Virtuart
Virtuart
  • Видео 18
  • Просмотров 62 346
BIM 4D - Unreal Engine 5, Cesium, Google Maps Photorealistic 3D Tiles. #bim #bim4d #unreal #4D
BIM 4D com Unreal Engine 5, Cesium e Google Maps Platform Photorealistic 3D Tiles.
#bim #bim4d #3dsmax #planejamento #revit #unrealengine5 #unrealengine #unreal #planning #4D
Просмотров: 1 624

Видео

Digital Platform - Pedestal Equipment
Просмотров 38311 месяцев назад
Digital Platform - Pedestal Equipment
Pedestal 4D - Synchro Pro
Просмотров 48811 месяцев назад
Pedestal 4D - Synchro Pro
Twinmotion2023 2 BIM 4D Animation
Просмотров 56111 месяцев назад
Animation Review with Lumen in Max Quality.
Twinmotion2023.2 BIM 4D Render & Lumen
Просмотров 1,1 тыс.Год назад
Rendering with Lumen on Twin in Twinmotion 2023.2 #Twinmotion #Twinmotion2023
Twinmotion 2023.2 Preview 2 - Animation with 4D
Просмотров 4,5 тыс.Год назад
Twinmotion 2023.2 Preview 2 is available. Doing some tests with the new animation functionality. #Twinmotion #Twinmotion2023
BIM4D Immersion
Просмотров 376Год назад
BIM 4D with Project immersion is an effective strategy to improve constructability and understanding by the stakeholders. / BIM 4D com a Imersão em Projetos é uma estratégia eficaz para melhorar a construtibilidade e o entendimento pelos stakeholders. #4d #planning #planejamento #bim #bim4d #construção #Construction #VDC #Animation #infrastructureprojects #infrastructure #capitalprojects #bentl...
BIM4D Drone Mode with Wireless Control
Просмотров 218Год назад
BIM4D Drone Mode with Wireless Control #bim #bim4d #bentley #3dsmax #planejamento #revit #unrealengine5 #unrealengine #unreal #planning #4D
Cesium Unreal Google Maps Plataform
Просмотров 2,5 тыс.Год назад
The construction may not be real, but it is georeferenced. I'm testing the integration of Cesium with the Google Maps Platform 🌍(same source of Google Earth) to render the new Photorealistic 3D Tiles on Unreal Engine. Now, it's easy to combine BIM geospatial data with Photorealistic 3D Tiles and create fully immersive experiences! I replaced photometry in my prototype with Google Tiles. / A con...
DRIVING THE EQUIPMENT UNREAL ENGINE
Просмотров 511Год назад
Have you ever thought about driving the equipment🚧 in the correct position with all the physics simulations? - Já pensou em dirigir o equipamento🚧 na posição correta com todas as simulações de física? #bim #bim4d #bentley #3dsmax #planejamento #revit #unrealengine5 #unrealengine #unreal #planning #4D
BIM 4D Download Windows App
Просмотров 1,8 тыс.Год назад
I am releasing a Windows application for testing. I hope you find it useful and I look forward to your feedback. Thank you for being a part of this journey with me. (See in the comments the link🔗 and observations)⬇ Disponibilizo uma aplicação de Windows para teste. Espero que encontre utilidade nesta ferramenta e aguardo seu comentário. Obrigado por fazer parte desta jornada comigo. (Ver nos co...
Cinematics with Synchro Pro, Davinci Resolve Fusion and Unreal 5
Просмотров 942Год назад
Cinematics render EXR FHD with multilayer. Synchro Pro, ContextCapture, Synchro Control, iTwin Exporter for Datasmith and Unreal 5 #bim #bim4d #bentley #3dsmax #planejamento #revit #unrealengine5 #unrealengine #unreal #planning #4D #fusion #davinciresolve
BIM 4D - Unreal 5 & Figma
Просмотров 3,1 тыс.Год назад
Já iniciei alguns cursos de UX/UI Design (Google e Calarts), mas não seguia o curso na parte prática por não ter nada para por em prática. Mas foi muito importante ter esse conhecimento para prototipagem e estudar o layout antes de faze-lo no unreal. Figma da esta opção de um protótipo de alta qualidade. Nesse modelo temos o demonstrativo na mudança entre modo hands free e modo imersivo.
BIM 4D - Bentley, iTwin, Synchro Pro, Unreal 5
Просмотров 7 тыс.Год назад
Creator's gallery - developer.bentley.com/unreal 4D gamification with extreme visual communication power - Complex animations, infographics, high-quality virtual immersion, and photorealism with construction sites, construction methodologies, workplace safety, logistics and environment. Get an overview of the project build for training, analysis and communication with stakeholders. Synchro Pro,...
BIM 4D - iTwin Platform, Synchro Pro, Synchro Control & Unreal 5
Просмотров 6 тыс.2 года назад
Com o Synchro Control e o iTwin Platform se consegue simplificar muito o fluxo de trabalho exportando o modelo do Synchro 4D Pro diretamente para o Unreal Engine 5. É possível se realizar animações complexas, interação virtual de qualidade com o Canteiro de Obras, metodologias construtivas e logística. Tenha uma visão geral da obra para treinamentos e estudos. #bim #bim4d #bentley #3dsmax #plan...
BIM 4D - Gamification and Visual Management
Просмотров 8442 года назад
BIM 4D - Gamification and Visual Management
BIM 4D Planning - Revit, 3dsmax, Bentley Synchro Pro, Unreal 5, UE5
Просмотров 27 тыс.2 года назад
BIM 4D Planning - Revit, 3dsmax, Bentley Synchro Pro, Unreal 5, UE5
Dashboard BIM4D
Просмотров 2,6 тыс.2 года назад
Dashboard BIM4D

Комментарии

  • @lunarrardah
    @lunarrardah 6 дней назад

    A few questions, how did you make those buttons that jump to a certain point in time? How did you make the minimap? How did you make the silders? I know they are all connected to the scheduled actor and the sequence but which blueprints did you use. For the buttons and sliders. Any tutorial videos you used are appreciated.

  • @Renzopiano-j5h
    @Renzopiano-j5h Месяц назад

    synchro exported fbx,animation is not working in twinmotion ,any solution?

    • @virtuart4d
      @virtuart4d Месяц назад

      It doesn't work. Animation in Unreal Engine and Twinmotion is just between translation, rotation and zoom. You need to recreate some script using a scale to define visibility.

    • @Renzopiano-j5h
      @Renzopiano-j5h Месяц назад

      @@virtuart4d then how you done this animation video? using unreal blueprint or any other software to replace synchro?

    • @Renzopiano-j5h
      @Renzopiano-j5h Месяц назад

      @@virtuart4d any other idea to do synchro to twinmotion

    • @virtuart4d
      @virtuart4d Месяц назад

      I usually download the animated fbx and use it as a reference with the polyanimator script.

  • @Zach-p8z
    @Zach-p8z 2 месяца назад

    That's great work, and is exactly where I'm trying to go with BIM models for pursuits. How long did this UE project take you?

    • @virtuart4d
      @virtuart4d 2 месяца назад

      It depends. Because in this project it was the complete cycle. Modeling in Revit, 4D to proposal in Synchro and then converting the 4D animation to animation in Unreal Engine. I did everything alone, but usually with partners covering other activities, it could be 2-3 weeks.

  • @GustavoHenriquedaSilva-c6q
    @GustavoHenriquedaSilva-c6q 3 месяца назад

    Fala mestre, tudo bem? Primeiramente, MUITO BOM o seu trabalho, meus parabéns! Saiba que seu trabalha realmente me tras uma inspiracao. Cara, uma dúvida. Como você faz para colocar os indicadores durante o video? evolucao da superstructure, fit-out etc... Estou tentando incorporar isso em um projeto meu, mas não estou chegando a lugar nenhum. Poderia dar uma luz? valeu!

    • @virtuart4d
      @virtuart4d 3 месяца назад

      Tudo bom? Foi feito com material com o opacity mask de 0-1. Ou life bar que também funciona de 0-1. Então uma variável Float vai definir a %. Nesse caso eles estão ligados ao calender interno do plugin do Synchro, com a formula =IF(((StartDate-ActualDate)/Duration)<0=0,IF((StartDate-ActualDate)/Duration)>1=1, (StartDate-ActualDate)/Duration)). Ou você pode ligar essa variável de 0-1 no sequencer, fazendo a porcentagem.

    • @GustavoHenriquedaSilva-c6q
      @GustavoHenriquedaSilva-c6q 3 месяца назад

      @@virtuart4d valeu mestre!

  • @VaaiLtd
    @VaaiLtd 3 месяца назад

    Wow nice work mate, great details!, is that point cloud 3D model you've managed to use in the background?

    • @virtuart4d
      @virtuart4d 3 месяца назад

      Is Cesium Plugin.

    • @VaaiLtd
      @VaaiLtd 3 месяца назад

      @@virtuart4dHow are you linking your timeline data into Unreal, it looks really good

  • @olabisiabraham801
    @olabisiabraham801 3 месяца назад

    Thank you so much.

  • @vitaskong6508
    @vitaskong6508 4 месяца назад

    Gooood work!!

  • @krutoikanal666
    @krutoikanal666 4 месяца назад

    cool! can i download more virtuart BIM 4d models?

  • @markinmkn
    @markinmkn 4 месяца назад

    Hey Virtuart, tentei entrar em contato com você via e-mail e links mas não obtive resposta, como podemos falar? Tenho uma proposta de trabalho.

    • @virtuart4d
      @virtuart4d 4 месяца назад

      Tudo bom Marco? Mandou para qual? Pode mandar email para contato@virtuart4d.com ou contact@virtuart4d.com. Obrigado

  • @magedmedia
    @magedmedia 4 месяца назад

    Impressive!! ..How Do you drive the ui parameters like the timeline and the stages circular percentage ? like what did you bind the value to?

    • @virtuart4d
      @virtuart4d 4 месяца назад

      Circulars are made with normal material. (Filling with a mask hiding from 0 to 1 and then using the function at the end to transform it into a circle. They can be animated in 2 ways; manually in the sequencer or with some mathematical percentage formula based on the sequencer's time. The timeline was created with a life bar in the widgets. Animation in the same way.

  • @DiegoGonzalez-tr2sg
    @DiegoGonzalez-tr2sg 5 месяцев назад

    Great simulation, what software did you use to create those annotations on the mixer trucks and that progress panel inside the simulation? Thanks

    • @virtuart4d
      @virtuart4d 5 месяцев назад

      I make it in Synchro 4D Pro. The infographics are 3d meshes with grow simulator.

  • @paulandrada7940
    @paulandrada7940 5 месяцев назад

    do you have a tutorial lesson for this?

  • @SolidSupport-dl8wt
    @SolidSupport-dl8wt 5 месяцев назад

    How did you bring or import your Synchro project to UE?

    • @virtuart4d
      @virtuart4d 5 месяцев назад

      It was a Bentley plugin, but it was cancelled.

  • @AIWarper
    @AIWarper 5 месяцев назад

    As this is a year old now have you improved on this workflow? I am looking for a solution for Navisworks model to Unreal with linked TimeLiner tasks but I suspect I'll have to pivot to Bentley products as I do not know of a method for exporting a P6 Linked TimeLiner (animation data) into Unreal Engine from Navis. I saw you mention that the Bentley plugin is disabled now? Does that mean this workflow no longer works?

    • @virtuart4d
      @virtuart4d 5 месяцев назад

      Bentley actually canceled it. I talked to a lot of people and there are companies that use 3dsmax scripts and export them to unreal. Others do it in the Unreal Engine with their own programming. I intend to develop my own blueprint in the future, but I haven't started yet.

    • @AIWarper
      @AIWarper 5 месяцев назад

      @@virtuart4d Look like they're pivoting to LumenRT / NVIDIA Omniverse

    • @virtuart4d
      @virtuart4d 5 месяцев назад

      @@AIWarper Yes, I saw. But my interest is in interactive platforms. I do it in Unreal Engine because of the ease of using Blueprints. I'm still unsure whether using Nvidia I can use 4D within omnivberse and create infographics, functions, etc. And also if I'm not mistaken, the programming is in C++. Not counting the value.

    • @AIWarper
      @AIWarper 5 месяцев назад

      @@virtuart4d I've spoken directly with Bentley (yesterday). They still have a beta plugin that is compatible with 5.0.3 UE. I suggest reaching out to them and getting that plugin

  • @CườngNguyễnPhú-n2i
    @CườngNguyễnPhú-n2i 5 месяцев назад

    Hi Virtuart, how can you get rid of google earth model inside the construction boundary in UE5?

  • @clementegarcia465
    @clementegarcia465 6 месяцев назад

    qual foi o processo de aprendizado?

  • @bekyarashev4693
    @bekyarashev4693 6 месяцев назад

    Hi. Very nice animation. I have a question. Where can I get this vehicle models? I got from epic games but I can't animated like in your video. thank you.

    • @virtuart4d
      @virtuart4d 6 месяцев назад

      I've animated a lot of Unreal/Twinmotion construction equipment. But you have to go through the whole process. Export FBX from Unreal and do Rigging in 3dsmax/blender. It's simpler to make skins and bones into equipment. I also used equipment from 3dwarehouse.

    • @bekyarashev4693
      @bekyarashev4693 6 месяцев назад

      @@virtuart4dThank you. Is it impossible to sell me your converted models?)

  •  6 месяцев назад

    if you say Lumen why you say in comments it is done in 3dmax animation script? what does Lumen here?

    • @virtuart4d
      @virtuart4d 6 месяцев назад

      Lumen only in rendering. Which gives much more quality when rendering and in much less time. Because rendering videos in path trace is very, very time-consuming. In 3dsmax it was just the animation to import into Twinmotion.

  • @samuelmacaluso3367
    @samuelmacaluso3367 6 месяцев назад

    What did you charge for something like this? I have a client asking for something very similar from Synchro to UE5 with fidelity and animation bump.

    • @virtuart4d
      @virtuart4d 6 месяцев назад

      Hi I was using the Bentley plugin for this integration. But they canceled the plugin, so this model is on hold. In the future I intend to make my own plugin, but there is no date at the moment.

  • @ivanmorenogonzalez7316
    @ivanmorenogonzalez7316 7 месяцев назад

    Congratulations, Bentley disabled the free use of Synchrocontrol? Should it now be paid? Is the plugin still in Beta mode in Unreal to upload the simulation later?

    • @virtuart4d
      @virtuart4d 7 месяцев назад

      Thanks. Bentley will cancel the plugin. So I still don't have a solution on what to do.

  • @dinaesmail4025
    @dinaesmail4025 8 месяцев назад

    great gob but i can't use it like how can i import my file

  • @markinmkn
    @markinmkn 8 месяцев назад

    @virtuart gostaria de entrar em contato para tratarmos de um trabalho, qual seu contato?

  • @yeast5547
    @yeast5547 9 месяцев назад

    Good afternoon! Do construction companies make orders for you? Or are you just doing this for your hobby?

    • @virtuart4d
      @virtuart4d 8 месяцев назад

      Hi, yes, i work with companies in Brazil. With some clients in England, USA, United Arab Emirates and Australia.

    • @yeast5547
      @yeast5547 8 месяцев назад

      Is it possible to see your work somewhere? Or is this confidential information?

    • @virtuart4d
      @virtuart4d 8 месяцев назад

      ​@@yeast5547 Most are confidential. But I usually release these materials here on RUclips or on my LinkedIn, which uses some information that is not confidential or extracts from these projects www.linkedin.com/in/peleias

  • @maquetesinplace2084
    @maquetesinplace2084 9 месяцев назад

    Algum tutorial?

    • @virtuart4d
      @virtuart4d 8 месяцев назад

      No momento não, a Bentley esta cancelando o plugin do Unreal e esta em hold.

  • @oinvisivel8342
    @oinvisivel8342 9 месяцев назад

    tem como exportar a animação do synchro direto pro 3d max?

    • @virtuart4d
      @virtuart4d 8 месяцев назад

      a Bentley esta cancelando o plugin do Unreal e o arquivo FBX do Synchro Pro vem com animação por cores e visibilidade o que não é compativel com o Unreal.

  • @oinvisivel8342
    @oinvisivel8342 9 месяцев назад

    daria pra substituir o Bentley Synchro Pro por naviswork? qual formato levar pro 3d max antes de exportar pro unreal?

    • @virtuart4d
      @virtuart4d 8 месяцев назад

      Não da pelo navisworks, quem usa o 3dsmax tem que criar seu próprio script de animação por cronograma. Conheci algumas empresas que tem isso.

  • @ahmaddaghma3490
    @ahmaddaghma3490 9 месяцев назад

    Hi, Do you have a course on Udemy? Thanks

  • @matthewsugden9930
    @matthewsugden9930 9 месяцев назад

    Looks really great well done. In your workflow did you texture in 3Ds max with the import FBX data? Or did you do elsewhere? did you have to optimise the model much from Revit to run smoothly in UE5?

    • @virtuart4d
      @virtuart4d 9 месяцев назад

      As the archiviz quality level is not very high, I export it with datasmisth and texture in Unreal. Currently I've been making a lot of changes within Unreal itself too, in the modeling tab, changing ID materials, UV maps, etc. I didn't optimize practically anything, since I used Nanite.

  • @amnertorres7236
    @amnertorres7236 9 месяцев назад

    It's amazing, I Hope sharing more videos !!!!

  • @liyang---
    @liyang--- 10 месяцев назад

    Hi Virtuart! I have the problem. After the datasmith file is imported into ue5, the animation played cannot be as smooth as in synchro.Can you tell me, what should I do?

    • @virtuart4d
      @virtuart4d 10 месяцев назад

      I would have to see an example of what you are talking about.

  • @anil12b
    @anil12b 10 месяцев назад

    Wow, how did you get those tv monitors to display the site animation

    • @virtuart4d
      @virtuart4d 10 месяцев назад

      In Twinmotion, in folder Tools/Virtual Production and Led Wall. You can choose Texture / Video

  • @MuhammadAtrsh
    @MuhammadAtrsh 10 месяцев назад

    What is the itwin program and what are the benefits of using it?

  • @MuhammadAtrsh
    @MuhammadAtrsh 10 месяцев назад

    I did not understand the benefit of using Figma?

    • @virtuart4d
      @virtuart4d 10 месяцев назад

      @MuhammadAtrsh To facilitate prototyping. Easily use all UI Design concepts, and gain approval from the client and stakeholders. Then I export the PNG file to Unreal and use it as a base to create the layout. In a workflow, the UI Design creator sends the layout to programmers and developers and they have to do it. In this case, I have both functions combined.

    • @MuhammadAtrsh
      @MuhammadAtrsh 10 месяцев назад

      Thanke you 👍👍

  • @zhanhuajie
    @zhanhuajie 10 месяцев назад

    How is the falling object animation in the video created? Was it done in Synchro? I’m using the 2020 version and it doesn’t have this feature. Looking forward to your answer, thank you!

    • @virtuart4d
      @virtuart4d 10 месяцев назад

      In Synchro, create a 3D path with a generic value, without being in any task. 1 keyframe with 0,0,0 and no other points 0,0,3 for example. In the task property, select this 3D path and activate the reverse option.

    • @zhanhuajie
      @zhanhuajie 10 месяцев назад

      @@virtuart4d Thank you for your reply! I am now facing another issue. When exporting a Datasmith file from iTwin using the Merge Meshes option, upon entering Unreal, there is no schedule animation file. When I click play, it defaults to playing from the middle of the animation. How can I adjust it to start from the beginning? And how can I control the playback and pause of the animation?

    • @virtuart4d
      @virtuart4d 10 месяцев назад

      @@zhanhuajie Link to an empty level sequence in unreal. But what I like to do most is place an object below the scene, a sphere, connected to the main timeline line with a generic 3D Path as I said above. (without grow simulation, so it doesn't go into the combined mesh) This way it creates an level sequence with the total time of the schedule and is better for placing equipment and other animations.

    • @zhanhuajie
      @zhanhuajie 10 месяцев назад

      @@virtuart4d Why is the sliced effect animation I play in UE5 only showing half, and it’s different from when played in iTwin? For instance, the floor animation always starts from the middle, and the animation doesn’t play in full.

    • @liyang---
      @liyang--- 10 месяцев назад

      @@zhanhuajie @virtuart4d I also have the same problem. After the datasmith file is imported into ue5, the animation played cannot be as smooth as in synchro.

  • @pedrom.vargas2439
    @pedrom.vargas2439 11 месяцев назад

    Amazing presentation! How long took to develop this?

    • @virtuart4d
      @virtuart4d 10 месяцев назад

      I had a lot of things already ready for the Unreal project. But putting the animation in Twinmotion was a bit of a trial and error. Besides, it is very slow to upload animation with so many elements. ruclips.net/video/hsTIbt9bvsQ/видео.htmlsi=pJIH2lJ1cauFAuE_

  • @kemalonan1887
    @kemalonan1887 11 месяцев назад

    this plugin doesnt work anymore

    • @ygorgarcia6989
      @ygorgarcia6989 11 месяцев назад

      Hi! I am trying to find the best workflow from 4d simulation software (like navisworks or synchro) to unreal engine. So this plugin iTwin does not work anymore?

    • @virtuart4d
      @virtuart4d 11 месяцев назад

      Yes, not work

    • @ygorgarcia6989
      @ygorgarcia6989 11 месяцев назад

      @virtuart4d thanks for answering me! Unfortunately, I'm facing different difficulties trying to find the best way to animate 4D simulations. Would be nice if navisworks or synchro had a real time rendering plugin like enscape for revit

    • @virtuart4d
      @virtuart4d 11 месяцев назад

      @@ygorgarcia6989 Some companies I talked to have their own 3dsmax script to do timeline-based animations. I was putting it off but there is only one viable option; Create my own routine via blueprint for Unreal Engine. I still don't know how I'll do it, but next year I'm thinking about focusing on that.

  • @lucinatyrrell2631
    @lucinatyrrell2631 11 месяцев назад

    P r o m o S M

  • @sarathram9209
    @sarathram9209 Год назад

    Hi, I want to learn Synchro..I have recently relocated to Canada. I am from India...How can I reach you, sir

  • @ivanmorenogonzalez7316
    @ivanmorenogonzalez7316 Год назад

    Congratulations, a question, how is the transfer from Itwin to Unreal carried out, could you give me a link where I can indicate the 4D simulation step by step?

    • @virtuart4d
      @virtuart4d Год назад

      It's the Bentley plugin. (Itwin Datasmith exporter). But it is being cancelled. I don't know what the future will be like.

    • @ivanmorenogonzalez7316
      @ivanmorenogonzalez7316 Год назад

      Thanks, this ITWIN Plugin on which version of Unreal does it work on? 5.1.1?@@virtuart4d

    • @virtuart4d
      @virtuart4d Год назад

      I use in unreal 5.1

    • @ivanmorenogonzalez7316
      @ivanmorenogonzalez7316 Год назад

      @@virtuart4d Thanks for the confirmation, is anything additional required apart from unreal, synchro and the plugin?

    • @virtuart4d
      @virtuart4d Год назад

      For 4d only Synchro Pro with Synchro control(can use free with trial). In Unreal only blueprints to make this and the plugin.

  • @quankieu6995
    @quankieu6995 Год назад

    amazing , i ddont know how can you make such a video ? Now . I 'm using some software like Sketchup, Revit, Twinmotion and starting learn another software 3Ds and Ue5. I'm hoping in the near future I can do it

  • @geodude1725
    @geodude1725 Год назад

    Awesome! How did you get the context of the existing buildings?

    • @virtuart4d
      @virtuart4d Год назад

      It was PHOTOMETRY, using CAPTURE REALITY recording the Google Earth screen.

  • @yeast5547
    @yeast5547 Год назад

    Good afternoon! Are you currently not using synchro to create 4d visualization?

    • @virtuart4d
      @virtuart4d Год назад

      This was a test with Twinmotion using it for conceptual animation for proposals and Bids. In this case, I used synchro as a reference and then made the animation, evaluating whether it was faster this way.

    • @ABH565
      @ABH565 8 месяцев назад

      ​@@virtuart4dwhich one is faster?

  • @EzBIM
    @EzBIM Год назад

    It very beautiful. What software do you use to made animation for construction?

    • @virtuart4d
      @virtuart4d Год назад

      This case was with 3dsmax using animation script.

    • @caodung7203
      @caodung7203 8 месяцев назад

      @@virtuart4d Can you share the basic process? thanksss

  • @zhenzhang3451
    @zhenzhang3451 Год назад

    animation is not important... the most difficult part is animation with associated database(bim information and schedule information)

  • @somemuffins4u
    @somemuffins4u Год назад

    Woah! Very cool and exciting! What software are you using to generate the animation that you are importing? Are you able to sequence based on a P6 schedule?

    • @virtuart4d
      @virtuart4d Год назад

      I used 3dsmax. With animation script. But any 3D software that generates an animated FBX will do. (I had to go through blender to fix a UV Maps issue) There are companies, I've already spoken to some, that have their own animation scripts based on a schedule. In this case, they create the entire schedule in P6 and then play it in the script. But they usually render with Vray.

    • @somemuffins4u
      @somemuffins4u Год назад

      @@virtuart4d I was hoping to be able to export animated fbx's from Bentley Synchro to use in TwinMotion, but Bentley keeps making it harder to get such a thing. They used to have a workflow to get into Unreal, but they ended support and it was a pain.

    • @virtuart4d
      @virtuart4d Год назад

      This synchro fbx won't work. I'm using it as a reference in 3dsmax. Because Twinmotion does not accept the visibility attribute (not even unreal).@@somemuffins4u

    • @8ightbogs
      @8ightbogs Год назад

      @@virtuart4d would it be possible to share the script that you've used?

    • @virtuart4d
      @virtuart4d Год назад

      I don't have that script. I tried with these people and they didn't pass me. I wanted too. I used PolyAnimator (3dsmax). There are other similar scripts@@8ightbogs

  • @matheusguerra827
    @matheusguerra827 Год назад

    Muito bom!! Parabéns!! Importou a animação de outro software ou fez pelo próprio twinmotion?

    • @virtuart4d
      @virtuart4d Год назад

      Foi uma animação em 3dsmax, usando script. E depois usando a nova funcionalidade. Mas deu muitos erros, ainda esta em beta.

  • @orlandobarros8379
    @orlandobarros8379 Год назад

    Hello. Do you have or recommend any course for creating a 4D in this way? Thank you for your attention.

    • @virtuart4d
      @virtuart4d Год назад

      There is no specific course. But if you're going to focus on Unreal Engine, you'll need a blueprint or C++ course for software development. With this, you can create anything.

  • @Nykr
    @Nykr Год назад

    Fascinating! Good job <3

  • @tamtamy483
    @tamtamy483 Год назад

    Top 👍 vous avez une formation payante ?

  • @caodung7203
    @caodung7203 Год назад

    can you share "tyflow"? thanks