So many of these comments seem to be missing the point... This video is only about the open world of the two games, it has nothing to do with whether you have a glider or NPCs or weather and physics simulations or RPG stats or difficult combat... It's literally just how the games feel to wander through and explore, and how often you come across interesting things while doing that wandering and exploring.
Also these breath of the wild fan should be breathing a sigh of relief the Elden ring is not available on switch it would outsell breath of the wild I'm sure of it
@@redseagaming7832 In your dream in another parallel universe maybe. Think about how many more sales will botw adds to it’s total if it is on other platforms as well.
Hi there. Just now saw your post. I'm pretty sure I am one of the commenters to which you were referring. I'm not knocking his hard work in creating the video, but yeah, it's a little confusing. Was to me, anyway. He went through a whole thing of sorta trying to objectively compare the two games based on six criteria, and then he determines that each game excels in every category; saying he thinks BotW will slightly hold up better graphically, and he thinks Elden has slightly better payoffs for exploring. At the end of all this, he declaratively states that Elden Ring, "elevates the standard that Breath of the Wild set." Oh? How so? I just would like to know how he came to that conclusion based on what I saw in the video. I don't think that's asking a lot. He doesn't elaborate, and based on his conclusions of the six criteria, neither game really surpassed the other in any monumental way. So again, this was a little confusing, yes. If, as you say, the video is just about "how good it feels" to wander/explore and come across interesting things, hey that's totally fine. Nothing wrong with that. But I will say that all of those things you listed about BotW (glider, NPCs, cool physics stuff) are exactly what make BotW feel so good to wander and explore for me and a lot of people. Having said that, "how good it feels" is a completely subjective thing. It doesn't tell me, in any way, shape, or fashion, how or why Elden Ring supposedly elevates the standard. Lastly, things like combat, physics, weather, towns, etc., are all things that happen within the open world and affect ones enjoyment of the open world. Therefore I think it is perfectly reasonable to bring up those aspects for discussion when comparing "how good it feels" to explore/wander/discover in an open world. At any rate, that is all. Have a wonderful day! ✌
I think the climbing mechanic in BOTW makes exploration to anywhere seems more possible than Elden Ring. But in terms of content/density of the world Elden Ring is by and large far superior. Form Software benefits quite a bit by modifying creatures they made for previous soul games. But man I am 100 hours in I am still constantly surprised by the enemy types. BOTW's biggest flaw is its lacking of variety in enemy types. But then the AI in BOTW feels more intelligent than Elden Ring when you are trying to sneak around a enemy camp. The group reaction in BOTW is far more believable than Elden Ring when enemies suspect player's infiltration. But then in terms of when it comes to combat AI I think Elden Ring will take the cake for the most part since even a low level trash mob can be very deadly with a few hits on you. The slo-mo arrow firing in BOTW makes the game a lot easier during boss fight. Even the toughest Lynel, after a bit of study and tries can be dealt with relatively easily. In Elden Ring you probably need to grind so much to upgrade some of those magic one shot hit to make boss fight seems easy. The character power progression in BOTW is great but it is even better in Elden Ring. In terms of weapon there is no doubt Elden Ring is the winner. The weapon durability is still BS in my book. In my game I kept all the strong Att numbers Lynel weapons as some prized gifts as you could be spending hours to fight something that has such stats again. BOTW wins by a huge margin when it comes to all the insanely creative physical thing you can do with Link's magical ability. It actually allow the game to be played very differently, which is an extremely enjoyable thing to do for many people. Both games are very focused on the combat experience but Elden Ring's one is more complex and is harder to master by a big margin. There are so much more to be compared and I think BOTW definitely has something Elden Ring doesn't have. But since I played BOTW at its release date Elden Ring is the one that reminds me the most about BOTW, but with even more thrill and intensity.
Botw has the climbing. Elden ring has the leap pads and the mounts double jump to scale areas. Both games have ways for you to manipulate terrain to access secrets.
As a casual gamer that doesn’t have much time to play I prefer BOTW , because I can move through the game and explore and not have to worry about dying so easily , i think that was the most frustrating part of ER. BOTW mechanics and gaming design is just so good
I feel like Zelda's payoff felt better. I was happier when I found a Chest with a sword in it in Zelda than in ER. Because in Zelda I had to use it at some point probably and in Elden Ring I look up the weapon I want to play with and play with that weapon for most of the game. Most other weapons remain unused like 60 or 70% of the weapons. Elden Ring is combat focused game while Zelda has villages and diffrent types of Quests, lots of Shrines with puzzles. Elden Rings Dungeons are combat focused, a few are there where you have to really look carefully what you are doing but most of the caves it is just kill everything and go kill the boss. Both are 10/10 games for sure.
Yeah i love both games too but I just find the most of BOTW being same, most of discovery is just shrines but i found elden Ring way more engaging but yeah...
I like Elden Ring more because it has different colour skies at different locations. Limgrave is all yellow and limey green. Raya Lucaria is all chilled night blue and misty. Caelid, along with the eerie soundtrack, is all red and orange. Don't even get me started on the creepy black/purple skies in the underground city (Nakrom?) Man... Yeah, I love ER way more. BoTW was mostly green for me.
I dont exactly agree, BotW had alot of green areas yes, but it also has areas like Death Mountain (red), Hebra (white) the deserts (yellow and orange) and my favourite, Akkala (bright red and orange). And i think the day and night cycle in BotW is far more noticeable than in Elden Ring, especially when you're at the beach and watching the sun rises/fall. BotW also has a weather cycle. With that all said, I'm currently playing Elden Ring and want to finish it before TotK comes out and man i have a blast playing it. The thing that impresses me the most is the enemy variaty and discovering the underground world. Especially the last one, i never forget the moment i entered the siofra lift, thinking it might be a dungeon. Then it goes down and it keeps going down and in the meanwhile you see the huge underground area and it still doesnt stop going down, this was really my favourite moment with the game. I hope TotK takes the best of both games and emerge into something truely monumental.
I think I'm fairly alone here. I don't typically watch reviews or read articles about games I'm about to get into. Nor do I google answers to puzzles, locations, armor ect. BOTW was the perfect game for this. Discovering the unique armors, the enemy Masks (which had me laughing hysterically) was such a pure experience. That world truly rewarded exploration. Does anybody else play this way?
I try to complete a game like this no look ups till ive beaten it and have tried my best to do everything i could though with elden ring knowing its Fromsoft i probably wont till ng+3 like i did the previous darksouls ect
I got botw at like age 8 on the wii u, I had no clue what I was doing so I spent about 20 hours doing random stuff, just running around, before I realized I could get off the Great Plataue. I strive to stay that stupid when I play open world games.
In terms of fluid Gameplay and sense of open exploration, BOTW is the superior game. In terms of in game content and overall story, Elden Ring is the superior game. Graphically they are both good but BOTW has that cell shaded charm that never gets old, hell even games like Wind Waker look fantastic today. It really boils down to what you prefer in a video game though.
There's just no point in comparing anything to zelda, not because of what it is, which in this case it IS exceptional, but more so because the fandom is very reluctant to accept anything else as being even remotely close to what the zelda team can achieve, they hold their games to such a high pedestal, from the start they'll get in the mindset of "it isn't as good as zelda" in whatever aspect they can find, compare the aspects they liked about zelda to the aspects that don't fit their criteria of something good or incredible. Dismissive is selling it short, but it's a shame they go in expecting it to be a lesser experience and refuse to see beyond the scope of what one team achieves.
2 года назад+7
I've noticed looking at all the comments in this video. 😬
Hi there. I just saw your post. So, essentially, you assumed bad motives in people and argued ad hominem -- you attacked the people (their motives and mindset) and not their actual points. Look, if you want to be dismissive of the points being made and lump together all Zelda fans as being close-minded (quote: "they get in the mindset of 'it isn't as good as Zelda' in whatever aspect they can find..."), then that's up to you of course. That's certainly one way to kill a discussion.
The npc on the bridge will assume you mean to commit suicide if you don’t speak to him and walk straight for the hole in the railing of the bridge (botw) little neat attention to detail
Do we think Miyazaki created the Elden Ring map to explore upwards as way of representing achievement, given that he wanted the player to explore Dark Souls 1 upwards (in climbing Senn’s Fortress into Anor Londo) for that same reason?
Notice the horses are much more realistic in BOTW. You can't jump nilly willy off of cliffs. You ACTUALLY can have a horse fall off and they will either die or land in the water and swim away. Yes they will actually find land. There's a bridge with a gap in a certain area you can get a horse stuck and I tried to blow it up the path but instead I knocked it in the water and he went over a waterfall then he found a sandbar he got stuck on. He was halfway out of the water so I couldn't ride him off. I thus had to go to the stable and they rescued him ending that session.
I love both but Zelda just edges it... The characters in Elden Ring are better, the graphics and combat in Elden Ring are better... But Hyrule gives me an almost religious feeling I can't describe to anyone.
love both games. when i played elden ring it reminded me of how amazing the feeling of discovery is in botw and i was so happy that i got that type of feeling again
Elden Ring is just much more combat and stats focused. Things in BotW that allow it not to be as combat/stats focused, and which Elden simply doesn't have: - Climb anything - Paraglide; and do it from just about anywhere - Mini games; e.g., snow bowling, snow surfing, rock climbing, boulder golf, etc. - Full on towns and outposts - Way more NPCs, and they travel the world and actually carry on business as though they really live in it - An enormous amount of physics puzzles, as well as 4 big "puzzle dungeons" (Elden Ring's "legacy dungeons" are not the same thing; those are more akin to BotW's Hyrule Castle) - Tame, collect, and train up horses that have different attributes - Experiment with the excellent weather, chemistry, and physics systems to incredible effect - Weather actually affects gameplay; brushfires create updrafts to glide on or clear out enemy camps, extreme climates require the appropriate clothing, rain creates pools of water which you can used to freeze or AoE electrocute enemies, etc, etc. - Truly go anywhere at any time; Elden Ring isn't like this because 1) you can't climb everything or paraglide, and 2) it's still a stats-based RPG, which means many of the areas are essentially "progress locked" until your character reaches a high enough stat level to be able to stand a ghost of a chance against the enemies that are there, so either you must attempt to bypass all the enemies there to reach the next area (which would be kind of pointless), or you need to go back and grind more in a weaker zone so you can level up Look, it all really just depends on player preference. Elden Ring is a full-on Action RPG, so naturally it is way more combat focused and simply doesn't care about many of those items I listed above. It has to make weapons and gear found in chests more diverse, more stat-focused, and more "THE POINT," simply because those are the primary rewards for fighting and for continuing to fight in the future. It all comes down to combat in Elden Ring. Breath of the Wild, on the other hand, is still an Action Adventure game. It isn't as extremely combat and stats focused, and I love that about it. I wouldn't change that for all the cool-looking new gear in chests in the entirety of the "Lands Between".
My biggest complain with botw is the lack of enemy variety. They reuse the same 4-5 enemies throughout the entire game (including the final castle). This is also a reason why I was extremely put off by the botw trailer, when I saw the same bokoblins and moblins and stone taluses being reused for the sequel. Elden Ring completely demolishes botw as far as variety is concerned. Botw is definitely more chill in that regards, but overall I just think that its pretty weird to compare these two games.
BotW is my favorite game of all time, and yet, I completely agree, with you. And the problem isn't only enemy variety, but variety in general... Rewards in the game are either koroks, crappy weapons that break in ten hits or SHRINES. These shrines are everywhere, and all look the same, and same for dungeons and bosses. Hope variety gets fixed in the sequel...
2 года назад+3
I agree with you both, it's why I only compared the open world design. If I were to get into the other aspects of the game, specially how they reward exploration, it becomes an entirely different discussion.
I disagree that it's weird to compare these games, at least in the way this video does. If you were to compare combat, story, quests etc then sure it wouldn't make a whole lot of sense, but this is a comparison of the open world design and exploration, in which botw and Elden Ring are pretty similar and both reign supreme above every other open world action/RPG game. As a Soulsbourne fan, my biggest hope for Elden Ring was in fact that it would take the Dark Souls style combat and worldbuilding and put it in a botw style open world design, something they executed almost perfectly. I would even go so far as to call Elden Ring the spiritual successor of botw (Again, this is only in terms of world design, exploration and discovery) Im so tired of the Ubisoft "checklist map marker spam" style of open world design that every open world game has, it is just so extremely lazy and boring. You're simply told where to go from Camp marker #34 to Treasure Chest marker #98, and you know there is nothing interesting to see along the way. Botw and Elden Ring on the other hand rewards curiosity. See an interesting area in the distance or something that sticks out? Follow your instinct and you'll discover some sort of secret hidden away somewhere and it's simply an amazing feeling. It makes you actually pay attention to the world and get immersed, instead of auto-piloting between places. I simply cant go back to other games after I experienced that, it's just so stale. Sorry for the rant I just wanted to geek out a bit because I love both of these games to death. I feel like they're the only games of their genre that actually utilize the fact that they're an open world game, and I just hope that other developers will finally start taking some hints and follow in their footsteps.
Agreed. I wonder if they haven’t published a Botw released date so that they could scope Elden Ring to see what they were competing with. Nintendo have got their work cut out, although they could still win a popularity battle through interesting new mechanics and gameplay, which I think all the Dark Souls game fall short on (for my personal preferences), even though they don’t exactly aim to provide that.
Can’t wait for breathe of the wild 2 though I haven’t booted up the game since ganon smoked my ass 7 times should probably beat that game since I’ve beaten the dlc on a different save lol.
Elden Ring does mystery in exploration and reward better than BotW including the combat exploration. Open a chest and teleport to some crazy place somewhere else on the map that you may or may not even be able to do well in depending on how early you are in the game. The only hard mysterious part of BotW is the castle. I've found a few places in Elden Ring that have their own story to the whole place just in some corner of the world that's not related, but feels important. BotW does better in just detail down to the physics of the world over the actual story building through the world that Elden Ring accomplishes. They're both 10/10 games. Funny thing is, Elden Ring feels like BotW but for different reasons. They can both be Zelda 1 in modern times for different reasons.
@@ShadesTrades Yep. Even without those things it still is the king of open world games as far as overall game design goes. At least we know someone can eventually do better. Don't know why they haven't yet though.
I think that even Botw in general is the better game. If we were talking just open world this is what I have to say. Elden Ring's open world is amazing, the sheer size of it is crazy, but this also works against it. Backtracking can be tedious,as well as getting to other areas can be annoying as you have to look for the ONE entrance to an area. I will say that Elden Ring has more enemy variety, but Botw still holds up solid for its hardware. Now for things you can actually discover, I think Botw is better. The shrines you find in the overworld take the cake for challenging you in puzzles that can be tackled in different ways. Elden Ring caves and dungeons are very very similar to each other and lack variety which can be detrimental in games where exploring is a big part of it. Overall I think Botw is just better.
Imma pick apart your argument you said backtracking is tedious i disagree fast traveling exists for reasons like that and also there are multiple entrances to each area
@@lemonke1709 Not for all areas, and many areas are downright tiring to get to. Take the church of inhibition, it is so badly drawn on the map many people have gotten lost on the way there. I messed up and said backtracking, i meant when you start a new game the process of finding all those graces is very tiring and can take away from the experience
Enemy variety is trash and that alone makes elden ring > BOTW. absolutely BORING to see the exact same enemy and its lazy variations with very few if any additions or changes to their attack patterns. over and over again same shit. Yawn
Nice To me the only thing that held Botw back was its Reused enemies hopefully the squeal add more variety still I like botw world more because of its exploration mechanic (paragliding climbing etc) Elden is amazing as well
Maybe it’s just me or it’s just been so long, but elden ring fixed a lot of the problems I had with botw. I liked both throughly, but I loved the expansive areas/bosses/castles/set pieces in elden ring. Breath of the wild had beautiful areas, but they always felt so empty and if there was something it was just a shrine. In elden ring if there was something there, there might be something of value whether that be a boss (sometimes even a main boss/important boss) or a intricate area with cool loot
@@gamersinger5118 not for the new souls games, they’ve definitely improved the combat since dark souls 3. Plus Zelda combat isnt a challenge and combat is meant to be challenging
@@uncleol It is a challenge for the average joe. But I personally prefer my challenge to come from a more genuine persuasive. I do not like where the challenge of Elden Ring comes from the player fighting the clunky mechanics and sluggish movement. And yes it is still there and it is still very out of date. Sekiro is a game from them that actually has more fluid movement. Not Elden Ring and there are many videos right here on youtube explaining this though you hardly need a video to tell. I call the kind of challenge you get from Elden Ring "lazy" because the reason why it is hard in the first place is because you are dealing with lackluster, clunky, and dated mechanics. You aren't so much fighting the enemies as you are fighting the very design choices in the game. And this is coming from someone who has completed all 3 Dark Souls games and Elden Ring as well.
The blood born series are great but are too cold for my taste. The best I have seen is actually Demons souls. I like the poetic nature to it. I haven't played elden ring. It looks amazing but has that same cold and stiff feel I have with the game dark souls. BOTW is like mediation. I can pass time just collecting snails or crabs at the sea to relax. Then progress though game when I am ready.
Thanks! I feel the same and wonder why when Elden Ring is praised over BotW no one mentions that you can collect bugs and document flora and fauna lol! That was one of my fav things to do. I love both but I think some people just don’t like smelling roses…
@@lordrikudouzero9119 you may also love hogwards legacy. Please check out their recent walk-through. It's not out yet but I get think you can do similar things as far as enjoying the scenery etc. I can't wait until it comes out. Finally hear someone else feel the same way about games.
Seems you either lock the player into a story or make the story optional (or worse, uninteresting and generic). If we could have God of War storytelling in games like these the worlds would not be so open ended. It's very hard to handle both things. I wonder how other games can fix this.
The main argument I see for Zelda being "better" is the open world traversal. Even though climbing anything you want and all that is not the point of this particular open world. If anything, that might look silly in this game's context. The whole idea that "If you can't climb or traverse in any way you want to, it's worse than BOTW" is just flawed. You can have a more realistic world with some limitations.
I LOVE Zelda always have ever since Link to the Past… BUT Elden Ring… is a different animal it has brought open world games into a new realm. The game is a masterpiece. I’m 100 hours into the game and I’m only in the 2nd area… this is what open world gaming is all about… bravo FromSoft.
but elden ring did nothing new ! breath of wild is the one that showed people how to make a real open world game Fromsoftware just copied that and got some old souls stuff into it and called it elden ring the same way it was copying from older zelda games
I agree with Tom Cruise. I loved BOTW but Elden Ring is a different beast, man. This game will go down in the history books. It revolutionized open world games forever
2 года назад+5
Game design is like that, it takes ideas and refines/adds to them. Games don't have to do anything "new" to be fantastic, sometimes just putting your spin on already existing ideas is enough. Though saying that Elden Ring did nothing new is also incorrect. It did plenty new within it's subgenre.
@ when i said new i mean ''NEW'' that didnt exist already that actually did '' revolutionized open world games forever'' like some fanboys are claiming
Both games profit from their huge world which makes it sometimes harder, to walk through it, but otherwise makes it more believable. How many Open Worlds have we seen, where someone tells you about a conflict with any village in some distance. They send a scout which should reach this village in approx. 2 days but he never came back and they couldn't find him. You accept the quest, leave the village, after 50m you find the scout in the middle of the street and after 50 more meters the rival village is already there. Small things like that simply destroy everything for me.
Honestly in Elden ring there isn't much to do aside from running around and kill stuff, then farm runes so you can kill more stuff. There is barely any puzzle or gameplay variation to change the game a bit. Npc may give you directions, but since there is no quest log or journal, it's so easy to miss and forget. Honestly i still think Ds3 is a much better and focused experience for this type of game.
The souls series works better in a more compact and somewhat linear format. Free roam open world is not good design for the series. It is yet another game that simply adds an open world experience rather than actually fully enveloping itself as an open world game. BOTW is a superior designed open world game because it’s core focus comes from it’s free roam open world aspects. It was designed as an open world game first then everything else that gives the Zelda series it’s identity was integrated into that primary concept
Botw is my favorite game ever. But I haven't played elden ring. Was too broke to buy a new console and elden ring. But I got ma money together an I'm so hyped to. I feel like both are equally great and it's just come down to preference. I think if you like one you will probably like the other and I'm so exited
@@IAm-zo1bo the thing is I'm now even more broke then before I think I'll have to pass on playing elden ring ever :') but totk im so hyped about that and for that I have to decide if I want to eat lunch or play totk and I think I'll pass on the lunch 😂
"I hardly see any reused assets" uh did you play the same Elden Ring as everybody else?
2 года назад
Uh, yeah. I suppose there is some clarification to be had, as there are of course going to be reused assets like enemies and specific terrain/landmarks to give a cohesive feel to the world. Also note that I had only played maybe 10-20 hours of the game and had not even seen half of the world. I still stand by that statement, assets aren't reused in a way that is distracting. Noticeable, but acceptable. At least imo.
@ are you including bosses when you say “reused assets”? Cuz you fight the same magma Wynn like three times, you fight agheel’s elemental variants, crystallians, crucible nights, misbegottens. They’ll take enemies from the world and make them a mini boss and vice Versa. Not too mention all the mini dungeons have one of three different layouts. Like elden ring definitely reused assets at an astonishing rate. It becomes tiresome towards end game.
2 года назад+1
It wasn't super noticeable in the first half of the game, but it became more obvious as it went on. Like, a lot more. Mini dungeons were the biggest issue in this case and I agree by the end game (where I am now) it's a part of the game that needed more time in the oven. Though at 70 hours I'm still discovering new enemies so it seems like there's somewhat of a balance to it... But it does skew towards the worse end by a bit.
Elden ring is a game that really met my expectations meanwhile Legend of Zelda breath of the wild is a game I'll never try or never play I might try it when I get a switch I also love it that Elden ring has no weapon durability like breath of the wild does
@@nintendoman8915 I mean... No, it's not larger, elden ring id a 79km2 game without counting the 3 underground regions. Botw is 84 km2 but doesn't have any underground regions and is 3× more empty than elden ring.
Except Zelda's actually makes you feel like it's an adventure, and Elden Ring makes you feel like you're wasting your time. Finding a shrine in Zelda will ALWAYS benefit your character. Finding a treasure chest will always give you something useful. In Elden Ring, you'll go through an entire copy/ pasted dungeon or at least wander around some ruins for nothing. You'll get a trinket that you don't care about, a spell/ incantation you can't use and never will use, a weapon you can't/ won't use. Zelda makes the open world into the entire game, Elden Ring's world is just junk you rummage through in search of the actual content and to gain levels you need to progress through the actual content.
Other way around, you actually get useful loot in er while in zelda it's the same bland shrines and korok seeds. ER also have monumentally better areas and environment variety, and then to to it off the absolutely massive main dungeons and the areas around them. BOTW is a cheap physics tech demo with no substance.
@@tsurugi5 Except Korok Seeds rarely take much effort. You find a weird looking rock and it's a Korok seed. You shoot some targets and it's a Korok seed. If Elden Ring had Korok seeds, it would make you wander around some empty ruins until you found the same identical stairway leading to a door leading to a room with a single treasure chest to get them. Zelda has plains, mountains, lakes, tropics, volcano, desert, beaches,tundra, multiple actual villages. How exactly is that less variety than Elden Ring? They're basically the same except Elden Ring has no villages. And I thought we were done with "follow the cliff until you find a way up/ down" open world design, but no. Elden Ring proudly brings it back in some of the worst ways I've ever seen. I don't use 90% of the stuff I get in Elden Ring. I don't have the stats for it and I'm not going to change my build, it has no functional difference from a weapon I already have, it's useless in general (ooh a slight FP boost! Ooh, less headshot damage! Whatever). Bland shrines? Aside from a couple combat challenges, every shrine is a unique puzzle. Meanwhile, catacombs are all identical and primarily feature an enemy whose moveset is literally copy/ pasted from Dark Souls 3. Mines are also created by copy pasting or some kind of procedural generation and use the exact same enemy throughout the game. Why does this get a pass? From a quality of content standpoint, only Leyndell and Stormveil come even close to being in the same league as Bloodborne or Dark Souls 1 areas. Elden Ring is the definition of the saying "a long walk for a short drink of water."
@@Snacks256 So korok seeds are better than regular loot because they take less effort? It kills all and any sense of exploration because you'd know a;; you'd be getting is a shitty inventory upgrade. And puzzles? Sorry but I prefer to have actual CONTENT like enemy variety and areas over shallow puzzles that any toddler can solve. Elden ring also trumps botw's "exploration" in every way as you can't bypass the entire map by using the gale and glider or climbing, you'd actually have to INTERACT with the level design and plan your route. While the mini-dungeons were copypastes for the most part, they still differentiated themselves by having different gimmicks later on like the chariots, the lightning traps, using the enemies to attack each other, the more vertical ones later on, the shadow enemies that must be lured into the light glyphs, crystalians with strike damage, etc. They could be better and cut down, but they're stll better than what you get in botw. LOL imagine thinking that, The levels in BB, DS3, and DeS have absolutely nothing on ER's legacy dungeons though. Stormveil, Haligtree, Farum Azula, Volcano Manor, Raya Lucaria, and the labyrinthine streets of Leyndell (what anor londo should've been, a whole explorable city instead of some walkways, a bridge, empty alcoves, and 2 vacant cathedrals) and its Underground Shunning Grounds all constitute a diverse array of complex, well-rounded areas on a scale only seen before in the likes of Central Yharam and Ashina Castle. What's more, the smaller overworld dungeons like Caria Manor, Redmane Castle, Nokron, Nokstella, Castle Morne, Shaded Castle, and the Deeproot Depths, are both large and more interconnected in and of themselves, and better than the comparable shorter levels in other games like Byrgenwerth, Profane Capital, and the Upper Cathedral Ward, which were often extremely important lore areas reduced to three or four rooms at best because of rushed development schedules. Additionally, Bloodborne's interconnectivity and potential player-decided progression paths pales compared to Dark Souls 1, and now ER.
@@tsurugi5 Interact? Plan your route? You mean dash past everything on your horse because there is no reason whatsoever to engage with enemies on the map in Elden Ring. Even endgame overworld enemies give runes in the hundreds when you need 60,000 to 100,000 for a single levelup. Climbing doesn't bypass the map in Zelda, climbing is a significant part of the entire game. Managing your stamina and finding routes up is a massive part of the game, it's the only stat you can directly upgrade other than health for a reason. Overcoming the environment IS Breath of the Wild. You aren't "skipping" anything by gliding or climbing. "Actual content," still doesn't make any sense. MMO-quality dungeons full of enemies that are again, literally copied from a previous game. The puzzles are fun and unique, Elden Ring is a chalice dungeon full of thralls, one of the least-entertaining Dark Souls 3 enemies. Great. It's grinding disguised as a dungeon. Overworld dungeons that lead to weapons and items I won't use. Don't care. Elden Ring thinks the reward for progressing through something should be... more dungeon. Great. I love enduring the godawful sewers haphazardly packed with enemies that would constitute a boss in previous games so I can fight a boss so I can get... an unbelievably terrible platforming sequence. And the reward is an alternate ending. Fine, I guess. You're just going to say everything is better because it's bigger and "interconnected." I don't care. It is not 2011. Opening a door or activating an elevator is not novel anymore. I don't care about Leyndell being enormous because it has none of the crafted challenge of previous games. It's quantity over quality like everything else in Elden Ring. Aside from the interior of Stormveil, there's no tightrope walk, fighting enemies in confined spaces, being able to push enemies off ledges. Sure it's been going downhill for a while and Dark Souls 3's level design is fairly dull after the first playthrough or so. It's just "here's a big flat open space so you can fight some perfumer and a random guy with a sword, have fun. Now do it again. Now do it again. Now do it again." Elden Ring thinks its combat is a reward to the detriment of actual arena layout, even while games like Nioh have done vastly deeper (and more responsive) combat for years.
@@Snacks256 Yes, I know it might be a foreign concept to you but actually using the terrain to travel on counts as interacting with the map. You literally don't do all of that in botw, why trawl over the landscape while pausing periodically to regain stamina when you can simply climb and pause to eat food or revali's gale/warping to the volcano to glide everywhere is a hundred times more efficient? >The puzzles are fun and unique.Overworld dungeons that lead to weapons and items I won't use. Don't care. Elden Ring thinks the reward for progressing through something should be... more dungeon. Great. I love enduring the godawful sewers haphazardly packed with enemies that would constitute a boss in previous games so I can fight a boss so I can get... an unbelievably terrible platforming sequence. And the reward is an alternate ending. Fine, I guess. WTF? CONTENT? WHERE ARE MY KOROK SEEDS AND BRAINDEAD TODDLER-TIER PUZZLES?? MIYAZAKI YOU HACK!11!! >You're just going to say everything is better because it's bigger and "interconnected." I don't care. It is not 2011. Opening a door or activating an elevator is not novel anymore. I don't care about Leyndell being enormous because it has none of the crafted challenge of previous games. It's quantity over quality like everything else in Elden Ring. You missed the shitty tightrope sections where the only threat was the awful platforming coupled with the gravity-pull backstabs of the painting guardians? Or the shitty A.I of every enemy and boss in the that could be broken by merely circle-strafing and backstabbing but they figured that out so they put enemies in cramped corridors and rooms where your blows glance off the sides while the enemies attacks dont? If that was in ER you'd be screaming about artificial dificulty. Or when they ran out of time in the second half and plopped a bunch of taurus demons and capras right next to each other in demon ruins? The entire second half, so bad and unfinished that it boggles the mind how they actually got released. Yes, the levels are indeed better, to suggest that the older games were good or even better is genuinely laughable when ds1 peaked in sens and the rest of the game (including the dlc) was as free-fall into a vat of shit. And what the fuck do you mean by "crafted challenge"? the games at their core are literally built around pressing r1 and rolling at the right time, don't try to revise them as some kind of grand strategy because they're not, saying otherwise would be delusional or deceitful at worst
Having played both, elden ring is the better game. It's more grand. Bigger sense of scale and more vivid environments . Where zelda failed was it's limited boss fights.
Elden ring has no story. Everything written in the lore are the things that happened in the past. The main plot line is just kill everyone and be Elden Lord.
Zelda has an even plainer story, youve probably never played Elden ring cause your too young to play it and so you play the off brand bad graphic, bad combat, bad story version lol
The combat, visual design and environmental storytelling were SO MUCH better in Elden ring. I found the open world to be more packed with things to do and more interesting things to do. Overall I think Elden ring is a much better game but the climbing really outdid Elden rings exploration imo. Really made me feel like I can go anywhere.
I’d give my win to Breath of the Wild because they actually have physics in grass and pretty much everything with helps with immersion. My favorite game of all time is Bloodborne so I’m not biased to Nintendo.
@@gamersinger5118 @ Gamer Singer oh boy everyone today recognised that it has copy paste stuff, yet most still said that it's no ubisoft game because they had a genuine brain and recognised the good encounters. Souls veterans however are dumb
Botw has a better physics engine and game mechanics, elden ring has a better bunch of enemies and interesting overworld. Basically they both have amazing positives and really bad negatives. They should be combined. Elden ring has a great overworld that feels restricted and difficult to explore due to the limited movements of your character. Botw has great movement and mechanics but you're not rewarded for exploring with those mechanics enough. Personally, I prefer having better game mechanics, but I understand preferring the former.
I played both games. In my opinion Elden Ring is the more challenging, rewarding and intresting game with high replay value. Zelda Botw has a good open world but it lacks of a good rewarding system, enemy varirity and replayibility
I understand people like to compare open world games (see 2017 & the many comparisons between BotW & Horizon lol), but I think ER & BotW have very little in common, other than no waypoints exploration & lore through environments/NPCs, other than that they are very different. ER is solely combat focused with every part of the game serving that purpose & is extremly linear in navigation through the world & extremely basic, meanwhile BotW's main point is exploration but not for combat sake only, it rewards that exploration with combat, shrines, abilities outside of combat, city building, dungeons, memories.. BotW is way more broad than ER or any other open world for that matter, but ER is more focused in combat & anything that has to do with it. I understand u discussed the criteria u used to compare the 2 games 1st in the video but those points are very shallow & don't really cover enough to make a good comparison. Still it was a fun video to watch, at least BotW & ER have 1 or 2 aspects that are similar, unlike comparing either to Far Cry, Horizon or Assassin's Creed 😬
Such an odd comparison... 10 minutes of an actual "random" spot that you've done much of the stuff already vs 20 minutes of a new place from one of the first sidequests available in the open world.
2 года назад
Not sure if you heard in the video but I did mention that I'm still playing through Elden Ring, and even with that said, in BOTW I also found a side quest that led me to an area I had never explored in Faron. Not odd at all. I just felt like moving to another area in BOTW because I wasn't finding the shrine and felt the need to try "again" if you will in a new, more open location. And I'm not sure why you mention that it was 20 minutes in Elden Ring when I also spent around twenty minutes in BOTW, since I played past the time limit I set myself.
At 5:04 you said your "arbitrary 10-15 minute limit was coming to an end"... but it's fine compare it however you want, it's not like you were making any grand conclusion from this.
2 года назад
Right, and after I stated I continued to the stable after the base of the mountain where I did a korok puzzle. Context. Anyway, this is a fun experiment to just say that both games CAN be compared and they're both great, which, again, I also mentioned at the beginning of the video.
Also at 6:00 saying "At the start of your journey, most players are led to the Church of Elleh, so since I wanted to do a random spot, I took his quest"... Taking the first sidequest you say most players are led to isn't exactly random.
What about mechanics, physics, chemistry, collisions, sliding, and climbing, plus weather and environment interactions?
2 года назад+1
Those were hardly mentioned when I asked, which is why I didn't include them. This was mainly focused on those 6 criteria that I mentioned in the video.
@@Link.ispada elden ring world is far more dense and filled with content than breath of the wild. If you're saying its non dynamic, you're most likely missing all of the stuff. And if you progress the world actually keeps changing. If you revisit an area, maybe the npcs wouldn't be there and may be somewhere else. And they also give hints about it. Or like defeating radahn cause some parts of stars to crash on the land causing a big hole which gives you access to an underground city. That's why people are saying you to git gud. You're missing every dynamic stuff and then complaining about the world itself. First learn how to play then complaint or just leave.
@@breakthebad1770 how many souls you played ? and how many times you played them? andd how many platinum badgs you gotten ? you guys need to get good you're liking a second class game trying to make it the greatest there is when it doesnt even reach sekiro a game by the same company released 3 years ago you souls fans are delusional played this one games series in your 15 years old life and decided its the best there is. you think elden ring would impress me ? i have been playing games for 22 years i have played the highst and lowest we are not the same you fucking casuals crying about how hard elden ring is when all you do is roll and you can pretty much beat the game
I actually did, I didn't complete the side quest at the time because I lived with my brother back then and watched him do the whole thing 😬, really good stuff though
Botw is hard as ekden ring if not harder why because you can die from just one hit in botw vs ER you can get hit with 2 to 3 strikes and then yiu die...
Two games are very different thought but the more I watch elden ring the more I fall in love with it.. Not tried it yet coz I was never a fan of soul based dark fantasy games.. But this one is forcing me to explore the genre... For this year Either Elden ring or Hogwarts legacy or spiderman ( if it release this year) should be given GOTY at any cost
Nah. I love zelda, but just played elden ring for the first time this week and fell in love. The world is so packed, theres always something to do and go back for. I can’t say the same for botw or tears of the kingdom. Both fun but they don’t do nearly as much to keep you playing the game once you finish the story, unlike Elden Ring.
Eldin Ring is by far and a way the most overrated game of all time. It’s not even remotely close to being on the same level of Breath of the Wild. BoTW 10/10, ER 4/10.
Unpopular opinion but I honestly couldn't buy into the BOTW hype. When I picked it up, I never dropped a game so quickly in years. It was tooo boring. Literally don't understand the hype. Elden ring though was a different story, just couldn't get enough of it.
I disagree. It may appear that way at first, since Limgrave is an area that's meant to kind of ease you in, but there is so much stuff to find and see. Tons and tons of secrets and dungeons and bosses and enemies... So no, it's not an empty world. At all.
You forgot to add, "if want an great open world game masterpiece, release it a days after the next Horizon game." :P Both Elden Ring and Botw are great open world games and it's going to be unavoidable to compare the two or either one comparing to another open world game. I haven't played Horizon yet but I'm sure it's a great game. But I really feel bad that it just got overshadowed twice. They should really check the calendar and release the next Horizon game a bit away from other open world games so people can appreciate it. Anyways, great job comparing the two. It should be an interesting year if zelda 2 and God of war ragnarok are release this year as well as Starfield. If all those games get released, it will be a really interesting GotY convo.
Horizon's aesthetic is a major turn off for me. Robotic dino sounds extremely dumb in my book. Both BOTW and Elden Ring are way more unique and stylish there is no way I can consider the Horizon series in the same way.
Guerilla were simply unlucky this time, Elden Ring was originally going to release a decent amount of time before Horizon, but it got delayed to date incredibly near horizon's
Can’t disagree more. As a whole BOTW has less handholding in everything it does. Not just related to combat which be the only thing Elden Ring does without handholding. You have to think and learn in the world you live in and its laws.
@@connerSphotography You think that tutorial is hand holding? That is hilarious. The point is that the game drops you into a world you know nothing about and actually expects you to figure things out for yourself. The only thing it does is gives you a destination but you do not have to go there if you do not want to. Breath of the Wild actually demands you pay attention to the laws of the world and to basically figure things out for yourself. Does the game tell you dropping an egg in a hot spring will boil the egg? No. Does it tell you that meat from animals will burn or freeze depending on extreme climate? No. Does the game tell you that your metal gear is susceptible to lightning in storms? Not really. It may give subtle hints like the sparks building on your gear but not much else. I could go on and on but hopefully you see what I am saying. The interactivity with the world and the things in it are mostly figured out by your own experiences and not some random text on a screen spelling things out for you. That is basic hand holding and Breath of The Wild does just about none of that.
@ Nope, I read the "comparomg the open worlds of BOTW and Elden Ring" title. Why are you comparing 2 complete different games just because they're open world? Unless you compare every open World game with every other open World game?
2 года назад+4
Maybe you should, you know, watch the video so you can see how the comparison works and how alike they are in open world design? I answer all your questions there. Thanks for your time.
@ Point still stands - Why compare two completely different games just because they both have an open World? Band wagon is a phrase that comes to mind.
2 года назад+4
It doesn't stand when I'm only comparing ONE aspect of said game, the design of the open world and how it incentivizes players to explore said world. It's not that hard to comprehend, and I have no idea why bandwagonning is being mentioned. I had this idea after a few hours with ER so... Yeah. You don't have to watch it, and you can kindly pop off, but not understanding that these games can EASILY be compared shows a lack of general comprehension and instead it makes you sound like a hard headed fanboy. Good day.
So many of these comments seem to be missing the point... This video is only about the open world of the two games, it has nothing to do with whether you have a glider or NPCs or weather and physics simulations or RPG stats or difficult combat... It's literally just how the games feel to wander through and explore, and how often you come across interesting things while doing that wandering and exploring.
Thank you.
Also these breath of the wild fan should be breathing a sigh of relief the Elden ring is not available on switch it would outsell breath of the wild I'm sure of it
@@redseagaming7832 In your dream in another parallel universe maybe. Think about how many more sales will botw adds to it’s total if it is on other platforms as well.
Hi there. Just now saw your post. I'm pretty sure I am one of the commenters to which you were referring.
I'm not knocking his hard work in creating the video, but yeah, it's a little confusing. Was to me, anyway.
He went through a whole thing of sorta trying to objectively compare the two games based on six criteria, and then he determines that each game excels in every category; saying he thinks BotW will slightly hold up better graphically, and he thinks Elden has slightly better payoffs for exploring. At the end of all this, he declaratively states that Elden Ring, "elevates the standard that Breath of the Wild set."
Oh? How so? I just would like to know how he came to that conclusion based on what I saw in the video. I don't think that's asking a lot. He doesn't elaborate, and based on his conclusions of the six criteria, neither game really surpassed the other in any monumental way. So again, this was a little confusing, yes.
If, as you say, the video is just about "how good it feels" to wander/explore and come across interesting things, hey that's totally fine. Nothing wrong with that. But I will say that all of those things you listed about BotW (glider, NPCs, cool physics stuff) are exactly what make BotW feel so good to wander and explore for me and a lot of people. Having said that, "how good it feels" is a completely subjective thing. It doesn't tell me, in any way, shape, or fashion, how or why Elden Ring supposedly elevates the standard.
Lastly, things like combat, physics, weather, towns, etc., are all things that happen within the open world and affect ones enjoyment of the open world. Therefore I think it is perfectly reasonable to bring up those aspects for discussion when comparing "how good it feels" to explore/wander/discover in an open world.
At any rate, that is all. Have a wonderful day! ✌
I haven't played BotW, but it seems like a kiddie version of elden ring
I think the climbing mechanic in BOTW makes exploration to anywhere seems more possible than Elden Ring. But in terms of content/density of the world Elden Ring is by and large far superior. Form Software benefits quite a bit by modifying creatures they made for previous soul games. But man I am 100 hours in I am still constantly surprised by the enemy types. BOTW's biggest flaw is its lacking of variety in enemy types. But then the AI in BOTW feels more intelligent than Elden Ring when you are trying to sneak around a enemy camp. The group reaction in BOTW is far more believable than Elden Ring when enemies suspect player's infiltration. But then in terms of when it comes to combat AI I think Elden Ring will take the cake for the most part since even a low level trash mob can be very deadly with a few hits on you.
The slo-mo arrow firing in BOTW makes the game a lot easier during boss fight. Even the toughest Lynel, after a bit of study and tries can be dealt with relatively easily. In Elden Ring you probably need to grind so much to upgrade some of those magic one shot hit to make boss fight seems easy. The character power progression in BOTW is great but it is even better in Elden Ring.
In terms of weapon there is no doubt Elden Ring is the winner. The weapon durability is still BS in my book. In my game I kept all the strong Att numbers Lynel weapons as some prized gifts as you could be spending hours to fight something that has such stats again.
BOTW wins by a huge margin when it comes to all the insanely creative physical thing you can do with Link's magical ability. It actually allow the game to be played very differently, which is an extremely enjoyable thing to do for many people.
Both games are very focused on the combat experience but Elden Ring's one is more complex and is harder to master by a big margin.
There are so much more to be compared and I think BOTW definitely has something Elden Ring doesn't have. But since I played BOTW at its release date Elden Ring is the one that reminds me the most about BOTW, but with even more thrill and intensity.
botw will always will be limited by switch hardware.
Botw has the climbing. Elden ring has the leap pads and the mounts double jump to scale areas. Both games have ways for you to manipulate terrain to access secrets.
Damn. You could make your own video with that response. 😉
Dungeons in botw are pretty bad tho...
nah i think botw is more content dense while elden has more things the world is larger and some of the content gets spread out
As a casual gamer that doesn’t have much time to play I prefer BOTW , because I can move through the game and explore and not have to worry about dying so easily , i think that was the most frustrating part of ER. BOTW mechanics and gaming design is just so good
Master Mode, am I a joke to you?
@@medalgearsalad1419yes, yes it is.
I feel like Zelda's payoff felt better. I was happier when I found a Chest with a sword in it in Zelda than in ER. Because in Zelda I had to use it at some point probably and in Elden Ring I look up the weapon I want to play with and play with that weapon for most of the game. Most other weapons remain unused like 60 or 70% of the weapons.
Elden Ring is combat focused game while Zelda has villages and diffrent types of Quests, lots of Shrines with puzzles. Elden Rings Dungeons are combat focused, a few are there where you have to really look carefully what you are doing but most of the caves it is just kill everything and go kill the boss. Both are 10/10 games for sure.
Yeah i love both games too but I just find the most of BOTW being same, most of discovery is just shrines but i found elden Ring way more engaging but yeah...
I like Elden Ring more because it has different colour skies at different locations. Limgrave is all yellow and limey green.
Raya Lucaria is all chilled night blue and misty.
Caelid, along with the eerie soundtrack, is all red and orange.
Don't even get me started on the creepy black/purple skies in the underground city (Nakrom?) Man...
Yeah, I love ER way more. BoTW was mostly green for me.
I dont exactly agree, BotW had alot of green areas yes, but it also has areas like Death Mountain (red), Hebra (white) the deserts (yellow and orange) and my favourite, Akkala (bright red and orange).
And i think the day and night cycle in BotW is far more noticeable than in Elden Ring, especially when you're at the beach and watching the sun rises/fall. BotW also has a weather cycle.
With that all said, I'm currently playing Elden Ring and want to finish it before TotK comes out and man i have a blast playing it. The thing that impresses me the most is the enemy variaty and discovering the underground world. Especially the last one, i never forget the moment i entered the siofra lift, thinking it might be a dungeon. Then it goes down and it keeps going down and in the meanwhile you see the huge underground area and it still doesnt stop going down, this was really my favourite moment with the game.
I hope TotK takes the best of both games and emerge into something truely monumental.
@@rinqitheone1185 most of these things we saw in previous Zelda games, lol
I think I'm fairly alone here. I don't typically watch reviews or read articles about games I'm about to get into. Nor do I google answers to puzzles, locations, armor ect.
BOTW was the perfect game for this. Discovering the unique armors, the enemy Masks (which had me laughing hysterically) was such a pure experience. That world truly rewarded exploration.
Does anybody else play this way?
I try to complete a game like this no look ups till ive beaten it and have tried my best to do everything i could though with elden ring knowing its Fromsoft i probably wont till ng+3 like i did the previous darksouls ect
It is the absolute best way to play games like BOTW.
Yea I hate spoilers 😊
I got botw at like age 8 on the wii u, I had no clue what I was doing so I spent about 20 hours doing random stuff, just running around, before I realized I could get off the Great Plataue. I strive to stay that stupid when I play open world games.
The dream would just be having the combat depth and enemy variety of ER combined with non-fighting dynamics of BOTW
We should get From Software to team up Nintendo at some point. It would be the ultimate video game.
Yes!!!!!!!!!!!
@@shawnmarcum8078 no, keep fromsoft hands clean
In terms of fluid Gameplay and sense of open exploration, BOTW is the superior game.
In terms of in game content and overall story, Elden Ring is the superior game.
Graphically they are both good but BOTW has that cell shaded charm that never gets old, hell even games like Wind Waker look fantastic today.
It really boils down to what you prefer in a video game though.
Tears of The Kingdom is better than both 🤣.
I literally just finished TOTKs story and wow.... What a beautiful game. - Onix
There's just no point in comparing anything to zelda, not because of what it is, which in this case it IS exceptional, but more so because the fandom is very reluctant to accept anything else as being even remotely close to what the zelda team can achieve, they hold their games to such a high pedestal, from the start they'll get in the mindset of "it isn't as good as zelda" in whatever aspect they can find, compare the aspects they liked about zelda to the aspects that don't fit their criteria of something good or incredible. Dismissive is selling it short, but it's a shame they go in expecting it to be a lesser experience and refuse to see beyond the scope of what one team achieves.
I've noticed looking at all the comments in this video. 😬
Literally could say the exact same thing for fromsoft fans
@@davidbrow3086 that is what I was going to say
Breath of the Wild is an extremely overrated piece of shit
Hi there. I just saw your post.
So, essentially, you assumed bad motives in people and argued ad hominem -- you attacked the people (their motives and mindset) and not their actual points. Look, if you want to be dismissive of the points being made and lump together all Zelda fans as being close-minded (quote: "they get in the mindset of 'it isn't as good as Zelda' in whatever aspect they can find..."), then that's up to you of course. That's certainly one way to kill a discussion.
One thing: ER and souls games' core focus is combat. Everything revolves around combat. Zelda whereas is more of puzzle filled game
The npc on the bridge will assume you mean to commit suicide if you don’t speak to him and walk straight for the hole in the railing of the bridge (botw) little neat attention to detail
Breath of the Wild is just more organic. The interactions with physics and the world are more believable and fun
Do we think Miyazaki created the Elden Ring map to explore upwards as way of representing achievement, given that he wanted the player to explore Dark Souls 1 upwards (in climbing Senn’s Fortress into Anor Londo) for that same reason?
Notice the horses are much more realistic in BOTW. You can't jump nilly willy off of cliffs. You ACTUALLY can have a horse fall off and they will either die or land in the water and swim away. Yes they will actually find land. There's a bridge with a gap in a certain area you can get a horse stuck and I tried to blow it up the path but instead I knocked it in the water and he went over a waterfall then he found a sandbar he got stuck on. He was halfway out of the water so I couldn't ride him off. I thus had to go to the stable and they rescued him ending that session.
@@kylehill3643 not sure how that’s related to my post?
@@kylehill3643 notice the guy literally didn’t ask.
That seems to be the case. I also think getting closer to the Erdtree represents progression too
I love both but Zelda just edges it... The characters in Elden Ring are better, the graphics and combat in Elden Ring are better... But Hyrule gives me an almost religious feeling I can't describe to anyone.
I think it’s because Hyrule gives you more room to breathe and explore. It’s less exciting and more meditative.
love both games. when i played elden ring it reminded me of how amazing the feeling of discovery is in botw and i was so happy that i got that type of feeling again
Elden Ring is just much more combat and stats focused. Things in BotW that allow it not to be as combat/stats focused, and which Elden simply doesn't have:
- Climb anything
- Paraglide; and do it from just about anywhere
- Mini games; e.g., snow bowling, snow surfing, rock climbing, boulder golf, etc.
- Full on towns and outposts
- Way more NPCs, and they travel the world and actually carry on business as though they really live in it
- An enormous amount of physics puzzles, as well as 4 big "puzzle dungeons" (Elden Ring's "legacy dungeons" are not the same thing; those are more akin to BotW's Hyrule Castle)
- Tame, collect, and train up horses that have different attributes
- Experiment with the excellent weather, chemistry, and physics systems to incredible effect
- Weather actually affects gameplay; brushfires create updrafts to glide on or clear out enemy camps, extreme climates require the appropriate clothing, rain creates pools of water which you can used to freeze or AoE electrocute enemies, etc, etc.
- Truly go anywhere at any time; Elden Ring isn't like this because 1) you can't climb everything or paraglide, and 2) it's still a stats-based RPG, which means many of the areas are essentially "progress locked" until your character reaches a high enough stat level to be able to stand a ghost of a chance against the enemies that are there, so either you must attempt to bypass all the enemies there to reach the next area (which would be kind of pointless), or you need to go back and grind more in a weaker zone so you can level up
Look, it all really just depends on player preference. Elden Ring is a full-on Action RPG, so naturally it is way more combat focused and simply doesn't care about many of those items I listed above. It has to make weapons and gear found in chests more diverse, more stat-focused, and more "THE POINT," simply because those are the primary rewards for fighting and for continuing to fight in the future. It all comes down to combat in Elden Ring. Breath of the Wild, on the other hand, is still an Action Adventure game. It isn't as extremely combat and stats focused, and I love that about it. I wouldn't change that for all the cool-looking new gear in chests in the entirety of the "Lands Between".
My biggest complain with botw is the lack of enemy variety. They reuse the same 4-5 enemies throughout the entire game (including the final castle). This is also a reason why I was extremely put off by the botw trailer, when I saw the same bokoblins and moblins and stone taluses being reused for the sequel. Elden Ring completely demolishes botw as far as variety is concerned.
Botw is definitely more chill in that regards, but overall I just think that its pretty weird to compare these two games.
BotW is my favorite game of all time, and yet, I completely agree, with you. And the problem isn't only enemy variety, but variety in general... Rewards in the game are either koroks, crappy weapons that break in ten hits or SHRINES. These shrines are everywhere, and all look the same, and same for dungeons and bosses. Hope variety gets fixed in the sequel...
I agree with you both, it's why I only compared the open world design. If I were to get into the other aspects of the game, specially how they reward exploration, it becomes an entirely different discussion.
@ agreed
I disagree that it's weird to compare these games, at least in the way this video does. If you were to compare combat, story, quests etc then sure it wouldn't make a whole lot of sense, but this is a comparison of the open world design and exploration, in which botw and Elden Ring are pretty similar and both reign supreme above every other open world action/RPG game.
As a Soulsbourne fan, my biggest hope for Elden Ring was in fact that it would take the Dark Souls style combat and worldbuilding and put it in a botw style open world design, something they executed almost perfectly. I would even go so far as to call Elden Ring the spiritual successor of botw (Again, this is only in terms of world design, exploration and discovery)
Im so tired of the Ubisoft "checklist map marker spam" style of open world design that every open world game has, it is just so extremely lazy and boring. You're simply told where to go from Camp marker #34 to Treasure Chest marker #98, and you know there is nothing interesting to see along the way.
Botw and Elden Ring on the other hand rewards curiosity. See an interesting area in the distance or something that sticks out? Follow your instinct and you'll discover some sort of secret hidden away somewhere and it's simply an amazing feeling. It makes you actually pay attention to the world and get immersed, instead of auto-piloting between places. I simply cant go back to other games after I experienced that, it's just so stale.
Sorry for the rant I just wanted to geek out a bit because I love both of these games to death. I feel like they're the only games of their genre that actually utilize the fact that they're an open world game, and I just hope that other developers will finally start taking some hints and follow in their footsteps.
Agreed. I wonder if they haven’t published a Botw released date so that they could scope Elden Ring to see what they were competing with. Nintendo have got their work cut out, although they could still win a popularity battle through interesting new mechanics and gameplay, which I think all the Dark Souls game fall short on (for my personal preferences), even though they don’t exactly aim to provide that.
Can’t wait for breathe of the wild 2 though I haven’t booted up the game since ganon smoked my ass 7 times should probably beat that game since I’ve beaten the dlc on a different save lol.
Elden Ring does mystery in exploration and reward better than BotW including the combat exploration.
Open a chest and teleport to some crazy place somewhere else on the map that you may or may not even be able to do well in depending on how early you are in the game.
The only hard mysterious part of BotW is the castle. I've found a few places in Elden Ring that have their own story to the whole place just in some corner of the world that's not related, but feels important.
BotW does better in just detail down to the physics of the world over the actual story building through the world that Elden Ring accomplishes.
They're both 10/10 games.
Funny thing is, Elden Ring feels like BotW but for different reasons. They can both be Zelda 1 in modern times for different reasons.
I still consider a breath of the wild being the king of all worlds
That world with no sizeable exploration caves, underground areas. Yea real king 🤡🤣
A Breath of the Wild? Is there more than one?
@@ShadesTrades yeah lol, imagine thinking that
@@ShadesTrades
Yep. Even without those things it still is the king of open world games as far as overall game design goes. At least we know someone can eventually do better. Don't know why they haven't yet though.
@@ShadesTrades you haven’t played BoTW have you
I think that even Botw in general is the better game. If we were talking just open world this is what I have to say.
Elden Ring's open world is amazing, the sheer size of it is crazy, but this also works against it. Backtracking can be tedious,as well as getting to other areas can be annoying as you have to look for the ONE entrance to an area. I will say that Elden Ring has more enemy variety, but Botw still holds up solid for its hardware.
Now for things you can actually discover, I think Botw is better. The shrines you find in the overworld take the cake for challenging you in puzzles that can be tackled in different ways. Elden Ring caves and dungeons are very very similar to each other and lack variety which can be detrimental in games where exploring is a big part of it.
Overall I think Botw is just better.
Imma pick apart your argument you said backtracking is tedious i disagree fast traveling exists for reasons like that and also there are multiple entrances to each area
@@lemonke1709 Not for all areas, and many areas are downright tiring to get to. Take the church of inhibition, it is so badly drawn on the map many people have gotten lost on the way there. I messed up and said backtracking, i meant when you start a new game the process of finding all those graces is very tiring and can take away from the experience
Enemy variety is trash and that alone makes elden ring > BOTW. absolutely BORING to see the exact same enemy and its lazy variations with very few if any additions or changes to their attack patterns. over and over again same shit. Yawn
Both of them feel like different takes on a sequel to Zelda on NES
Nice To me the only thing that held Botw back was its Reused enemies hopefully the squeal add more variety still I like botw world more because of its exploration mechanic (paragliding climbing etc) Elden is amazing as well
The only think that stops me from playing new game plus is the enemy variety.
@@JohnnyHeracles 100%
elden ring has Reused bosses not even just enemies
@@Link.ispada still has more variety though
@@JohnnyHeracles no boss is unique from older souls games
Maybe it’s just me or it’s just been so long, but elden ring fixed a lot of the problems I had with botw. I liked both throughly, but I loved the expansive areas/bosses/castles/set pieces in elden ring. Breath of the wild had beautiful areas, but they always felt so empty and if there was something it was just a shrine. In elden ring if there was something there, there might be something of value whether that be a boss (sometimes even a main boss/important boss) or a intricate area with cool loot
Elden Ring is a boss filled open world, Breath of Wild is more puzzles filled world.
Elden Ring has the advantage of being way way more of an RPG vs BotW.
This isn’t necessarily an advantage, simply a difference
Zelda is not an RPG. Really wish people would understand that. It is action adventure. Always has been.
I’ve played both BOTW is better in every aspect imo. The world of BOTW feels alive i mean just walking around the grass.
Dark Souls combat is clunky and dated. Zelda is very fluid especially in comparison to something like the soul series
@@gamersinger5118 not for the new souls games, they’ve definitely improved the combat since dark souls 3. Plus Zelda combat isnt a challenge and combat is meant to be challenging
@@uncleol
It is a challenge for the average joe. But I personally prefer my challenge to come from a more genuine persuasive. I do not like where the challenge of Elden Ring comes from the player fighting the clunky mechanics and sluggish movement. And yes it is still there and it is still very out of date. Sekiro is a game from them that actually has more fluid movement. Not Elden Ring and there are many videos right here on youtube explaining this though you hardly need a video to tell. I call the kind of challenge you get from Elden Ring "lazy" because the reason why it is hard in the first place is because you are dealing with lackluster, clunky, and dated mechanics. You aren't so much fighting the enemies as you are fighting the very design choices in the game. And this is coming from someone who has completed all 3 Dark Souls games and Elden Ring as well.
@@gamersinger5118 it's only clunky if you have a strength build or something
@@uncleol
No. It is clunky compared to just about any AAA modern action game these days. Doesn't matter the build.
The blood born series are great but are too cold for my taste. The best I have seen is actually Demons souls. I like the poetic nature to it. I haven't played elden ring. It looks amazing but has that same cold and stiff feel I have with the game dark souls. BOTW is like mediation. I can pass time just collecting snails or crabs at the sea to relax. Then progress though game when I am ready.
Thanks! I feel the same and wonder why when Elden Ring is praised over BotW no one mentions that you can collect bugs and document flora and fauna lol! That was one of my fav things to do. I love both but I think some people just don’t like smelling roses…
@@lordrikudouzero9119 you may also love hogwards legacy. Please check out their recent walk-through. It's not out yet but I get think you can do similar things as far as enjoying the scenery etc. I can't wait until it comes out. Finally hear someone else feel the same way about games.
Seems you either lock the player into a story or make the story optional (or worse, uninteresting and generic).
If we could have God of War storytelling in games like these the worlds would not be so open ended. It's very hard to handle both things. I wonder how other games can fix this.
The main argument I see for Zelda being "better" is the open world traversal. Even though climbing anything you want and all that is not the point of this particular open world. If anything, that might look silly in this game's context.
The whole idea that "If you can't climb or traverse in any way you want to, it's worse than BOTW" is just flawed. You can have a more realistic world with some limitations.
I LOVE Zelda always have ever since Link to the Past… BUT Elden Ring… is a different animal it has brought open world games into a new realm. The game is a masterpiece. I’m 100 hours into the game and I’m only in the 2nd area… this is what open world gaming is all about… bravo FromSoft.
but elden ring did nothing new ! breath of wild is the one that showed people how to make a real open world game
Fromsoftware just copied that and got some old souls stuff into it and called it elden ring the same way it was copying from older zelda games
I agree with Tom Cruise. I loved BOTW but Elden Ring is a different beast, man. This game will go down in the history books. It revolutionized open world games forever
Game design is like that, it takes ideas and refines/adds to them. Games don't have to do anything "new" to be fantastic, sometimes just putting your spin on already existing ideas is enough. Though saying that Elden Ring did nothing new is also incorrect. It did plenty new within it's subgenre.
@@San_Juan_Grand_Prix what did it do new exactly ? explain ?'' It revolutionized open world games forever'' name one new thing it braught
@ when i said new i mean ''NEW'' that didnt exist already that actually did '' revolutionized open world games forever'' like some fanboys are claiming
Both games profit from their huge world which makes it sometimes harder, to walk through it, but otherwise makes it more believable.
How many Open Worlds have we seen, where someone tells you about a conflict with any village in some distance. They send a scout which should reach this village in approx. 2 days but he never came back and they couldn't find him.
You accept the quest, leave the village, after 50m you find the scout in the middle of the street and after 50 more meters the rival village is already there.
Small things like that simply destroy everything for me.
Honestly in Elden ring there isn't much to do aside from running around and kill stuff, then farm runes so you can kill more stuff. There is barely any puzzle or gameplay variation to change the game a bit. Npc may give you directions, but since there is no quest log or journal, it's so easy to miss and forget. Honestly i still think Ds3 is a much better and focused experience for this type of game.
The souls series works better in a more compact and somewhat linear format. Free roam open world is not good design for the series. It is yet another game that simply adds an open world experience rather than actually fully enveloping itself as an open world game. BOTW is a superior designed open world game because it’s core focus comes from it’s free roam open world aspects. It was designed as an open world game first then everything else that gives the Zelda series it’s identity was integrated into that primary concept
Botw is my favorite game ever. But I haven't played elden ring. Was too broke to buy a new console and elden ring. But I got ma money together an I'm so hyped to. I feel like both are equally great and it's just come down to preference. I think if you like one you will probably like the other and I'm so exited
Build a pc and play it there
@@IAm-zo1bo the thing is I'm now even more broke then before I think I'll have to pass on playing elden ring ever :') but totk im so hyped about that and for that I have to decide if I want to eat lunch or play totk and I think I'll pass on the lunch 😂
Both games are great and the creators and developers are amazing and i look forward to the possibilities that the future holds for gaming.
"I hardly see any reused assets" uh did you play the same Elden Ring as everybody else?
Uh, yeah. I suppose there is some clarification to be had, as there are of course going to be reused assets like enemies and specific terrain/landmarks to give a cohesive feel to the world. Also note that I had only played maybe 10-20 hours of the game and had not even seen half of the world. I still stand by that statement, assets aren't reused in a way that is distracting. Noticeable, but acceptable. At least imo.
@ are you including bosses when you say “reused assets”? Cuz you fight the same magma Wynn like three times, you fight agheel’s elemental variants, crystallians, crucible nights, misbegottens. They’ll take enemies from the world and make them a mini boss and vice Versa. Not too mention all the mini dungeons have one of three different layouts. Like elden ring definitely reused assets at an astonishing rate. It becomes tiresome towards end game.
It wasn't super noticeable in the first half of the game, but it became more obvious as it went on. Like, a lot more. Mini dungeons were the biggest issue in this case and I agree by the end game (where I am now) it's a part of the game that needed more time in the oven. Though at 70 hours I'm still discovering new enemies so it seems like there's somewhat of a balance to it... But it does skew towards the worse end by a bit.
Open World Design itself with its functions like physics, weather freedom of movement etc - > BOTW
Combat and Item System - > Elden Ring.
Elden ring is a game that really met my expectations meanwhile Legend of Zelda breath of the wild is a game I'll never try or never play I might try it when I get a switch I also love it that Elden ring has no weapon durability like breath of the wild does
It's a lovely game. The bosses are not to hard except thunderblight and the world is much larger than elden ring
@@nintendoman8915 I mean... No, it's not larger, elden ring id a 79km2 game without counting the 3 underground regions. Botw is 84 km2 but doesn't have any underground regions and is 3× more empty than elden ring.
@@nintendoman8915 + There will be dlc's that expend the map of elden ring.
Botw is widely regarded as one of the best games of all time. You’re really doing yourself a disservice.
Botw is on par with Elden ring. Really missing out of something big
Except Zelda's actually makes you feel like it's an adventure, and Elden Ring makes you feel like you're wasting your time. Finding a shrine in Zelda will ALWAYS benefit your character. Finding a treasure chest will always give you something useful. In Elden Ring, you'll go through an entire copy/ pasted dungeon or at least wander around some ruins for nothing. You'll get a trinket that you don't care about, a spell/ incantation you can't use and never will use, a weapon you can't/ won't use. Zelda makes the open world into the entire game, Elden Ring's world is just junk you rummage through in search of the actual content and to gain levels you need to progress through the actual content.
Other way around, you actually get useful loot in er while in zelda it's the same bland shrines and korok seeds. ER also have monumentally better areas and environment variety, and then to to it off the absolutely massive main dungeons and the areas around them. BOTW is a cheap physics tech demo with no substance.
@@tsurugi5 Except Korok Seeds rarely take much effort. You find a weird looking rock and it's a Korok seed. You shoot some targets and it's a Korok seed. If Elden Ring had Korok seeds, it would make you wander around some empty ruins until you found the same identical stairway leading to a door leading to a room with a single treasure chest to get them.
Zelda has plains, mountains, lakes, tropics, volcano, desert, beaches,tundra, multiple actual villages. How exactly is that less variety than Elden Ring? They're basically the same except Elden Ring has no villages. And I thought we were done with "follow the cliff until you find a way up/ down" open world design, but no. Elden Ring proudly brings it back in some of the worst ways I've ever seen.
I don't use 90% of the stuff I get in Elden Ring. I don't have the stats for it and I'm not going to change my build, it has no functional difference from a weapon I already have, it's useless in general (ooh a slight FP boost! Ooh, less headshot damage! Whatever). Bland shrines? Aside from a couple combat challenges, every shrine is a unique puzzle. Meanwhile, catacombs are all identical and primarily feature an enemy whose moveset is literally copy/ pasted from Dark Souls 3. Mines are also created by copy pasting or some kind of procedural generation and use the exact same enemy throughout the game. Why does this get a pass? From a quality of content standpoint, only Leyndell and Stormveil come even close to being in the same league as Bloodborne or Dark Souls 1 areas. Elden Ring is the definition of the saying "a long walk for a short drink of water."
@@Snacks256 So korok seeds are better than regular loot because they take less effort? It kills all and any sense of exploration because you'd know a;; you'd be getting is a shitty inventory upgrade. And puzzles? Sorry but I prefer to have actual CONTENT like enemy variety and areas over shallow puzzles that any toddler can solve. Elden ring also trumps botw's "exploration" in every way as you can't bypass the entire map by using the gale and glider or climbing, you'd actually have to INTERACT with the level design and plan your route. While the mini-dungeons were copypastes for the most part, they still differentiated themselves by having different gimmicks later on like the chariots, the lightning traps, using the enemies to attack each other, the more vertical ones later on, the shadow enemies that must be lured into the light glyphs, crystalians with strike damage, etc. They could be better and cut down, but they're stll better than what you get in botw.
LOL imagine thinking that, The levels in BB, DS3, and DeS have absolutely nothing on ER's legacy dungeons though. Stormveil, Haligtree, Farum Azula, Volcano Manor, Raya Lucaria, and the labyrinthine streets of Leyndell (what anor londo should've been, a whole explorable city instead of some walkways, a bridge, empty alcoves, and 2 vacant cathedrals) and its Underground Shunning Grounds all constitute a diverse array of complex, well-rounded areas on a scale only seen before in the likes of Central Yharam and Ashina Castle.
What's more, the smaller overworld dungeons like Caria Manor, Redmane Castle, Nokron, Nokstella, Castle Morne, Shaded Castle, and the Deeproot Depths, are both large and more interconnected in and of themselves, and better than the comparable shorter levels in other games like Byrgenwerth, Profane Capital, and the Upper Cathedral Ward, which were often extremely important lore areas reduced to three or four rooms at best because of rushed development schedules.
Additionally, Bloodborne's interconnectivity and potential player-decided progression paths pales compared to Dark Souls 1, and now ER.
@@tsurugi5 Interact? Plan your route? You mean dash past everything on your horse because there is no reason whatsoever to engage with enemies on the map in Elden Ring. Even endgame overworld enemies give runes in the hundreds when you need 60,000 to 100,000 for a single levelup. Climbing doesn't bypass the map in Zelda, climbing is a significant part of the entire game. Managing your stamina and finding routes up is a massive part of the game, it's the only stat you can directly upgrade other than health for a reason. Overcoming the environment IS Breath of the Wild. You aren't "skipping" anything by gliding or climbing.
"Actual content," still doesn't make any sense. MMO-quality dungeons full of enemies that are again, literally copied from a previous game. The puzzles are fun and unique, Elden Ring is a chalice dungeon full of thralls, one of the least-entertaining Dark Souls 3 enemies. Great. It's grinding disguised as a dungeon.
Overworld dungeons that lead to weapons and items I won't use. Don't care. Elden Ring thinks the reward for progressing through something should be... more dungeon. Great. I love enduring the godawful sewers haphazardly packed with enemies that would constitute a boss in previous games so I can fight a boss so I can get... an unbelievably terrible platforming sequence. And the reward is an alternate ending. Fine, I guess.
You're just going to say everything is better because it's bigger and "interconnected." I don't care. It is not 2011. Opening a door or activating an elevator is not novel anymore. I don't care about Leyndell being enormous because it has none of the crafted challenge of previous games. It's quantity over quality like everything else in Elden Ring. Aside from the interior of Stormveil, there's no tightrope walk, fighting enemies in confined spaces, being able to push enemies off ledges. Sure it's been going downhill for a while and Dark Souls 3's level design is fairly dull after the first playthrough or so. It's just "here's a big flat open space so you can fight some perfumer and a random guy with a sword, have fun. Now do it again. Now do it again. Now do it again." Elden Ring thinks its combat is a reward to the detriment of actual arena layout, even while games like Nioh have done vastly deeper (and more responsive) combat for years.
@@Snacks256 Yes, I know it might be a foreign concept to you but actually using the terrain to travel on counts as interacting with the map. You literally don't do all of that in botw, why trawl over the landscape while pausing periodically to regain stamina when you can simply climb and pause to eat food or revali's gale/warping to the volcano to glide everywhere is a hundred times more efficient?
>The puzzles are fun and unique.Overworld dungeons that lead to weapons and items I won't use. Don't care. Elden Ring thinks the reward for progressing through something should be... more dungeon. Great. I love enduring the godawful sewers haphazardly packed with enemies that would constitute a boss in previous games so I can fight a boss so I can get... an unbelievably terrible platforming sequence. And the reward is an alternate ending. Fine, I guess.
WTF? CONTENT? WHERE ARE MY KOROK SEEDS AND BRAINDEAD TODDLER-TIER PUZZLES?? MIYAZAKI YOU HACK!11!!
>You're just going to say everything is better because it's bigger and "interconnected." I don't care. It is not 2011. Opening a door or activating an elevator is not novel anymore. I don't care about Leyndell being enormous because it has none of the crafted challenge of previous games. It's quantity over quality like everything else in Elden Ring.
You missed the shitty tightrope sections where the only threat was the awful platforming coupled with the gravity-pull backstabs of the painting guardians? Or the shitty A.I of every enemy and boss in the that could be broken by merely circle-strafing and backstabbing but they figured that out so they put enemies in cramped corridors and rooms where your blows glance off the sides while the enemies attacks dont? If that was in ER you'd be screaming about artificial dificulty. Or when they ran out of time in the second half and plopped a bunch of taurus demons and capras right next to each other in demon ruins? The entire second half, so bad and unfinished that it boggles the mind how they actually got released. Yes, the levels are indeed better, to suggest that the older games were good or even better is genuinely laughable when ds1 peaked in sens and the rest of the game (including the dlc) was as free-fall into a vat of shit. And what the fuck do you mean by "crafted challenge"? the games at their core are literally built around pressing r1 and rolling at the right time, don't try to revise them as some kind of grand strategy because they're not, saying otherwise would be delusional or deceitful at worst
Having played both, elden ring is the better game. It's more grand. Bigger sense of scale and more vivid environments . Where zelda failed was it's limited boss fights.
I totally agree
Elden ring has no story. Everything written in the lore are the things that happened in the past. The main plot line is just kill everyone and be Elden Lord.
It’s an rpg not a story game🤦🏾
As opposed to Ganon the angry cloud
Zelda has an even plainer story, youve probably never played Elden ring cause your too young to play it and so you play the off brand bad graphic, bad combat, bad story version lol
That legend of the dragoon main menu music though 🤔😊
The combat, visual design and environmental storytelling were SO MUCH better in Elden ring. I found the open world to be more packed with things to do and more interesting things to do. Overall I think Elden ring is a much better game but the climbing really outdid Elden rings exploration imo. Really made me feel like I can go anywhere.
Hey onix, what suit are you using on the video? (botw) looks like nes link with white pants?
It's the Tunic and Cap of the hero and the trousers of Twilight
I’d give my win to Breath of the Wild because they actually have physics in grass and pretty much everything with helps with immersion.
My favorite game of all time is Bloodborne so I’m not biased to Nintendo.
He said he doesn’t see re used assets??? Like half the enemies are re used and so many re used bosses.
Yep. Stood out more to the older veterans of the series
@@gamersinger5118 @ Gamer Singer oh boy everyone today recognised that it has copy paste stuff, yet most still said that it's no ubisoft game because they had a genuine brain and recognised the good encounters. Souls veterans however are dumb
Love both however i prefer zelda (even though the bosses were mediocre)
Botw has a better physics engine and game mechanics, elden ring has a better bunch of enemies and interesting overworld. Basically they both have amazing positives and really bad negatives. They should be combined. Elden ring has a great overworld that feels restricted and difficult to explore due to the limited movements of your character. Botw has great movement and mechanics but you're not rewarded for exploring with those mechanics enough. Personally, I prefer having better game mechanics, but I understand preferring the former.
I played both games. In my opinion Elden Ring is the more challenging, rewarding and intresting game with high replay value. Zelda Botw has a good open world but it lacks of a good rewarding system, enemy varirity and replayibility
I agree, botw have a 15/10 exploration tho.
I understand people like to compare open world games (see 2017 & the many comparisons between BotW & Horizon lol), but I think ER & BotW have very little in common, other than no waypoints exploration & lore through environments/NPCs, other than that they are very different. ER is solely combat focused with every part of the game serving that purpose & is extremly linear in navigation through the world & extremely basic, meanwhile BotW's main point is exploration but not for combat sake only, it rewards that exploration with combat, shrines, abilities outside of combat, city building, dungeons, memories.. BotW is way more broad than ER or any other open world for that matter, but ER is more focused in combat & anything that has to do with it.
I understand u discussed the criteria u used to compare the 2 games 1st in the video but those points are very shallow & don't really cover enough to make a good comparison. Still it was a fun video to watch, at least BotW & ER have 1 or 2 aspects that are similar, unlike comparing either to Far Cry, Horizon or Assassin's Creed 😬
Such an odd comparison... 10 minutes of an actual "random" spot that you've done much of the stuff already vs 20 minutes of a new place from one of the first sidequests available in the open world.
Not sure if you heard in the video but I did mention that I'm still playing through Elden Ring, and even with that said, in BOTW I also found a side quest that led me to an area I had never explored in Faron. Not odd at all. I just felt like moving to another area in BOTW because I wasn't finding the shrine and felt the need to try "again" if you will in a new, more open location. And I'm not sure why you mention that it was 20 minutes in Elden Ring when I also spent around twenty minutes in BOTW, since I played past the time limit I set myself.
At 5:04 you said your "arbitrary 10-15 minute limit was coming to an end"... but it's fine compare it however you want, it's not like you were making any grand conclusion from this.
Right, and after I stated I continued to the stable after the base of the mountain where I did a korok puzzle. Context. Anyway, this is a fun experiment to just say that both games CAN be compared and they're both great, which, again, I also mentioned at the beginning of the video.
Also at 6:00 saying "At the start of your journey, most players are led to the Church of Elleh, so since I wanted to do a random spot, I took his quest"... Taking the first sidequest you say most players are led to isn't exactly random.
You don’t get the point of the video. Seems like ur brain is confused about every kind of content that isn’t reaction related.
Gotta check out Immortals Phoenix Rising if you enjoyed BotW. Def scratched that itch waiting for part 2.
Just lose all memorys to botw and play it again explorat the hole world again ❤😢
I’m glad I’m not the only person having this question
Elden Ring’s castles were so many and so great! BotW had one castle and it was just ok.
What about mechanics, physics, chemistry, collisions, sliding, and climbing, plus weather and environment interactions?
Those were hardly mentioned when I asked, which is why I didn't include them. This was mainly focused on those 6 criteria that I mentioned in the video.
And the empty world 🤭
i keep telling people elden ring has a dead non dymanic world and people keep replying git gud feels like talking to brainwashed animls
@@Link.ispada elden ring world is far more dense and filled with content than breath of the wild.
If you're saying its non dynamic, you're most likely missing all of the stuff.
And if you progress the world actually keeps changing. If you revisit an area, maybe the npcs wouldn't be there and may be somewhere else. And they also give hints about it. Or like defeating radahn cause some parts of stars to crash on the land causing a big hole which gives you access to an underground city.
That's why people are saying you to git gud. You're missing every dynamic stuff and then complaining about the world itself. First learn how to play then complaint or just leave.
@@breakthebad1770 how many souls you played ? and how many times you played them? andd how many platinum badgs you gotten ?
you guys need to get good you're liking a second class game trying to make it the greatest there is when it doesnt even reach sekiro a game by the same company released 3 years ago you souls fans are delusional played this one games series in your 15 years old life and decided its the best there is. you think elden ring would impress me ? i have been playing games for 22 years i have played the highst and lowest we are not the same you fucking casuals crying about how hard elden ring is when all you do is roll and you can pretty much beat the game
elden ring and zelda are similair games for completly different people
Great video… watch to the end! Thanks!
Your voice make me sleepy.....and I like it
Nice comparison, can you make a comparison of elden ring with MHW next? Thank you!
Looks like you never found Lurelin Village haha
I actually did, I didn't complete the side quest at the time because I lived with my brother back then and watched him do the whole thing 😬, really good stuff though
Great video my dude. 👏
Botw is hard as ekden ring if not harder why because you can die from just one hit in botw vs ER you can get hit with 2 to 3 strikes and then yiu die...
Elden Ring > Zelda Breath of the Wild
Two games are very different thought but the more I watch elden ring the more I fall in love with it..
Not tried it yet coz I was never a fan of soul based dark fantasy games.. But this one is forcing me to explore the genre...
For this year Either Elden ring or Hogwarts legacy or spiderman ( if it release this year) should be given GOTY at any cost
Why?
Why not?
Stellar video!
Tears of the kingdom will destroy Elden Ring
Nah. I love zelda, but just played elden ring for the first time this week and fell in love. The world is so packed, theres always something to do and go back for. I can’t say the same for botw or tears of the kingdom. Both fun but they don’t do nearly as much to keep you playing the game once you finish the story, unlike Elden Ring.
@@jdbd4818 agreed totk is not rly replayable
Legend of the dragoon music
Good ears!
I like botw better
Eldin Ring is by far and a way the most overrated game of all time. It’s not even remotely close to being on the same level of Breath of the Wild. BoTW 10/10, ER 4/10.
This... Is a take.
Someone died to the Tree Sentinel one too many times.
Botw open world felt so empty
If Breath of the Wild is empty then so is Elden Ring. And that is an objective fact!
Unpopular opinion but I honestly couldn't buy into the BOTW hype. When I picked it up, I never dropped a game so quickly in years. It was tooo boring. Literally don't understand the hype. Elden ring though was a different story, just couldn't get enough of it.
Its all about solitude, outdoors, and exploration.
problem with elden ring = open world so empty
I disagree. It may appear that way at first, since Limgrave is an area that's meant to kind of ease you in, but there is so much stuff to find and see. Tons and tons of secrets and dungeons and bosses and enemies... So no, it's not an empty world. At all.
That's a problem with BOTW. Eldin Ring's world is packed in content
Translation: open world = empty. Dont play open world games.
Go get your eyes checked
Elden ring objectively better
Both are great 10/10 games tho
Lol. No. Not from a an actual game design standpoint it’s not.
10:15 I know this song? I know it lmao its probably obvious
Rito Village from BOTW. :)
@ oh lmao
Wolf link
I view video games as an artistic design and Elden Ring is the most well designed video game ever made. Except the balancing that's the only flaw
Botw is very artistic when combining the visual and audio. Beautiful music. And I'm a hip hop guy
Elden Ring looks completely overrated.
Sounds like you haven't played it.
@ you're right I haven't. I can still hold an opinion that it looks overrated and overhyped.
Maybe you should and re-asses. Blanket statements like that don't really add anything to the conversation. Respectfully.
@ I'm not going to do that. Respectfully.
@ I take that back. I will check it out once I get a PS5. I'd like to appologize for my crappy behavior. It was totally unacceptable.
Elden ring is boring
Like your life 🤡🤣
@@ShadesTrades true
You forgot to add, "if want an great open world game masterpiece, release it a days after the next Horizon game." :P
Both Elden Ring and Botw are great open world games and it's going to be unavoidable to compare the two or either one comparing to another open world game. I haven't played Horizon yet but I'm sure it's a great game. But I really feel bad that it just got overshadowed twice. They should really check the calendar and release the next Horizon game a bit away from other open world games so people can appreciate it.
Anyways, great job comparing the two. It should be an interesting year if zelda 2 and God of war ragnarok are release this year as well as Starfield. If all those games get released, it will be a really interesting GotY convo.
Horizon's aesthetic is a major turn off for me. Robotic dino sounds extremely dumb in my book. Both BOTW and Elden Ring are way more unique and stylish there is no way I can consider the Horizon series in the same way.
And, if Starfield is released, Elder Scrolls 6 is supposed to be next in line.
Guerilla were simply unlucky this time, Elden Ring was originally going to release a decent amount of time before Horizon, but it got delayed to date incredibly near horizon's
Breathe of the wild is what elden ring would be if it held your hand a little bit.
Can’t disagree more. As a whole BOTW has less handholding in everything it does. Not just related to combat which be the only thing Elden Ring does without handholding. You have to think and learn in the world you live in and its laws.
@@gamersinger5118 dude there’s literally a tutorial area and your telling me it don’t hold your hand??
@@gamersinger5118 the tutorial area is much more diverse then elden rings “tutorial” if you can even call it thay
@@connerSphotography
You think that tutorial is hand holding? That is hilarious. The point is that the game drops you into a world you know nothing about and actually expects you to figure things out for yourself. The only thing it does is gives you a destination but you do not have to go there if you do not want to. Breath of the Wild actually demands you pay attention to the laws of the world and to basically figure things out for yourself. Does the game tell you dropping an egg in a hot spring will boil the egg? No. Does it tell you that meat from animals will burn or freeze depending on extreme climate? No. Does the game tell you that your metal gear is susceptible to lightning in storms? Not really. It may give subtle hints like the sparks building on your gear but not much else. I could go on and on but hopefully you see what I am saying. The interactivity with the world and the things in it are mostly figured out by your own experiences and not some random text on a screen spelling things out for you. That is basic hand holding and Breath of The Wild does just about none of that.
"Elden Ring is open world? Let's compare it to BOTW then!" 🤦♂️
They're nothing alike..
Looks like someone didn't watch the whole video.
@ Nope, I read the "comparomg the open worlds of BOTW and Elden Ring" title. Why are you comparing 2 complete different games just because they're open world? Unless you compare every open World game with every other open World game?
Maybe you should, you know, watch the video so you can see how the comparison works and how alike they are in open world design? I answer all your questions there. Thanks for your time.
@ Point still stands - Why compare two completely different games just because they both have an open World? Band wagon is a phrase that comes to mind.
It doesn't stand when I'm only comparing ONE aspect of said game, the design of the open world and how it incentivizes players to explore said world. It's not that hard to comprehend, and I have no idea why bandwagonning is being mentioned. I had this idea after a few hours with ER so... Yeah. You don't have to watch it, and you can kindly pop off, but not understanding that these games can EASILY be compared shows a lack of general comprehension and instead it makes you sound like a hard headed fanboy. Good day.