Blender Tutorial | Let’s Model & Texture Simple Road with Sidewalk (Array & Curve Modifiers)

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  • Опубликовано: 31 июл 2024
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    Key points discussed...are at Timestamps below
    00:00 Intro
    00:50 Modeling a section of Road and Sidewalk
    02:30 Separating the Road & Sidewalk into 2 meshes for Unwrapping & Texturing
    03:00 Texturing Road (Principled Texture setup with PBR materials - Node wrangler addon)
    05:10 Texturing Sidewalk (Principled Texture setup with PBR materials - Node wrangler addon)
    06:30 UV editing the sidewalk pavement bricks
    08:20 Add and edit a Nurbspath for the Road to follow
    08:45 IMPORTANT step for curve if used with Array and Curve modifier on an object mesh.
    09:10 Add loop cuts to the Road, Sidewalk & join the meshes
    10:00 Tinkering with Array & Curve modifier axis on the combined Road section
    10:55 Stop tinkering & rotate the road mesh to match the Array and Curve modifier axis
    12:40 Import free Street light model using BlenderKit addon
    13:50 Join all the meshes of the street light into one object
    14:05 Array and Curve modifier to have street lights all along the road
    17:15 Adding Bevel to the sharp edge of the sidewalk
    19:05 Conclusion
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    Blender Quick Tip: Curve modifier for creating and editing paths - transform issues solved
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    Blender version: 3.0
    Lighting: Nishita Sky Texture
    Blender Addons:
    Principled Texture setup: Node wrangler (Native Blender Addon)
    Assets: BlenderKit
    Materials: ambientCG
    Laptop: Asus Vivobook S (Intel i5 and Nvidia MX150 graphics)
    Digital Pad: Ipad pro 2020 and Easy canvas app
    Cloud: AWS EC2 (Amazon Web Services)
    Audio and Video recording: Dolby IO app on iPhone 12 Pro max and iPad Pro 2020
    Editing: Blender, iMovie and Adobe Premiere Rush
    #blender #b3d #blenderanimation #render #cinematic
    Music: Epidemic Sound
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