🔴Fog, mist or wind with particles [Game Maker Studio 2 | Advanced]

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  • Опубликовано: 18 дек 2024

Комментарии • 27

  • @BillLahti
    @BillLahti 12 дней назад +1

    Wonderful. Thank you

    • @1upIndie
      @1upIndie  10 дней назад

      Thanks for watching

  • @Sacrefiied
    @Sacrefiied Год назад +2

    Thank you so much! I've been working on a game, and I just couldn't figure out how to make particles on my own, but it looks great! Your tutorial really helped.

    • @1upIndie
      @1upIndie  Год назад +1

      Thanks for watching my video!

  • @khatdragon7694
    @khatdragon7694 4 года назад +3

    I swear that reminds me of an old Kraftwerk video . "Boing boom tschak". Priceless. Great vid too. Ive been dabbling in particles lately and this will be useful.

    • @1upIndie
      @1upIndie  4 года назад

      Just checked it out, lel! Well there is a story why those videos are just me and some background.... Well, if you film with 1 point light and a greenscreen... getting the green out is almost impossible. Beginner mistake

  • @WilliamGarrisonArts
    @WilliamGarrisonArts 3 года назад +1

    Never stop. Fantastic content creator. Love this.

  • @TheNumber01
    @TheNumber01 4 года назад +2

    I was looking for something similar and the best thing is that it is recent. thanks 1UP.

  • @coronagalvez19
    @coronagalvez19 4 года назад +1

    Great tutorial as always

  • @NotFamousReal
    @NotFamousReal 3 года назад +1

    Thanks much, am going to try and get this working in my upcoming game Survive Into Night.

  • @NorthGameStudio
    @NorthGameStudio 4 года назад

    would really love to see the leaf particle process you mentioned in the weather particle series! thanks for all the vids!!

    • @1upIndie
      @1upIndie  4 года назад +1

      Yeah, that one isn't coming, because it looked... a bit like turds flying through the screen, but green ones. So, this isn't an option any more.

    • @NorthGameStudio
      @NorthGameStudio 4 года назад

      @@1upIndie lol. Fair enough!

  • @escarabajomayih
    @escarabajomayih 4 года назад +1

    thank you for gms2 tutorials, me suscribo ahora mismo.

    • @1upIndie
      @1upIndie  3 года назад

      Sweet thanks for that! Not sure why, but the comment was never shown to me before.... so, sorry for the late reply.

  • @istvanleventedolhai1274
    @istvanleventedolhai1274 3 года назад +1

    Hey man, I tried to follow the tutorial, but for whatever reason nothing seems to be showing up. I get no error messages or anything like that, and the object is in the room.

    • @1upIndie
      @1upIndie  3 года назад

      Hm, maybe the the (x,y) coordinates are not valid. Did you try some pixel values first and then apply the relative camera values?

    • @istvanleventedolhai1274
      @istvanleventedolhai1274 3 года назад

      @@1upIndie I don't think I have, so let me give that a try.

  • @SonicMrSumo
    @SonicMrSumo 2 года назад

    great vid! my only question is how to destroy the created particles on room change...i've tried 'part_type_destroy', 'part_system_destroy' and 'part_type_clear' but they still persist to the next room :-(

    • @1upIndie
      @1upIndie  2 года назад

      They shouldn't go into the next room, did you set the object that has the particle systm to persistent? -> part_system_create_layer(layer_id, 1);
      Then it does carry over. But if you destroy the particle system you should basically clear the particles overall that have been created. Maybe play around with part_system_clear. Hope that helps.

    • @SonicMrSumo
      @SonicMrSumo 2 года назад

      @@1upIndie thanks so much for the quick response. i got it working with just having 'part_system_destroy' in the 'Destroy' event.

  • @ben_parry
    @ben_parry 4 года назад

    Am I correct in saying there is no 'Particle Emitter' in your solution?

    • @1upIndie
      @1upIndie  4 года назад

      Well, no. I "emit" in this video by creating the particles directly on the screen.