It's outstanding work... I love the models and texturing ... the lighting is spot on to. This is better than a AAA game a studio would rush out as it's obviously built with heart. I am honestly looking forward to this more than any game I can think of period. I love LOTR and have a big model collection from Weta and a heap of Eaglemoss figures... now all I need is this game to honor my PC :) I am really hoping that the maps that have the large "Cities".... for example ~ Minas Tirith will be HUGE. I might be dreaming here... but I was hoping that like in the BFME (normal edition) that the city is pre-made but this time with a real feel of HEIGHT. (not a flat city) So when the camera pans across it... it could capture a real feeling of a giant city, where when looking down from above the white tree, it will actually seem like a long way to fall.. (Denethor II anyone)... It's probably not possible... but even if it is like the normal edition ... I would love to be able to zoom right up.... really high; to see a larger portion of the battle, and grasp it's size. A feature I think the originals really lacked in as you always felt chained to close to the ground. Another thing perhaps a good camera control all round, so we could see the battles from any angle. Your models are to nice to be wasted on limiting the view from which they can be seen. Well done to everyone working on this!!!... it looks incredible :)
A valid argument, so much effort and detail put into these incredible buildings and units are wasted if the camera is stuck in a mostly tabletop view from above.
Yes, I hope they'll make it so that you can zoom out really far, and if you could do it all the way out that would be absolutely awesome! I only just found out about this game now, and I am so hype!
Hey, potential solution: a loop? there are some trees stored in the building and an orc burning them. When another orc brings a new tree to the building, the first orc burns one of the old trees. That way you get the feeling that it is a warehouse, and at the same time it is dynamic. Huh? :)
EA can't do anything about this game. The license to this very game is in limbo. EA doesn't own rights to LOTR anymore, so they legally cannot claim against this game.
Looks awesome so far! For the farms you could have the crops grow at a staggered rate. So for example if you split the field into 4 sections, when the first section is fully grown and ready to harvest, the 2nd section would be 3/4 grown, 3rd 1/2 and the 4th 1/4 or sewn soil. As the farm levels up perhaps the field could increase in size to produce a larger yield, instead of increasing grow time
@@nigahiga6609 Nah each farm has its circular radius that you can see it gets highlighted when you click it. You can do any effects you want inside it and it would look cool for a greyish wither land
Guys your work is absolutely stunning, im a huge fan of bfme and what you are showing us is hyping me so bad dude, keep up the good work guys you are handsome
I really love animations of destroying building but personally that would look more realistic if the ground after destroyed building was burned and different from the ground around. Also the ground around isengard's structures should changing into grey sand. That would look more realistic and woudn't get impression of pasted structure.
GUYSplease make that large buildings, such as a fortress, are really very large and only catapults or heavy machines could destroy them. And even better if the victory will be the capture of the flag in the fortress itself. In my opinion, it will be much more interesting than just destruction of fortress. I think its great idea, isn't it? Who is think like me? P.C. Guys, you do perfect work!
Im no animator but I thing just adding fade in's to stuff like when the lava pours into the ingot maker thing so it doesn't just flash red all of a sudden and making the ground being trampled fade in more over time too so that things aren't as jarring and it will give it a more natural feel but things are really looking amazing and I'm super hyped for this game I know me and my buddy are gonna be playing thing like crazy
This is where the programmers come in to blend the animations in the engine, this is what triple-A spends a shit ton in. I hope they will find a way to pull it off without sacrificing too much performance, and men power. +1
Very well made, the only suggestion I have is making the steel bar tray slowly filled up rather than it being filled up to 100% as soon as the orc pours into the tray
Amazing work! If you guys ever need somebody to lay out UVs, lightmap, bake, etc let me know. I'm sure you got enough talent but never hurts to offer my services. :) Can't wait for this to be completed though looks insane!
I have been playing this game for so many years, I finaly tought to myself ``well, I need a mod for this game, because I am growing tired off smacking the NPC around the old fashion way`` I just stumbled across this, I REALLY look foreward to when this project is done, it's like a dream come true! :O
If you want a more sensible animation for the lumber mill, you could show a couple of workers dragging a tree into the mill and then cutting it up and carting it away
You could have a few trees spawn around the lumber mill and then have them cut one down then chop it into smaller pieces which they have to move back to the lumber mill. The initial spawning of tress would look unrealistic but I think people would be fine with it. After every 2-3 trees have been cut bring one or 2 back so it isn't happening all the time but just enough so that the little forest around the mill never gets fully depleted.
It's hard to come up with a solution for the crop growing, but perhaps stagger several different "fields" or growing beds in the building area that grow at sporadic different rates?
Awesome work. Really Just one note. If you make models try to think if they make sense in real life. For example on the woodworks the ladder at the tower leads to a wall...there is no door
@@thedarkone9552 oh i couldnt see because i was on my phone ! Thats great. We cant even improve your work its really great. Thank you so much for reinventing my childhood game
Lumber mills could be an expansion of the forges, wood being cut would be thrown directly into the forge. Also good factions would make signal towers instead of farms so that more allies would arrive. Otherwise farming on a battlefield would be a joke. Food is not what limits sizes of armies on middle earth in war of the ring.Also I would make all mordor units(except human units) free but with long recuitment times.Haradrim or Easternling units would be bought from a resource gained by plundering enemies ( just like dunlanding attacking buildings in the vanilla game.).Dwarven mines must not be spread across the map but would be a part of their fortress that you could increase its depth with its resorge generation with logaritmic increasing upgrade costs. Touches like this would change the game entirely but would make each faction feel unique. I would be happy to help further if you like such ideas.
In my opinion to make animations more realistic the orc which supplies coal into the furnace should wait some time until he delivers the next portion of fuel. Right now the worker is doing it almost instantly so it would be nice so that he would wait some time like 5 seconds (maybe wipe his face with the hand cause of the heat in the meantime). That will make it seem much more realistic.
Pleace make the radious of the resourse buildings smaller because the maps and start locations are quite narrow and is quite difficult to place the resource buildings, In some maps you almost need to occupy half of the map with this buildings in order to have a decent amount of resource income
Orc laborers deliver logs to the lumber mill, they should hand over to the other workers in the building and after that they will process it there. Logs should be bigger of course.
How about making an Ork trying to put it into the shape of timber? So that it seems to get into a long, cuboid form instead of staying round? Animation would be simple, just an orc or two sharping the top part away. Then it wouldn't seem like the log is regrowing.
You could add more significance of controlling the one ring like it's in edain mod (I really like this feature mb others aswell). It would not collide with the competitive bfme as long as the map has a rule that gollum won't spawn.
@BFME Reforged Idea: The nazgul in vanilla BFME2 are far too weak, a Nazgul is a symbol of pure terror, the books and even the films say the exact same thing. So I reckon the nazgul should have a passive debuff for enemies to reduce armour, damage and attack speed by half. Also i find it odd how you can only recruit about 6 of them, that''s gotta change. Other than that your builds so far have been breathtaking, i'm still super exited for this game.
Hello and thank you for bringing my most favorite game back to life. What you do is just incredible. I just wanted to ask - are you going to implement graphic options in the game? Can the game be played with older pc? Thank you again for your amazing work!
the number below me is the number of pikemen risen from pit.
But my lord! there is no such force
@@deathbyastonishment7930 *HOOOOOORRRRRRRNNNNNN*
i miss you dude.
Uraaaaaaaaaaaaaaaaa
*"One of those cryzies have been spawned"*
They're reforging the buildings of Isengard-gard-gard-ga-ga-gard!
There taking the hobbits to Isengard, there taking the hobbits to Isengard
@@TheDShow What did you shaaid?
@@combineadvisorwithinternet6040 A Balrog of Morgoth!
@@TheDShow they're
@@Hanfgurkenhasser What did you shaaid?
Most Anticipated Game Of All Time
It's outstanding work... I love the models and texturing ... the lighting is spot on to. This is better than a AAA game a studio would rush out as it's obviously built with heart. I am honestly looking forward to this more than any game I can think of period. I love LOTR and have a big model collection from Weta and a heap of Eaglemoss figures... now all I need is this game to honor my PC :)
I am really hoping that the maps that have the large "Cities".... for example ~ Minas Tirith will be HUGE. I might be dreaming here... but I was hoping that like in the BFME (normal edition) that the city is pre-made but this time with a real feel of HEIGHT. (not a flat city) So when the camera pans across it... it could capture a real feeling of a giant city, where when looking down from above the white tree, it will actually seem like a long way to fall.. (Denethor II anyone)... It's probably not possible... but even if it is like the normal edition ... I would love to be able to zoom right up.... really high; to see a larger portion of the battle, and grasp it's size. A feature I think the originals really lacked in as you always felt chained to close to the ground.
Another thing perhaps a good camera control all round, so we could see the battles from any angle. Your models are to nice to be wasted on limiting the view from which they can be seen.
Well done to everyone working on this!!!... it looks incredible :)
A valid argument, so much effort and detail put into these incredible buildings and units are wasted if the camera is stuck in a mostly tabletop view from above.
Yes, I hope they'll make it so that you can zoom out really far, and if you could do it all the way out that would be absolutely awesome! I only just found out about this game now, and I am so hype!
Treebeard anger is rising with this !
knightmare risinggard haha
Burarum!
And the climate change activists
I wish furnaces would be just pits, like those caverns in Isengard fortress.
That seems like he best idea
Hey, potential solution: a loop? there are some trees stored in the building and an orc burning them. When another orc brings a new tree to the building, the first orc burns one of the old trees. That way you get the feeling that it is a warehouse, and at the same time it is dynamic. Huh? :)
I am a bit scared that this will be shut down by EA right before its finished
For sure, I'm already surprised they got this far.
I don’t think they need to worry about that. EA lost the rights to LOTR years ago.
@@celestialspartan1176 crossed fingers.
This or EA will buy the project and shut down the company behind after release, giving them the full rights to include mtx and other kinds of bullshit
EA can't do anything about this game. The license to this very game is in limbo. EA doesn't own rights to LOTR anymore, so they legally cannot claim against this game.
Looks awesome so far! For the farms you could have the crops grow at a staggered rate. So for example if you split the field into 4 sections, when the first section is fully grown and ready to harvest, the 2nd section would be 3/4 grown, 3rd 1/2 and the 4th 1/4 or sewn soil. As the farm levels up perhaps the field could increase in size to produce a larger yield, instead of increasing grow time
Crops ? The grass circular radius around the building should wither as time goes by
But wouldnt that make the radius surrounding the farm grow? So if some buildings are close to each other it would start bugging?
@@nigahiga6609 Nah each farm has its circular radius that you can see it gets highlighted when you click it. You can do any effects you want inside it and it would look cool for a greyish wither land
@@georgezalokostas6980 I was more thinking about the farms that the races of men have, but that idea sounds pretty cool as well
@@Yadaxe Yeah by farm I mean Isengard's furnace!
Been following along since day 1 (sorta) and you guys have come a LONG way. Keep up the good work!
You guys are simply legends! Keep the fantastic job up! We fans of BFME love you
subbed and donated $20, with more to come, can't wait for this game
Guys your work is absolutely stunning, im a huge fan of bfme and what you are showing us is hyping me so bad dude, keep up the good work guys you are handsome
I really love animations of destroying building but personally that would look more realistic if the ground after destroyed building was burned and different from the ground around. Also the ground around isengard's structures should changing into grey sand. That would look more realistic and woudn't get impression of pasted structure.
Buenisimo, me encantaria probar una beta cuando esté disponible. Saludos CRACKS!! ;)
Finally got around to donating today. Thanks for all your hard work!!!!
Ansiedad modo ON, espero que salga pronto el mod, gracias por trabajar en este proyecto tan especial.
GUYSplease make that large buildings, such as a fortress, are really very large and only catapults or heavy machines could destroy them. And even better if the victory will be the capture of the flag in the fortress itself. In my opinion, it will be much more interesting than just destruction of fortress. I think its great idea, isn't it? Who is think like me?
P.C. Guys, you do perfect work!
Very well done boys! Keep it going.
Keep up the good work you're doing guys!
Talk about an unrated project fuckin love the work you guys are putting into this.
This project is a work of art. So beautiful.
You are sick, keep on working, love you :*
One word: WOW
Im no animator but I thing just adding fade in's to stuff like when the lava pours into the ingot maker thing so it doesn't just flash red all of a sudden and making the ground being trampled fade in more over time too so that things aren't as jarring and it will give it a more natural feel but things are really looking amazing and I'm super hyped for this game I know me and my buddy are gonna be playing thing like crazy
This is where the programmers come in to blend the animations in the engine, this is what triple-A spends a shit ton in. I hope they will find a way to pull it off without sacrificing too much performance, and men power.
+1
Very well made, the only suggestion I have is making the steel bar tray slowly filled up rather than it being filled up to 100% as soon as the orc pours into the tray
Man, I always loved the building animations for BFME, for some reason they really enthralled me as a kid.
We’re in no rush. If this is how it will look in the end its worth all the wait
In my eyes you guys are the real heros
Brilliant work, everything looks so good. I cannot wait to play this game! My favourite RTS.
With every new video update comes even more excitement from meeee
Can't wait for this man i loved playing this when i was younger
Amazing work! If you guys ever need somebody to lay out UVs, lightmap, bake, etc let me know. I'm sure you got enough talent but never hurts to offer my services. :) Can't wait for this to be completed though looks insane!
-Whom do you serve?
-Saruman
Regards guys because of you, I get goose bumps again at Lotr
worales, sin duda es una gran mejora. Felicidades, les quedó muy chido
Amazing! Very very realist... Congratulations guys!
maybe dont make the smoke when they get destroyed such a perfect ring
I have been playing this game for so many years, I finaly tought to myself ``well, I need a mod for this game, because I am growing tired off smacking the NPC around the old fashion way`` I just stumbled across this, I REALLY look foreward to when this project is done, it's like a dream come true! :O
Waiting patiently to play it , excited !
Keep on going guys I love you! I never donate money except for this !!!!!
They look beautiful. Please stick with it.
If you want a more sensible animation for the lumber mill, you could show a couple of workers dragging a tree into the mill and then cutting it up and carting it away
Just awesome, keep going guys u are the best
Looks awesome!
God bless you all for making this, no matter how much time it takes!
YES! I WANT THIS! AMAZING IDEA!
You could have a few trees spawn around the lumber mill and then have them cut one down then chop it into smaller pieces which they have to move back to the lumber mill. The initial spawning of tress would look unrealistic but I think people would be fine with it.
After every 2-3 trees have been cut bring one or 2 back so it isn't happening all the time but just enough so that the little forest around the mill never gets fully depleted.
Yesss keep going! Cant wait for it to finally release
It's hard to come up with a solution for the crop growing, but perhaps stagger several different "fields" or growing beds in the building area that grow at sporadic different rates?
I think the animations with the quick regrowing are fine
Awesome work. Really
Just one note. If you make models try to think if they make sense in real life.
For example on the woodworks the ladder at the tower leads to a wall...there is no door
There is a small handle visible.
@@thedarkone9552 oh i couldnt see because i was on my phone !
Thats great. We cant even improve your work its really great. Thank you so much for reinventing my childhood game
Happy new year 2020🎉🎊
Making the game progresses very slowly...
This is EASILY the my biggest hype train yet! And i´m waiting for Cyberpunk 2077!!
Lumber mills could be an expansion of the forges, wood being cut would be thrown directly into the forge. Also good factions would make signal towers instead of farms so that more allies would arrive. Otherwise farming on a battlefield would be a joke. Food is not what limits sizes of armies on middle earth in war of the ring.Also I would make all mordor units(except human units) free but with long recuitment times.Haradrim or Easternling units would be bought from a resource gained by plundering enemies ( just like dunlanding attacking buildings in the vanilla game.).Dwarven mines must not be spread across the map but would be a part of their fortress that you could increase its depth with its resorge generation with logaritmic increasing upgrade costs. Touches like this would change the game entirely but would make each faction feel unique. I would be happy to help further if you like such ideas.
Excelente trabajo están haciendo!!!!!
In my opinion to make animations more realistic the orc which supplies coal into the furnace should wait some time until he delivers the next portion of fuel. Right now the worker is doing it almost instantly so it would be nice so that he would wait some time like 5 seconds (maybe wipe his face with the hand cause of the heat in the meantime). That will make it seem much more realistic.
awesome work ! THANK YOU SO MUCH
I am ready, my body is ready
Pleace make the radious of the resourse buildings smaller because the maps and start locations are quite narrow and is quite difficult to place the resource buildings, In some maps you almost need to occupy half of the map with this buildings in order to have a decent amount of resource income
Orc laborers deliver logs to the lumber mill, they should hand over to the other workers in the building and after that they will process it there. Logs should be bigger of course.
Maybe instead on the side ways log, you can have a upright tree in the ground that the worker is chopping down.
Looks epic, so is this more the first one than the second one?
How about making an Ork trying to put it into the shape of timber? So that it seems to get into a long, cuboid form instead of staying round? Animation would be simple, just an orc or two sharping the top part away. Then it wouldn't seem like the log is regrowing.
You can make goblins carry wood to lumbermill from back end, goblins appears from nowhere
Still playing the original can't wait for this remake! (btw maybe do another Q&A video)
(Atm) 5k views and almost 2k likes, people are really excited
Hope half of them leave at least 1 $ as a donation.
Build me an army worthy of Mordor!
All seems pretty awesome except that fortress. It needs more magnificence
the original one has animation for the iron falling down, might wanna add some stuff . beside that awesome keep the great work
加油作为一个中国玩家我一直在关注!Come on as a Chinese player I've been following
Ea: We will never let uruks rise from the pits
Fans: Ea you disappoint me
You could add more significance of controlling the one ring like it's in edain mod (I really like this feature mb others aswell). It would not collide with the competitive bfme as long as the map has a rule that gollum won't spawn.
Sick!
Sauron: Build me a army worthy of Mordor!
The old world will burn in the fires of industry; the forests will fall; a new order will rise..
Amazing work!
Looks amazing!
Beautyfull greatings from fan of Poland
@BFME Reforged Idea: The nazgul in vanilla BFME2 are far too weak, a Nazgul is a symbol of pure terror, the books and even the films say the exact same thing. So I reckon the nazgul should have a passive debuff for enemies to reduce armour, damage and attack speed by half. Also i find it odd how you can only recruit about 6 of them, that''s gotta change.
Other than that your builds so far have been breathtaking, i'm still super exited for this game.
I would support that project with money!
Very good job and good luck
Woohoo love your vids
At this moment im 18y old and i wonder if i will play full version of this mod before 20
This is not a mod
@@clementlandrin4794 than what's it if not mod?
The fact that Isenguard is one of the main factions being made and shown plays at my heart string
when this game appears because I can't wait to play my beloved game series in the new edition
I will wait
hello I wish you continued your work many thanks
When i can Play this Game?
only ...10 years+
First open beta in 2020
@@gregermartinussen6956 God I hope so!.
@@gregermartinussen6956 not confirmed. Closed beta will be available spring of 2020. Open Beta is more 2021.
The game is 25% ready!
From now on, anytime someone asks when this game is coming out, it's release date is pushed back by another year :)
Pretty much
OMFG can't wait!
Reforge team! = New power is Rising
good shit guys, need a c# programmer or beta tester or owt let me know. this project actually gets the juices going
Just join their discord Channel:) there you can find informations if they need someone
Its Unreal so its in C++. Kinda. UE 4's API is pretty unique
Stunning!!
I love it that smoke effects
Ah, yes. I remember these being like one of the weakest resource buildings along with the elven ones. Gosh they went down fast.
Hello and thank you for bringing my most favorite game back to life. What you do is just incredible. I just wanted to ask - are you going to implement graphic options in the game? Can the game be played with older pc? Thank you again for your amazing work!
Its a scam mate
This looks incredible! Really excited about this project! Quick question, will this game be available on different platforms, such as Linux?
I just wish the complete version of this absolute game comes out before i turn 40...
(I'm 28 now)
omg 😱 cant wait for the day u guys release this game!!! i would even pay 100$ to play it 🤤