The ranking system in this mission is a little bit weird, for those who are wondering. It's still unclear as to whatever criteria the game has for S ranking this mission. As for now, I tried running this again with the same build and the strat works consistently. Here is the run: ruclips.net/video/s7zvZEPJARs/видео.html&ab_channel=Nijin
There's one more bot hidden closely after the first one, behind some buildings to the right, there's a wrecked AC nearby which is a log location I believe. Also, for this mission I recommend the VE-44B head, it has the largest scanning range, actually helps you find all the stealthed bots. Took me a while to figure out that the snipers in the last room were stationary until you beat the one on the floor, so yeah, knowing their locations in advance was really the key to beating this one..
Thanks for uploading these! The shield idea is pretty good. This S rank is brutal... I've got all the positions and moves memorized, consistently beating it in $8k damage or using >$11k ammo. I guess I'll take my frustration out by pile bunkering sulla a few dozen times...
I found out how to get S rank, the key is not ammo or repairs but it's to kill the mechs without them teleporting away. The shielded ones don't teleport away so kill the snipers first
Finally, lol, I've been wondering this myself, something is weird with how the ranking on this mission works. Glad you figured it out. Thanks for this.
Yes, this! With a minor correction, ammo matters for sure, had one with 6-7k repairs and more than 20k ammo and got A rank. So, "probably" - under 10k Repair costs, under 20k Ammo costs and what you said - don't let the sniping stealthies jump around, there is even a hint by Walter - "Don't let it outpace you, 621."
I think the problem for the S rank is that the triggers need to be pulled. You need to be "ambushed" for all of them except the last room? I've been doing this stupid crap no damage for a while now and constantly getting A's.
Yea that's crazy, I'm doing a far more efficient run, speed wise, and getting an A every time. For instance, you can kill the 3 enemies before ever entering the tunnel to save time and I take out the last enemy in about 10 seconds after killing the snipers. All laser weapons. Makes no sense.
The ranking system in this mission is a little bit weird, for those who are wondering. It's still unclear as to whatever criteria the game has for S ranking this mission. As for now, I tried running this again with the same build and the strat works consistently. Here is the run:
ruclips.net/video/s7zvZEPJARs/видео.html&ab_channel=Nijin
Thanks for showing the build...
There's one more bot hidden closely after the first one, behind some buildings to the right, there's a wrecked AC nearby which is a log location I believe. Also, for this mission I recommend the VE-44B head, it has the largest scanning range, actually helps you find all the stealthed bots. Took me a while to figure out that the snipers in the last room were stationary until you beat the one on the floor, so yeah, knowing their locations in advance was really the key to beating this one..
Thanks for uploading these! The shield idea is pretty good.
This S rank is brutal... I've got all the positions and moves memorized, consistently beating it in $8k damage or using >$11k ammo. I guess I'll take my frustration out by pile bunkering sulla a few dozen times...
Handled them like a BAWS! I did similar thing but I used reverse joint to jump further.
Criteria for getting S rank feel like bullshit sometimes. Good video.
I gotta agree. The ranking system is still inconsistent.
Very nice
I found out how to get S rank, the key is not ammo or repairs but it's to kill the mechs without them teleporting away. The shielded ones don't teleport away so kill the snipers first
Finally, lol, I've been wondering this myself, something is weird with how the ranking on this mission works. Glad you figured it out. Thanks for this.
Yep this did indeed work
@@Njin8492 props to fromsoft for making different criteria than just time, ammo, and repair.
Yes, this! With a minor correction, ammo matters for sure, had one with 6-7k repairs and more than 20k ammo and got A rank. So, "probably" - under 10k Repair costs, under 20k Ammo costs and what you said - don't let the sniping stealthies jump around, there is even a hint by Walter - "Don't let it outpace you, 621."
@@smilkoff wait really? Walter says that? that's a nice detail...
Im stuck on this Area! 😅😅😅😅😅😅
Helpful!
thanks, i've been stuck on this mission since day 1 lol, didn't know the scan shows where they are even tho the mission has you use it.
Been pulling my hair out on this one, if I got hit that many times I wouldn't get S maybe it's because I have much lower AP....idk
I think the problem for the S rank is that the triggers need to be pulled. You need to be "ambushed" for all of them except the last room? I've been doing this stupid crap no damage for a while now and constantly getting A's.
No, while it might affect ranking somehow, i did get an S while ambushing them myself, my expenses were - 8640 repairs and 10680 for ammo
Yea that's crazy, I'm doing a far more efficient run, speed wise, and getting an A every time. For instance, you can kill the 3 enemies before ever entering the tunnel to save time and I take out the last enemy in about 10 seconds after killing the snipers. All laser weapons. Makes no sense.
Build?
Bro what are the requirements for this mission I’ve killed every enemy took no damage and finished in 3 minutes.
You need to use ammo as little as possible here while clearing it in no time.
Literally had a 160k Credit score at the end and got an A. Its... really finicky..@@Njin8492
@@Njin8492 I had only 13k expenses.
@@8minato do you have a video of your run?
Destroy all teleporting ones before they teleport
Asinine requirements