BIM 4D Planning - Revit, 3dsmax, Bentley Synchro Pro, Unreal 5, UE5
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- Опубликовано: 22 авг 2024
- Working template to raise the quality of BIM 4D and Unreal 5 proved to be perfect for that. I managed to unite several stages of my workflow, from animation to logistics, surroundings and motion graphics. All this dynamic, with Archiviz quality and in Real time rendering.
A process using Revit, 3dsmax, Bentley Synchro 4D Pro and ContextCapture.
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Um template de trabalho para elevar a qualidade do BIM 4D e o Unreal 5 se mostrou perfeito para isso. Consegui unir várias etapas do meu workflow, desde animação da logística, entorno e motion graphics. Tudo isso dinâmico, com a qualidade de Archiviz e em Real time rendering.
Um processo utilizando o Revit, 3dsmax, Bentley Synchro 4D Pro e ContextCapture.
#Revit #3dsmax #Bentley #SynchroPro #synchro #ContextCapture #bim #bim4d #unrealengine #unreal #ue5 #ue4 #planning #planejamento
Revit já é top, 3dsmax, Bentley Synchro Pro, Unreal 5, UE5, todos juntos... muito profissional!
Nossa!!! Muito top seu trabalho! Vou indicar, com certeza! 🌷🌷
mto top...👍👍👍
Muito bom seu trabalho
Muito bom seu trabalho! Indicando e compartilhando👏🏼👏🏼👏🏼👏🏼👏🏼👏🏼
Fascinating! Good job
Que show!!
UUUAAUUUUUUU! Espetacular. Parabéns pelo belo trabalho.
It's amazing, I Hope sharing more videos !!!!
Thanks
Ok. Now you have my attention.
Mui lindo menino esse trabalho.
That's really cool
Thanks
Perfect 👌
Que interessante👏👏👏
Thank you so much.
Looks really great well done. In your workflow did you texture in 3Ds max with the import FBX data? Or did you do elsewhere? did you have to optimise the model much from Revit to run smoothly in UE5?
As the archiviz quality level is not very high, I export it with datasmisth and texture in Unreal. Currently I've been making a lot of changes within Unreal itself too, in the modeling tab, changing ID materials, UV maps, etc. I didn't optimize practically anything, since I used Nanite.
Impressive!! ..How Do you drive the ui parameters like the timeline and the stages circular percentage ? like what did you bind the value to?
Circulars are made with normal material. (Filling with a mask hiding from 0 to 1 and then using the function at the end to transform it into a circle. They can be animated in 2 ways; manually in the sequencer or with some mathematical percentage formula based on the sequencer's time.
The timeline was created with a life bar in the widgets. Animation in the same way.
This is so Awesome!! 👏 Did you make the Control Rigs for the vehicles yourself? If yes, what software?
Yes, I did it myself. It was with 3dsmax, using helpers, bones and skin modify. Simple workflow to animate character.
How is the workflow between synchro pro and Ue5? I mean how do you get your Synchro "animations" into UE5 with the same timing, scale, even the dates like that?
Top demais!
animation is not important... the most difficult part is animation with associated database(bim information and schedule information)
Top irmão! Você dá algum curso?
How can someone get this synchro pro software? This work is great!!
Gotta be a simpler way for simple residential builds.
Thanks Hu5Tle
This is so awesome!!!👏👏
How can I get these vehicles please
It's from the twinmotion vehicle pack. You can find it for free on the Epic Games Marketplace, but you need to play for some program to do the animation and rigging.
What did you charge for something like this? I have a client asking for something very similar from Synchro to UE5 with fidelity and animation bump.
Hi
I was using the Bentley plugin for this integration. But they canceled the plugin, so this model is on hold. In the future I intend to make my own plugin, but there is no date at the moment.
do you have a tutorial lesson for this?
As this is a year old now have you improved on this workflow?
I am looking for a solution for Navisworks model to Unreal with linked TimeLiner tasks but I suspect I'll have to pivot to Bentley products as I do not know of a method for exporting a P6 Linked TimeLiner (animation data) into Unreal Engine from Navis.
I saw you mention that the Bentley plugin is disabled now? Does that mean this workflow no longer works?
Bentley actually canceled it.
I talked to a lot of people and there are companies that use 3dsmax scripts and export them to unreal. Others do it in the Unreal Engine with their own programming.
I intend to develop my own blueprint in the future, but I haven't started yet.
@@virtuart4d Look like they're pivoting to LumenRT / NVIDIA Omniverse
@@AIWarper Yes, I saw. But my interest is in interactive platforms. I do it in Unreal Engine because of the ease of using Blueprints. I'm still unsure whether using Nvidia I can use 4D within omnivberse and create infographics, functions, etc. And also if I'm not mistaken, the programming is in C++. Not counting the value.
@@virtuart4d I've spoken directly with Bentley (yesterday). They still have a beta plugin that is compatible with 5.0.3 UE. I suggest reaching out to them and getting that plugin
hi want to make a 4d simulation of house construction, can you do that
hello, I think you did a great job by this workflow. I'm trying to do same workflow for my school project.
I had this one issue if you want to help :
Visibility animations from 3ds max can not imported to Unreal Engine by datasmith plugin. When I tried with bentley itwin datasmith plugin directly to Unreal from synchro pro vsibility animations are imported. But I want to use 3ds max datasmith output so it is not usefull for me.
how you managed the export visibility animations from 3ds max via datasmith? thats the question. Thanks in advance :)
@caimantone
Visibility doesn't really work with datasmith or fbx. I did it in tyflow with the logic that the object will have a scale of 0.001 (Unreal doesn't work well with a scale of 0). So in the timeline a keyframe before it appears will be at 0.001 and in the next frame the keyframe will be at 1. Exporting in datasmith like this will work.
@@virtuart4d Thank you so much. I think you found a good solution :)
daria pra substituir o Bentley Synchro Pro por naviswork? qual formato levar pro 3d max antes de exportar pro unreal?
Não da pelo navisworks, quem usa o 3dsmax tem que criar seu próprio script de animação por cronograma. Conheci algumas empresas que tem isso.
Hey, could you please tell me, how did you import the Synchro file into 3DS max
Synchro Pro exports in FBX format with animation. But without growth simulator, only with the visibility
qual foi o processo de aprendizado?
hi there, what software name do you used ?
Now i only use Revit, Bentley Synchro Pro, Synchro Control and Unreal 5
Algum tutorial?
No momento não, a Bentley esta cancelando o plugin do Unreal e esta em hold.
can you share "tyflow"? thanks
is this tool available?