Shadow of the Colossus - All Colossus/Colossi Comparison - Classic HD vs Remake

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  • Опубликовано: 4 янв 2022
  • Shadow of the Colossus - All Colossus/Colossi comparison - Classic HD vs Remake - side by side - [4k-60FPS] Ultra HD
    All the game captures, editing, thumbnail were done by me.
    The Colossi:
    Valus
    Quadratus
    Gaius
    Phaedra
    Avion
    Barba
    Hydrus
    Kuromori
    Basaran
    Dirge
    Celosia
    Pelagia
    Phalanx
    Cenobia
    Argus
    Malus
  • ИгрыИгры

Комментарии • 57

  • @confide3734
    @confide3734 3 месяца назад +15

    that gloomy purple sky just hits different

  • @levidavis1093
    @levidavis1093 2 года назад +60

    They're both awesome! But there's definitely differences between the remaster vs the remake. The remaster has the same original things from the original PS2 version, the only difference is the fact that it's remastered in HD and a higher framerate. The remake is different from the remaster in terms of sound effects, architecture, symbolism, music ques, Dormin's voice (which pisses me off in the remake), Agro's sound effects and vocal noises, the weapons sound effects, Wander's/Wanda's sound effects (when running/walking), the HUD, the sound effects used when you equip a weapon, the arrows being fired sound effects, the sword swinging sound effects, the dark energy that comes out of the colossus after its been slain is also very different..
    The way it looks and sounds... also, the stabbing of the ground and stabbing of a colossi sound effects, the parachute sound effects, the Time Attack Mode time limit, the sound that the lizards make, etc. I personally miss the classic sounds of the old game as well as the symbolism embedded into all the architecture around you, in the remake they took a lot of the cool details of the symbolism away from the architecture so it looks way more plain... I don't like Dormin's voice in the remake either... :/

    • @YOYODODO
      @YOYODODO  2 года назад +9

      It's true. I did notice that the sound effects had changed, especially the voice of pain from Wander absorbing the shadow of the colossus, the stabbing of the ground and the stabbing of a colossus and the sound effects of the arrows being fired. As for the HUD, it is the trend of new games to simplify it or directly eliminate it from the screen, so that the gaming experience is immersive, giving the game a cinematic touch :).

    • @TimboUnderskroll
      @TimboUnderskroll Год назад

      I havnt played in a while....i dont remember a parachute

    • @anti-ethniccleansing465
      @anti-ethniccleansing465 Год назад +1

      Bluepoint ruins everything they touch. This was nothing compared to how badly they ruined Demon’s Souls in their remake of that, but the point is that no matter the project, they idiotically change things that they shouldn’t change and have no business changing. They think they know better than the original devs, and they *NEVER DO.*
      If they want to make creative design decisions in a game, then they need to make their own game from the ground up instead of ruining other people’s games where every decision was already thoroughly thought out by the original designers/devs themselves!

    • @Terra_Stara
      @Terra_Stara Год назад

      ​@@TimboUnderskroll parachute is a thing you get after doing the time trial stuff.

    • @RisottosWife
      @RisottosWife 7 месяцев назад

      Your statement hits the nail right on the head, and I wholeheartedly stand by every word you've expressed. However, as the sun rises and sets, a predictable line-up of idiots is prepared to wage war on you and every other sensible person who expresses their displeasure with the gluttonous actions of these self-indulgent corporate leeches. The irony is beyond absurd: these very individuals bitch and moan when their beloved IPs are diluted or tampered with, all because the greedy corporate piggies felt that their financial accounts weren't filling up quickly enough for them to purchase their next lavish mansion or luxurious yacht -- they'll never be content. The masses' gullible and blind support of the entertainment industry has allowed it to descend into a disgusting and repulsive pit of greed and depravity, and nothing will change if people don't start talking against this shit.@@anti-ethniccleansing465

  • @GeddysGaming
    @GeddysGaming Год назад +15

    "You're Just as Beautiful as the day i met ya"

  • @Mariscosfilantropias
    @Mariscosfilantropias 5 дней назад +4

    That purple sky is so fucking awesome, i cant believe they got rid of it for these boring grey clouds

  • @steelcurtain187
    @steelcurtain187 2 года назад +40

    To be honest a lot of the older version look more mysterious and intriguing. Anytime I see Phalanx killed it always gets me 😭

  • @topfranluis1
    @topfranluis1 2 года назад +27

    Quality of aging at its finest

    • @YOYODODO
      @YOYODODO  2 года назад +6

      You're right. shadow of the colossus classic has aged very well, it has very high quality graphic details, and the remake is a clear example of how classic games should be brought to the next-gen consoles. The team ICO, Bluepoint Games and SIE Japan Studio did a great job with this game :)

    • @topfranluis1
      @topfranluis1 2 года назад +3

      @@YOYODODO One of my favorite games to this day

  • @anti-ethniccleansing465
    @anti-ethniccleansing465 Год назад +13

    06:45 You didn’t show Dirge’s eyes. :( I wanted to see if they looked different.

  • @rhonemeyer4277
    @rhonemeyer4277 Год назад +11

    Bro imagine a movie basses on this,it would look pretty cool I think

  • @HaronFuroze
    @HaronFuroze Год назад +5

    El trabajo en las animaciones es demasiado bueno en PS2, hasta el punto de que en PS4 estas se siguen viendo tremendamente naturales. El animador de los colosos siento que no obtiene el credito que se merece.

  • @renevalice3056
    @renevalice3056 Месяц назад

    The classic really shows their shadowy look, with mysterious glows to them. The remastered look gives incredible intricate, meticulous work and detail. It’s very hard to see one better than the other, with so much art and awe in both versions.

  • @videoYT1506
    @videoYT1506 2 года назад +17

    Buen video realmente fueron buenos graficos en su momento Shadow of the colossus para la PS2 aun me sorprendo, envejecio bien este gran juego

    • @YOYODODO
      @YOYODODO  2 года назад +3

      Tienes razón. El Shadow of the Colossus original exprimió al máximo la capacidad de la ps2, dando como resultado un juego atemporal. El remake le ha hecho justicia a este clásico haciendo un extraordinario trabajo a nivel gráficos, me hubiera gustado que mejoraran la cámara ya que este siempre fue el punto malo de este juego, pero en general quede muy satisfecho con el resultado.
      PD: me alegra que haya gustado el video :)

    • @ZfaxYT
      @ZfaxYT 10 месяцев назад

      si el mayor juego de toda la historia shadow of the colossus fue el juego mas jugado de la historia

  • @dylansullivan380
    @dylansullivan380 Год назад +19

    Nostalgia is reeeaally playin with a lot of people’s feelings about the remakes of these games

  • @amnedits4898
    @amnedits4898 Год назад +31

    I love the details of the remake but they should’ve kept the ambience that the original had

    • @anti-ethniccleansing465
      @anti-ethniccleansing465 Год назад +15

      Bluepoint is known for killing atmosphere in every game they touch (destroy).

    • @eduardod.felipe6596
      @eduardod.felipe6596 Год назад +2

      ​@@anti-ethniccleansing465nesse caso eles melhoraram a ambientação,Aquele ceu Roxo eu não tanko,tipo,é uma cor muito expressiva pra Shadow of the collossus,a ceu nublada ficou bem melhor,representa melhor o Vazio desse mundo

    • @DiogoLZ
      @DiogoLZ 4 месяца назад +1

      ​@@eduardod.felipe6596 Então vc entende melhor de Shadow of the Colossus do que os próprios designers do jogo? Dá um tempo né.

    • @eduardod.felipe6596
      @eduardod.felipe6596 4 месяца назад

      @@DiogoLZ Eu não disse isso ,eu disse que os novos fizeram melhor a parte da ambientação

    • @eduardod.felipe6596
      @eduardod.felipe6596 4 месяца назад

      @@DiogoLZ La vem o cara que acredita que quem não é especialista não pode criticar algo

  • @blackshards3415
    @blackshards3415 2 месяца назад +1

    I wonder what exactly the developers changed at the colossi. Because mostly they look the same, but the small details are often different, specially the rock parts on them. Maybe they took all the old base models and changed only a few parts? It's obvious at Nr 12 though, where the horns had been completely changed. Also, the animations seem to have been completely recycled - nothing against that! Recycling is important, if you remake a game, because it saves time. But some should have been remaked too. Specially the animations of Agro and Wander, who don't run like normal living beings, but rather like aliens.

  • @artbers109
    @artbers109 7 месяцев назад

    malus wander respawn is float

  • @yoelpixula4878
    @yoelpixula4878 Месяц назад

    Me disgusto que le quitaran los sonidos a michos coloso nose si es por qie hacen como su animal como el caballo o el pajaro ni se escuchan y en el remake la musica esta muy baja y una de las cosas que mas gustaba era el soundtrack del juego

  • @anti-ethniccleansing465
    @anti-ethniccleansing465 Год назад +8

    2:53 Wow! This game has been my favorite game since it came out on the PlayStation 2, and it is only now that I am realizing how uncreative and generic the name is for the bird colossus. Hahah. 😂 All of the other colossus names are really cool (I even named my Dark Souls 2 character “Phaedra” after the horse in SotC), but for the bird, the best the devs could come up with was “Avion?” That is just one letter off from “avian,” which is the biological descriptive term for birds. Lmfao. I know this because I have a pet parrot, and I have to take him to an avian vet. Too funny!

    • @miguelribeiro8425
      @miguelribeiro8425 4 месяца назад +3

      "Avion" is a fan made name, the colossi do not have REAL names given by the devs

    • @100lovenana
      @100lovenana Месяц назад +1

      ​@@miguelribeiro8425 Uhm, "avion" also means plane in spanish. That can't be a coincidence, considering the kind of animal it's based on

    • @miguelribeiro8425
      @miguelribeiro8425 Месяц назад +1

      @@100lovenana Yes, you're right !, and "Barba" also means Beard in some lenguages (lol)

  • @Ariss-fn5if
    @Ariss-fn5if Год назад +3

    The "remake" is Beautiful

  • @stefanodegioia1598
    @stefanodegioia1598 Год назад +5

    2:28 why is this shot better in the original? Look at the fur and the lighting.

    • @Terra_Stara
      @Terra_Stara Год назад +6

      Simple answer is limitations leading to a distinctive look. The mist and smaller FOV along with basically having to distinguish fur from the plates and how the meshes worked in the original it had to have some more distinct details. Barba's beard for example is all a bunch of planes moving against each other and the same goes for a lot of the other colossi's hair details. It also helped from stuff basically gluing into the wrong places that happened a lot more in the original. So basically by moving certain pieces further from the body it helped a bit.
      Most of the information I provided are from people who do mesh and asset dives into games and a few interviews where they talked about the game design and building essentially bosses that doubled as moving levels.
      Now with modern technology though we can use more tris on stuff and keep stuff tighter and our consoles won't explode.

  • @user-zo3nc1be9b
    @user-zo3nc1be9b 7 месяцев назад

    نبي له فلم حقيقي 😢

  • @swemx7403
    @swemx7403 4 месяца назад

    THe Colossis sound in the original PS2 version is better. In the remake they even f**ked up the sound of AVION and PELAGIA. PELAGIA sounds like a f**king T-rex. Wtf.

  • @andreastube788
    @andreastube788 4 месяца назад

    shame for this colossus

  • @Mr.SteelinKeepIt
    @Mr.SteelinKeepIt 21 день назад +1

    The remake was awful. Blue Point changed so much that didn't need changing. Yes, they "improved" some things, but also changed things they had no buiness touching.
    They did anyway because Blue Point has a habit of thinking they know better than the original Devs.
    Just look at Demon Souls. Nuff said.

  • @straightouttanehelo
    @straightouttanehelo 2 года назад +4

    first one looks like mobile game graphics

    • @anti-ethniccleansing465
      @anti-ethniccleansing465 Год назад

      Were you high when you typed that?

    • @straightouttanehelo
      @straightouttanehelo Год назад

      @@anti-ethniccleansing465 not sure what you mean

    • @Terra_Stara
      @Terra_Stara Год назад +9

      Just out of curiosity what mobile games are you playing that looks like this?
      I know the original was from the ps2 so it has limited tris in the assets and the meshes are pretty basic compared to the stuff today but graphically and design wise I personally haven't seen that many mobile games that look like pretty decent ps2 or even ps3 games.

    • @straightouttanehelo
      @straightouttanehelo Год назад

      @@Terra_Stara well maybe not the animation but the graphics kinda look like toram online on a high end device

    • @Terra_Stara
      @Terra_Stara Год назад +6

      @@straightouttanehelo some areas maybe, but shadow of the colossus has more depth and actual angles on their structures. Toram relies way more on textures than shadow of the colossus. Part of that is just simply that there are a lot of scalable surfaces, so you need to recognize what to climb on and how they used planes on the hairs and stuff to be what wander (the main playable character, agro is playable and a character in their own right due mainly to crazy good writing.) Can latch on to. It also at times led to some real jankiness in some of the fights because wander is actually between the planes and swapping between them. (When talking about planes I mean they used rectangles on the mesh and textured over them so the untextured models like on Barba is just a beard made out of a bunch of rectangles and triangles)