Dead Cells style fog - The easy way [GameMaker | Vfx]

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  • Опубликовано: 19 дек 2024

Комментарии • 32

  • @rulypanda5318
    @rulypanda5318 2 года назад +3

    I feel like it's no exaggeration to say you are a godsend. I've been making my own soft since i was 14ish and since then it's beco my

    • @1upIndie
      @1upIndie  2 года назад +1

      Thanks a lot mate! But I am nothing without you guys watching my content, so thanks to you all!

  • @gustavoberwanger1412
    @gustavoberwanger1412 2 года назад +3

    I didnt know you could apply filters to other layers. Nice video

    • @1upIndie
      @1upIndie  2 года назад +1

      Yeah, that is a bit of a hidden feature which is super powerful.

  • @h7sun__149
    @h7sun__149 2 года назад +2

    Very nice information Sir

    • @1upIndie
      @1upIndie  2 года назад

      Indeed, thank you for watching.

  • @Blav2
    @Blav2 2 года назад +2

    it seems to follow the camera by default, how can i make it not do that?

    • @1upIndie
      @1upIndie  2 года назад

      On the left side of the room settings you can find viewports/camera settings there you can setup auto following of an instance or you can use my camera system (found in my camera video tutorials).

  • @t90gamemakervietnam8
    @t90gamemakervietnam8 2 года назад +2

    Many thanks to you!

    • @1upIndie
      @1upIndie  2 года назад

      You are welcome mate!

  • @serdar-bayram
    @serdar-bayram 2 года назад +1

    Thank you for the lesson, why are the subtitles off? Since my English is not good, I follow my translation into my own language.

    • @1upIndie
      @1upIndie  2 года назад +1

      I guess RUclips is making them along the way (same for higher resolution rendering). So they may come later during the day.

    • @serdar-bayram
      @serdar-bayram 2 года назад +1

      @@1upIndie Subtitles are now available. Thanks again for the lesson.

    • @1upIndie
      @1upIndie  2 года назад +1

      You are welcome mate!

  • @valeriathepaganpriestess7050
    @valeriathepaganpriestess7050 2 года назад +1

    Awesome mate

    • @1upIndie
      @1upIndie  2 года назад

      Thanks man. Maybe something you can use in your game also!

    • @valeriathepaganpriestess7050
      @valeriathepaganpriestess7050 2 года назад

      @@1upIndie Sure, like everything you posted before

  • @bloodzu3336
    @bloodzu3336 2 года назад +1

    that is amazing, I like you tutorial. I got a question : how ...switch player1 and player2 in GameMaker?(emm...look like some action game tallk each other...humm... switch)

    • @1upIndie
      @1upIndie  2 года назад

      Hi, that depends how you make the game. A standard would be to create a player parent object (inheritance, child - parent) and create one, two etc. many instances of it with different controlls inputs. Then you can swap between those two. Is that what you were asking?

    • @bloodzu3336
      @bloodzu3336 2 года назад

      @@1upIndie ok, thank!

  • @e_buffturtle
    @e_buffturtle 4 месяца назад +1

    I really like the desired effect but I'm running into an issue. The actual fog texture is locked to the camera position (makes it look like the fog is constantly moving at the same speed as you, ruining the parallax effect). When the camera is static, this effect looks really nice, but any time the camera moves, the textures of the overlay move as well. Would you happen to have any idea how to fix this?

    • @1upIndie
      @1upIndie  4 месяца назад

      You have to imagine that the fog is based on a shader that is locked to a position and "spawned" there. So you would need to capture the whole thing on a surface and then move it with the speed of your camera movement. Sadly I don't see an easy fix for this mate.

    • @e_buffturtle
      @e_buffturtle 4 месяца назад

      @@1upIndiedamn thanks for letting me know

  • @Kindred...
    @Kindred... Год назад +1

    May i know what is the code of this fog effect on dead cells so i can remove it from game files? It's making my game lag

    • @1upIndie
      @1upIndie  Год назад

      You simply disable the layer's fx during the runtime reset it to nothing or set the layer invisible (layer_set_visible).
      manual.yoyogames.com/GameMaker_Language/GML_Reference/Asset_Management/Rooms/Filter_Effect_Layers/layer_clear_fx.htm

    • @Kindred...
      @Kindred... Год назад

      @@1upIndie I'm sorry if I'm asking too much but what i meant is where do i find the code for the fog from the actual game files not game maker

    • @1upIndie
      @1upIndie  Год назад

      @@Kindred... You mean the shader code? Last time I cjheck it was somewhere in the installation files in a folder of your GameMaker version.

  •  2 года назад +1

    far, and makes confident about using the DAW the first ti.

  • @Djvlogsofficial
    @Djvlogsofficial 2 года назад +1

    burnt. But it was very helpful for soone who's doing tNice tutorials for the very first ti in my life.