@@000jimbojones000 Absolutely. It's just that with what we know now it's not so surprising anymore (which doesn't make it any less impressive of course).
I think you also mean, what an amazing machine! 64K and it churns our stuff like this. Makes you wonder what it would have been like if commodore had shipped it originally with 128K.
It's really weird that there's being made games for the unmodified C64, in 2021, which are on a much higher technical and artistic level than what existed when the machine was in production. We can talk about nostalgia, but fact is, some of these games are so much more impressive they don't exactly remind me of commodore 64 games at all! Not that I'm complaining about that. Got my first C64C last week, and waiting on the cables and power supply and stuff to get it safely up and running.
Speaking as a coder, it's more fun to push the C64's limits. However, there are still a ton of new C64 games which are of more representative quality - especially SEUCK works. It just might not get much attention here. That's the thing. The C64 scene has been really hot for years. There's a ton of us who are just playing around with middling demos/art that we don't even bother sharing because it pales compared to the good stuff.
Dungeon Master on the Atari ST on 1988 was a jaw dropping experience back then, but the capability of the new 16 bit consoles. Seeing this game running on an 8 bit was an impossible feat back in the day. Eye of the Beholder still remains an Amiga favorite today and even surpasses the original PC Doom regarding playability.
Thanks again, RGN, these are always a highlight of my month. Bastich B became a favourite of mine, too, his long documentaries are well worth watching.
When it came time to naming my party, how could I not include Sheila. Its just a small gesture from my part to say thank you to the channels regular supporters.
I would suggest that a mouse is required for the best experience. If using VICE emulator then this is no problem but for real hardware experience then a PS/2 or USB mouse adapter would be the more affordable route.
@@Woot007 I tried using my ps/2 adapter on the Ultimate 64 and was not able to get it working unfortunately. I believe that there are issues with the U64 and some mouse adapters.
I've actually played Eye of the Beholder so many times I have the entire game memorized. I can play through the whole things, without skipping anything and doing every quest, special quest and hidden object in less than 2 hours. Could do a lot quicker if I skipped nearly everything, but where's the fun in that.
I hope when you say, “a little while more,” - you mean, “indefinitely.” One of my favorite channels on RUclips! Thanks so much for all the great content.
Hey thanks for your feedback. I tend to review the viability of the channel on a year to year basis based on the amount of content available and general interest. This year has been successful so far on both fronts so it is looking likely that we go on again in 2022.
If the version of _Eye of the Beholder_ that's shown here was around in the early nineties I think it would have sent shock waves through the industry. Slightly off-topic, but I was looking at the Commodore 64 you can buy on Amazon (not the mini, the superior model) and then tried looking for an Amiga but came up blank. If there was a modern Amiga of the same mold I'd have snapped it up. Alas.
The Amiga retro scene has been heating up in the last few years, so maybe there will be enough interest for an Amiga Mini. It could have the appearance of an Amiga 1000 to avoid having a useless puny keyboard. However, I'm not sure how big a potential market we're really talking. The C64 sold millions upon millons. The entire Amiga line only sold about 1.5 million, roughly the same as how many Commodore 128s sold (the C128 is perceived as kinda a failure).
Fantastic video as always, dude! Thanks for making these I love Nixy so much I didn't know we're getting a cart release too, definitely picking that up if I'm able
I played EotB3 as a kid. As an adult I played the trilogy. I just dos boxed it. I had almost completed the first one but couldn't quite figure it out. I ended up using a walk through. By the end of EotB3 I had a crazy mix of characters from all three games. Fun stuff. I just used DOSBOX. I'm not 100% sure why you'd use the C64 but I still think it cool.
These videos are great - thank you for making them! If you don’t mind, there’s one thing that puzzles me: the slow & uneven framerate of the videos, which makes the games look kinda bad IMHO as smooth framerate is critical in C64 (and all 8/16-bit) games. Is there a reason the videos aren’t running in the real 50 fps? (Which looks much better on these 60 fps screens too, even though not perfect obviously.)
Hmm, the video is rendered at 50fps and i am not noticing what you are describing with the clips that i capture myself. Is it the whole video that you are experiencing this or certain sections?
@@RetroGamerNation It looks to me like it's all of the clip, but where I really first paid attention to this is the Nixy clip, because I just played it on my C64 a couple of days ago, and the scrolling and sprite movement is rock solid smooth 50 fps. I've watched your video on my Mac, iPhone and iPad with identical results. The video settings menu does say 50 fps, but it definitely doesn't look like it is. Compared to for example this one, which is much smoother: ruclips.net/video/SDDkxfJCB9Y/видео.html
@@Stakkeroid that info helps - I found Nixy's scrolling to be a bit rough and I did mention that it could be improved in the video so this would explain why you notice something off in that part. Some of the clips in the news section are borrowed from other sources so I would suspect that they are not 50fps from source. I will take a look through all my settings regardless to see if there are any inconsistencies in the frame rate process but I think for this particular video everything matches the source content (whether it is a borrowed clip or the actual game performance). Thanks for highlighting this though.
@@RetroGamerNation Well, that explains it :-) I think you should check the games yourself or mention the fact that it's not your capture, because this is unfair to the Nixy developers - thousands of viewers now think it has jerky movement, when in fact it's buttery smooth and has an excellent gameplay feel.
No, the Nixy capture is my own. Everything under Feature Presentation and New Releases is my own capture. Just a few of the 'News' items are third party. I have played Nixy today and am experiencing some jerky scrolling from the game. Not sure why I am getting different results to you.
@@UnknownUserUU I'm just waiting for the first C64 roguelike with a foxy ruleset like Sil. I mean don't waste it on the graphics like EotB but put it into the gameplay.
I'm trying to play this on original hardware but can't get the mouse to work with it. All I keep getting is "No driver" message when I click on F1. Grrr! Great game though
Eye of the beholder on the c64 is really something .. respect. Well done. Its a masterful idea of how to program limited. I will get that, even though obviously i know the amiga version (only that).Its a great demonstration of whats possible. On top, nice releases all around ... c64 keeps on thriving ..i think c64 has more quality releases than last week steam ,... ho ho ho.... actually now im finishing watching, i love the design of that sci fi game, terrastrial. Seems more effort is put into c64 than ps5 (im not joking.. im not). That rogue game looks fun too .. ..nixy great......c64 should promote itself as something new to the new generation, it will work cause the quality is on par or supriour than those "unity" games.
Great to see you share the same enthusiasm as I do. Uptake by the new generation will naturally be difficult but it would be nice if the old generation could start paying more attention. Given how large this hobby has become, 95% of C64 fans show no interest in new things. That is a shame.
It's possible for the C64 to become a games development platform that is easier to get into than stuff like Unity. Obviously there are a ton of SEUCK games made by people who would otherwise be daunted by the learning curve. See, my current project is a web game, but it's also a single loader C64 game. I found out a way to implement a web game simply as the floooh javascript C64 emulator, and a URL which makes it autoload/run a prg file. As a web game, it's dead easy for anyone with a web browser to play the game. I think this will appeal to a lot of developers who want to make a retro aesthetic game but don't want to limit their audience to tech savvy retro platform enthusiasts. But the (single loader) prg file is also available for tech savvy retro platform enthusiasts. And I think that there's a big appeal to seeing a retro game running on real retro hardware on a real CRT.
I've gone back and played it again today and the scrolling is not smooth. Its quite jerky at times. I am going to have to see why I get different results to you.
Interesting, the real machine exhibits smoother movement compared to Vice on Mac (which is where my source is captured from). I will definitely investigate this further to ensure that am i getting the best results at all times for future videos.
@@RetroGamerNation Yeah that is interesting, as VICE emulation is solid enough these days to even use for C64 development... I was actually surprised to see the smooth scrolling, because at least I can't think of any other game off the top of my head that does that in hires. (No idea if that's a technical problem the developers managed to circumvent, or just that people didn't use to like hires.) I can capture a quick video later tonight to show Nixy on hardware :-) BTW I hope you didn't take my comments the wrong way - not trying to attack you, just felt bad for the devs and also the old breadbox :-D
Not to worry at all, no offence taken. It’s all for a better outcome for future videos. I will make adjustments to my processes going ahead. I will be sure to provide updated Nixy footage in the July video.
I'm really glad that people are so excited about Eye of the Beholder, even if I don't quite "get" it. I mean, it's a stunning technical achievement and the sheer amount of top quality work going into it shines like nothing else. But for me personally, it's still a port of an existing game. If I want to play Eye of the Beholder I ... umm ... already can? OTOH, it's guaranteed to be fun. With original CRPGs ... well, it's hit-and-miss, isn't it? Maybe it'll be good. Maybe it'll be tedious garbage. The chances that it'll be GREAT are low. It just plain takes a ton of effort to make a top tier CRPG (and even then it was never guaranteed). That sort of man-hour-power is not something a retro platform developer is going to have. So, I can see how porting as existing great CRPG is more of a good guarantee that the resulting game will be worth the effort and fun to play. Still, maybe it would be worth digging around to port an obscure gem, that somehow got lost in the shuffle? Or maybe some game with potential for greatness but some specific annoying flaws?
Very insightful analysis. I would hold similar views. I would prefer original IP over ports but appreciate the pay off risk is greater. The obscure gem approach could work though, especially 'demakes' of mobile games.
Thanks for the comment. I am one of the graphics guys working on the EotB project Well, it depends. The reason is not always to play safe creating a great game. The main intention of such ambitious retro platform projects is mostly based on the question: Is it possible that a C64 can handle a game of this caliber? With an existing game as basis all restrictions and dimensions are clear. The thing is when ambitions are too high the project is usually dead and the C64 is a quite limited system. Btw except that there are some details changed in the C64 version like implentation of automap, adjusting some visuals (ie perspective issues with stairs or the missing tunnel corridor in the intro)...
It's hard to believe that version of Eye Of The Beholder is running on a Commodore 64. What an amazing game 😲👌
I'm actually oddly unsurprised.
back in the day they said its impossible to port that to a c64. ;-)
@@000jimbojones000 Absolutely. It's just that with what we know now it's not so surprising anymore (which doesn't make it any less impressive of course).
I think you also mean, what an amazing machine! 64K and it churns our stuff like this. Makes you wonder what it would have been like if commodore had shipped it originally with 128K.
hows the sidestep shuffle in it though. you have to do that in the game.
It's really weird that there's being made games for the unmodified C64, in 2021, which are on a much higher technical and artistic level than what existed when the machine was in production. We can talk about nostalgia, but fact is, some of these games are so much more impressive they don't exactly remind me of commodore 64 games at all!
Not that I'm complaining about that. Got my first C64C last week, and waiting on the cables and power supply and stuff to get it safely up and running.
Speaking as a coder, it's more fun to push the C64's limits. However, there are still a ton of new C64 games which are of more representative quality - especially SEUCK works. It just might not get much attention here.
That's the thing. The C64 scene has been really hot for years. There's a ton of us who are just playing around with middling demos/art that we don't even bother sharing because it pales compared to the good stuff.
Took some time to get Eye of the beholder on c64. At this point i think that never c64 never dies. New games are still coming.
Fantastic round up of June's up and coming games.
Eye of the beholder, Soulless 2 and Nixy are particular standout games.
C64 gets better and better.
Thanks for including our podcast in this great update vid , cheers . Can't wait for Eye
My pleasure and keep up the great work from your side of things.
@@RetroGamerNation cheers thx
Totally agree with you on Nixy's gfx style. More of this combo of hires detail and colour on the C64!
wow the c64..its amazing what they can do with it!
EOTB has to be my most anticipated game in a long time. Really impressive work, can't wait to get my hands on it.
That Eye of the Beholder port is amazing.
Dungeon Master on the Atari ST on 1988 was a jaw dropping experience back then, but the capability of the new 16 bit consoles. Seeing this game running on an 8 bit was an impossible feat back in the day. Eye of the Beholder still remains an Amiga favorite today and even surpasses the original PC Doom regarding playability.
Thanks again, RGN, these are always a highlight of my month. Bastich B became a favourite of mine, too, his long documentaries are well worth watching.
Eye of the Beholder looks great! And I'm glad you included a Sheila in your team! Another great round-up. Keep up the good work.
When it came time to naming my party, how could I not include Sheila. Its just a small gesture from my part to say thank you to the channels regular supporters.
Thank you for the new video. Hanging out to play Eye Of The Beholder, very cool!
I love the Petscii artwork, the Childs play image is terrifying!
Eye Of The Beholder looks amazing but i bet difficult without a mouse
It supports mouse control. Obviously an original C64 mouse is not so easy to find, but I did find PS/2 mouse adapters on eBay for not too much.
I would suggest that a mouse is required for the best experience. If using VICE emulator then this is no problem but for real hardware experience then a PS/2 or USB mouse adapter would be the more affordable route.
@@RetroGamerNation You know if the Ultimate64 are compatible with a mouse and usable on Eye of the beholder?
@@Woot007 I tried using my ps/2 adapter on the Ultimate 64 and was not able to get it working unfortunately. I believe that there are issues with the U64 and some mouse adapters.
TOM Rev2 mouse adapter with USB mouse works fine with Eye of the Beholder here. I do not own an Ultimate 64 though
I've actually played Eye of the Beholder so many times I have the entire game memorized. I can play through the whole things, without skipping anything and doing every quest, special quest and hidden object in less than 2 hours. Could do a lot quicker if I skipped nearly everything, but where's the fun in that.
Thanks for the great review !
I hope when you say, “a little while more,” - you mean, “indefinitely.”
One of my favorite channels on RUclips! Thanks so much for all the great content.
Hey thanks for your feedback. I tend to review the viability of the channel on a year to year basis based on the amount of content available and general interest. This year has been successful so far on both fronts so it is looking likely that we go on again in 2022.
If the version of _Eye of the Beholder_ that's shown here was around in the early nineties I think it would have sent shock waves through the industry.
Slightly off-topic, but I was looking at the Commodore 64 you can buy on Amazon (not the mini, the superior model) and then tried looking for an Amiga but came up blank. If there was a modern Amiga of the same mold I'd have snapped it up. Alas.
there have been attempts to bring back the amiga several times tho.. but i don't know what happened with them
The Amiga retro scene has been heating up in the last few years, so maybe there will be enough interest for an Amiga Mini. It could have the appearance of an Amiga 1000 to avoid having a useless puny keyboard.
However, I'm not sure how big a potential market we're really talking. The C64 sold millions upon millons. The entire Amiga line only sold about 1.5 million, roughly the same as how many Commodore 128s sold (the C128 is perceived as kinda a failure).
Eye of the Beholder is finally here baby, let's gooooooooo
Fantastic video as always, dude! Thanks for making these
I love Nixy so much I didn't know we're getting a cart release too, definitely picking that up if I'm able
Hey thanks, don't forget that the cartridge edition of Nixy is limited. Once they are gone then they are gone forever.
@@RetroGamerNation Dang did not know this, hope there's enough left by the 14th it's just two more days since I can't order one before that.
Great video, Bro :)
Thanks Bud.
I wanted to play Eye of the Beholder again for a very long time. Bought it for PC on GOG. But now i think i might wait till the C64 port is done. :)
I played EotB3 as a kid. As an adult I played the trilogy. I just dos boxed it. I had almost completed the first one but couldn't quite figure it out. I ended up using a walk through. By the end of EotB3 I had a crazy mix of characters from all three games. Fun stuff. I just used DOSBOX. I'm not 100% sure why you'd use the C64 but I still think it cool.
so exciting news .
thanks
beautiful impressive work with Eye of the Beholder on c64,
me hope for Atari XL version one day
EoB on C64…
Just wow! Kudos for devs!
These videos are great - thank you for making them! If you don’t mind, there’s one thing that puzzles me: the slow & uneven framerate of the videos, which makes the games look kinda bad IMHO as smooth framerate is critical in C64 (and all 8/16-bit) games. Is there a reason the videos aren’t running in the real 50 fps? (Which looks much better on these 60 fps screens too, even though not perfect obviously.)
Hmm, the video is rendered at 50fps and i am not noticing what you are describing with the clips that i capture myself. Is it the whole video that you are experiencing this or certain sections?
@@RetroGamerNation It looks to me like it's all of the clip, but where I really first paid attention to this is the Nixy clip, because I just played it on my C64 a couple of days ago, and the scrolling and sprite movement is rock solid smooth 50 fps. I've watched your video on my Mac, iPhone and iPad with identical results. The video settings menu does say 50 fps, but it definitely doesn't look like it is. Compared to for example this one, which is much smoother: ruclips.net/video/SDDkxfJCB9Y/видео.html
@@Stakkeroid that info helps - I found Nixy's scrolling to be a bit rough and I did mention that it could be improved in the video so this would explain why you notice something off in that part. Some of the clips in the news section are borrowed from other sources so I would suspect that they are not 50fps from source. I will take a look through all my settings regardless to see if there are any inconsistencies in the frame rate process but I think for this particular video everything matches the source content (whether it is a borrowed clip or the actual game performance). Thanks for highlighting this though.
@@RetroGamerNation Well, that explains it :-) I think you should check the games yourself or mention the fact that it's not your capture, because this is unfair to the Nixy developers - thousands of viewers now think it has jerky movement, when in fact it's buttery smooth and has an excellent gameplay feel.
No, the Nixy capture is my own. Everything under Feature Presentation and New Releases is my own capture. Just a few of the 'News' items are third party. I have played Nixy today and am experiencing some jerky scrolling from the game. Not sure why I am getting different results to you.
Eye of the Beholder looks great!!!!
Eye of the Beholder will be THE game of 2021/2022 for C64!!
There is no denying its quality. I just wonder if it is 'too big' of a game for some people.
Amazing!
New C64 and Amiga magazine?
Yes, K&A+ covers everything Commodore - new and old stuff.
Rogue64 looking nice, definitely an improvement over previous stabs at the genre!
I agree, other version of the genre come out feeling a liitle 'dry'. This one is looking to have some modern day sensibilities to it.
Demons Of Dex is superb and the standard for Rogue64 to beat!
@@UnknownUserUU I'm just waiting for the first C64 roguelike with a foxy ruleset like Sil. I mean don't waste it on the graphics like EotB but put it into the gameplay.
What's the track playing at 6:30 into the video?
Just found it. It's called 'Average' by Baulander
It is Average by Patrick Patrikios
I'm trying to play this on original hardware but can't get the mouse to work with it. All I keep getting is "No driver" message when I click on F1. Grrr! Great game though
Brilliant!
8:55 hahahaa right on!
Eye of the beholder on the c64 is really something .. respect. Well done. Its a masterful idea of how to program limited. I will get that, even though obviously i know the amiga version (only that).Its a great demonstration of whats possible. On top, nice releases all around ... c64 keeps on thriving ..i think c64 has more quality releases than last week steam ,... ho ho ho.... actually now im finishing watching, i love the design of that sci fi game, terrastrial. Seems more effort is put into c64 than ps5 (im not joking.. im not). That rogue game looks fun too .. ..nixy great......c64 should promote itself as something new to the new generation, it will work cause the quality is on par or supriour than those "unity" games.
Great to see you share the same enthusiasm as I do. Uptake by the new generation will naturally be difficult but it would be nice if the old generation could start paying more attention. Given how large this hobby has become, 95% of C64 fans show no interest in new things. That is a shame.
It's possible for the C64 to become a games development platform that is easier to get into than stuff like Unity. Obviously there are a ton of SEUCK games made by people who would otherwise be daunted by the learning curve.
See, my current project is a web game, but it's also a single loader C64 game. I found out a way to implement a web game simply as the floooh javascript C64 emulator, and a URL which makes it autoload/run a prg file.
As a web game, it's dead easy for anyone with a web browser to play the game. I think this will appeal to a lot of developers who want to make a retro aesthetic game but don't want to limit their audience to tech savvy retro platform enthusiasts.
But the (single loader) prg file is also available for tech savvy retro platform enthusiasts. And I think that there's a big appeal to seeing a retro game running on real retro hardware on a real CRT.
nice its on c64 to i have pc version great game
👍🍺 P.S. You have really cool intro. I definitely have to improve mine looking on yours.
great news..
Stop picking up the axe 😆. But the game looks and plays great.
About Nixy scrolling and sprite movement: it is actually buttery smooth 50 fps. Just the capture is bad. Cheers :-)
I've gone back and played it again today and the scrolling is not smooth. Its quite jerky at times. I am going to have to see why I get different results to you.
@@RetroGamerNation Ahh sorry, I misunderstood that. Are you playing it on a real PAL C64?
Interesting, the real machine exhibits smoother movement compared to Vice on Mac (which is where my source is captured from). I will definitely investigate this further to ensure that am i getting the best results at all times for future videos.
@@RetroGamerNation Yeah that is interesting, as VICE emulation is solid enough these days to even use for C64 development... I was actually surprised to see the smooth scrolling, because at least I can't think of any other game off the top of my head that does that in hires. (No idea if that's a technical problem the developers managed to circumvent, or just that people didn't use to like hires.) I can capture a quick video later tonight to show Nixy on hardware :-) BTW I hope you didn't take my comments the wrong way - not trying to attack you, just felt bad for the devs and also the old breadbox :-D
Not to worry at all, no offence taken. It’s all for a better outcome for future videos. I will make adjustments to my processes going ahead. I will be sure to provide updated Nixy footage in the July video.
I'm really glad that people are so excited about Eye of the Beholder, even if I don't quite "get" it. I mean, it's a stunning technical achievement and the sheer amount of top quality work going into it shines like nothing else. But for me personally, it's still a port of an existing game. If I want to play Eye of the Beholder I ... umm ... already can?
OTOH, it's guaranteed to be fun. With original CRPGs ... well, it's hit-and-miss, isn't it? Maybe it'll be good. Maybe it'll be tedious garbage. The chances that it'll be GREAT are low. It just plain takes a ton of effort to make a top tier CRPG (and even then it was never guaranteed). That sort of man-hour-power is not something a retro platform developer is going to have.
So, I can see how porting as existing great CRPG is more of a good guarantee that the resulting game will be worth the effort and fun to play.
Still, maybe it would be worth digging around to port an obscure gem, that somehow got lost in the shuffle? Or maybe some game with potential for greatness but some specific annoying flaws?
Very insightful analysis. I would hold similar views. I would prefer original IP over ports but appreciate the pay off risk is greater. The obscure gem approach could work though, especially 'demakes' of mobile games.
Thanks for the comment. I am one of the graphics guys working on the EotB project
Well, it depends. The reason is not always to play safe creating a great game. The main intention of such ambitious retro platform projects is mostly based on the question: Is it possible that a C64 can handle a game of this caliber? With an existing game as basis all restrictions and dimensions are clear. The thing is when ambitions are too high the project is usually dead and the C64 is a quite limited system.
Btw except that there are some details changed in the C64 version like implentation of automap, adjusting some visuals (ie perspective issues with stairs or the missing tunnel corridor in the intro)...
I LOVE C64 👍🥂🎩
One player has my same name.... Lol
Wow, that is a coincidence :)