These Insane Arrows Do 150,000 Damage PER SECOND

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  • Опубликовано: 26 сен 2024
  • I never even knew arrows could cause this much destruction this easily...
    This game still has so many builds for me to try out and I still have to reach that $1,000,000 bounty. I'll get it someday.
    Game: Bounty of One - store.steampow...
    Music provided by:
    (Epidemic Sound) www.epidemicsou...

Комментарии • 561

  • @harrisono.324
    @harrisono.324 Год назад +861

    I feel like the deputy targeting upgrade consistently kills you, or at least causes you to take tons more damage. It allows the other guys to get in and hit you while you only hit a tanky deputy.

    • @KainYusanagi
      @KainYusanagi Год назад

      Yup, it's consistantly a run-killer. It's a poison pill, basically. Looks good, since it boosts your stats when deputies are there, but the boost doesn't scale appropriately.

    • @redman7775
      @redman7775 Год назад +137

      I will join you in screaming this at him. He takes it every time at it gets him killed every time

    • @midastanggiat2266
      @midastanggiat2266 Год назад +51

      "But the stats"
      -DF, probably

    • @mycookiehasnoname
      @mycookiehasnoname Год назад +15

      @@redman7775 runs are 'over' after the second sheriff tho, everything after is just "doesn't matter"-endless mode.

    • @akiipy22222
      @akiipy22222 Год назад +24

      Glad i'm not the only one noticing that, coupling it with the super slow move speed for damage one is a recipe for a loss pretty soon after

  • @raidmaster6879
    @raidmaster6879 Год назад +454

    I'm impressed with his ability to simultaneously understand the game to the point where he get powerful builds, and yet doesn't understand his most common cause of death. Great video DF!

    • @TheXxthedamagedxX
      @TheXxthedamagedxX Год назад +8

      Typical DF but that's why we love him

    • @mycookiehasnoname
      @mycookiehasnoname Год назад +7

      Understand...? Lmao bruh

    • @mrmooss5906
      @mrmooss5906 Год назад +7

      Wdym understands? He did the same thing, he just started with the damage now instead of the attack speed and crits

    • @zonky6157
      @zonky6157 Год назад +19

      Man died because of the take damage when u dash upgrade r.i.p.

    • @logicoso8693
      @logicoso8693 Год назад +5

      I would've loved it if he increased the area of effect. onion and slow down would have definitely been a strong combo late game

  • @zanthe_
    @zanthe_ Год назад +105

    That deputy targeting thing always screws DF nearly immediately after he picks it.

  • @gnat4999
    @gnat4999 Год назад +288

    DF: I like the onion clould
    Also DF: the gold AOE upgrade isn't really worth it

    • @lydiasavoie3237
      @lydiasavoie3237 Год назад +6

      it is annoying

    • @pokerusfreak8194
      @pokerusfreak8194 Год назад +12

      at the time he also didnt realize that the 50% more damage but faster enemies is ALSO an aura thats size is effected by that upgrade

    • @LilyTheSmol
      @LilyTheSmol Год назад +22

      DF: "I need to formulate a way to pick up all these coins"
      Also DF: Constantly ignores the AOE and pickup range upgrades.

    • @GremlinSciences
      @GremlinSciences Год назад +6

      He always forgets that the auras are boosted by AoE. It feels like the only upgrade he can remember is AoE is the explosive rounds.

  • @Wishkeirs
    @Wishkeirs Год назад +51

    Df keeps forgetting that he has the guidance targeting system that makes him only target deputies when they appear,and keeps forgetting he has the upgrade that damages him each time he dashes
    Because I'm pretty sure those two upgrades are what he always takes at the end of his runs-

  • @seancherry1130
    @seancherry1130 Год назад +19

    DF: Thought I could survive a hit there.
    Also DF: *staring at the same item that has killed him unknown number of times* "Yes. YES!"

  • @badcreations9527
    @badcreations9527 Год назад +181

    DF’s late night uploads is the perfect way to round off a night

  • @WoWFREAK1336
    @WoWFREAK1336 Год назад +68

    At the end you died to the dash damage thing... it caps your damage gain but not the damage you take.

    • @roby2336
      @roby2336 Год назад +5

      This is the second time he died to it

    • @titodiaz1184
      @titodiaz1184 Год назад +4

      @@roby2336 DF doesn't learn 😞

  • @Sfyre
    @Sfyre Год назад +27

    15 on 50 is a 30% upgrade, not 15%. So you did even better than you thought! =p

    • @valtterig
      @valtterig Год назад

      This hurt my soul..... wait... I am an engineer, I don't have a soul....

  • @The-Wolf-Knight
    @The-Wolf-Knight Год назад +10

    Just like a few others said, the targeting deputy upgrade is not a good choice that will just get you ultimately killed every time you choose it

  • @sweeves69
    @sweeves69 Год назад +112

    How has he managed to die twice to the dashing upgrade now 😂

    • @IAmOOFy
      @IAmOOFy Год назад +1

      Lol yeah

    • @quackatit
      @quackatit Год назад +10

      Plus the target the deputy only. Thats when the endless damage started.

    • @quackatit
      @quackatit Год назад +3

      Plus the target the deputy only. Thats when the endless damage started.

    • @sweeves69
      @sweeves69 Год назад +1

      @@quackatit probably just needs more caffeine 😬

  • @duplicitous6964
    @duplicitous6964 Год назад +25

    I love how DF is the person who inspires me to buy games on steam

    • @raeyth_
      @raeyth_ Год назад +3

      Same!

    • @mycookiehasnoname
      @mycookiehasnoname Год назад +1

      "inspires"

    • @mizter5597
      @mizter5597 Год назад +1

      Same. I got that Galactic Mining Corp game and Rogue Tower cause of him and I have pretty much beaten both

  • @pi7855
    @pi7855 Год назад +6

    DF: "If this idea made it to youtube you know smth actually came out of it"
    Me: *peacefully waiting for the disaster that breaks the run either resulting in his favor or his death*

    • @KainYusanagi
      @KainYusanagi Год назад

      Always the deputy target mod that slightly boosts stats while deputies are on screen.

    • @TheyDoBeDyin
      @TheyDoBeDyin Год назад

      It’s a fifty percent increase bro, it literally does nothing

  • @menamenotjeff5401
    @menamenotjeff5401 Год назад +28

    i love the nonstop series, just shows the dedication of our favorite DF

  • @DexTag
    @DexTag Год назад +1

    This is Bounty of One for you. Once you fell down the hole, you sit there restarting on Roger who gets a free additional choice (the cube object) and this, as well as having the option enabled to have 1 more and 50% more XP. Then you start cooking Steak on your PC

  • @jmoss10403
    @jmoss10403 Год назад +10

    I feel like the focusing deputies thing kills more his runs than anything else.

    • @Monochromania1
      @Monochromania1 Год назад +4

      The damage on dash has directly killed at least two at this point

    • @pedrolmlkzk
      @pedrolmlkzk Год назад

      I feel the same

    • @jmoss10403
      @jmoss10403 Год назад

      right, but the reason he was taking so much damage in general is because the focus fire on the boss allowing everything to attack him.

    • @Monochromania1
      @Monochromania1 Год назад

      @@jmoss10403 Fair enough. I concede

  • @splotchy_tomb755
    @splotchy_tomb755 Год назад +9

    It physically hurt each time he skipped a golden upgrade for a tiny bit of damage

    • @bairnonessie
      @bairnonessie Год назад

      Not all gold upgrades are good. All depends on the build.

    • @splotchy_tomb755
      @splotchy_tomb755 Год назад +5

      I know, but having your shots hit two enemies rather than one, effectively doubling your damage, is much more beneficial than a damage increase of 10, but when there was an add one pierce or add 10 damage, he chose the damage. That hurts.

    • @xlgbesbloxer1988
      @xlgbesbloxer1988 Год назад +2

      It hurt when he took the 4x speed for 3x less dmg only after he tripled his total damage (he had the same option when he started)

  • @killjoy9225
    @killjoy9225 Год назад +5

    Um 15% of 50 is not 15, that would be 30%.

  • @DraconiusDragora
    @DraconiusDragora Год назад +1

    As I see it, each of the damage upgrades has a static amount, that then get effected by by bonuses and maluses you have to damage.
    Like Grey = 10 damage +/-X%.
    Blue = 15 damage +/-X%
    Purple = 20 damage +/-X%
    Yellow = 30 damage +/-X%
    (If I got the damage numbers right).
    So when you take the +30% item choice, the grey upgrade gives 13 per time. And the blue one gets 19.5, but you basically have to get 2 of it, to get the 0.5 to give +1 damage.
    Same goes for attack speed, anything that adds % or a multiplier effects the base static upgrade.
    So when you take example the 4 times the attack speed but your damage is 3 times less.
    Each upgrade is stored as a integer, that has a static number, that then gets effected by the bonuses and maluses as said before.
    That means a attack speed upgrade that gives 0.2 increase, would have a +400% making it 0.8 instead per upgrade.
    So each level pick is a lot more valuable than expected.

  • @crazyduck320
    @crazyduck320 Год назад +76

    I really don't get how this man finds ways to get stronger and stronger every video

    • @adumbfurry7036
      @adumbfurry7036 Год назад +4

      DF always become stronger every game because he is learning. That and he has more coffee

    • @overlordchaos7701
      @overlordchaos7701 Год назад +3

      @@adumbfurry7036 it's definitely the coffee ☕️

    • @MariaDemon.
      @MariaDemon. Год назад +1

      He has freeza's potential

    • @MiuXiu
      @MiuXiu Год назад +1

      With the dumbest strats as well hahah

    • @mycookiehasnoname
      @mycookiehasnoname Год назад +2

      @@overlordchaos7701 it's definitely the playing on easy-mode*

  • @devlR
    @devlR Год назад +9

    DF I have a suggestion for a build I think you will like, Try maxing Damage and Range and take the Onion when you get the chance the rest is up to your imagination

  • @leafgreenbeast
    @leafgreenbeast Год назад +3

    seems like most runs just end when you get deputy targetting and then jsut get chipped down by crowds, that powerup seems like a trap the more often it happens

  • @asdf30111
    @asdf30111 Год назад +12

    0:19 15% of 50 is 7.5.

  • @maskedshadow5365
    @maskedshadow5365 Год назад +10

    I love it how DF finds ways to become more powerful,

  • @Equitine
    @Equitine Год назад +4

    Those area increases are good for your damage aura.

    • @KainYusanagi
      @KainYusanagi Год назад

      Also for his issue of picking up hearts and coins, also for all the other AoE effects.

    • @Equitine
      @Equitine Год назад

      @@KainYusanagi ya that to but you have to focus on what DF likes most for it to get through lol.

  • @natetuttle5019
    @natetuttle5019 Год назад +4

    ah yes 50 to 65 is an 15 percent increase.

  • @matth2283
    @matth2283 Год назад +1

    Item: "enemies take 50% damage"
    DF: "now they take double damage"
    he's been saying that every time he gets that item. 50% extra damage is not double damage it is 150% damage

  • @neosuduno
    @neosuduno Год назад +1

    At the end you did a standard move for you. You dashed in rapid not long after you took an upgrade that damaged you when you dash, while at low health.

  • @icesnake177
    @icesnake177 Год назад +2

    Every time DF complains about having to move around to collect the coins, I'm shouting to pick the AOE upgrade so that he wouldn't have to move and could damage and slow his targets from further away, only to sigh when he says that upgrade is useless.

  • @zombotany3443
    @zombotany3443 Год назад +1

    Everytime he picks that target deputy thing, it does more harm than good. There's probably a reason why it's grey, he dies from it so quickly. He burns through the health he leaves on the ground so fast, which makes him die faster with no possible heals. Supposedly, that dash thing that has you take one damage, but you gain 10 damage has also killed him twice now.

  • @Smuon-wi1hs
    @Smuon-wi1hs Год назад +1

    I think what was happening was that the game calculated your damaged from a percent of your base damage (Like 500% of 20), rather than adding a percent of the damage shown (Like 30% of 160 added to 160)

  • @jonfox17
    @jonfox17 Год назад +1

    DF does this every time gets the ability that deals damage every time he dashes, and then proceeds to get a lot of dashes then dashes multiple times to get away, and wonders "How did I die?" LOL

  • @doritoburrito0815
    @doritoburrito0815 Год назад +2

    I called it! The second he picked up the take damage when you dash upgrade I was like “I bet you he gonna die that way”

  • @user-vf1zw3wn3m
    @user-vf1zw3wn3m Год назад +3

    Damage upgrades have set numbers they increase with. 10 for common 15 for rare 20 or 25 for epic i don’t remember and 30 for legendary. The reason you get more from each later in the game is because of your objects which gives you % more damage

  • @Schilani
    @Schilani Год назад +1

    It's so fascinating how he simultanously understands and completely misunderstands how the game works.

  • @pesthepengiun8168
    @pesthepengiun8168 Год назад +2

    18:13 “when I’m closest to guys I’m at my strongest.” best saying ever

  • @wolfslieder
    @wolfslieder Год назад +1

    DF, I just calculated how much damage and critical hits you should stack and, if you have 100% critical chance, you should have a ratio of 10 damage per 100% that way you make the most damage

  • @entrophany
    @entrophany Год назад +2

    Damage increase is not by %, its 10,15,20 and so on depending of the upgrade card rarity.
    Also definitely ALWAYS take pierce, 'cause it's double overall damage

  • @InfernalDragonI
    @InfernalDragonI Год назад +1

    So, it seems the damage upgrades don't add a percent of your current damage. They add a flat amount that is then augmented by other items. Common-10 Uncommon-15 Rare-20 Legendary-30
    You picked up an item that augments your damage by 30% permanently changing them to 13/19/26/39 respectively. It's not capped, it's just not how you thought they worked. Hope that clears things up. (Commenting 6 minutes into the video so later augments haven't been seen yet to do the math)

  • @thelordchar1406
    @thelordchar1406 Год назад +3

    Df probably doesn’t realize that his different damage increases in previous videos are because of damage multipliers from his items.

  • @Ch1l1C0nCarnag3
    @Ch1l1C0nCarnag3 Год назад +2

    Idk how DF got the idea that the attack upgrades are a percentage increase on his current stat, but... no. They're all flat. A basic grey is 10 base attack, it went to 13 because of the augmented 30% increase. When an augment raises or lowers your attack, it changes these numbers to match.
    The only stat that I know of that DOES take the current total into account is CDR, with each one being X% of your current total.

    • @thelordchar1406
      @thelordchar1406 Год назад

      It’s because he had low damage mults in previous videos and he thought that was because he had low damage, not that there was a .3 multiplier.

  • @mastatheif9909
    @mastatheif9909 Год назад +2

    Gee I wonder if DF is going to get the upgrades that lower damage PERMANENTLY in this video about stacking damage 🤪

  • @calebault8077
    @calebault8077 Год назад +1

    I think a damage/cooldown reduction/area size could be fun if you get the right items. The cooldown reduction actually helps with the item that gradually increases your attack speed, and the item that permanently increases your damage every 2 minutes.

  • @the_eye6229
    @the_eye6229 Год назад +6

    The damage upgrades are not percentages they are additional damage upgrades grey is 15 blue is 30 purple is 45 gold is 60

  • @Krazydude08
    @Krazydude08 Год назад +2

    I like how it went from a lot of damage to going freaking super saying attacking with over 200 arrows per second

  • @breadeater1972
    @breadeater1972 Год назад +1

    Everyone, expecting DF is going to do a big area effect cloud when he says he has an idea. Everyone when he just says I'm gonna get damage XD!

  • @venificusmalatia4524
    @venificusmalatia4524 Год назад +2

    Him constantly ignoring the fact that he has two great AOE effects and not taking AOE upgrades hurts in the best way

  • @slashen00
    @slashen00 Год назад +1

    Try getting the "Heal when you dash" addition. Helps when you take the "Take damage but gain damage" addition.

  • @SaintedKarma
    @SaintedKarma Год назад +2

    DF: I need pickup range as my mobility is currently an issue
    Also DF: multiple times ignores the skill - all pickups collected on deputy kill
    Me 😓😓😅😅😅😓😓

  • @CantTakeTheSkysFromME
    @CantTakeTheSkysFromME Год назад +4

    your videos always seem to come out at the right time for me. ty

  • @swordzanderson5352
    @swordzanderson5352 Год назад +1

    When you do a fully damage-oriented build but you ignore crit and crit damage because it is somehow irrelevant. I'm pulling my hair out.

  • @KainYusanagi
    @KainYusanagi Год назад +1

    DF please play as the throwing star guy and focus on area of effect abilities and range increases. No upgrade that reduces your damage (as those are modifiers that apply after all bonuses, so they're much greater penalties than the bonuses otherwise provide)

  • @doesnotexist6524
    @doesnotexist6524 Год назад +1

    DF: I've got a totally new idea that's gonna be amazing, watch!
    Also DF: *does the exact same thing he does every time he plays this game*

  • @kennycarter5682
    @kennycarter5682 Год назад +2

    i love the earlier uploads. means i no longer have DF contributing to me staying up late

  • @ventec4614
    @ventec4614 Год назад +1

    All damage upgrades are flat amounts before impacted by % changes
    Unless its changed a 30% damage reduction at 1000 damage and 100 damage will impact you the same as once you pick it up it reduces your current damage by 30% and then every subsequent damage upgrade is also affected by it

  • @spartan8696
    @spartan8696 Год назад +1

    Tbh Df i can tell you are extremely intelligent, just purely how effortlessly you can convert numbers into percentages.

    • @Riftweaver1981
      @Riftweaver1981 Год назад

      even more so when those percentages are often completely wrong... 25% crit rate does not mean every 4 shots will be a crit, for instance. enemies taking +50% damage does not mean they somehow take 2x damage.. lol

    • @spartan8696
      @spartan8696 Год назад

      @@Riftweaver1981 lol hes right about most 😂

  • @teddy2708
    @teddy2708 Год назад +2

    a grey damage upgrade is13 at 1:45 and still 13 at 3:23
    so damage dont scale

  • @KanPapitan
    @KanPapitan Год назад +1

    Protip for the endgame, turn off damage pop ups, your pc will be grateful and the enemies won't stuck that much

  • @wizardmidnight9231
    @wizardmidnight9231 Год назад +1

    Put witch in the seed for a nuke build option where every time you dash the entire screen explodes *mitch*

  • @TypicaIDude
    @TypicaIDude Год назад +1

    DF is constantly wondering how he can pick up more health and XP, but then ignores the pick up range upgrades

  • @kevincarrasquillo2357
    @kevincarrasquillo2357 Год назад +1

    I want to see a slow and onion cloud build would be cool

  • @TaylinSora
    @TaylinSora Год назад

    the 50% more damage only works in a certain range just like the radius for slowing enemies! because outside the range they were taking normal damage, the ones inside were taking 200 more damage

  • @harrin1982
    @harrin1982 Год назад +1

    Hey DF, This might help on putting out tons of damage: Please don't ignore boosts for critical chance or damage multiplier. I'll explain:
    You started out with 50 damage, 5% crit, and 2x multiplier. Not looking at attack speed for this, but you can calculate the average damage per shot.
    100 shots at 50 damage each = (95 @ 50 damage each = 4750 damage) + (5 @ 100 damage each = 500) for 5250, for average of 52.5 per shot.
    Let's look at +10% critical...
    100 shots at 50 damage each = (85 @ 50 damage each = 4250 damage) + (15 @ 100 damage each = 1500) for 5750, for average of 57.5 per shot.
    So... not much of a boost, I get it, but let's keep damage the same for now, and look at the multiplier...
    Assuming we pick up a single epic critical damage, it'll take multiplier to x4.5 from 2.
    100 shots at 50 damage each = (85 @ 50 damage each = 4250 damage) + (15 @ 250 damage each = 3750) for 7950, for average of 79.5 per shot.
    This is from only taking a single +10% critical, and a critical multiplier 250%...
    If we only take damage and keep our base stats, but our damage climbs to 150, here's what we have:
    100 shots at 150 damage each = (95 @ 150 damage each = 14250 damage) + (5 @ 300 damage each = 1500) for 15750, for average of 157.5 per shot.
    But what if we instead replace 2 +15 damage upgrades with 10% critical chance, and +250 multiplier?
    100 shots at 120 damage each = (85 @ 120 damage each = 10200 damage) + (15 @ 540 damage each = 8100) for 22875, for average of 183 per shot.
    We get a higher damage per shot.
    I've had quite a few runs with 80 to 100% critical, and easily a 900+ critical multiplier, but still damage of 65.
    100 shots at 65 damage each = (20 @ 65 damage each = 1300 damage) + (80 @ 585 damage each = 46800) for 48100, my average would be 481 per shot.
    But at this point, 80% of my shots are doing 585 damage per shot to begin with, the average becomes less relevant for critical hits.
    Try it out please, do a few runs, and aim for as high of critical chance as you can, and grab critical damage multiplier earlier, it is absolutely worth it!!

  • @jakecorley2972
    @jakecorley2972 Год назад +1

    The take health when you dash upgrade murders you in every run you take it haha. The deputy one prolly doesnt help but definately the dash that killed ya

  • @jillvascojillvasco5141
    @jillvascojillvasco5141 Год назад +4

    DF is very smart but does not do very smart things

  • @laurihippi2152
    @laurihippi2152 Год назад

    Damage upgrades work as a base damage increase that is affected by damage multipliers. Damage upgrades do not work by percentages.

  • @rachelcarson7119
    @rachelcarson7119 Год назад

    -Rachel Carson, 1963
    “We have acquired technical skills on a scale undreamed of even a generation ago. We can do dramatic things and we can do them quickly; by the time damaging side effects are apparent it is often too late, or impossible, to reverse our actions.”

  • @iEdgeToSmii7yVideos
    @iEdgeToSmii7yVideos Год назад

    Gotta love coming home after a night of drinking to a DF video

  • @hg-sf7yx
    @hg-sf7yx Год назад +1

    "It brings the damage up from 50 to 65, that's a 15% increase"
    Every mathematician in the world: "What did you just say?"
    PS: It's 30%...

  • @brittanyjohnston8575
    @brittanyjohnston8575 Год назад

    the intro math does not math 50->65 is a 15 increase yes, but not 15%. it is a 30% increase. But yes. lots of damage. let's go DF!

  • @xen5706
    @xen5706 Год назад +1

    How has he not figured out that the auras around him are affected by the 40% area effect increase?

  • @cobrabomb4734
    @cobrabomb4734 Год назад +1

    Df. The voice that knocks me out while talking abou murder

  • @Baloth86
    @Baloth86 Год назад +1

    Try a Damage/Aura/Cooldown build!
    In the early game, you don't even have to shoot. You just run towards the Enemies and they die from the Onion Aura. Later (with Cooldown at about 20% and Aura Size about 400%) if you get the Upgrade that shoots around you if you stand still, these shots are coming basically constantly! The Enemies that get through these are killed by your Onion.
    That's a lazy build, because you stand there and just wait for the upgrades to come to you^^

  • @rii1575
    @rii1575 Год назад

    I needed this for the soul but passing up those peirce upgrades hurt

  • @francispineault9000
    @francispineault9000 Год назад

    The shooting faster less damage that you got from the tnt sherrif also affect the damage upgrades, making them weaker

  • @sinfulwrath666
    @sinfulwrath666 Год назад +2

    If I had a nickel for everytime DF died to take damage when dashing, I'd have two nickels.
    Which isn't a lot but its weird that it happened twice.

  • @centless554
    @centless554 Год назад +4

    Did he.. skip the extra option for blue damage..?

  • @whatbroicanhave50character35
    @whatbroicanhave50character35 Год назад +1

    15 is 30% of 50. If you went from 50 to 65 that's a 30% increase. That means 300 extra damage at 1000

  • @professorhickory4989
    @professorhickory4989 Год назад

    Hey DF, got into the game after watching your videos. Highly recommend trying out a dash build, where you stack damage and area of effect and cooldown, then get the upgrades that make dashes do damage (or guarantee crits since your dashes can crit) super fun build.

  • @evilsmoo3358
    @evilsmoo3358 Год назад +1

    Self damage on dash is probably infinite, but the good effect is only 10 times? That's a run-ending power...

    • @evilsmoo3358
      @evilsmoo3358 Год назад

      The one that speeds them up near you is suicidal too... Slow projectiles is a run ender, the enemy slow is GREAT....

  • @legionbeast
    @legionbeast Год назад +1

    I've determined that the booze upgrade is a terrible upgrade. Even if you're using top shelf power and abilities, missing even one shot at the wrong time can be death.

    • @wonderbix4536
      @wonderbix4536 Год назад +1

      Yeah I have been searching for a comment to agree with me

  • @trevorritzke2099
    @trevorritzke2099 Год назад

    I love this game. Though you've mentioned a few times about the cooldown reduction stacking and it is amazing. You get it low enough and grab the shield ability, you literally can't die.

  • @25MartyDK
    @25MartyDK Год назад

    That accuracy downgrade was really painful to watch at times though. Other than that, *chef's kiss*

  • @jaredeaston8650
    @jaredeaston8650 Год назад +1

    New favorite game to watch DF play

  • @fatearcher
    @fatearcher Год назад +1

    Doing 50% extra damage isn't double damage. And it's only if they're in that Circle that around you.

  • @alwaysmiling1
    @alwaysmiling1 Год назад +1

    DF figures out compounding interest the game we don't do that here

  • @corruptconverter2616
    @corruptconverter2616 Год назад

    DF doesn't yet realize how unbelievably OP the lightning upgrade actually is

  • @alocav7563
    @alocav7563 Год назад +1

    Area and pickup range is very useful late game and scales with your size.

  • @CarJul666
    @CarJul666 Год назад

    Finally DF notices there's two different blanket guys. It only took hundreds of hours of playing this game.😂

  • @sadbushmonster4611
    @sadbushmonster4611 Год назад

    I can't believe I've been watching him since 300,000 subscribers, yet only on this video I was thinking about how "hmmmm, how does he make his voice like that???"

  • @LavLightKnight
    @LavLightKnight Год назад

    That dash just keeps ending these videos

  • @КириллКарпов-е1ь

    Guys, pls make sure that DF reads this comment
    Ok, thank you.
    DF, here is the list of abilities that are considered as AREA:
    Aura of slowness
    Arrow tornado
    Damaging aura
    Explosion area
    Pick up range

  • @jakeeyk
    @jakeeyk Год назад +1

    Legit my favorite RUclipsr ending off the day watching a video from you

  • @nikoholiday6610
    @nikoholiday6610 Год назад

    Would've been here early if not for Homecoming. As a junior in band I can tell you fun awaits.

  • @Gblackit0
    @Gblackit0 Год назад

    In this game you piece first and then bounce.
    If you have 3 pirce and 5 bounces, you will pirce 3 enemies and on the fourth will begin bouncing

  • @ItsOnlyPrime
    @ItsOnlyPrime Год назад

    Damage is upgraded in percentiles but by set numbers
    Common - +10 damage
    Uncommon- +15 damage
    Rare- +20 damage
    Legendary- +30 damage
    The permanent augment increases these value by whatever the augment is.

  • @redmaxxs
    @redmaxxs Год назад

    I find it hilarious that is the second time he has took the dash for damage and killed himself. When he's having such a good run. 😂

  • @willycantere8287
    @willycantere8287 Год назад

    Pro tip: ALWAYS collect money because the difficulty ramps up thus makes collecting a pain in the ass and can make you forget the money

  • @themawnster7191
    @themawnster7191 Год назад +1

    0:15 50 + 15, also known as a 15% increase. Sometimes I wonder if he can really count high enough for that $1M bounty he's going for.
    edit: oh, so he also thinks the damage increases are percent of current damage, not a flat increase... oh no.

  • @YourLocalGP8
    @YourLocalGP8 Год назад +2

    ‘We go from 50 to 65 damage, otherwise known as a 15% increase’… 🤓 Actually, 15% of 50 is 7.5, so it’s a 30% increase