⚡ How to Make a Lightning Effect Over a Skeletal Mesh in Unreal Engine 5 | Level Up - VFX Breakdown

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  • Опубликовано: 2 дек 2024

Комментарии • 29

  • @carlosvalencia2763
    @carlosvalencia2763 5 месяцев назад +5

    At 2:19 for the Beam Emiter setup, I only see an option for me that says, "Convert Vector to Position" and not "Convert Position to Vector" as shown in the video. What do I need to do to make sure that option is available?

    • @caseystuckey4888
      @caseystuckey4888 3 месяца назад +1

      I have the same issue - did you ever find out how to fix?

    • @warsarebeautiful3504
      @warsarebeautiful3504 2 месяца назад

      Thanks for telling me this soon now I check comments before watching tutorials😂 cuz of these scamming creators all over the internet

    • @ritikX1999
      @ritikX1999 Месяц назад

      it just a ue version problem , try in latest version

  • @taohuang2222
    @taohuang2222 6 месяцев назад +1

    Well done, Nathan.

  • @gchompm823
    @gchompm823 24 дня назад

    For some reason in the “beam emitter setup” section when I go to “input position” under beam start and end I can’t use the sampled position of the skeletal mesh, does anyone know why this could be?

  • @MythicMasters-m5v
    @MythicMasters-m5v 28 дней назад

    Question how was the material set up for this and what are values for scale color?

  • @craigj2740
    @craigj2740 4 месяца назад

    Thanks for the great tutoiral! I followed the steps but it came out very different haha. I notice you didn't talk about "Particle State" and "Solve Forces and Velocity" which you have under Particle Update. Not sure if this is needed?

  • @denisgontar2161
    @denisgontar2161 6 месяцев назад +1

    Great Tutorial!

    • @Beyond-FX
      @Beyond-FX  6 месяцев назад

      Glad it was helpful!

  • @marccuxart1556
    @marccuxart1556 4 месяца назад

    Hello nice VFX, I have one question. Is it possible to make the same FX with static mesh? If yes how would it be? thank you very much

  • @tree50maro
    @tree50maro 5 месяцев назад +2

    Im in 5.3 and when setting up the Position Module I dont have an Initial Position to sample. Odd.

    • @tree50maro
      @tree50maro 5 месяцев назад +4

      Placing the Set Module in Particle Update gets Initial Position to show up. Once plugged in I could move the Module back to Particle Spawn and it works as expected.

    • @silvionatali589
      @silvionatali589 Месяц назад

      ​@tree50maro i only have particle initial color

  • @ajibolalaleye769
    @ajibolalaleye769 6 месяцев назад

    Awesome. Please where did you get your idea pose from

  • @hotsauce7124
    @hotsauce7124 6 месяцев назад +1

    Very cool

  • @AmineHarounDev
    @AmineHarounDev 12 дней назад

    6:26 how to add that !!

  • @GameDevUE
    @GameDevUE 4 месяца назад

    Can you do a vibrate skeletal mesh effect?

  • @carljohnson4592
    @carljohnson4592 6 месяцев назад +1

    Do you guys work on unity engine?😊

    • @frogspasm2000
      @frogspasm2000 6 месяцев назад

      We do get Unity projects that come through the studio.

    • @carljohnson4592
      @carljohnson4592 6 месяцев назад

      @@frogspasm2000 oh you work there sir ?

    • @Beyond-FX
      @Beyond-FX  6 месяцев назад

      Yes we work in both engines! We have more breakdowns that we're working on that focus on Unity coming soon

  • @gabrielbecalli9789
    @gabrielbecalli9789 5 месяцев назад

    Is there a way to do it with the metahumans?

    • @GameDevUE
      @GameDevUE 3 месяца назад

      Through blueprint yes

  • @camgoodkicks
    @camgoodkicks Месяц назад

    Copying the Initial Particle Location instead of showing us how you got that variable pretty much broke the tutorial, bro

  • @Baltasar88
    @Baltasar88 2 месяца назад +1

    DONT DO THIS
    The video is really bad put together, doesn't actually show the process you need to follow with the results, and theres some things missing that you cant do anymore like "Convert Position to Vector"

  • @deralufe9094
    @deralufe9094 4 месяца назад +1

    Dude I never saw such a bad tutorial in my entire life.
    How about explaining a single thing, instead of just copy and pasting things without showing where to find them even?
    Why even making a tutorial if you just tell "just do this" without showing a single thing?