I do have to warn people that this episode is definitely more technical than most. Don't worry tomorrow we'll be back with some less ridiculous Scrap Mechanic :D
Kan you should make a war in scrap mechanic and but gps's in people cars and then send the drone to blow them up by making the drone follow and when it stops it drops the bomb using a speed tracker THanks Love Your Vids
Man, if you find a mod that have indestructible blocks, you can do an internal combustion engine with the explosive blocks, you know, with real explosion
I made an encoder/decoder for it that compresses the video down into a single memory block. Here's the like if you want to check it out :D : steamcommunity.com/sharedfiles/filedetails/?id=1546136596
Hey that's pretty cool. It's not THAT complicated though, right? Don't get me wrong it's a great solution, but your old logic gate creations were quite a bit more complicated, right?
I don't get it, Kan. It's beautifully executed, but I don't see the utility. We have plenty of channels and you use multiple blocks to replace one radio.
@@rudeskalamander I forgot about Minecraft doing that. I'm used to gcode where z is altitude. And in every math class I've ever had z is the third coordinate. I've always thought of z as "lifting up" from the graph paper
Makes sense for you. My first encounter XYZ in Minecraft so that's what I expected. A lot of people came to scrap mechanic and so see sink in terms of Minecraft.
If you're designing a building from a floor plan, for example, then X and Y will describe what the floor looks like, so the next axis, Z is used for the depth, which in this case makes Z the upwards axis. But if you are making a 2D platformer - think old Mario games - it is side-on, so X will be left/right, and Y will be upwards, and so when they went 3D they added Z as the depth, making Z go _through_ the TV rather, than parallel to it.
I do have to warn people that this episode is definitely more technical than most. Don't worry tomorrow we'll be back with some less ridiculous Scrap Mechanic :D
kAN Gaming Thank you, Canadian science man.
This is awesome. This is a great tutorial for something as technical as this. I wonder if you can implement a compression of the data.
This is not to technical, I don't know about others but I would like it to take it to the next level.
Kan you should make a war in scrap mechanic and but gps's in people cars and then send the drone to blow them up by making the drone follow and when it stops it drops the bomb using a speed tracker THanks Love Your Vids
Man, if you find a mod that have indestructible blocks, you can do an internal combustion engine with the explosive blocks, you know, with real explosion
That would be extremely hard, you would have to replace the explosive everytime it makes 1 cycle
You should really do some more things with the camera you made in the last stream! It was very enjoyable to watch! :)👍👍👍
The video recorder was really cool. I wonder if you could program a game like pong on scrap mechanic?
Already done. Its on the workshop i'm pretty sure...
I made an encoder/decoder for it that compresses the video down into a single memory block. Here's the like if you want to check it out :D : steamcommunity.com/sharedfiles/filedetails/?id=1546136596
Nothing like watching ScrapMechanic and learning algebra II
Ye
I enjoyed this type of video format. I love technology and mathematics so this is really exciting. I would love for you do these but more often.
I actually hope that you do more of those videos! I really enjoyed that video
YAY
this may have been made 3 years ago but it is still so helpful lol
Kan you're great xD
Brain.exe has stopped working.
RUclips.exe has stopped working
Nash Dourado 🅱
GTX1080.exe Has stopped working! 😂
Ballistic calculator
Well I dont need to go to math class now so...... Thanks I guess?
👍👍
4:39
But when we come to the decoding side, that's where it gets really really really really complicated..
*so what we are simply doing is..*
Make a automatic explosive canon with the intelegentium mod
I understand what he is doing but i don't understand how he made it with number blocks
you should do a nother dog fight with homing missiles
Next episode: Interterminal data transmission with dual level rounting using double encapsulated http-like protocole packets with parity checking
Hey that's pretty cool. It's not THAT complicated though, right? Don't get me wrong it's a great solution, but your old logic gate creations were quite a bit more complicated, right?
mmmmaaatthhh.... GROAN XD
1:41 obi-wan
Now encode the camera and build a separate t.v
Hi
You should try to do some kind of hacking device. Which could catch transmissions in mid air.
I don't get it, Kan. It's beautifully executed, but I don't see the utility. We have plenty of channels and you use multiple blocks to replace one radio.
Did you do this already?
The beginning got me worried
I thought there wasn’t gonna be any M A T H
Start the ISP company in Scrap mechanic 😃
U r god At Logic
oh. math.
I wish I had scrap mechanic :(
wich mod is thad
did u know the next color step after the neom green is dark brown and so on. not yello, grey
That would have been useful to know XD
@@kANGaming now u do xD
maybe not first but early
Since when is UDP so affective? WER IS DA DATA LOSS???
Also, you should make an RSA encryption data transfer
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Mr prouduction Weeb
I understand how it works but I can't see the use
KAN I AM PRETTY EARLY
klaas muller Hot diggity dog.
Who the hell uses y as up and down rather than z?
People who play minecraft(such as myself)
@@rudeskalamander I forgot about Minecraft doing that. I'm used to gcode where z is altitude. And in every math class I've ever had z is the third coordinate. I've always thought of z as "lifting up" from the graph paper
Makes sense for you. My first encounter XYZ in Minecraft so that's what I expected. A lot of people came to scrap mechanic and so see sink in terms of Minecraft.
If you're designing a building from a floor plan, for example, then X and Y will describe what the floor looks like, so the next axis, Z is used for the depth, which in this case makes Z the upwards axis. But if you are making a 2D platformer - think old Mario games - it is side-on, so X will be left/right, and Y will be upwards, and so when they went 3D they added Z as the depth, making Z go _through_ the TV rather, than parallel to it.
*100000
15th comment
1