Is the sneak peek of the next update of Houdini, updated modeling tools, faster and more accurate simulations and render support. Houdini is a 3d program used for VFX and simulations in movies and gaming industries. It's not vfx only, you can use it for modeling, rendering, etc. Although most of people use other programs for that. Houdini is known for having a steep learning curve but there are lots of tutorials if you want to learn it.
basically all the cool smoke and explosions and physical simulations and water and all that you see in movies are done in houdini, and this is the next version of houdini, with many new features and improvements from houdini 17.5
this is a commercial software but you might appreciate to know that blender3D (witch is free, no subscription or registration) can do most of the things displayed there :D
One of the few companies that keeps innovating release after release while maintaining an indie friendly price, the new modeling tools as well as the interactive layout with Solaris are awesome ( and all the rest too)
Solid Snake I don’t get the sense Autodesk is they haven’t changed prices in years to be more competitive. It doesn’t seem to me they care about the blender & Houdini communities. They have their Hollywood studio contracts and it seems for now they are absolutely cool with the popularity of these other cheaper software.
Solid Snake The other problem Autodesk is facing is most of the stuff you’d want to do in 3DS Max requires 3rd Party plug-ins like FumeFx, thinking particles, etc on top of the subscription for the actual software that also costs thousands on top. Houdini can do EVERYTHING in house for that $265 price tag. Blender can do a ton too minus (imo) great looking pyro and rigid body stuff right now. It just doesn’t make sense to be all in with Maya & 3DS Max when all the things I want aren’t even built in the software to begin with. lol!
Solid Snake Autodesk have already introduced their Indie license - Maya Indie. It’s a soft launch for now that they’ve done fairly quietly. But it’s there. Still, Blender and Houdini are incredible options for so many freelancers and small businesses right now. What we really need next is for The Foundry to take their head out of the sand and follow suit. I had high hopes for Fusion playing catch-up when BMD bought it, but that just hasn’t happened. And Nuke’s price remains unobtainable for many freelancers and small businesses.
Feels like they implemented every new siggraph paper holy shit. The gummybears and the water simulation which might come from the sand simulation paper
Arnold render delegate!!! And my god, that hammer smashing through the building. And the 4x memory savings of the new Pyro solver. The polygon editing tools look clutch too. Feels like Christmas came early!
I am currently working in cinema 4d, but seriously houdini looks so powerful, I bet the node based approach brings in tons of functionalities.I really wanna learn houdini now. That Hammer splash was amazing
It really depends on what you want to do. Cinema 4D has great _immediate_ productivity. Houdini pays off once things become very complex due to its automation (scripting) and optimization (memory packing etc.) capabilities.
Worked in C4D for years. Many time I started to learn Houdini as I see power, but things look very hard to learn as they are working in other way than in C4d or other linear soft. Few months ago I started to learn Houdini again, but in this time I tried all my best, purchased few courses, started to learn from 0 Now, I don't think that I need something else than Houdini, which even becomes better and better each version There are few things why you should use ONLY Houdini: 1. It's so easy to change state of object on any step. Points to volume, volume to polygon, primitive to points, Fluids for points, VDB from object, curves to polygons. You don't need to think that once you turn Primitive to Polygon as in C4d, you can lose editing option. Convert absolutely anything to anything on any step, revert back, merge as you want 2. Caching everything. You can use caching, OBJ sequence, Alembic export on any step. Export whole geometry or part or anything which you want 3. Wedging. I am sure that everyone has case when you made some simulation but don't know which parameter is better. You turn one parameter, make render, try other option, make render. In Houdini, you just create Wedge, set variations as you need by range or random, merge with other variations and enable simulation and render in background so you can continue to work. Then, you can see all possible variations. You can even render all of them in one design stylesheet. So, now, forget about this fucking "Let's increase ... and try". Give hundreds of variants to your client at once. 4. Huge simulations. Yes, there is Realflow, Xparticles, Turbulence. They are good. But try to collide 1000 points with 10000 points - this will freeze C4d at once. In Houdini it's no problem to use millions of particles with collisions. There are many other points, I can write about them forever
@@WPSoul definitevely true! there is no going back once you get used to this stuff in the workflow. steep learning curve, but after a while that curve is above every other software
The question "What if this is just a simulation" is a revered possibility discussed by scientists, as our odds indicate that the universe is infinite, therefore countless civilizations that reached the potential and technology for the means to "simulate" a world, or an universe. Perhaps, we are a 100% realistic simulation of a long gone race. Who knows?
it looks just amazing, Im only just getting started trying to use houdini but man the power of it is so high. This new version even looks to improve that, pretty crazy guys well done.
As someone who will never work in this industry, who hasn’t a NASA computer to play with and who is also way to stupid for blender and stuff like this, daaaamn this looks super amazing. Looking forward for next movies with better and better visuals. You guys r doing an amazing job!
Every new version of houdini gets better and better really. Truly amazing features I see in this new houdini 18 version. I love houdini so much. Best software ever made for me. This software was actually released when I was born. Meaning: 1996 - October. I love houdini 18 so much really. I can’t wait to try it out. God bless you SideFX
@Solid Snake Nah, 3D is essentially art + mathematics, every 3D program demands form the user a basic technical understanding of the underlying structure. Houdini just makes it all visible and accessible for more math oriented people. Makes sense to call it/him daddy. That would make Maya = mom and Softimage XSI the tragically deceased uncle. Fuck Autodesk for assassinating him. He was a cool dude. I would not have mind if they had killed weird uncle Max.
Rickardo it all starts somewhere, man. I was able to pick up and learn Blender less than six months ago. And now I’ve got Unity, Maya, experience with zbrush, and an still finding more to learn!
@@TDGCmote Where do you recommend to start? Any good books that you'd suggest? Also don't want to spend a lot of money on software only to find out its too overwhelming and seems impossible.
@@xIsouLcruSHca start with blender. Their newsy update just made it so noob friendly but is still super powerful and still runs physics. Blender guru is an awesome Channel on RUclips that will get you from a newb to a pro bro.
@@Ian-qh7le I personally would not recommend blender guru, because I find him a little tedious. The donut tutorial didn't have to be a 16 part series, in my opinion. Id recommend channels like ducky 3d because he gets right into it, and after a while you start picking things up.
if you are looking to professionally get in to this stuff, I'd suggest download the learning edition of Houdini (free and does everything you see here) and get "Fast track with Houdini" from Gnomon by Robbie Branham(spelling?) , you can then move on to many free tutorials available online (Niels Prayer's Scatter tuts are amazing). Houdini does have a steep learning curve and does require some aptitude for coding if you wanna make some impressive stuff. Another option is Cinema 4D.its relatively easier and gives good results quickly. Dont get blender, seriously. Being free does have it's allure but that's probably the only positive about it.
@Junior4101 I've had a pretty hard time with it up to now. There's just so much there and I don't really like just using shelf tools, I wanna know how stuff actually works, so that's probably slowed me down a lot as there's just an absolute wall of things to learn
Wow, the physically-based USD looks amazing (the book stack in particular). I wonder how soon games will incorporate this kind of physical-based interaction.
That is already possible right now and i have seen it already. It's not a problem since game engines have real-time physics. I assume Houdini just uses a similar approach (an optimized physic system that works in realtime).
@@P.Gillett Sorry, i don't remember. Some RPG had mechanics like Skyrim where you could place things in the world and they would collide and stumble over other objects. Probably implemented in some newer VR games too.
Wow they keep being more innovative, they gonna become the industry standard in no time, its already taking over maya sleeping with a bifrost and a better viewport?
This is exactly what I have Ben waiting for!!! In a meeting and can't watch this now but I am about to dash out... Just thinking of an excuse!!! Excited!
@@HAWXLEADER Frankly I find Houdini's UI visually gross and inconsistent. Not the n°1 priority when choosing a 3D rendering / modeling / simulation program, but enough for me to not bother considering it.
SideFX: employs dozens of PhD mathematicians and computer scientists to create state of the art professional simulation tools for production Blender: a bunch of e-kids in Amsterdam who primarily run a social media campaign with a piece of freeware attached to it
Tio Einstein Keep watching for a few years and see the evolution! Houdini has just been pulling further and further away from the competition, Blender and all the rest are not even close and only falling further behind!
Damn it, it looks amazing! Till last week I haven't know about 3d Modelling, motion and those things... but I am just inspired and started use Blender for the beginning
Great stuff. Making point weld a thing of its own, as well as circle finally making it to a standalone node all looks great for QOL modeling improvements. Let alone bend and twist remade for humans in the viewport control, and using that as a destruction guide? I mean, sidefx always delivers. And everything else is just... hammer through my building.
As someone who has never used Houdini, I have no clue what is going on but I love it.
I support this decision.
Is the sneak peek of the next update of Houdini, updated modeling tools, faster and more accurate simulations and render support. Houdini is a 3d program used for VFX and simulations in movies and gaming industries. It's not vfx only, you can use it for modeling, rendering, etc. Although most of people use other programs for that. Houdini is known for having a steep learning curve but there are lots of tutorials if you want to learn it.
I dont speak houdini either
basically all the cool smoke and explosions and physical simulations and water and all that you see in movies are done in houdini, and this is the next version of houdini, with many new features and improvements from houdini 17.5
this is a commercial software but you might appreciate to know that blender3D (witch is free, no subscription or registration) can do most of the things displayed there :D
I thought this was about gummy bears getting crushed
with some magic trick
Same lmao
same bro
pure clickbait yuck
Oh it's not? Disappoint 😔
Me: starts making Blender donut
RUclips: Have a look at this witchcraft
I just started yesterday. I fully concur.
You wanna learn together?
@@andrewvirtue5048 I would also gladly discuss how stupid i am when it comes to poly modeling if the offer still stands.
What the fuck is a blender donut?
@@TabascoSour a donut shaped morph made in the free modeling software that is called blender
3D applications choose very appropriate names:
Maya: eventually going to to be extinct.
Blender: Does a bit of everything
Houdini: Magical
Indeed!!
SolidWorks: does efficent projects that are produced in rel world enginnering;
Cinema4D: i'ts in the name
And then a lot of others...!!!
stfu
@@worldofgaming5072 stfu
@@taltus674 stfu
@@KevinTheProto5019 stfu
NASA still looking for aliens signs in the space, and yet they never looked at Houdini developers HQ
underrated comment. I died.
4:45 seems to be an homage to NASA I think
@@psychedlicavfx6646 RIPieces
all nasa shows is cgi you arent to smart
999th like
One of the few companies that keeps innovating release after release while maintaining an indie friendly price, the new modeling tools as well as the interactive layout with Solaris are awesome ( and all the rest too)
Yeah the indie price is what made me go for Houdini. So thankful for that.
Exactly,
As a freelancer, I find Houdini Indie is super solution for everyone.
Solid Snake I don’t get the sense Autodesk is they haven’t changed prices in years to be more competitive. It doesn’t seem to me they care about the blender & Houdini communities. They have their Hollywood studio contracts and it seems for now they are absolutely cool with the popularity of these other cheaper software.
Solid Snake The other problem Autodesk is facing is most of the stuff you’d want to do in 3DS Max requires 3rd Party plug-ins like FumeFx, thinking particles, etc on top of the subscription for the actual software that also costs thousands on top. Houdini can do EVERYTHING in house for that $265 price tag. Blender can do a ton too minus (imo) great looking pyro and rigid body stuff right now. It just doesn’t make sense to be all in with Maya & 3DS Max when all the things I want aren’t even built in the software to begin with. lol!
Solid Snake Autodesk have already introduced their Indie license - Maya Indie.
It’s a soft launch for now that they’ve done fairly quietly. But it’s there.
Still, Blender and Houdini are incredible options for so many freelancers and small businesses right now. What we really need next is for The Foundry to take their head out of the sand and follow suit. I had high hopes for Fusion playing catch-up when BMD bought it, but that just hasn’t happened. And Nuke’s price remains unobtainable for many freelancers and small businesses.
Jeez that forest fire and building destructions looks good
Ok but imagine this comment with no context
Kuro 2427 okay so what’s ur point
@@KuroOldAccount 🤣 👍🏽
"Loved the part where it went through the tower"
Fast fog was not realistic, wrong scale feelig
The moddelling tools become more and more powerful,exciting!
Local-space editing of primitives in SOPs. :)
Well, cant wait to see this in the next avengers movie
Dude you can't post this in November. I almost lost it at that hammer house thing.
Maya: I’m the industry standard for modeling and rendering
Houdini: I’m about to end this man’s whole career
Blender good everything else bad.
Windex Casserole I’m a blender person too but let’s be real, Houdini is best. And blender hasn’t reached there yet my friend (:
said who ?
Actually, Autodesk is slowly moving away from Maya and focusing on other things.
@@fortnitefanatic7947 wow honestly shut the fuck up, this isn't even a blender video :)
Feels like they implemented every new siggraph paper holy shit. The gummybears and the water simulation which might come from the sand simulation paper
After this trailer, look at the Autodesk products. Autodesk didn't added this many improvements into for example Maya in the last decade.
Arnold render delegate!!! And my god, that hammer smashing through the building. And the 4x memory savings of the new Pyro solver. The polygon editing tools look clutch too. Feels like Christmas came early!
How was the universe created? God used Houdini 100
We just gotta wait...
The time will come.
@@prabhaghildiyal794 Lad, you are the one who can stop houdini's development by the power of will. Don't be wimp lol
They say the only way to know if we might be living in a simulation is to prove it's possible to simulate the world. I think it's happening boys.
Please give some love to the Curve SOP. At least let us be able to select & edit multiple points at a time in Curve SOP.
^^this
amen
They give it the love u asked for. 19h
SideFX, Pixologic and Blender foundation are my heroes that deserve every penny they get for their amazing software.
respect brother
I don't know much of Pixologic, but I agree with you about Blender Foundation and SideFX lol
Blender has nothing to do with upper tier software like Houdini. Know your place, trash.
Sergio Lugo Your talking shit on RUclips over someone’s computer graphics software preference, but he’s the trash? 🤔
@@monocore ahah))) you know nothing about how powerful blender is, do you, dumb wannabe)
the soundtrack remindes me of Half-Life 1/Black Mesa, which is quite fitting
that's solar fields for ya
Hi, if you have other music of this kind I'm interested :)
shittiest game engine
@@Cd5ssmffan this is not a game engine... lol
@@Glanthor88 you think that in a discussion about source engine I'm talking about houdini? okay lol
I am currently working in cinema 4d, but seriously houdini looks so powerful, I bet the node based approach brings in tons of functionalities.I really wanna learn houdini now. That Hammer splash was amazing
You can definitely do things that are literally impossible in other software. You can control the data directly.
It really depends on what you want to do. Cinema 4D has great _immediate_ productivity. Houdini pays off once things become very complex due to its automation (scripting) and optimization (memory packing etc.) capabilities.
Worked in C4D for years. Many time I started to learn Houdini as I see power, but things look very hard to learn as they are working in other way than in C4d or other linear soft.
Few months ago I started to learn Houdini again, but in this time I tried all my best, purchased few courses, started to learn from 0
Now, I don't think that I need something else than Houdini, which even becomes better and better each version
There are few things why you should use ONLY Houdini:
1. It's so easy to change state of object on any step. Points to volume, volume to polygon, primitive to points, Fluids for points, VDB from object, curves to polygons. You don't need to think that once you turn Primitive to Polygon as in C4d, you can lose editing option. Convert absolutely anything to anything on any step, revert back, merge as you want
2. Caching everything. You can use caching, OBJ sequence, Alembic export on any step. Export whole geometry or part or anything which you want
3. Wedging. I am sure that everyone has case when you made some simulation but don't know which parameter is better. You turn one parameter, make render, try other option, make render. In Houdini, you just create Wedge, set variations as you need by range or random, merge with other variations and enable simulation and render in background so you can continue to work. Then, you can see all possible variations. You can even render all of them in one design stylesheet. So, now, forget about this fucking "Let's increase ... and try". Give hundreds of variants to your client at once.
4. Huge simulations. Yes, there is Realflow, Xparticles, Turbulence. They are good. But try to collide 1000 points with 10000 points - this will freeze C4d at once. In Houdini it's no problem to use millions of particles with collisions.
There are many other points, I can write about them forever
@@WPSoul wow this sounds amazing!!
@@WPSoul definitevely true! there is no going back once you get used to this stuff in the workflow. steep learning curve, but after a while that curve is above every other software
5:06 - I can't believe that's a simulation, incredible job
PieNinjaProductions ikr?? How the fuck is that not just real footage
@@SolaceCafe And this is just 18th.
Gotta wait 100th
Plot twist - it’s footage from California
Holy shit....this is the most exciting update I've seen for any 3D package since I got into the industry
music sounds like slowed down version of angel by massive attack
Yeah sounds like the main theme of Vampire the Masquerade Bloodlines
And just as repetitive :P (imho an overrated MA song)
I seriously love this company.
And people still think mathematics is useless. Look at what that company is doing with it!
@@MarkMifsud Useless for the common man
@@imapigeonyoupeasant1489 without maths they probably wouldnt be able to pay their rent
@@sircher943 Not that kind of math
@@sircher943 Math is useful to them because the entirety of houdini depends on math to simulate everything
What if real world is just a realtime simulation in Houdini?
for fire, warter and smoke while bleder with cycles takes care of the rendering and substance is for materials
The question "What if this is just a simulation" is a revered possibility discussed by scientists, as our odds indicate that the universe is infinite, therefore countless civilizations that reached the potential and technology for the means to "simulate" a world, or an universe. Perhaps, we are a 100% realistic simulation of a long gone race. Who knows?
@@LehySnek my kind of thoughtful
@@markmarkmark_ hehe
that whole video was just a simulation of Houdini, on Houdini
4:15 - I recognize that Proton M launch!
same, it looked familiar
Inject this straight into my veins! I love you SE!
I dreaming that every night copying some pro's brain data to my brain
@earthly firefly5 Alright, so why are you spamming this to everyone?
it looks just amazing, Im only just getting started trying to use houdini but man the power of it is so high. This new version even looks to improve that, pretty crazy guys well done.
Solar Fields! someone is a pure hippy audiophile at Houdini! HUGE PROPS FOR THE CHOSEN MUSIC!
One of my favourite pieces of music backs up one of my favourite pieces of software. It’s a good day :)
____________________ name of music please?
Very beautiful video. With that music it was dreamlike experience.
Me: just started to dip my toes in 3ds max..
RUclips: Hi! take a look at this bloke's witchcraft in recommendations!
_You and me_
I’m sorry to hear about your 3ds problem.
:(
One of the most capable software, presented with solar fields music in the background.
Awesome.
When you pushed the books over...
That whole editor physics interaction is gonna be sick
Guided destruction looks awesome. Also the plasticity for the soft-constraints gonna be game changer.
Me: My desires are... unconventional.
Her: Show me
Me:
meaning
@xl ゴゴゴゴゴゴ!
so 3D porn yea?
@@xtdycxtfuv9353 ゴゴゴゴゴゴ
Uniday Studio, nice to see here bro hehehe
the presentation of new features is very detailed and good...and easy to understand..nice work Houdini engineers
And initial python 3 support ... Thank you ^^
What a long way we have come in such a short period! It’s just amazing!
That improved chipping looks SOO good, I wish blender had this
Maybe one day...
Wangle
Troonie 🤮
As someone who will never work in this industry, who hasn’t a NASA computer to play with and who is also way to stupid for blender and stuff like this, daaaamn this looks super amazing. Looking forward for next movies with better and better visuals. You guys r doing an amazing job!
While 3dsMax took chamfer (or bevel) modifier as a feature update, Houdini..................
Haha exactly my thoughts
Every new version of houdini gets better and better really. Truly amazing features I see in this new houdini 18 version. I love houdini so much. Best software ever made for me. This software was actually released when I was born. Meaning: 1996 - October.
I love houdini 18 so much really. I can’t wait to try it out. God bless you SideFX
5:03
Well boys, we did it. California is no more.
Too soon.
OMG! My jaw had been dropped for the whole time !
0:56 Hey, wait a minute.
Just incredible....had to watch it twice.
Vulkan powered full spectrum rendering would be sooo great for Houdini's viewport
For those who made this happen, We salute you!!!
I love houdini!
You just guys keep moving forward with reading our minds,thanx sidefx.
I feel like the sky always gives it away. Perhaps lighting is just hard to get right especially on such big renders
yup the sky is waaaay too squeaky clean. dead give away
Rocket launch voxel size looks creaaazzii. I've committed myself so hard to get into Houdini this year.
Sheesh they're already on 18? I don't even understand Houdini 1
Neo hookean work looks fantastic! I remember reading the paper and thinking it would be a great fit!
Amazing! Awesome update as always, SideFX are the best!
Unbelievable how skilled these people are at math you are amazing houdini team.
The daddy of all 3D softwares never disappoints. Give it to me daddy👀
@earthly firefly5 You should watch more pornhub my mythical friend
@Solid Snake Nah, 3D is essentially art + mathematics, every 3D program demands form the user a basic technical understanding of the underlying structure. Houdini just makes it all visible and accessible for more math oriented people.
Makes sense to call it/him daddy. That would make Maya = mom and Softimage XSI the tragically deceased uncle. Fuck Autodesk for assassinating him. He was a cool dude. I would not have mind if they had killed weird uncle Max.
@@RyoMassaki Is Max really a weird uncle? I am not that into 3d modelling but thought that Max with Maya are the industry standard.
@@TheActualTed Don't take it serious, its just personal preference. Max is fine, i just don't like it too much.
@@RyoMassaki okay :)
Never did I ask nor search for animation & yet here it is. In my recommended
4:37 camera is tracking that rocket, why there's so much motion blur?
It was probably rendered from a stationary camera, then the footage was motion tracked in post
The axe cutting through the building...WHAT. That’s hella impressive
A new Bevel node!
cool visuals cool music
This is one of the sexiest things I've ever seen..
4:15 oh my god. You guys re-simulated the Proton Rocket explosion. Awesome.
How hard would this be this to get into?
This is the first time I've seen stuff like this before and it looks so cool!!!!
Rickardo it all starts somewhere, man. I was able to pick up and learn Blender less than six months ago. And now I’ve got Unity, Maya, experience with zbrush, and an still finding more to learn!
@@TDGCmote Where do you recommend to start? Any good books that you'd suggest? Also don't want to spend a lot of money on software only to find out its too overwhelming and seems impossible.
@@xIsouLcruSHca start with blender. Their newsy update just made it so noob friendly but is still super powerful and still runs physics. Blender guru is an awesome Channel on RUclips that will get you from a newb to a pro bro.
@@Ian-qh7le I personally would not recommend blender guru, because I find him a little tedious. The donut tutorial didn't have to be a 16 part series, in my opinion. Id recommend channels like ducky 3d because he gets right into it, and after a while you start picking things up.
if you are looking to professionally get in to this stuff, I'd suggest download the learning edition of Houdini (free and does everything you see here) and get "Fast track with Houdini" from Gnomon by Robbie Branham(spelling?) , you can then move on to many free tutorials available online (Niels Prayer's Scatter tuts are amazing). Houdini does have a steep learning curve and does require some aptitude for coding if you wanna make some impressive stuff. Another option is Cinema 4D.its relatively easier and gives good results quickly. Dont get blender, seriously. Being free does have it's allure but that's probably the only positive about it.
houdini just keeps getting me excited
3:00 The monsters underneath my bed when my foot is outside the blanket.
Great to see all the great useful improvements! Best CG Company ever!
that Axe on building is Autodesk HQ, Settle Message = "Your Bifrost is a toy" ;)
Houdini 18 looks amazing!
fuuuck, this winter I'm taking a month off work and finally getting around to starting out in houdini. This just looks too good
@Junior4101 I've had a pretty hard time with it up to now. There's just so much there and I don't really like just using shelf tools, I wanna know how stuff actually works, so that's probably slowed me down a lot as there's just an absolute wall of things to learn
What made me want to try this out was the water simulation, it just looks gorgeous. Keep up the great work!
Wow, the physically-based USD looks amazing (the book stack in particular). I wonder how soon games will incorporate this kind of physical-based interaction.
That is already possible right now and i have seen it already. It's not a problem since game engines have real-time physics. I assume Houdini just uses a similar approach (an optimized physic system that works in realtime).
@@RyoMassaki really? which game is that? I've seen games with great cut scene graphics but nothing with this level of fidelity in real time.
@@P.Gillett Sorry, i don't remember. Some RPG had mechanics like Skyrim where you could place things in the world and they would collide and stumble over other objects. Probably implemented in some newer VR games too.
@@P.Gillett Teardown game.
@@P.Gillett TES Oblivion had it back in 2006,
Houdini 18 your all grown up. Keep up the great innovation Sidefx!
Meanwhile at The Foundry:
ZzzZZZzzzz... ZzzZzzzzz.... zzzZZZzzz...
Solar Fields what a beautiful artist!
Maya: i don't feel so good.
Thank you Houdini that you exist
Most Complected 3D Software in the World.
That rocket scene is the first time I can say that a computer simulation has looked exactly like real life. Completely crazy.
If only Houdini could be integrated with Blender
Houdini has some amazing simulations
And they are at an affordable price unlike autodesk
I could definitely see me using both Houdini and blender
Wow they keep being more innovative, they gonna become the industry standard in no time, its already taking over maya sleeping with a bifrost and a better viewport?
Houdini is Industry Standard for VFX since ~ 20 years.
@@RyoMassaki If by VFX you understand FX then yes but I talk about the industry globally, all departments, Maya is still the most present :)
@@AnimationDunk The prevalence of Maya doesn't mean Houdini isn't an Industry standard.
Houdini is standard for anything of ultra- high quality but it's not the end all be all.
This is exactly what I have Ben waiting for!!! In a meeting and can't watch this now but I am about to dash out... Just thinking of an excuse!!! Excited!
Well now they win Blender in more departments!
Most Terrifying UI, they have better simulations and some cool modelling tools.
@@connorhalloran9630 Even UI wise!
@@HAWXLEADER Frankly I find Houdini's UI visually gross and inconsistent. Not the n°1 priority when choosing a 3D rendering / modeling / simulation program, but enough for me to not bother considering it.
@@simondemeule3934 as a hobbyist ui and ux is my number one priority.
Blender 2.81 delivers...
I used Maya and 3ds in the past.
Blender improved a lot in 2.8 but they need to provide better simulation and sculpting tools
Houdini has gross UI UX. they got only Simulation for now. blender win in all other departments.
Jesus Christ, my jaw is through the damn floor right now. This stuff looks so good!
I'm speechless. Maya is a child's toy compared to this.
макс фартухов Nope.
Nope - maya has the character animation tools, still waiting on Houdini too catch up
@@ToytownDefects that's true. the best character/rigging tools.
@Thomas Jonson Sure, together they shine like a perfect harmony.
@jeffh many of the new features in this video have been in blender for ages...
omg this is exactly what i need to design the 2021 apocalypse
Soon blender might get close to this
Maybe in 2022
SideFX: employs dozens of PhD mathematicians and computer scientists to create state of the art professional simulation tools for production
Blender: a bunch of e-kids in Amsterdam who primarily run a social media campaign with a piece of freeware attached to it
@@AerysBat are you kidding ?
Tio Einstein Keep watching for a few years and see the evolution! Houdini has just been pulling further and further away from the competition, Blender and all the rest are not even close and only falling further behind!
I have absolutely no clue why I'm here but I love it
Maya: Bye-a
Blender: A blend of features
Houdini: Houdini magic
147 Autodesk employees watched this video...srsly how can you not like this magic...
PROPS, SFX - hella glad I own an Indie license to show my support for your wonderful development!
I am here after 18.5 release video!!!
Houdini really coming back to life inventing some 🔥 shit
Damn it, it looks amazing! Till last week I haven't know about 3d Modelling, motion and those things... but I am just inspired and started use Blender for the beginning
You guys are monsters. Love Toronto
Looks like a lot of the feature from 1:00-3:00 are QOL features from blender.
Blender already has some of these things, but to be able to slide edges through another, is wow
Ultra powerful water sim. omg
Wow !, You guyz keep surprising us . Impressive Updates 👍, Can't wait for the Lunch presentation because I know their are still more to show there.
Great stuff. Making point weld a thing of its own, as well as circle finally making it to a standalone node all looks great for QOL modeling improvements. Let alone bend and twist remade for humans in the viewport control, and using that as a destruction guide? I mean, sidefx always delivers.
And everything else is just... hammer through my building.
Star Citizen will love this