On the left side of the room settings you can find viewports/camera settings there you can setup auto following of an instance or you can use my camera system (found in my camera video tutorials).
that is amazing, I like you tutorial. I got a question : how ...switch player1 and player2 in GameMaker?(emm...look like some action game tallk each other...humm... switch)
Hi, that depends how you make the game. A standard would be to create a player parent object (inheritance, child - parent) and create one, two etc. many instances of it with different controlls inputs. Then you can swap between those two. Is that what you were asking?
I really like the desired effect but I'm running into an issue. The actual fog texture is locked to the camera position (makes it look like the fog is constantly moving at the same speed as you, ruining the parallax effect). When the camera is static, this effect looks really nice, but any time the camera moves, the textures of the overlay move as well. Would you happen to have any idea how to fix this?
You have to imagine that the fog is based on a shader that is locked to a position and "spawned" there. So you would need to capture the whole thing on a surface and then move it with the speed of your camera movement. Sadly I don't see an easy fix for this mate.
You simply disable the layer's fx during the runtime reset it to nothing or set the layer invisible (layer_set_visible). manual.yoyogames.com/GameMaker_Language/GML_Reference/Asset_Management/Rooms/Filter_Effect_Layers/layer_clear_fx.htm
I feel like it's no exaggeration to say you are a godsend. I've been making my own soft since i was 14ish and since then it's beco my
Thanks a lot mate! But I am nothing without you guys watching my content, so thanks to you all!
I didnt know you could apply filters to other layers. Nice video
Yeah, that is a bit of a hidden feature which is super powerful.
Very nice information Sir
Indeed, thank you for watching.
it seems to follow the camera by default, how can i make it not do that?
On the left side of the room settings you can find viewports/camera settings there you can setup auto following of an instance or you can use my camera system (found in my camera video tutorials).
Many thanks to you!
You are welcome mate!
Thank you for the lesson, why are the subtitles off? Since my English is not good, I follow my translation into my own language.
I guess RUclips is making them along the way (same for higher resolution rendering). So they may come later during the day.
@@1upIndie Subtitles are now available. Thanks again for the lesson.
You are welcome mate!
Awesome mate
Thanks man. Maybe something you can use in your game also!
@@1upIndie Sure, like everything you posted before
that is amazing, I like you tutorial. I got a question : how ...switch player1 and player2 in GameMaker?(emm...look like some action game tallk each other...humm... switch)
Hi, that depends how you make the game. A standard would be to create a player parent object (inheritance, child - parent) and create one, two etc. many instances of it with different controlls inputs. Then you can swap between those two. Is that what you were asking?
@@1upIndie ok, thank!
I really like the desired effect but I'm running into an issue. The actual fog texture is locked to the camera position (makes it look like the fog is constantly moving at the same speed as you, ruining the parallax effect). When the camera is static, this effect looks really nice, but any time the camera moves, the textures of the overlay move as well. Would you happen to have any idea how to fix this?
You have to imagine that the fog is based on a shader that is locked to a position and "spawned" there. So you would need to capture the whole thing on a surface and then move it with the speed of your camera movement. Sadly I don't see an easy fix for this mate.
@@1upIndiedamn thanks for letting me know
May i know what is the code of this fog effect on dead cells so i can remove it from game files? It's making my game lag
You simply disable the layer's fx during the runtime reset it to nothing or set the layer invisible (layer_set_visible).
manual.yoyogames.com/GameMaker_Language/GML_Reference/Asset_Management/Rooms/Filter_Effect_Layers/layer_clear_fx.htm
@@1upIndie I'm sorry if I'm asking too much but what i meant is where do i find the code for the fog from the actual game files not game maker
@@Kindred... You mean the shader code? Last time I cjheck it was somewhere in the installation files in a folder of your GameMaker version.
far, and makes confident about using the DAW the first ti.
burnt. But it was very helpful for soone who's doing tNice tutorials for the very first ti in my life.
Thanks a lot!