if you want to be aggressive and quick scope in close range use the 6x and build your sniper for control. you can be accurate sooner than the lower zoom scopes with the 6x and the control gets rid of the sway when zooming in. i do L96 with the short mag, angled grip and bolt A or C. the other bolts work but add more zoom in sway
sniping in night maps is actually really easy when u unlock the inferred scope cause all u need to do is keep cycling between thermal and none thermal every 3 seconds and u will never run out of battery.
You can snipe on night maps, just take off your night vision. High powered scopes won't have glint anymore allowing you to comfortably sit out further away without killing your eyes picking out pixels, but keeping it stealthy with suppressors and a good amount of cover is still a good idea to do. Enemies almost always have glowy bits that can clue you in to their positions, and you can also find enemies by keeping track of where engagements happen, through gunshots, muzzle flashes, and reading the map.
@@lorel747normally, long range scopes give off a white marker when you use it that makes it obvious to people in front of you that there's a sniper looking in their direction (example: 0:27). This is what's referred to as "scope glint" At night time, this doesn't happen.
As I wrote them down myself, have a written summary: Tips for sniping * Ranger barrel * U R K Grip * Any medium scope, best is T R I 4 X * Don't use Rem700 * Focus on L96 for medium ranges and M200 for long ranges (or M200 for everything) * Rangefinder and use zeroing * Equip bolts as you unlock them * Pickaxe preferred over grapple hook, as standing on roofs gives away your position against the sky (silhouetting) * MP 443 pistol to start out; Glock as soon as you unlock it * Use normal vest for mags * Use cover and stay in cover; change position, when you have been spotted * Keep moving, unless the second you take a shot * No natural cover? Use slotted sandbag cover: stand in the middle and peek left or right to be almost completely out of sight If I forget something, feel free to add and I'll edit.
@@fridgefridge6134 hold Alt and scroll. Up goes up, down goes down. If someone is between two ranges (say 350m), round up or round down, aim accordingly. Or just always round down and always aim a little high
Extreme long range snipers here's a tip; You can place two barricades on top of each other at most, so place down sandbags with the small gaps then a full sandbag on top of it. After you have that you should have half the vertical size of the gap. Next you want to place a concrete barricade about 1,5x to 2x the width of a barricade behind, unbuild once and then you can prone on it and shoot through the peeks. Makes you near impossible to snipe at long ranges.
@@Zombiphobia I usually do it when I'm in a far away spot where most snipers will only see my glint, makes it extra easy to get the long range snipes. They can't hit you unless they're perfectly on and you can just go for the easiest shots because you don't have to worry.
@@jaydeleon8094 at over 700m, the only way you're getting shot through the holes are by a really lucky shot. Plus, chances are the only people shooting at you will also have long range scopes, so you'll be able to pick them out easily and you'll be at a huge advantage with your cover.
As mentioned in the video, the sniping scopes give off a glint that gives away your position. So when sniping long range and looking for a target, it’s a good idea to use binoculars rather than the scope to search for a target. You’ll be able to look for potential targets without giving away your position. When you find a target, ping them (middle click by default)so you can easily find them again when you switch to the sniper scope. The only downside to this is you’ll be switching between the binoculars and the sniper rifle, so there’s a chance you’ll lose your target before you can take the shot.
@@creepysmirk1bro no one asked I think his advice is good you're just mad that everyone else doesn't use the same technique as you. People play the game differently man.
yup it does because the scope is still on the gun hence the highlight glare will be there even if you are aiming on the secondary sight @@maximilianklinger2712
Even before you unlock a medium scope you can select “none” as your scope option and use iron sights, this option also helps on night maps though of course you do give up some visibility at range.
I've had a lot of luck with DMRs. Slap a medium scope, canted dot sight, red laser, and various recoil-reduction things and you've got something for all ranges. I've had good kills over 1000m, but the laser also makes it possible to defend in close-quarters. The canted sight lets it hold up in infantry ranges, also. Overall, it's a sweet setup and you can get pretty good damage out of the semis, with minimal downsides.
Yup, this is the set up i went for after promoting a few ranks. I needed to get rid of the crazy recoil the starter AR has and was surprised to see DMRs do so well
I would say the main reason for staying static, preferable prone is that people do not notice you if you have a good position. Sometimes i can stay behind enemy lines for half a match.
One big reason I recommend the Tri 4x scope is the cross hair can be used to judge bullet drop when paired with a rangefinder. Slap that bad boy on your favorite sniper and practice in the shooting range. I found my L96 bullet drop at 1000m lines up exactly with the bottom line on the Tri 4x cross hair, and lands halfway down the line at 500m. Knowing that I can quickly line up shots on the fly without needing to zero my scope.
best way to spot hands down is the drone. Go to high altitude, find the enemy, middle click. Using drones does not require a line of sight with the enemy or the drone, and at high altitudes drones are completely quiet from the ground. Nine times out of ten enemies do not even notice they have been spotted, and forces them to look up, away from enemies to find the drone. Even then, all of their bullets will miss with out small the drone is, and snipers struggle to lead them with how fast they move. pro tip: you can also access drones from past lives as long as they have not been shot down meaning you do not need to create a new drone when you die.
A little sniper tip for solo players: If you're a sniper and you don't care about your squad, then leave the squad as soon as you find a good sniper spot. Otherwise, your squadmates will spawn on you and give away your location with their sniper rifles and glint, or they might start shooting with a machine gun from 300 meters away or do other foolish things. Believe me, it happens all the time. Bonus Tip: If you're using a scope with glint to improve visibility or shoot from a greater distance, consider adding a second sight to your weapon, like a Mid Range 3.5x or similar. This way, you can switch quickly between sights and spot enemies whom you wouldn't be able to see without revealing your position with the glint. It's a great way to save yourself the need for binoculars.
DMR's are best used 200-400meters, where AR damage is falling off and they can't full-auto you, but you're close enough for rapid shots. Also great for engineer's who want to use a rangefinder for their scoped RPG's
In terms of damage the only good DMR is the M110 (the ar 10 with the smallest mag), The MK20 and the MK14 are just worse than the battle rifles on the AR category (Scar H and FAL)
3:38 for those watching this in the current state of BBR, there is no longer any way to 1 shot headshot a support player with their exo armor still equip if they are full hp. they removed the ability to increase your bullet damage with the attachment rework.
Thank you for the tip about the normal vest, I've been playing a lot. Level 76, and I've always been specific about my character build on every class but honestly didn't notice the normal vest gives you those mags... this is a game changer, thank you!
Best thing WZ did to me was be an aggressive sniper on frontline flanks. I just position myself 100m parallel to the main engagements and just take heads aiming to the side. Takes some patience when it gets rough but always average out 50+ kills with 10-30 deaths.
A good bonus tip as I've shot quite a few folks doing this: Don't hide in the grass from mid to long range enemies, they will not see it at range and you'll stick out like a sore thumb.
Being behind enemy lines and waiting patiently for enemy groups to pass over your hiding position is in my opinion the best way to snipe. Just being in the back lines taking care of enemy snipers and other clueless players is the best way to be an annoyance to the enemy team, and if you stay hidden you can divert major enemy groups from the active fight to search for you wich can win games at times.
I find no matter what I basically use medium range scope, I've hit a few 1700 meter snipes, also I change zeroing to my scroll wheel instead of alt+scroll wheel so I can zero while scoping and not have that weird out of scope animation. You also didn't talk about supressors at all, sniping with supressors makes it super fun. For pistol I always use deagle, 2 shot basically always, 1 shot to head except support.
I have been a PUBG player and started playing Battlebit Remastered recently. I mostly use the very first DMR which we unlock, and here is what I've learnt about it. - Use a canted sight to use in close combat - any medium scope for long range - hide somewhere, and with equal intervals, one tap the enemies. It takes some time to develop muscle memory on clicking those intervals, but once you learn it, it becomes easy to fight with DMR - when the enemies swarm in, I use Suicide-C4, Spawn back with an AR, and clear out the area
A nice QoL change would be to allow us to turn on/off the "distance to objective" in UI settings (I understand it's shown when we're given an order). Being able to quickly glance at the distance to an objective can free snipers up from having to use the rangefinder or higher-tier binoculars. Additionally, I'd like the ability to key bind "reset zero".
the Isle map actually has a insane building to camp out in once you build and secure it. It can hold a chokepoint alleyway, hold both directions enemies can go to and you can see some of site as well. I usually get 15 kills before someone notices me in there.
Yeah, but it's too obvious and in proper match it's under near constant fire from all sides. When people do sniping on Isle, it's the first thing they give a look before looking anywhere else
I'd say a missed shot is worse than a shot not taken if it give your position away. I suggest use judgement and try not to get greedy with kills if it means the enemy is going to figure you out quicker "Never pounce on an advantage as soon as it appears. Wait till it stands to have maximum effect"
Now factor in opportunity costs ;) If you end up spending too much time not being effective, you could've gone for it anyway and even if you died you would respawn and find another opportunity instead faster. It's obviously very hard to judge though.
New player here, had a lot of success with the m110. Using a canted red dot makes it semi viable at short range and the mid scope makes it pretty potent at the 200-600m range. Working in sniper teams the frequent hit markers work well at softening up targets for your bolt actioners and two hits with the m110 is often enough for a kill (snipers I've encountered will often take the first hit for that opportune shot back) . Throw in the occasional single headshot kill vs targets not keeping their hp topped off. With a decent sense of the bullet can get the odd kill at 900+m
About “zeroing”, alt + scroll can be annoying so go to setting and find “zeroing increase/decrease”(or sumn similar, idr what it called specifically) it’s unbind by default so bind it just to make life a little easier, while you’re here go to “vehicle” section and find “switch next/previous seat”(again idr what it called exactly) it’s also unbind by default, bind it so you can stop reaching for F1-12(and take screenshot by mistake), also go to “social” section find “squad menu” (ofc unbind by default) bind it to something that you can press fast, “squad menu” is “Fortnite build mode” or “hold the ping button so you can build walls, call supply, spawn rally point and quickly ping attack/defend objective”
I do want to note that even if you are not doing well, if your enemies are aware of you, you are still helping your team very well! When a player is aware that a sniper can kill them at any moment, that puts them at a slight disadvantage because at best you are giving a distraction for your team, and at worst you are giving them another threat to be aware about. It’s sorta like playing spy in tf2. Your presence alone may not be getting any high kill counts, but it can still be helpful for your team.
Speaking of semi auto sniping: i enjoy m110 with long barrel. It gives 2 hit kills at everybody with every armor except exo one, and when you get used to the recoil, its refire time is much shorter than bolt's one. The main role i fulfill is clearing enemies shooting out of a building or flanking a massive fight, always focusing on 100-400m distances and avoiding duels with snipers. This can be really effective for people like me, who don't fire accurately enough to go for headsots all the time, but requires map knowledge
This is a personal preference thing, but I use the marksman riffle on my engineer for these set of reasons: 1. I sit back far from the frontline enough to out gun rifles & SMGs, but not so far for myself to be out gunned by snipers. 2. You can use the marksman riffle as an unusual deadly hybrid of the binoculars & a gun for spotting & rangefind, which is great for long range tank killing & spotting for myself & teammates. 3. As I am not an aggressive front line player in this class & gun, I become a long range & semiautomatic equivalent of the M249 saw, I can reliably suppress enemies behind cover, but the ones daft enough to run out will get sawed down by semi automatic fire. 4. It is a reliable way to cut down more middling bolt action snipers. As between their first missed shot to the second follow up, I can put out 4-5 bullets, & they do not move around to safely reposition themselves. Now this is a niche style of play for myself, as other engineers prefer a more close up & personal style, & also this is not the recon classs dedicated to just sniping & superior quality spotting. These are my thoughts.
Thats exactly how I use DMRs as well as engineer. I think of myself more as a hard point specialist specifically targeting snipers or machinegun nests (with RPG) the DMR allows you to engage at those distances though without much hassle.
A few things: If you have a high resolution screen, you don't need to use a long range scope. I use a 2k monitor and can pick out targets beyond 1000m with a prisma just fine. When shooting from cover, check all sightlines periodically to make sure no one is looking at you. On maps like frugis with a lot of rooftops, this can help you spot enemy snipers before they see you. Try not to keep your sightlines too wide. Anything above 90° total is just asking for someone to shoot you that you didn't see. And finally, notice what the people that you're killing are doing. Running in the street, sitting still without checking for enemies, rezzing in the open, etc. Learn from their mistakes so a competent enemy doesn't do the same thing to you :)
one thing i'd say is look at the map, figure out the likely flow of enemy, and then try to put yourself on the 5 or 7 o'clock positions, as 3 or 9 is the hardest shot to hit, 10 and 2 are good but they'll probably see you and will also be closing on you if you miss, and 12 or 6 are probably a death sentence. 5 or 7 Gives easy shots in the back, and who doesn't love that ? :D
Additional tip for you tip :) 7:30 About building fortifications with holes in it. I prefer build couple covers. Because if enemy snipers spot you, they DEFFINETELY start aiming at your posiotion. If you have 2 and you switch between them - this is much safer IMHO
On a 2K 27" monitor, I can hit targets beyond 1km pretty consistently using a medium scope. Also remember to add a canted sight to help you in case the enemy is too close, a no zoom sniper at long range might give you higher chance at close range than switching to a pistol imo.
whenever I play battlebit and not play supportive classes, I always volunteer to flank enemy snipers. I can confirm that prone snipers are sitting ducks which you can even kill using starter pistols from a decent range, while mobile snipers with medium scopes often outmaneuver my attempts.
may i add one tip... use a bipod and find a rock that is nearly below eye level of your character... when you snipe you don't have to worry about breathing thus minimising movement from your fingers and focus on the enemy to peek or to prone and glint, or to stand and hold their breathe trying to shoot you. You have the upper hand of taking position first and zeroing in to your target.
I like DMRs in this game, but I see it as it was always meant to be used irl: a support role. You can locate enemies and mid/long range and if not take them out, at least it allows to supress them long enough for your team to reposition - as you said, bullets whizzing next to you means: get moving. And I can put a lot of bullets quite quickly, with some recoil prediction. In short range it sucks, and it will suck until they add bayonets xD But with a top red dot and/or canted irons you can at least keep a doorway reasonably secure for about 2 guys storming. Sadly more than that and the mag runs out before that measly damage gets the job done. So yeah, I run DMR on engi to basically support my squad in "there's an enemy that we cannot defeat with our usual weapons, deal with it" role :D
I use semi-auto rifle to being an anti-sniper scout instead pure sniper. The drone equipment is useful to find enemy sniper but it is exclusive to squad leader and scout class. So, when enemy sniper is better and our sniper is loosing, I send out drone to locate enemy, sneak up to them, and get advantage from semi-auto types against them in short-medium range.
I’ve done pretty decent with m110 semi auto. I just set the lowest first shot kick to follow up on body shots and secure the kill when I can’t hit their head.
After 2.2.2 patch, medium scopes now have scope glint but only on snipers (DMRs and any other weapon not affected), but only on 200 meters-800 meters, instead of at all ranges like long scopes However the scope glint on all weapons have been reduced so that they no longer show through concealment like bushes and trees, and only visible on a very narrow angle to where you're aiming (like maybe less than 1 degree), instead of the previous 20 degrees. also for the Semi Auto snipers, use the M110 since it's a 2 shot kill instead of 3 shot.
That was some solid fieldcraft right there when you educated us on silhouette, one of the 5 S's of concealment xD. Those long range shots were amazing to watch as always, thank you.
I've been using the medium scopes for extreme ranges, with vertical grip and ranger barrel tip, rangefinder as always and just standard mag. Longest range kill was a 1537.4m headshot iirc in Sandy Sunset
The later heavy caliber pistols can compete with some primary weapons well enough to defend yourself, the deagle and the second revolver both come recommended.
I know you're known for sniping, but I wouldn't mind a class guide for every class in the game. This vid had a lot of good info in it and I think you could provide some helpful info for every class
I have some tips want to add. Don't use bipod cause it only gives you no sway when ads long-range scope. So you don't have to hold your breath to stable but it only when you prone and it will take a bit of time to settle in. And with medium scope it give nothing because there no sway with it. Consider putting some fake glint behind tree or building some sandbags 4 to cover it. The glint sometime can be see through tree so enemy will shoot at it and waste some time or bullets. Put it behind tree so it won't be destroyed easily but still annoy the enemy. If you have friends you can team up and shoot from a heli. You can have your friend stable up high in the sky near your spawn and do some nasty long shoot. About DMRs. I only find the M110 is the only one worth using. With barrel attachment it can 2 body shot up to 400m. The other gun need 3. People said they find M14 good but if I want o play like that I better of with Scar or Fal. With better fire rate and recoil. And above 200m the time window for you to hit the enemy is too short for landing 2 shots so better just use bolt sniper. Not accounting the velocity is not that good when using long-range.
if i can give you one tips it's: never zero your scope... it sound wierd but personaly i prefere to know my weapon, "feel" the bullet drop and learn the graduations of the scope. it make the close range targeting easier
Since you asked. If you wanna have success with a DMR, then you should always aim for the head (because that's a one shot kill). Just keep in mind that you are either to far away for a assault rifle to kill you or that you can shoot faster than a sniper that uses bolt action instead of semi auto. So basicly, you can shoot further then a assaultier and shoot faster then a sniper.
You forgot ze drones! =P But seriously, thats my favorite thing to use when playing recon. I must be one of the only people who uses them for actual recon instead of always slapping mines / C4 on. But if you use your drone for spotting with nothing on it, it can actually hover for the entire match it feels like. You just hit 5 and you can right click to toggle on/off your drone view while running around, I think most ppl don't realize you can actually leave the view before the drone dies and keep using it. Also lets you ping bad guys for your team mates. I would spend all day pinging and tracking enemies if you got XP for it lol.
As far as semi-auto snipers go, I basically just treat them like assault rifles with slightly longer ranges. Slap on a reflex sight and run up to the thick of it, engaging enemies at 100-200 meters
i'm an agressive sniper player at the beginning it's rly hard when cqc but u still can win a lot of fights when u go prone fast enough and change to secondary
When I was playing as recon I always met rifle flanker on the enemy team when I'm on my scouting path and of cource he out gunned me. This game is the definition of flank. It circulated from A to B C D site until the end of the map lol Btw I wonder how can I get ghillie suit. The basic skin can't hide properly in the bush.
I have a setup with the Markman's rifles that does very well at range and close range. I use Mk14 EBR attachments are. (MAG quick-A) (BARREL-suppresser short) (CANTED SIGHT holo) (MAIN SIGHT ECHO) (Under barrel SE5) and then rangefinder.
The most useful thing you can do for your team is mark enemies. If you see any enemies, particularly those near friendlies, mark them. Even when I'm not sniping, I mark an enemy as soon as I see them and then shoot.
1:55 when sniping from a range, you should never move unless you know somebody might be aiming at you. You're not that easy to spot when you're standing still for a prolonged amount of time, but if you move a lot - every single sniper will see you clearly.
Seeing you and hitting you are 2 very different things. You can't know where every single one of the 100 enemy players is looking at. If you are standing still all it takes is one to spot you and you are dead. If you are moving, even if 10 people spot you, you are more likely to survive.
gonna have to say a no to this. Always moving is a must unless you have a really nice headcamp going on and using a 4x so no glint. That said I am always moving until I take a shot and thats how everyone should play. I see far to many players standing still, I spot them stop for a sec and they are dead...
I have 6.2k kills, a 3.2KD and 90% of my kills are with sniper rifles. You'll never see me standing still or in the prone postion. I am consistently moving. Moving targets in this game are significantly harder to hit. I pause to take shots and usually crouch immediately. Pop back up and take another shot. If I am missing shots, crouch, move right, pop up shoot, crouch move left...etc. Never be stationary.
ironically, staying probe behind a boulder was what got me a kill when sniping. it was just perfect to let me kill the guy shootting about 10 ft away from me while his friend did not see me due to a bush being in the way. his friend also died to a team mate running through the area.
That long range "sweet spot" in this game is pretty strange and unrealistic in pure physics terms, but I guess it makes _some_ sense from a gameplay perspective.
I actually really love Lonovo on night maps. I just look for glow sticks on the armor, adjust my sights to estimate where the neck up would be and fire.
Update 2.2.2 came out and i noticed something in the announcement: "Snipers - Medium range scopes glint will be visible between 200m 800m" So since medium range scopes have glint do you still recommend them over long range scopes?
M200 8x scope for all distances range finder to help with distance judgment auto rack bolt cause sometimes you need a quick follow up unless the homies are spotting then the follow up shot falls to them
I have decent success with DMR's. Mostly just going for headshot at medium range. I tend to find myself at medium range most often so it's a faster TTK than having to bolt another round out of a bolty if you don't get the headshot
Have you ever been outsniped by an Aug 3 because I have and its frustrating to get shot with an AR in 500m ranges. Also: 2 c4s blow up staircases You can individually mine out single bricks with pickaxe if you aim at the middle of one DMRs, M110 specifically, 2 shot bodyshot and is very easy to control. Good for punishing Exo Armor zerg rush. Drone C4 to safely take out cover from enemies Drone AP mine to do some funni Drone AT mine to make Guided anti vehicle missile Remember to cut your rope when your building is surrounded and you have already destroyed stairs Build sandbags at an angle Shoot drone if you hear one Tbag vector abusers
I hope that they fix the server browser, which currently ignores any setting we use. That way I can select the 3 maps you mentioned. Doing 32 vs 32 for my MP7 and M4.... in the meantime.
The M110 Sass isnt bad once you unlock the long barrel, it becomes a 2 shot kill no matter what they are wearing or wear you hit. I find that with a Midrange scope, canted red, and red laser I can use it for mid range and some close range engagements. But even then its best use Scenario is around 100-300 meters, and most rifles are good to about 200... and since Hitting headshots with the snipers is easy kills at those ranges, there isnt really any purpose to them, other than If you want to run engineer and have a long range option.
Finally, an FPS game that actually makes sniper's severely unpowered at close range! Call of Duty. Nothing is sillier than finally getting within range of a sniper, only to still have a pretty even match up to the secondary weapon they carry without penalty. It wasn't explicitly mentioned, but hopefully this game doesn't have "no scope" mechanics like Call of Duty where somehow snipers can jump->scope->shoot around corners at close range. Fuck that shit. And fuck the players / content creators who think those that hate it are looking for hyper-realism. I don't care for hyper realism. I want actual rock-paper-scissors mechanics to hold for snipers -- they get me at long range fine; however, they should be pretty fucked at close range unless they running away from me with some skill and cleverness.
Jump scoping or jump shooting in general in this game is ridiculously hard and not effective so all good there! It is deterministic though it feels like: if you have a lasersight and shoot the bullet will go there so a good player can at times get the odd jump shot off. They might also with a lasersight beat almost any other 1v1 at close range but only if the kill is deserved (sniper sneaks away and the other player gets complacent and stands still or walks slowly in a line while thinking the sniper is not where they actually are).
Armour system makes sniping kinda cool, heavy support players are probably the safest, as they have a small chance of not getting one shot killed by most snipers. Unless it's the maxed out M200 ofc 😂
For me, MK14 has been the workhorse for the DMR. it is beast on close range and holds it's ground for at least 400M mark. MK20 and M110 is good? I suppose? I've been killed by them a lot but I've never got the same results.
MK20 is a joke, just use Scar M110 can 2 tap once you get heavy or long barrels SVD is pretty decent at spamming up close Ultimately though you don't want to use DMRs on recon, sniper rifles are just better for sniping. If you want to use DMRs do it on engineer. The extra bit of armor will be helpful to you while using DMRs. Plus engineers have better gadgets anyway.
My childhood favorate was the M110, a very similar game to battlebit came out on ROBLOX sometime in the 2010's execpt it was based on COD not battlefield. The m110 was my favorate in that game. For that reason I HAVE TO USE IT.
@@donkeykong1501 That's it! I replayed it a little while ago and its sucks. Its like everybody I used to play with in 2017 never left and are now rank 2 million, using exclusively the best weapons in the game and taking it too seriously.
Good and informative video, I will try to implement presented tactics more, since it appears that Im horizonlining too much. I still have to discover a way to constantly land shots while leaning, it's a bit confusing still after all these years. Also this barricade with shooting holes, for me it's always hard to find a place for it so it's actually more usable than strafing. Also about attachments - what's wrong with stubby grip? it gives faster ADS, right? I also learned about which stat means exactly and it turns out that control defines how much passive movement there is while zooming through the scope - especially with larger scopes maximising control can help in aquiring targets far away, where precision is key. One last thing I wanted to add is that I saw another streamer using canted or top red dot over the scope to get more focused visibility but at wider horizontal angle. Quite interesting and Im using it too, but not too much.
Any extra Sniper tips in BattleBit?
you don't have scope glint on night maps
if you want to be aggressive and quick scope in close range use the 6x and build your sniper for control. you can be accurate sooner than the lower zoom scopes with the 6x and the control gets rid of the sway when zooming in. i do L96 with the short mag, angled grip and bolt A or C. the other bolts work but add more zoom in sway
sniping in night maps is actually really easy when u unlock the inferred scope cause all u need to do is keep cycling between thermal and none thermal every 3 seconds and u will never run out of battery.
If you use the heavy/long barrel in the m110 DMR it became a 2 shot body shot up to mid range
what are those sniper medium scopes except acog in this video
You can snipe on night maps, just take off your night vision. High powered scopes won't have glint anymore allowing you to comfortably sit out further away without killing your eyes picking out pixels, but keeping it stealthy with suppressors and a good amount of cover is still a good idea to do. Enemies almost always have glowy bits that can clue you in to their positions, and you can also find enemies by keeping track of where engagements happen, through gunshots, muzzle flashes, and reading the map.
What'd you mean high powered scopes won't have glint?
or just use thermal vision scope
@@lorel747normally, long range scopes give off a white marker when you use it that makes it obvious to people in front of you that there's a sniper looking in their direction (example: 0:27). This is what's referred to as "scope glint"
At night time, this doesn't happen.
@@suntzu1901 this sounds good at first until you remember that everyone else _also_ has night vision goggles.
Just use FLIR scopes ;)
As I wrote them down myself, have a written summary:
Tips for sniping
* Ranger barrel
* U R K Grip
* Any medium scope, best is T R I 4 X
* Don't use Rem700
* Focus on L96 for medium ranges and M200 for long ranges (or M200 for everything)
* Rangefinder and use zeroing
* Equip bolts as you unlock them
* Pickaxe preferred over grapple hook, as standing on roofs gives away your position against the sky (silhouetting)
* MP 443 pistol to start out; Glock as soon as you unlock it
* Use normal vest for mags
* Use cover and stay in cover; change position, when you have been spotted
* Keep moving, unless the second you take a shot
* No natural cover? Use slotted sandbag cover: stand in the middle and peek left or right to be almost completely out of sight
If I forget something, feel free to add and I'll edit.
Why Medium Scope btw?
@@kobbiLPno glint, no sway when in ads, and it has enough zoom for most ranges
how do you zero your scope?
@@fridgefridge6134 hold Alt and scroll. Up goes up, down goes down. If someone is between two ranges (say 350m), round up or round down, aim accordingly. Or just always round down and always aim a little high
Extreme long range snipers here's a tip;
You can place two barricades on top of each other at most, so place down sandbags with the small gaps then a full sandbag on top of it. After you have that you should have half the vertical size of the gap. Next you want to place a concrete barricade about 1,5x to 2x the width of a barricade behind, unbuild once and then you can prone on it and shoot through the peeks. Makes you near impossible to snipe at long ranges.
haha i did this exact thing and a teammate came up and complimented me on my fort building skills
@@Zombiphobia I usually do it when I'm in a far away spot where most snipers will only see my glint, makes it extra easy to get the long range snipes. They can't hit you unless they're perfectly on and you can just go for the easiest shots because you don't have to worry.
I stacked 3 sandbags twice last night. Think there's a structure height limit, as opposed to a # limit.
unless the person is somewhat skilled and knows how to zero their weapon.
@@jaydeleon8094 at over 700m, the only way you're getting shot through the holes are by a really lucky shot. Plus, chances are the only people shooting at you will also have long range scopes, so you'll be able to pick them out easily and you'll be at a huge advantage with your cover.
As mentioned in the video, the sniping scopes give off a glint that gives away your position.
So when sniping long range and looking for a target, it’s a good idea to use binoculars rather than the scope to search for a target. You’ll be able to look for potential targets without giving away your position.
When you find a target, ping them (middle click by default)so you can easily find them again when you switch to the sniper scope.
The only downside to this is you’ll be switching between the binoculars and the sniper rifle, so there’s a chance you’ll lose your target before you can take the shot.
this is horrible advice and only used by middle aged men who comes home from their long miserable job to play an hour or 2.
@@creepysmirk1 Funny, for such terrible advice, it’s served me quite well, I’m nearing 250 kills with the SV-98.
@@mrfoxly6833 i dont really care as im 50x that kill amount in 10x less playtime than you, so yeah... :S
@@creepysmirk1 Sure you are. 🙄
@@creepysmirk1bro no one asked I think his advice is good you're just mad that everyone else doesn't use the same technique as you. People play the game differently man.
2:31 use a canted sight to swap between scoped/unscoped without waiting for the ADS delay.
Beware I’ve heard scope glint still applies when using high power scopes.
yup it does because the scope is still on the gun hence the highlight glare will be there even if you are aiming on the secondary sight
@@maximilianklinger2712
Scope glint apparently only applies to top sight on a long range scope. Canted sights do not have this weakness.
Even before you unlock a medium scope you can select “none” as your scope option and use iron sights, this option also helps on night maps though of course you do give up some visibility at range.
Nah, just use a scope and turn off nogs. No glint at night and everyone has red lights on their armor and helmet.
You know you can use long range scopes on night time and not get the "scope glint" right? For me that's the biggest advantage of night time sniping
@@Jomama7272nogs? What’s that
@@shmeepurt night vision goggles
@@shmeepurt night vision
I've had a lot of luck with DMRs. Slap a medium scope, canted dot sight, red laser, and various recoil-reduction things and you've got something for all ranges. I've had good kills over 1000m, but the laser also makes it possible to defend in close-quarters. The canted sight lets it hold up in infantry ranges, also. Overall, it's a sweet setup and you can get pretty good damage out of the semis, with minimal downsides.
it’s also an AR that one-taps headshots (not armored) so you can get some good kills with it.
Yup, this is the set up i went for after promoting a few ranks. I needed to get rid of the crazy recoil the starter AR has and was surprised to see DMRs do so well
I would say the main reason for staying static, preferable prone is that people do not notice you if you have a good position. Sometimes i can stay behind enemy lines for half a match.
One big reason I recommend the Tri 4x scope is the cross hair can be used to judge bullet drop when paired with a rangefinder. Slap that bad boy on your favorite sniper and practice in the shooting range. I found my L96 bullet drop at 1000m lines up exactly with the bottom line on the Tri 4x cross hair, and lands halfway down the line at 500m. Knowing that I can quickly line up shots on the fly without needing to zero my scope.
i only found out about the ability to zero ur scope after watching the video, i have been rawdogging it for the past 50 hours
oops...
still got like 900 kills with recon though
best way to spot hands down is the drone. Go to high altitude, find the enemy, middle click. Using drones does not require a line of sight with the enemy or the drone, and at high altitudes drones are completely quiet from the ground. Nine times out of ten enemies do not even notice they have been spotted, and forces them to look up, away from enemies to find the drone. Even then, all of their bullets will miss with out small the drone is, and snipers struggle to lead them with how fast they move.
pro tip: you can also access drones from past lives as long as they have not been shot down meaning you do not need to create a new drone when you die.
A little sniper tip for solo players:
If you're a sniper and you don't care about your squad, then leave the squad as soon as you find a good sniper spot. Otherwise, your squadmates will spawn on you and give away your location with their sniper rifles and glint, or they might start shooting with a machine gun from 300 meters away or do other foolish things. Believe me, it happens all the time.
Bonus Tip: If you're using a scope with glint to improve visibility or shoot from a greater distance, consider adding a second sight to your weapon, like a Mid Range 3.5x or similar. This way, you can switch quickly between sights and spot enemies whom you wouldn't be able to see without revealing your position with the glint. It's a great way to save yourself the need for binoculars.
DMR's are best used 200-400meters, where AR damage is falling off and they can't full-auto you, but you're close enough for rapid shots. Also great for engineer's who want to use a rangefinder for their scoped RPG's
I still full auto at that distance with the groza
In terms of damage the only good DMR is the M110 (the ar 10 with the smallest mag), The MK20 and the MK14 are just worse than the battle rifles on the AR category (Scar H and FAL)
3:38 for those watching this in the current state of BBR, there is no longer any way to 1 shot headshot a support player with their exo armor still equip if they are full hp. they removed the ability to increase your bullet damage with the attachment rework.
Thank you for the tip about the normal vest, I've been playing a lot. Level 76, and I've always been specific about my character build on every class but honestly didn't notice the normal vest gives you those mags... this is a game changer, thank you!
Best thing WZ did to me was be an aggressive sniper on frontline flanks. I just position myself 100m parallel to the main engagements and just take heads aiming to the side. Takes some patience when it gets rough but always average out 50+ kills with 10-30 deaths.
A good bonus tip as I've shot quite a few folks doing this: Don't hide in the grass from mid to long range enemies, they will not see it at range and you'll stick out like a sore thumb.
Being behind enemy lines and waiting patiently for enemy groups to pass over your hiding position is in my opinion the best way to snipe. Just being in the back lines taking care of enemy snipers and other clueless players is the best way to be an annoyance to the enemy team, and if you stay hidden you can divert major enemy groups from the active fight to search for you wich can win games at times.
I find no matter what I basically use medium range scope, I've hit a few 1700 meter snipes, also I change zeroing to my scroll wheel instead of alt+scroll wheel so I can zero while scoping and not have that weird out of scope animation. You also didn't talk about supressors at all, sniping with supressors makes it super fun. For pistol I always use deagle, 2 shot basically always, 1 shot to head except support.
You could change or delete the keybind for freelook, that's bound to ALT by default, if You don't like this 'weird out of scope animation'
I have been a PUBG player and started playing Battlebit Remastered recently. I mostly use the very first DMR which we unlock, and here is what I've learnt about it.
- Use a canted sight to use in close combat
- any medium scope for long range
- hide somewhere, and with equal intervals, one tap the enemies. It takes some time to develop muscle memory on clicking those intervals, but once you learn it, it becomes easy to fight with DMR
- when the enemies swarm in, I use Suicide-C4, Spawn back with an AR, and clear out the area
Fallowing your sniping guides since Battlefield 4. Thank you, Stod!
Bro I watched this and then immediately got a 1600m shot. The zeroing your scope bit is a life saver.
A nice QoL change would be to allow us to turn on/off the "distance to objective" in UI settings (I understand it's shown when we're given an order). Being able to quickly glance at the distance to an objective can free snipers up from having to use the rangefinder or higher-tier binoculars. Additionally, I'd like the ability to key bind "reset zero".
Just started sniping in this game after only playing Medic for 30~ hours - amazing guide, thank you so much, very well presented and detailed
the Isle map actually has a insane building to camp out in once you build and secure it. It can hold a chokepoint alleyway, hold both directions enemies can go to and you can see some of site as well. I usually get 15 kills before someone notices me in there.
Yeah, but it's too obvious and in proper match it's under near constant fire from all sides. When people do sniping on Isle, it's the first thing they give a look before looking anywhere else
You can use the build mehanic and build the large sandbag, climb on it and then snipe.
I'd say a missed shot is worse than a shot not taken if it give your position away. I suggest use judgement and try not to get greedy with kills if it means the enemy is going to figure you out quicker "Never pounce on an advantage as soon as it appears. Wait till it stands to have maximum effect"
Now factor in opportunity costs ;)
If you end up spending too much time not being effective, you could've gone for it anyway and even if you died you would respawn and find another opportunity instead faster. It's obviously very hard to judge though.
New player here, had a lot of success with the m110. Using a canted red dot makes it semi viable at short range and the mid scope makes it pretty potent at the 200-600m range. Working in sniper teams the frequent hit markers work well at softening up targets for your bolt actioners and two hits with the m110 is often enough for a kill (snipers I've encountered will often take the first hit for that opportune shot back) . Throw in the occasional single headshot kill vs targets not keeping their hp topped off. With a decent sense of the bullet can get the odd kill at 900+m
About “zeroing”, alt + scroll can be annoying so go to setting and find “zeroing increase/decrease”(or sumn similar, idr what it called specifically) it’s unbind by default so bind it just to make life a little easier, while you’re here go to “vehicle” section and find “switch next/previous seat”(again idr what it called exactly) it’s also unbind by default, bind it so you can stop reaching for F1-12(and take screenshot by mistake), also go to “social” section find “squad menu” (ofc unbind by default) bind it to something that you can press fast, “squad menu” is “Fortnite build mode” or “hold the ping button so you can build walls, call supply, spawn rally point and quickly ping attack/defend objective”
I do want to note that even if you are not doing well, if your enemies are aware of you, you are still helping your team very well! When a player is aware that a sniper can kill them at any moment, that puts them at a slight disadvantage because at best you are giving a distraction for your team, and at worst you are giving them another threat to be aware about. It’s sorta like playing spy in tf2. Your presence alone may not be getting any high kill counts, but it can still be helpful for your team.
Speaking of semi auto sniping: i enjoy m110 with long barrel. It gives 2 hit kills at everybody with every armor except exo one, and when you get used to the recoil, its refire time is much shorter than bolt's one. The main role i fulfill is clearing enemies shooting out of a building or flanking a massive fight, always focusing on 100-400m distances and avoiding duels with snipers. This can be really effective for people like me, who don't fire accurately enough to go for headsots all the time, but requires map knowledge
This is a personal preference thing, but I use the marksman riffle on my engineer for these set of reasons:
1. I sit back far from the frontline enough to out gun rifles & SMGs, but not so far for myself to be out gunned by snipers.
2. You can use the marksman riffle as an unusual deadly hybrid of the binoculars & a gun for spotting & rangefind, which is great for long range tank killing & spotting for myself & teammates.
3. As I am not an aggressive front line player in this class & gun, I become a long range & semiautomatic equivalent of the M249 saw, I can reliably suppress enemies behind cover, but the ones daft enough to run out will get sawed down by semi automatic fire.
4. It is a reliable way to cut down more middling bolt action snipers. As between their first missed shot to the second follow up, I can put out 4-5 bullets, & they do not move around to safely reposition themselves.
Now this is a niche style of play for myself, as other engineers prefer a more close up & personal style, & also this is not the recon classs dedicated to just sniping & superior quality spotting. These are my thoughts.
Thats exactly how I use DMRs as well as engineer. I think of myself more as a hard point specialist specifically targeting snipers or machinegun nests (with RPG) the DMR allows you to engage at those distances though without much hassle.
A few things:
If you have a high resolution screen, you don't need to use a long range scope. I use a 2k monitor and can pick out targets beyond 1000m with a prisma just fine.
When shooting from cover, check all sightlines periodically to make sure no one is looking at you. On maps like frugis with a lot of rooftops, this can help you spot enemy snipers before they see you.
Try not to keep your sightlines too wide. Anything above 90° total is just asking for someone to shoot you that you didn't see.
And finally, notice what the people that you're killing are doing. Running in the street, sitting still without checking for enemies, rezzing in the open, etc. Learn from their mistakes so a competent enemy doesn't do the same thing to you :)
one thing i'd say is look at the map, figure out the likely flow of enemy, and then try to put yourself on the 5 or 7 o'clock positions, as 3 or 9 is the hardest shot to hit, 10 and 2 are good but they'll probably see you and will also be closing on you if you miss, and 12 or 6 are probably a death sentence. 5 or 7 Gives easy shots in the back, and who doesn't love that ? :D
Great tip
for close combat, i recommend using revolvers like Unica, often 1 shot kills. infact i would say always 1shot kills, except against plated.
Additional tip for you tip :) 7:30 About building fortifications with holes in it. I prefer build couple covers. Because if enemy snipers spot you, they DEFFINETELY start aiming at your posiotion. If you have 2 and you switch between them - this is much safer IMHO
Thanks for the tips! Last night I got a 1276m headshot kill with the SSG with a medium scope, and it felt so damn satisfying! :D
On a 2K 27" monitor, I can hit targets beyond 1km pretty consistently using a medium scope. Also remember to add a canted sight to help you in case the enemy is too close, a no zoom sniper at long range might give you higher chance at close range than switching to a pistol imo.
whenever I play battlebit and not play supportive classes, I always volunteer to flank enemy snipers. I can confirm that prone snipers are sitting ducks which you can even kill using starter pistols from a decent range, while mobile snipers with medium scopes often outmaneuver my attempts.
Wowow I wish I was as good as you at sniping, clean shots as always.
It's mind-blowing how good you are at sniping. It fills me with rage and envy.
He is playing on 220+ fps tho..
@@Bullminator Framerate doesn't make my aim any less garbage.
@@Z4gle Old age or?
Its usualy depends on gun realy. I can barely aim with support weapons lol.
i recommend binding zeroing so you dont have to scope out/it will be just much quicker and easier to setup than with alt + scroll
Just so people are aware, the tip about medium range scopes not having glint is no longer true. They have a glint once you reach a certain range.
may i add one tip... use a bipod and find a rock that is nearly below eye level of your character... when you snipe you don't have to worry about breathing thus minimising movement from your fingers and focus on the enemy to peek or to prone and glint, or to stand and hold their breathe trying to shoot you. You have the upper hand of taking position first and zeroing in to your target.
can you make an updated version of this video ? its pretty neat. now the range finder dose a negative
I like DMRs in this game, but I see it as it was always meant to be used irl: a support role. You can locate enemies and mid/long range and if not take them out, at least it allows to supress them long enough for your team to reposition - as you said, bullets whizzing next to you means: get moving. And I can put a lot of bullets quite quickly, with some recoil prediction.
In short range it sucks, and it will suck until they add bayonets xD But with a top red dot and/or canted irons you can at least keep a doorway reasonably secure for about 2 guys storming. Sadly more than that and the mag runs out before that measly damage gets the job done.
So yeah, I run DMR on engi to basically support my squad in "there's an enemy that we cannot defeat with our usual weapons, deal with it" role :D
I use semi-auto rifle to being an anti-sniper scout instead pure sniper.
The drone equipment is useful to find enemy sniper but it is exclusive to squad leader and scout class.
So, when enemy sniper is better and our sniper is loosing, I send out drone to locate enemy, sneak up to them, and get advantage from semi-auto types against them in short-medium range.
I’ve done pretty decent with m110 semi auto. I just set the lowest first shot kick to follow up on body shots and secure the kill when I can’t hit their head.
Thanks Stod, I've been mostly using the SCAR-H lately in BattleBit, i'll have to crack out the snipers and have a bit more of a go with them
After 2.2.2 patch, medium scopes now have scope glint but only on snipers (DMRs and any other weapon not affected), but only on 200 meters-800 meters, instead of at all ranges like long scopes
However the scope glint on all weapons have been reduced so that they no longer show through concealment like bushes and trees, and only visible on a very narrow angle to where you're aiming (like maybe less than 1 degree), instead of the previous 20 degrees.
also for the Semi Auto snipers, use the M110 since it's a 2 shot kill instead of 3 shot.
That was some solid fieldcraft right there when you educated us on silhouette, one of the 5 S's of concealment xD. Those long range shots were amazing to watch as always, thank you.
I've been using the medium scopes for extreme ranges, with vertical grip and ranger barrel tip, rangefinder as always and just standard mag. Longest range kill was a 1537.4m headshot iirc in Sandy Sunset
The later heavy caliber pistols can compete with some primary weapons well enough to defend yourself, the deagle and the second revolver both come recommended.
I know you're known for sniping, but I wouldn't mind a class guide for every class in the game. This vid had a lot of good info in it and I think you could provide some helpful info for every class
About time you made this video. Your the best stod. Keep up the great work.
I have some tips want to add.
Don't use bipod cause it only gives you no sway when ads long-range scope. So you don't have to hold your breath to stable but it only when you prone and it will take a bit of time to settle in. And with medium scope it give nothing because there no sway with it.
Consider putting some fake glint behind tree or building some sandbags 4 to cover it. The glint sometime can be see through tree so enemy will shoot at it and waste some time or bullets. Put it behind tree so it won't be destroyed easily but still annoy the enemy.
If you have friends you can team up and shoot from a heli. You can have your friend stable up high in the sky near your spawn and do some nasty long shoot.
About DMRs. I only find the M110 is the only one worth using. With barrel attachment it can 2 body shot up to 400m. The other gun need 3. People said they find M14 good but if I want o play like that I better of with Scar or Fal. With better fire rate and recoil. And above 200m the time window for you to hit the enemy is too short for landing 2 shots so better just use bolt sniper. Not accounting the velocity is not that good when using long-range.
if i can give you one tips it's: never zero your scope... it sound wierd but personaly i prefere to know my weapon, "feel" the bullet drop and learn the graduations of the scope. it make the close range targeting easier
You’re a sniping god 🔥
Since you asked. If you wanna have success with a DMR, then you should always aim for the head (because that's a one shot kill). Just keep in mind that you are either to far away for a assault rifle to kill you or that you can shoot faster than a sniper that uses bolt action instead of semi auto.
So basicly, you can shoot further then a assaultier and shoot faster then a sniper.
On your point about semi-autos, I actually found that using the SCAR-L more consistent and enjoyable
Edit: I meant to say using it on semi-auto
AUG has really high velocity and low recoil but not the highest dmg and shoots slow so it's dogshit in close range situations.
It's outclassed by ak15 with long/heavy barrel
Bought this game on sale and might give it a go finally. This video will come in handy.
You forgot ze drones! =P But seriously, thats my favorite thing to use when playing recon. I must be one of the only people who uses them for actual recon instead of always slapping mines / C4 on. But if you use your drone for spotting with nothing on it, it can actually hover for the entire match it feels like. You just hit 5 and you can right click to toggle on/off your drone view while running around, I think most ppl don't realize you can actually leave the view before the drone dies and keep using it. Also lets you ping bad guys for your team mates. I would spend all day pinging and tracking enemies if you got XP for it lol.
As far as semi-auto snipers go, I basically just treat them like assault rifles with slightly longer ranges. Slap on a reflex sight and run up to the thick of it, engaging enemies at 100-200 meters
Love the vid. I've been doing this kind of sniping since bf2 and above.
i'm an agressive sniper player at the beginning it's rly hard when cqc but u still can win a lot of fights when u go prone fast enough and change to secondary
When I was playing as recon I always met rifle flanker on the enemy team when I'm on my scouting path and of cource he out gunned me. This game is the definition of flank. It circulated from A to B C D site until the end of the map lol
Btw I wonder how can I get ghillie suit. The basic skin can't hide properly in the bush.
A very nice guide :) good structure and quite lean
I have a setup with the Markman's rifles that does very well at range and close range. I use Mk14 EBR attachments are. (MAG quick-A) (BARREL-suppresser short) (CANTED SIGHT holo) (MAIN SIGHT ECHO) (Under barrel SE5) and then rangefinder.
u can press alt while scoped in and u basically "unzoom" or move ur head away from ur scope to get a wider view
The deagle is slept on big time. Fire rate is quite high, damage is 90. Chest shots almost always kill non-medics as they usually aren’t at full 100%
Thank you for the tips truly helped let’s gooooo
the only game where when you adjust your scope; spot your target and pull that trigger, you feel an immense sense of satisfaction
The most useful thing you can do for your team is mark enemies. If you see any enemies, particularly those near friendlies, mark them. Even when I'm not sniping, I mark an enemy as soon as I see them and then shoot.
Most usefull thing is to shot down any heli before it gets close :D
But people just ignore them...
C4 or the boom vest is a good alternative for close quarter encounters
1:55 when sniping from a range, you should never move unless you know somebody might be aiming at you. You're not that easy to spot when you're standing still for a prolonged amount of time, but if you move a lot - every single sniper will see you clearly.
Seeing you and hitting you are 2 very different things. You can't know where every single one of the 100 enemy players is looking at. If you are standing still all it takes is one to spot you and you are dead. If you are moving, even if 10 people spot you, you are more likely to survive.
theres about 10 times in this video where I instantly see guys sitting still on Basra though, maybe you get away with it on sandy
gonna have to say a no to this. Always moving is a must unless you have a really nice headcamp going on and using a 4x so no glint. That said I am always moving until I take a shot and thats how everyone should play. I see far to many players standing still, I spot them stop for a sec and they are dead...
I have 6.2k kills, a 3.2KD and 90% of my kills are with sniper rifles. You'll never see me standing still or in the prone postion. I am consistently moving. Moving targets in this game are significantly harder to hit. I pause to take shots and usually crouch immediately. Pop back up and take another shot. If I am missing shots, crouch, move right, pop up shoot, crouch move left...etc. Never be stationary.
sandy sunset is awesome for sniping, nothing like hitting a 1300m headshot because you saw a glint from across the map for half a second
Thanks Stodeh, awesome video, that zero out instruction (among alot of great stuff) was great (never knew how to do that before).
great explanation man, this gave tons of info
ironically, staying probe behind a boulder was what got me a kill when sniping. it was just perfect to let me kill the guy shootting about 10 ft away from me while his friend did not see me due to a bush being in the way. his friend also died to a team mate running through the area.
small tip instead of using a pistol bind your c4 button on the thump button . It switch way faster than to pistol trust me ^^
That long range "sweet spot" in this game is pretty strange and unrealistic in pure physics terms, but I guess it makes _some_ sense from a gameplay perspective.
I actually really love Lonovo on night maps. I just look for glow sticks on the armor, adjust my sights to estimate where the neck up would be and fire.
Good tips, great video. Thx Stod
Update 2.2.2 came out and i noticed something in the announcement: "Snipers - Medium range scopes glint will be visible between 200m 800m"
So since medium range scopes have glint do you still recommend them over long range scopes?
M200 8x scope for all distances range finder to help with distance judgment auto rack bolt cause sometimes you need a quick follow up unless the homies are spotting then the follow up shot falls to them
I have decent success with DMR's. Mostly just going for headshot at medium range. I tend to find myself at medium range most often so it's a faster TTK than having to bolt another round out of a bolty if you don't get the headshot
I always take c-4. Mainly because I snipe around trees and you can clear out a good bit with the click of a button
Have you ever been outsniped by an Aug 3 because I have and its frustrating to get shot with an AR in 500m ranges.
Also:
2 c4s blow up staircases
You can individually mine out single bricks with pickaxe if you aim at the middle of one
DMRs, M110 specifically, 2 shot bodyshot and is very easy to control. Good for punishing Exo Armor zerg rush.
Drone C4 to safely take out cover from enemies
Drone AP mine to do some funni
Drone AT mine to make Guided anti vehicle missile
Remember to cut your rope when your building is surrounded and you have already destroyed stairs
Build sandbags at an angle
Shoot drone if you hear one
Tbag vector abusers
Thanks man, this will help a lot
I hope that they fix the server browser, which currently ignores any setting we use. That way I can select the 3 maps you mentioned. Doing 32 vs 32 for my MP7 and M4.... in the meantime.
Great vid as always!
So helpful! Thanks!
The M110 Sass isnt bad once you unlock the long barrel, it becomes a 2 shot kill no matter what they are wearing or wear you hit. I find that with a Midrange scope, canted red, and red laser I can use it for mid range and some close range engagements. But even then its best use Scenario is around 100-300 meters, and most rifles are good to about 200... and since Hitting headshots with the snipers is easy kills at those ranges, there isnt really any purpose to them, other than If you want to run engineer and have a long range option.
Finally, an FPS game that actually makes sniper's severely unpowered at close range! Call of Duty. Nothing is sillier than finally getting within range of a sniper, only to still have a pretty even match up to the secondary weapon they carry without penalty.
It wasn't explicitly mentioned, but hopefully this game doesn't have "no scope" mechanics like Call of Duty where somehow snipers can jump->scope->shoot around corners at close range. Fuck that shit. And fuck the players / content creators who think those that hate it are looking for hyper-realism. I don't care for hyper realism. I want actual rock-paper-scissors mechanics to hold for snipers -- they get me at long range fine; however, they should be pretty fucked at close range unless they running away from me with some skill and cleverness.
Jump scoping or jump shooting in general in this game is ridiculously hard and not effective so all good there! It is deterministic though it feels like: if you have a lasersight and shoot the bullet will go there so a good player can at times get the odd jump shot off. They might also with a lasersight beat almost any other 1v1 at close range but only if the kill is deserved (sniper sneaks away and the other player gets complacent and stands still or walks slowly in a line while thinking the sniper is not where they actually are).
Definitely not a noob, but I’m glad I watch this video because I was silhouette-ing all the time 😂
BIG HELP!! thank you!!
Armour system makes sniping kinda cool, heavy support players are probably the safest, as they have a small chance of not getting one shot killed by most snipers. Unless it's the maxed out M200 ofc 😂
For me, MK14 has been the workhorse for the DMR. it is beast on close range and holds it's ground for at least 400M mark. MK20 and M110 is good? I suppose? I've been killed by them a lot but I've never got the same results.
MK20 is a joke, just use Scar
M110 can 2 tap once you get heavy or long barrels
SVD is pretty decent at spamming up close
Ultimately though you don't want to use DMRs on recon, sniper rifles are just better for sniping. If you want to use DMRs do it on engineer. The extra bit of armor will be helpful to you while using DMRs. Plus engineers have better gadgets anyway.
My childhood favorate was the M110, a very similar game to battlebit came out on ROBLOX sometime in the 2010's execpt it was based on COD not battlefield. The m110 was my favorate in that game. For that reason I HAVE TO USE IT.
@@1x1boop28 phantom forces?
@@donkeykong1501 That's it! I replayed it a little while ago and its sucks. Its like everybody I used to play with in 2017 never left and are now rank 2 million, using exclusively the best weapons in the game and taking it too seriously.
@@1x1boop28 that is what happens to every competitive shooter lol
the semi auto snipers are really useful when you catch loads of enemies flanking or attacking its a freaking killing spree
Good and informative video, I will try to implement presented tactics more, since it appears that Im horizonlining too much. I still have to discover a way to constantly land shots while leaning, it's a bit confusing still after all these years. Also this barricade with shooting holes, for me it's always hard to find a place for it so it's actually more usable than strafing. Also about attachments - what's wrong with stubby grip? it gives faster ADS, right? I also learned about which stat means exactly and it turns out that control defines how much passive movement there is while zooming through the scope - especially with larger scopes maximising control can help in aquiring targets far away, where precision is key. One last thing I wanted to add is that I saw another streamer using canted or top red dot over the scope to get more focused visibility but at wider horizontal angle. Quite interesting and Im using it too, but not too much.
How yo get that sniper skin?