[Prep is Play] Creating a hex map with Shadowdark

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  • Опубликовано: 27 сен 2024
  • So I go over how I create a region hex map using the Shadowdark core rulebook.
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    The person I learned about geographical importance in mapping is WASD20
    youtube.com/@W...
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    #rpg #ttrpg #shadowdark #hexmap #mapmaking #prepisplay #solorpg

Комментарии • 28

  • @greegan6373
    @greegan6373 2 месяца назад +7

    COASTER dude! lol

    • @AmazingAaxor
      @AmazingAaxor  Месяц назад +1

      They came with the house when we bought it! Lol

  • @talscorner3696
    @talscorner3696 3 месяца назад +2

    Oh, yeah, I used to watch a lot of WASD20 in the past, too ^^

  • @majorbrew
    @majorbrew 6 месяцев назад +2

    I find my first thoughts to be the most creative so I like to jot down those in the moment connections that come to mind when generating a map, like your borrow mound and Oracle, to create a rumors & legends lists. And like you said, you don't have to figure out if they are true or not now.

    • @AmazingAaxor
      @AmazingAaxor  6 месяцев назад

      My brain goes so deep into possible connections and lore etc, that I have to actively refrain from spiraling into a creative rabbit hole! lol. It’s why I tend to like procedural storytelling- as the creation of a hex/room/prompt- springs to mind the next thing. But if I just “go with it” without sone sort of guideline or template- I could wax poetic about an Oracle’s divining method , rather than actually answering a question. lol. Love the hobby, but this guy can wind up something fierce. Lol

  • @BunnyNiyori
    @BunnyNiyori 29 дней назад +5

    Shadowdark has great tables of randomness. The thing is, it isn't the only game that offers that. I have several books that also have built into the book some great randomizers as well. It's also a routine feature of a lot of solo gaming books. I recently discovered Ruin Masters. Pity that one appeared and then disappeared. But, it IS a good example of a design that features a good randomizer element. I also like Shadowdark just for how it was actually printed. I think some of the more recent D&D books are a lot of fluff, pointless wordy garbage and stupid page inflating nonsense. D&D has not had a DMG worth buying since AD&D 1st edition.

  • @ZeKiwiOfTheNorth
    @ZeKiwiOfTheNorth 7 часов назад +1

    I've started running a Tomb of Annihilation campaign in Shadowdark, and the map needs a ton of work (hundreds of hexes with a 5% chance of something happening? Just no). You've inspired me to check for extra points of interest as i go about making the map more manageable and playable

    • @AmazingAaxor
      @AmazingAaxor  4 часа назад +1

      Great to see you inspired! Go forth and bring the Shadowdark down upon your players!

  • @Pystro
    @Pystro Месяц назад +4

    I don't really get how the "new hex" and "hex terrain" tables are constructed. As in there are some interactions between the rules that lead to behavior that I would question. I thought I could make a set of lists that would work better, that y'all can feel free to use.
    The "hex terrain" table being circular means that there's a significantly reduced chance for 7 of the possible combinations of terrain touching:
    -- swamp and ocean
    -- grassland and ocean
    -- grassland and mountain
    -- forest/jungle and mountain
    -- forest/jungle and desert/arctic
    -- river/coast and desert/arctic
    -- river/coast and swamp
    I don't really see the logic behind what these 7 are (except for the "river/coast and swamp", "river/coast and desert arctic", and "forest/jungle and desert/arctic" combos). I would have made it so that they are:
    -- mountain and ocean (you'd probably have a "coastal" i.e. cliffs or fjords in between.)
    -- mountain and swamp (the foot of a mountain is often sloped, and swamps require flat terrain.)
    -- river/coast and swamp (I feel like it would either drain into the river, or there wouldn't be a strip of traversable coast between the swamp and the water.)
    -- river/coast and desert/arctic (because of the river+desert combination.)
    -- forest/jungle and desert/arctic (simply because I feel grasslands (savannas) are less lush than forests/jungles.)
    -- forest/jungle and grasslands (not bad, this combination is now just forced.)
    -- ocean and grasslands (not bad, this combination is now just forced.)
    The *"hex terrain" table* would be:
    2 = desert/arctic (1/36 to 1/36 for initial, and for subsequent 35/250-ish to 34/249-ish*)
    3 = grasslands (12/36 to 2/36 for initial, and for subsequent 37/250-ish to 40/249-ish*) - highlands, prairie, savanna or shrubland, depending on safety.
    4 = mountain (1/36 to 3/36 for initial, and for subsequent 35/250-ish to 34/249-ish*)
    5, 6 = river/coastal (7/36 to 9/36 for initial, and for subsequent 36/250-ish to 36/249-ish*) - where coastal can be cliffs, fjords, beaches, lakes, peninsulas, ...
    7-10 = forest/jungle (11/36 to 18/36 for initial, and for subsequent 37/250-ish to 37/249-ish*)
    11 = ocean (2/36 to 2/36 for initial, and for subsequent 35/250-ish to 34/249-ish*)
    12 = swamp (2/36 to 1/36 for initial, and for subsequent 35/250-ish to 34/249-ish*)
    And to compensate for the two "X and grasslands" combinations not actually being bad, I would use a "switch to grasslands or roll a new hex terrain" rule [on a 12] on the "new hex" table. That is, in addition to the "roll new hex terrain" rule [on a 2].
    (*)= these above probabilities assume that there _is_ such a list item, with 1/36th probability. And the new probabilities would be shifted a bit more towards mountain and river/coastal than these numbers suggest. I was too lazy to analyze it fully with Markov Chains, to take into account that subsequent terrains are taking 0-2 steps from a distribution that's slightly skewed to grasslands. The numbers are calculated by assuming that you're taking 0-2 steps from a flat 36/252nd probability distribution.
    Also, "same as current terrain" has a 24/36th=2/3rd probability. That would lead to strips of terrain around 3 tiles long, making the spiral possibly very obvious. Maybe about 14/36 of the 24/36th could be changed to a "take terrain from tile to the inside of the spiral" rule.
    Which would make the *"new hex" table* something like:
    2 = roll a new hex terrain (1/36 to 1/36)
    3-5 = same as previous/current terrain (24/36 to 9/36)
    6 = previous/current terrain +2 steps (9/36 to 5/36)
    7-9 = same as terrain from tile to the side (0/36 to 15/36)
    10, 11 = previous/current terrain +1 step (3/36 to 5/36)
    12 = switch TO grasslands (or roll new hex terrain) (0/36 to 1/36)
    Or maybe the result for a 12 can be the rule: "if previous is forest/jungle or ocean, then switch to grasslands, else roll new hex terrain".

    • @knghtbrd
      @knghtbrd 29 дней назад

      Good thinking. I've often thought the terrain table in the book needed … something … bout couldn't figure be bothered to really figure it out statistically. I just followed my gut when the roll seemed "wrong". Rivers flow out of mountains downhill and empty into oceans, and they don't run the entire length of a landmass. That kind of thing. Your table might make it less necessary to tweak things when the roll is BS.

  • @specialagentutah2383
    @specialagentutah2383 6 месяцев назад

    You’re throwing out so much great content! Love it!!

    • @AmazingAaxor
      @AmazingAaxor  6 месяцев назад

      Thanks! Yea I’m in a groove lately.

    • @specialagentutah2383
      @specialagentutah2383 6 месяцев назад

      @@AmazingAaxor watching you create this was wonderful, thank you. You should check out Sandbox Generator from Atelier Clandestin, too. It uses a similar building mechanic that I think you’ll like.

    • @AmazingAaxor
      @AmazingAaxor  6 месяцев назад

      Oh I have that. It’s great.

  • @EruditeDM
    @EruditeDM 18 дней назад +1

    Maps videos was @WASD20 👍🏼

  • @vitochimienti2448
    @vitochimienti2448 24 дня назад +3

    Is he really sitting his coffee on the book?

    • @zeckros2680
      @zeckros2680 23 дня назад

      Yes? What's wrong with that?

    • @AmazingAaxor
      @AmazingAaxor  23 дня назад +3

      Tea, but yes I do. It is, at the end of the day, just a book. If it ends up with written notes on its pages, a few stains on the cover - it’s lived a full well- used life.

    • @scottishguard
      @scottishguard 16 дней назад

      @@AmazingAaxor🫢😬🫣

    • @Melonskull
      @Melonskull 3 дня назад

      @@AmazingAaxor BLASPHEMY lol

  • @jaybakata5566
    @jaybakata5566 4 месяца назад +5

    @ 34 mins, "Secret circle of wizards that meet at the cliffs on the coast". Aka wizards of the coast?
    How do you determine what type of monsters in the monster nest?

    • @AmazingAaxor
      @AmazingAaxor  4 месяца назад +1

      Nice catch. I hadn’t actually made that connection when I first rolled up that hex. As for the monster nest, I won’t know until I go there. Somethings I roll up fully and other things I leave up to the characters discovery.

    • @jaybakata5566
      @jaybakata5566 4 месяца назад

      @@AmazingAaxor Okay, got it. Thanks for doing the video.

    • @robertr.721
      @robertr.721 2 дня назад

      “Cliffs of Insanity”, INDEED, lol

  • @zelbarnap
    @zelbarnap Месяц назад +2

    thanks for doing this. it is nice to see how you handled the water in your view.

    • @AmazingAaxor
      @AmazingAaxor  Месяц назад

      Glad you enjoyed it! Thx for stopping by!

  • @OldDesertGal
    @OldDesertGal 6 месяцев назад +1

    Dang I'm late the