This is exactly the type of tutorial i've been looking for. I've been working towards this style by deconstructing my favorite vfx packs and learning different aspects that way but having a full process helps a lot so ty. I had identified that the optimal stylized vfx were using opaque or masked with only 1 translucent layer which you can see in everything from Fortnite to Valorant, and makes sense from teh perspective of preventing translucency stacking. I think it genuinely looks better than realism too.
Man i have watch so many tutorials and breakdowns and never see one that look that complex, im learning so this just makes me feel that theres a ton to me to still learn, where can i learn complex materials like those? btw, the vfx looks amazingly good
I seriously tried my best to recreate this, but that streak particle effect ... I need a WAY better look or an explanation on what happens in that Streak particle material. Its too bad though, I loved this effect
Is Spawn particle from other emitter a UE 5.3 Feature? Looks like a very useful module! I really liked the debugging nodes for the erosion method I would tend to use a debug time sine but this method seems to go from 0-1.
Yeah, I originally did use location events for the child emitters. But found Spawn particle from other emitters more flexible. I made it in UE 5.0.3 btw. If you look into the debug time sine material function its actually exactly the same thing that's built here!
It has tiling and panner controls on it. I'm also adding an option to add Particle Random to the UVs, so if its a tileable texture it'll be randomly offset per particle
Can u explain it even more please. Because I'm new to materials and i just copied everything from the video but only this "MF_TilingScrolling" Function is missing in my Material.@@Nah4Realz
Hey! I am a hard surface artist looking to get into vfx. this is precisely the style that I am particularly into and would love to learn how to create this type of stuff. I have very very basic node understanding in unreal engine and I don't know where I can get started to improve my understanding of all these functions so I can hopefully create these style of effects on my own. Does anyone have any recommendations for tutorials I could follow? I don't know where to start.
Can you share the engineering files? I really hope to learn from it! After watching the videos, I felt like I was standing on the shoulders of giants, but I couldn't fully grasp the methods in these videos.
This is exactly the type of tutorial i've been looking for.
I've been working towards this style by deconstructing my favorite vfx packs and learning different aspects that way but having a full process helps a lot so ty. I had identified that the optimal stylized vfx were using opaque or masked with only 1 translucent layer which you can see in everything from Fortnite to Valorant, and makes sense from teh perspective of preventing translucency stacking. I think it genuinely looks better than realism too.
Glad this was hepful!
Nathan, killing it as usual!
Any chance you could release the project files?
Thanks for the feedback, we'll look into that for future videos!
You've just save me of being stuck with trails parameters
Thanks and great tutorial !!
Great to hear!
Man i have watch so many tutorials and breakdowns and never see one that look that complex, im learning so this just makes me feel that theres a ton to me to still learn, where can i learn complex materials like those? btw, the vfx looks amazingly good
Thanks! There's lots of resources here on RUclips and also Realtimevfx.com is a great community to learn from
this is great - thanks so much for posting this and walking through it!
Glad you enjoyed it, more coming soon!
Guys please share the projects! It's a nice breakdown but still pretty hard for me as a new guy
thanks for the feedback we'll see what we can do!
Looks amazing. Do you recommend any Niagara courses? There doesn't seem to be many premium courses out right now
Stay tuned, we have a series of videos coming soon that dig into the basics of Niagara!
I seriously tried my best to recreate this, but that streak particle effect ... I need a WAY better look or an explanation on what happens in that Streak particle material. Its too bad though, I loved this effect
Is Spawn particle from other emitter a UE 5.3 Feature? Looks like a very useful module! I really liked the debugging nodes for the erosion method I would tend to use a debug time sine but this method seems to go from 0-1.
Yeah, I originally did use location events for the child emitters. But found Spawn particle from other emitters more flexible. I made it in UE 5.0.3 btw. If you look into the debug time sine material function its actually exactly the same thing that's built here!
@@Nah4Realz Whoa! that's awesome it really is the same. I also used location events and this pretty much simplifies the process.
Quick question: You have that material function "MF_TilingScrolling" used a lot. How's that material function set up?
It has tiling and panner controls on it. I'm also adding an option to add Particle Random to the UVs, so if its a tileable texture it'll be randomly offset per particle
Can u explain it even more please. Because I'm new to materials and i just copied everything from the video but only this "MF_TilingScrolling" Function is missing in my Material.@@Nah4Realz
Hey! I am a hard surface artist looking to get into vfx. this is precisely the style that I am particularly into and would love to learn how to create this type of stuff. I have very very basic node understanding in unreal engine and I don't know where I can get started to improve my understanding of all these functions so I can hopefully create these style of effects on my own. Does anyone have any recommendations for tutorials I could follow? I don't know where to start.
Can you share the engineering files? I really hope to learn from it! After watching the videos, I felt like I was standing on the shoulders of giants, but I couldn't fully grasp the methods in these videos.
May I ask, how do you use Function library for VFX?
Can we have an ice nova effect
more tuto please!!!
Stay tuned!
The effect is great but the guide is a pretty bad, you jumping from one thing to another too fast without showing all things
Thanks for the feedback, we'll work on that!