Well the first two run on stock machines so it must be pure talent and passion. The third one has a bit of help with the expansion cartridge but still very impressive.
@@RetroGamerNation expansion will only help with space to store the samples (more memory), which is probably required as samples do take up a ton of memory. I just never realised the C64 could even produce samples that good. Although most games wouldn't have enough spare memory to use them anyway.
Eye of the Beholder is so well done graphically you would think there are far more colours on screen and it was a Master System port. Although I really shouldn't be surprised anymore at how good looking C64 games are these days.
Thanks BDG - can't wait to see the level 3 and 4 teasers for Pigs Quest. So much happening in 2021 and to think I thought the scene was on its way out after the shovelware releases of 2019.
Awesome of you to take the time to provide this feedback. The content has to be the priority and I think its important to present it in a concise manner that is free of ego. Hope you continue enjoying future videos.
@@michaelhill6453 I got to leave sometime to actually play the games - I'm not like one of those website blogs that do write ups about how good a game is without even playing them. :P
Yes, lots of improvements made to the game. Stephan (the coder) really worked hard to life the quality of the game and I think his extra efforts have paid off.
@@RetroGamerNation I have an ARMSID but I haven't tried that yet. The FPGASID did a perfect job. The speech is the best I've heard in any C64 game so far.
at some point, i have to look into the sampling output of that game. i think, it uses sawtooth-PWM for sample generation, because i don't think that kind of quality is possible with the 4-bit volume register as DAC
this digitazed voice.. in your intro...if that would have been back then, c64 would have smashed the minds, I love watching what people are able to do on the c64... its really art... nothing was ever intended like that, its pure art. When you see how much they can get out of a 8bit pc ... kids, you should learn, cause you need more cpu power in your pcs, to cover your piss poor coding skills
The in game speech is simply amazing. I wish I could have shared more of the back story speech but its best that you all find out how good it is for yourselves.
I haven't tried but to my knowledge (happy to stand corrected) is that THEC64 uses a modified version of VICE 2.4. In chatting to Antonio he mentioned that one of the newer VICE versions (3.x) should be used. So I would expect speech to be compromised on THEC64.
@@RetroGamerNation i think there's enough content, as it's only quarterly, and there's plenty of older games they can review. I haven't looked at either of them yet, i'm reading the crash annual when get the time
The graphics in the Shoot Em Up Construction Kit background editor are limited, especially in the selection of colors. (This can be improved upon with some additional coding...) Also, since the game sprites used fairly low resolution I may have opted to make the backgrounds "match" the sprites - hence the rather "spare" style...
@@RetroGamerNation interesting. On my 8580 it sounds a lot more muffled than this, but 6581 is crystal clear and slightly better than what your video captures.
Monstro does not have smooth horizontal scrolling. It is very jerky like it was coded in basic then compiled to Blitz. A real 6502 coded game would not be jerky but silky smooth. Learn the diff between coding techniques before saying how the game mechanics are. And run these in the proper video mode. I can tell which ones are for NTSC or PAL just by the flickering or the top / bottom areas where graphics are text are chopped off.
Monstro Giganto is jaw dropping
this eyes of a beholder port.. if anyone remembers the amiga version.. to do this on c64 ... huge respect.
My gf says it looks better than the Amiga version lol
@@juancalderon1315 Your avatar seen, it's obvious what you must do to Sarah... ;)
Mibri's music on The Trooper is amazing. Up the Irons!
wow those sound samples are amazing.... best I have ever heard on a c64.... how?
Well the first two run on stock machines so it must be pure talent and passion. The third one has a bit of help with the expansion cartridge but still very impressive.
@@RetroGamerNation expansion will only help with space to store the samples (more memory), which is probably required as samples do take up a ton of memory.
I just never realised the C64 could even produce samples that good. Although most games wouldn't have enough spare memory to use them anyway.
@@RussMichaels No. FM YAM is like adding an Adlib card to a C64, since it has an OPL2 YM3812 on board.
Eye of the Beholder is so well done graphically you would think there are far more colours on screen and it was a Master System port. Although I really shouldn't be surprised anymore at how good looking C64 games are these days.
Current titles for the C64 look and behave almost like Amiga titles from the 90s
Great video as always :) One of the best places to keep up what's going on in C64 scene.
Cracking round-up again mate. And Pigs Quest, totally took me by surprise, looks incredible. Hope you’re well.
Thanks BDG - can't wait to see the level 3 and 4 teasers for Pigs Quest. So much happening in 2021 and to think I thought the scene was on its way out after the shovelware releases of 2019.
These speech samples are incredible, it is intimidating what these guys are able to pull off. Great video as usual, thanks rgn!
Some very impressive games here , I'm looking forward to c64 Skyrim 😋
Being co-developed alongside HL3. Patience...
thank you for another quality upload
I really like the new sections you added, makes the review feel complete
Thank you for all the news !
Thank you, glad you are enjoying the content.
thanks for this pearl of report, review, presentation.. thank you too for your calm way to give us short & on the point comments and infos
Awesome of you to take the time to provide this feedback. The content has to be the priority and I think its important to present it in a concise manner that is free of ego. Hope you continue enjoying future videos.
Always an absolute treat!
Thank you...and just for you I made the episode a little longer :)
@@RetroGamerNation VERY much appreciated...now all you need to do is make them more often. :-)
@@michaelhill6453 I got to leave sometime to actually play the games - I'm not like one of those website blogs that do write ups about how good a game is without even playing them. :P
I was anticipating Bad Moon Rising before but I had no idea this game looks awesome!
Yes, lots of improvements made to the game. Stephan (the coder) really worked hard to life the quality of the game and I think his extra efforts have paid off.
@@RetroGamerNation Now with an extra bunch of forbidden symbols ... I love it!
As always ... great summary.
Superb video. Keep it up!
Wrong assertion there. The FPGASID is perfectly capable of reproducing the speech in Monstro Giganto.
Yes, I agree with you on this front. I have tried the game out on a machine using ARM2SID and the digi sound was pretty good to my ears.
@@RetroGamerNation I have an ARMSID but I haven't tried that yet. The FPGASID did a perfect job. The speech is the best I've heard in any C64 game so far.
at some point, i have to look into the sampling output of that game. i think, it uses sawtooth-PWM for sample generation, because i don't think that kind of quality is possible with the 4-bit volume register as DAC
Superb Stuff!
this digitazed voice.. in your intro...if that would have been back then, c64 would have smashed the minds, I love watching what people are able to do on the c64... its really art... nothing was ever intended like that, its pure art. When you see how much they can get out of a 8bit pc ... kids, you should learn, cause you need more cpu power in your pcs, to cover your piss poor coding skills
The in game speech is simply amazing. I wish I could have shared more of the back story speech but its best that you all find out how good it is for yourselves.
Has anyone tried this game on the C64 mini or maxi? Just wondering if the speech works correctly on them?
I haven't tried but to my knowledge (happy to stand corrected) is that THEC64 uses a modified version of VICE 2.4. In chatting to Antonio he mentioned that one of the newer VICE versions (3.x) should be used. So I would expect speech to be compromised on THEC64.
Both theC64 maxi and mini work fine.
EDDIE!!!!! \,,/
You sir, have a new subscriber.
Thank you for hoping on board.
😃
cool i just received both mini zapp and the annual.. haven't finished reading crash yet.. lol
Still waiting for my annual but the first issue of the micro was quite good. I hope they can sustain the content in the long run
@@RetroGamerNation i think there's enough content, as it's only quarterly, and there's plenty of older games they can review. I haven't looked at either of them yet, i'm reading the crash annual when get the time
Droid Rumble seems to be interesting! But visually it lacks of some really good background gfx. Is this an issue in the editor?
The graphics in the Shoot Em Up Construction Kit background editor are limited, especially in the selection of colors.
(This can be improved upon with some additional coding...)
Also, since the game sprites used fairly low resolution I may have opted to make the backgrounds "match" the sprites - hence the rather "spare" style...
NIICUU! ME SUBUU.
Are you playing Monstro Giganto with a 6581 or an 8580?
8580
@@RetroGamerNation interesting. On my 8580 it sounds a lot more muffled than this, but 6581 is crystal clear and slightly better than what your video captures.
its like music, if you want to play the guitar.. start on c64.. if u can master that, the rest is a joke
Hahahahahahahahaha. This game will never be released here. 'cause of the symbols *LOL* 18:37
Monstro does not have smooth horizontal scrolling. It is very jerky like it was coded in basic then compiled to Blitz. A real 6502 coded game would not be jerky but silky smooth. Learn the diff between coding techniques before saying how the game mechanics are.
And run these in the proper video mode. I can tell which ones are for NTSC or PAL just by the flickering or the top / bottom areas where graphics are text are chopped off.