BattleBit's Scoring System Is Crazy - XP Guide
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- Опубликовано: 29 сен 2024
- BattleBit's scoring system is surprisingly complicated, but understanding it is vital to ranking up quickly and unlocking new gear.
XP Guide document: docs.google.co...
#battlebit #battlebitremastered #xpguide - Игры
It seems like the developers wanted to reward every playstyle, which is good as long as the balance is tight
Except support apparently lol
@@lerandomguy2109are you saying support is op cos of the ammo/mine spamming or he’s too weak?
@@pete5516shhh let them continue to think it’s weak when you can spam *19* grenade.😅
@@lerandomguy2109love being an ammo runner though! Wish they gave us more ammo boxes and different ways to deploy them though! CANT FORGET MORE LMGS!
*sad support noise*
A big scoring tip that I have learned playing as an engineer is that the tandem rocket is a 1 hit kill to both LAVs and tanks if you hit them in the rear.
I change my scoring methods on a map by map basis. By far the easiest way to farm xp that Ive found is to get a LAV on Wakistan go into the water and just aim at people crossing the bridge, its pretty easy to dodge rockets if you stay far enough out and you-ll get 60+ kills a game and a minimum of 40k xp (more if your team is losing so the enemy's occupy the bridges)
Like the old bf2 days!!
Going in with 6 heat and 7 c4 blowing up quads is way eaiser and more rewarding
hitting the back is so hard tho, especially with the massive projectile drop
you're making docs and studying the game in depth like you used to with BF3 and I could not be happier. love ya brotha it's been great watching your content so long.
BF4 had that sniper xp headshot system, it was something like you get 1 xp for every meter the head shot was :) i think it worked very well and made long range sniping very rewarding. I'm glad to see it implemented in battlebit too
Yeah. Otherwise there would be no point, points wise, to playing sniper. It would be absolutely terrible compared to every class points wise, especially considering you likely aren’t capping points as a sniper.
@@MrBones105 Yeah I still remember when DICE removed this from BF4, such a let-down, glad Battle Bit brought it back, but I still think that the points only helps the player, so we snipers don't feel robbed of xp and progression for playing our role, but it's kinda hard to help the team from so far away, I think they could make it so that kills from snipers from 100+ meters away should down 2 tickets instead of the usual one, because snipers don't get many chances to kill that many people. From far away, at least. Or from each 400-500 meters the kill is, it increases the ticket the enemy loses.
@@MrBones105 nah, it's kinda unfair having a sniper on top of a scoreboard, who sat on a hill near spawn, with a K/D of 3/0
Ive definitely noticed that this game rewards you for capturing objectives far more than anythingh really, especially if you're healing / rez-ing. I honestly love the scoring system in the game, its never bothered me much.
A quick thing about the Vehicle Destruction bonus, if you destroy an empty enemy vehicle that no one has ever sat in, you wont get the "Enemy Vehicle Destroyed" bonus, just the regular one which is worth about 500 i think??
Worth only dmg done, you don't get a bonus.
@@sirblacksmith2297 I thought you did get a small bonus for destroying a vehicle either way but you're probably right, I'm too lazy to boot the game and check right now haha
It's definitely nice that people actually have incentive to play obj beyond w/l ratio
The vehicle destruction is tied to where the vehicle spawned I think
Enemy vehicles are 1800 each, quad bikes included. Blowing up your teams vehicles only gives up to 500, based on damage. Check the colour of the vehicle and which team you're on.. usa use the sand colour etc
I really love how they've designed it to reward players for doing what they enjoy. Sniper: Long range kills big xp; Transport driver/pilot: Big points when passengers complete objectives; Medic: Big points for heals/revives.
The only one i feel is lacking is support. I wish that support could forcibly give ammo to players by holding the box and right-clicking; the same way medic can heal. To keep it from being OP (and to keep explosive spam down) you can only resupply primary and secondary ammo using this method. That's plenty to give supports a great source of points, and have a very real impact on the game.
Here's an idea for sniper scoring:
When a sniper gets a kill from a long distance the sniper gets the base points for the kill and the bonus for a headshot, but the distance modifier needs to be banked for it to count. The points can be banked when the sniper helps capture an obj/defend on obj. So a sniper can sit in the back of the map, get a ton of kills, but lose out on the distance unless they either
- capture an obj
- kill someone actively capturing an obj
- kill someone while on obj and defending.
I think that would make snipers consider moving
This is like Battlefield 4's old scoring system. Bonus points for headshot kills at range.
you the GOAT for making the spreadsheet, thanks!
only major tweaks i wanna see to Battlebit is that Ammo box's have a small slow AOE restock range to top people up and that spotting via drone gives like 1/2 kill EXP since the drones current use is just to ram people. Other than that I love the EXP system because playing the game, no matter which way you play, rewards you and its not like some other games that make it so you can only earn EXP through A B and C routes even though you love to play D and E routes.
I got nicknamed RDS in my Outfit in Planetside 2 because I was spamming recon darts so much i got called a Recon Dart Slut. whole bases would be lit up with darts so positions of enemies are known to everyone but hey that only netted me 25 (maybe 50) exp in a game where thousands of EXP is needed... made me really sad tbh
The things they need to add is XP for spotting, and destroying equipment/gadgets. Perhaps also suppression assist, if suppression ever became a thing in the game.
every playstyle can get you good xp, i think is a good thing
I find healing people is the most reliable way to get XP.
Just follow people around doing objective and hold right click, little risk, big reward.
The main problem is, this System encourages Camping
if zone or sniping.
I´ve seen games where 200 players camp each other at a chokepoint
while the rest 50 Players did the Objectives.
More like 5 people doing objectives. The amount of times I've lost games because nearly the entire team is getting farmed on spawn and too dumb to flank is sad.
The only thing I'm missing is some Player Damage XP. Like it was in BFV, where for every point of damage you get XP as well. It helps a lot of people that are either not good or get their kills stealed. and its some additional XP for every class
because of zeroing sniper scopes it is very easy to get kills over 1000 meters and it get so many point bro. it is so satisfying to get like 5 1500m shots in a row
Tupacs ball sweat has entered the chat
So in summary, best XP farm is : Fully loaded blackhawk as a medic pilot, fly to capture the flags, drop of the team, wait for them to die, revive, rinse and repeat. or be a god tier sniper :D
Whilst you get more xp sniping with one kill, chances are someone with an smg is gonna get a lot more kills faster, obviously depending on the skill level, I a sniper might get 2 kills at 500m for 2000 points in the same time it takes an smg player on the objective to get 5 kills for over 3000 points so it's pretty balanced
Take a shot every time he says points
Unfortunately a lot of what is described in this video has been tested and proven that in many of these cases point gain does not directly correlate with XP gain. Could you make an update video about this to clear up some of the misinformation?
This is a MUCH better way of awarding XP and levelling up, rather than having to use some shit weapon you don't want to use to unlock the weapon you do
To be fair, you do need to spam use weapons in order to re-unlock attachments for every individual weapon, whereas you can unlock weapons by getting XP whichever way you like. It still "makes sense", and usually takes way less time farming attachments than new levels, but you're still looking at several hours of gameplay playing a sub-par version with every individual weapon before they get proper good.
@@ScipionSB with some exceptions (suppressors on sniper rifles/drum mag on vector) the difference on how weapons perform with/without attachments is completely marginal and if you're doing anything other than sniping which is more time consuming, just rushing objectives will get you 50 frags a match easily, 10-15 mins a match and you can unlock everything you want on a gun within an hour
its hardly a grind
@wokencs330 50 frags a match easily? OK 😂
@@wokencs330Yeah, the attachments give them a great boost in some areas but most of it comes down to the gun. AK-15 has fat slow bullets so I personally put on a barrel that makes the bullets faster, the M4 is a freaking laser beam so you can slap a suppressor on it and call it a day.
@@-The-Golden-God-If you find a good angle you can just now people down, especially if there's lots of cover and lots of places to be shot from. Often you can straight up farm kills by throwing grenades, so I imagine if you do the same with flashbangs you can rack up gun kills VERY fast on the frontline.
This is probably the most rewarding game I've ever played. It's almost like the Devs want to encourage every play style so everyone has fun.
Or they just said everybody gets points because it doesnt matter anyway, play and have fun. :D
I haven't played it yet, but I'm glad the game does most right; I mainly watch content about the game and like videos so that more people will learn about it. I'll buy a copy soon.
Why is my “cannon fodder” playstyle giving me 0 xp then? I need to get rewarded for dying for my brothers.
encourage every play stile eh? that why 95% of the team is snipers?
@@enigma9273don't know what servers you on bro most people are either CQB or sit in windows with an AR. Base sniper sucks
I was a helo pilot the other night, and kept getting points long after I had left the helo. If you can get a tight squad into a key position early on (and they hold it) it can really rack you up easy points.
Yeap! Full helo, bum rush a point, RTB and repeat. Transport Bonus whoring is probably the easiest XP farm.
Wow 😮 no wonder I was ranking up points I suck at shooting so I stuck to transporting people around the map and I was just accumulating points
@@jgalvan09Everyone does their part and gets rewarded. A smart squad commander will make sure their squad can achieve what they aim to do instead of ramming them against a brick wall and they'll get a ton of XP. Medics have 20 freaking bandages, engineers are basically the only thing that can take out enemy armor unless you're suicidal and/or fast enough to C4 it. Hell, even just BEING ALIVE gets you points from spawn.
Holy sht... maybe I should learn to use a helo... Since bad company 2 I never much for anything in the air, bf3/4 too didnt use sht
@@cookies23zits awsome i was top scorer one time with the heli, without one kill or any death
The only thing they should add is xp by spotting enemies with a drone, that way you incentivize something other than bomb drones, besides that im pretty happy with it
Spotter assists should definitely be a thing. Many times I've marked someone red and watch them IMMEDIATELY get lit up a moment or two later and instantly die.
Spotting NEEEEEEEEEDDDSSSSSS a revamp
for the love of god
Bf3 was like this
u can mark them for ur self im putting my drone to up of me and spotting them easily for me
This game has mini map or what?
The least thing I want is being tagged by 128 players when flanking
Honestly this is a great way to validate a lot of different play styles. A lot of games try to pigeon hole players into a select few play styles because it’s easier to balance and means a less complicated scoring system to program and optimize.
I’m sure I don’t know the whole picture, but from this video it seems like it really incentives combat different roles very well, it probably really helps create that chaotic and organic “battlefield” experience.
Which I think is why sniping awards so much, they don't have anything else to make points from. They have to sit still and do nothing but shoot to be effective
@@Nate-bd8fgyup, and when those shots land from far away enough there's not a damn thing the enemy can do about it. A couple snipers can completely destroy a fighting position.
@@kirbyis4ever eh they're not too bad, just have to bring in heavy artillery
@@Nate-bd8fg Maybe when Leader finally gets his airstrikes 😂
Nothing beats being 1st place with 0-0 on the score board by capturing points with a chopper and inserting team mates that capture a point. Get chopper out of spawn and cap first two points then do an insertion on the 3rd point and right out the gate you will have a nice score.
Damn, now I want a helo in the training grounds even more...
The objective is to capture points. So that makes sense.
@@TheHeroChoncho Agree completely, it's a skilled task with a lot of risk involved, if you can pull it off you deserve the points
skilled heli pilot and music on the mic is the way to go
I still have a SATA 3 SSD there's no way I'm getting to chopper first lol
It sounds like the point system is designed to level you faster for playing your on objectives.
Comes down to two simple rules: play the class and play the objective. Done, not that crazy at all.
I think the scoring the system is awesome because it rewards me for whatever I do, and the cooler the stuff I do is, the more XP I get. I never feel like I'm grinding and I am always progressing. Play the game and have fun, that is the goal, unlike the AAA bs. In games like COD I always feel like there is so many challenges I just don't feel like doing and the the whole time there is some whale decked out in bought gear 360 no scoping me, or some hacker flying around mercing people. Battlebit is so fun and refreshing to play.
A few observations from playing 50 hours of mostly medic:
* Dropping one of your med kits as a medic does NOT give you XP when allies use it to heal themselves. It may be good for your team, but not your XP bar.
* Medics also get 200 points for using a bandage to stop bleeding on allies (Bleeding Stopped). Try to beat your allies to bandaging since medic bandages faster than they can as other classes.
* Start reviving a body that's being dragged by other players. If you're a medic and the dragging player isn't you'll always beat them to the revive due to bandaging faster. You'll even get it over a lot of other medics since most people don't have revive and drag bound to the same key. Less time dragging is more time shooting.
* If you're in a fairly static infantry fight, tell your nearby allies to keep shooting and let the medics take care of bandaging. They get more kills and you get to spend more bandaids.
This is the first game ive played where you get rewarded properly for being a transport helicpoter main. I absolutely adore flying people around and dropping them off to back cap. I am very often top 5 on my team with 0 kills at the end of my game.
Flying the helis is so fucking hard I crash every time
@@xenglaris1638 default keyboard and mouse settings
The scoring is near perfect imo, lots of capture points encouraging folks to ptfo, headshots encourage a higher skill ceiling, only one I don't fully agree with is the sniping but you SHOULD be rewarded for making long distance shots, battlefield used to do it too.
Honestly as an SMG W key player who is constantly fragging, I found it more consistent to laser someone's chest if someone is playing any class that isn't medic. Getting 5 headshot armor hits only to die is kind of stupid
I think the overall vibe from it is "Play the game = get xp". There's no contrived "you must do/use _____ ". You play how you want, and you get rewarded for it. Obviously some more than others, but the general balance feels pretty on point.
Wow, what a detailed breakdown of the scoring system! I have a different take on Battlebit's scoring system compared to Battlefield. Personally, I think Battlebit's system is top-notch, highlighting the importance of teamwork and making the game even more exciting. The ability to adjust points based on current trends is a brilliant feature that encourages tactical teamplay. I do have one suggestion though: it would be awesome to earn points for destroying enemy mines and completing smaller tasks. Overall, Battlebit's scoring system is truly impressive, fostering tactical, cooperative gameplay that FPS fans like us can appreciate!
man this. I have cleared entire claymore fields only to get merced and get nothing out of it. maybe even an enemy hit bonus for 25% of the damage done.
Points for empty vehicle kills is a great way to make sure that empty vehicles respawn without having them just spontaneously combust after being abandoned too long
You got volound at 1:02. Someone I use to watch on bf4 for long range sniping. Kinda funny how you got him on the part where you were talking about weird scoring cause bf4 used to give you mad points for long range kills until that one patch
@@HatchedCrown92 oh my b. I seen it at quick glance. Been a minute since I watched his stuff
Being a Transport Pilot is rewarding as heck. Was on top of the Scoreboard with 0 kills, 0 deaths, and 85k+ points. Love it.
Just wanted to mention that the transport bonus has an interesting quirk.
I spawned a transport Blackhawk, took it to an objective with all seats filled, then jumped out. Someone else started flying the Blackhawk and I still received points for the new objective captures and transportation bonuses.
This leads me to believe that the transport bonuses are based on:
Who was the first into the vehicle
Whether that person is still alive
And not:
Whether that person is still flying the vehicle.
I am also lead to think then that taking over a vehicle does not give you the rewards.
Of course, this is anecdotal and heavily experience based. More testing may need to happen.
As someone who has always loved to fly helicopters in tactical/ military Sims, the transport experience in this game is by far the best system I have seen in a game, actually rewarding you for getting players to objectives.
You can also get lots of points as support by equipping claymores and laying them down all over the map and as support you can use your resupply box to refill them. So for every death totake you can drop another 25 claymores this keeps me in the top 10 pretty much every game with massive amounts of kills and points because there doesn't seem to be a limit to how many you can lay down
Shhhhhh don't let everybody know
That seems to be unique to only the claymores, the AP landmines seem to disappear over time and on death.
Which is a shame, I prefer using the AP mines over the claymores since they're easier to hide because there's no long cables that give away the fact they're there.
The 2 transport bonus are probably medics healing others, the fast rate and small amount seems to point that way
This makes so much sense. I've honestly never looked at the XP I get when killing, but I main as a long-distance sniper and never understood how I was always top of the leaderboard with kills. So many of my kills are around 1000m with a headshot, that's like 6 normal kill XP.
bro all of your clips you turn a corner and the enemies are just there playing jenga or something and you get the kill, whenever i turn a corner (fully expecting the enemy) they immediately blow my brains out. like ive had one of those clips happen to me like twice and once was when i dropped out of a 4 story building onto a squad of 5 and killed them all before they realized, how tf do you always get those players who have no idea whats going on?
One of my favourite things to do is finding abandoned enemy vehicles and blowing them up for that juicy +1800XP.
Half the time they're friendly vehicles but you still get a few XP 😅
A note on killing empty vehicles: it seems like it matters which team was last to be in the vehicle. I've killed ATV's and hummers after friendlies leave and they only give me ~70 but if I shoot out the enemy driver and then blow it up, it gives the full 1800.
I like it and i think it makes sense
I loved the early headshot on Tupacs Ball Sweat
Wasn't the Longshot mechanic for points scoring in BF3 and BF4? I think this scoring system is better than any other recent FPS game.ive played.
This was one of the most informative videos on this game. Thanks for the great content. Such an interesting way to do xp but i like it
YOOOO i killed tupacs ball sweat earlier too lol
15th like and 3rd comment so early lol ❤️😃
Best fun I had. Me and my brother ran medic on 127 and 64 team servers. We made a rule we couldn’t pull out our weapons. So running around avoiding shots grenades and just body snatching was the most fun. Lots of laughs and now we consider ourselves pro medics. The thanks or appreciation we got for actually reviving and healing was nice. Plus being on the top of the scoreboard with 0 kills was hilarious to us. Give it a try if you and the homies get bored one day. It won’t be fun/funny unless you make it that way.
Thank You LevelCap for helping me lvl up faster in games for the past 10 years!!!!!!!!!!! (Since BF3 when I was 13!)
I think the only negative could be the bug long distance sniper bonus however, if someone makes a kill, let alone a headshot at 500+m away... well take the xp thats not that easy. Maybe they could get rid of the bonus up to 200m if people complain but again thats only a small bonus.
I don't play CoD or BF prior to this game so the points system seems to be intuitive to me. Like yeah, you will score a lot regardless of what role you play, as long as you do it right, so go out there and play.
So glad to be watching my favorite BF RUclipsrs again for BBR
If playing medic to level up is too chaotic for you, i absolutely recommend playing support, and equipping claymores.
Just spawn on objectives your team has taken, and hide claymores in any corners or on entrances.
Use your ammo boxes to resupply them for a dozend more to place down.
Then just advance to another area.
If they are well enough hidden, your claymores will give you even more kills than your main gun.
Also you can resupply your frag grenades, and advance on any objective using frags and protecting yourself with claymores
I don't think u will ever read this levelcap but by the off chance u do and enjoy battlebit I wish to see gun guides/loadout return
In BFV and BF2042, when one or two snipers is looking at my position it's pretty much "Fun's over, play somewhere else"
In Battlebit, despite them giving huge bonuses to cross map sniping, i can't say i've ever felt oppressed by enemy snipers like i do in battlefield
I've gotten a 75 assist recently, so you'd need to do at least 76 in order for it to count as a kill
As a medic you can combo your DRAG key and REVIVE key as the same option so you're saving time and potentially finishing the revive before even dragging them into cover. PIN THIS!! :)
I've seen some people complaining about how long the grind is but I'm a fan of it. Makes getting new weapons feel like an achievement & weapon attachment unlocks make me want to grind through guns i wouldn't otherwise try out. I absolutely love this game & no doubt will put hundreds of hours into it. I like knowing i have lots of unlocks to look forward to far down the road. I feel like the people complaining are the same ones that would say the game doesn't have enough content if the grinds were much easier. They'd unlock everything & complain they're bored now.
It's more the fact that the people who can't put hundreds of hours into the game will never see half of the weapons in the game
This is literally the Phantom Forces game from robolx xp system.
Support class needs an xp buff there is never enough people with ammo
If utilized correctly, support offers the quickest point gains in the game.
Equip C4 and literally just blow up every vehichle in existence while playing normally.
If the vehichle was driven by an enemy last, +1800. If the vehichle spawned while on an enemy objective, +1800.
This is best utilized in Tensatown and have literally received 144k score before by just doing this.
the small transport bonus may be from healers healing other players
The examples given for variance in kill rewards made me cackle when the subject you killed's name was friggen "Tupac's Ball Sweat"
great video! Alot of good ways to earn points
1 tip, if playing medic, set the heal key (Usually 3) to F, this way you can drag and heal straight away.
Saving those extra few seconds on the revive
But that means you cannot let go and keep healing.
@@mf-- If you are going to keep res'ing them, you still need to be close, so why does it matter if you are dragging them or not?
@@MoneyMunday Because you can't go prone while dragging someone
I'm super happy they promote teamplay with the points system. although I think that they need to cut the first capture points at the start of the round for the easy-to-grab flags in half. If you don't get there in time, you miss out.
Why half the score for the people that were there out of spite for people that were too slow?
First capture points need to be double - early worm bonus!! Early worm gets the bird!
@@mf--the problem is that not everyone can drive a helicopter or a ground vehicle. So you have to rely on a random to get you there, which is hit or miss.
@@boffman4134 that's the game tho.
I'm pretty sure you have to deal at least 80 damage to a player to get an 'Assist counts as kill' cuz I've been getting a lot of normal assists with like 78 points
Thanks! This is very helpful content.
Hey lvl cap would love to see loadout come back you could even go as far as changing your name for it it would be really fun to have that back always loved when you made those videos
well not much to say, just play and you will rankup
I have ~60 hours and I am level 92 so leveling up isn’t too hard
I have 30 and am nearly lvl 50 but I work so I don't have time to put a ton of hours in
I still remember BF2042 DID NOT have a scoreboard because it is a "legacy feature"
As far as I can see, you need to deal at least 80 damage to an enemy to get assist counts as kill bonus.
kind of cool how they made it so none of the snipers have a high enough dmg to get the counts as kill message unless you crack an exo helmet.
I really wish that they made the base gun progression a bit faster so it doesn't take 100's of hours to get your favorites.
Im just going to wait for custom servers so I can farm the 1000 XP from captures from setting up my own server and playing by myself lol.
The transportation bonus was throwing me off I thought it was a late calculation coming through. Cause I'd turn around and be like nobody is in here 😂
Longest range headshot kills = fastest ranks. end of story. The game currently rewards plays to chill at the back of the map and snipe
I don't play this game unfortunetly as I'm on ps5! Please come to ps5!!!!!!!!!!! But the scoring system seems awesome! I like what they have done... 🤷♂️
Honestly I see all this gameplay and it looks like crazy constant action... idk about you guys, but half the time I'm dead, half the time my squad is dead and a flag of mine is being capped so I spawn so far away... And then when I get to the action it's all over in a minute and I've got 2 kills...is this normal or am I crap at the game?
So no one is going to talk about the name at 00:37?
In all honesty I think that the sniper scoring makes perfect sense. As a sniper to do your job properly you stay hidden, gather intelligence, and rack up support kills and precision shots from a distance, so unless your a absolute god at the game and want to snipe, you will not be getting objective points, or any other points for that matter besides kill points and spawn points. And for the average player this balances out very well as not everybody can simply crack heads at 500+ meters non stop so getting that nice big 1000 points for a nice shot is very rewarding
I think you need 80% damage on a player to get assist counts as kill. 70 dmg from m200 sniper is not enough, while 2 shots from a 40 dmg rifle is enough. Though it might be inbetween 70-80 because dmg dropoff from 40 still counts, maybe 78%? Or it might be weapon specific (like snipers are exempt from them). If i remember correctly, 1 headshot and 1 bodyshot from a 31 dmg rifle is 77.5 dmg and is also not enough.
Pro tip to gain EXP!
Destroy any enemy's vehicles(used and not used) and gain +1600 EXP! Find any quad bikes? Destroy them with only 2 C4 ;-)
Destroy your teams vehicles and earn +100 on each.!
i feel like the xp system is the most consistent from any game i've ever played. i always have atleast 80k a game doesn't matter if i have 50 kills or 80 it usually hovers from 80-100k.
Honestly I still find Battlebits XP system much better than Battlefields. Yes you are not helping your team by sniping from 2KM away, and neither are you helping by blowing up empty ATV's for 1800XP. But at least transporting team mates, capturing flags and healing/giving ammo is heavily awarded which promotes good team play and thats what matters to me.
The scoring system actually feels rewarding, my friends and I sometimes disregard a kill and talk more about points whether it's sniping, longshots with ARs or even just combo from being in vehicles. A destroyed enemy vehicle without an enemy inside is 1800. Same with repairing vehicles, easy points when you communicate with drivers.
Gives incentive to do MORE and not just focusing on killing.
People keep talking about how "insane" the long distance kill scoring is but even with this handicap of sorts, sniping is just not the greatest playstyle for scoring points. You rarely, if ever, get objective capture bonuses, which are worth at least 2800 points by themselves (1000 for neutralizing a point + 1000 for capturing a point + 400 on each of those for a squad objective). To make matters worse, targets are usually farther and fewer between than if you were to play the objective, and even worse than that, the more targets there are the more likely you are to get counter-sniped or hit with an RPG. You're purely relying on the enemy team's inattentiveness and lack of long-range shooting skill to protect you a lot of the time. If you want to survive, you have to move between shots, which is time you don't spend getting points.
By far the easiest ways to earn points are playing Medic effectively where your team is concentrating their pushes, and playing a Blackhawk pilot effectively (with some luck depending on how good your team is). Medics gain double the points of a kill for each revive and points for healing back to full on top of that. I have a friend who plays with me who is terrible at kills, but he consistently ranks top 10 and even top 5 on the scoreboard just from healing as Medic.
Transportation bonuses allow you to gain (I think) 1/4th the points of everyone who was in your vehicle gains as long as they don't respawn. So if you drop off 8 guys and they all cap a point held by the enemy, you will gain 4000 points (250 * 8 for neutralizing + 250 * 8 for capturing) just because they capped one point. On top of that, if you have gunners and they kill people, you (and everyone else in the vehicle) gains 200 points for each of those.
Support is also really good at earning points. They have access to LMGs and the heaviest armor in the game, making them combat beasts in most scenarios. On top of that, dropping the large ammo box near a push gives you a bunch of free points while you get kills.
1) Assault is made to provide tunneling systems and alternate routes in offensives. You can't reward destruction alone--otherwise people would waste their entire game just blowing shit up instead of playing. Assault is a low-exp income class.
2) Medic is meant to stabilize and heal teammates. This system is rewarded adequately.
3) Support is made to provide ammunition and defenses to teams, and also shoot the fuck out of everything. I believe building fortifications should provide a small trickle of EXP, but supports at least get kills more often as heavily armored, heavily armed shock troops.
4) Recon doesn't get as many kills, and intel doesn't provide points--so they are rewarded with distance.
My tip after just breaking level 74 recently, is to just play the game. You will literally accrue XP like a sponge by just actively being a part of every engagement and objective that you can. Sitting passively or trying to "farm" XP is ironically the slowest way to earn any of it. Just don't think about the numbers, and don't worry about what is the most "optimal" way to grind out XP for levels. I find I usually do at least 3-4 levels a night by just playing normally and making sure I try to be involved in the combat constantly. Because if you're not shooting people or close to the objectives, chances are you won't be seeing any XP unless you're a pro-sniper. But even the best snipers tend to see less return on XP gain at higher levels, so often you'll see the "Acog snipers" (people using mid-range scops) running alongside their teammates to push objectives.
While I like the system, it kind of feels bad when I'm consistently dropping 70~100 kills, capturing objectives, healing, and reviving only 24/7 to be out scored by some dude with 1 kill and a med kit who say in a big group and just held right click
They should allow Supports to GIVE ammo while holding ammo box with right click just like medics.
"The point system is wild and leaves me scratching my head"
Watches the video:
There is absolutely nothing wrong with the point system. It rewards everyone in anyway they want to play. It rewards roleplayers, brainless apex style rushing with an smg, long range sniping, or non-combat players. The game beautifully created the most perfect reward system that despite the high grind for guns, it doesn't feel like it's a high grind because everyone is having a good time. And time passes so fast, the unlocking of weapons and their components don't feel tedious. It's the most perfect Battlefield type game ever created and humanizes every teammate you play with. It doesn't feel like you're playing with Battlefield blueberry bots, every person there is humanized and we want to help them, dragging them and rezzing them.
Need meds? Medics come. Need ammo? Supports answer your cry. Need transport? The pilot waits for you. Battlebit allowed players to create instant communities even if its brief and everyone is having a hell of a time together. Battlebit gives us the chaos that we wanted and the camaraderie we sought. Unless EA can be a fraction of Battlebit, I will stay here.
Sometimes when I want points but I'm eating or watching a LevelCapGaming video on the side, I'll just sit in the back of a helicopter with a repair tool. As they take damage, just hold left-click and get a ton of points. If you get lucky and get a good pilot, you can be in that helicopter for 10+ minutes grinding points.
A rez and full heal for another player gets you almost 800 points, neutralizing and capturing an objective gets you maybe more than 2000 points, which is insane. I think in terms of this, the developers did well as it improves more teamplay and support. The scoring system is still crazy but its a good direction.
Assist count as kill is over 80% not 50%
Battle bit make my 4080 go bananas
Honestly I see this leveling system as a big win
It encourages squad leads to actually guide their squad as they get more XP for more teammates on point.
It encourages all players on the map to actually control and take points as it gives alot for being on point during captures.
It compensates recon classes by awarding long distance kills with more XP
It also rewards skilled gameplay by rewarding a shit ton of XP for headshot kills.
Oh and I love chasing tanks because I can get up to 2.5k XP from just planting a bit of C4 and detonating it, helping my team by dealing with the biggest nuisance on the map, the t90s.