really rough to gain influence. Haha
What happens, if i dont have any goods left in my portfolio due to ex: i sold them. How do i take state actions then? And why those coloured tiles on the store places are numbered?
1. If you have no goods, then you are right, you cannot "trade with the nobles". However, you can "visit a noble" by playing a card to the royal court. This allows you to take one of the state actions without having to pay a good. Coloured tiles on the store places? You mean the blue ones at the bottom of each column? Thats for scoring - mentioned somewhere in the vid :)
Gaming Rules! I know that's their historical name but I'm still going to say bucks or quid coz it's just easier to remember and I know those I teach it to will likely do the same.
Bucks could be mixed up with books in this game, which would be pretty confusing. Dollars would be the worst, making my ears bleed. So I would ask people, who can't or don't want to call out the correct currency to use "coins", as this seems the most appropriate.
Daniel S. Flow of play is pretty easy. Players take turns, on your turn, you play a card to do one of 4 things. Then you draw a replacement card, and then the next player takes their turn. Of course, there is more to it than that, but essentially, that is the 'flow' if that's what you meant.
As others have mentioned, I see some issues in the game. The white and blue graphic design, although thematic, is tiring and makes the board look both dull and busy. The illustration of the very stern faces on the cover, the board and the cards doesn't scream "fun" to me either ( I am well aware that the historical background of this game is a national tragedy, but still... better artistical choices could have been made ). And last, although Paul mentioned it is one of Vital Lacerda's most thematic games, it still looks like pushing cubes and a very dull and soulless experience. I have both The Gallerist and Vinhos in my collection but I'll skip this one.
It's not like I was expecting Galaxy-Trucker-fun here. I enjoy the occasional brain burner, but I'd rather prefer to look at a pretty board while playing it.
Ludger Schneider, it really looks like pushing cubes around this time.... the other two games that i mentioned are incredibly thematic but this one seems to lack the theme. I am Portuguese and I love our history, I love the "Azulejos" (the white and blue mosaics that can be found all around Portugal) but it looks terrible on this board.... and I am a fanatic FC Porto fan... their colours are white and blue... but in this board it doesn't look good :( maybe I need to watch an actual run through but as it is, it doesn't catch my interest at all.
As someone who lived in Lisbon for many years, I was eagerly awaiting this game but I'm not sold on it despite all the detail. Or maybe it's because of all the detail. Set up time seems huge and fiddly, and I agree, pushing a lot of cubes around and not overjoyed by the overwhelming tableau. I loved Vinhos though so I don't know what I'm missing here...
pass. this looks lika mechanical simulation game that just turn gears and lack soul. the graphical design doesnt help. i like the style put the game board board misses a opportunity to tell a story.
Bijan Ajamlou I'm curious, which games would you recommend that have boards that "tell a story?" I would recommend playing the game first before making unproven opinions such as these. It's a game about an actual event that happened in history, so where isn't there soul or story???
Dude, you definitely should try this one with an open mind. If you give it a try, and take a look at the rulebook at least... full of historical references. Don't know if you have already tried any of Lacerda's games... he is BY FAR the most historical grounded designer out there. Paul had a huge challenge here to explain a so mechanically complex game in a short video, so that might fool you. Try it! If historical bounds is what you're looking for, you'll love it!!! (But yes, it is complex and it is heavy!)
Though the video is relatively short, if anyone like me comes back to watch the video for reference when playing the game, then here's a time stamp to help you jump to that particular action.
Intro to game: 0:26
Game Overview: 0:54
Game Setup: 1:48
Player Board & Influence: 7:00
Player Turn: 8:38
Action 01; Selling Goods: 11:07
Action 02; Trade with Nobles: 12:22
Recruit officials- 12:49
Acquring a plan- 13:28
Build a ship- 13:56
Produce Goods- 14:48
Meet the Cardinal- 15:22
Get a Royal Favour- 16:18
Action 03; Visiting a Noble: 16:40
Follow a visit- 17:37
Building a store- 17:57
Scoring stores- 19:58
Taking Decree- 20:50
Opening Public Building- 21:19
Public Building scoring- 22:30
Action 03; Sponsering an event: 23:21
End of turn: 23:44
End of period 01: 24:09
Discarding cards after period 1: 24:33
End of game: 25:14
End game scoring: 25:32
Thank you, Paul for the awesome explanation.
I read the rules and my wife and I watched your video before playing our first game of Lisboa. I should not thank you as my wife won the game although she only saw your video and did not read the rules! 😂 I think that says something about the quality of your work! Lisboa was a Lacerda we wanted to have but were a bit intimidated by. Your video helped us to decide to get it. Thanks.
I played for the first time yesterday, I wouldn't have thought it possible to explain the game so clearly in less than half an hour. Extremely well done video.
The most complete and quick gaming rules video for Lisboa! Just love it!!!
Paul, thanks for this video that I’ve now watched 2 or 3 times - each time I’ve learned or re-learned the game after a hiatus.
I'm a little late to the party, having been a Lisboa fan for years, but today I rewatched this video to refresh on the game, and I just wanted to say, Thanks! This is such a great how-to-play video. Fantastic!
ure not alone,,i just bought a copy,,im excited to play the game ..but i hope i will nver like it because if i do i will force myself to buy another expensive Lacerda game ,maybe kanban ev XD
I think the reason so many people are turned off by this video is that this is not a game you can fully grasp simply from a pure rules explanation, it really needs the historical context to explain why things are the way they are. That context also makes it way easier to learn / remember. I know thats not really what your videos are about Paul (in this case it probably would have doubled the length too), but it may be something to consider if another game like this comes up :)
That being said, I still find it very useful to watch as someone who will be teaching it to others. I just usually watch your video first, and then read the manual. In this case I recommend going the other way.
Yeah but teaching that historical context doubles the rules explanation. Not to mention as thematic as it is, it's not a theme most will care about.
A whole city, capital of a relevant european country, gets stroke by a huge earthquake, followed by a tsunami and three days of fire on the all saints day, and demolished to the ground... and "most will not care about"?
Yes, I agree... this game might not be for you and your game group, dude.
Excellent, I watch this video everytime I play Lisboa with my friends. It's super clear for such a heavy game.
Thanks for the (as always) great rules breakdown Paul. Really helps solidify the rulebook read.
Thanks Kyle. I agree that a combination of rulebook and video will really help cement the rules.
Thank you Paul! One thing I found helpful to understanding the game was to read the rules kind of backwards, because the later actions (making buildings and stores) form the basis for the earlier actions, so those earlier actions are easier to understand.
Yeah, I know what you mean. I've used different methods for teaching this game to others. Normally when I explain an action, I also explain what it is for. So...trading goods "you will get money for doing this - you will need lots of money for building the shops, which I will get to later", etc. But the backwards approach works too, since shops and public buildings are the core of the game and where a lot of points come from.
@@GamingRulesVideos I will be teaching my wife on Friday, and I do think that emphasizing the game end scoring is critical and should be a first step and then reiterated at the end.
Thanks so much for this! I spent about six hours learning and prepping to teach this and your video helped me a lot.
Really hope it helped. One thing you might also want to try is to play the video before the game session for everyone else, pausing it if anyone has any queries. Hope the game goes well, and if you have any questions, let me know.
Awesome tutorial; concise, clear and well paced. I'll probably also be using this to follow along as a reference for game setup.
What a brave soul, making a playthrough for this game! :) I play this for the first time tomorrow, so thank you for this video...and wish me luck! :S
Damn, this was an excellent video! Extremely well done, man.
Thanks. Glad you found it useful :)
The best video to learn Lisboa. Without a doubt. Was really frustrated trying to learn this game, but Gaming Rules made sense of everything. Thanks!
I do agree about how busy the game looks, with all the details to take into account when performing various actions. It's going to be hard to introduce the game to others. Hopefully, playthrough videos will help to show how fun the game actually is.
If you want them to learn the game before the session, then yeah, getting them to watch this video will save a lot of time on game night. However, my video is purely instructional, I'm not sure I get across any message of "fun". Of course, if you like complex games and lots of meaningful decisions (like me), then this IS my idea of fun :)
Gaming Rules! First of all, thank you Paul for the video, it was very helpful. I do enjoy complex game with meaningful decisions just like you, my only concern is the number of details we have to take into accounts (eg. the treasury track will affect the price to pay to visit a noble). That's why I hope to see a runthrough video to get a better idea.
Rahdo will be doing a runthrough, so hopefully that will help you.
Try to put things in a historical context, and you'll see that the actions will make more sense and the teaching will run smoothly. BGG has lots of contents to support you on that. It looks way more complex that it really is.
Outstanding video Paul…watching your Gaming rules videos makes the games far easier to learn
Thanks a lot
Thanks for the video Paul. Playing today at Dellcon.
hope it goes ok.
One small thing which could make a difference. If you build a store, you have to take the bonus first and then after that take the rubble cube. (-> player aid) So taking a good as bonus may be not possible if your rubble set is not full.
yep. that is true.
Thank you! i've been learning this game for 3 weeks, and your video is really helpful!
I've played/owned almost all of Lacerda's games which usually make sense after a video and a read....having said that after having set this up, watched 3 how to videos, and read the rule book twice I'm still like "WTH???" 😄😂😢
veerchasm1 I know exactly what you mean. The designer kept telling me "this game is lighter than my others" and during reading the rules, writing this script and playing my first game, I didn't believe him. But then, after that, it all clicked into place, and I now agree with him. It's still a heavy complex game, but after a couple of games, hopefully you'll be ok with it :)
Maybe watching a documentary on this Lisboa disaster and then watching this rules video would make it click, thus making it a lighter game :) I think I will ask people to do that before I teach the game. But first I need to buy the game.
Vital Lacerda's games are always sooooo beautiful and really interesting, although they are very complex, the only game I got to fully understand is the Gallerist, Lisboa and Vinhos for example are mysteries for me for now
Hope my videos for Lisboa and Vinhos hekp to some extent. :)
Yes they definitely do!
thanks for the video paul! I'm teaching a 4-player today for some newish folks! Little nervous as i only just learned half a 2-player myself. I think with the help of the video, i have some teaching flow questions answered!
My pleasure. If it helps, some people have actually just taken my video with them on a mobile device and got everyone to watch it before they play. Usually less time than a full teach in person :) Hope the game goes ok, wish I was there.
Gaming Rules! I think I'll be okay? We shall see! Lolol
Really great organization and clarity for a complex game!
24:28 You must change the boats after having discard your cards. Some people understood that it was possible to get a boat from the second period for free when discarding the card from the first period that gives you a boat for free because they are on the board when you discard your cards if you strictly respect the rules as describe here and in the rulebook. In fact the correct rule is that can get a boat of the first period only.
Where did you get this correct rule from? I always follow the order described in the rulebook and this starts with placing new ships.
What does your correct rule say about a situation where all the blue and red ships are gone?
And the reward means build a ship. You still need to pay the usual goods. Not taking for free.
@@nudankronkel a long time ago lol. It reminds me something. I think some people spoke about this on BGG and Vital responded that it was necessary to discard the cards and the change the boats.
@@pierrebrami1408 I will take a look on bbg now :) look wat the master says ;)
V. L. "Thank you for pointing me this. I will switch the order in the next print.
Second period ships cannot be build until you start playing the second period. You can only get blue or red ships during scoring."
The video pictures the game as extremely complex but I believe that it'll become easier once played a couple times. I'll need to try it before making the decision to buy it though!
I'll be honest with you. When I read the rules I thought the same. Then I played one game and I actually now think it is probably "lighter" and more accessible than previous Vital games.
I watched Heavy Cardboard play this (as you have linked in your description) and while I've only played The Gallerist, Lisboa looks lighter to me. I like that the influence track is not as high/long as it is in The Gallerist (feels tighter that way and at the same time easier to climb back up it) and I like the following mechanism in this. It seems 'easier' to remember/grasp then the kicked out action in The Gallerist. People forget a lot to leave behind an assistant, at least in my plays. The follow action in this seems pretty 'easy' to remember. Plus I bet people will be watching other player's portfolios to see IF they can follow, factoring into their decision of whether or not to do that action that turn. I think I'll be able to get this to the table a lot more than I am with The Gallerist and I've still not managed to get Vinhos Deluxe played. Happy I backed it on KS. :)
This is how a perfect board game tutorial looks like!
Thanks for the video created for Lisboa players.
After watching your rules video I think I must also add Lisboa in the PM. Good Damn! Yes, I meant to say good :)
Great explanation for a great (and hard) game.
Good job!
Thanks David.
HI ! Great Video with rules as always! your Nippon rules helped me start game. GREAT JOB !
If I watched carefuly your movie I noticed, that you missed one important thing. When you visit a nobleman,
if you have not enough influence you can spend wigs instead.
Best regards.
Michał
Yep, that is true. Sorry if I didn't mention that.
What a fantastic video! It's really helping me get to grips with such a big game.
Oof. That is a lot to absorb. First game will definitely be a 'learning game'. Thanks Paul.
my first 3 games of this were learning games :)
Awesome work Paul :) As usual might I add :)
Hi Paul! Great video! I'm looking forward to playing it on Thursday. I don't usually retain a lot of the rules until I play the game, so I'm excited to play :)
This video is amazing. Congrats!!!
Thank you!
I hope there is a demo of this at BGG con next week :)
Great video as always Paul!
There are official Gaming Rules! demos of the game going on. I posted about this to twitter a week or so ago and unfortunately, all sessions are now full. However, EGG will have a prototype of the game there to look at and possibly play at their booth (if they have space)
Thanks! I'm playing tonight for the first time and this video was very helpful.
I've always been told Lisboa was somehow similar in complexity to On Mars, then I saw that 25min video (versus 45min for On Mars) so obviously it's an easier one to teach :-)
On Mars is a more complex game than Lisboa yes, but the main difference here is that I changed my style of teaching. Lisboa video is only 25 mins, but if I did it again now, it would be about 35 mins, as I prefer now to go into more a detailed explanation of things.
Great explanation, as always !
wow!!! awesome explanation of the awesome game!!! thanks a lot!!!
I miss when Paul's "how to play" videos were this short...!
Paul, once again great vid!
You did an excellent job on wrapping up and streamlining the rules, mechanically speaking. Awesome! I'd recommend folks to look for a complementary playthrough, to catch the historical context of it and have the whole experience. Thank you, Paul!
Thanks for the feedback. Definitely recommend a playthrough too so that it all fits together. I think Heavy Cardboard did one before release, but I know they got a couple of rules wrong in the first one, but may have done a second one. Can't quite remember.
slickerdrips (Tom Heath) also did a solo playthrough if that helps.
Great video!
Thanks for the video!
This game looks amazing. I just got my copy last night. I shouldn't have passed on the metal coins. I may have to buy them directly for... $33... egads!
Same Coins from Brass Deluxe Edition... just in case you see a copy of it around... ;)
This is one of the most complex games rules wise have seen. Definitely a step up from Kanban. I think TI3 and Warhammer I have seen beats this in rule complexity. Strategic depth and opaqueness is a whole another ball of wax. It is likely I will play my first game of this tomorrow. Thanks for the video.
It is interesting how lots of different people have so many different opinions on how complex / heavy Vital's games are. But.. after playing this one myself, and running may demos of it to new people, at least half of them thought it was his most complex game - during and just after the first game. But after that, it all settles into place and it below Kanban on complexity scale.
Hope your game goes well, let me know how it goes :)
good and short explanation. Thanks
Thanks. Appreciate the comment. There is a lot going on in this game, so yeah, keeping the video short was tricky.
@23:09 if green builds a Cloth store to the left of his current green Book store, does he score 3 wigs? Meaning, if you build a matching store to an existing public building, do you score it?
Yes, he will score 3 points b/c there is a public building on the north. You can find it in player's aid rules on page 3.
Well done!
Great explanation, thanks so much
What kind of lovely sleeves are you using Paul? I've never seen such tight fitting sleeves with clear backs!
Not sure. The designer of the game sent me this prototype - they are his sleeves :)
What a lucky duck! Vital has some secret white background clear front and back sleeves some how.. =O
ok, so... I looked again... The cards have no sleeves :)
oh, wow. Mystery solved. Thank you kind sir. You truly go above and beyond.
Great! Thanks
Great video! I just have one question about influence. In the rule book from my understanding is that you gain influence from the Cardinal, whenever you get a ship or play a noble into your portfolio. Did I miss that in your video? Please let me know, thank you!
Can you let me know exactly where that is in the rulebook. I've not played the game since making this video, although my copy arrived yesterday, so I need to know this too :)
Gaming Rules! In the player aid book on
page 4 in the How to section.
Gaming Rules! I guess my friend said that you would get the total of the top cards in your portfolio when you first get a ship or the Cardinal, but you automatically receive the top influence points of the political card when you play it in your portfolio.
The player aid is just a summary. Always check the main rulebook. Page 10 has the rules for playing a card into your portfolio, and it doesn't mention you getting Influence. I think the reference in the player aid is that some cards have the "gain influence" icon on them when you tuck them in maybe.
Gaming Rules! Yeah. I'm looking at the rulebook now and there is no indication that you would receive influence immediately from a noble card unless it has it as a reward. There are cards that gives rewards as influence.
Just seems really rough to gain influence. Haha
Can you do the second state actions from different nobles when you're trading with them?
Yes, any 2 of the 6 state actions without repeating the same one.
Do you do anything with the remaining goods you have at the end of the game - i.e convert them to money, put them on ships, etc?
No. Goods in your warehouse at the end of the game don't do anything. They're not even used to break ties.
Very good..thank you
What happens, if i dont have any goods left in my portfolio due to ex: i sold them. How do i take state actions then? And why those coloured tiles on the store places are numbered?
1. If you have no goods, then you are right, you cannot "trade with the nobles". However, you can "visit a noble" by playing a card to the royal court. This allows you to take one of the state actions without having to pay a good.
Coloured tiles on the store places? You mean the blue ones at the bottom of each column? Thats for scoring - mentioned somewhere in the vid :)
Noppe . The Coloured numbered sides, where the stores are placed:-) Right and upper place.
check 25:40 in the video.
If possible, I would like to translate this video in Korean. Could you open it up for translation?
If you can create an srt file and send it to me, I will happily add it in there.
Okay, I'll send you the srt file after working on the translation. Thank you very much!
Even the setup looks so busy/difficult! I'm afraid you lost me there.
bloody hell a quarter of the video is just the setup
Yep. Classic Lacerda. Lots of stuff going on. It does get easier though :)
OK I'm going to just say "bucks" or "dollars" or "coins" because that "therayal" or whatever sounds weird! :P
Hhh-Ray-Al. That's what they were called at the time and I check pronunciation of it with someone who would know these things :)
Gaming Rules! I know that's their historical name but I'm still going to say bucks or quid coz it's just easier to remember and I know those I teach it to will likely do the same.
Rahdo always says bucks for every single game 😄
Bucks could be mixed up with books in this game, which would be pretty confusing. Dollars would be the worst, making my ears bleed. So I would ask people, who can't or don't want to call out the correct currency to use "coins", as this seems the most appropriate.
I'm used to top heavy games from Mr. Lacerda, but this just looks far too busy. I may take a pass.
It's less so than all of his other ones IMO, having now played it.
It is more sandboxy, more open-ended, but once you get things going after a couple of turns... it works like a charm!!!!
damn, the setup is SO LONG
It's the same for most Lacerda games :)
Is this a prototype version?
Yep. That is shown at the very start of the video.
This how to play doesn't really make me understand the flow of play, and what the main hook of the game is...
Daniel S. Flow of play is pretty easy. Players take turns, on your turn, you play a card to do one of 4 things. Then you draw a replacement card, and then the next player takes their turn. Of course, there is more to it than that, but essentially, that is the 'flow' if that's what you meant.
As others have mentioned, I see some issues in the game. The white and blue graphic design, although thematic, is tiring and makes the board look both dull and busy. The illustration of the very stern faces on the cover, the board and the cards doesn't scream "fun" to me either ( I am well aware that the historical background of this game is a national tragedy, but still... better artistical choices could have been made ). And last, although Paul mentioned it is one of Vital Lacerda's most thematic games, it still looks like pushing cubes and a very dull and soulless experience. I have both The Gallerist and Vinhos in my collection but I'll skip this one.
This is no "fun" game. This is an optimization game.
It's not like I was expecting Galaxy-Trucker-fun here. I enjoy the occasional brain burner, but I'd rather prefer to look at a pretty board while playing it.
i think its kind of pretty :D
vinhos and gallerist are amazing games but this one I will pass
TheJoaninhaMendes why?
Ludger Schneider, it really looks like pushing cubes around this time.... the other two games that i mentioned are incredibly thematic but this one seems to lack the theme.
I am Portuguese and I love our history, I love the "Azulejos" (the white and blue mosaics that can be found all around Portugal) but it looks terrible on this board.... and I am a fanatic FC Porto fan... their colours are white and blue... but in this board it doesn't look good :(
maybe I need to watch an actual run through but as it is, it doesn't catch my interest at all.
TheJoaninhaMendes I love his games also and my team, Bayern Munich, has also blue and white in their logo 😉 I like it 🤗 but thx for sharing mate
As someone who lived in Lisbon for many years, I was eagerly awaiting this game but I'm not sold on it despite all the detail. Or maybe it's because of all the detail. Set up time seems huge and fiddly, and I agree, pushing a lot of cubes around and not overjoyed by the overwhelming tableau. I loved Vinhos though so I don't know what I'm missing here...
N Cravo personally, I think this game is his most thematic yet, having played all of them.
pass. this looks lika mechanical simulation game that just turn gears and lack soul. the graphical design doesnt help. i like the style put the game board board misses a opportunity to tell a story.
Bijan Ajamlou I'm curious, which games would you recommend that have boards that "tell a story?" I would recommend playing the game first before making unproven opinions such as these. It's a game about an actual event that happened in history, so where isn't there soul or story???
Dude, you definitely should try this one with an open mind. If you give it a try, and take a look at the rulebook at least... full of historical references. Don't know if you have already tried any of Lacerda's games... he is BY FAR the most historical grounded designer out there. Paul had a huge challenge here to explain a so mechanically complex game in a short video, so that might fool you. Try it! If historical bounds is what you're looking for, you'll love it!!! (But yes, it is complex and it is heavy!)
wow!!! awesome explanation of the awesome game!!! thanks a lot!!!