How to Blockout FASTER with these Unreal Engine 5 BUILT-IN Tools

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  • Опубликовано: 20 янв 2025

Комментарии • 61

  • @threepeatgames
    @threepeatgames Месяц назад +1

    This is fantastic! My current blockout process can only be described as a hellscape… this is so much better

  • @gamesbyaaron
    @gamesbyaaron Месяц назад +1

    Adding blocks to build scenes like that works, but like you pointed out it's a bit unintuitive and takes forever. Plus you always need to make custom materials for them so that the textures don't get stretched and messed up.

  • @Dexter1128
    @Dexter1128 2 месяца назад +3

    Gorka, you are the best!

    • @GorkaGames
      @GorkaGames  2 месяца назад

      thank you so much man!!

  • @classicosdorock
    @classicosdorock 17 дней назад

    i love your videos tks for minutes to create this videos

  • @NR_5tudio
    @NR_5tudio 2 месяца назад +1

    bro i made it and its so helpful, but when i make a wall, how can i make a hole in it like for window or door?

  • @manashieldworld
    @manashieldworld 2 месяца назад

    Ayooo super clutch. I'mma need this soon.

  • @georgeluna6217
    @georgeluna6217 Месяц назад

    Great video!! How you created the layout and what scale needs to have?

  • @MJTheJetPlane
    @MJTheJetPlane Месяц назад

    How do you make elaborate rooms with walls? I feel like it would be hard to constantly make sure each path extrude is the same length

  • @trevb1976
    @trevb1976 2 месяца назад +4

    Thanks Gorka! With your first example you made a proper wall structure. But how would you then insert Windows and Doors into that structure? I realize there are cutting tools for this but they tend to cut along a plane from end to end, meaning, a window on one wall will also cut a window on the opposite wall. Any ideas how to address that?
    Thanks for your content!

    • @trevb1976
      @trevb1976 2 месяца назад +4

      Ahhh, nevermind! I think I found it. Polycut -> Uncheck/check 'Cut with Boolean'

    • @epsilon3569
      @epsilon3569 2 месяца назад +1

      ​@@trevb1976Thank you! I came here to ask that exact question

    • @decorix
      @decorix Месяц назад +1

      @@trevb1976 Does that work? just wondering too I'm 3dsmax user :-) Thanks

    • @trevb1976
      @trevb1976 Месяц назад +1

      @@decorix Oh yeah, it works. Polycut -> Uncheck/check 'Cut with Boolean' in Modelling Mode. You just have to spin the Polycut outline around the walls until it's in the position where you want a door/window opening. I can't speak for 3DSMax though. But if you import assets you built you should have the same ability to do adjustments inside the Modelling system of UE.

  • @GES1985
    @GES1985 2 месяца назад +13

    How do we give the player this ability for blueprinting/building bases in-game?

    • @AOD_AnkGrooger
      @AOD_AnkGrooger 2 месяца назад +2

      you want to give players ingame moddeling tools? what?

    • @GES1985
      @GES1985 2 месяца назад +2

      @AOD_AnkGrooger i want players to have a unique experience and creative freedom, yes.

    • @AOD_AnkGrooger
      @AOD_AnkGrooger 2 месяца назад +1

      @@GES1985 This literally would make no sense in any game.
      What game would you add this to? haha

    • @GES1985
      @GES1985 2 месяца назад +8

      @AOD_AnkGrooger you have no vision.

    • @epsilon3569
      @epsilon3569 2 месяца назад

      Voxels, probably

  • @Abc-tx4zr
    @Abc-tx4zr 2 месяца назад +1

    can you show how to use pathfinding to make dungeons?

  • @muerrtee
    @muerrtee 2 месяца назад +3

    The New 3 Free Assets are out on fab

    • @epsilon3569
      @epsilon3569 2 месяца назад +1

      Good looking out! I need to go get them!

  • @pucnaa
    @pucnaa 2 месяца назад

    That's cool but I learned that having walls closed like that would create issues with Lumen. Is it solved already?

  • @mialca2174
    @mialca2174 2 месяца назад

    Thank you so much for the tutorial. Gorka, how can I make holes in the mesh for doors and windows?

  • @Stedefus
    @Stedefus 2 месяца назад +1

    Thank you

  • @hrushikeshchavan4016
    @hrushikeshchavan4016 2 месяца назад +2

    Hey I want to upload the UE5 project im working on to GitHub how to do it?

    • @GorkaGames
      @GorkaGames  2 месяца назад +1

      do you mean to a git repo?

    • @hrushikeshchavan4016
      @hrushikeshchavan4016 2 месяца назад +1

      @GorkaGames yes

    • @psevdo20
      @psevdo20 2 месяца назад

      ​@@GorkaGames Hello, could you please reply to my comment under this video "How to Make a Currency in Unreal Engine 5"

  • @arcturus2685
    @arcturus2685 2 месяца назад

    Hi gorka can you please make a tutorial on how to export gasp 5.5 into another project😢

  • @MagistrTheOne
    @MagistrTheOne 2 месяца назад

    Thx gorka

  • @NR_5tudio
    @NR_5tudio 2 месяца назад +1

    BRO I NEED THAT TUTORIAL FR

    • @GorkaGames
      @GorkaGames  2 месяца назад +1

      now you have it 💪💪

    • @NR_5tudio
      @NR_5tudio 2 месяца назад

      @@GorkaGames idk how to tell i have like hours and hours to make a small house AND THE PROBLEM ITS BAD!
      but with this, i can tell you now i have made the best map for my horror game and its was 1 hour, the build 10 min and the 50 min i was searching for asset like materials and bluh bluh
      THANKS!

  • @DavidDhwane
    @DavidDhwane 2 месяца назад

    Bro how to create PCG spline road using Pathfinder

  • @Mae4Ever
    @Mae4Ever 2 месяца назад +1

    Does this work in Unreal Engine 5.4?

  • @TewaAya
    @TewaAya 2 месяца назад

    If only ue5 has a good subdivide so I can upscale my models without breaking the import poly limit. I like my topographic symmetry for my models without being an rtx kneecap breaking game.

  • @Games-mani
    @Games-mani 2 месяца назад +2

    First