⚡ How to Make a Lightning Effect Over a Skeletal Mesh in Unreal Engine 5 | Level Up - VFX Breakdown

Поделиться
HTML-код
  • Опубликовано: 1 ноя 2024

Комментарии • 25

  • @craigj2740
    @craigj2740 3 месяца назад

    Thanks for the great tutoiral! I followed the steps but it came out very different haha. I notice you didn't talk about "Particle State" and "Solve Forces and Velocity" which you have under Particle Update. Not sure if this is needed?

  • @ajibolalaleye769
    @ajibolalaleye769 5 месяцев назад

    Awesome. Please where did you get your idea pose from

  • @carlosvalencia2763
    @carlosvalencia2763 4 месяца назад +5

    At 2:19 for the Beam Emiter setup, I only see an option for me that says, "Convert Vector to Position" and not "Convert Position to Vector" as shown in the video. What do I need to do to make sure that option is available?

    • @caseystuckey4888
      @caseystuckey4888 2 месяца назад +1

      I have the same issue - did you ever find out how to fix?

    • @warsarebeautiful3504
      @warsarebeautiful3504 Месяц назад

      Thanks for telling me this soon now I check comments before watching tutorials😂 cuz of these scamming creators all over the internet

    • @ritikX1999
      @ritikX1999 18 дней назад

      it just a ue version problem , try in latest version

  • @taohuang2222
    @taohuang2222 5 месяцев назад +1

    Well done, Nathan.

  • @denisgontar2161
    @denisgontar2161 5 месяцев назад +1

    Great Tutorial!

    • @Beyond-FX
      @Beyond-FX  5 месяцев назад

      Glad it was helpful!

  • @marccuxart1556
    @marccuxart1556 3 месяца назад

    Hello nice VFX, I have one question. Is it possible to make the same FX with static mesh? If yes how would it be? thank you very much

  • @GameDevUE
    @GameDevUE 3 месяца назад

    Can you do a vibrate skeletal mesh effect?

  • @hotsauce7124
    @hotsauce7124 5 месяцев назад +1

    Very cool

  • @tree50maro
    @tree50maro 4 месяца назад +2

    Im in 5.3 and when setting up the Position Module I dont have an Initial Position to sample. Odd.

    • @tree50maro
      @tree50maro 4 месяца назад +3

      Placing the Set Module in Particle Update gets Initial Position to show up. Once plugged in I could move the Module back to Particle Spawn and it works as expected.

    • @silvionatali589
      @silvionatali589 26 дней назад

      ​@tree50maro i only have particle initial color

  • @carljohnson4592
    @carljohnson4592 5 месяцев назад +1

    Do you guys work on unity engine?😊

    • @frogspasm2000
      @frogspasm2000 5 месяцев назад

      We do get Unity projects that come through the studio.

    • @carljohnson4592
      @carljohnson4592 5 месяцев назад

      @@frogspasm2000 oh you work there sir ?

    • @Beyond-FX
      @Beyond-FX  5 месяцев назад

      Yes we work in both engines! We have more breakdowns that we're working on that focus on Unity coming soon

  • @gabrielbecalli9789
    @gabrielbecalli9789 4 месяца назад

    Is there a way to do it with the metahumans?

    • @GameDevUE
      @GameDevUE 2 месяца назад

      Through blueprint yes

  • @camgoodkicks
    @camgoodkicks 6 дней назад

    Copying the Initial Particle Location instead of showing us how you got that variable pretty much broke the tutorial, bro

  • @Baltasar88
    @Baltasar88 Месяц назад +1

    DONT DO THIS
    The video is really bad put together, doesn't actually show the process you need to follow with the results, and theres some things missing that you cant do anymore like "Convert Position to Vector"

  • @deralufe9094
    @deralufe9094 3 месяца назад +1

    Dude I never saw such a bad tutorial in my entire life.
    How about explaining a single thing, instead of just copy and pasting things without showing where to find them even?
    Why even making a tutorial if you just tell "just do this" without showing a single thing?