Thank you so much! I've been working on a game, and I just couldn't figure out how to make particles on my own, but it looks great! Your tutorial really helped.
I swear that reminds me of an old Kraftwerk video . "Boing boom tschak". Priceless. Great vid too. Ive been dabbling in particles lately and this will be useful.
Just checked it out, lel! Well there is a story why those videos are just me and some background.... Well, if you film with 1 point light and a greenscreen... getting the green out is almost impossible. Beginner mistake
Hey man, I tried to follow the tutorial, but for whatever reason nothing seems to be showing up. I get no error messages or anything like that, and the object is in the room.
great vid! my only question is how to destroy the created particles on room change...i've tried 'part_type_destroy', 'part_system_destroy' and 'part_type_clear' but they still persist to the next room :-(
They shouldn't go into the next room, did you set the object that has the particle systm to persistent? -> part_system_create_layer(layer_id, 1); Then it does carry over. But if you destroy the particle system you should basically clear the particles overall that have been created. Maybe play around with part_system_clear. Hope that helps.
Wonderful. Thank you
Thanks for watching
Thank you so much! I've been working on a game, and I just couldn't figure out how to make particles on my own, but it looks great! Your tutorial really helped.
Thanks for watching my video!
I swear that reminds me of an old Kraftwerk video . "Boing boom tschak". Priceless. Great vid too. Ive been dabbling in particles lately and this will be useful.
Just checked it out, lel! Well there is a story why those videos are just me and some background.... Well, if you film with 1 point light and a greenscreen... getting the green out is almost impossible. Beginner mistake
Never stop. Fantastic content creator. Love this.
Thanks mate!
I was looking for something similar and the best thing is that it is recent. thanks 1UP.
Thanks!
Great tutorial as always
Thanks mate!
Thanks much, am going to try and get this working in my upcoming game Survive Into Night.
Cool!
would really love to see the leaf particle process you mentioned in the weather particle series! thanks for all the vids!!
Yeah, that one isn't coming, because it looked... a bit like turds flying through the screen, but green ones. So, this isn't an option any more.
@@1upIndie lol. Fair enough!
thank you for gms2 tutorials, me suscribo ahora mismo.
Sweet thanks for that! Not sure why, but the comment was never shown to me before.... so, sorry for the late reply.
Hey man, I tried to follow the tutorial, but for whatever reason nothing seems to be showing up. I get no error messages or anything like that, and the object is in the room.
Hm, maybe the the (x,y) coordinates are not valid. Did you try some pixel values first and then apply the relative camera values?
@@1upIndie I don't think I have, so let me give that a try.
great vid! my only question is how to destroy the created particles on room change...i've tried 'part_type_destroy', 'part_system_destroy' and 'part_type_clear' but they still persist to the next room :-(
They shouldn't go into the next room, did you set the object that has the particle systm to persistent? -> part_system_create_layer(layer_id, 1);
Then it does carry over. But if you destroy the particle system you should basically clear the particles overall that have been created. Maybe play around with part_system_clear. Hope that helps.
@@1upIndie thanks so much for the quick response. i got it working with just having 'part_system_destroy' in the 'Destroy' event.
Am I correct in saying there is no 'Particle Emitter' in your solution?
Well, no. I "emit" in this video by creating the particles directly on the screen.