New crash idea: spawn a bunch of eggs around Primordial Thicket, each with mitites inside, and put them pretty close together. Then, spawn bomb rocks in between each one. The bombs automatically kill the mitites when they pop out of the eggs. My hypothesis is that when the map is covered in nectar and bodies, that’ll be enough to finally crash the game.
I bet there is a limit on how many nectars can be on the screen at once. If it is similar to past games, trying to load more nectar than the limit would just mean new nectar wouldn’t spawn.
Gonna say this as a Pokemon fan, but this is just solid proof that the Switch's hardware is not the reason for Scarlet and Violet's absolute abysmal glitches, framerate, and crashes as Pikmin 4 has much higher graphics quality and yet performs so extremely well beyond the limits you'd ever experience normally, there is no excuse.
Yea, the crashes are not the switch's fault but certain limitations are at the hands of the switch. Pikmin 4 makes the MOST out of those boundaries, meaning the game looks good on the switch and amazing on an emulator where the ceiling for limits is higher.
@@Infindox I think they were referring to people talking about how the switch is less powerful than some mobile phones (which is true) and that the latest switch is only going to be an early PS4 level according to rumors (not great not bad still behind the times by a large margin). Some people less in the know used that as claim as to why P:SWnSH and P:SnV were so horrendous, which is partially true, but gamefreak rushing and not working within the limitations is a very big contributor, if not the biggest one.
@@Infindoxhonestly I see people blame the switch for pokemon's performance all the time. It was never an excuse considering zelda and xenoblade already existed on the switch, which look and typically run way better than pokemon (apart from let's go, that game actually looked and ran fine from what I remember)
Not only do I get an intro cameo but I get to experience technical difficulties I'm so honored lmao Making a car sized smoky progg is such a crazy idea, I can truly see ur in ur villain arc...
the reason it's so optimized may possibly be because of it being built in Unreal Engine. Unreal is known for being a very optimized engine. I wouldnt be surprised if the delayed explosions thing is a result of Unreal having some sort of particle array or something.
Another thing you could try is using a more taxing enemy for the enemy overload. Bulborbs are easy to compute, since they have no particle effects. Something like the final boss is covered in hair, and Pikmin 4 would have to render the hair moving in real time, so having to deal with 2,000 of them would probably be much harder than bulborbs (I assume)
Having fun with Pikmin 4 myself so seeing this actually makes me wish such goofy assets were really in game, Wish Nintendo pulled off a Mario Bros. World 9 and made the most BS but creative obscure caves ever
Crash Idea:The Pit of Creeps Make a moving platform,then jump into a ring of around 1000 creeping Crysanthinums.The sheer amount of flower frogs emerging at once may cause a crash like you asked!
When I played Pikmin 4, one of my Pikmin squeezed under the ramp in the house area and went into the ground. He didn't die, but I had to leave him because I couldn't get him back.
I think if you used a far more complex enemy to spam, you could overflow the switche's memory, most likely a boss enemy that has far more polygons than just a bulborb. Combining this with more particle effects could further this.
I dont understand why nintendo took the first video down originally i mean it was basically saying how well optimised the game was They shouldn't this one down though since its a completely different video. 10:22 *"WHAT THE F-"*
for a general [glitch] idea, it would be cool if there was an [error] that let you hold down the throw button instead of pressing it 100 times for all the [koppites] who cant do that very fast
What if you made a whole bunch of tiny enemies and spread Pikmin around for them to aggro onto, forcing the game to do AI calculations for hundreds of enemies and Pikmin at once?
surely shrinking enemies and then making loads of copies would cause it to crash because there would be more active enemies in the area in which animations play.
i loved the Pikmin 3 videos, is there a way you could reupload them somehow??? just like you did with this and a few other vids?? maybe like in some sort of compilation or smth
I have an interesting theory that may get method 1 to crash the game, you just need to pull the inverse of method 2, so that you can cram as many bulborbs into 1 location as possible, so it should force it to render even more animations
maybe if you use a large number of bombs with their blast radiuses set large enough to cover the map combined with as many enemies as possible that could survive all but one bomb blast. Basically forcing the game to stack as many instances of damage on as many enemies simultaniously as possible. The idea is to basically overflow the stack, or however it handles things. Using enemies with high HP, particle effects, and complex AIs would help too
Hey Gunnadahun I actually managed to crash my pikmin 4 on my nintendo switch so while I was doing a night expedision on Hero's Hideaway when I was about to turn on a tricknoll while I was on oatchi and the smoky phrogg was near and I turned the tricknoll on it crashed lol
would definitely be a lot of work, but what if you tried to add bean pikmin back into the game? (and i mean a LOT of work; barely any code relating to them, not even a model or textures either)
I don't know if you are still getting mod ideas for the subscription milestone, but one idea I had if possible is to mod new fruit into pikmin 3. More due to the lack of greatly exotic fruit. Such as bilimbi, mocambo, yara yara, nara melon, gemsbok melon, lilly pilly, calabash, and many other exotic fruit, unless of course there is not a way to mod the fruits, in which case apologies for the inconvenience.
Honestly, I'm surprised you didn't try over a thousand glow pikmin trying to fuse into a giant ball of light, i feel that all the animations of pikmin flying into and out of the ball playing at once would eventually crash the game, but after seeing this, it might still survive
I think you were onto something with method 1, the lag was putting up some sort of fight, it's just seem difficult to keep all 1600 jumbo bulborbs in render distance, and from what method 2 has shown, the game does not care about size. so what if instead of going bigger, we go smaller with 1600 dwarf bulborbs? a lot easier to fit all in render distance.
Hey dude, I think your audio glitched at 10:03. You said you'd set something to spawn in the flashback even though ya clearly said glitch earlier in the video! Just putting that out there so the Nintendo Ninjas do not get confused! Lol
Wait, couldn't you crash the game by fusing method 1 and 2 in the opposite way (spawn a bunch of smoky frogs), since the Bulborbs save on processing power by not using animation on distance and you saying that the frog doesn't have that, it could lead to a crash by loading like 1000+ Animations at once.
Thanks for watching this brand new [GLITCH] video! I appreciate the support, be sure to [PURCHASE PIKMIN 4 FOR THE NINTENDO SWITCH FAMILY OF SYSTEMS]
nintendo please don’t take it down it’s just a [GLITCH]
ruclips.net/video/ojjIgbqdIbY/видео.htmlsi=CRqz9G3uEqbCbKbc
Should’ve just surpassed the pikmin limit until it crashed
NOWS YOUR CHANCE TO BE A [PIK SHOT]
Copyright law of Nintento of Japan of Pikmin says NO.
Pikmin 3: spawns every boss at once (game immediately crashes)
Pikmin 4: spawns 200 Waterwraith (game runs perfectly fine)
ten years dint were for nothing i guess
Pikmin 4 : spawns 100,000,000,000,000,000,000,000,000,000 sovereign bulblax (doesn’t care)
New crash idea: spawn a bunch of eggs around Primordial Thicket, each with mitites inside, and put them pretty close together. Then, spawn bomb rocks in between each one. The bombs automatically kill the mitites when they pop out of the eggs. My hypothesis is that when the map is covered in nectar and bodies, that’ll be enough to finally crash the game.
I bet there is a limit on how many nectars can be on the screen at once. If it is similar to past games, trying to load more nectar than the limit would just mean new nectar wouldn’t spawn.
Oh i remember you burrito
Mitites that spawn out of mitites
@seanplaygames745 you again
Bro, I literally clicked on this from a Bugsnax video
Gonna say this as a Pokemon fan, but this is just solid proof that the Switch's hardware is not the reason for Scarlet and Violet's absolute abysmal glitches, framerate, and crashes as Pikmin 4 has much higher graphics quality and yet performs so extremely well beyond the limits you'd ever experience normally, there is no excuse.
Yea, the crashes are not the switch's fault
but certain limitations are at the hands of the switch.
Pikmin 4 makes the MOST out of those boundaries, meaning the game looks good on the switch and amazing on an emulator where the ceiling for limits is higher.
I mean, I think everyone already knew it was Game Freak's fault for trying to rush out the games.
@@Infindox I think they were referring to people talking about how the switch is less powerful than some mobile phones (which is true) and that the latest switch is only going to be an early PS4 level according to rumors (not great not bad still behind the times by a large margin). Some people less in the know used that as claim as to why P:SWnSH and P:SnV were so horrendous, which is partially true, but gamefreak rushing and not working within the limitations is a very big contributor, if not the biggest one.
@@Infindoxhonestly I see people blame the switch for pokemon's performance all the time. It was never an excuse considering zelda and xenoblade already existed on the switch, which look and typically run way better than pokemon (apart from let's go, that game actually looked and ran fine from what I remember)
They were too busy writing the story 💀q
The fact that you can casually put a boss in a pot and it will spawn as if nothing is wrong opens up so many trolling potential
I fear the next iteration of bikmin...Yet crave it so much
_Casually puts a Smoky Progg in a pot._
@@glacierwolf2155 Smokey Prott time
Ancient Sirehound In A Pot
Not only do I get an intro cameo but I get to experience technical difficulties I'm so honored lmao
Making a car sized smoky progg is such a crazy idea, I can truly see ur in ur villain arc...
I thought I recognized that face lolol
the reason it's so optimized may possibly be because of it being built in Unreal Engine. Unreal is known for being a very optimized engine. I wouldnt be surprised if the delayed explosions thing is a result of Unreal having some sort of particle array or something.
3:21 Nintendo about to announce Pokémon Pizza and Hotdog to their Legend of Zelda fans.
😂
Pikmin 4 is made entirely out of Nokias
I love this new [GLITCH] video!
I am very happy I bought [PIKMIN 4 FOR THE NINTENDO SWITCH] because of you!
same here bro, I love it when [PERRY THE] uploads a new [GLITCH] video to his RUclips [available on channel 19]
I love [PIKMIN]
@@jellyfishgaming1216i love how this comment is halfway between just censoring m*ds and talking like spamton
Oh my god spamton g spamton
3:05 Their just standing there, MENACINGLY!!!
Finally someone talking about it
Nice to have this video back! Keep up the amazing work Gunna
Damn, my brain is creative. Imagined up a whole 10 minutes of figments
Another thing you could try is using a more taxing enemy for the enemy overload. Bulborbs are easy to compute, since they have no particle effects. Something like the final boss is covered in hair, and Pikmin 4 would have to render the hair moving in real time, so having to deal with 2,000 of them would probably be much harder than bulborbs (I assume)
Having fun with Pikmin 4 myself so seeing this actually makes me wish such goofy assets were really in game, Wish Nintendo pulled off a Mario Bros. World 9 and made the most BS but creative obscure caves ever
Somehow this is even funnier that before
"Bust it wide open" HELP ME 😭
I cant wait to do absolutely nothing at 10k
Edit: Just realized you already hit 10k congrats!
Thank you!
It's hilarious knowing how poorly scarlet/violet runs on the switch and it looks much worse than pikmin 4
Nintendo forgetting that they fucking *lost* the Galoob lawsuit. They keep testing these waters and a shark is gonna pop out.
3:05 when the friend group doesn’t get your joke
I got burnt out from pikmin about a month or 2 ago but now im already craving to replay all the games again. I just can't stay away from this series
man what a crazy glitch! very much vanilla gameplay
3:12 I love how all of them are just staring
Its nice to see that the video is back!! These sure are some pretty nice [GLITCH]es.
Dude. Modes? Modies? What do you mean es?
3:02
“SIR!”
*”THE LEGION APPROACHES!!”*
Crash Idea:The Pit of Creeps
Make a moving platform,then jump into a ring of around 1000 creeping Crysanthinums.The sheer amount of flower frogs emerging at once may cause a crash like you asked!
When I played Pikmin 4, one of my Pikmin squeezed under the ramp in the house area and went into the ground. He didn't die, but I had to leave him because I couldn't get him back.
omg loved these glitches! 🥰 I really hope to see you reach 10,000 subs-I can’t wait to see [ABSOLUTELY NOTHING].
I think if you used a far more complex enemy to spam, you could overflow the switche's memory, most likely a boss enemy that has far more polygons than just a bulborb. Combining this with more particle effects could further this.
Cannon Beatles just increaes the size of a group and have them fire while at the cap
I love this video ! You're so talented with [GLITCHES] ! And I remember when I watched this video for the first time ! was great !
Idea : place 1000 80X sized jumbo bulborb in a tiny room
I dont understand why nintendo took the first video down originally i mean it was basically saying how well optimised the game was
They shouldn't this one down though since its a completely different video.
10:22 *"WHAT THE F-"*
3:04 DAMN THAT'S A LOT OF FUCKING BULBORLBS
My idea is simple what if you do 1600 of the smokey guys since their animation continues to play despite the distance
2:55 "To crash Pikmin 4 will take an army of thousands!"
"Tens of thousands."
"But my lord, there is no force!"
Honestly Pokemon could learn a thing or two from Pikmin 4 cuz this type of optimization rly is just incredible
such an impressive [GLITCH] great work man!
Now double up the Smokey Proggs with their render-freeze immunity and see if they can still make it to 1600
Why is everyone becoming [[SPAMTON G SPAMTON]] in the [[5 star review]]
for a general [glitch] idea, it would be cool if there was an [error] that let you hold down the throw button instead of pressing it 100 times for all the [koppites] who cant do that very fast
Nice to see Nintendo finally leaving this video alone
A smoking platypus?
PERRY THE SMOKING PLATYPUS?!?!
Is life really that hard for you?
I can hear the ninteninjas......
3:03 all the bulborb looking in my soul is creepy
What if you made a whole bunch of tiny enemies and spread Pikmin around for them to aggro onto, forcing the game to do AI calculations for hundreds of enemies and Pikmin at once?
3:04 at that moment olimar knew he'd f**ked up
surely shrinking enemies and then making loads of copies would cause it to crash because there would be more active enemies in the area in which animations play.
Wormtongue: "But my lord, there is no such force."
Sarumon: 3:00
3:00 THE RUMBLING HAS COME
i still believe the queen bulborb at the end didn't actually crash the game sobs
this is one of my favorite pikmin vids!
Smoky prog in Pikmin 4: smoky prog normal size
Smoky prog in Pikmin 1: smoky prog x5
Maybe if you put a lot of very small enemies? If you are near them the amount of animation will be higher
Lets see some more Glitches! Nice glitches man!
Bro, glitches are peak
Man, I love finding glitches in video games! I wonder if they'll be patched.
No winking involved.
YAAS! I LOVE MY RED PIKMAN! HE LOVES FIRWORKS!
I gotta say is was very impresive for the switch to handle 800 hundres fk bulborbs
Well, it can also handle much more than 1000 purple pikmin.
If anyone is wondering what is the name of the music at 2:50 , it's Sir alonne from dark souls 2
i loved the Pikmin 3 videos, is there a way you could reupload them somehow??? just like you did with this and a few other vids?? maybe like in some sort of compilation or smth
I would love that too! But it'll take a bit of work to convert them all to [GLITCH] videos. Hopefully nintendoninjas won't take this down
Those jumbo bulborbs were standing at attention.
I have an interesting theory that may get method 1 to crash the game, you just need to pull the inverse of method 2, so that you can cram as many bulborbs into 1 location as possible, so it should force it to render even more animations
Can you beat Pikmin 4 if every ceramic pot drops a random boss?
more like... BREAKING PIKMIN 4
3:13 the rumbling but epic
Aww, dang. I saw the original video and I thought this was a sequel where you actually managed to break the game. Unfortunate that it got taken down.
Congratulations on 10k sorry if I’m late to this 🎉🎉🎉🎉🎉🎉🎉🎉
Thank you Fry Guy 🫡
maybe if you use a large number of bombs with their blast radiuses set large enough to cover the map combined with as many enemies as possible that could survive all but one bomb blast. Basically forcing the game to stack as many instances of damage on as many enemies simultaniously as possible.
The idea is to basically overflow the stack, or however it handles things. Using enemies with high HP, particle effects, and complex AIs would help too
making it all interact with water physics as much as possible too could contribute
3:19 bulborbs: "all hail olimar"
3:07 that is terrifying
Hey Gunnadahun I actually managed to crash my pikmin 4 on my nintendo switch so while I was doing a night expedision on Hero's Hideaway when I was about to turn on a tricknoll while I was on oatchi and the smoky phrogg was near and I turned the tricknoll on it crashed lol
would definitely be a lot of work, but what if you tried to add bean pikmin back into the game?
(and i mean a LOT of work; barely
any code relating to them, not even a model or textures either)
3:03 Lion King be like:
Pikmin 4 is indestructible
damn it better be well optimized considering how long it was in development
There is nothing harder than breaking pikmin 4
I love these GLITCHES
I don't know if you are still getting mod ideas for the subscription milestone, but one idea I had if possible is to mod new fruit into pikmin 3. More due to the lack of greatly exotic fruit. Such as bilimbi, mocambo, yara yara, nara melon, gemsbok melon, lilly pilly, calabash, and many other exotic fruit, unless of course there is not a way to mod the fruits, in which case apologies for the inconvenience.
Honestly, I'm surprised you didn't try over a thousand glow pikmin trying to fuse into a giant ball of light, i feel that all the animations of pikmin flying into and out of the ball playing at once would eventually crash the game, but after seeing this, it might still survive
YES ITS BACK!
I really like your commentary. :)
10:22 *giant bulborb appears*.him:WHA THE FU-
Imagine the possibilities of pikmin 4 kaizo/lands of torture.😳
CONGRATS ON 10K i cant wait to see you do ABSOLUTELEY NOTHING😊
If nintendo takes this down I'll be upset
the army is growing
How was making pikmin unearthed I watched it and I want to learn how the files work could you help me?
Try reducing the size of the 16000 enemies so that they all fit into a smaller space and all animate at the same time.
I think you were onto something with method 1, the lag was putting up some sort of fight, it's just seem difficult to keep all 1600 jumbo bulborbs in render distance, and from what method 2 has shown, the game does not care about size. so what if instead of going bigger, we go smaller with 1600 dwarf bulborbs? a lot easier to fit all in render distance.
3:01 pov: you presenting a powerpoint to class
8:57 top ten best sounds to sleep with
Hey dude, I think your audio glitched at 10:03. You said you'd set something to spawn in the flashback even though ya clearly said glitch earlier in the video! Just putting that out there so the Nintendo Ninjas do not get confused! Lol
This [GLITCH] video is so funny ! I love buying [PIKMIN 4]
Wait, couldn't you crash the game by fusing method 1 and 2 in the opposite way (spawn a bunch of smoky frogs), since the Bulborbs save on processing power by not using animation on distance and you saying that the frog doesn't have that, it could lead to a crash by loading like 1000+ Animations at once.
3:12
POV: you mentioned Hey Pikmin
3:12 that's not really serene
I have an idea why not have a bunch of smokey similar to the first one
Thanks Nintendo
ITS BACK