How to (Not) Create Textures for VFX

Поделиться
HTML-код
  • Опубликовано: 3 ноя 2024

Комментарии • 93

  • @MechMK1
    @MechMK1 2 года назад +63

    "Don't let perfect be the enemy of good enough" is a quote a lot of artists seem to have trouble with. I'm glad you encourage people to say "No, it's good enough as it is. I need to work on other stuff now."

    • @PacTheOne
      @PacTheOne 4 месяца назад +1

      hard to do when you directors like pixel fucking

  • @StylizedStation
    @StylizedStation 2 года назад +73

    Never thought about taking a photo and using the splatter node in designer to distribute it like in your fire creation example at 31:45 - I learnt so much about working quickly and efficiently in this video, thanks so much Simon!

    • @Falconite
      @Falconite 2 года назад +1

      Yeah that one is super nifty!

  • @nullvoid3545
    @nullvoid3545 2 года назад +34

    This guy is amazing! Best talk in awhile!
    He built A freaking repo just to teach this stuff!

    • @Simonschreibt
      @Simonschreibt 2 года назад +9

      that's great feedback, thank you! i put a lot of work into it and it is great to hear that it was worth it :)

    • @3dbob891
      @3dbob891 Год назад +1

      @@Simonschreibt thanks again for your talk, btw listening to you speaking about brushes.. i remembered black ink by bleank, it's a creative art software with wide range of procedural brushes. I got years ago but didn't had much use to it because everything it produces is super abstract but that might be a super powerful tool for vfx shapes, especially stylized

    • @Simonschreibt
      @Simonschreibt Год назад

      @@3dbob891 Thank you for mentioning this, looks really cool!

  • @godlike1024
    @godlike1024 2 года назад +9

    I am engine programmer that have no idea how to do effects, but this was so nice to listen. It was easy to understand and gave nice insight to artist creation process and thinking. Thanks a lot.

    • @Simonschreibt
      @Simonschreibt 2 года назад +5

      Thank you very much for taking the time to write such a nice comment!

  • @NhatNguyends
    @NhatNguyends 7 месяцев назад +1

    Super glad that I found this talk! Thank you very much for sharing all the nice stuffs for VFX.

  • @unclejacksimulations9423
    @unclejacksimulations9423 Год назад +1

    What a wholesome talk! This was a treat to watch. I'm speechless and can't wait to get started with VFX thanks to Simon

  • @cosmicjaybird
    @cosmicjaybird Год назад +2

    Simon continuing to be the MVP of Game VFX… I’ve been working in the industry for a few years now and I’ve learnt a lot from Simon’s tutorials and VFX breakdowns over the years. (Even got a little fire effect I made inspired by Rime featured on his website before!) - This talk though is perhaps the most useful VFX talk I’ve seen out there. The amount of useful information and little tips and tricks has just blew my mind somewhat. :’D

    • @tanmuxu
      @tanmuxu 7 месяцев назад

      我和你想的一模一样,尤其是关于Rim的火焰。

  • @timsonss
    @timsonss Год назад +2

    34:12 this picture conveyes this whole talk perfectly.

  • @baktubak
    @baktubak 9 месяцев назад +1

    This talk is incredible for those of us who are just starting out in creating game VFX! Thank you for sharing!

    • @Simonschreibt
      @Simonschreibt 7 месяцев назад

      That's great to hear, I made the talk exactly for that reason!

  • @isilozcelik
    @isilozcelik 8 месяцев назад +1

    This was super helpful and fun, really enjoyed every second of this presentation. Thanks a lot!

    • @Simonschreibt
      @Simonschreibt 7 месяцев назад

      This is awesome feedback, thank you!

  • @yonjuunininjin
    @yonjuunininjin 2 года назад +9

    That thumbnail is gold.
    Title is: "How to (not) create textures for VFX" and Simon shows a particles system from Luos, shoots fired :D

    • @Luos_83
      @Luos_83 2 года назад

      Yea, this confused me XD
      For a second I thought someone uploaded a pack of mine.

    • @Simonschreibt
      @Simonschreibt 2 года назад +1

      @@Luos_83 yes, i was a bit shocked as well. i'll write them. makes me look as i'd steel art from others. :(

    • @Luos_83
      @Luos_83 2 года назад +2

      @@Simonschreibt GDC does this A LOT, and frankly I'm fine with it, but yea, it would make more sense to showcase something you did :)

    • @Simonschreibt
      @Simonschreibt 2 года назад +3

      @@Luos_83 Ok, it's fixed now :) They changed the thumbnail.

    • @Luos_83
      @Luos_83 2 года назад +2

      @@Simonschreibt whoo! also: awww XD

  • @NycroLP
    @NycroLP 2 года назад +13

    You can tell he is nervous and yet he did a banger of a presentation. Good job man.

    • @Simonschreibt
      @Simonschreibt 2 года назад +7

      Thank you! :) It was a very nice atmosphere with only cool people around.

  • @mitaywalle
    @mitaywalle 2 года назад +7

    amazing talk and tools, thank you

  • @nekrosarts2906
    @nekrosarts2906 2 года назад +3

    This was incredibly helpful. Thank you very much, Simon

    • @Simonschreibt
      @Simonschreibt 2 года назад +1

      Thank you very much for your kind words! :)

    • @CuT7yFlaM
      @CuT7yFlaM Год назад

      @@Simonschreibt Hello Simon! RUclips recommended your GDC, so glad I got to hear you about the process, super interesting, confirming certain ideas I had regarding producing assets and how to think around certain problems.
      I'm only starting in 3D, and I really enjoy VFX for video games. What practical cases would you recommend to perfect and be attractive for teams and is relevant for being hired?

  • @ItsBaffledd
    @ItsBaffledd Год назад

    What a phenomenal piece of information. Thank you very much

  • @nuborn.studio
    @nuborn.studio Год назад +1

    Nice database project you started! Very helpful for beginners like me. Thanks a lot!

  • @blackpixel21
    @blackpixel21 2 года назад +3

    Why is this video under programming talks? I completely miss a Tech Artist Talk section and seems that some videos are in the wrong sections. PS : Great talk, I've seen it live!

    • @Simonschreibt
      @Simonschreibt 2 года назад +3

      Thanks for visiting my talky-talk!

  • @obalfaqih
    @obalfaqih 2 года назад +1

    Thanks for sharing such a very informative talk and creative tips!

    • @Simonschreibt
      @Simonschreibt 2 года назад +1

      Thank you for taking the time writing such a nice comment. happy to hear that you found it useful!

  • @charoleawood
    @charoleawood 2 года назад +1

    12:30
    This bit is hilarious! Great speech, very practical and instructive

    • @Simonschreibt
      @Simonschreibt 2 года назад +3

      Fast & Efficient :D

    • @charoleawood
      @charoleawood 2 года назад +2

      ​@@Simonschreibt
      I don't program or make technical art, but I do write and I have had to learn how to "calm my artist brain down" and go with what works.
      Now, that doesn't mean that I forget quality or my intentions for a story --- often times the easiest path is NOT the best one for a story and its characters.
      But I have learned to go with the flow while also making course corrections, I want to avoid ice burgs and I don't want to betray my characters or themes with lazy, anything-goes storytelling.
      If I didn't learn to quiet my artist brain then I simply wouldn't write, the "gag reflex" (as I call it) would be too great, but even you made the decision of prioritizing quality over efficiency when you created the waterfalls in your example project.
      One doesn't ABSOLUTELY quiet the artist brain, we just calm it so that we can get things flowing --- we don't want to choke the engine with gas and stall out before we even start.
      Gas IS needed to climb hills, but on the downslopes we put our engines in neutral to conserve the gas of inspiration, if the work is flowing there is no need to rely on extra inspiration.

  • @Kateryna-nu9fv
    @Kateryna-nu9fv 2 года назад +1

    thank you so much! you make gamedev world better :)

  • @ramelo07
    @ramelo07 Год назад +1

    Besides photoshop, you could also use After Effects for creating textures. It has a bunch of different effects u can use to make procedural shapes, and you can even export png sequences to use as a flipbook in a game engine.

    • @Simonschreibt
      @Simonschreibt Год назад

      Yes, AE is a very cool tool as far as I know but unfortunately I never got to work with it and it's a but too pricey just to get it for fun. But yes, I saw very cool vfx textures generated with it.

    • @ramelo07
      @ramelo07 Год назад

      @@Simonschreibt about the pricing part, you could get it for free from "alternative sources". but i wouldnt encourage it (i know internet fbi is listening)

    • @Simonschreibt
      @Simonschreibt Год назад

      @@ramelo07 True, but I really don't support pirating software as I'd like to be paid for the software I do myself. :D

  • @unrealengine5-storm713
    @unrealengine5-storm713 2 года назад +1

    Great talk

  • @LiMaking
    @LiMaking Год назад

    This is great. Thank you!

  • @Ascorbine
    @Ascorbine 2 года назад +1

    God bless you Simon

  • @plastic2666
    @plastic2666 2 года назад +1

    TY!

  • @ricniclas
    @ricniclas 2 года назад +1

    24:15 oh boy, I didnt knew this!

    • @Simonschreibt
      @Simonschreibt 2 года назад

      yeah, i have the feeling adobe doesn't know how much gamedev love this feature and they didn't market it so much.

  • @jacobchrist999
    @jacobchrist999 2 года назад

    Very inspiring! Great talk!

  • @untitled_exr
    @untitled_exr 2 года назад

    we love u, bro

  • @maessof91
    @maessof91 2 года назад +1

    Thanks you legend!!!!!

  • @milztempelrowski9281
    @milztempelrowski9281 2 года назад +3

    Sis accent is so ruff. I love it

    • @Simonschreibt
      @Simonschreibt 2 года назад +1

      Yeah I'm aware of sounding like german scientist :D

    • @milztempelrowski9281
      @milztempelrowski9281 2 года назад +2

      @@Simonschreibt as long as you leave se rockets alone it's ok.
      Liebe Grüße, toller talk

  • @Azer0sz
    @Azer0sz 2 года назад +1

    Simon is a GOD :)

  • @lrgte8285
    @lrgte8285 2 года назад

    very helpful

    • @Simonschreibt
      @Simonschreibt 2 года назад

      That's great to hear. Thanks for the positive feedback!

  • @firemyst9064
    @firemyst9064 2 года назад

    I wanted to add that in an interview Beeple said something along the lines of the first 10 years he was working on his artwork he created all his assets personally, and he had a similar ideology of that he needed to make all his own assets.
    Now he kitbashes because of course it speeds up his workflow drastically. And I think that it's important for new artists to do the hard work on modeling, drawing, painting, whatever their preferred medium is. But after really flourishing and having said skills, using free or paid for assets to speed up their process is the logical progression.

    • @DarthBiomech
      @DarthBiomech 2 года назад +4

      Beeple's example is not very useful to follow actually, since he works in a very specific genre of kitchen sink abstract collages. Using kitbashed and bought asset helps cut corners, but you can't cut _all_ the corners - else you'll end up with a sphere, when what was needed is a beveled cube.

  • @syntax_error6882
    @syntax_error6882 2 года назад

    very good .. thks

  • @garfield8963
    @garfield8963 2 года назад +1

    It's really hard to escape the imposter syndrome thank you simon

  • @Pcdrom
    @Pcdrom 2 года назад

    33:15 Damn...

  • @okidokii2871
    @okidokii2871 2 года назад

    KIENAAAAAN

  • @youngtran8986
    @youngtran8986 2 года назад +1

    Holy molly...

  • @aaron-dx7gz
    @aaron-dx7gz 5 месяцев назад

    I'm a blender user. I find it very easy to create almost any texture for vfx easily using blender nodes in material and compositor.

  • @Lantalia
    @Lantalia 2 года назад +2

    It isn't cheating to buy paint, brushes, and canvas

    • @w0nnafight
      @w0nnafight 2 года назад +2

      yes it is not cheating to download photoshop

    • @schebbi
      @schebbi 2 года назад +3

      @@w0nnafight Even better, use a free alternative so Adobe doesn't get money with their horrible subscriptionbased payment system

    • @w0nnafight
      @w0nnafight 2 года назад +5

      @@schebbi 🏴‍☠

  • @factchecker2179
    @factchecker2179 3 месяца назад

    You don't need to draw any texture when you understand how shaders really work

    • @majestic8274
      @majestic8274 2 месяца назад

      Could you point me in the direction of this?

  • @monocore
    @monocore Год назад

    seeing blender and houdini in the same tier made throw up in my mouth a little bit

    • @joa1401
      @joa1401 9 месяцев назад

      you should see a doctor about that

  • @thisisfyne
    @thisisfyne 2 года назад +6

    "My name is [insert[, he/him"
    ok bye lol

    • @Simonschreibt
      @Simonschreibt 2 года назад +6

      bye

    • @godlike1024
      @godlike1024 2 года назад +4

      just why ? o.O it is half second of maybe irrelevant info to you. it is no problem to skip that tiny bit of information.

    • @GeekBrony
      @GeekBrony 2 года назад +1

      Cope

    • @blu3_enjoy
      @blu3_enjoy 2 года назад +2

      Stands to reason he's soulless artist lol

  • @richardkoszegi6508
    @richardkoszegi6508 10 месяцев назад

    He/Him omg, really had to mention that, give platform for that illness?

    • @ties_s
      @ties_s 10 месяцев назад

      someone's mad lolllll